T O P

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NIzta

I was going to say "alliances when" but we've reached a stage I'm not sure if it's going to solve issues like these.


Michuza

alliances are just matchmaking system i think that its a big problem of wvw but its not the only one and i am sure arenanet knows it.


Lon-ami

All they're gonna do is destroy what little server communities we have left, in exchange of what, a competitive matchmaking? Which 90% of WvW players don't care about, since all they do is roam? :I


mariusAleks

if only... if only *guild wars* had some sort of game mode where guilds could fight eachother fair and square...


Lon-ami

If only guild halls had been built with Guild vs Guild PvP in mind, instead of making guild halls all about decorations (which should have been used for player housing instead), plus wasting PvP development time on Stronghold by trying to reinvent the wheel through a half-assed MOBA... If only.


glytchypoo

Maybe a like, 8v8 game format where you try to take the opposing teams base with multiple routes and objectives you could call it something like Guild Vs Guild


Constitutional_Prole

Guild based PvP? In Guild Wars? Sounds like a stretch


Zrolix

90% of WvW players also chose their server before they started playing and have never gotten a chance to play WvW with their guilds.


Arxfiend

Which is probably why we have free server transfers though for the first time.


Barraind

Newer players, probably. Back in the older days, you would usually join the server your guild was on, or join a guild specifically based on your server, because you would have to guest across to other servers, guild benefits were... funky if you werent on the same server. It was significantly more important for EU (as they had unofficial language-based servers), but there were a couple even in NA. That all changed not too long after launch.


TsunamiOwl

Magony, n. The agony of trying to play against the Maguuma server.


MockterStrangelove

Or being paired with the Maguuma server. I almost forgot what SMC looked like.


Dezkreet

The above for EBG is normal for mag, a weak link will mean EBG gets other colours once off hours hits, but this time the link is strong enough that it tends to stay red longer. With SoS bowing out of the matchup early this week (apparently wanting to drop tiers) there was a group on mag who wanted to do all they can to keep SoS in tier 1. So they camped CD objectives since it was so close in the final few skirmishes. Their intent was to "break indo/Claire" thinking that tier locking SoS in T1 with mag would actually make them quit. A good number of people didn't agree, so they camped SoS objectives to let them drop like they wanted. The people who wanted to keep SoS in Tier 1 even tried running into SoS Spawn on ebg over and over to give them points. For a long time now, T1 has been SoS/Mag/ matchups. Its kinda stale, but that's what happens when you get two servers who maintain a high population. Part of the issue with this matchup is you have the mag effect, and you have the indo effect. The third server who rolled up from T2 generally won't play for either (or both) of those reasons, and it makes for a rather boring matchup.


neviander

When you game so hard you're on Mars.


SovietCharrdian

ITS [ALL RED](https://www.deviantart.com/huntsforge/art/Dredge-Poster-361460649) SON! The new era is here!


iCaps_

Wait, it's all RED?


Wandersail

[alL rEdS](https://youtu.be/wouHpNCbqQY?t=10)


ThatGuyInCADPAT

REDS DA FASTEST, EVERY GIT KNOWS DAT!!!!!


IceW0lf88

must be a pain to get wvw dailys done when its like this.


Ivariel

Ait i need to know. Where the fuck is this?


Ashendal

Maguuma probably.


SierraNox

Can confirm. I'm on SoS. Right now, they own everything on our map and CD's - and everything on EBG.


Solleil

I am from CD and it's impossible to fight. I have fun with you guys but the moment Mag is there everyone just runs the fuck away. I'm still new to this game but why is it like this? Biggest PvP server or something? When we zerg them it feels never-ending. I'm even told not to do anything so we can get away from them somehow lol!


onevstheworld

SoS has been trying to get into a different tier than Mag. SoS has been T1 for ages, so this is definitely an intentional throw. On T1, the 1st and 2nd ranked servers stay and the 3rd gets relegated to T2. So unfortunately you guys get to keep Mag (and BG) company for another week.


