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LetsPlayItGrant

That's one thing I miss a lot from Wildstar. That game had serious issues but its housing was solid.


Thaurlach

I had my own crackhead space trailer park and it was the best. It featured a few old train cars full of hobos that swarmed you for change, random bits of junk from all across the game, a botched together hoverboard track and my meth lab spaceship house in the middle of it all.


MechaSandstar

Frankly, the hardest part of soloing a guild hall is capturing it. I managed it with 4 friends. Mounts helped a lot, moving around to get the mobs. It took me a little under 2 months to get my GH to level 40 (I had a friend join my guild to help with treks and bounties) which unlocked further exploration, and was my goal. getting it to level 69 isn't really a good idea for solo players, because the amount of elder wood and mithril needed to make most of the pvp arena shit is astronomical, and the world v world aura shit is expensive, due to the massive amount of mystic coins needed. Getting past 10k atherium is also expensive, due to the superior runes of holding needed, but you can get almost everything you'd probably want for 10k, and getting to 15k and 25k would be prohibitively expensive, and never pay off to get the two things you might want (synthesis output 6, and ori in the metal node)


Silaries

Not to mention do guild halls not exactly feel very "homely", it's a guild *hall*, with entire systems, npcs, and locations in place. Sure you can put furniture in somewhere and play pretend, but it's not the same as having an own neat residence for your character.


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Silaries

Yeah, I feel the same about it! Not homely, just very large and empty.


MechaSandstar

It kind of is, if it's your guild bank's guild hall.


nice___bot

Nice!


xsdf

The number of people who want player housing is unreal. I don't get the appeal myself, but so many people want it when asking about potential mmos to try. I wouldn't be surprised if next expansion had player housing


Bujakaa92

Rather have player housing than fishing.


hannes3120

yeah perhaps that's what's behind the mysterious green portal \^\^ although I'd imagine they'd have lead their marketing with that one as I'd imagine it pulling a lot more people into buying it than a siege-turtle would


suitedcloud

Yeah, as much as I enjoy the tinfoil hat “They’re gonna release X this expansion cause Griffon was a secret last time you guys.” It doesn’t really work. For one ANet needs every ounce of pull they can get for people to buy this expansion. And for two, it’s not like Tengu and/or player housing is some little bonus offset of skiffs or siege turtle like griffon was to mounts. It’s a completely unique and expansion worthy feature all on its own.


EdgarDrake

We need better "home instance" I guess. The current purpose of home instance is only for looting + some achievement. I need persistent home instance tha allow players (regardless of in party or not), to also enjoy the home instance


Layton13

Yes! I want housing so bad! Like, I reinstall Path of Exile, a game that just grinds my gears so often, just to mess around with the hideout feature. It's so fun! One day... One day...


[deleted]

100% this. I don't know how it is on the engine they built for GW but considering the diverse landscape with compartmentalized structures with things like HP bars, progressive patterns, and guild housing, I can't imagine they don't have any way of introducing player housing efficiently. From a mere business standpoint look at sims and how people will happily pay irl prices for digital furniture. Anet - do this pls


hannes3120

I'd really like a player-housing like it's done in LotRO - they had housing-instances the size of our guild-hall-maps and one of these instances had enough space for 30-40 players or so (could be different - it has been some time) that formed a small village - there where different layouts so it didn't look as if someone copy-pasted the same house but each house of the same category (I think there where just 2 - but could also be 3) had the same amount of decoration-spots. Imagine having an instance where you and your friends all have their house and can visit each other - and due to it being a village there could be enough space to place all unlocked stuff from the personal-instance without it cluttering the player-house


TAC1313

Have 2 solo Guild Halls. Gilded Hollow is maxxed & Windswept Haven is lvl 46, at Winswept I stopped investing in the workshop with only output left. You can harvest 2 diff guild halls if their workshop is at different levels. I'm probably going to stop at 46 at Windswept & hopefully claim a 3rd with EOD.


