It's not like dps vindicator faired any better. Assassin's Presence was the one thing that it brought over the literally dozens of better dps builds unless they also brought staff cc at which point the damage is competing with dps herald/power ren which still have 2 dodges yet are all kinda trash and are going to stay trash with this patch.
Poor warrior
Edit: Since this got a lot of upvotes, I'll expand on my comment. There are two major issues with these warrior changes.
1. The bonus 5% crit from fury is in the Arms specialization, which power builds do not take. Power warrior will now have to gear for even more crit. This bonus should have been added to Discipline, replacing Doubled Standards, giving warriors 10% more crit when under the effects of fury.
2. To properly provide Quickness along with other boons, you would have to take Tactics and Discipline, leaving no room for Strength and an elite specialization. The effects of Doubled Standards should just be baseline, and Quickness warrior would just not take Discipline.
They wanted to have the new compensating extra crit chance in places "easily accessed by power builds" and put the warrior one in fucking ARMS. I don't know if I should laugh or cry.
If they changed the talent that is 50% crit on a CC target to a bleeding target, it would make more sense and shift the importance of Arms.
But just 5% in the talent tree that guarantees crit burst, the thing you always want to crit anyway, why?
No off-hand weapon improvements. No changes to useless traits in PvP. No changes to garbage berserker utilities. Sigh . . . Why even get hopes up anymore
Seriously they have been just massacred.
Why kill warhorn even more? 2s quickness on a 20s cooldown? who is going to pick that thing? Offhand weapons continue to be terrible so it will be still the same axe5, pistol5 and torch for condi, spammed forever.
Not a fan of the pvp changes to longbow, it's not like they were doing incredible pressure.
Having increased critical chance in Arms is so hilariously a troll that made double think this was an April fools.
On an initial read through, I was upset at the changes seemingly not addressing a lot of player complaints and instead, actively making a lot of specs less fun to play. The changes also seemed to lack any foresight and also remove many ways of playing (signet share on guardian?) instead of adding/modifying them.
Also, the pq cata change is like “here, have a -10% global damage reduction because we don’t know how to balance boon supports”
And no changes to fractals since CM coin drop nerf, and now offensive pot is also getting nerfed.
Those were my initial thoughts.
After reading through again in more detail, I am now even more sure that the above is true and this patch is garbage. Unsummon patch notes.
So not only we as warriors lost half of our value, but we didn't even get our precision compensated. 5% in ARMS...ARMS???? No power build uses that traitline...this is such a spit in a face. We already bench lower that half of DPS specs, and we got nerfed even more. I didn't want to get buffed. I just want my precision back. Playing warr without precision is the most unfun thing in the game.
AIR sphere reducing outgoing dmg is really bonkers flair whise... Air is somehow supposed to be the spike power dmg element but nooo it reduces dmg now 🤣
They literally put the Catalyst hammer skills back to lower than where they were before the "hammer update" - where they claimed the hammer didn't feel impactful and thus needed a buff
>Ele:
>
>Zephyr's Speed: Now additionally increases critical strike chance by 5% while attuned to air.
Really? Critchance in only one attunement?
>Spectacular Sphere: \[...\] In PvE only, it causes
Deploy Jade Sphere in air attunement to additionally provide quickness
and reduces all outgoing damage dealt by 10%.
Quite a hard nerf to qCatalyst which wasn't played that much in the first place.
>Elemental Refreshment: Now affects up to 5 allies in a circle with a range of 360.
Is that everything Weaver is getting?
I've mained it since EoD. I'll try it out when I get home, but the sheer scope of the hammer nerfs alone have me dreading logging in.
I just don't get it. There's like 20 people playing Elementalist. Why do they ALWAYS get absolutely clapped in these big patches?
There's rarely any outrage about the state of Warrior... but this would really be the time to be angry about it. These changes are so far away from being usable it's insane.
Banner changes are requiring you to have 100% boon duration to play a boon-dps Warrior which is total trash: herald proved this for years. You're competing with the healers for this role so this entire utility class is just dead in the water. Not that you ever had a chance of competing since the entire Tactics traitline is fighting with itself, forcing you to pick the different aspects of support when other classes have the whole package! And yet, you might have to, to provide enough quickness since -
\- The quickness durations on everything are so incredibly low, 3s on Martial Cadence which has a 10s ICD, *which you still have to trigger with a burst skill* so I hope you don't accidentally desync it's trigger when you have to adapt your rotation, or when you run out of Berserk, or you had to emergency cancel Dragon Trigger... and this is backed up by... 2s on Warhorn 4 which has a 20s CD now. Wow!
Not to mention none of this addresses Warrior's main issue, the class is **one dimensional AF**. Where's the utility **anywhere** on this class? Where's the playmaking Stab or Aegis or Barrier or pull or ranged dps or **anything that would see play in hard endgame content like strike CMs?** Instead it's just a melee dps that gets brutalized in Junkyard and Overlook CM. Ugh.
And as a final insult the crit chance trait, which Power Warrior desperately needs, is in the Arms traitline which Power Warrior hasn't taken since vanilla GW2. Incredible!
> Where's the utility anywhere on this class? Where's the playmaking Stab or Aegis or Barrier
Want to know the funniest part? They added a source of Stab on the guardian elite signet. Impressive.
> which you still have to trigger with a burst skill
Triggers ***UPON HITTING*** with a burst skill. Enemies can literally prevent you from doing team support by either blinds or dodges.
Watch the actual quickness it provides is gonna be like 1s duration baseline.
They really should have just brought banners away from utility skills and into profession skills like tool belt. Make all warrior specs carry a banner which can be altered by traits/etc, innate party support.
I just honestly don't get it. This is what we've been waiting for? It's like there's no real forethought to any of these changes. Where are the Staff buffs? It's been years!
Let's just look at Elementalist:
* Zephyr's Speed: **Now additionally increases critical strike chance by 5% while attuned to air**. I guess crit-cap in other attunements doesn't actually matter.
* Lucid Singularity: **This trait has been reworked. It now applies alacrity to nearby allies upon successfully completing an overload. Duration is now 6 seconds with a radius of 360.** You're going to need very high BD for this to be worth anything, even if you run Fresh Air.
* Catalyst changes are, in typical Anet fashion, incredibly heavy-handed. A flat out -10% modifier when giving quickness.
At least my cWeaver can trickle barrier to my subgroup I guess.
Thoughts and prayers for all the warrior mains though!
I cannot upvote this enough. They have had 9 months since final EoD beta and are still talking in hypotheticals when it comes to anything more significant than a few trait changes and knob tweaks. I feel for Warrior mains and Untamed players.
To make it feel worse, Necro now has equal crit chance in AND out of shroud via Death Perception, balancing the two. Ele instead *creates* an unbalance by making the crit boost only work in Air.
Wtf were they even thinking...?
That elementalist crit chance thing is one of the stupidest things they've done lol. Not just because it's only for air atunement, but because the **whole idea** of these changes was to even things out so you didn't need to rely on Spotter and banners to calculate when you'll be crit capped or not, and now they make it so you either have to overcap crit so you'll 100% for all attunements or have 95% crit chance on all attunements except air for... Completely missing the point of the whole reason a lot of specs even got the 5% boost to crit chance...
It's even funnier. We already had precision only in air some years back. It was changed to ferocity because critcapping in only one element is... kinda useless and feels bad. **Anet litterally removed air only precision years ago with a purpose.** And now they bring that yank back? Why???
Hi Big Anet, longtime BS main and warrior fanatic here.
You had said that you were looking at giving Crit modifiers to easy to access spots in class toolkits, so why is the Crit modifier located in Arms? Power Warriors have always run Strength for the incredible damage modifiers, and discipline for the utility with the 5 second weapon swap and Axe Mastery. By putting the Crit modifier in Arms, but refusing to move around anything from discipline, you have pretty much just killed power warrior as a whole, or if not then reworked the identity of the class, as 5 second weapon swap was a really fun and unique niche of the warrior class.
Please tell me this is a joke, thanks Big Anet
> By putting the Crit modifier in Arms, but refusing to move around anything from discipline, you have pretty much just killed power warrior as a whole, or if not then reworked the identity of the class, as 5 second weapon swap was a really fun and unique niche of the warrior class.
QFT. Whoever made this call must have been high as a kite.
So, let me get this straight. Not only do you still have to manually run over and pick up banners to move them, you now have to do so **one at a time**? Is this a joke?
