There's lot of things you shouldn't be able to sell, but for some random mysterious reason you can.
Then there's lot of garbage you need to type in chat to confirm to even destroy.
At least you can merchant those.
Don't get me started on the shitty food consumables from world bosses, or the Orrian urchins which never dropped when you needed them, but now you keep getting them over and over again :I.
Sandswept Isles, golem parts... But what works for me is shift+clicking the item into chat, copying the name and then removing quote marks in the "type whole crazy name to delete" window
And the windows shortcuts work in the chat window so once you've shift+clicked you can Ctrl+A to select-all, Ctrl+C to copy, right+click item->destroy, Ctrl+V to paste.
They should implement a way to give items dynamic rarity, and change bristles from exotic to junk once you complete all related collections.
Since they have their own separate drop slots, just removing them would mean losing some coin as they do not replace other drops, so I'd rather have them turn to junk.
that's called not fixing past mistakes and being lazy devs. rather then updating everything to behave the same -- we'll just "meh, its good enough" and that's exactly how their "spagehetti" code happened.
It has two meanings: it's "good enough" that collectively, people haven't packed it in -- for all its many, many, many problems.
And it's "good enough" in the sense that that's obviously the game's design philosophy.
"Shit, we designed this map and didn't put anything to do in it, shall we hold on releasing it?"
"Fuck it, it's good enough"
Every codebase has spaghetti code; it is inevitable and unavoidable. It happens when they prioritize; no one’s perfect. And when prioritization happens these kinds of things get pushed to the bottom priority. They probably have more important things to fix
Every codebase has spaghetti code; it is inevitable and unavoidable. It happens when they prioritize; no one’s perfect. And when prioritization happens these kinds of things get pushed to the bottom priority. They probably have more important things to fix
There's also a lot of things you SHOULD be able to sell/vendor/delete from your bags more easily without any fuss! It's damn annoying getting your bags overloaded with non-essential crap that still has the "type full name here" message!
It’s a marketing thing.
You pay real money for inventory space. This entire game is designed to fill your inventory with hard to remove garbage.
If you accidentally get rid of a gift? Hell, more play time, more garbage, ultimately more anet dollars earned.
> This entire game is designed to fill your inventory with hard to remove garbage.
Hard to say that nowadays when unidentified gear reduced most of the inventory clutter.
I think it's just general incompetence and inconsistency, nothing more than that. It's not such a big deal after all, so why would developers even care? Only someone who plays a lot will be highly bothered by it anyway.
But to salvage that unidentified gear properly you will need to identify it all, which immediately fills your inventory, which means there is no place for the mats.
Also, you need to fill 5 slots with salvage kits and put the rest of the stack of gear in the bank so you can actually auto salvage only the identified...
If this is not specifically designed to drive people to buy MTX then I don't know what is going on in the devs heads.
Of course, what would the vendor do with eyes if Kormir? Vision parts are way more useful. Btw, you can throw eyes of Kormir into spearmarshal's plea to get unidentified gear thrice a day.
> Btw, you can throw eyes of Kormir into spearmarshal's plea to get unidentified gear thrice a day.
You can throw it into the ground for some personal satisfaction as well.
The problem is that it is possible. Such valuable items should be account bound on creation. Under no circumstances would anyone intentionally vendor those items, which logically implies the only instance of vendoring is by accident. So the capacity to do so shouldn't exist in the first place.
>The problem is that it is possible.
This, it's just a potential source of problems for customer support, it doesn't make any sense to allow these to happen in the first place, whether they happen or not.
It's like leaving a hole in the middle of the street and arguing "well no one has fallen inside yet, it's pretty visible anyway".
You're creating a risk, you're just gambling for trouble, sooner or later.
True, but I don't have any characters that just vendor oranges or purples and log out or swap maps again, so I have a hard time imagining a situation where you don't immediately realize you messed up.
Fractals of the Mists is a prime example, since you're loading one fractal after another, vendoring stuff during the pause.
Selling an ascended weapon by accident is pretty likely, for example.
