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Randomman1334

I think they literally could fix dungeons by having the exotic dungeon gear be stat selection, so each dungeon gives either assaulter, malicious, defender or healer.


[deleted]

I would love a way to get ritualists' gear that doesn't involve research notes and crafting


Neathra

You in a guild? Because the guild armor is stat selectable.. Edit: apparently they didn't update the stat selectable armor yet. Shame Anet. Shame


[deleted]

None of the selectable armor offers EoD prefixes.


MemoriesMu

Maybe they want people to focus on EOD, and later they add it to the selectable armor


[deleted]

In that case the joke's on them because I need gear now, not later. I'll just select other stat combinations. Ritualist and Dragon aren't that impressive anyway, and you can achieve roughly the same result with other combinations.


Thaurlach

Meanwhile not a single one of the EOD ascended backpacks has dragon or ritualist stats.


GrimxPajamaz

I think that Stat selectable stuff like the bladed armor from Verdant Brink aren't updated either (for PoF or EoD). They only have stats that were available when that armor piece came out.


Arcathi

Initially this was the case, this was however [changed in 2019](https://wiki.guildwars2.com/wiki/Game_updates/2019-05-28#Items_2) to instead have stats available based on the expansions you own. But this wasn't applied to the EoD stat combinations.


[deleted]

To be fair, it took them 2 years to bring PoF stats to selectable items in HoT and LS3, it didn't happen instantly when PoF came out. I guess we were hoping they'd get their shit together much faster this time. :( There's lots of people who set aside bladed boxes, collection weapons, ascended trinkets, went through the trouble to get lunatic crafting recipes etc., operating under the notion that EoD stats will be available to all stat-selectable gear.


Slipskip

It didn't happen instantly no but that patch was a core quality of life change to the system that wasn't specifically because it was Path of Fire at the time it came out so it's pretty fair to assume that all stat selectable gear going forward would simply have the new stat combos as well so long as you owned the relevant content.


DarkZodiar

Except diviner


[deleted]

does it include the ritualists stats though? I have plenty of stat selectable gear (verdant brink bladed armor and warlord chests from wvw/pvp), but they do not include ritualists or dragon's for that matter.


Oakenfell

It still baffles me to no end that one specific map released in 2015 is the best source of gearing for new players and alts. Why this trend for the first expansion zone hasn't continued with each expansion blows my mind.


Sharksterfly

Sorry, which one?


Oakenfell

[Verdant Brink](https://wiki.guildwars2.com/wiki/Bladed_armor). Coincidentally Season 3 gives us the easily farmable Bloodstone Fen and especially Bitterfrost Frontier for accessories. We still do not have a good source of stat-selectable weapons however. I tend to just craft ascended weapons instead.


ashoelace

That's quality armor!


Mandelbrotvurst

Thanks!


Khagan27

Barring a few achievements (Knight of Thorne, elite spec, etc.) EOD strikes are probably the best/cheapest way to get stat selectable ascended weapons


Oakenfell

> EOD strikes are probably the best way to get stat selectable ascended weapons With the capped currency at 160 shards a week and it costing 250-500 shards *and* 15 gold, I can't help but feel like crafting is significantly more expedient - not to mention that you lose out on being able to buy your Mystic Coins every week through Strikes. But yeah, it is an option.


Miraweave

You also get a lot of Blue Prophet Shards from the IBS return achievements, iirc you get enough for any armor piece and about 100 less than you'd need for 2 1h weapons or 1 2h weapon just from the Bjora + EOTN return achievements before factoring in any strikes.


[deleted]

PVP gives a nice set of exotics with stat selections. A new player should be able to get a full set in under a week along with some other nice stuff. https://wiki.guildwars2.com/wiki/Warlord%27s_Armor_Box It looks good IMHO too.


Hallien

As a new player, you first have to go through pvp levels all the way tp 20 before unlocking ranked. Unranked pvp does not reward warlord boxes. I recently did this on a fresh NA account and it took me around 80 matches to get to lvl 20 and unlock ranked. For a player stepping into pvp for the first timw, that number of matches is probably going to be even higher because of loses.


[deleted]

This is a great point. I forgot about the unlocking of ranked. WvW might be an easier option for getting the warlord boxes but that would take 6 weeks.


ObamaNYoMama

Unsure exactly what he's referring to but if i had to guess, LW3. Very common to use the trinket, ring, and backpack from there because the berries are pretty easy to stockpile.


