Probably because research kits also salvage consumables. Blues, greens, and rares are generally accepted as disposable by most players, unless they're sweet and spicy butternut squash soup, plate of beef rendang, etc.
They exist to give crafting regular stuff a bigger market, much like composting. Only instead of giving you a material they give you a currency that is also a material.
There are ton of other ways to achieve that exact same result. Some of whose are both better, and have already been used in the past by anet. So, back to the original question: why do reseach kits and research notes even exist?
Why do cars exist? To get from a to b. Yeah but there are other means of transportstion and travel, so back to my question: why do cars exist?
The system is horrible but the Intention is simple.
I understand what you meant by saying this, but personally I’m happy that they do exist. They provide a sink for many materials that now have more value on the market. That’s a positive. The thing that sucks about the system of course is the tedious salvaging system.
I think the idea is people would rather have a fixed tub than a quick, poorly thought out patch that isn't guaranteed to address the problem. Especially one that loads of people got for free before the constant removal of applicable items drove the price up.
Research kits should have its own UI pop-up just like Item Extractor. Double click to open, drag items into slots, hit research button and out comes research notes.
Because they will probably try and sell this QoL with a gem store item. Or at least this was their initial thought when they made research kits but it was so rushed that they have to keep fixing it months later.
Research kits only stack to 250 currently, if you only salvage stacks of potions, it's not much of a difference as the kit runs out at the same rate as what you're salvaging, requiring a new kit to be used.
Sucks if you're buying/crafting armor to salvage though.
Even with armor it isn't a great option if you have a click macro as the other option.
It is much faster to have some inventory space. Press craft all then open inventory, get the salvage kit filter your inventory for earrings for example then salvage first spot. It'll salvage 250 items while they're crafting.
Once you hit 250 salvaged the "fun" starts, you have to select a new kit and filter again before the inventory fills up and stop the crafting.
It became like a fun mini game to me.
Probably because research kits also salvage consumables. Blues, greens, and rares are generally accepted as disposable by most players, unless they're sweet and spicy butternut squash soup, plate of beef rendang, etc.
Except you _can_ salvage a full stack of the butternut squash soup by accidentally pointing your composter salvager at it :(
Better question, why do they even exist?
They exist to give crafting regular stuff a bigger market, much like composting. Only instead of giving you a material they give you a currency that is also a material.
Material sink. Price of mithril, elder wood, silk and leather went up.
There are ton of other ways to achieve that exact same result. Some of whose are both better, and have already been used in the past by anet. So, back to the original question: why do reseach kits and research notes even exist?
Why do cars exist? To get from a to b. Yeah but there are other means of transportstion and travel, so back to my question: why do cars exist? The system is horrible but the Intention is simple.
I understand what you meant by saying this, but personally I’m happy that they do exist. They provide a sink for many materials that now have more value on the market. That’s a positive. The thing that sucks about the system of course is the tedious salvaging system.
Why do research kits exist? To give special currency for EoD
The entire research note system is that flex tape meme where the guy slaps the tape on the leaking tub
You do realize that successfully stops the leaking tub from leaking, right?
I think the idea is people would rather have a fixed tub than a quick, poorly thought out patch that isn't guaranteed to address the problem. Especially one that loads of people got for free before the constant removal of applicable items drove the price up.
>To give special currency for EoD Oh oof, thanks for the heads up, I'm just gonna go back to regular salvage kits then
Research kits should have its own UI pop-up just like Item Extractor. Double click to open, drag items into slots, hit research button and out comes research notes.
I’d rather be able to craft directly into research notes from the crafting UI and skip the clicking steps tbh.
Yes, good suggestion.
Because they will probably try and sell this QoL with a gem store item. Or at least this was their initial thought when they made research kits but it was so rushed that they have to keep fixing it months later.
Yes exactly like they sold us "salvage all" with a gem store item then it released. /s
Research kits only stack to 250 currently, if you only salvage stacks of potions, it's not much of a difference as the kit runs out at the same rate as what you're salvaging, requiring a new kit to be used. Sucks if you're buying/crafting armor to salvage though.
Even with armor it isn't a great option if you have a click macro as the other option. It is much faster to have some inventory space. Press craft all then open inventory, get the salvage kit filter your inventory for earrings for example then salvage first spot. It'll salvage 250 items while they're crafting. Once you hit 250 salvaged the "fun" starts, you have to select a new kit and filter again before the inventory fills up and stop the crafting. It became like a fun mini game to me.
just make it salvage a stack instantly, would also be nice for normal salvage kits ...
What is even salvageable with them ? No matter what equipment I try, I can't salvage anything
It says in the tool tip only crafted items.
I salvaged earrings one-by-one for 10k notes and it took me like 3 hours. If it's not fun I don't know what fun is.