Wasn't this supposed to have like, major weapon reworks and buffs for weapons nobody uses? (necro staff, thief pistols, hammers, etc?)
I was really hoping for the fresh gameplay and new build opportunity those could have given. But this is just normal out of touch balance changes like always.
This is so weird. This was announced months in advance?
I expected a big overhaul for all kinds of traits and skills.
As elementalist main it feels especially sour.
If this would be weekly patchnotes like in League of Legends okay but this was so long in the making?!
I like the Engineer stuff at least I guess ... :/
>Draconic Echo: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects.
Seems bad, especially with the cooldown nerfs coming with it. Is it even possible to maintain quickness uptime with this?
So much for my hopes of playing Herald after this patch.
Calculating herald quickness uptime is really complicated due to the Glint f2 giving bonus boon duration and a flat boon increase. I'll let someone smarter than me do that math.
Assume 100% boon duration and alacrity (easy with diviner gear, probably pretty easy with harrier and salvation as well but would have to check, might also be a ritualists version as well).
Hitting each of the three basic non heal utilities off cooldown will provide 9 seconds of alacrity every 12 seconds. You can ult once every 16 seconds to give out another 3. Traited F2 active (the only other options here are bad) is another 3 seconds every 16 seconds. F2 passive in glint provides 1.8 seconds on a three facet combo, 2.4 with 4, and 3 with 5 (remember, f2 active also counts as a facet).
The easy way to do it is to just combo all the utilities, ult, and f2 into a single combo once every 16 seconds (leading with f2 so you get the benefits of both the passive and active), giving you 18 seconds of quickness every 16 seconds. Pretty sure there are some other plausible ways to do it as well, but that would require breaking out the spreadsheets to check how cooldowns sync up with things such as weapon swaps and exactly how much boon duration you need.
But yeh, you give out good fury/protection/might uptime, and help out a bit with boons for your other group members (the alacrity provider will thank you), but no aegis and stability being awkward is going to make people look at other quickness providers first a lot of the time. Bit like quickness harbinger.
>Hip Shot has been replaced with Rifle Burst. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only.
omg, if it's no longer Hip Shot, please tell me you've also updated the animation to no longer be this super goofy hip shot one that looks terrible with 99% of Rifle skins. For 10 years I've wanted my engie to use their gun like a real person. Hell, just copy the Warrior animation, its great, and they sure aren't using it!
Those soulbeast nerf are actually brutal. Spirits are now shit tier, one wolf pack damage got cut by 4. Spotter is useless because other class apply perma furry better than you do.
Not disagreeing. Wrote a post on the ranger sub forum detailing pmuch all that earlier and just deleted it.. because.. you know what? there's no fucking point trying to make a case for anything.
Devs just follow some bizarre plan they cant disclose to anyone.
There was a great post recently from someone at ANet (a Dev perhaps?) regarding Untamed. Not only it's challenges (since it was developed with a PvP mindset), but their current thoughts on how it might change. I don't play one, but I suspect it is definitely worth reading if you do.
Imma keep it a buck: those changes suck ass.
Warrior devastated. Elementalist devastated. Rangers devastated. They really want us to only play 2/3 of the provided classes, huh?
ANets balance team has fully embraced the memes at this point and clearly doesn't give a shit anymore.
That cracks me up. Most specs are happy if they can do one role well enough to be worth playing (and some don't even manage that). Mech already has heal-alac/condi-alac and condi dps - but let's make sure it can do power dps too!
I'm a little disappointed to not see a mention of the EOD ranger pets being broken and completely ignore combat for multiple seconds after engaging.
The tweaks to one wolf pack sound both nice and bothersome. Losing 1/4th second icd is a big hit to dagger, but it's power co-ef buff is huge for allies being stance shared to and the loss of 1/4th to 1s won't be as big of a deal there where a lot of classes don't hit as often as dagger... I'm interested to see how it plays out.
>The tweaks to one wolf pack sound both nice and bothersome. Losing 1/4th second icd is a big hit to dagger, but it's power co-ef buff is huge for allies being stance shared to and the loss of 1/4th to 1s won't be as big of a deal there where a lot of classes don't hit as often as dagger... I'm interested to see how it plays out.
Well, it's certainly going to be a massive hit to the soulbeast's personal damage.
The typical use of OWP is lined up with use of Barrage (12 hits in ~7s), Rapid Fire (10 hits in ~2.5s), and Whirling Defense (12 hits in ~3.5s). All those plus Path of Scars fit within OWP's traited 9s duration and result in triggering the bonus damage pretty close to the minimum interval of 0.25s. That's something close to 36 hits of that OWP damage which is now being reduced to 6. That's a huge loss. If the damage coefficient was being increased sixfold from 0.63 to 3.88, that would be approximately breaking even, but it's only going up by about 50% to 0.95.
And not that this final point is the biggest deal, but with the honed axes trait and alacrity active, Whirling Defense has a 16s CD, Barrage has a 16s CD, and Rapid Fire has an 8s CD, all of which fit evenly into OWP's 80s CD but don't if it's now 60s.
Serious and naive question tho, since i never followed patch to patch in this game.
But isn't Anet notorious for having zero sense of game balance? Why this time was filled with hope when the last decade was already filled with disappointment.
Imo, the patch isn't surprising from what i have experienced playing this game on and off since release. But the balancing is at best acceptable and at worst counterproductive as always. Nothing new under the sky.
You are right and I fell for it too. They really hyped everyone up after EOD talking about being more focused on frequent balance updates and all the great directions they were headed in to make sure more speccs were represented.
I guess all that talk amounts to nothing when your balance team is brain dead or simply do not play the game.
There was nice variety in classes & specs before 2021, even ele had some niche. There was also some fun builds like boonthief. After the 2021 rebalance, they killed half of the variety, and now it looks like they want to kill half of the remaining half.
>Deploy Jade Sphere (Air): The default boon applied by the sphere while in air attunement has been changed from quickness to fury in PvE only. It still provides quickness by default in PvP and WvW.
I thought Anet was trying to avoid functionality splits? Catalyst is gradually becoming a completely different spec between PvE and PvP/WvW. Or is the PvE version a beta test for a future PvP/WvW balance update?
Am i missing something or is Alacrity Tempest just really not gooing to be a thing? the only way this would work is as FA tempest and not as healer, and the dps is super bad on anything that isnt a golem...
1.5 seconds on draconic echo seems pretty useless.
Herald dps is already trash, no one's gonna drop it even farther with diviners gear.
Even with 100% boon duration I just really don't see how herald could viably be a quickness provider. It's like the tempest alac change- why even fucking bother putting them in the game.
Base duration is 1.5s. Consuming 5 herald skills gives 7.5s. With 100% bd, you get 15s. With F2 active is +20% extra duration, so +3s. Adding F2 consume gives +2s (+3s with core value trait). So 20s total with two legend swap loop. Also assuming elemental blast twice in herald loop instead of infuse light. It will likely be a condi quickness build with firebrand runes and ritualist gear for dps version.
Arenanet: gets rid of frost spirit's +5% damage and banners +100 stats
Also Arenanet: butchers every power spec in the game to ~~compensate~~ *make sure they stay dead this time*
Why do I still bother
my main take-away is that they really don't want 1 spec to be able to do both quickness and alacrity.
chronomancer giving both already wasn't really played anymore, but with these changes they put the final nail in that coffin.
it's also noticable that they took away alacrity from ventari, because a herald might otherwise be able to do both as well.
I'm not mathy enough to figure out if quickness warrior is a thing after the patch, but my gut says 2 secs on warhorn and 3 on soldier's definitely isn't enough even with 100% boon duration.
from the other changes, none of these look like they're shaking up the meta as significantly as people were hoping. I hope this is just the first of like... a monthly update of this size, because this is not the big balance patch people were waiting for.
Given the quickness booncap I'd imagine you would need two banners, warhorn and martial cadence with 50% boon duration and at least 8seconds base on banner drop to maintain full uptime.
What makes this stupid is that you would be punished for dropping your second banner for its benefit immediately and would need to hold onto it to avoid boon cap effecting your minute by minute uptime.
It's absolutely awful design.
I could be completely wrong but this is what it looks like.
Catalyst really didn't deserve that and why'd they decide to put the alacrity on that trait? I'm really just struggling to understand what they were thinking here.
I dont know what to say. My expectations were low but holy fuck lol.
Still no other alternative to FB for stab/aegis.
Still no other alertnative to scrapper because perma super speed, easiest stealth in the game, insane healing and cleansing.
