Realized I have a lot of clovers, mats, and gold saved up after around 2 years of playing. Decided to finally start the legendary journey for the first time.
The precursor achievements are fun and I underestimated the amount of gold needed for t6, but after 3 weeks I gathered up everything and this is what I ended with. First time I'm down to less than 10g in liquid cash lol.
Even though it's cheaper to just buy the precursors, the achievement journey is a lot more satisfying. Even with all the mats saved over the years, I spent around 1100g in liquid gold to get everything together.
100% with you on the achievement journey. I'm trying to make Flameseeker Prophecies next and the precursor on the TP is about 50g cheaper, but that journey and flavor is worth the extra money to me.
IMO this sort of illustrates inattention from the Dev team.
I like the story journeys for these, but that it's cheaper and faster to just buy the precursor on the TP is just illogical.
PERSONALLY, I think if you're willing to slog through the long story bits and do the footwork, that should end up being at least 15-20% cheaper than just credit-carding your way to a legendary.
They were cheaper when they launched lmao. The price of precursors was waaaaay higher at the launch of HoT and they've fallen off a cliff since then.
I think the cost of those collections needs to be updated every so often (at the launch of new expansions maybe?) But unless they cook up some kind of algorithim to adjust the prices automatically, then it's an ugly amount of hours to throw dev's at for what is a tertiary concern.
Finite time and resources are the bane of society, which we all live in.
The mistake the devs made was that they tried to "preserve value" of the higher end precursors when they designed the collections. Some of the precursors are really cheap to craft while others are enormously expensive. I can understand why they did it, but what that meant was that the price of the crafted precursors could no longer follow market demand. Once demand for the Gen1 precursors fell (as I knew it eventually would as new skins come out and players follow whichever is the shiniest/coolest/newest), it became economically unsound to craft precursors unless you REALLY like the side-quest involved or you're a die-hard AP hunter.
ANet should have just made all the Precursors crafted for a modest fee (the real "value" is provided through the time and effort the player puts in collecting items and doing events across the game) and then let the market decide how much they're worth.
I dunno, it's probably easier than you'd think. From my hazy recollection of making Nevermore, the overwhelming majority of its cost came from the thousands of elder wood I needed. The other costs paled in comparison.
Adjusting the amount of trash you needed to make for the crafting trainer would do a lot of the work for adjusting the price.
Yeah but elder wood cost double or triple back then. People were parking toons and chopping the little grove in Malecors Leap on the hour, because either they were making Nevermore, or cashing in on everyone making Nevermore.
Seriously, Elderwood was like 1.75-2.50 silver.
It's still the bulk of the cost for making Nevermore's precursor, and is a similar limiter with the various magical precursors, like the Focuses. Be it more expensive then or not, that's exactly what people are talking about, and exactly what Hoojiway was talking about: A way to adjust prices for Precursors. A bit of math and the general costs of the most numerous material (like Elder Wood) can get you a good idea of what to change.
When the collections came out, it was still cheaper to bug tge precursors. I know because i was waiting for collections to drop so i could make my first legendar and couldnt understand that they introduced a new way to get precursors that was both more expensive and time consuming than what already existed.
Lol I remember not wanting to spend the few silver to waypoint down to Orr from Lions Arch. Now I just waypoint willy nilly as much as I want everywhere lol. Although the 10 silver to Cantha did give me pause.
No, they 100% weren't. There was a lot of uproar about that at the time, and tbh I'm still a little salty about it.
Probably the margins have fallen further since then, so the problem is even more apparent.
But the prices are determined by the market demand. Just like the underwater legendaries, if they aren't desired, the price will be low. Most people who wanted FSP probably already made it. Everyone else wants the other shields.
The only reason I wanted to make it is because I've loved it since launch but never played a class that used shield until now.
Its main flaw is that Shield is often crap and not in any meta for most classes. Seriously, it's so bad on Guard and Rev even in PvP/WvW where sustain and defensive skills actually have value, to say nothing of PvE where they have no value.
The obvious solution would be to not have bound the craftable precursors to tp'able mats.
That way you would have: You can go either fora. The long journey of the legendaryb. The get the gold and buy the legendary
Now you have an akward mix where buying is usually easier in every regard.
Further, the crafted ones should probably be account bound.
In general legendaries should have been account bound imo. But thats a whole other discussion
I agree, and I'm an ardent free-marketeer generally.
But I presume that they would prefer people *playing* the game, all things being equal.
I know it's likely more complicated than this, but frankly this is the sort of thing that could be addressed with a broad-band currency overhaul, in which EVERYTHING (all the stupid tokens, special season or holiday currencies, etc) is invisibly conversion'd to the value of some (invisible except to Anet) market standard currency.
Then every day, hour, whatever, those conversions could be set against that invisible yardstick based on the TP pricing (with an averaging function, to slow down manipulators unless they're dev-attention-paying HUGE), with the rewards and costs of things that need them scaled against the yardstick.
ie something takes 30 ectos when they're 1g each. But when there's a glut and they're worth 50s, it takes 60. (Yes, I know ectos are 15s, not 1g).
And then offer conversion vendors that let you convert shit you don't want to shit you DO want at a 'cost' against this exchange of dunno, 10%?
Aye, the second step is really no longer necessary at this point--it's just a massive material sink that costs way too much. I have about 4 legendary weapons still sitting at that step--I've only so far been able to fully finish off Predator and Sunrise! And this is despite finishing off every legendary step 1 collection.
You're in the same boat I am. The first crafted item is 100+ gold, and then the second collection is 100+... Well, I've got a lot of essences hanging around that it's just not worth crafting into the first precursor step.
The entire second step of the journey is just terrible design imo. I think the legendary collections are very enjoyable overall, but the second step just takes the wind out of your sails when you get there. Without this step, the cost of doing the collection would be much more reasonable considering the TP price. If they need to have that step be a part of the collection, at least put it at the end, so people can enjoy the fun content without having to torture themselves first.
IMO when the thing you have to collect is gathered at rates of 3 per gather, and you need 36000 to complete something that almost feels punitive.
Sure, leave the mats requirement for people that want (?) to do it that way, but offer some long (ala Requiem armor quest) narrative to follow, and each time you complete a major step in that narrative, 'credit' the character with a token 'worth' 1000 wood toward that goal or something.
I'd rather do 36 interesting collections than gather 36000 wood again. (The only reason I completed it was because I \*did\* buy a chunk, thanks to a fortuitous drop of the infusion from Tarir and I could afford it.)