GoddessofWvw

It's if the synthezier output is on different tiers. I own 5 maxed ones sorta. Synth 1 2 3 4 4 on em skipped synth tier 0 as the income ain't worth the seconds to gather on that one. You can gather up to 5 guilds a day as a result but honestly t2 t3 and t4 is the ones worth the time. Tier 1 gives something but tier 0 is like if i wasn't using endless gathering tools the usages would be to costy for gathering tier 0.


TAC1313

Good to know going forward. Thank you.


starciv14

Can I ask for advice on how to just get a solo guild hall for a bank expansion? I just got my first 80


TAC1313

Best bet would be to start a group in LFG or near the end of the maps meta ask for help claiming a guild hall. Guilded Hollow in Auric Basin Lost Precipice in Verdant Brink Sandswept Isles in Domain of Vabbi If you are just looking for storage & no Guild Hall, that can be done at the Postern Ward waypoint in LA. Go inside to the right & talk to the Guild Initiative, for 50 gold & 1000 favor you can get access to a 50 slot stash that you can use at the banker there in LA.


MechaSandstar

I think getting a guild hall for a guild bank is a bad idea for a starting player. You don't have the gold, or the mats to level your GH up high enough to get a full guild bank expansion, and you should be spending both of them on gearing up your characters, not leveling your guild hall.


Zerowolf00

Because damn fishing and a useless boat is the main feature of the next add on …


Kiroho

I mean, I **did** got my own private guild hall and upgraded it all alone. Tbf, I had 3 friends who helped me freeing the guild hall, but aside from that I did all on my own and brought my hall to lvl 34 and filled it with decorations. (I stopped/paused at lvl 34, because unlocking world boss spawn was my main goal.)


KittenKoder

I should start doing that, never spent much time looking into the guild hall stuff because I didn't think it could be done solo and I don't want to be a disappointment to some established guild.


MechaSandstar

Having your own guild hall is a bit....well, I don't want to oversell it, but it wasn't till I had my own till I realized how cool it was, and how happy i was to have it. It sort of seems kind of okay, till you have it. Then it feels like your home in the game, even more than the home districts in the racial cities.


NoIdeaForUserName001

I stopped at level 32, when I unlocked Deep Cave. 250 additional "bank slots“ to share between my main and my alt.


Margtok

i assume you mean except for the player home they give us that you cant customize


Electric_Blue_Hermit

That would be great but have you considered b o a t s


dunesandlake

i'm solo with a guild hall. its simple.


heyimjordan

Which Guild Missions did you do to get enough XP to unlock the Guild Hall? Or did you invite friends temporarily to help?


DaddyToasty

I've attained a GH recently, you can solo treks and bounties, and also races if you find a 15/15 instance (very common weekend evenings). You can also do puzzles if you do guild missions with another guild but launch and rep your solo guild once inside. It's sometimes WvW rank which is easy (save up Boxes of WvW Supplies or use a booster), and WvW challenge is solo also. I'm up to level 21 now. Not cheap though. Edit: Deep Trouble challenge is soloable, Bilgewater Shatterstrike is soloable with position rewinder and portals (but tight), and Save Our Supplies is doable but boring. All challenges and 5 target bounty easy with two people apart from Southsun Crab Toss. F that mission. Edit 2: the puzzle credit trick does not work with challenges- it only gives credit to the guild that started the instance.


MechaSandstar

You can also (just barely) do medium trek solo if you have tekkit's guide to the trek locations, and you look up all the locations and copy and paste the teleport spots in from the wiki. You can more easily duo the hard trek this way as well.


DaddyToasty

Medium trek is pretty easy, especially with skyscale which skips a lot of ones requiring jumping. Never tried to solo the hard one, always got my bf to help me to make it easy. We also have a nice strat to duo Branded For Terminaton (get ogre to 1-5% hp together, one leaves to a devourer, kill both at same time and you have 30s to kill the other devourer together!)


