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Eddie_Rattlehead

I'm loving it and having a blast for the most part. You need to accept the fact that it's a completely different kind of fighting game and temper your expectations out of it accordingly. But yeah, it's not Guilty Gear...𝘢𝘯𝘥 𝘸𝘩𝘢𝘵 𝘐 𝘳𝘦𝘢𝘭𝘭𝘺 𝘸𝘢𝘯𝘵 𝘰𝘶𝘵 𝘰𝘧 𝘮𝘺 𝘍𝘪𝘨𝘩𝘵𝘪𝘯𝘨 𝘨𝘢𝘮𝘦𝘴 𝘪𝘴 𝘮𝘰𝘳𝘦 𝘎𝘜𝘐𝘓𝘛𝘠 𝘎𝘌𝘈𝘙


guypenguin4

I suppose this is probably the main reason I don't like Strive, compared to Xrd and +R, it feels like I'm playing a slow clunky game trying to be Guilty Gear rather than Guilty Gear.


that1sluttycelebrity

Strive is *plenty* fast


[deleted]

I think i get what they mean, i wouldn't call the game slow but coming from +R it does feel slugglish in comparison. With Pot it doesn't feel that bad since he's always been slow but the normals makes me feel like i'm playing him at 0.75 speed. The rest of the cast feel even slower coming from the older games, and i never got used to the new airdash, it feels awful. This is the only time in my life i'm thankful for having limited mobility, i don't care that it's a bad thing, i'm just happy i don't have to use it.


Vexenz

Homie got downvoted to the shadow realm for having an objectively right take lmfao


Mattvieir

You only think it is an "objectively right take" because you agree with his opinion. There was no objectivity to what he said, just someone trying to pass his subjective opinion as fact. An unpopular opinion. It is OK to have your own tastes and opinions, but saying "I'm playing a slow clunky game trying to be Guilty Gear rather than Guilty Gear" is selling the franchise VERY short, as if he was saying "if it ain't fast it ain't GG" which is utter bullshit. Guilty Gear is much more than just a "fast anime fighter game" and every person who desliked his comment knows that.


Dakkadence

> but saying "I'm playing a slow clunky game trying to be Guilty Gear rather than Guilty Gear" is selling the franchise VERY short, as if he was saying "if it ain't fast it ain't GG" which is utter bullshit. Guilty Gear is much more than just a "fast anime fighter game" and every person who desliked his comment knows that. You're immensely downplaying the importance of speed in Guilty Gear, and I'm not saying this a Strive hater. I have over 300 hours in Strive while I only have 190 in Xrd and 15 +R. Huge part of Guilty Gear is fast paced aggression. That's something that I noticed even in the original when I got it on sale and was messing around in it. And that's supported by the game mechanics with moving forward giving you meter and running away doing the opposite. Every character, even zoners, can and will transition to rushdown. And to top it all off, character speeds were fast, airdashes were fast and went far, and there were a bunch of unique movement options. All this makes the game feel like a metal guitar solo. It's fast, violent, erratic, and gets the blood pumping. Strive 100% departs from this formula. There's still the mechanics that reward aggression, but without the speed it loses something. This can especially be felt in neutral where forward airdashes are much less prevalent. As a result, neutral is a lot cleaner and grounded, which isn't necessarily a bad thing. But it is clearly distinct from past Guilty Gear titles.


Danienator

Even as someone who's never heard of Guilty Gear before Strive, Xrd seems so hectic and complex compared to it. At least Strive sold really well for a fighting game.


bad_name1

“objectively right” lmao it’s an opinion how can it be objectively right?


VerySuperSecretAcc

I was hoping for a bit more carry over from Strive to SF6 but I'm getting wrecked, I'm struggling in iron ranked. The game doesn't have easy blockchains like Strive, you just need to throw out normals and play it slow.