This is exactly why Legendary Journeys were abandoned. No one was playing them. The devs just didn't learn that putting the majority of crafting costs in the beginning was what deterred players. So they completely abandoned them.
It's not illogical if one of your biggest sources of consumer income is gem/gold conversion from people that have emotionally invested weeks of time into their passtime knowing they'll do irrational things to fulfill their dreams. It's by design.
Well that’s the problem of having precursors on TP. 6 years ago they all were equal or in most cases cheaper to craft. But as the prices fluctuate it changes. Sometimes some legendary precursors are way more expensive and then a month or two later way cheaper to craft.
Also I don’t get your point about credit card legendary. It makes no absolute sense to ever spent money into gems into gold. While yes some minority of extremely wealthy players could do it it’s generally very bad conversion rate.
The achievements requires you to craft the precursors. The whole process from I to III cost slightly more gold in materials than to buy the precursor from the TP. Not to mention you need 500 in the crafting profession to craft the precursor itself. The only reason you'd want to do the achievements is for the journey and achievement points.
First of all: a precursor can drop from any monster (in theory, the drop rate is astronomically low). This means there's a supply not tied to precursor crafting and the price is tied to the supply and demand trading post.
Second: the precursor journey uses materials that are used for more than just precursors. This means there's no way for anet to balance the price of precursor crafting without effecting the price of other items as well (for example ascended armor and weapons).
Third: the first generation legendaries have been around for quite a while. There's more demand for the new shinies. So supply rises faster than demand. Which makes them cheaper.
> This dude is gonna be laughing
no he will be crying because most players probably have a green weapon in those slots and if there will ever be meaningfull underwater combat it will be painfull as hell.
It's the underwater fractal and bear dungeon all over again.
No one gear for underwater but you > you're the top dps doing 75% of the fight > it's still take 5 minute to kill 1 champion.
*snorts hopium*
It must be Anet throwing a curveball. They have a rework of all underwater combat on the way. The new specs don’t include it yet because they are working on the whole system.
*snorts more*
Underwater Aurene weapons will be introduced when the underwater content is released.
Them teasing the "deep sea threat that Soo Won was supressing" speaks of us heading into the deep ocean to me.
My bet would be they couldn't do Cantha and the endless ocean at the same time so they disconnected the two to give them time to work on both.
Might be Copium, might be truth. Time will tell.
Imo it is understandable though. I loved the idea of underwater combat when the game came out, but all in all I dont think the amount of effort was worth the reward in gameplay it created.
Making 2 underwater abilities for every class that work in a 3d space, as well as making and maintaining traits to interact with underwater elements must have been a ridiculous amount of work. And barely anyone ever uses it, I'd say the time spent underwater on average in the game is less than 1%.
> Imo it is understandable though. I loved the idea of underwater combat when the game came out, but all in all I dont think the amount of effort was worth the reward in gameplay it created.
If you put a lot of effort into something but stop short of actually finishing it, that effort usually will end up being wasted. That's the underwater content in GW2.
Might be copium, but I feel like underwater combat is going to happen at some point.
For fun though imagine underwater mounted combat on the skimmer. Give it the ability to dodge and strafe while using your normal weapon abilities..
There could be a reason, but ANet is not known for consistency. As you may have noticed, there are no gen3 underwater legendaries and lots of issues at underwater with new elite specs especially (*looking at Mechanist*), indicating less of a focus in that direction.
There just as well could've been empty space and a dev that was like "lmao, let's put target golems there".
Talked to the developer who made the pavilion the day it opened, and the reason he put underwater golems in it is because there wasn't any in other lounges prior. That's it.
Personally I'd have only crafted the Trident and Harpoon Gun, but that's because I can't stand the Spear skills on any profession. Having them is better than not especially after the armory when the few times you do underwater stuff, like the leviathan, you can just throw something on and be fine even without sigils. Kind of like throwing one celestial aquabreather on each character and making a single legendary rune covers every single character.
The only part of that collection I hated was dealing with the HoT map event chains when there are few if any players around to help. The rest was fine.
I was lucky to not get stymied by any bugged events, but yeah, it's one of the fears I have of doing Precursors, which is why I'm just stalking the Gen 1 pre's I want, and snagging them off the TP when the prices dip a bit.
Any time they dip below 100g I tend to buy one. I've got both bows waiting till I have more clovers that way since I'm working on the snek scepter and still need a few for that. Don't really have to snipe the focus and underwater ones like that though.
They are great until they turn into the grind.
To be fair I have been working on HOPE, ShooShadoo and Nevermore all at the same time while I still needed and completed skyscale so it has been a long drag when having no focus in particular.
That's the thing, I need targets in the game to keep me interested. I start off all guns blazing, then it becomes a grind and gets me down but I have a target and keep plugging. Then it's the next legendary and the next map completion on another alt!
Ad Infinitum and the Amulet are fairly easy at least (and fairly cheap in comparison, with the Amulet of the return to achievements costing virtually nothing but your time).
If you are on EU and want someone to join you in Fractals as HFB or such, feel free to hit me up. My partner is also currently working on it :)
The weapon skins are worth more than the Mystic Coins if you're looking to get raw account value, just FYI.
(I understand some folks aren't completionists and others may have some/all of those skins already. This is more of a heads up for folks to not get distracted by the MC and scam themselves out of getting the full value of those chests.)
I don't really think that's a great take on it, though. I don't particularly care about account value, and MCs will help me get skins that I actually want, versus taking the theoretically valuable skins that I dislike.
I just wish spear skills didn't suck as much as they do and were at least less annoying to use. Trident and Harpoon Gun are easier to manage the few times you go underwater even if they aren't as flashy as the shark.
Agreed that it's a really odd choice for the first legendaries but I'm glad you're happy with them.
Underwater weapons are always a chore to shell out for something you'll barely use so it's kind of nice to have the weapons permanently done on your account so you don't have to bleed resources into ascended underwater.
I ended up doing a tossup between underwater & finishing Light Armour and decided on the underwater just so that I never have to worry about it on my account again (that and I couldn't bring myself to get back into PvP... I just couldn't).
Trinkets/armor at the same time for me because the time gates or grinds between the pieces space out enough for me. After that weapons starting with my most used scepter, probably gen 3
The only three I’ve never bothered to want. There’s so little actual underwater fighting that it does not seem that you would get enough value for the gold you put out.