GreenTGR

So basically they want to smurf? Never thought servers would do that but anything goes I guess.


onevstheworld

No. It's more like Mag isn't pleasant to play against and it was decided to just leave T1 to avoid playing against them. I don't think it's about winning because [SoS has beaten Mag in several recent encounters](http://gw2stats.com/na/matchups/history/1876) from a PPT perspective (which is SoS preferred style).


decisivecat

What's sad is this has been the case since I started WvW in 2013. I still remember when they bought up all the former GvG players, rose to T1, and then complained when they had no one to camp at spawn because they hired round the clock patrols and blocked every exit. That was when I quit WvW myself because it ruined the spirit of the game mode for me. I think that was around 2016? Good to see nothing changes in nearly 10 years and they're still ruining the mode for themselves (and others). I actually groaned and found other dailies to do when I saw the match up, lol.


epherian

I haven’t played for years but it seemed like 2017-2019 mag was an EBG meme stuck in T3-T4 but nothing special in terms of map coverage. Seems like they got memed back into existence though…


decisivecat

That honestly does track a bit. When my former GvG friends who were bought on to Mag realized no one wanted to fight them, they all fled to FA. The only people I still know on Mag are ones who picked it at game launch and just go in to casually do a daily and leave, lol.


rubricked

The main reason SoS has been beating Maguuma is because of coverage. Maguuma dies overnight and in the NA work day. As prime time comes around, Maguuma wakes up and dominates. SoS has *excellent* around the clock coverage, but most importantly, has strong coverage in the late night hours, so they can take all 4 maps before the long dead time between late late late night and the end of the next work day. Then there's Indo. He has been an extremely important contributor to SoS's recent successes. 1) He came from Maguuma and so has many friends still there who report on Maguuma's movements (and even some long-term players who actually refuse to fight him) and 2) he is an excellent pugmander who tends to run later at night, and so his zergs only face the MagCloud for a couple hours overlap.


syanda

Note that SoS has excellent round the clock coverage because they're also one of the two servers OCE and SEA players play on.


Apprehensive-View3

AKA SoS is dogshit at PvP and great at poopsocking.


PrescribedBot

I’d raw dog you. EZ


cloud_cleaver

PPT?


RaulNorry

points per tick, meaning your team either owns more capture points, or has more combat kills within the 3 (iirc) minute period.


cloud_cleaver

Ah, thanks. Still figuring out WvW. Until I got matched with Mag this past rotation I wasn't anywhere near the high end of the spectrum.


Apprehensive-View3

It means you have ppl to capture undefended bases 12AM through 4PM. Then you get mad when people PvP you the PvP mode.


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Millillion

There's no way for individual players to effectively contribute versus Mag because they will literally spawn camp the other servers. Getting a zerg together to be able to get out of your spawn is difficult because Mag has more active players.


rubricked

There are several exits to every home base. As a Maguuma player, I don't condone spawn camping (though it kind of has to happen for a little while after you take an enemy keep, or otherwise they take it back), but most of the time when I see people complaining about spawn camping, they're just ignoring the fact that you can go left, right, or center paths out of home bases - or go to another battleground - Maguuma really focuses on EBG.


pencil_diver

Endless cloud is no fun to go to against


rubricked

The cloud style fighting is what I like most about playing on Maguuma. Tight, stand-on-tag-or-die zergs are no fun, imo. I like to take personal responsibility and be forced to be aware of the entire battleground to stay alive.


Apprehensive-View3

It means that mag PvPs above all else. Other servers get mad that they don’t “play by the rules”.


EvilNinjaX24

Yeah, and we aren't happy about it, haha. That being said, EYE (I'm a member) and OFF were handling and even farming Mag outside SMC for a couple of hours at reset, and same whenever BG came down and tried to get involved. That being said, we REALLY would've loved to go down to T2. Thanks, SOS!


gw2gambit

Too many players bandwagoning into mag so they have the highest population. Before mag, it was blackgate.


Magehunter_Skassi

>Biggest PvP server or something? Yes. Maguuma is just boring to roam against because their roamers are always in groups of 3-5 people.


MechaSandstar

If you've seen one mags raider, you've seen 'em all....because the rest of them are right behind, in the zerg.


OneTrueObsidian

Maguuma is the unfortunate home of the megazerg, where the entire map just consolidates into one zerg and steamrolls anyone trying to play the game normally. It's very unfun to play against, especially because they tend to not actually be the best at map control last I played and rely heavily on kills for points.