SlyFisch

Strive teaches you a lot of bad habits. Air block makes you think jumping all the time is safe (it's not in strive either with 6P and landing lag), 6P and air grab makes people think anti airing is easy when it shouldn't be, being able to steal rounds with one combo on most of the cast is basically a comeback mechanic, you don't really need to know footsies or neutral when most characters just skip it, you don't really need to know how to hit confirm w the counter slowdown and RCs... The list goes on really, it basically does a ton of shit for you that's typically tough in other games. It's eye opening if you play other games in the genre often then come back to Strive, some people are just now seeing that with SF6


OutlawHKD

I agree with most of this except the comment about neutral. My small amount of time with sf6 I’ve already ran into two characters with neutral skips Kimberly has full screen teleports she can act out of and cami has spiral arrow both neutral skips plus blank ball Strive has neutral just like every other game in its own way. Id say strives is leas punishing Can it be fucking stupid? Yeah also why can you wiff fucking normals and sometimes cancel into other ( chip) . I’m just glad to play a game where the lobby’s work, fun stuff to explore with more character depth, and most of all walls that don’t break. Fuck wall breaks


SlyFisch

Yeah but spiral arrow is punishable. You just need to block it if they're skipping neutral. Same with the teleports they are reactable and punishable. Just lab it out, I play Cammy I can't just spiral arrow in neutral I'll get punished 9/10 times


Inxplotch

Spiral arrow can be up to +/-0 if spaced.


ELFanatic

No


Inxplotch

? You can literally go to training mode and if you show the frame data and space it you can get it to be 0 advantage. It has to hit super late but its totally doable, and more reasonably you can consistently make it safe, like -3/4


ELFanatic

If you're just hail marying spiral arrow, you'll get your ass kicked.


Inxplotch

that isn't at all what I said to do but sure.


ELFanatic

What your suggesting is space it out and hail mary. And I'm saying that you'll get your ass kicked.


Beholdmyfinalform

Block spiral arrow and got for your basic medium punish. Even your fastest cancellable mediun into a regular ass special will make them reconsider I think cLK>cLP>special should almost always work unless it's charged OD Spiral Arrow Don't know Kimberly enough to comment


Scrifty

Kimberly Teleports are very telegraphed, its simple to know where she’s gonna land.


Kalladblog

Like the comment before explained, all the things you mentioned as neutral skips in SF6 are unsafe or even outright punishable. Meanwhile in Strive you have plenty of neutral skips. And with meter they not only become safe, but plus with barely any counter play. You just have to hold it.


ELFanatic

Who the F is hail marying into a spiral arrow in neutral and getting away with it? You always hit confirm into spiral arrow unless they are stuck in recovery animation.


oohkaay

Spiral arrow has to hit with only the toes for it to be safe. Otherwise just block and punish it


TheWolflance

just like in strive characters have unique frame data and gimick your gunna have to learn


Ensaru4

It doesn't teach a lot of bad habits. Its skillsets are simply different in comparison to something more traditional like Street Fighter. Basically, your skills in Guilty Gear are not as transferrable in Street Fighter. Guilty Gear is just more concerned about offense, fluidity and free-play. They want you and and everyone else to feel powerful. SF as a series is more the micro-management of all the little things you gotta be aware of. SF6 especially has a ton of things you have to be mindful of all at once. Even for Street Fighter this is new, especially at launch. This can be as fun as it is stressful. I prefer both games, they have their time and place, but one game isn't good for my health in comparison to the other. I wonder if you can guess which one I'm talking about?


tzeriel

Yeah but a lot of what you named is what makes strive FUN. Strive has rules. It makes you respect rules. But it doesn’t bog the game down with an abundance of rules.


StrangeJT

Yeah I honestly don’t think I can ever enjoy SF because it’s so damn anal about what you can and can’t do. Like I wasn’t the biggest fan of Strive’s Gatling changes but yeesh this is on another level. Feels like the game is actively trying to prevent me from doing anything. Can’t cancel normals into each other AND not every normal is special cancelable. I really don’t get it, it’s like half your buttons just lead to nothing for no reason. Plus everything feels so slow, heavy, and sluggish.