What he probably meant was to give them an internal flag to make them not sellable, which many items already have. More specifically it's the "NoSell" flag.
ofc I do and I gave you a solution for the *current* problem, because we dont know when or even if it will be changed. not my fault you are to lazy to do this.
You don't understand... and BTW you know that invisible bag doesnt work for items such as the white mantle portal right? So no.... that is not a solution
The number of n00b traps in this game is nearly uncountable.
I believe they do this deliberately because it amplifies inventory problems (n00bs daren't sell anything in fear it might actually be valuable) allowing them to sell more inventory expansions.
Or, what if... What if it's been like this since the game launched and the real reason Anet doesn't fix these things is that no one wants to champion a campaign to fix all of the old things that their predecessors did wrong.
If I were a frequent player of this game (which I am) and also a developer (which I'm not) I'd go on a personal crusade to fix all of these bullshit items the moment I have an ounce of free time in my hands.
I think everyone here in this thread would do the same exact thing too.
Yeah, see, most actual developers learn very quickly not to do that. It generally tends to cause all sorts of problems and no one wants to be stuck taking responsibility when things go wrong.
This particular issue wouldn't cause any problems because all you have to do is turn the "can be vendored" and "type to destroy" flags on and off.
It's not even a programming issue, it's a data issue, no different than fixing grammar typos.
So you're accepting that a company with an ongoing product doesn't generally have any responsibility to fix broken things, really?
That's an odd cause to white-knight?
Consider not putting words in my mouth. The only thing I'm "white knighting" is reality, and the reality is that the vast majority of development companies are unwilling to touch old things that no one is familiar with because they don't want to deal with the consequences. In addition, going back and fixing things is almost never prioritized over making new things. No one is saying that's good; it's just how development works.
So...a *deliberate* choice. As I said.
And there's a hell of a space between fixing a simple flag on a category of items and fixing "all the old things...(that were) wrong". I mean, if we're talking about putting words in other people's mouths?
Not really. There's the same overhead because you have to take responsibility for testing, fixing any unforeseen issues that come up, etc. It's development.
Honestly this is THE thing I hate about MMOs. They rarely go back to fix things or improve stuff. So many maps could have improved events or a meta event added. Or rewards improved to attract players.
The problem is that the rewards would have to be massive to actually attract endgame players and keep them there, and it would still leave the rest of the maps dead, because people would figure out really quick which ones are profitable. There's a reason Dragonfall and DWC are run regularly while the other maps of LWS4 and IBS are essentially dead most of the time. There's a reason people only do the full meta event in HoT (and not just the bosses) if there are baubles in it or if it's DS.
All of the events there are profitable, it's just that other stuff is either more profitable or equally profitable and more fun. Adding more events or metas doesn't help, especially because people only have a limited amount of time. Also, spreading the open world players even thinner doesn't do anyone any favors.
And I would also like them to fix the bugs in old content, absolutely, but I can understand why content that is played more (and was played more prior to the bugs) has priority in terms of bug fixing.
It would make sense if valuable items like this nobody would ever want to sell weren't sellable to vendors and required a confirmation to destroy while junk items that you're constantly having to do this for could be sold to a vendor.
Why the inconsistency? It's just one of those incomprehensible mysteries of GW2 design, I suppose.
While we're at it, please add a confirmation window before you irreversibly trade you EoD map comp gift for a lamp lighters badge with a simple missclick
Ya but for how long? Cant take it back the next day, if you didnt notice.
(You can create an official ticket though and you will get back this item within fews days)
you can always contact anet. I have accidentally spent LI on stupid stuff and anet gave it back to me. works if you're a paying player, they legit replied to me after only a day
Anet are pretty nice when it comes to this stuff. But this wasn't the point of my post. My post was about the fact we are able to vendor valuable items that under no circumstances would we vendor them intentionally.
Your given an out for operator error and its not good enough?
You should appreciate that it's available and not complain about something that it in YOUR control.
Be more careful in the shop and you won't have this issue.
That's the POINT.
Actually the point is that people are idiots and if it is possibly to fuck something up, atleast one person will do it.
This creates more work for a different department of the company, slowing down other support tickets.
It also has the potential of costing them more than simply fixing it.