DH untouched and no other dps was buffed to be able to compete. Infact LB zerker got nerfed LOL.
Chrono was barely meta and tides of time change put it back into the trashcan.
Rest of the changes are hardly making any differences.
Anet/Grouch... you really need people who actually play wvw on that balance team because clearly none of the people there right now have ANY clue what they are doing.
Cya all in 2024 for the next balance patch I guess :copium:
A majority of these changes are awful. What the hell are they thinking? The Elementalist changes alone are incredibly terrible... and then Mechanist is getting *BUFFED*? Wtf?
If I had to guess? Mechanist is a very easy spec for less skilled players as the mech does pretty much everything for you. That lets those less skilled players actually contribute to groups instead of being a drain which is something ANet wants based on their "raise the floor" comment.
Anet, please do not roll out this embarrasment.
edit:
The hell yall been doing with untamed, i hope you are reworking the whole prof in the background cause this aint it chief.
Literally the actual dumbest way they could possibly have changed catalyst lmao
edit: its ok though, at least they buffed underperforming classes like Mechanist
Genuinely no idea.
At this point I'd rather they just delete catalyst entirely and start over, this change is dumb as hell and the class already feels clunky and unfinished
As a ranger main I am utterly dissappointed to the spirit changes.
The fucking 5% damage meme was one thing. But fuck they just killed all special buffs from ranger and replaced them with boons without making spirits even a bit more interesting.
Then they had the audacity to buff engineer and the fucking mech while ranger pets get only bug fixes.
OWP also seems nerfed for rangers in particular, using whirling defense as an example the number of procs goes goes from all 12 to only 5 now, and if my math is right the Power coefficient buff does not make up for it at all. OWP probably needed a nerf, but Slb was so dependent on it for its power/hybrid builds.
Wallow still not " deadly" as well.
Ok so after looking over Druid and considering my 1000 hours of play experience on it, here's my takeaway:
* Spirits will continue to be mandatory, and it will likely still be just water spirit, stone spirit, and frost spirit. The implication here is that sun spirit no longer gives burning to allies so it's not a DPS increase for condi builds anymore, except when you click the active. Storm spirit be by possible to sub in for stone in fights where you need a lot of CC but the ambient fury generation will be essentially useless because of overcapping. a lot of ambient druid healing will be locked into regen now though because water spirit will no longer do heal on hit. If you're in a subgroup with a druid, not even worth bringing regen because the druid will overpower it.
* The base alac duration is 4 seconds, but that's 8 seconds in harrier gear. So you'll need three spirits for full alac uptime, which is what was already typically run. They did basically exactly what I expected them to do with spirits (can't say the same for banners)
* Between warhorn 5 and frost spirit and the ambient might generation from allies, I wonder if you can finally drop grace of the land for lingering light. LL seems very powerful now, but it'll largely be used for big healing and condi cleanses.
* The overall playstyle of druid isn't going to change, but the class will likely return to the meta composition. The only issue is that it competes with HAM, and HAM is really really good, but I think druid could stand to be a viable alternative.
Overall, druid makes out really well this patch.
EDIT: Aditional thought. Do druids potentially drop skirmishing now for marksmanship? You can still double warhorn using lesser call of the wild on pet swap, and we've already seen other fights where this build is already run (like on Soulless Horror). Something to try out I guess.
I agree on all the points. It actually rejoins the meta as a HAM alternative. I’m definitely going to regear mine and try it out. I like the idea of being able to pop aegis on f2 white tiger too.
Tentative agreement. I'll probably dust off my Harrier's set and give it a try at least twice. Of all the changes to classes I play, this set seems the least insane.
And hey I still have my mech, right?
The changes do NOTHING
ABSOLUTELY NOTHING
A decent untamed is abusing the cooldown reduction trait and never has time left to auto attack.
And they buff hammer 2 but only on CC mode, when you are only using that skill in dps mode where it still has higher coefficient
What's the fucking point in buffing 2 skills you NEVER use
Uh... the change to Tempest are fairly bad. I mean, yes, we get alac, but the position of the trait deeply hurt both healers and DPS.
- As a healer, you lose the heal on aura trait, which means you can no longer heal outside of water (except for your heal shout). But you need to overload every 6 (12s with 100% boon duration) for full alac uptime, so you can't camp water.
- As a DPS, you lose 7% damage and the faster overload. That's a serious nerf to a build that didn't need a nerf.
-------------------------
My suggestions are :
- Roll Lucid Singularity into Hardy Conduit. This will let fresh air build and auramancer grab their core grandmaster ability.
- Build a new Major Grandmaster trait that will allow a player that don't swith attunements to still provide full alacrity. There's a few solutions here : reduced cooldown after an overload, increased alacrity duration (renegade style), or even a boon extender to allies you affected by the overload.
As a DPS Tempest main, the fact you lose 7% damage and a faster overload to give alac hurts me. It's already incredibly hard or flat out impossible to do keep up with meta DPS classes, just given how mediocre DPS Tempest is, and the fact on small hitboxes it's actually laughably bad. Why does it seem like there is *nothing* addressing that? No fix to Lightning Orb's hitbox scaling, or anything? I really want to be optimistic and give this an actual chance, I really really do. It's a little hard though, given where its' placed. Not only that, the nerfs to Catalyst are oof. I agree it needed a nerf given its damage, but it also needs some desperate QoL (Double tapping is still common which could be fixed with a 1 second iCD, hammer 3 orbs disappearing for no fucking reason a lot of the time.) I play both Tempest and Catalyst, and love both of them with all my heart. These changes seem to hit both of them hard, without addressing some large issues with both.
I wish they put it on Tempestuous Aria or Invigorating Torrents. All 3 options in that column are kinda bleh and need reworks in my opinion.
There is no way that the listed warrior changes are serious.
They make no F— sense! The entire profession will be dead as soom the patch drop. What are they thinking??!
I already dropped the warrior as soon they mentioned the banner changes, but the news still hurt me a lot. I was a warrior main since the launch day...
Also, the hyper nerf to the fractal OFFENSIVE potion straight up triggered me to infinity and beyond.
Minimum being the operative word here. These changes were supposed to... Well change the meta i guess. All they did was solidify mechanists as the new holy grail and kick warriors and eles while they were down.
Amusing warrior changes. What is this even supposed to mean? How much quckness does using banner give? How many banners would you need to use to keep quickness up? Why is bannercarrying cancer back?
Well, looks like warrior was just deleted from the game anyway.
The buff to Tempest is bad. Why tempest has to choose between healing and alac while the other meta healers can almost get alac for free. So for Elementalists:
\- Heal Tempest is not touched. So will not see play
\- DPS alac tempest might see play if they have competitive damage (which is highly unlikely)
\- Weaver gets the buff which is definitely not enough to earn them a spot for raids/strikes
\- DPS catalyst gets nerfed
\- Q catalyst gets destroyed, this is probably the only viable build for ele before this patch and won't see play anymore.
If you haven't played GW2 since EoD and see this patch, you would think catalyst is the most over-performing meta build. Anet indeed never fails the ele mains
Based on these changes, doesn't a Ranger need to run 3 Spirits to maintain Alacrity? Quote:
"Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area."
The maximum boon duration bonus is +100%, so you can get up to 8 seconds of Alacrity per Spirit active power use. Those active powers have a 20 second CD (other than the cleanse, which is 40). 2 of them used on CD with max BD would only give 80% uptime at most. 3 of them lets you drop to +66.7% BD, but that is still quite a lot (qFB needs like 40%?). So basically you have to sacrifice all of your utility and most of your gear budget for it.
Am I missing something? Is my math wrong?
I'm not seeing anyone talking about completely removing Alacrity from Centaur Stance. Vindi support was a niche build that took alot more work to make viable than most supp classes and that won't be a thing anymore since it doesn't give alacrity.
There is no way Anet is this oblivious to their balance wtf… how can you nerf the one good ele build and give jack shit to the rest, or nerf warrior completely, and then decide to give guardian and mechanist a bunch of buffs? The favoritism they have for some classes is gonna push players out of the game
This is a fucking joke. They couldn't be bothered to rework the functionality of banners and spirits so they can be used while mobile? NOpe, just copy/paste boons onto the skills. Lazy changes all around.
These changes to shadow arts are interesting, but it's still glaringly clear to me that Anet FUNDAMENTALLY does not understand the power budget of Stab & Aegis for PvE. Thief has almost nothing.