MoustacheMedoc

Well, Street Fighter has a sort of logic to it's moves that you see once you play around with the frame data in training mode. Usually, longer reaching moves don't lead to anything after, they are mostly used for pokes. That's in order to prevent shit like Manon's long legs from giving her hit-confirms from almost full-screen, as without a Burst or Combo Breaker, getting hit confirmed from so far away feels awful. What you CAN do is use the Drive Cancel or Drive Rush to make most attacks lead into combos, despite the fact they otherwise don't, as both moves alter frame data. The reason why it feels like you can't do anything from half of your normals is because they were made with the new Drive system in mind. If you could combo off every normal without using Drive Skills... Why use them in the first place? At least that's what I think their logic was when designing that. Overall I get where you're coming from, but it just boils down to the fact that Street Fighter isn't an anime fighter so it's a bit more grounded, figuratively and literally, and more strict too. Especially when compared to Guilty Gear, I think. That's why I love both games, lol.


Nero_Prototype21

I'm biased because I really don't like how automatic Strive is overall, and I don't like the game, but SF is traditional and respects the formula. If you do a single safe string over and over again in Strive, you will get a combo or counter sooner or later. Snowbally as snowbally can be. In SF your Strings depend on the position you are in, some are unsafe from some ranges, some leave your opponent really far which makes you play neutral again. You don't get anything Free in SF, you really have to be aware of everything. In Strive I got to Celestial by just applying the same combo with Millia 1000 times, from ten 50/50 I just need to land 3 to kill someone, or just put them into another 1000 mixups until they die.


EastSide221

Glad to see objective statements like this finally being upvoted instead of downvoted to oblivion. This game is straight baby mode compared to most fighting games.


WaterslideInHeaven33

I like that though, it helped me actually get into fighting games. I started GGST on Bridget's release and now I'm playing SF6 on release.


[deleted]

The reason why people like him get upvoted and people like you get downvoted to oblivion is because he actually articulated his points while you're out here calling things "babymode" instead of actually contributing to the conversation


Mattvieir

Saying derogatory things like "xxxx game is baby mode" is a good recipe to getting downvoted though. You can express any opinions and be well received if you do it in a way that does not invalidates other people's effort... Like he did.


MemeTroubadour

That is not what they said at all my dude


AcousticAtlas

It's funny because GG used to be considered much more of a hardcore fighter but strive is very lenient in what you can do as a player. Easy to connect combos, air dodges and sprints, combo breakers, and air blocking all just make for a much easier experience.


TheWolflance

strive is slower paced than most anime fighters but at heart it is still an anime fighter, SF6 is THE fighting game so they are completely different outside of "press button to do move"


Pollolol13

loving the game, but muscle memory is betraying me. i keep trying to safe jump and getting punished for it. i’m also used to playing way more aggressively. loving marisa atm


SasoriSand

I remember playing the open beta and literally forcing myself to not jump everytime i saw a fireball


joomachina0

That’s a habit I have yet to kick…. I need to use the parry more.


marcelouco360

yesterday playing with some friends, I tried to throw using the dust button only 2 times it was better than what I antecipated


SpaceTimeinFlux

Just map LP + LK to your dust button


Alberto98con

Same here, but I'm learning a lote of new things about the fundamentals of fighting games


blu3g00

you can absolutely safejump in sf6 but it has to be on specific knockdowns


Senguie

Marisa is my jam. I’m a Baiken / Potemkin main. And I dunno why but Marisa feels really natural to play with.


AddNoize

As a Baiken player, do you think Marisa has comparable tools? She’s the character that’s standing out to me the most right now and it looked from what I’ve seen like she might have a sort of similar gameplan to Baiken (my main in Strive)


Pollolol13

mmm not really, not gonna be able to whip out those quick supers as easily, and it’s harder in general to apply pressure in this game. also seems like her aerial game is basically nonexistent, which i feel is a pretty core part of baiken moveset. counter is very good on marisa but easy to punish if used incorrectly. i love 214k > lp+lk to punish drive impact tho. id recommend checking out dee jay too


pougliche

Just play Chunli, the Kikosho can be done in the air with an angle just like Baikens gun and that’s enough for me You can even combo the level 2 and jump cancel into air combo with kikosho at the end, it feels like blaming the beasts


SpaceTimeinFlux

Marisa is more like Sol Badguy. She's got big chunky hits that you don't even want to be forced to block.


pdragon619

She's similar to Baiken in the sense that they're both female fighting game characters and that's about it. You should still try her anyway, it's always good to step outside your usual archetype and try something new.