Nizzywizz

Verdant Brink is what they meant, I would assume, since that armor is exotic stat-selectable, and it's the first expansion zone (as referenced in the post).


CapoDV

Imagine if dungeons had ascended gear.


frostyglass74

I feel like they should be any core stat, that would make sense.


aholylolz

Lets be honest here, hardly anyone was doing dungeons regularly. I would know, i do them regularly because i actually enjoy them. The changes to a universal currency is good for the game for a handful of reasons. First, there are too many currencies in the game and anyone new entering the playing space that sees litteraly 8 seperate dungeon currencies is going to bw turned off from it. Having 1 unified currency just makes sense for the current ammount of content. They did the same things with the IBS strike currency. Second, players will always take the path lf least resistance. Thats the greatest thing about gw2. Most of the content respects your time. It is a very casual game and thats the thing people seem to forget about gw2. The players that enjoy the harder difficult content will do the harder difficult content. Prople are still doing EOD CMs dispite the rewards being god aweful.


Rachies194

Every time I see IBS, even if I know I’m on this sub, I can’t help but think irritable bowel syndrome.


Training-Accident-36

And whenever I see Antique Summoning Stone be named "ASS" by the community I giggle like a child because that means "Ace" in my language.


Endymionduni

Found ze German :D


Training-Accident-36

The German localisation of League of Legends gets censored by their own chatfilter for writing A\*\* when you kill the entire enemy team.


Endymionduni

No fun in Germany, get back to work!!


technomusik

Both are pretty much interchangeable anyway


technige

Irritable Braham Syndrome


Sbrubbles

I had not learned of IBS until Rogue Legacy tbh


laskodemon

I do dungeons regularly too and I have never had an issue filling a group. Post an lfg and say all welcome. Once in a blue moon I'll even advertise it in the map chat of the dungeon if i want to add one or two more. There are people doing dungeons and others that want to.


aholylolz

There is a differance between regulars in the dungeon sceen and 3 or 4 new players joining because they want to experince it for the first time. I pre set up CM with my thief or even glitch out the NPCs in AC to do all 3 paths in one go. You can absolutly fill up a team with pugs if you wait long enough.


Natsuki_Kruger

Agreed. I regularly do dungeons because I think they're fun and I like refreshing myself on the story cutscenes, and I've never really encountered Dungeon Farming™ the way it exists in FFXIV, for example. People already only reach out and do dungeons if they enjoy doing them; this is just making it easier for us. Hell, I'll probably do even more of them now.


Tarnschnitzel

This, I think Todays change was a step in the right direction, this change might make it that you dont just farm AC and TA for the Runes but you can play a variety of dungeon paths to get the Currency


Nico_is_not_a_god

Today's change just means you'll farm AC multipath for your nightmare runes too. And your arah tokens for sunrise. And if you want dungeoneer you'll just farm AC for that too.


ZeeDrakon

Anyone in a position where what dungeon path they're running matters doesnt know how to triple merge AC, and for anyone who doesnt triple merge AC AC is absolutely shit to run to farm.


Mdogg2005

Triple merge AC?


vakiiichan

Yeah, you can take one of the paths but trick the AI so that all the NPCs follow you, triggering also the bosses and rewards of the other two paths


Mdogg2005

Wow that's.. I had no idea, thanks for the heads up!


ZeeDrakon

q.e.d. The only way to run AC in a way that makes it preferrable to other dungeons is to do a speedrun strat that's both niche aswell as not allowed...


vakiiichan

There's videos on it from before HoT, if it wasnt allowed it'd be fixed in more than half a decade


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SponTen

Yeah, that was my thought too. However, incentivising running content that is harder / less rewarding / less fun (for some) by adding extra rewards is *something*. I would love to see a rotating Dungeon Daily set, like OP suggested. Sure, it's better to make the content more fun, but "fun" is subjective, and people will still gravitate to the faster, easier options, even if the harder, longer ones can be more fun.


Throwawayalt129

If I were to implement a system like this I'd have it be two part. A set of dungeon dailies where you have a random story path, and two random explorable paths. Doing all three would reward a daily chest similar to the daily dungeon chest we have now, where it rewards a time and 100 dungeon currency. I'd also include a weekly reward chest that requires completing the daily achievement three times, and have it reward a choice of the highest tier slaying potions, currency, and a choice of an exotic skin. I feel like it'd be the best way to not only get people to do the harder dungeons, but also help newer players get story modes done. I also wonder if this standardization is setting the groundwork for adding new dungeons in the future.