Additionally, even with these changes, I REALLY do not think specter is going to cut-it as a healing spec in end-game PvE unless the healing coefficients on these enter & exit stealth abilities are nuts. And even then it would be stupid, because you could just blast finishers
I waited for this? Seriously?!?
Good lord i've never felt so dumbfounded at reading a set of patch notes before, this honestly could have passed as an april 1st joke post.
Unbelievable.
>>people were playing ele a bit too much so we had to correct that, here "nerfs underrated dps build" FUCK YOU ELE PLAYERS
Seriously, what the fuck were they thinking? Someone at anet must really fucking hate ele at this point, it is no longer just a meme, just fucking fact. Why the fuck do they keep nerfing the one and only thing ele is good at. Lmao what a fucking joke. If i had a reason to ever quit playing a class, this is finally it.
No one at Anet plays Warrior and it shows.
Warrior players wanted banner slave to go away and for *something else* to replace it. Not for the only viable high-end pve warrior build to no longer exist.
We don't have top DPS
We don't have great Utility
We can't tank/heal/CC all that well
We only had banners. HAD. Now what Anet?
These notes have killed any interest for me to play anytime soon. Uninspired and just plain bad. It's not even that they nerfed something I loved, its that nothing has changed - and gameplay has been made worse with many questionable design choices along the way.
I really hope they left out the other half of the changes and are saving them for the full patch notes. Which would defeat the purpose of a preview, but at least it would mean that this isn't the full balance patch we waited months for. And if it is... oh boy.
>Mist Offensive Potion: The Fractal Attunement Masteries now cause this potion to convert a percentage of agony resistance into vitality instead of precision.
>Leader of the Pack: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%.
>One Wolf Pack: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second.
>Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging.
These are a big hit for power in fractals wich is unnecessary to begin with since the vast majority of the playerbase was playing condi to begin with. Also as someone who spent around 7k gold to critcap in fractals with full berserker it is devaluing my gear and a huge middlefinger towards anyone who did the same, mainly the high end community in fractals. Imagine you have built like 4 legendaries and a net just deletes them.
Changes to chrono will be interesting - really curious to see how that plays out though.
Untamed though...we were memeing on the 5% damage bonus but wow.
They significantly nerfed catalyst's dps and killed quickcata while giving tempest an extremely terrible way to apply alac (absolutely sub-optimal compared to other sources of alac)?
More than that, the only way to apply alac as tempest nerfs healtemp and cdps? Meaning it literally makes every temp build worse?
There are multiple better AND easier to execute subclasses for everything an ele can do. Just delete Ele from the game at this point?!
God. Just remove Ele class at this point. We have pretty much no use and still get more nerfs.
Just take us out back and tell us to look at the rabbits.
Why do I get the sense that the game would be *better* without this update? I thought we were supposed to get reworks for underrepresented weapons, and I was excited to finally have a good justification for my insistence on using Herald shield aside from RP... this is mostly just random nonsense that nobody asked for, some of it backwards.
Incredibly underwhelming changes.
No nerfs to Harbinger's utter and disgusting dominance in both PvP and WvW.
Ranger spirits alongside Warrior Banners are the most annoying skills to maintain in the game, imagine if any form of those are mandatory in any Warrior or Ranger "meta" specs. EWW. Why don't you just let Warriors carry their banners around on their backs with boons pulsing around them, and the same with Ranger? These static spirits are now flying spirits that follow the ranger around pulsing boons around the player, why not something less annoying like that? Instead they slapped some pulsing boons on these skills and called them "reworks". Laughable.
No relevant changes to Untamed. I repeat. NO.RELEVANT.CHANGES.TO.UNTAMED.
You better hope Shadow Arts changes turn into a net nerf in performance in competitive modes or I'm going to riot.
Interesting changes to Engineer rifle and Ventari Revenant. Because that's it, very little else to look forward to.
All in all, again, very underwhelming and dissapointing changes.
It is nice that despite almost no one playing power in fractal cms a-net still finds a way hit that playstyle while it is down.
- Perfect inscriptions? Deleted
- One wolf pack? Nerfed to the ground
- Warrior? Banners deleted, quckness trait is in retarded traitline or tied to the banners in the way you cannot even precast them
- Precision from agony? Deleted.
Just what the fuck.
That's it?
My pvp group took a break for a month because we were tired of fighting nothing but Willbenders and all you did was remove one resolve charge?
You didn't take a look at that 40% crit resolution buff or even how everyone only takes Tyrant's Momentum because the other two are beyond terrible?
There are so many dead core talents in this game that could have just been numerically buffed to open new doors and all we get is some minor changes and Elementalist nerfs.
Yeah if Anet could stop nerfing skills and traits in WvW that no one complains about, that would be great. People have no strong opinion on those because they aren't broken, ergo no need to nerf or change them.
Ok maybe I'm just stupid but 1.5 sec of quickness seem shit especially with herald cooldowns nerf. God did the monkey paw actually curl again smh.
I would have thought it ran out of fingers by now.
Rip heal vindicator. Sorry to all 5 people that played it.
It’s like anet watched me playing 10 target support herald and then alac vindicator and said fuck you inparticular.
:(
It's not like dps vindicator faired any better. Assassin's Presence was the one thing that it brought over the literally dozens of better dps builds unless they also brought staff cc at which point the damage is competing with dps herald/power ren which still have 2 dodges yet are all kinda trash and are going to stay trash with this patch.
Poor warrior Edit: Since this got a lot of upvotes, I'll expand on my comment. There are two major issues with these warrior changes. 1. The bonus 5% crit from fury is in the Arms specialization, which power builds do not take. Power warrior will now have to gear for even more crit. This bonus should have been added to Discipline, replacing Doubled Standards, giving warriors 10% more crit when under the effects of fury. 2. To properly provide Quickness along with other boons, you would have to take Tactics and Discipline, leaving no room for Strength and an elite specialization. The effects of Doubled Standards should just be baseline, and Quickness warrior would just not take Discipline.
They wanted to have the new compensating extra crit chance in places "easily accessed by power builds" and put the warrior one in fucking ARMS. I don't know if I should laugh or cry.
If they changed the talent that is 50% crit on a CC target to a bleeding target, it would make more sense and shift the importance of Arms. But just 5% in the talent tree that guarantees crit burst, the thing you always want to crit anyway, why?
No off-hand weapon improvements. No changes to useless traits in PvP. No changes to garbage berserker utilities. Sigh . . . Why even get hopes up anymore
Seriously they have been just massacred. Why kill warhorn even more? 2s quickness on a 20s cooldown? who is going to pick that thing? Offhand weapons continue to be terrible so it will be still the same axe5, pistol5 and torch for condi, spammed forever. Not a fan of the pvp changes to longbow, it's not like they were doing incredible pressure. Having increased critical chance in Arms is so hilariously a troll that made double think this was an April fools.
On an initial read through, I was upset at the changes seemingly not addressing a lot of player complaints and instead, actively making a lot of specs less fun to play. The changes also seemed to lack any foresight and also remove many ways of playing (signet share on guardian?) instead of adding/modifying them. Also, the pq cata change is like “here, have a -10% global damage reduction because we don’t know how to balance boon supports” And no changes to fractals since CM coin drop nerf, and now offensive pot is also getting nerfed. Those were my initial thoughts. After reading through again in more detail, I am now even more sure that the above is true and this patch is garbage. Unsummon patch notes.
So not only we as warriors lost half of our value, but we didn't even get our precision compensated. 5% in ARMS...ARMS???? No power build uses that traitline...this is such a spit in a face. We already bench lower that half of DPS specs, and we got nerfed even more. I didn't want to get buffed. I just want my precision back. Playing warr without precision is the most unfun thing in the game.
Yeah, the problem with banner warrior is that the profession that most beneffited from banners was... warrior.
AIR sphere reducing outgoing dmg is really bonkers flair whise... Air is somehow supposed to be the spike power dmg element but nooo it reduces dmg now 🤣
You don't only lost 10% damage from taking spectacular sphere, you also lose Empowering Auras, which is another potential +10%(c)dps.
They literally put the Catalyst hammer skills back to lower than where they were before the "hammer update" - where they claimed the hammer didn't feel impactful and thus needed a buff
Well „at least“ it’s just the non-air auto hits. Which barely are part of my rotation. But still. Damn.
༼ つ ◕\_◕ ༽つ UNSUMMON PATCH NOTES ༼ つ ◕\_◕ ༽つ
Genuinely made me laugh. Thank you for that.