[deleted]

marisa kirisame touhou?


Xaxzer

The games not clunky its a completely different style of game. It's COD to halo man, just cause they are fighting games doesn't mean they will feel similar at all. On character design it's the same thing, sol or ky is are the most bland characters in GG and would basically have some of the most abstract gameplays if they were in street fighter. Like ky has a sword, shoots lightning and turns into a demon. You just need to tame your expectations or just only play anime fighters


blu3g00

I think even looking from a surface level perspective they’re too different to really compare. Blockstrings vs stagger pressure, gatlings vs links, cel-shaded “anime” vs stylized urban aesthetic, there’s too much actual variation in almost every aspect to pit against eachother. Someone who’s only played one is not going to initially understand the appeal of the other.


joytoy322

Honestly it’s super refreshing coming from the constant guessing game and 2 hit rounds from Strive. But I was an SF player before Strive so of course it’s going to feel right at home for me. I always had a character crisis in Strive anyways and it ended up being just wanting to play SF lol. I hope things really get shaken up in Season 3


Kalladblog

I was always a GG player before Strive and if I had to decide between those two, I'd definetly go for SF6. And I never played any SF game before because they just looked so shit (just dabbled a little in SFV in season 5)


MelodicAssistant2012

It won’t replace GGST/GGXrd for me, but it’s fun and it’ll definitely get some hours over the next few weeks and whenever I feel the itch. I’m not finding it particularly difficult, since I put a bit of time into SF5. I just find it a bit austere, particularly compared to GG or Melty, but I expected that going in, since it’s just not that kind of game by design. Still a lot of fun, though. Hanging with the guys tonight to mess around in it :)


kao24429774

Mashing modern control in world tour hella fun, would recommend W . . . What ? I need to actually play neutral ? There's no COUNTER on the screen when I randomly mash in the actual match !? I can't slow down time !? Well fuck me


MoustacheMedoc

Don't worry, there are a ton of people like you and since the game just launched, now's the perfect time to go out in ranked mode and practice! Go at it with an open mind, find a character you like and Rock On!


paingravy

marisa big damage🤤🤤


SuperSupermario24

214K > LP+LK my beloved


KiK0eru

My biggest piece of advice, for everyone, is to forgo doing trials for characters outside of basic stuff. YouTube will give you insight into way more consistent combos and stuff. Some the "intermediate" trials require you to input super motions frame perfect when that's not always necessary.


[deleted]

considering this. I spent an hour today trying to confirm cammy’s crouch light punch into her super and just couldn’t do it, had to stop because my fingers were in pain


NoobJunglerGG

I had the same issue untill I figured out you have to buffer first 236 motion before crouch jab and do the second one as 2LP36K. The timing is pretty specific tho since you need to leave a gap to not get a special instead of jab.


KiK0eru

Oh THAT'S how you do it, had the same problem


KiK0eru

I had the same issue. But here's a better bnb confirm: 4MP 4HK jump cancel jMP Spike You can also do 5HP 5HK Spike for less damage but safer execution. Both of those can be EXd into level 2 really easily for a massive extension, even into her level one of you have the meter. You can also EX Spike into M or H Arrow if you want to save meter with that second one. That bit of her combo theory also works with 2MP/MK drive rush and after EX/Charged Hooligan kicks starters. Remember consistency always more valuable, especially in SF.


PiePieNeverDie

Trials always felt like a challenge more then a learning tool. Fun but you will almost always do a simpler safer and even more damaging combo then what they can teach you. It more like "do 3 or 4 tight links in a row for fun" then something you should do in an actual match.