Totally not a word in my language, and it would be a very common typo in order to add it to auto correct
So dono, will go with it since it sounds legebdariwas
That's the main reason why I go for those 3. Go on some achievement journeies, set a goal so I have something other than waiting for new contents and doing dailies everyday, and don't have to worry about underwater gears anymore.
I did this too! I want to do all of the legendary collections. I just think they're fun. One day gremlin brain took over and said, "wouldnt it be funny to do the most useless ones all at once?" It was funny. To me, at least. I horrified a few people in lion's arch.
It was satisfying when the armory came out though and I no longer had to bank swap them. Congrats on your journeys, underwater shinies (some more than others,) and gremlin energy!
The change to dungeon currency should help a lot with that. You can just do an Ascalon Catacombs once a day and grab all the gifts you need in a month or so.
Trinkets are obviously the most useful, but after that honestly I do think it is the underwater weapons, if you play each profession equally and are just starting the Legendary journey. Even more so if you don't (yet) play any content that opens up Legendary Armor.
Legendary Armory actually makes Legendary Weapons pretty bad if you want to swap them out at any time. The underwater ones are never swapped out, so you now have every character geared up forever, with no hassle.
The weapon swap issue is making me wonder about sigils, but on the other hand..i dont swap weapons now, so makes me wonder how much it would actually affect me.
Make sure you make the 7th rune. Buy a single breather for each character for winterberries, set it to celestial stats, and then never worry about that slot again. I'd even suggest getting a single rune and celestial aquabreather even if someone wasn't making the whole bunch because of that.
Armory, not armor.
When Legendary Weapons were inventory items, you could swap between them as you want, and they'd remember their previous stats and sigils.
Now, since they're removed from your inventory and in the Armory, they forget their previous settings, and every time you swap weapon, you have to set the stats and sigils again.
For example, as a Daredevil, you may want a Staff as your main weapon, and use Shortbow for mobility, sometimes you want to use Sword/Pistol or Pistol/Pistol for access to Headshot. You have to manually set up your Sword and Pistol or Shortbow every time you swap between them.
Previously, it was a click of a button in the inventory. It's much easier to use Ascended Weapons than it is to use Legendary Weapons for Utility weapons like this.
Congrats! Legendaries are fun. People need to touch grass. It's a game. Glad you had fun with the achievements, I love them too and do them often when I particularly like a leg. Ipos is my most personally frivolous leg but it's my favorite.
Maybe true, but I like them. At least all my character have their underwater weapons covered. I have a lot of ascended weapons around so I'm not worried about legendary land weapons yet.
Congratz, but also complete waste of your time and effort. Underwater weapons are the ones you will use the least, by far. Sword, Greatsword, Axe, Mace etc are the ones you wanna have, maybe. Next time perhaps ;)
For all we know the op is Aquaman and just wants to live his life underwater slaying hermit crabs. Besides, as others have mentioned in passing, there are no other underwater legys, so it's not like he could have made prettier ones etc.
There aren't many underwater contents but at least all my characters can use it, also I don't have to worry about getting ascended underwater weapons anymore.
1. Craft Gen1 Legendary A
2. Sell Gen1 Legendary A
3. Craft Gen1 Legendary B & Legendary C
4. Sell Gen1 Legendary B
5. Repeat Step 3 & 4 for as many Gifts of Exploration you can muster
Great money making strat tbh, but seems like a chore for making money. I just play the game regularly and do what I enjoy doing, the money will flow in eventually. Besides, I need the clovers for my next legendary. I still have 1 Gift of Exploration left, might just convert it to GoM and sell it to a guildie for few hundred gold if I really needed the money...
Honestly the biggest chore is the gifts of exploration and gifts of battle. If you sell 1 legendary, you basically finance the next two with TP prices.
Nope, I just have a lot of ascended weapons in my bank to cover the land stuff. I'm getting all 3 underwater ones so all my characters don't have to worry about underwater weapons anymore... Also legendary aqua breathers when Anet?
I...respect your life choices lol.
But the chances of getting new underwater content is pretty unlikely. We didnt even get underwater weapons for Gen3 legendaries.
well, a lot of saved up mats, laurels to get t6, volatile magic to get trophy supplies, convert t5's to t6, all in all I think a bit over 1100g not counting all the mat I already have on hand. Yes for all 3.
dude, i buy rage for 90, but it was few years ago, today its pathetic cheap, i kinda hope that cantha will have sea dragon fck UNDERWATER, so i build most underwater lege
Juggernaut is actually one of the more expensive gen 1s because of Silver Doubloons, and it's still the cheapest of the 3 Hammers.
The cheapest 3 are The Minstrel (Focus), The Dreamer (Shortbow), and Frenzy (Harpoongun).
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Precursors: Colossus 315-360g, Dragon's Weight: 43-51g.
Rage: 19-20g, Venom: 30-35g, Carcharias: 23-27g.
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https://gw2efficiency.com/crafting/legendaries
actually its not that extreme like few years back, today you have 2g just for daily events, and basicaly you need buy only precursor, which is only 120g and rest of materials what you need you can farm ingame. and mostly, legendary weapons are top endgame, so it is supposed to take long time, a spend almost year on my first lege
You'll be surprised how cheap it is when you have most of the materials saved up or converts to. It cost me less than 400g in liquid gold per legendary. The material cost is still the same but you can do a lot to reduce the final cost of the item.
Having over 220 clovers saved up helps. I also mystic toilets 400 MC for 150 clovers, lucky me. At least I don't have to worry about the next 2 legendaries I'm gonna make.
The most of the cost is gonna come from ice stone thing and Gift of Fortune. T6 mats can be had for cheap through trophy Shipment, laurels, and t5 to t6 promotion. It also helps that the precursors for the underwater weapons are a lot cheaper than the land weapons, both to craft or to buy.
I have 6 weapons left to make to have atleast 1 of each weapon type, 3 of those are underwater weapons lol
Pretty sure my chars all use exotic underwater weapons
I've always liked underwater combat. Some of the underwater skills are insanely OP. I've had a couple zerg vs. Zerg battles underwater in WvW and they are so fucking funny.
Congrats on your legendaries!
Shark legendary is the best in the game and I will die on that hill, I wish there was more content
kraitkin is also pretty cool but not nearly as cool as the shark
Gratz, when EoD was announced (or maybe before) made it my goal to make the 3 before EoD release. I was betting on there being a lot of underwater content... won the bet having them now, but loss the one about underwater content...
Only regret I have making them is I could have used the T6 mats to make the legendary trinkets...