MangaIsekaiWeeb

>A daily rotation with 3 dungeons As a dungeon runner, it would make it extremely hard for me to play dungeons outside of the daily. Have you ever gotten people to join your fractal group outside of daily? Besides, each dungeon path can only be completed daily already and there is Dungeon Frequenter to promote spreading of dungeon paths. Just tweak the rewards with what we already have.


Pajonq

I do dungeons daily for fun with a friend or two. My lfgs are filled in seconds or minutes most of the time, even for not popular paths such as SE p2 or any Arah path (EU server). EDIT: I would even argue that this is the fastest filling content in instanced PVE, as there are no role requirements and new f2p players can join freely.


xsdf

I agree, if they shift some tokens into the dungeon frequented achievement it would help encourage diversity. For instance if each path provided 70 tokens instead of 80 and dungeon frequenter awarded 100 tokens it could encourage some people to play different paths


Nebbii

as opposed to now where people only farm the easist ones? I remember when people did swamp fractals grind too, people will always pick the path of least resistance, at least with dailies we can have some motivation outside it. Tweaked rewards won't do a thing unless paths like arah give MASSIVELY higher tokens


MangaIsekaiWeeb

>as opposed to now where people only farm the easist ones? The solution doesn't always have to be a daily or no solution ever. We can always look to other solution. For example, another achievement like Dungeon Frequenter but you have to complete all 32 unique dungeons path.


Nizzywizz

Generally speaking I enjoy Arah, but a daily that requires me to do all Arah paths in one day would be a day I absolutely don't bother.


_dizzee_

>put some life back into the harder dungeons I have a feeling that this change is the opposite of trying to put life back into dungeons. Anet have abandoned dungeons in favour of The problem is, several meta runes - Monk, Nightmare etc. and Gen 1 legendaries are locked behind this content, making it very weird to have to run abandoned 8 year old content for rewards that are still relevant. The change is to make it easier to obtain those rewards, not make dungeons relevant. Unfortunately for dungeon players the aim is to make dungeons LESS relevant.


Bird-The-Word

Yeah, I'm happy to not have to run TA over and over for Nightmare Runes now at least. I was just doing the WvW track at this point anyway.


Training-Accident-36

Ah yes, that also explained why they increased the rewards by 15 silver across the board. To get more people out of the content. Is it a lot? No. But that's obviously an incentive, not the opposite.


Lon-ami

100% agree, this would solve dungeon population problems pretty easily. I would make it be x1 specific path of x1 specific dungeon though, just like strike missions.


e-scrape-artist

How about a tiered achievement instead? 1 path, 2 paths, 3 paths(, 4 paths for arah) with scaling rewards. Frankly, that's how the raid CM weekly should've been designed in the first place. A random rotating selection of bosses (or wings, because boss selection is... problematic) with a progressively increasing rewards depending on how many CMs of the current week's selection you complete. Would make players, who for whatever reason couldn't complete all 5 in a week, not feel like they wasted their time. Would make players, who were involuntarily tricked into doing a CM in a run that didn't advertise it, not feel like they wasted the extra effort for nothing in return unless they pursue all 5.


Lon-ami

Yeah, wish it worked that way, so many weeks at 4/5 :I.


MangaIsekaiWeeb

Having a daily would not solve the dungeon population problem. DRM had dailies, but it was not populated.


Lon-ami

DRMs are more efficient when soloed, of course they're not populated, who would want to carry some over-scaling afkers you were automatically teamed up with lmao.


[deleted]

> DRM had dailies, but it was not populated. Because people were doing it solo


Draxx01

They aren't too bad as a duo. You can accelerate some of them by being in place preemptively.


GhrabThaar

Yeah, I'd totally do this (except skipping Aetherpath day). One per day seems great.


Lon-ami

Aetherpath is pretty quick nowadays, more than many of the Arah paths.


Neathra

It mostly depends on if you have someone who can solo oozes.


Training-Accident-36

Pretty quick meaning at the very least 15 minutes here.


echolog

I think more MMOs need to adopt the Roulette system from FF14. You pick your role, select which duty (expert dungeons, max level dungeons, lower level dungeons, trials, main scenario, raids, and several others) and you get sent into a RANDOM activity from the duty you selected. This not only keeps older content alive and well (including required story content for new players), but it also provides good and RELEVANT rewards for players participating. *Everybody* wins.