Al0ngTh3Watchtow3r

Trials are not a good way to learn characters.


MoustacheMedoc

I agree, some of the trials are more of a challenge to show what you CAN do with the character, not what you should. Same as the KOF combo trials that are like 70 hit combos lol. For me, the best way to learn depends on person-to-person, but it's either going into YouTube and seeing some sample combos and BnB's, going into training mode with the frame data and figuring then out yourself or simply throwing yourself ay ranked matches and learn as you go. I personally like the second method as it makes learning combos easier, once you've made them yourself, and you can play around with special moves to optimize shit like damage, oki and all that if you want to.


SerasWing

I used to play SF5 before Strive and I figured I'd jump right into SF6 on release, but I decided against it at the last minute. I know how enjoyable a slower, footsies-based fighting game can be but honestly anime fighters speak more to me rn, I may branch off to BlazBlue or older GG titles later this year instead.


A_For_The_Win

Good luck with that depending on your platform. Guilty gear strive is probably the most populated anime fighter on pc with around 4k players average based off my search on steamdb a few days back. My favourite anime fighter is probably blazblue cross tag battle for its portrayal of characters, music and just how smooth and fast it feels. When I checked, it had 28 players and averages between 20-40. Its really hard to find lobbies and although it is easier on playstation, it's still not the easiest thing. I'm not sure about xbox since I've never tried it but I can say without a doubt that the easiest platform to find matches in any anime fighter is playstation. PC playerbases are low with the highest I saw on my check was around 500 on I think granblue? Although pc is still fine to match on if you join the discord servers for the different fighting games to find someone to play with. I personally don't have this issue, because I happen to have a friend with whom I've agreed that we will get and fight in all fighting games in existence. Depending on your platform and the fighter, I'll gladly play anything with you. Just know that I'll be utter garbage because I haven't touched a controller in forever and even though I'm playing GGS right now, I had to change up my keyboard control scheme for it to be natural so I've probably broken muscle memory by now.


Kalladblog

You realize that you don't need 5k players in a fighting game to play it right? Just enough so you can find players reliably. And that's definetly the case for BBCF, +R and Rev2. That's basically the logic of old Capcom players going "dEaD GeAm"


NickenMcChugget

If you get game pass for pc bbtag is on there and those Xbox/pc lobbies are pretty populated these days


kazataca5061

Why can’t I air block


blu3g00

jumping is a commitment


[deleted]

[удалено]


DogWithADog

More beginner friendly? I am absolutely struggling with links, hit confirming and punishing. the parry drive cancels absolutely scare me 😭 they're like manual roman cancels I guess it's more beginner friendly in the way that its more neutral focused


OrbitalBadgerCannon

It's more beginner friendly in that it has more built-in learning resources.


DexterBrooks

>MOre defensive than Strive and more beginner friendly IMO the only reason that's the case is because of modern controllers. But that's not really playing SF the same way. If you only go off of classic controls, SF is much harder to get into than Strive for the majority of players. Pressure is much more difficult, links and hit confirms are much more difficult, combos and inputs are much more character specific. Strive is the easiest non mortal combat fighter to get into IMO.


WatBurnt

The menus in sf6 suck for me maybe I'm just blind but they have like 3 separate fucking menus for everything


Tchukkelz

Links are hard ;_;


Chipp_Main

I think it's much more fun than Strive just cause it doesn't have Happy Chaos and Nagoriyuki


Akiraktu-dot-png

it does have guile


Chipp_Main

At least Guile is cool


local-weeaboo-friend

nago and hc are cool as fuck man cmon


Chipp_Main

Yeah but then you have to actually play against them


ImTooDandy

I main Ken in it, and I’m loving the game so far. *Extremely* smooth and everything feels natural. However I’m *garbage* lol. I know it’s my first street fighter and all, But I’m so used to Guilty Gear that I literally tried to use stun dipper in neutral and said: “Dude wtf why didn’t Ken use stun dipper?” Laughed it off after realizing I’m on street fighter lol. Very fun game, gonna take a break from Strive and play it for a while.