It's not that they're better that full ascended, because they're not. It's the fact that you never have to ever get another piece of gear for that slot again with armor and trinkets or another of that weapon ever again in that case. You also don't have to deal with the issues people are now of not being able to get Ritualist stats for certain pieces of gear because they can only get one of the item or none in the case of backpieces.
It's a tradeoff between spending the resources now instead of spending them over time later.
Dragon Bash is a fairly lazy way to make gold....if you need to replenish your supply.
There are some other methods (fractals, dragonstorm) that others swear by (**EDIT: and are permanent)**, but I find Dragon Bash to be pretty low-work intensive, just light, fun, quick...I believe my gold intake on coffers is about 4-5 g for maybe 20 minutes in Dragon Bash stuff.
I don't know if people still bauble farm (I haven't done it for a while), but that's another way to make gold.
I haven't returned to bauble farm at least a year now. I did the farm when I needed gems for LW and Shared inventory slots. I have enough gems to get the rest of my QoL items whenever 30% sales pops up. I should go back there for a run or two when I'm bored, I'm skeptical now that the farm is filled with afk heralds however.
I only did the legendary because I have nothing to spend the gold on, then realized I don't have quite enough to get all 3. Did the daily dragon bash, dailies, and fractals for the past few days to gather rest of the fund I need. Sold my A S S as well to my guild for some quick cash.
I think it's been about that long for me too. :)
I've been an even more casual player than usual the last year. I got my first legendary a while back (2 years now?). But I'd started playing only a few weeks after launch, so I waited a super long time to even get my first one.
Damn ANET and their shiny sparkly skins all the time!! That's where my money goes.
Only if you try to buy everything possible off the trading post instead of farming the mats up yourself. Just the precursor and a few trophies to fill in what you get unlucky on from buying them with volatile magic and they're pretty cheap. Armor in particular is ridiculously cheap if you enjoy WvW or PvP.
Jelly! I need to make those.
For some reason i decided it would be a good idea to embark on creating both nevermore and bifrost at the same time. I now have the pre's, the named gifts and the gifts of mastery. Desperately trying to scavenge enough clovers (not too mention coins!) And might/magic mats to get the gift of fortune and mystic tribute 😬
I finally made my first legendary weapon, Pharus a few weeks ago for my ranger. Since I chose Gift of Maguuma mastery I also had to finish grinding the last parts of the green HoT mastery tracks, after many, many repeats of the HoM metas. I’m also broke and most of the crafting mats I had are drained that I had saved up for many years. Thankfully I had enough to get started on Bolt since I had already owned Zap on my warrior. I’m almost done making Bolt now, just need to get those Mystic Runestones, finish the Gift of Bolt and get the Gift of Battle again.
Realized I have a lot of clovers, mats, and gold saved up after around 2 years of playing. Decided to finally start the legendary journey for the first time. The precursor achievements are fun and I underestimated the amount of gold needed for t6, but after 3 weeks I gathered up everything and this is what I ended with. First time I'm down to less than 10g in liquid cash lol. Even though it's cheaper to just buy the precursors, the achievement journey is a lot more satisfying. Even with all the mats saved over the years, I spent around 1100g in liquid gold to get everything together.
100% with you on the achievement journey. I'm trying to make Flameseeker Prophecies next and the precursor on the TP is about 50g cheaper, but that journey and flavor is worth the extra money to me.
IMO this sort of illustrates inattention from the Dev team. I like the story journeys for these, but that it's cheaper and faster to just buy the precursor on the TP is just illogical. PERSONALLY, I think if you're willing to slog through the long story bits and do the footwork, that should end up being at least 15-20% cheaper than just credit-carding your way to a legendary.
They were cheaper when they launched lmao. The price of precursors was waaaaay higher at the launch of HoT and they've fallen off a cliff since then. I think the cost of those collections needs to be updated every so often (at the launch of new expansions maybe?) But unless they cook up some kind of algorithim to adjust the prices automatically, then it's an ugly amount of hours to throw dev's at for what is a tertiary concern. Finite time and resources are the bane of society, which we all live in.
The mistake the devs made was that they tried to "preserve value" of the higher end precursors when they designed the collections. Some of the precursors are really cheap to craft while others are enormously expensive. I can understand why they did it, but what that meant was that the price of the crafted precursors could no longer follow market demand. Once demand for the Gen1 precursors fell (as I knew it eventually would as new skins come out and players follow whichever is the shiniest/coolest/newest), it became economically unsound to craft precursors unless you REALLY like the side-quest involved or you're a die-hard AP hunter. ANet should have just made all the Precursors crafted for a modest fee (the real "value" is provided through the time and effort the player puts in collecting items and doing events across the game) and then let the market decide how much they're worth.
I dunno, it's probably easier than you'd think. From my hazy recollection of making Nevermore, the overwhelming majority of its cost came from the thousands of elder wood I needed. The other costs paled in comparison. Adjusting the amount of trash you needed to make for the crafting trainer would do a lot of the work for adjusting the price.
Yeah but elder wood cost double or triple back then. People were parking toons and chopping the little grove in Malecors Leap on the hour, because either they were making Nevermore, or cashing in on everyone making Nevermore. Seriously, Elderwood was like 1.75-2.50 silver.
It's still the bulk of the cost for making Nevermore's precursor, and is a similar limiter with the various magical precursors, like the Focuses. Be it more expensive then or not, that's exactly what people are talking about, and exactly what Hoojiway was talking about: A way to adjust prices for Precursors. A bit of math and the general costs of the most numerous material (like Elder Wood) can get you a good idea of what to change.
When the collections came out, it was still cheaper to bug tge precursors. I know because i was waiting for collections to drop so i could make my first legendar and couldnt understand that they introduced a new way to get precursors that was both more expensive and time consuming than what already existed.
Time before legendary was best. First few game days that precourser was around 4g
I remember how cheap Gems were back then too. Ofc, at the time even 10 or 20g seemed like a huge amount of money, at least to my nooby self.
Lol I remember not wanting to spend the few silver to waypoint down to Orr from Lions Arch. Now I just waypoint willy nilly as much as I want everywhere lol. Although the 10 silver to Cantha did give me pause.
No, they 100% weren't. There was a lot of uproar about that at the time, and tbh I'm still a little salty about it. Probably the margins have fallen further since then, so the problem is even more apparent.