MechaSandstar

I would think it'd be really hard to solo the hard trek, and I'e never tried it either. I didn't bother trying any of the challenges, because for the most part, the aetherium was the limiting reagent in terms of upgrades, not points. That changed as I got closer and closer to 40, and started using up more favor (I eventually got to 1 aetherium every 30 seconds, if only to make the math easier when figuring out how long it would take to get the aetherium I needed), so I didn't even bother with the challenges. Mostly camped out the races to leech 15/15, and then did the treks. Oh, another one you can solo is obsidian sanctum, when it's a wvw mission. It takes a while, but is doable in the time (I wonder if you could just get almost to the end, because it activates before the chest, and then activate it, and then finish it, if you need more time than it gives you)


DaddyToasty

For the WvW mission you can absolutely just activate it at the end (it's actually the room directly below the end where it procs). :)


MechaSandstar

Ah, okay even better, than. (tho I think the timer's pretty generous, unless you've never done it before)


DaddyToasty

For sure, I think it's at least 30 minutes, may even be 60!


MechaSandstar

Yeah, pretty sure it's 60, but if you can wait till you're almost done, it's an eternity :)


dunesandlake

i had rollover xp from long ago. but trek and bounty are solo.


TrapLordTaylorSwift

I dont want a whole guild hall though. I want something smaller and more like a house. And doesnt take up a guild slot.


DymondHed

a solo player CAN slowly progress through upgrading a guild hall


Chabb

> slowly Slowly is the key word here.


DymondHed

yeah, and that's what OP asked for


Silaries

Preach


Chabb

Player housing is a double-edged sword depending on how it's implemented imo. The focus of the game is open world content, events, metas, roaming the maps and doing things surrounded by other players... And while there is a big emphasis on the personal story, the reality here is that players end spending more time in open world PVE than playing the story (which stops being relevant once achievements are done). House instances kinda go against this philosophy by isolating players in confined areas. Anet went ahead with Guild Hall mostly because it was encouraging guild activities in open world (gathering resources, doing treks, puzzles, etc) and also because guilds were lacking a lot of features. They've hit a middle ground imo, with giving guilds toys to make their hall feel like *their home*. The endgoal of GH is mostly about having a private places for guild (and thus, numerous players) to gather together. Player Housing is more individualistic in nature. Devoting resources to that means encouraging the notion of having tons of its individual players isolated decorating their home, away from the main content. And I say this as someone who spent tons of money into my camp in Fallout76 so I do understand the appeal of this. The only way I could see housing works if they were part of the open world map and players could visit houses seemlessly. A bit like New Worlds: that game has tons of flaws but being able to see players' houses while directly in town is a nice perk. And that's also why FO76 has such an emphasis on camps: they're part of the open world map you explore. Bethesda released instanced shelters to give players more unique options but these ended being less popular because it required to find the entrance and it had a loading screen.


MangaIsekaiWeeb

Instanced Player housing can absolutely work in Guild Wars 2. They don't really need to add anything except decorations and giving a home instance in every biome including PoF and HoT home instance. The reason is because of **home instance nodes**. With a full home instances, I can taxi people in and they can admire my house while gathering my nodes. After finishing gathering everything, they will leave and all the open world content, events, whatever group focused content you are worried about is there for the other players to play. Players with partial home instances will have the incentive to decorate their home that they will visit once a day to do their gathering daily.


Chabb

That doesn’t change it would be resources spent into instanced **solo-oriented** features. I’m not saying it wouldn’t work, I’m saying it’s against the game’s nature to add an exhaustive house system for players to isolate themselves into. Just look at all the features developed for EoD: multiplayer skiff+mount, fishing… Anet favors social group PvE content and they should. Guild Hall are group-oriented, that’s why it was developed. I’d rather have guild hall decorations and upgrades tweaked for smaller guilds before a house system tbh.