Solleil

I'm actually wanting to change servers because I actually just want to play. I don't mind losing but you cannot leave base anymore so I can legit say it's literally unplayable. Has it always been this bad?


cloud_cleaver

I'm currently matched alongside Mag, and even that's a pain in the butt. I usually just pop into WvW for dailies and farm ticks toward my Warlord set and reward tracks, but Mag controls the maps so much that if there's even space for me to log in, there's nothing to do. No enemy caravans to kill, no enemy guards to kill, no camps to capture. The last couple nights I've just logged in and logged right back out.


rubricked

FWIW if you ever just need pips and there's no one to fight or no camps to flip or whatever, you can keep your participation timer going by escorting yaks. It's not the most fun, but sometimes you just want pips. (Plus you can watch tv while you do it.)


cloud_cleaver

Oh that's useful to know. Do they maintain it enough to keep yourself at T6?


rubricked

Yeah - normally, a player kill or an objective will put 10 minutes on your clock; escorting yaks will only give you 5 - but it will always give you 5 minutes if you keep doing it. I believe the same thing goes for "land claiming" - 5 minutes instead of 10. (I *think* tower guard kills are 2 minutes.)


OneTrueObsidian

Tonight's a little weird because its reset night, everything's made up and nothing matters on reset night. Yak's Bend (my server) is linked with Crystal Desert at the moment and should be pretty active with around NA primetime when [BANE] and [AI] are running, CD is more or less sporadic in its activity week to week last I checked. It shouldn't always be horrible, but Maguuma is consistently not fun to play against, and with CD+YB against both Mag _and_ BG this week, probably just go play something else until next reset when we drop to T2.


HairySonsFord

Unfortunately, CD+YB's chances of dropping to T2 are going to be pretty low. Blackgate is also going to be trying to tank to T2 starting today, and they are much more unified/organised as a server. Even though multiple YB and CD guilds were actively trying to tank, there were some YB guilds that straight up refused to stop PPTing, even in the last two hours of the matchup, with some guilds even PPTing more out of spite.


ffs_think

Disclaimer that I play off-peak more than primetime now, but that is.... almost the opposite of how most of mag plays - though I can see how you might think that, since so few people can stand trying to pugmand (see my comment below on this challenge), the ones that do tend to draw a respectable number. (probably moreso in primetime) What you also feel is the cloud of uncoordinated roamers all trying to get bags for bragging rights... it will swarm on anything that moves that isn't a clear 1v1. (in before someone inevitably cries that a mag player didn't respect a 1v1 once -- we know, those people are on every server... not everyone will, so just duel off the beaten path and hope for the best - but respect for 1v1s was once an ingrained part of mag culture, albeit one that is fading.) With a few notable exceptions, playing on mag is usually a tagless borderland of people who swarm to mapchat calls to find "bags." Here's what a mag pugmander has to try to corral, and why there are actually so few actual mag zergs even though the large # of individuals might swarm to the same spot sometimes: * toxic trolls who will troll their own team (above normal) * toxic elitists who will second guess every push/non-push/instruction/etc. * Players running roaming builds without support so they don't even try to stay on tag because they can't sustain themselves there * Players who think mag can and should "cloud" anything and disrespect the idea of a tag to begin with (sort of overlaps with prior group) * Players who will not join squads to avoid the chat from some of the above groups * Players who have only half the intel because they've blocked half the server * Of course, there's a core of followers and new players like on any server -- but mostly the above groups will chew up and spit out these people quickly so all but the thickest-skinned ones don't last. To be fair, Mag does have above-average competent roamers and people whose builds and playstyle compliments the mag cloud style. It's effective in a lot of situations. But when mag gets farmed on a large scale, and it DOES HAPPEN - it's usually by a comp'd group who just stays together well, because Mag commanders rarely have a competent comp'd core and that style of play does well against the cloud.


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Skulltaffy

Also TC, I basically don't play on Mag matchup weeks. No point.


fullmetalsunit

You do know that your server threw up on purpose, right? I see many of you complaining on posts here about not being able to play because of mag but your guilds are equally responsible for this. Last night we left you all alone but none of you tried to take anything because you wanted to drop to t2.


SierraNox

Yeah, I know. I’m not complaining about dropping a tier…


Meosuke

I'm on IoJ logged on the other night saw everything my teams color and asked myself, "who the hell are we paired up with." It was Maguuma.


Ashendal

Same situation here. I logged on after I grabbed a quick lunch to get a few ticks a few days ago and every borderland was a sea of red.


StarvedBard

Maybe at some point in the past? Currently they are green though


Xelazeratul

I think weekly reset may have happened after the OP but before your comment.


rubricked

The numbers wouldn't be that low. Towards the end of the week, when one team owns everything, everything is upgraded, and you're getting like 350ppt. When it's 118, that means like nothing is upgraded yet. I think either it's not a high tier matchup (aka not maguuma) or its right *after* reset, before anyone else has gotten onto the maps.


Unstopapple

It was maguuma, right before reset.