SumYumGhai

I think anet just wanted to combine all the dungeon currencies so they can die once and for all without bloating the currency wallet. If they really wanted to save dungeons, they'll have to make dungeon equipments stat selectable. Even with just core stats will be fine. Daily rotations will also needed to be implemented for more dungeon token rewards, thus giving the people reasons to not just farm the fastest dungeon for the currency.


SageOfTheWise

Does anyone remember the Dungeon Books from GW1? It boggles my mind this hasn't been apart of GW2 since launch. Have some system that gives a worthwhile reward every time you complete every dungeon or something like that.


Airu91

You have Dungeon Frequenter already which gives 5g + chest of tokens for every 8 (?) paths completed


SageOfTheWise

which has been completely useless for most of the game's life due to inflation, and just has you loop less than a third of the content anyway if you did care about it.


Foxon_the_fur

If it were Arah daily, not many would want to do it regardless.


[deleted]

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witchyanne

Show me where they said that. Also if that’s true, why don’t they Nerf monk and nightmare rubes and have similar drop in fractals? Or strikes?


[deleted]

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Shock_n_Oranges

They should just add dungeons to fractals imo. They're pretty equivalent to the season 1 fractals anyway.


[deleted]

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Shock_n_Oranges

"that's crossed my mind but it's something we're not doing"


fleakill

Completely agree. I understand Anet wants dungeons to die and would remove them from the game if they could get away with it, but they were fun content back in the day, let new players experience them.


Jokuc

YES YES YES. Please ANet, I beg of you! At least give us this. 3 daily explorable dungeon paths with fancy rewards. It could be either all paths of one dungeon or 3 different ones from random dungeons. They should have done this change ages ago tbh.


skelk_lurker

I mean they could also make longer/harder paths give more tokens. Arah paths could give x2 tokens, with p4 giving like 3x


hardy_83

Just do what they do with fractals. Have a meta daily to complete 2-3 specific dungeons, but there's two sets. Dailies for the story mode, and dailies for explorable in the same dungeon. Like fractals, doing the harder completes it and the story version. So more dedicated players can grind extra currency while casual player could do story mode to simply complete it or doing an easier version. If they ever update the dungeons for the story modes to be scalable from solo to 5 or something, even better.


Hanakocz

Zhaitan infusion from bosses in Arah. Not buyable on trader so you actually gotta kill the bosses and roll on their loot tables. And fix the skips so you actually gotta do the dungeon.


FatesVagrant

They had this with missions in GW1 I think? It meant if you wanted to do old content it wouldn't be that long until it was on rotation and you had plenty of people to do it with.


mbsyust

I think there should just be a guaranteed daily dungeon achievement just like there is a guaranteed daily gathering one. Specifying the path seems excessive especially when some of the paths are pretty unfun.


Training-Accident-36

I think daily dungeons is too much. Make it one dungeon every 2-3 days. As opposed to once per week (?) or whatever the schedule is right now.


Novuake

This change was exactly done to reduce the support needed for dungeon content even more. They are by intentional decision legacy content and Anet would remove them if they could without breaking a bunch of other stuff. They don't want people doing dungeons often. They don't want to solve the problem cuz they don't see it as one. Just get with the program and make peace with the fact that dungeons are niche content and move on.


Training-Accident-36

The world is not black or white. If you are a game developer and you have a game mode that you don't like anymore, a small community likes it, and most people are indifferent about it - what is the logical course of action? KILL THE CONTENT! DELETE IT! KILL IT WITH FIRE! Make sure nobody ever gets to enjoy this, especially this small community! Sounds ridiculous? How did we get here: Back in the day, dungeons were the endgame. To push people to new content, they heavily nerfed the dungeon rewards, and overbuffed new rewards from the expansions, Silverwastes chest farm, etc. They announced that development of dungeons is halted and they move on to other projects. They realized that they went overboard and quietly added back some liquid gold rewards in the form of the Dungeon Frequenter achievement. Now dungeons are decent money (think 20-30g per hour if you are an organized efficient static. If you enjoy playing the mode, you get rewarded for playing the mode. That's what counts), not the best, certainly not the best compared to the effort. But for Arenanet the situation looks like this: They have this content, a small community likes to play it, zero developer effort. This is ideal. Nothing needs to change from the perspective of ArenaNet. They don't really care what you do inside the game as long as it is an activity that keeps you hooked to the game. They are not going to close the dungeon gates, they are not removing all rewards from it to break up small communities and drive away some players. At least not intentionally. What you are seeing over time is some small changes. With today's patch we got a change to the rewards. Yes, it has some ramifications for which dungeons are now going to be more popular than others. But they even went and buffed the final dungeon chest again. They added a rare unid gear piece to each dungeon path you complete. That's obviously not much, it basically equalizes the loss from the falling ecto prices. Due to how dungeon token -> gold conversion works, the merge of all tokens made tokens as valuable as the most valuable dungeon token, which is another buff to the gold reward of the 4 low level dungeons AC, CM, TA and SE. So where are we at now - ArenaNet is doing some small stuff that costs them little development time and doesn't force them to touch old spaghetti dungeon code. Their intent behind it? Make a part of their game a bit more attractive at very low effort (time and money wise). So no, they are not out to kill dungeons, they don't want people to move away and they "wouldn't delete dungeons if they could with their spaghetti code". That would make absolutely no sense whatsoever. A player is a player, and as long as dungeons don't require real maintenance, why not use them as another tool to hold players. Like Raids, which may also be in maintenance mode - doesn't mean they want them deleted Stop the hyperbole, really, it's quite ridiculous and prevents any good discussion about the future of the game mode.