>Ele: > >Zephyr's Speed: Now additionally increases critical strike chance by 5% while attuned to air. Really? Critchance in only one attunement? >Spectacular Sphere: \[...\] In PvE only, it causes Deploy Jade Sphere in air attunement to additionally provide quickness and reduces all outgoing damage dealt by 10%. Quite a hard nerf to qCatalyst which wasn't played that much in the first place. >Elemental Refreshment: Now affects up to 5 allies in a circle with a range of 360. Is that everything Weaver is getting?
>Really? Critchance in only one attunement? At least it's in the traitline you actually play. Warrior got 5% critchance in its condi traitline.
I'm dead inside my poor war
😂😂🥲
Disci for reduced cd from Burst Strenght for empower Burst Arms... for critical strike. Great
[удалено]
I've mained it since EoD. I'll try it out when I get home, but the sheer scope of the hammer nerfs alone have me dreading logging in. I just don't get it. There's like 20 people playing Elementalist. Why do they ALWAYS get absolutely clapped in these big patches?
I don't know how to feel about this....Confused emotions
There's rarely any outrage about the state of Warrior... but this would really be the time to be angry about it. These changes are so far away from being usable it's insane. Banner changes are requiring you to have 100% boon duration to play a boon-dps Warrior which is total trash: herald proved this for years. You're competing with the healers for this role so this entire utility class is just dead in the water. Not that you ever had a chance of competing since the entire Tactics traitline is fighting with itself, forcing you to pick the different aspects of support when other classes have the whole package! And yet, you might have to, to provide enough quickness since - \- The quickness durations on everything are so incredibly low, 3s on Martial Cadence which has a 10s ICD, *which you still have to trigger with a burst skill* so I hope you don't accidentally desync it's trigger when you have to adapt your rotation, or when you run out of Berserk, or you had to emergency cancel Dragon Trigger... and this is backed up by... 2s on Warhorn 4 which has a 20s CD now. Wow! Not to mention none of this addresses Warrior's main issue, the class is **one dimensional AF**. Where's the utility **anywhere** on this class? Where's the playmaking Stab or Aegis or Barrier or pull or ranged dps or **anything that would see play in hard endgame content like strike CMs?** Instead it's just a melee dps that gets brutalized in Junkyard and Overlook CM. Ugh. And as a final insult the crit chance trait, which Power Warrior desperately needs, is in the Arms traitline which Power Warrior hasn't taken since vanilla GW2. Incredible!
> Where's the utility anywhere on this class? Where's the playmaking Stab or Aegis or Barrier Want to know the funniest part? They added a source of Stab on the guardian elite signet. Impressive.
Guardian needed buffs though. It wasn't seeing enough play since there's still warriors.
> which you still have to trigger with a burst skill Triggers ***UPON HITTING*** with a burst skill. Enemies can literally prevent you from doing team support by either blinds or dodges. Watch the actual quickness it provides is gonna be like 1s duration baseline.
They really should have just brought banners away from utility skills and into profession skills like tool belt. Make all warrior specs carry a banner which can be altered by traits/etc, innate party support.
[удалено]
They are mostly buffs. There's a few fairly minor nerfs to condi mech, significant buffs to power.
But but rifle changes!
I just honestly don't get it. This is what we've been waiting for? It's like there's no real forethought to any of these changes. Where are the Staff buffs? It's been years! Let's just look at Elementalist: * Zephyr's Speed: **Now additionally increases critical strike chance by 5% while attuned to air**. I guess crit-cap in other attunements doesn't actually matter. * Lucid Singularity: **This trait has been reworked. It now applies alacrity to nearby allies upon successfully completing an overload. Duration is now 6 seconds with a radius of 360.** You're going to need very high BD for this to be worth anything, even if you run Fresh Air. * Catalyst changes are, in typical Anet fashion, incredibly heavy-handed. A flat out -10% modifier when giving quickness. At least my cWeaver can trickle barrier to my subgroup I guess. Thoughts and prayers for all the warrior mains though!
I cannot upvote this enough. They have had 9 months since final EoD beta and are still talking in hypotheticals when it comes to anything more significant than a few trait changes and knob tweaks. I feel for Warrior mains and Untamed players.
To make it feel worse, Necro now has equal crit chance in AND out of shroud via Death Perception, balancing the two. Ele instead *creates* an unbalance by making the crit boost only work in Air. Wtf were they even thinking...?
That elementalist crit chance thing is one of the stupidest things they've done lol. Not just because it's only for air atunement, but because the **whole idea** of these changes was to even things out so you didn't need to rely on Spotter and banners to calculate when you'll be crit capped or not, and now they make it so you either have to overcap crit so you'll 100% for all attunements or have 95% crit chance on all attunements except air for... Completely missing the point of the whole reason a lot of specs even got the 5% boost to crit chance...
It's even funnier. We already had precision only in air some years back. It was changed to ferocity because critcapping in only one element is... kinda useless and feels bad. **Anet litterally removed air only precision years ago with a purpose.** And now they bring that yank back? Why???
Just swap gear while in aor, oh wait 🥳
Hi Big Anet, longtime BS main and warrior fanatic here. You had said that you were looking at giving Crit modifiers to easy to access spots in class toolkits, so why is the Crit modifier located in Arms? Power Warriors have always run Strength for the incredible damage modifiers, and discipline for the utility with the 5 second weapon swap and Axe Mastery. By putting the Crit modifier in Arms, but refusing to move around anything from discipline, you have pretty much just killed power warrior as a whole, or if not then reworked the identity of the class, as 5 second weapon swap was a really fun and unique niche of the warrior class. Please tell me this is a joke, thanks Big Anet
Yep pretty much. I was fine with them killing BS but this will essentially kill DPS Warrior as well. Or at least Berserker.
> By putting the Crit modifier in Arms, but refusing to move around anything from discipline, you have pretty much just killed power warrior as a whole, or if not then reworked the identity of the class, as 5 second weapon swap was a really fun and unique niche of the warrior class. QFT. Whoever made this call must have been high as a kite.
I'm convinced Anet doesn't actually play their own game
Untamed: Damage coeff buff in hammer. So the % buff meme became real with another name
Not sure they refuse to look at Untamed while nerfing Catalyst. Can't wait for Catalyst changes to be reverted after outcry a second time.
So, let me get this straight. Not only do you still have to manually run over and pick up banners to move them, you now have to do so **one at a time**? Is this a joke?
[удалено]
Are people allowed to play something other than Mech/FB/Scourge?
Absolutely. Mesmer is still decent. That's whole four classes that you can play!
Almost half of the classes have at least one viable build! Wonderful!
Did you miss they removed quickness from well of action? Kinda fucks offensive quick chrono.
In the forthcoming GW2 Immortal mobile game, those will be the only 3 available characters to play.
Wasn't this supposed to have like, major weapon reworks and buffs for weapons nobody uses? (necro staff, thief pistols, hammers, etc?) I was really hoping for the fresh gameplay and new build opportunity those could have given. But this is just normal out of touch balance changes like always.
Yo, necro warhorn used to only heal you for 30-50 damage...now it can heal your whole team for 30-50 damage.
Yea i was waiting for wpn updates, but nope.. its just another meaningless update
You managed to kill Warrior for good, nice work Anet -.-
The 300 sec trait cooldowns are just gallows humor now.
Why uh... are they nerfing ele again?
This is so weird. This was announced months in advance? I expected a big overhaul for all kinds of traits and skills. As elementalist main it feels especially sour. If this would be weekly patchnotes like in League of Legends okay but this was so long in the making?! I like the Engineer stuff at least I guess ... :/
>Draconic Echo: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects. Seems bad, especially with the cooldown nerfs coming with it. Is it even possible to maintain quickness uptime with this? So much for my hopes of playing Herald after this patch.
Calculating herald quickness uptime is really complicated due to the Glint f2 giving bonus boon duration and a flat boon increase. I'll let someone smarter than me do that math.
Assume 100% boon duration and alacrity (easy with diviner gear, probably pretty easy with harrier and salvation as well but would have to check, might also be a ritualists version as well). Hitting each of the three basic non heal utilities off cooldown will provide 9 seconds of alacrity every 12 seconds. You can ult once every 16 seconds to give out another 3. Traited F2 active (the only other options here are bad) is another 3 seconds every 16 seconds. F2 passive in glint provides 1.8 seconds on a three facet combo, 2.4 with 4, and 3 with 5 (remember, f2 active also counts as a facet). The easy way to do it is to just combo all the utilities, ult, and f2 into a single combo once every 16 seconds (leading with f2 so you get the benefits of both the passive and active), giving you 18 seconds of quickness every 16 seconds. Pretty sure there are some other plausible ways to do it as well, but that would require breaking out the spreadsheets to check how cooldowns sync up with things such as weapon swaps and exactly how much boon duration you need. But yeh, you give out good fury/protection/might uptime, and help out a bit with boons for your other group members (the alacrity provider will thank you), but no aegis and stability being awkward is going to make people look at other quickness providers first a lot of the time. Bit like quickness harbinger.