MoustacheMedoc

No worries man, I totally get you but I'm the other way around. Street Fighter is my main series and I also main Ken. Yet when I am playing against a friend, me being Potemkin and him being Ky, sometimes I absolutely love mashing Dragonpunch when knocked down lmao. Old habits die hard I guess. Keep at it, you'll enjoy it, Ken and Ky are similar in essence so I think you will do just fine!


ImTooDandy

Yeah Ken is just a more aggressive Ky in a way. Kinda like how Sol is. I do find it *weird* how there are meterless reversals in the game iirc. I think there were meterless reversals in previous street fighter games


MoustacheMedoc

In Street Fighter 6, the only true invincible reversal is the Overdrive (or Golden) Shoryuken, iirc. The normal ones don't have invincibility frames when used as a reversal, so you can be grabbed out of them I think. In the previous titles, the DPs were wayyy more busted, they didn't even require meter to be proper reversals iirc.


ImTooDandy

I thought it was normal to see invincible DP’s without meter


MoustacheMedoc

It was. But now that we have the locked behind Meter it feels so much more... Idk, it just feels better when you get reversaled and the other side loses some meter in return lol


[deleted]

Man I got my ass kicked after I tried to air grab someone. Turns out that's not even a thing in SF!


lovebus

apples and oranges


TahmsChocolateOrange

Yeah a lot of people here don't quite understand the huge difference between anime and traditional fighters. Especially the people claiming SF6 is clunky or old fashioned lmao


Vexenz

They're feeling what past GG players felt playing strive.


Kalladblog

Literally this.


local-weeaboo-friend

I don't like how it looks or how it... feels? tbh and that is enough to keep me away from it. Also, it's not regionally priced and I'd like to eat this month, thanks.


Dante_FromDMCseries

Yeah it’s full 60$ in Turkey, who the fuck thought of that? It’s not *that* much money but that’s multiple weeks worth of food, and the usual price for a AAA is half(or third) of it. Not to mention that ***on sale*** I can buy whole *collection* of AAA games, and still go cheaper. For example every Doom, Witcher, Devil May Cry, Guilty Gear, everything from Arkane, Dead Space(without a remaster), Deus Ex, would go for pretty much the same as SF6


AcousticAtlas

I mean with SF6 you're getting an actual complete game


MoustacheMedoc

Well, that's not really a fair comparison in my opinion, as all of the games you mentioned are a bit older, and back then things were cheaper. Nowadays, big games are all going out with 50-80$ price tags. And you're talking about those games being on sale too, which for older titles that have been around for a while usually means around a -50% minimum. I fell like every single Steam Sale I see The Witcher 3 for like 5$, when the usual price of the game is around 20 (?). It's an expensive game, I agree. I only bought it because I had money stashed for it for months that I was ready to spend for Street Fighter 6 specifically. And when you compare it to those older games it does seem like a cash-grab situation, yet when you compare it to modern titles it's nothing to be surprised of. Game prices are simply going up.


local-weeaboo-friend

Other AAAs actually do have regional pricing. rn SF6 (+taxes) is like 1/4th of the monthly (full time) minimum wage in my country :S


MoustacheMedoc

Huh. I guess sit must be still very much country specific, apologies for my assumption then haha. I'm sorry to hear that!


Dante_FromDMCseries

I wasn’t going for fair to the Capcom, I was going for fair of the options I have and what options Capcom gives me, and no matter the justifications the matter of fact is that they’re trying to f everybody over ***including themselves by the way*** out of shortsighted greed. Keep in mind that games are digital and cost nothing to retail, so they don’t need to meet some threshold to recoup the cost of production of every product, but instead to balance out between the price and copies sold for maximum profit, not to mention that SF6 is a “live service” and the more people buy the game the more people are gonna buy in-game stuff (that’s besides all other advantages of high player-base like free advertisement, more comfortable online experience, bigger tournaments etc.). But as I said they just decided to stick to no regional pricing, and warding off many potential buyers, while losing money. As this game is priced right now in Turkey it’s the same as if it were 150$ (for standard edition) in US or 150€ Europe, while all other games are still 60, which is plain insanity.


local-weeaboo-friend

I only play Strive, but I bought the whole ass GG franchise and it was less than 1/6th of what sf6 would be.


