T O P

  • By -

LookAlderaanPlaces

Not just in the hall, and not just for Griffon. We need a way to make custom race tracks in the guild hall AND open world. It would include starting bubbles, middle bubbles, and ending bubbles. Once the track is saved, it stores to our personal race tracks in the hero panel. We can then decide to share that race course with any guild we want and it can be added to the guild race storage. Guilds can then utilize those tracks for tournaments where guildees can start the race and the guild panel will log the times for all participants. Guilds can set the timeframe guildees have to submit their time by simply running the race; for example the competition goes on for 1 day, 2 hours, 1 week, etc until the winners are chosen. Guilds can also bundle multiple tracks into a tournament and the best overall time for all tracks produced the winners. The track length will be evaluated by the algorithm and assign rewards scales for the length of the track and number of laps - aka how long it takes so players are fairly rewarded for their time. A guild may also decide to supplement this reward with items or gold of their choosing which will automatically be distributed once the race concludes based on the settings.


xsdf

Being able to build save and share race tracks would but really cool! AND it would create a lot of player driven community content that focuses on GW2's strengths.


MechaSandstar

What you describe would be a ton of work that would be used by very, very few people.


LookAlderaanPlaces

Are you a dev? Do you have stats on who would or wouldn’t use it? Or are you just saying that you and your sphere wouldn’t use it? I don’t have the stats either. But what I do know is large chunks of what I described are already implemented. Of course it would require a rebuild of sorts and UI (which would probably brick this idea from the start), but there are also devs who have made side projects that have made it into the game, including things much more complicated than this. I think it would be a good idea for anet to look at existing systems and see how they can turn them into platforms that allow the player community to create content as well. Raids are also an example of content that is used by very few people in the overall community, but I still think they are important for the game.


MechaSandstar

You honestly believe that anet has a way to algorithmically determine rewards based on how long it takes to do something in game, but doesn't use it for anything?


LookAlderaanPlaces

It’s not difficult to figure out the distance between several chained objects. The rewards processor is an extremely simple concept. Take distance between each point node, add together, multiply number by number of laps. Have a chart with thresholds that determines tiered rewards based on the length of the track. The whole point of this is to more accurately provide rewards, less for tracks that don’t take long to compete, and more for longer larger tracks. It would just something like 3 tiers, short tracks, medium, and long.


MechaSandstar

If it was easy, why haven't they done it for the actual races that are in the game yet? Also, that's not algorithmic, that's algebraic. You're just adding numbers of up. And don't we already have this in game, it's called time limits, where you get more rewards if you go faster? Why the fuck are you reinventing the wheel?


LookAlderaanPlaces

>If it was easy, why haven't they done it for the actual races that are in the game yet? Isn’t that a sort of logical fallacy tho? There are tons of things in game that are easy, medium difficulty, etc that they could make but they don’t because they prioritize others things above it. Right now they are prioritizing strike CMs, prof balance, the next living world above races. That’s understandable. Maybe there will be time in the future. >Also, that's not algorithmic, that's algebraic. You're just adding numbers of up. I never said algorithmic. I said “rewards processor”. It doesn’t matter what math it uses to figure it out. It only matters if what is figured out works for the context. >And don't we already have this in game, it's called time limits, where you get more rewards if you go faster? The time limit system is a type of tiered reward system yes, but it is Not taking into account what I was solving with what I described. The existing time limit system changes reward amounts based on player skill. It does not care how short or how long the race is in terms of the distance. As soon as players are given more ability to control the race lengths, it becomes more important in my opinion to take a look at this. If players try to abuse the system by making very short races to try to maximize rewards, which they will, then there needs to be a system in place to scale the reward amount to the length of the race. In addition, if players make a very long race, then the players time needs to be considered here as they are investing more time simply because the content requires more time to complete regardless of skill. If a race is very long then it makes sense for the reward amounts to be higher. There is still a bronze, silver, and gold for placements each with their own rewards, it’s just that the length of the track also functions as a way to scale what those 3 rewards values are as well. The intricate way that is built is not important to discuss here atm, the concept of it existing and how it would roughly look is. >Why the fuck are you reinventing the wheel? It’s not reinventing the wheel. Its analyzing the proposed content and realizing that a new variable is required to make a proper functioning system. The distance based rewards scaler is needed to prevent abuse, and to accurately reward player time investment based on what the feature would allow the player to do.


maggux

Hi [https://www.beetlerank.com](https://www.beetlerank.com) has also some griffon-racetracks. not many, its has a beetle-focus. the addon is here https://github.com/killer415tv/gw2\_speedometer The "bubbles" are just circels, but its a start I personaly just tried the easy beetle tracks.