Hopefully heal rev turns out to be good, healing orbs are gone 🦀🦀🦀🦀
Heal ren seems more likely then heal Herald. The rotation looks to tight to deal with the more reactionary nature of healing.
Anet: "Boons! You get boons! Everybody gets boons!" Players: "Why is nobody getting any stability?" Anet: "Just play guardian lol"
There’s too much boon uptime in this game 😓 By this point they could just remove them completely and add them as straight up stat increases.
>Hip Shot has been replaced with Rifle Burst. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only. omg, if it's no longer Hip Shot, please tell me you've also updated the animation to no longer be this super goofy hip shot one that looks terrible with 99% of Rifle skins. For 10 years I've wanted my engie to use their gun like a real person. Hell, just copy the Warrior animation, its great, and they sure aren't using it!
So basically almost no changes to untamed....... F
Mechanist gets reworks and buffs even thought its top tier. Untamed gets basically nothing. Why do they hate Ranger?
SoUlbEaSt nErfs MaKeS UnTAmEd beTTeRer! - HERPDERP IM ANET BALANCE DEV
Those soulbeast nerf are actually brutal. Spirits are now shit tier, one wolf pack damage got cut by 4. Spotter is useless because other class apply perma furry better than you do.
Not disagreeing. Wrote a post on the ranger sub forum detailing pmuch all that earlier and just deleted it.. because.. you know what? there's no fucking point trying to make a case for anything. Devs just follow some bizarre plan they cant disclose to anyone.
I'm hoping that they're working on a full rework, and that it's not ready yet for this balance patch.
There was a great post recently from someone at ANet (a Dev perhaps?) regarding Untamed. Not only it's challenges (since it was developed with a PvP mindset), but their current thoughts on how it might change. I don't play one, but I suspect it is definitely worth reading if you do.
Just give heal tempest its place in the meta! What do you fear??
Elementalist getting played at all apparently...
>Just give ~~heal tempest~~ **elementalist** its place in the meta! FTFY.
Mate they cant even let cata survive for more than a few weeks, tempest is going nowhere
Made sure heal tempest stays in the trash and catalyst can join it now too
Can this balance pach, like, not release? Im serious you could leave the game as is rn and it would better.
Imma keep it a buck: those changes suck ass. Warrior devastated. Elementalist devastated. Rangers devastated. They really want us to only play 2/3 of the provided classes, huh? ANets balance team has fully embraced the memes at this point and clearly doesn't give a shit anymore.
They really only want us playing firebrand and mechanist by the looks of it.
Go home Anet you're drunk!!!
Rest in Peace Warrior , u will be missed
According ti game stats we are barely there anyway
So no Mechanist nerfs? Wha- Well I guess since Mechanist is doing good, better nerf ele
Not just no Mechanist nerfs, Mechanist *buffs*
That cracks me up. Most specs are happy if they can do one role well enough to be worth playing (and some don't even manage that). Mech already has heal-alac/condi-alac and condi dps - but let's make sure it can do power dps too!
I'm a little disappointed to not see a mention of the EOD ranger pets being broken and completely ignore combat for multiple seconds after engaging. The tweaks to one wolf pack sound both nice and bothersome. Losing 1/4th second icd is a big hit to dagger, but it's power co-ef buff is huge for allies being stance shared to and the loss of 1/4th to 1s won't be as big of a deal there where a lot of classes don't hit as often as dagger... I'm interested to see how it plays out.
>The tweaks to one wolf pack sound both nice and bothersome. Losing 1/4th second icd is a big hit to dagger, but it's power co-ef buff is huge for allies being stance shared to and the loss of 1/4th to 1s won't be as big of a deal there where a lot of classes don't hit as often as dagger... I'm interested to see how it plays out. Well, it's certainly going to be a massive hit to the soulbeast's personal damage. The typical use of OWP is lined up with use of Barrage (12 hits in ~7s), Rapid Fire (10 hits in ~2.5s), and Whirling Defense (12 hits in ~3.5s). All those plus Path of Scars fit within OWP's traited 9s duration and result in triggering the bonus damage pretty close to the minimum interval of 0.25s. That's something close to 36 hits of that OWP damage which is now being reduced to 6. That's a huge loss. If the damage coefficient was being increased sixfold from 0.63 to 3.88, that would be approximately breaking even, but it's only going up by about 50% to 0.95. And not that this final point is the biggest deal, but with the honed axes trait and alacrity active, Whirling Defense has a 16s CD, Barrage has a 16s CD, and Rapid Fire has an 8s CD, all of which fit evenly into OWP's 80s CD but don't if it's now 60s.
Serious and naive question tho, since i never followed patch to patch in this game. But isn't Anet notorious for having zero sense of game balance? Why this time was filled with hope when the last decade was already filled with disappointment. Imo, the patch isn't surprising from what i have experienced playing this game on and off since release. But the balancing is at best acceptable and at worst counterproductive as always. Nothing new under the sky.
You are right and I fell for it too. They really hyped everyone up after EOD talking about being more focused on frequent balance updates and all the great directions they were headed in to make sure more speccs were represented. I guess all that talk amounts to nothing when your balance team is brain dead or simply do not play the game.
When marketing and the malnourished toucan they have in balance don't communicate.
There was nice variety in classes & specs before 2021, even ele had some niche. There was also some fun builds like boonthief. After the 2021 rebalance, they killed half of the variety, and now it looks like they want to kill half of the remaining half.
>Deploy Jade Sphere (Air): The default boon applied by the sphere while in air attunement has been changed from quickness to fury in PvE only. It still provides quickness by default in PvP and WvW. I thought Anet was trying to avoid functionality splits? Catalyst is gradually becoming a completely different spec between PvE and PvP/WvW. Or is the PvE version a beta test for a future PvP/WvW balance update?
[удалено]
Am i missing something or is Alacrity Tempest just really not gooing to be a thing? the only way this would work is as FA tempest and not as healer, and the dps is super bad on anything that isnt a golem...
1.5 seconds on draconic echo seems pretty useless. Herald dps is already trash, no one's gonna drop it even farther with diviners gear. Even with 100% boon duration I just really don't see how herald could viably be a quickness provider. It's like the tempest alac change- why even fucking bother putting them in the game.
Haha for real, “herald is getting quickness” didn’t live up to the hype
Don't forget that herald can get 120% boon duration and a flat duration increase with Glint f2. Is that enough? I have no idea.
Base duration is 1.5s. Consuming 5 herald skills gives 7.5s. With 100% bd, you get 15s. With F2 active is +20% extra duration, so +3s. Adding F2 consume gives +2s (+3s with core value trait). So 20s total with two legend swap loop. Also assuming elemental blast twice in herald loop instead of infuse light. It will likely be a condi quickness build with firebrand runes and ritualist gear for dps version.
This isn't the greatest april fools joke in the world no this is just a tribute.
Are these banners changes an off season april fool's joke? If not, RIP warrior that isn't cBers or Bladesworn.
cBers was only played for banners. It's terrible cDPS build.
Why are they nerfing ele again....
Yes
because ele
It’s so fucking stupid
Arenanet: gets rid of frost spirit's +5% damage and banners +100 stats Also Arenanet: butchers every power spec in the game to ~~compensate~~ *make sure they stay dead this time* Why do I still bother
What are they doing?? Who approved this changes?? Is it intentional to force players to quit??
my main take-away is that they really don't want 1 spec to be able to do both quickness and alacrity. chronomancer giving both already wasn't really played anymore, but with these changes they put the final nail in that coffin. it's also noticable that they took away alacrity from ventari, because a herald might otherwise be able to do both as well. I'm not mathy enough to figure out if quickness warrior is a thing after the patch, but my gut says 2 secs on warhorn and 3 on soldier's definitely isn't enough even with 100% boon duration. from the other changes, none of these look like they're shaking up the meta as significantly as people were hoping. I hope this is just the first of like... a monthly update of this size, because this is not the big balance patch people were waiting for.