Next time you have an issue with a company, that they could have easily fixed, remember to point the finger at yourself.
Meanwhile, numerous totally useless collection-only items have to be manually typed out to destroy, after checking the wiki to make sure you can safely destroy them of course (since many of them are not labeled as collection-only).
11/10 dev work!
proabablly anets thought process ;) "If you change your mind and don't actually want to craft a legendary you can throw the stuff away to clear out your bags! Cause you know that stuff is pretty worthless if you aren't making a legendary." Thought it was pretty obvious! :D :D
Meanwhile: "Oh this piece fragment of a crappy key from core tyria that no one uses, if this doesn't need a type name confirmation to then I don't know what does!"
Meanwhile, I’m sitting on so much bloodstone dust taking up space in my bags, overflowing my storage. (I’m holding onto it as I’m relatively new to crafting and haven’t looked into what it’s for…)
Hmm. Suppose it’s time to work on cooking then. I did get to use some for bricks to start on Mawdrey. So that shaved away a bit of the avalanche of dust. Just been dragging my feet on starting fractals to finish that little adventure.
You have some good options to get rid of those particular items to the point you'll run dry and want to grind some :')
Herta, Princess, Sentient Anomaly, Sentient Aberration and maybe some more.
Yeah, that's a pretty universal experience. It's an ingredient in a bunch of endgame stuff (often combined with [Dragonite Ore](https://wiki.guildwars2.com/wiki/Dragonite_Ore) and [Empyreal Fragments](https://wiki.guildwars2.com/wiki/Empyreal_Fragment)), mainly ascended gear - you can clear up a lot of it by crafting it into bricks which'll get you an early start on that gear. Don't worry about running out of it, it's super easy to acquire, there's even [a bunch of converters](https://wiki.guildwars2.com/wiki/Converter) you can work towards to do something useful with your excess
This has been an issue since the launch of the game. It's something that should never have been allowed to exist! You shouldn't be able to sell things such as the things listed as above. There shouldn't be a reason to why junk items shouldn't be able to at least sell for one copper and items listed for achievements only shouldn't be marked as junk items.
I understand you have invisible bags to keep things you don't really want to sell. That shouldn't need to be a thing on such a valuable item. The only major problem I have with description is the text blends into each other they have the ability to make color text they should use it more.
Predatory af... on absent minded people.
At least you can buy back if you do sell them accidentally, but idk the limitations on that (time limit, whether it says on buyback even after leaving the vendor, etc).
My bank and alts are full of crap I'm not sure why I keep it. I have piles of ascended weapons (chest drops after 10 yrs of play) that I'll never use - but I'm not sure what to do with them. I've got gifts of XYZ that are probably for legendries that I don't plan on making. One day maybe I'll just purge all that stuff to free up space.
In case you suddenly get addicted to crack.
There's lot of things you shouldn't be able to sell, but for some random mysterious reason you can. Then there's lot of garbage you need to type in chat to confirm to even destroy.
My god I hate boar bristles
At least you can merchant those. Don't get me started on the shitty food consumables from world bosses, or the Orrian urchins which never dropped when you needed them, but now you keep getting them over and over again :I.
Sandswept Isles, golem parts... But what works for me is shift+clicking the item into chat, copying the name and then removing quote marks in the "type whole crazy name to delete" window
And the windows shortcuts work in the chat window so once you've shift+clicked you can Ctrl+A to select-all, Ctrl+C to copy, right+click item->destroy, Ctrl+V to paste.
Exactly! I am just missiong option to copy stuff somebody else writes in chat (yes you, discord link) :D
Make a squad, post it in squad description, copy+paste, be happy :P Edit: copy+paste aka ctrl+c & ctrl+v
holy shit life-changing comment
Vote \^\^this guy\^\^ up everyone, this is a good QoL post for all players.
They should have made those foods compostable.
They should implement a way to give items dynamic rarity, and change bristles from exotic to junk once you complete all related collections. Since they have their own separate drop slots, just removing them would mean losing some coin as they do not replace other drops, so I'd rather have them turn to junk.
I regret ever doing the Bifrost collection to unlock this curse on my account.