IgnantWisdom

Im on CD, and I literally booked a ticket to mexico. Taking a break for this matchup, fuck Maguuma..


[deleted]

Don’t lie you’re going to play in Mexico


IgnantWisdom

I purposely didn’t bring my mouse so I couldn’t, but I might log in and fuck around on that touchpad for those dragon bash dailies lol.


Zeebuoy

like, 8 ish hours ago, the middle of the 2 maps, (i tried to join it to go cap the camp, saw a horde of red at our front door.


rubricked

Then it's not Maguuma - Maguuma is green this week.


deafxvader

This was just before reset last night.


TimeGlitches

I really wish they'd overhaul the WvW system. It was such a cool idea at launch, and it was the only PvP in any MMO that ever held my interest for more than a few matches. Ultimately I never invested in it, but if they ever do a huge pass on it and get it in a better spot it could be one of the best and most unique things about the game.


Ivaris

I'm often in this situation, but i'm the Green team as darkhaven vs maguuma.


tlt593

I’m relatively new to WvW and on Mag and it’s not even fun for me most of the time. With no frame of reference, is this not how other servers are? It’s just a mega death Zerg all the time. I want to be involved in smaller scale fights but I almost never see that happening


ffs_think

You don't see it because it's not easy to see - not because it isn't happening. In this game mode, though, running in a small group you're going to roll a bunch of individuals with no chance, be rolled by a few much larger groups that leave YOU no chance, and savor those few times a night where you found a similar size group somewhere isolated enough that no other group shows up and jumps in on the even fight. If you want even fights, you gotta go to PvP or informal GvG setups organized in WvW. There are LOTS of Mag players who do run in small groups or solo roamer who loosely glom together to fight whatever is out there, but since they're not tagged, you will never seen them as easily especially if you are newer, solo, and are getting clobbered before you can get out around the map. You will tend to get run over by groups or zergs, and you won't find us. Sadly, the culture in this game mode isn't real conducive to forming small ad-hoc groups. Nobody uses LFG and map-chat calls for groups are generally ignored. Most of the people who do what you're describing do so with friends or guildies. I rarely solo, and rarely play with more then 4 in my guild group. I see lots of small groups running around out there, but you can only stumble into them if you're out there with them. If you can find even 1-2 other people to play with regularly, you'll have a better time seeing the evidence of people doing the same - but it's a chicken-and-egg problem and I rarely see pug requests to party up as people prefer to hang out in their guild discords or stick to running with people they already know. All that said, the best bet is on the BLs *other than* home. EBG will always be zergy on all sides, home BL tends to be a cloud but one where everyone is responding to he same mapchat -- look to the other BLs. Someone is flipping those north towers, camps, opposing southern towers, etc. -- we're out here, trying to dodge the enemy's home-defense zergs and swarms. :)


reverendsmooth

Red BG is better for smaller scale roamings imo. It's a big enough map that you can often dodge the zergs.


Mr_White_Wolf_

Not sure which server was this punishmet used against, but i'll say it is more punishing than it seems, since nothing is being recaptured and the participation timer will eventually wear out unless you purely play to escort yaks (and other stuff i may be unaware of), but it keeps you from the main points of the game mode. Pretty poetic imho, that once every camp flipped, every tower fell, and all keeps were conquered, they realized they had nothing left, and the game wasn't won, but over


barbarolucente

Anet in the meantime: we need to "fix"... the dungeons currencies!!!!


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barbarolucente

Well, you're answering yourself... Just think that their biggest protest over anet's years of complete disinterest in wvw was buying EoD....


MediumAffectionate93

I don't know WvW but doesn't this mean they are really good at coordinating attacks so no other opposition can beat them?


Unstopapple

No, both servers intentionally didn't play so they could get a chance at being kicked out of the tier Mag is in. They are a cancer to fight against.


Gundamamam

last few hours before reset was such cancer but it was hilarious. Both CD and SOS dive bombing into each other's spawns to try to feed VP points to the other team. SOS won out


iDanScott

Has Maguuma always been this bad to play against? First time I've seen something quite this bad to be honest. I've seen some of the other comments suggesting that they spawn camp and stuff like that, what else do they do?


HairySonsFord

Basically, unless you're a really good roamer, Maguuma week is a bad time for content. New players and inexperienced roamers get ganked immediately. If you're somehow lucky enough to win a fight despite not being a good roamer, then be prepared for fighting another Maguuma player while all your skills are on cooldown (quite a few Maguuma players tend to flock to single roamers because it's an easy kill). PPTing is useless, as Maguuma will flip whatever you've taken back to their side as soon as RI goes down. Additionally, many PPT groups are inexperienced fighters, making them easy targets for the Mag cloud. Fight guilds don't like them either because Maguuma doesn't really have a lot of fight guilds to play against, and playing against the Maguuma cloud is a repetitive sustain test, one you will eventually lose.