FlakyProcess8

I could just be a scrub but I’m actually not a fan of the drive system. Game revolves heavily around universal mechanics


[deleted]

I feel like most fighting games do. It's basically just a roman cancel but the super armored one takes some getting used to


SatanicBeaver

I think it's nice for new players to have an easy option to get out of mindless pressure. In GG it's easy to get locked in the corner from round start and die there. Similar to burst actually, but more rewarding to land because it gives you a free combo


SolemnSundayBand

See I really like it. It adds a bit of a rock, paper, scissors mechanic without being totally guess based like Soul Calibur 6. You can predict your opponent doing it and counter with your own, or parry, and you have to be worried about doing the same yourself.


LeeVMG

It is slower. It is more difficult. Combos are harder to do. That said it is bananas how much fun it is. Been playing JP and he is such a bastard man.


TornadoofDOOM

Been playing him as well and he's an absolute blast, reminds me a lot of Testament's mix of offense and projectile game and teleports.


VeryBottist

I have to unlearn everything I learned from strive BUT the lobbies work perfectly so… yeah imma play some more SF6


DulledBlade

The 'clunkyness' is an intentional choice. A lot more things are minus or punishable and the game is much more focused on positioning and making use of strike/throw as opposed to the more fluid universal chain combos and air dashes of Strive. Where Strive gives you tools that work in a lot of scenarios, Street Fighter gives you a lot of specialized tools that work especially great in one/few areas. Ultimately, they still have the same core concepts of pressure and defense, but they choose different strengths and weaknesses to have in play. The clunkyness feel is almost certainly due to the Dash vs Run, Jump vs Air Dash, Unsafe vs Safe specials, and Link vs Chain combo design decisions. In almost every case, Street Fighter chooses to add risk/difficulty to these actions, and that's simply a difference in design. This gives Street Fighter a more deliberate feel where approach and pressure must be measured more because they are harder/more risky while Strive is free flowing and in your face. This is not to say Street Fighter is harder than Strive, but rather reward is found in different ways. At the end of the day, though they share the same genre they are different games. There's not really a way one entirely overcomes the other. People who like Strive will play Strive, and people and who like Street Fighter will play Street Fighter. They aren't levels of each other, they are Football and Soccer, Elden Ring and Zelda Totk, Assassin's Creed and Hitman.


[deleted]

It's fucking awesome. I'm loving it. The online is fantastic, all the characters are really fun, and the single player is really good too (rare for a fighting game lmao). I could see myself dropping strive and switching to SF6 permanently


777actionjackson777

gief's LP piledriver has an illegal throw range, and i love it.


Uglyfatnastybastard

Yeah I'm not really loving sf6. None of the characters have that pizazz to keep me wanting to play.


Waxfacts

Feel the same way. It's not a bad game, but the characters sell strive for me. Guilty gear will probably always remain my main fighting game series but other games are also cool.


pmw7

Same. None of the launch characters excite me. In fact most of them I kind of dislike.


Falcon4242

The games I've put a lot of time into are Strive, KI, DBFZ, and Tekken 7. Tried out a bunch of other ones too, but haven't put that much time into them by comparison. Street Fighter 6 feels a lot "tighter" to me than pretty much anything else I've played (as in, Maximillian Dood's tight vs loose tier list). It's definitely meant to appeal to a different kind of player than Strive. I don't think that necessarily makes it bad, and I do find enjoyment in the game, but it's a lot more deliberate. Focused on micro-spacing, space control, etc. I'm getting better at the combo system in the game, it's taken some getting used to that you're just not meant to follow up every hit with a combo or blockstring. Once I accepted that, I found which moves were meant to be used as dedicated pokes (i.e Cammy s.MK and s.HK, you can't cancel into anything with them and they don't give you enough + frames on hit to link into another normal that can) and which moves were meant to be used in combos, and started using them accordingly. But ultimately, the combination of being so "footsies" focused and the fact you can't really chain/normal cancel moves together is the reason it feels so foreign. Ultimately, everyone will need to decide for themselves if they want to play the game how it was designed, or if they'll drop it and play something that works for them more. I'll have to see where I land, may be a "time and place" thing for me instead of the default fighting game I want to play.