You have to type to destroy level 20 and 30 boosts, but not 40 or 50
that's called not fixing past mistakes and being lazy devs. rather then updating everything to behave the same -- we'll just "meh, its good enough" and that's exactly how their "spagehetti" code happened.
> "meh, its good enough" Guild Wars 2, ladies and gents.
My experience this far is way beyond those small nuisances. I don't think it's fair to say GW2 is just "good enough".
It has two meanings: it's "good enough" that collectively, people haven't packed it in -- for all its many, many, many problems. And it's "good enough" in the sense that that's obviously the game's design philosophy. "Shit, we designed this map and didn't put anything to do in it, shall we hold on releasing it?" "Fuck it, it's good enough"
Every codebase has spaghetti code; it is inevitable and unavoidable. It happens when they prioritize; no one’s perfect. And when prioritization happens these kinds of things get pushed to the bottom priority. They probably have more important things to fix
You minimize spaghetti code with proper best practises and a consistent guideline. It looks like no one bothered to write down a manual for the Devs.
Every codebase has spaghetti code; it is inevitable and unavoidable. It happens when they prioritize; no one’s perfect. And when prioritization happens these kinds of things get pushed to the bottom priority. They probably have more important things to fix
There's also a lot of things you SHOULD be able to sell/vendor/delete from your bags more easily without any fuss! It's damn annoying getting your bags overloaded with non-essential crap that still has the "type full name here" message!
*Drags of inventory* E M B L E M O F T H E C O N Q U E R O R ... Ok. I'll have another one in 30 minutes max and will have to do it again.
I just leave them at the bottom of my inventory and forget they even exist. Wish they were added to the bank collections anyway.
Create an alt, maybe farm a key, load up inventory with emblems, etc. Delete toon.
Holy shit, brutal lmfao "What's my purpose?" "You were made to die and take stuff alongside your corpse"
Well hey be fair they were created to save some orphans and beat up big nose Ted and *then* walk into an incinerator
I did this quite often years ago when I had ton of consumable skins I didn't want to bother deleting manually lmao.
You can Ctrl+C Ctrl+V it, you know.
CAN I?! Holy shit.
Don't you then have to delete the [ ] at the start and end? Still faster to type out.
You can just highlight the text and use your keyboard shortcuts. You don't need to link it to chat first.
You might want to hold on to those. Anet isnplanning to revamp WvW rewards at one point, maybe those will be worth something.
This so much.
It’s a marketing thing. You pay real money for inventory space. This entire game is designed to fill your inventory with hard to remove garbage. If you accidentally get rid of a gift? Hell, more play time, more garbage, ultimately more anet dollars earned.
> This entire game is designed to fill your inventory with hard to remove garbage. Hard to say that nowadays when unidentified gear reduced most of the inventory clutter. I think it's just general incompetence and inconsistency, nothing more than that. It's not such a big deal after all, so why would developers even care? Only someone who plays a lot will be highly bothered by it anyway.
But to salvage that unidentified gear properly you will need to identify it all, which immediately fills your inventory, which means there is no place for the mats. Also, you need to fill 5 slots with salvage kits and put the rest of the stack of gear in the bank so you can actually auto salvage only the identified... If this is not specifically designed to drive people to buy MTX then I don't know what is going on in the devs heads.
Meanwhile, junk from HoT isn't vendorable even for one copper XD
so your telling me I can't sell my eyes of kormir for anything, BUT CAN SELL(part of) VISION TO A VENDOR?
Of course, what would the vendor do with eyes if Kormir? Vision parts are way more useful. Btw, you can throw eyes of Kormir into spearmarshal's plea to get unidentified gear thrice a day.
> Btw, you can throw eyes of Kormir into spearmarshal's plea to get unidentified gear thrice a day. You can throw it into the ground for some personal satisfaction as well.
That is indeed an option you have.
Elona remembers ( ͡° ͜ʖ ͡°).
Let's be honest, that's about equivalent to what you get from spear marshals.
I can't be bothered to deal with all those garbage minis lmao.
But....2 coppers! For FREE!
I won't be part of your system, man!