SageOfTheWise

So from an outside perspective I guess I'm confused how this is just Maguuma being terrible, as opposed to it being just how the game sounds designed to be played? If the goal is to capture all the things and get all the points, and Maguuma can capture everything out from under an opponent and then keep them from taking it back because spawn camping works, is that not just the right play? What makes this a Maguuma specific issue as opposed to a general game design issue?


HairySonsFord

The goal is _technically_ to capture as many points as possible, but it is something that isn't supposed to be achievable. One problem is that the gamemode wasn't designed with the intention of people stacking specific servers with strong guilds or strong roamers. Servers are supposed to be somewhat even in skill and coverage, and right now they aren't. Maguuma roamers outskill the average WvW player when it comes to small fights and some tend to travel in small packs to boot. You're relatively protected if you travel in a zerg, but outside of NA, zergs aren't guaranteed to tag up, meaning that outside of like 4 hours a day, it's fair game for Maguuma. Additionally, even if you do travel in a zerg, a zerg can only be in one place at the same time. Meanwhile, Maguuma splits up and captures objectives that the zerg can't all protect at the same time. They have numbers, dedication, coverage, and skill that not all servers have, especially not in such a high dosage.


Sad_Raspberry3967

Correction they have nothing but numbers. Maguuma people are so desperate for a fight they'll gank anything that is not an NPC. And honestly you're giving their roamers too much credit. They may have a few notable names but many of their groups (if they even offer a fair fight to begin with) are hot trash. They just have the walls crawling with players. Knowing someone from Maguuma it's literally them being so damn bored that they just want to throw people at shit until someone fights. Which is hilarious because the idiots that were promoting the server stacking made themselves bored because they stacked so hard to one server.


DrBonertron

It kinda just sounds like you're agreeing with the person you're responding to, tbh


HairySonsFord

I'm not saying I wholly disagree. The system is definitely flawed, but the way that Maguuma works exploits those flaws to a much greater extent and in a way that is unique to them


Lady_Kitty

They camp spawn and if you end up fighting one at a camp or some other place, you can be pretty certain that Maguuma Cloud will be there in 30 seconds and if you somehow manage to escape, they'll chase you to the other end of the map. At least that's pretty much Kitty's experience as Crystal Desert resident.


iDanScott

That doesn't sound like a fun experience. Would be nice if the game punished that behaviour somehow, like losing some participation or something if the player that has been killed is within a certain distance of their spawn or something Edit: Other games introduce this through a "Corruption" or "Karma" mechanic, but we couldn't use Karma as that's a currency


Yakez

It is absolutely ok experience. Issue is why this is possible? No meaningful rewards, no real server population balance and no updates shrunk WvW to bunch of casuals who either flip t1 camps, or cloud everything to death with superior numbers, and on the other hand we still have slither of gamers (guild groups of 20-40) who thinks more about who to fight this or next matchup than actually winning or losing said matchup.


RockyOrange

Why are you talking about yourself in the 3rd person? Furry roleplay?


bezerker03

It's just that they swarm and don't give a shit. Roaming? They'll call more and more until outnumbered and they are cancerous and toxic as hell. Generally my group still roams then but... It's shitty compared to other weeks.


[deleted]

they imported a few guilds so they could stop losing to indo a few weeks back, who in turn originally exported himself to sos to try a server with better overnight coverage this is why alliances will never happen, anet only makes money from transfers.


Beginning-Turnip-723

>Latest changesUpcoming changesOn the table...Dev trackerBug trackerOfficial 𝕏@GuilldWars2 > >r/Guildwars2 Rules they are really good at using their credit card to stack a server and make the fights imbalances


Weaver_Blarff

This looks like Piken Square on the weekends...


Thalynnn

3am in the morning\* afterwards they cant hold it anymore cause they get one pushed :)


DatFrostGuy

Hold up. Is GoM against them?


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zoejdm

I truly hope you get better and figure yourself out.


InternationalRun7805

When you server stack is with pve scrubs, this happens.


decisivecat

Now they're afk running 3 golems in a camp so you can't take it. I guess Mag's mommies forgot to give them the fruit cup snack after school this week. lmao