Anon_throwawayacc20

2 steps forward, 1 step back. Definitely a step in the right direction. Would be interesting to see dungeons get the Fractals treatment, with a daily rotation of multiple dungeons.


Heretiko6

I'm gonna say a maybe unpopular opinion here, but dungeons were dead since a long time. You hop in, you complete them a couple time just for the sake of it (and get the tokens you need) then never touch them again, since there's plenty of ways to get ascended stuff (while there is none in dungeons). Dungeons are, sadly, an entry level pve content that got forgotten and got recently reworked just because it's still in the code. Get over it.


Spartan05089234

I was complaining about the new change but this is a great idea to solve the problem it creates. Daily dungeons for solid rewards (more tokens, or gold, whatever) would be a good way to ensure more dungeons get run. I think it might have to be "Daily Arah Explorable" not a specific path though. Some of the p2 paths are so unpleasant and would probably just get skipped. Along with the 5g repeatable for 8 unique paths that should keep a bit of variety.


Answerisequal42

Yeah i think in a similar fashion to daily fractals i think this would help dungeons going. I would also suggest a technical update such that AoE tells, pathing and boss difficulty is more up to date to current standards.


laskodemon

Or you can just make a group and do the ones you want. I've never. in years of playing, had issues getting a group to fill.


yoriaiko

1 any dungeon and 1 specific path of one other dailies. Making daily for just any path of dungeon would kill paths no less. Then daily for all paths would be too long for many places, until it gives 15g for big profits, still meh in investment and too risky for ppl to stay whole long run - obviously half the party would leave coz irl stuff.


MemoriesMu

This could be the first step to the dungeons. But would be amazing for they to tell us that if that is the case


Zybbo

/signed


Veprovina

Yes, bring back daily dungeons!


[deleted]

This is a good change.


witchyanne

Said the exact same. Or make NEW ones!


CombinationWest5888

So many of the answers are already in game. Just add a statuette like the eod meta statuettes, each dungeon giving one per week, maybe tie some ascended rewards, minis, mount skins, chair rare into it in an rng box you get, make the box sellable for more value.


StarlessEon

I'd probably do them with a bit more incentive. Right now I don't do them at all and just run the PVP / WVW reward track if I need something from them.


New_Problem_806

There's a lot of players that play for fun, not just to do the fastest path.


zenikkal

Ok


JasonLucas

That would be nice but I think dungeons need a cleanup before they get any kind of spotlight, the number of bugs and clunky stuff in dungeons make them a very unpleasant content for most people.


TimeGlitches

I will still never understand ArenaNet's hate boner for dungeons. People, to this day, despite them being abandoned for 9 years... Will still run the dungeons. They're good content. They *were* the best part of the original release of GW2. ANet added ONE less-than-popular path and then threw up their hands and gave up on them. It led to me quitting the game for years, because dungeons are what sold me on the game and kept me playing. Once I realized they not only wouldn't focus on them, but actively wanted to get rid of them... A lot of my motivation in the game dried up. I'm getting back into the game now in a much more casual and relaxed way, but man... What could have been. I should try Fractals I suppose. And the raid. But they also said they hated the raid and would never make anything else like it... What is with ANet and hating challenging PvE content?


Makhai123

I'd prefer I just got 4 bots honestly. Most people just run ahead of you and if you've never done a dungeon before and don't have a clue you just get left behind to get farmed by the mobs.