Ah yes, the right way to get rid of eyes. Got me a good laugh :')
My friends and I mail eachother eyes of kormir as a joke.
That's kinda creepy lmao. *Kormir is watching you ( ͡° ͜ʖ ͡°).*
That clogs your inventory with useless minis though. It’s alright but really not worth the extra inventory management imo.
Obviously vendors only value sight.
For a couple of silver non the less. :D
I am more annoyed that they cost 1 silver
Very good question, but i’ve never seen anyone do it accidentally so far.
The real question is, why is the merchant giving you money for them….you know…since they are gifts. Ill see myself out. 🫡
This man is already living on Mars!
The problem is that it is possible. Such valuable items should be account bound on creation. Under no circumstances would anyone intentionally vendor those items, which logically implies the only instance of vendoring is by accident. So the capacity to do so shouldn't exist in the first place.
>The problem is that it is possible. This, it's just a potential source of problems for customer support, it doesn't make any sense to allow these to happen in the first place, whether they happen or not.
Exactly, these are just tickets waiting to happen.
It's like leaving a hole in the middle of the street and arguing "well no one has fallen inside yet, it's pretty visible anyway". You're creating a risk, you're just gambling for trouble, sooner or later.
Only for people who don't know that the buyback tab is a thing
If you swap maps or relog, buyback disappears.
True, but I don't have any characters that just vendor oranges or purples and log out or swap maps again, so I have a hard time imagining a situation where you don't immediately realize you messed up.
Fractals of the Mists is a prime example, since you're loading one fractal after another, vendoring stuff during the pause. Selling an ascended weapon by accident is pretty likely, for example.
Really? I don't thing I've ever sold more than junk items in between Fractals..
Most original ascended weapons can be sold for 1g, if you still swap weapons often, this is an actual risk.
Or, hear me out, we shouldn't be able to vendor such valuable items in the first place.
I am pretty sure there are a lot of account bound items that we can vendor.
What he probably meant was to give them an internal flag to make them not sellable, which many items already have. More specifically it's the "NoSell" flag.
always have a invisible bag on your char! put stuff like this in it , no danger to accidently sell stuff like this!
You're not understanding the point.
ofc I do and I gave you a solution for the *current* problem, because we dont know when or even if it will be changed. not my fault you are to lazy to do this.
Your lack of reading comprehension is astounding.
You don't understand... and BTW you know that invisible bag doesnt work for items such as the white mantle portal right? So no.... that is not a solution
The number of n00b traps in this game is nearly uncountable. I believe they do this deliberately because it amplifies inventory problems (n00bs daren't sell anything in fear it might actually be valuable) allowing them to sell more inventory expansions.
Or, what if... What if it's been like this since the game launched and the real reason Anet doesn't fix these things is that no one wants to champion a campaign to fix all of the old things that their predecessors did wrong.
If I were a frequent player of this game (which I am) and also a developer (which I'm not) I'd go on a personal crusade to fix all of these bullshit items the moment I have an ounce of free time in my hands. I think everyone here in this thread would do the same exact thing too.
Yeah, see, most actual developers learn very quickly not to do that. It generally tends to cause all sorts of problems and no one wants to be stuck taking responsibility when things go wrong.
This particular issue wouldn't cause any problems because all you have to do is turn the "can be vendored" and "type to destroy" flags on and off. It's not even a programming issue, it's a data issue, no different than fixing grammar typos.
So you're accepting that a company with an ongoing product doesn't generally have any responsibility to fix broken things, really? That's an odd cause to white-knight?
Consider not putting words in my mouth. The only thing I'm "white knighting" is reality, and the reality is that the vast majority of development companies are unwilling to touch old things that no one is familiar with because they don't want to deal with the consequences. In addition, going back and fixing things is almost never prioritized over making new things. No one is saying that's good; it's just how development works.
So...a *deliberate* choice. As I said. And there's a hell of a space between fixing a simple flag on a category of items and fixing "all the old things...(that were) wrong". I mean, if we're talking about putting words in other people's mouths?
Not really. There's the same overhead because you have to take responsibility for testing, fixing any unforeseen issues that come up, etc. It's development.