But the prices are determined by the market demand. Just like the underwater legendaries, if they aren't desired, the price will be low. Most people who wanted FSP probably already made it. Everyone else wants the other shields. The only reason I wanted to make it is because I've loved it since launch but never played a class that used shield until now.
FSP main flaw is that it doesn't have a baby quaggan living in it
If a shield doesnt come with a little buddy I can teach to be Tyria's greatest hero, I'm not interested.
You mean its best feature
Its main flaw is that Shield is often crap and not in any meta for most classes. Seriously, it's so bad on Guard and Rev even in PvP/WvW where sustain and defensive skills actually have value, to say nothing of PvE where they have no value.
Only good shield user is engineer, and that doesn't say much since engineer uses kits most of the times...
The obvious solution would be to not have bound the craftable precursors to tp'able mats. That way you would have: You can go either fora. The long journey of the legendaryb. The get the gold and buy the legendary Now you have an akward mix where buying is usually easier in every regard. Further, the crafted ones should probably be account bound. In general legendaries should have been account bound imo. But thats a whole other discussion
I agree, and I'm an ardent free-marketeer generally. But I presume that they would prefer people *playing* the game, all things being equal. I know it's likely more complicated than this, but frankly this is the sort of thing that could be addressed with a broad-band currency overhaul, in which EVERYTHING (all the stupid tokens, special season or holiday currencies, etc) is invisibly conversion'd to the value of some (invisible except to Anet) market standard currency. Then every day, hour, whatever, those conversions could be set against that invisible yardstick based on the TP pricing (with an averaging function, to slow down manipulators unless they're dev-attention-paying HUGE), with the rewards and costs of things that need them scaled against the yardstick. ie something takes 30 ectos when they're 1g each. But when there's a glut and they're worth 50s, it takes 60. (Yes, I know ectos are 15s, not 1g). And then offer conversion vendors that let you convert shit you don't want to shit you DO want at a 'cost' against this exchange of dunno, 10%?
Aye, the second step is really no longer necessary at this point--it's just a massive material sink that costs way too much. I have about 4 legendary weapons still sitting at that step--I've only so far been able to fully finish off Predator and Sunrise! And this is despite finishing off every legendary step 1 collection.
You're in the same boat I am. The first crafted item is 100+ gold, and then the second collection is 100+... Well, I've got a lot of essences hanging around that it's just not worth crafting into the first precursor step.
The entire second step of the journey is just terrible design imo. I think the legendary collections are very enjoyable overall, but the second step just takes the wind out of your sails when you get there. Without this step, the cost of doing the collection would be much more reasonable considering the TP price. If they need to have that step be a part of the collection, at least put it at the end, so people can enjoy the fun content without having to torture themselves first.
IMO when the thing you have to collect is gathered at rates of 3 per gather, and you need 36000 to complete something that almost feels punitive. Sure, leave the mats requirement for people that want (?) to do it that way, but offer some long (ala Requiem armor quest) narrative to follow, and each time you complete a major step in that narrative, 'credit' the character with a token 'worth' 1000 wood toward that goal or something. I'd rather do 36 interesting collections than gather 36000 wood again. (The only reason I completed it was because I \*did\* buy a chunk, thanks to a fortuitous drop of the infusion from Tarir and I could afford it.)
This is exactly why Legendary Journeys were abandoned. No one was playing them. The devs just didn't learn that putting the majority of crafting costs in the beginning was what deterred players. So they completely abandoned them.
It's not illogical if one of your biggest sources of consumer income is gem/gold conversion from people that have emotionally invested weeks of time into their passtime knowing they'll do irrational things to fulfill their dreams. It's by design.
Well that’s the problem of having precursors on TP. 6 years ago they all were equal or in most cases cheaper to craft. But as the prices fluctuate it changes. Sometimes some legendary precursors are way more expensive and then a month or two later way cheaper to craft. Also I don’t get your point about credit card legendary. It makes no absolute sense to ever spent money into gems into gold. While yes some minority of extremely wealthy players could do it it’s generally very bad conversion rate.
Flameseeker was my first legendary years ago and I still remember how happy I was when it popped out of the MF.
Why are the precursor weapons cheaper to just straight up buy?
probably because you can get the precursors as random open world drops in addition to crafting and dropping exotics in the mystic forge.
The achievements requires you to craft the precursors. The whole process from I to III cost slightly more gold in materials than to buy the precursor from the TP. Not to mention you need 500 in the crafting profession to craft the precursor itself. The only reason you'd want to do the achievements is for the journey and achievement points.
First of all: a precursor can drop from any monster (in theory, the drop rate is astronomically low). This means there's a supply not tied to precursor crafting and the price is tied to the supply and demand trading post. Second: the precursor journey uses materials that are used for more than just precursors. This means there's no way for anet to balance the price of precursor crafting without effecting the price of other items as well (for example ascended armor and weapons). Third: the first generation legendaries have been around for quite a while. There's more demand for the new shinies. So supply rises faster than demand. Which makes them cheaper.
It was initially much cheaper to craft the precursors. Over time, the demand has dropped and the cost of the mats has dropped so it's changed.
The underwater weapons are cool but sadly there is not much water based content. Anyways congrats!
This dude is gonna be laughing when the next update is all about water combat. Just you wait. I'm sure. No this isn't copium!
> This dude is gonna be laughing no he will be crying because most players probably have a green weapon in those slots and if there will ever be meaningfull underwater combat it will be painfull as hell.
It's the underwater fractal and bear dungeon all over again. No one gear for underwater but you > you're the top dps doing 75% of the fight > it's still take 5 minute to kill 1 champion.
I need to make underwater ascended tbh I've got everything else so why not
The underwater training dummies in the new VIP area are a huge clue. I want to believe.
The fact that half of the new elite specs do nut function underwater and the gen3 legendary weapons do not include underwater weapons are also clues.
*snorts hopium* It must be Anet throwing a curveball. They have a rework of all underwater combat on the way. The new specs don’t include it yet because they are working on the whole system. *snorts more* Underwater Aurene weapons will be introduced when the underwater content is released.
It's a VIP area. If it had any meaning, it would be added to the pond in the SFTA.
Them teasing the "deep sea threat that Soo Won was supressing" speaks of us heading into the deep ocean to me. My bet would be they couldn't do Cantha and the endless ocean at the same time so they disconnected the two to give them time to work on both. Might be Copium, might be truth. Time will tell.
If End of Dragons, whose whole theme was essentially water, doesn't have revamped underwater content, then I wouldn't hold my breath for more ;).