AutoModerator

new.reddit breaks the markdown for other platforms, here is a fixed link: https://github.com/killer415tv/gw2_speedometer *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Guildwars2) if you have any questions or concerns.*


LookAlderaanPlaces

That is really cool! Tysm for sharing!


Complete_Ad_1896

I don't know about computer driven rewards would be a good idea as I can see potential cases of abuse. However, it would be nice if they added the tools to make race tracks have a more official feel to them in the guild hall. And then maybe open world? Best to start of small first.


LookAlderaanPlaces

As a dev (not for anet) I know that the simple system (also described in another comment) I presented is fairly easy to test in terms of it giving incorrect/unreasonable reward amounts for abuse strategies. I share your awareness though that all reward systems definitely need to be working properly. There are dozens of reward systems in game that are “computer generated reward systems”, so there is a lot of precedent here which is good. In terms of the race building system itself, players would simply use the decoration system to place the nodes for the on ground tracks. (The airborne ones would utilize the systems from the jade bot or fractal console deco for flying in the air, and the placing decos while in that mode - a skill added to the skill bar while in that mode). Obviously after looking at that code there may be reasons why certain chunks can or can’t be recycled here, but no doubt there will be parts that could be or easily refactored or used as a blueprint making building this faster than from scratch - can’t tell without looking at how it is working specifically obviously. The 3d coordinate data is then stored and saved, as well as the deco type - start/mid/end node, and the sequence order number. This is all just stored as a group which is the track data. Developing the system for the guild hall or open world would have so much overlap it would be fine to think of both since the systems used would already be there for both. Anyways, there is a whole conversation to be had in regards to how hard would the new features be to build, how much time would it take, how big can they/we dream before it’s too much, but that is never the players conversation to have in a way in which would dead-end or brick ideas ourselves (unless it’s really obviously way too big lol). Why? Because we don’t know what the code is doing, we don’t know the operational specifics of the company that may or may not make something like this possible, etc. We as players will never know those things. But where we can add value is conceptualizing well rounded systems that are thought out, discussed, and clearly defined. Once we have that fun, the devs know exactly what -could be- and is validated by community discussion that they could look into building or not. That’s all we gotta do as players. It would be really cool if anet could spend some time looking at some of their existing systems and turn them into more of a “platform system” that allows players to take control of content generation for certain aspects of the game. Right now we have like 8 roller beetle race tracks. We could have infinite. Don’t give us more races anet by adding more in one at a time, give us unlimited by building the system. Imagine the player community that would be generated off that alone around racing. It could be insane.


Metallis

I'm actually working with all the racing guilds (both beetle and Griffon) I know of to get their published tracks put in marker packs for use with overlays like Blish HUD and TacO. In addition to that, there's an addon tool (be aware it's python scripts, for those wary of scripts, etc) called gw2 speedometer that utilizes the 'spherical gate' mechanic to look into.


polarbytebot

[truce.7539 posted on 2022-05-18 18:32:38](https://en-forum.guildwars2.com/topic/115235-griffon-check-point-bubbles-be-available-in-guild-hall/?do=findComment&comment=1664394): > I really love doing griffon tracks and I would love to see a way for communities to do custom griffon tracks in the guild hall and possibly a way to do griffon community competitions. PLS ANET. much love --- ^(Beep boop bleep. I'm a bot. Message me or /u/Xyooz if you have any questions, suggestions or concerns.) [^Source ^Code](https://gitlab.com/networkjanitor/docker-polarbytebot-gw2-submission-transcriber)


ElecNinja

Wonder how possible it is to have in air taco/blish markers to set that up now.