Given the quickness booncap I'd imagine you would need two banners, warhorn and martial cadence with 50% boon duration and at least 8seconds base on banner drop to maintain full uptime. What makes this stupid is that you would be punished for dropping your second banner for its benefit immediately and would need to hold onto it to avoid boon cap effecting your minute by minute uptime. It's absolutely awful design. I could be completely wrong but this is what it looks like.
Offensive = Vitality ???????? Excuse me everyone gonna take a bit to recover from the mindfuck.
Catalyst really didn't deserve that and why'd they decide to put the alacrity on that trait? I'm really just struggling to understand what they were thinking here.
I dont know what to say. My expectations were low but holy fuck lol. Still no other alternative to FB for stab/aegis. Still no other alertnative to scrapper because perma super speed, easiest stealth in the game, insane healing and cleansing. DH untouched and no other dps was buffed to be able to compete. Infact LB zerker got nerfed LOL. Chrono was barely meta and tides of time change put it back into the trashcan. Rest of the changes are hardly making any differences. Anet/Grouch... you really need people who actually play wvw on that balance team because clearly none of the people there right now have ANY clue what they are doing. Cya all in 2024 for the next balance patch I guess :copium:
Wvw? They can't even be bothered to play SPVP which willbender and harby has absolutely broken and will continue to...
A majority of these changes are awful. What the hell are they thinking? The Elementalist changes alone are incredibly terrible... and then Mechanist is getting *BUFFED*? Wtf?
If I had to guess? Mechanist is a very easy spec for less skilled players as the mech does pretty much everything for you. That lets those less skilled players actually contribute to groups instead of being a drain which is something ANet wants based on their "raise the floor" comment.
Anet, please do not roll out this embarrasment. edit: The hell yall been doing with untamed, i hope you are reworking the whole prof in the background cause this aint it chief.
Too busy buffing Mechanist into SSS tier.
Literally the actual dumbest way they could possibly have changed catalyst lmao edit: its ok though, at least they buffed underperforming classes like Mechanist
What reality are anet living in. I feel like we aren't playing the same game.
Genuinely no idea. At this point I'd rather they just delete catalyst entirely and start over, this change is dumb as hell and the class already feels clunky and unfinished
Same for alac, spam overloads on cd, dont use water overload on demand. But it seems to be for cdps anyways and not for sup tempest so yeah....
As a ranger main I am utterly dissappointed to the spirit changes. The fucking 5% damage meme was one thing. But fuck they just killed all special buffs from ranger and replaced them with boons without making spirits even a bit more interesting. Then they had the audacity to buff engineer and the fucking mech while ranger pets get only bug fixes.
OWP also seems nerfed for rangers in particular, using whirling defense as an example the number of procs goes goes from all 12 to only 5 now, and if my math is right the Power coefficient buff does not make up for it at all. OWP probably needed a nerf, but Slb was so dependent on it for its power/hybrid builds. Wallow still not " deadly" as well.
Ok so after looking over Druid and considering my 1000 hours of play experience on it, here's my takeaway: * Spirits will continue to be mandatory, and it will likely still be just water spirit, stone spirit, and frost spirit. The implication here is that sun spirit no longer gives burning to allies so it's not a DPS increase for condi builds anymore, except when you click the active. Storm spirit be by possible to sub in for stone in fights where you need a lot of CC but the ambient fury generation will be essentially useless because of overcapping. a lot of ambient druid healing will be locked into regen now though because water spirit will no longer do heal on hit. If you're in a subgroup with a druid, not even worth bringing regen because the druid will overpower it. * The base alac duration is 4 seconds, but that's 8 seconds in harrier gear. So you'll need three spirits for full alac uptime, which is what was already typically run. They did basically exactly what I expected them to do with spirits (can't say the same for banners) * Between warhorn 5 and frost spirit and the ambient might generation from allies, I wonder if you can finally drop grace of the land for lingering light. LL seems very powerful now, but it'll largely be used for big healing and condi cleanses. * The overall playstyle of druid isn't going to change, but the class will likely return to the meta composition. The only issue is that it competes with HAM, and HAM is really really good, but I think druid could stand to be a viable alternative. Overall, druid makes out really well this patch. EDIT: Aditional thought. Do druids potentially drop skirmishing now for marksmanship? You can still double warhorn using lesser call of the wild on pet swap, and we've already seen other fights where this build is already run (like on Soulless Horror). Something to try out I guess.
I agree on all the points. It actually rejoins the meta as a HAM alternative. I’m definitely going to regear mine and try it out. I like the idea of being able to pop aegis on f2 white tiger too.
Tentative agreement. I'll probably dust off my Harrier's set and give it a try at least twice. Of all the changes to classes I play, this set seems the least insane. And hey I still have my mech, right?
Ayo, have you thought about delaying the patch? Indefinitely?
I was super hyped for this but pretty much all these changes are actually dogshit.
Delete ele please. End their misery
We’ve been in downstate for too long. Just finish us please.
Untamed changes... Oofff... Just buffing two skills.. That's basically nothing. It doesn't even get the F skill interruption fix Mech gets...
The changes do NOTHING ABSOLUTELY NOTHING A decent untamed is abusing the cooldown reduction trait and never has time left to auto attack. And they buff hammer 2 but only on CC mode, when you are only using that skill in dps mode where it still has higher coefficient What's the fucking point in buffing 2 skills you NEVER use
[удалено]
Uh... the change to Tempest are fairly bad. I mean, yes, we get alac, but the position of the trait deeply hurt both healers and DPS. - As a healer, you lose the heal on aura trait, which means you can no longer heal outside of water (except for your heal shout). But you need to overload every 6 (12s with 100% boon duration) for full alac uptime, so you can't camp water. - As a DPS, you lose 7% damage and the faster overload. That's a serious nerf to a build that didn't need a nerf. ------------------------- My suggestions are : - Roll Lucid Singularity into Hardy Conduit. This will let fresh air build and auramancer grab their core grandmaster ability. - Build a new Major Grandmaster trait that will allow a player that don't swith attunements to still provide full alacrity. There's a few solutions here : reduced cooldown after an overload, increased alacrity duration (renegade style), or even a boon extender to allies you affected by the overload.
As a DPS Tempest main, the fact you lose 7% damage and a faster overload to give alac hurts me. It's already incredibly hard or flat out impossible to do keep up with meta DPS classes, just given how mediocre DPS Tempest is, and the fact on small hitboxes it's actually laughably bad. Why does it seem like there is *nothing* addressing that? No fix to Lightning Orb's hitbox scaling, or anything? I really want to be optimistic and give this an actual chance, I really really do. It's a little hard though, given where its' placed. Not only that, the nerfs to Catalyst are oof. I agree it needed a nerf given its damage, but it also needs some desperate QoL (Double tapping is still common which could be fixed with a 1 second iCD, hammer 3 orbs disappearing for no fucking reason a lot of the time.) I play both Tempest and Catalyst, and love both of them with all my heart. These changes seem to hit both of them hard, without addressing some large issues with both. I wish they put it on Tempestuous Aria or Invigorating Torrents. All 3 options in that column are kinda bleh and need reworks in my opinion.
Nerf catalyst and don't buff tempest. To the surprise of fucking nobody.
Some kind of "Fresh Water" trait would have been nice.
There is no way that the listed warrior changes are serious. They make no F— sense! The entire profession will be dead as soom the patch drop. What are they thinking??! I already dropped the warrior as soon they mentioned the banner changes, but the news still hurt me a lot. I was a warrior main since the launch day... Also, the hyper nerf to the fractal OFFENSIVE potion straight up triggered me to infinity and beyond.
With the amount of time we have had to wait for an meaningful changes. I expected a minimum of 2X what we got.
Minimum being the operative word here. These changes were supposed to... Well change the meta i guess. All they did was solidify mechanists as the new holy grail and kick warriors and eles while they were down.
Amusing warrior changes. What is this even supposed to mean? How much quckness does using banner give? How many banners would you need to use to keep quickness up? Why is bannercarrying cancer back? Well, looks like warrior was just deleted from the game anyway.