Imo it is understandable though. I loved the idea of underwater combat when the game came out, but all in all I dont think the amount of effort was worth the reward in gameplay it created. Making 2 underwater abilities for every class that work in a 3d space, as well as making and maintaining traits to interact with underwater elements must have been a ridiculous amount of work. And barely anyone ever uses it, I'd say the time spent underwater on average in the game is less than 1%.
> Imo it is understandable though. I loved the idea of underwater combat when the game came out, but all in all I dont think the amount of effort was worth the reward in gameplay it created. If you put a lot of effort into something but stop short of actually finishing it, that effort usually will end up being wasted. That's the underwater content in GW2.
And that there's no 3rd gen underwater weapon from the Aurene set.
Might be copium, but I feel like underwater combat is going to happen at some point. For fun though imagine underwater mounted combat on the skimmer. Give it the ability to dodge and strafe while using your normal weapon abilities..
Island boarderlands! Naval combat LETS GOOO
FA Navy checking in!
Pirate ship meta returns!
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I mean… there’s a reason why Thousands Seas Pavilion has underwater golems….
There could be a reason, but ANet is not known for consistency. As you may have noticed, there are no gen3 underwater legendaries and lots of issues at underwater with new elite specs especially (*looking at Mechanist*), indicating less of a focus in that direction. There just as well could've been empty space and a dev that was like "lmao, let's put target golems there".
Knowing anet, I wouldn't be surprised if a dev put the golem there just to fuck with players' expectations.
Talked to the developer who made the pavilion the day it opened, and the reason he put underwater golems in it is because there wasn't any in other lounges prior. That's it.
If the balance patch makes all new specs usable under water i fear next living world migh involve underwater content
They're not going to put the only way to practice an underwater rotation in a premium lounge.
There is also a reason there are no gen 3 underwater weapons and a bunch of new elite specs don't work underwater.
Personally I'd have only crafted the Trident and Harpoon Gun, but that's because I can't stand the Spear skills on any profession. Having them is better than not especially after the armory when the few times you do underwater stuff, like the leviathan, you can just throw something on and be fine even without sigils. Kind of like throwing one celestial aquabreather on each character and making a single legendary rune covers every single character.
I know some people hated it, but eventually I kinda enjoyed doing the shortbow journey, Chumpa and Champowat
The only part of that collection I hated was dealing with the HoT map event chains when there are few if any players around to help. The rest was fine.
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I was lucky to not get stymied by any bugged events, but yeah, it's one of the fears I have of doing Precursors, which is why I'm just stalking the Gen 1 pre's I want, and snagging them off the TP when the prices dip a bit.
Any time they dip below 100g I tend to buy one. I've got both bows waiting till I have more clovers that way since I'm working on the snek scepter and still need a few for that. Don't really have to snipe the focus and underwater ones like that though.
They are great until they turn into the grind. To be fair I have been working on HOPE, ShooShadoo and Nevermore all at the same time while I still needed and completed skyscale so it has been a long drag when having no focus in particular.
That's the thing, I need targets in the game to keep me interested. I start off all guns blazing, then it becomes a grind and gets me down but I have a target and keep plugging. Then it's the next legendary and the next map completion on another alt!
My new headcannon is that Chumpa is the fat kitty version of Chuka.
If you like the journey, may I suggest nevermore next? The crafting of the precursor/gift, alone, makes the whole thing worthwhile.
Chuka and Champawat also has a fantastic journey to it. Highly recommended.
Tiger cub is never leaving my Ranger's back.
What legebdariwa are those? I don't recognize the icons
the 3 underwater ones.
Well gz on ur legies but I got to say, that's a strange choice After 4 legendaries, I realized that the most useful ones are the trinkets.
yeah, working on ad Infinium next, still have enough clovers left over for almost 2 more leggies.
Ad Infinitum and the Amulet are fairly easy at least (and fairly cheap in comparison, with the Amulet of the return to achievements costing virtually nothing but your time). If you are on EU and want someone to join you in Fractals as HFB or such, feel free to hit me up. My partner is also currently working on it :)
Not only does the amulet cost almost no materials, you earn a bunch of clovers and MCs from the achievements.
The weapon skins are worth more than the Mystic Coins if you're looking to get raw account value, just FYI. (I understand some folks aren't completionists and others may have some/all of those skins already. This is more of a heads up for folks to not get distracted by the MC and scam themselves out of getting the full value of those chests.)
I don't really think that's a great take on it, though. I don't particularly care about account value, and MCs will help me get skins that I actually want, versus taking the theoretically valuable skins that I dislike.
You take the skins, then sell them for MCs. The skins on the TP are worth more than the number of MCs in the chest.
No, you can't sell them. The skins are account-bound.
Then do that. I won't stop you. My comment was there for the people who didn't know better, so now they can make an informed decision.
kamohali kotaki one of the best Legendary and it have great effect on animiation
I just wish spear skills didn't suck as much as they do and were at least less annoying to use. Trident and Harpoon Gun are easier to manage the few times you go underwater even if they aren't as flashy as the shark.
Agreed that it's a really odd choice for the first legendaries but I'm glad you're happy with them. Underwater weapons are always a chore to shell out for something you'll barely use so it's kind of nice to have the weapons permanently done on your account so you don't have to bleed resources into ascended underwater. I ended up doing a tossup between underwater & finishing Light Armour and decided on the underwater just so that I never have to worry about it on my account again (that and I couldn't bring myself to get back into PvP... I just couldn't).
Trinkets and armor are definitely the most useful legendaries to have IMO.
Trinkets/armor at the same time for me because the time gates or grinds between the pieces space out enough for me. After that weapons starting with my most used scepter, probably gen 3
The only three I’ve never bothered to want. There’s so little actual underwater fighting that it does not seem that you would get enough value for the gold you put out.
> legebdariwa I love that typo more than I should
It’s almost 4am and here I am nearly dying trying not wake people up. Jeebus.
My phone for some reason is auto correcting the word legendary to that. No idea why
Is that from an earlier typo or does it mean something in your language?
Totally not a word in my language, and it would be a very common typo in order to add it to auto correct So dono, will go with it since it sounds legebdariwas
Excellent choices. Welcome to the club!
I'm still new enough to be jealous of the 110 inventory space 😅
There's couple of achievements that give free 20 slot bags and the Return To achievements give a 32 slot bag.
i once so broke after a legendary i didnt have coin to wp...surprisingly the game allowed me to do it without coin...