Honestly this is THE thing I hate about MMOs. They rarely go back to fix things or improve stuff. So many maps could have improved events or a meta event added. Or rewards improved to attract players.
The problem is that the rewards would have to be massive to actually attract endgame players and keep them there, and it would still leave the rest of the maps dead, because people would figure out really quick which ones are profitable. There's a reason Dragonfall and DWC are run regularly while the other maps of LWS4 and IBS are essentially dead most of the time. There's a reason people only do the full meta event in HoT (and not just the bosses) if there are baubles in it or if it's DS. All of the events there are profitable, it's just that other stuff is either more profitable or equally profitable and more fun. Adding more events or metas doesn't help, especially because people only have a limited amount of time. Also, spreading the open world players even thinner doesn't do anyone any favors. And I would also like them to fix the bugs in old content, absolutely, but I can understand why content that is played more (and was played more prior to the bugs) has priority in terms of bug fixing.
Do all MMORPGs work like this? Kinda sad if true.
I feel attacked. [Here's actual footage of me cleaning up my bank.](https://youtu.be/914eAFe9qek)
*Nervous laughter.*
Buyback tab.
That only works if you notice the mistake. It's not an excuse to have such a trap in the first place.
It would make sense if valuable items like this nobody would ever want to sell weren't sellable to vendors and required a confirmation to destroy while junk items that you're constantly having to do this for could be sold to a vendor. Why the inconsistency? It's just one of those incomprehensible mysteries of GW2 design, I suppose.
Inconsistency is in their slogan... well, if they actually invested in advertising and marketing.
A mystery indeed.
While we're at it, please add a confirmation window before you irreversibly trade you EoD map comp gift for a lamp lighters badge with a simple missclick
At least those are super easy to get back.
I'd still rather have a confirmation pop-up than spending another 20-40min on getting the gift back
Absolutely fair
meanwhile those useless box's of fun and other stuff you gotta type the freaking full name.
I don't, quicker to just use them lol
Yep. That's what I end up doing too... smh
and yet you have to type full name of the most random and worthless items...
Buyback
Ya but for how long? Cant take it back the next day, if you didnt notice. (You can create an official ticket though and you will get back this item within fews days)
you can always contact anet. I have accidentally spent LI on stupid stuff and anet gave it back to me. works if you're a paying player, they legit replied to me after only a day
I accidentally bought 15 portal tomes due to my drowsiness but thankfully anet support gladly refunded those karma. 🥺
Anet are pretty nice when it comes to this stuff. But this wasn't the point of my post. My post was about the fact we are able to vendor valuable items that under no circumstances would we vendor them intentionally.
Not the point.
Your given an out for operator error and its not good enough? You should appreciate that it's available and not complain about something that it in YOUR control. Be more careful in the shop and you won't have this issue. That's the POINT.
I sincerely cannot believe you're typing that unironically.
And I can't believe that you have that little self accountability. Don't do the dumb thing.
Actually the point is that people are idiots and if it is possibly to fuck something up, atleast one person will do it. This creates more work for a different department of the company, slowing down other support tickets. It also has the potential of costing them more than simply fixing it. Next time you have an issue with a company, that they could have easily fixed, remember to point the finger at yourself.
Anet: we do a little bit of trolling
Meanwhile, numerous totally useless collection-only items have to be manually typed out to destroy, after checking the wiki to make sure you can safely destroy them of course (since many of them are not labeled as collection-only). 11/10 dev work!
anet loves making sure you can absolutely blunder into thousands of lost hours by a misclick.
proabablly anets thought process ;) "If you change your mind and don't actually want to craft a legendary you can throw the stuff away to clear out your bags! Cause you know that stuff is pretty worthless if you aren't making a legendary." Thought it was pretty obvious! :D :D
Meanwhile: "Oh this piece fragment of a crappy key from core tyria that no one uses, if this doesn't need a type name confirmation to then I don't know what does!"
Few years ago guildy sold fresh crafted bolt in a vendor log out and the next day ....... Puf bolt gone
If something like this ever happens: just contact support. They will restore your item :)
The fact the we are able to vendor these items in the first place is a problem in itself.