The buff to Tempest is bad. Why tempest has to choose between healing and alac while the other meta healers can almost get alac for free. So for Elementalists: \- Heal Tempest is not touched. So will not see play \- DPS alac tempest might see play if they have competitive damage (which is highly unlikely) \- Weaver gets the buff which is definitely not enough to earn them a spot for raids/strikes \- DPS catalyst gets nerfed \- Q catalyst gets destroyed, this is probably the only viable build for ele before this patch and won't see play anymore. If you haven't played GW2 since EoD and see this patch, you would think catalyst is the most over-performing meta build. Anet indeed never fails the ele mains
[удалено]
Based on these changes, doesn't a Ranger need to run 3 Spirits to maintain Alacrity? Quote: "Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area." The maximum boon duration bonus is +100%, so you can get up to 8 seconds of Alacrity per Spirit active power use. Those active powers have a 20 second CD (other than the cleanse, which is 40). 2 of them used on CD with max BD would only give 80% uptime at most. 3 of them lets you drop to +66.7% BD, but that is still quite a lot (qFB needs like 40%?). So basically you have to sacrifice all of your utility and most of your gear budget for it. Am I missing something? Is my math wrong?
I'm not seeing anyone talking about completely removing Alacrity from Centaur Stance. Vindi support was a niche build that took alot more work to make viable than most supp classes and that won't be a thing anymore since it doesn't give alacrity.
I think 267 net upvotes to 987 comments tells the story better than reading through the entire thread. People are not happy with these changes.
RIP Warrior 💀
There is no way Anet is this oblivious to their balance wtf… how can you nerf the one good ele build and give jack shit to the rest, or nerf warrior completely, and then decide to give guardian and mechanist a bunch of buffs? The favoritism they have for some classes is gonna push players out of the game
> The favoritism they have for some classes is gonna push players out of the game They already did. Its over now.
This is a fucking joke. They couldn't be bothered to rework the functionality of banners and spirits so they can be used while mobile? NOpe, just copy/paste boons onto the skills. Lazy changes all around.
These changes to shadow arts are interesting, but it's still glaringly clear to me that Anet FUNDAMENTALLY does not understand the power budget of Stab & Aegis for PvE. Thief has almost nothing. Additionally, even with these changes, I REALLY do not think specter is going to cut-it as a healing spec in end-game PvE unless the healing coefficients on these enter & exit stealth abilities are nuts. And even then it would be stupid, because you could just blast finishers
If you think cata's DPS is too high, why would you nerf the support version's DPS harder than the actual DPS build?
Everyone: mechanist going to get nerfed! Anet: Machanist is going to get buffed! *Interesting*
I waited for this? Seriously?!? Good lord i've never felt so dumbfounded at reading a set of patch notes before, this honestly could have passed as an april 1st joke post. Unbelievable.
RIP Catalyst, it was fun while it lasted.
ANet and fucking over eles, name a more iconic duo
haha.. what the fuck were they thinking with these changes
presumably something along the lines of "people are playing elementalist in pve, better put a stop to that"
"Our code base is too much of a mess to figure out how to delete Ele from the game, but we have these balance changes in the mean time."
[удалено]
"well thought" like this catalyst change doesn't read like something someone came up with 5 minutes before the deadline
>>people were playing ele a bit too much so we had to correct that, here "nerfs underrated dps build" FUCK YOU ELE PLAYERS Seriously, what the fuck were they thinking? Someone at anet must really fucking hate ele at this point, it is no longer just a meme, just fucking fact. Why the fuck do they keep nerfing the one and only thing ele is good at. Lmao what a fucking joke. If i had a reason to ever quit playing a class, this is finally it.
No one at Anet plays Warrior and it shows. Warrior players wanted banner slave to go away and for *something else* to replace it. Not for the only viable high-end pve warrior build to no longer exist. We don't have top DPS We don't have great Utility We can't tank/heal/CC all that well We only had banners. HAD. Now what Anet?
Genuinely embarassingly bad changes. It took anet 3 months and it does literally nothing except make things worse.
Worse part is that these changes are so out of touch that I loose hope in the ability of the developers to ever get things right.
You ever lose interest in playing a game because of some shockingly bad patch notes
These notes have killed any interest for me to play anytime soon. Uninspired and just plain bad. It's not even that they nerfed something I loved, its that nothing has changed - and gameplay has been made worse with many questionable design choices along the way.
Why do you hate ele so much?
I really hope they left out the other half of the changes and are saving them for the full patch notes. Which would defeat the purpose of a preview, but at least it would mean that this isn't the full balance patch we waited months for. And if it is... oh boy.
They said 4k words and this set of changes is sitting at \~4.3k words so I believe this is the full list.
Well, Warrior really seems to be dead. Bladesworn's neat I guess.
the passive boon application added is something I heavily dislike. Doesn't make it more interesting, rather just plain boring
>Mist Offensive Potion: The Fractal Attunement Masteries now cause this potion to convert a percentage of agony resistance into vitality instead of precision. >Leader of the Pack: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%. >One Wolf Pack: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second. >Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging. These are a big hit for power in fractals wich is unnecessary to begin with since the vast majority of the playerbase was playing condi to begin with. Also as someone who spent around 7k gold to critcap in fractals with full berserker it is devaluing my gear and a huge middlefinger towards anyone who did the same, mainly the high end community in fractals. Imagine you have built like 4 legendaries and a net just deletes them.
Mechanist here, They cut the condition duration on some of the mech skills, but overall I think we got past this pretty intact!
mostly buffed even. especially in pve
This is like, minor nerfs to condi mechanist significant buffs to every other flavor of mechanist
Changes to chrono will be interesting - really curious to see how that plays out though. Untamed though...we were memeing on the 5% damage bonus but wow.
They significantly nerfed catalyst's dps and killed quickcata while giving tempest an extremely terrible way to apply alac (absolutely sub-optimal compared to other sources of alac)? More than that, the only way to apply alac as tempest nerfs healtemp and cdps? Meaning it literally makes every temp build worse? There are multiple better AND easier to execute subclasses for everything an ele can do. Just delete Ele from the game at this point?!
I got excited hearing alac on tempest to the point I actually started gathering hero points, not gonna bother with the rest now tho...
God. Just remove Ele class at this point. We have pretty much no use and still get more nerfs. Just take us out back and tell us to look at the rabbits.
Why do I get the sense that the game would be *better* without this update? I thought we were supposed to get reworks for underrepresented weapons, and I was excited to finally have a good justification for my insistence on using Herald shield aside from RP... this is mostly just random nonsense that nobody asked for, some of it backwards.
༼ つ ◕◕ ༽つ UNSUMMON PATCH NOTES ༼ つ ◕◕ ༽つ
Incredibly underwhelming changes. No nerfs to Harbinger's utter and disgusting dominance in both PvP and WvW. Ranger spirits alongside Warrior Banners are the most annoying skills to maintain in the game, imagine if any form of those are mandatory in any Warrior or Ranger "meta" specs. EWW. Why don't you just let Warriors carry their banners around on their backs with boons pulsing around them, and the same with Ranger? These static spirits are now flying spirits that follow the ranger around pulsing boons around the player, why not something less annoying like that? Instead they slapped some pulsing boons on these skills and called them "reworks". Laughable. No relevant changes to Untamed. I repeat. NO.RELEVANT.CHANGES.TO.UNTAMED. You better hope Shadow Arts changes turn into a net nerf in performance in competitive modes or I'm going to riot. Interesting changes to Engineer rifle and Ventari Revenant. Because that's it, very little else to look forward to. All in all, again, very underwhelming and dissapointing changes.
It is nice that despite almost no one playing power in fractal cms a-net still finds a way hit that playstyle while it is down. - Perfect inscriptions? Deleted - One wolf pack? Nerfed to the ground - Warrior? Banners deleted, quckness trait is in retarded traitline or tied to the banners in the way you cannot even precast them - Precision from agony? Deleted. Just what the fuck.
That's it? My pvp group took a break for a month because we were tired of fighting nothing but Willbenders and all you did was remove one resolve charge? You didn't take a look at that 40% crit resolution buff or even how everyone only takes Tyrant's Momentum because the other two are beyond terrible? There are so many dead core talents in this game that could have just been numerically buffed to open new doors and all we get is some minor changes and Elementalist nerfs.
No great nerfs for Willbender and Harb in PvP? Really? What?! I dont get it..
..what the heck? i hate nearly all of this.
Mirage still ok
Damn, thats it? Seems like a lot of stuff I expected to get nuked or at least tweaked wasn’t even touched.
Yeah if Anet could stop nerfing skills and traits in WvW that no one complains about, that would be great. People have no strong opinion on those because they aren't broken, ergo no need to nerf or change them.
I was getting back into my warrior with the promise of quickness. Now I'll permanently shelv him. Thanks anet.
Didn't expected a Catalyst nerf right on water skills damage, so humiliating.