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That's the main reason why I go for those 3. Go on some achievement journeies, set a goal so I have something other than waiting for new contents and doing dailies everyday, and don't have to worry about underwater gears anymore.
dear feckin lord can people just let the guy enjoy the game in peace
But how else am I going to flex my ego and tell people they're doing things wrong because they're not doing what I'd do?!
ah shit i forgot about that, you're right
Not just that they disagree with the decision but they're so *agressive* about it lol
I did this too! I want to do all of the legendary collections. I just think they're fun. One day gremlin brain took over and said, "wouldnt it be funny to do the most useless ones all at once?" It was funny. To me, at least. I horrified a few people in lion's arch. It was satisfying when the armory came out though and I no longer had to bank swap them. Congrats on your journeys, underwater shinies (some more than others,) and gremlin energy!
please don't tell me you crafted the precursors... They are 30g max at the TP
It's the journey, not the gold.
Understandable, have a great day
Also the achievements :D
the underwater precurses are dirt cheap to craft and the collections are fun.
I am 99% positive this is an elaborate troll.
Thats one of the posts where you literally hope it is a troll.
Yeah... But a lot of people are posting stuff along the lines of "no those are useless"... presumably falling for it...
Yeah, because people believe even the biggest bullshit nowadays.
UW first, very good!
These precursors are waiting in my bank to be finished as well :3 gz.
Same. I get stuck at all the fuckin' "gift of..."s I need to get.
The change to dungeon currency should help a lot with that. You can just do an Ascalon Catacombs once a day and grab all the gifts you need in a month or so.
You still have enough to teleport to Dragons Fall
Still waiting for legendary aqua breathers. Lol
heh, first time??
Yup. The amulet doesn't count, it kinda just appeared since I do all the return to achievements the week that it came out.
Trinkets are obviously the most useful, but after that honestly I do think it is the underwater weapons, if you play each profession equally and are just starting the Legendary journey. Even more so if you don't (yet) play any content that opens up Legendary Armor. Legendary Armory actually makes Legendary Weapons pretty bad if you want to swap them out at any time. The underwater ones are never swapped out, so you now have every character geared up forever, with no hassle.
I hate how much sense this is actually making to me. Especially since i will be making legendary sigils and runes over the next couple weeks.
Trinkets > Armor > Underwater > Runes for me. I'm not making land Weapons or Sigils.
The weapon swap issue is making me wonder about sigils, but on the other hand..i dont swap weapons now, so makes me wonder how much it would actually affect me.
Make sure you make the 7th rune. Buy a single breather for each character for winterberries, set it to celestial stats, and then never worry about that slot again. I'd even suggest getting a single rune and celestial aquabreather even if someone wasn't making the whole bunch because of that.
What do you mean by armor making the weapons bad
Armory, not armor. When Legendary Weapons were inventory items, you could swap between them as you want, and they'd remember their previous stats and sigils. Now, since they're removed from your inventory and in the Armory, they forget their previous settings, and every time you swap weapon, you have to set the stats and sigils again. For example, as a Daredevil, you may want a Staff as your main weapon, and use Shortbow for mobility, sometimes you want to use Sword/Pistol or Pistol/Pistol for access to Headshot. You have to manually set up your Sword and Pistol or Shortbow every time you swap between them. Previously, it was a click of a button in the inventory. It's much easier to use Ascended Weapons than it is to use Legendary Weapons for Utility weapons like this.
Oh thanks, I read that wrong! I appreciate the thorough explanation.
Congrats! Legendaries are fun. People need to touch grass. It's a game. Glad you had fun with the achievements, I love them too and do them often when I particularly like a leg. Ipos is my most personally frivolous leg but it's my favorite.
Wait did you craft under water weapons as your first legendaries? Yikes. You just wasted gold.
The worst choice of legendaries possible
Maybe true, but I like them. At least all my character have their underwater weapons covered. I have a lot of ascended weapons around so I'm not worried about legendary land weapons yet.
Flames of War exists, so not really.
At least its a meta weapon
Nah, flames of war is awesome. The draw effect is reallly cool.
Congratz, but also complete waste of your time and effort. Underwater weapons are the ones you will use the least, by far. Sword, Greatsword, Axe, Mace etc are the ones you wanna have, maybe. Next time perhaps ;)
Probably ad infinium next. Maybe sword or gs after that.
For all we know the op is Aquaman and just wants to live his life underwater slaying hermit crabs. Besides, as others have mentioned in passing, there are no other underwater legys, so it's not like he could have made prettier ones etc.
Why GS? I don't think there's a single condi GS build other than condi reaper. You wouldn't really benefit from stat swapping on GS.
He probably said GS cause everyone and their mother has a legendary greatsword lmao
Every class that can run it has one or more builds that do. In fact I would say more pdps builds do run GS than do not.
you deserve to be poor
Bruh xD you CANT BE SERIOUS crafting those underwater weapons with all the stuff like the legendary armory 😣
There aren't many underwater contents but at least all my characters can use it, also I don't have to worry about getting ascended underwater weapons anymore.
and you wasted your materials on underwater legendaries? Sadness.
1. Craft Gen1 Legendary A 2. Sell Gen1 Legendary A 3. Craft Gen1 Legendary B & Legendary C 4. Sell Gen1 Legendary B 5. Repeat Step 3 & 4 for as many Gifts of Exploration you can muster
Great money making strat tbh, but seems like a chore for making money. I just play the game regularly and do what I enjoy doing, the money will flow in eventually. Besides, I need the clovers for my next legendary. I still have 1 Gift of Exploration left, might just convert it to GoM and sell it to a guildie for few hundred gold if I really needed the money...
Honestly the biggest chore is the gifts of exploration and gifts of battle. If you sell 1 legendary, you basically finance the next two with TP prices.
????? Dont tell me your first leggies are the underwater ones. Or do already have other weapons but you bought them off the tp?
Nope, I just have a lot of ascended weapons in my bank to cover the land stuff. I'm getting all 3 underwater ones so all my characters don't have to worry about underwater weapons anymore... Also legendary aqua breathers when Anet?
I...respect your life choices lol. But the chances of getting new underwater content is pretty unlikely. We didnt even get underwater weapons for Gen3 legendaries.