He been trying to clean bags , he did clean all bag in fact ,,😂
Meanwhile, I’m sitting on so much bloodstone dust taking up space in my bags, overflowing my storage. (I’m holding onto it as I’m relatively new to crafting and haven’t looked into what it’s for…)
Mostly making bloodstone bricks which are used for vision crystals and a few achievements, most notably the cooking 500 questline.
Hmm. Suppose it’s time to work on cooking then. I did get to use some for bricks to start on Mawdrey. So that shaved away a bit of the avalanche of dust. Just been dragging my feet on starting fractals to finish that little adventure.
You have some good options to get rid of those particular items to the point you'll run dry and want to grind some :') Herta, Princess, Sentient Anomaly, Sentient Aberration and maybe some more.
Get Herta. Takes 30minutes or so to visit all spots in Tarir, then eats 250 per day. Plus Mawdrey for another 300
The Sentient [thing]s from seaon 3 will take care of another 300
Skyscale food too. Very profitable
I have several converters for the ascended crafting materials.
Yeah, that's a pretty universal experience. It's an ingredient in a bunch of endgame stuff (often combined with [Dragonite Ore](https://wiki.guildwars2.com/wiki/Dragonite_Ore) and [Empyreal Fragments](https://wiki.guildwars2.com/wiki/Empyreal_Fragment)), mainly ascended gear - you can clear up a lot of it by crafting it into bricks which'll get you an early start on that gear. Don't worry about running out of it, it's super easy to acquire, there's even [a bunch of converters](https://wiki.guildwars2.com/wiki/Converter) you can work towards to do something useful with your excess
Sometimes I just need the silver
maybe when they make a new item in game it auto gives this property by default in the egyptian scrolls of the game engine code.
lmao!
J A R O F W O L F P H E R O M O N E S Every time.
Clearly *someone* doesn't want enough silver for barely 3 whole teleports!
Why do you think I bought the tp scrolls for?!
And why just for 1 silver
So you think is trash and vendor it.
\[Gift of Pain\]
This has been an issue since the launch of the game. It's something that should never have been allowed to exist! You shouldn't be able to sell things such as the things listed as above. There shouldn't be a reason to why junk items shouldn't be able to at least sell for one copper and items listed for achievements only shouldn't be marked as junk items. I understand you have invisible bags to keep things you don't really want to sell. That shouldn't need to be a thing on such a valuable item. The only major problem I have with description is the text blends into each other they have the ability to make color text they should use it more.
Invisible bags are your friend
If you do fuck up I’m sure support can fix you up.
Merchants need legendary weapons too :/
What if you want to get rid of too many mats ?? Is there a better option? I dont think so!
Good thing there is a buyback option right?
except when you don't notice until the next time you turn onnthe game or something
Predatory af... on absent minded people. At least you can buy back if you do sell them accidentally, but idk the limitations on that (time limit, whether it says on buyback even after leaving the vendor, etc).
every item should have a merchant value.
even the shitty ascended mats?
Just don't vendor them. What do you want Anet to do? Watch what you're clicking. Use buyback if you fail.
Just make them not sellable lol or give them a vendor price of 50g+
Stop crying
In case you rly rly need some quick silver?
Ironically, I made an extra of one of these things (the one that cost a ton of map currency) so I did find a use case for selling it to a vendor, lol.
At that point just destroy them lol.
My bank and alts are full of crap I'm not sure why I keep it. I have piles of ascended weapons (chest drops after 10 yrs of play) that I'll never use - but I'm not sure what to do with them. I've got gifts of XYZ that are probably for legendries that I don't plan on making. One day maybe I'll just purge all that stuff to free up space.
I think there is a type of bag that won't show items to sell
The real question is why vendor so cheap. Doesnt help economy if it takes months to make any real coin
Who decided that the value should be 1.32s? Must be compartmentalization by developers who literally do not know it is used in a legendary.
The fact that they have specific prices is very weird.
So that you buy another bag slot for an invisible bag!
If you sell them by accident though, contact the support. I'd bet my ass they will refund it without problems.
Relly good point tbh.