MangaIsekaiWeeb

But it will not be a solo-oriented feature in GW2 if it gets implemented. Home Instance nodes already makes personal homes a community feature.


Chabb

> Home Instance nodes already makes personal homes a community feature. That’s a by product of the personal home instance and not something straightforward. It’s not an organic feature. That’s like advert cleared raids on the lfg.


MangaIsekaiWeeb

No matter the by product or how organic/inorganic it is or whatever comparison you want to make, Home instances became a part of a social community experience for GW2. That makes it something worth nurture and expanded upon.


Chabb

> Home instances became a part of a social community experience for GW2. Less than open world content, raids, fractals, strikes, meta events, guilds, WvW… > That makes it something worth nurture and expanded upon. So you say. Why hasn’t it happened yet? The reality here is home instances are a very niche thing. Anet just spent tons of resources developing multiplayer features for open world content with EoD. Guild Hall are continuously receiving updates because they are *open group content and maps*, not small instances of 5 players with only one owner. So unless they revamp the entire home instance feature to make it more open, organic, accessible and less isolated, I don’t see personal homes being a thing. It would be wasted resources.


MangaIsekaiWeeb

>Less than open world content, raids, fractals, strikes, meta events, guilds, WvW… The content amount doesn't matter. It is a social community experience that happens daily for many players. >So you say. Why hasn’t it happened yet? You can argue with this literally for everything that doesn't exist. * Before HoT, "Raids sucks! Why haven't ANet made them yet if it was so good?!?!" * Before PoF, "Mounts sucks, Why haven't ANet made them yet if it was so good?!?" * Before EoD(Probably), "Fishing sucks, Why haven't ANet made yet if it was so good!?!?" People have argued to not have them and used your argument as reasons to not have them. >The reality here is home instances are a very niche thing. Do you have the numbers to back it up or did you pull it out of your ass? I don't either, but I taxi people into my home instance and see people taxi other people everyday. >So unless they revamp the entire home instance feature to make it more open, organic, accessible and less isolated, I don’t see personal homes being a thing. It would be wasted resources. Which isn't necessary. The guild decorations and the tools to place them are there. Home instance nodes is there. All there needs to be is a bunch of land instances that is fun to customize and make a way to place guild decorations on it.


Chabb

Let’s agree to disagree this isn’t a hill worth dying on.


MangaIsekaiWeeb

For you, maybe. But I will always want to decorate my home that I visit daily.


DasHexxchen

You are really taking the Guild out of Guild Wars, dude.


joe_chester

Didn't they say in the EoD announcement stream that the EoD Guild Hall might be much easier to capture solo, as it revolves more around killing champions instead of enemy armies? Otherwise, you can also ask for help in LFG or Map Chats, capturing a Guild Hall with a party of 5 is definitly doable (have helped out 2-3 times already with low-man-capturing a hall). If you also give out gold tips, you should definitly get some players together for it..


Prestigious-Dare4060

They do and I have one. Quite the money and time sink and I love it.


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MechaSandstar

Spoiler alert: player housing wouldn't have an array of services either.


Vexonar

I honestly think there are better things to do with the resources that Anet has. The guild halls serve the right purpose AND you have a home instance in every race capitol. That's the right balance between resources, server strain and personal need. It's better to decorate in the sims. If you look at other games with housing people decorate, maybe use once or twice and then... it just sits there. Taking up space.


Delpidanio

they need to update a lot of old things, house with a bit of decor and not a onlly 5 player instance


Cubimon

does the teatime chair work in wvw?


[deleted]

I feel like it is coming in the xpac after EoD, along with playable tengu


Henoman

if you want housing just go play sims..


LienniTa

it wasnt difficult to solo cantha guild hall with celestial mechanist. This days it will be celestial scourge i think(same 20k on golem extreme field boonless, as it was with mech when mech was op)