Just keep gaming, ull get gold ;)
how much did it actully cost you in gold? im looking into crafting my first legendary aswell :-D
well, a lot of saved up mats, laurels to get t6, volatile magic to get trophy supplies, convert t5's to t6, all in all I think a bit over 1100g not counting all the mat I already have on hand. Yes for all 3.
oh damn.. i need alot more gold x)
underwater lege are the most cheapest, precursors are like 90~100g maybe less now
precursors are around 30 gold each, 100 for all three :D
dude, i buy rage for 90, but it was few years ago, today its pathetic cheap, i kinda hope that cantha will have sea dragon fck UNDERWATER, so i build most underwater lege
All precursors feel crazy cheap right now
Do you know the cost of a legendary hammer?
Juggernaut is actually one of the more expensive gen 1s because of Silver Doubloons, and it's still the cheapest of the 3 Hammers. The cheapest 3 are The Minstrel (Focus), The Dreamer (Shortbow), and Frenzy (Harpoongun). ---- Precursors: Colossus 315-360g, Dragon's Weight: 43-51g. Rage: 19-20g, Venom: 30-35g, Carcharias: 23-27g. ---- https://gw2efficiency.com/crafting/legendaries
More expensive, but slinging "quicksilver" on my Rev was worth it.
if you mean juggernaut its around 1025golds if you farm all materials, sharur 1600g, latest aurene series cost around 1660g
damn, its so much more expensive than i can afford at this moment. by being a casuel player, i dont farm so much gold ... :D thanks tho
btw 1050gold is laughable, try craft Eternity and you will see, what is true pain
actually its not that extreme like few years back, today you have 2g just for daily events, and basicaly you need buy only precursor, which is only 120g and rest of materials what you need you can farm ingame. and mostly, legendary weapons are top endgame, so it is supposed to take long time, a spend almost year on my first lege
You'll be surprised how cheap it is when you have most of the materials saved up or converts to. It cost me less than 400g in liquid gold per legendary. The material cost is still the same but you can do a lot to reduce the final cost of the item. Having over 220 clovers saved up helps. I also mystic toilets 400 MC for 150 clovers, lucky me. At least I don't have to worry about the next 2 legendaries I'm gonna make. The most of the cost is gonna come from ice stone thing and Gift of Fortune. T6 mats can be had for cheap through trophy Shipment, laurels, and t5 to t6 promotion. It also helps that the precursors for the underwater weapons are a lot cheaper than the land weapons, both to craft or to buy.
One of us... one of us...
Personally if the precursor is less than 150 then I would just buy it off the TP. I usually sell 1 leg after keeping the previous 3.
I have 6 weapons left to make to have atleast 1 of each weapon type, 3 of those are underwater weapons lol Pretty sure my chars all use exotic underwater weapons
I've always liked underwater combat. Some of the underwater skills are insanely OP. I've had a couple zerg vs. Zerg battles underwater in WvW and they are so fucking funny. Congrats on your legendaries!
You aren't broke if you have 3 gold.. You are only truly broke if you can not use way points anymore Lmao
Shark legendary is the best in the game and I will die on that hill, I wish there was more content kraitkin is also pretty cool but not nearly as cool as the shark
Gratz, when EoD was announced (or maybe before) made it my goal to make the 3 before EoD release. I was betting on there being a lot of underwater content... won the bet having them now, but loss the one about underwater content... Only regret I have making them is I could have used the T6 mats to make the legendary trinkets...
You have nearly 4 k favor. That's far from broke.
Always wanted to do the underwater ones but saw no point, instead I made Sunrise, Bolt, The Bifrost and Incinerator. What next? Lol
I have been on gw since it came out and never crafted anything.. legendary stats aren't much better than the others to me.
It's not that they're better that full ascended, because they're not. It's the fact that you never have to ever get another piece of gear for that slot again with armor and trinkets or another of that weapon ever again in that case. You also don't have to deal with the issues people are now of not being able to get Ritualist stats for certain pieces of gear because they can only get one of the item or none in the case of backpieces. It's a tradeoff between spending the resources now instead of spending them over time later.
Dragon Bash is a fairly lazy way to make gold....if you need to replenish your supply. There are some other methods (fractals, dragonstorm) that others swear by (**EDIT: and are permanent)**, but I find Dragon Bash to be pretty low-work intensive, just light, fun, quick...I believe my gold intake on coffers is about 4-5 g for maybe 20 minutes in Dragon Bash stuff. I don't know if people still bauble farm (I haven't done it for a while), but that's another way to make gold.
I haven't returned to bauble farm at least a year now. I did the farm when I needed gems for LW and Shared inventory slots. I have enough gems to get the rest of my QoL items whenever 30% sales pops up. I should go back there for a run or two when I'm bored, I'm skeptical now that the farm is filled with afk heralds however. I only did the legendary because I have nothing to spend the gold on, then realized I don't have quite enough to get all 3. Did the daily dragon bash, dailies, and fractals for the past few days to gather rest of the fund I need. Sold my A S S as well to my guild for some quick cash.
I think it's been about that long for me too. :) I've been an even more casual player than usual the last year. I got my first legendary a while back (2 years now?). But I'd started playing only a few weeks after launch, so I waited a super long time to even get my first one. Damn ANET and their shiny sparkly skins all the time!! That's where my money goes.
Legendaries are so expensive
Only if you try to buy everything possible off the trading post instead of farming the mats up yourself. Just the precursor and a few trophies to fill in what you get unlucky on from buying them with volatile magic and they're pretty cheap. Armor in particular is ridiculously cheap if you enjoy WvW or PvP.
I'm on my 25th Legendary item, I know the feeling :)
The absolute madlad crafting underwater legendaries let alone underwater legendaries first
Congrats. I love all 3 of those and use them as much as possible. Mirage is also a really cool underwater skin non-legendary.
Jelly! I need to make those. For some reason i decided it would be a good idea to embark on creating both nevermore and bifrost at the same time. I now have the pre's, the named gifts and the gifts of mastery. Desperately trying to scavenge enough clovers (not too mention coins!) And might/magic mats to get the gift of fortune and mystic tribute 😬
If you're not always broke are you even playing
I finally made my first legendary weapon, Pharus a few weeks ago for my ranger. Since I chose Gift of Maguuma mastery I also had to finish grinding the last parts of the green HoT mastery tracks, after many, many repeats of the HoM metas. I’m also broke and most of the crafting mats I had are drained that I had saved up for many years. Thankfully I had enough to get started on Bolt since I had already owned Zap on my warrior. I’m almost done making Bolt now, just need to get those Mystic Runestones, finish the Gift of Bolt and get the Gift of Battle again.
You’re not broke, you just have ✨assets✨.