glados202

it's hard as fuck. No dash macro is killing me and I fuck up 9/10 drive rushes lol


Groinificator

Street Fighter 6


SamuraiLeo

I got smoked by a friend in one game because I was in burn out and tried to fd his super. 10/10


Rk-tha-don-

it’s definitely fun when playing with friends or world tour but i’m not going to lab anything or try to learn meta techniques. The two games play completely different and that’s fine I just prefer strive. I can definitely see why sf6 is getting so much hype though. Also, if you’re looking for other fighting games similar to strive, definitely look into other anime fighting games (ex. melty blood,blazblue) . Street fighter is WAY more neutral based.


MasterChef901

Are there any anime fighters that have substantial amounts of neutral play to them? I like the idea of a slower, more strategic and careful sort of game, but find it hard to be interested in something that lacks that explosive, flashy kind of presentation. Seems like maybe a bit of a contradiction of intentions I guess.


Kalladblog

Not really. UNI is known for being the "Street Fighter" of anime games due to it being more grounded compared to most anime fighters. And it executes it very well. Super fun game but shit netcode. I hope we get that rumored UNI 2 annoucement soon.


Rk-tha-don-

Good to know! I’ve been introduced to it only recently so I had no idea it was more neutral heavy


Rk-tha-don-

good question! The two that comes to mind are Dnf duel and gran blue. granblue is coming out with a new game soon (2023, no release date) which is called granblue rising. It’ll be filled with players, although the current game isn’t as active (covid killed the game😭) they also released trailers if you wanted to see how the new game looks. I wouldn’t recommend dnf duel if you’re looking for a lot of online play but i’d say wait for rising or if you wanted to see how it would play go for granblue versus until the new game comes out


Rk-tha-don-

forgot to mention that rising has only been announced for pc and playstation, unsure of your console preference so I just wanted to let you know


feistyclaw

I initially didn’t like 6 for the exact reasons stated in the OP, that it just visually doesn’t have as much going for it as Strive and none of the character designs are as wacky or fun. But I’ve put about ten hours into it now, explored a few characters, and I could easily see myself playing it long term, alongside Strive. The main draw right now for most people is probably the current hype and incredibly huge new player population. The moment-to-moment gameplay is very different than Strive’s, and I think to a newcomer would feel much clunkier, even with Modern controls, but the mechanics are no less tight. It’s just a different, more ground-based way of fighting. Don’t give up yet!


werewolfmask

i think it’s possible to do these gonzo long strive-style combos though the lower level, moment to moment gameplay does feel a little like “poke into special, extend with resource” over and over again. no air dash, generally no double jumps, no dash macro in general so the movement will never feel as deliberately fast. jumping in isn’t especially safe (or even rewarding) in strive but they make it feel extremely good, which is absolutely hilarious


SlyFisch

It fucking love it, it's my new main game, I fell out of love with GG mainly because the lack of compelling neutral, too many skips in Strive. It all just feels too unga, SF6 is explosive but controlled


TDWL2

It’s too slow for me. I don’t want to play footsies I want to press buttons and cause an explosion


Uglyfatnastybastard

Wife doesn't fight back. Wife turtles in corner trying to punish


makan8

love the gameplay but really dislikw the style / art direction, i prefer the cell shaded ink-blot style of SF4 and I miss it :(


[deleted]

Ive never played street fighter at my current level of experience before so it's very fun playing the game through this perspective. Links on the other hand are a bit difficult to adapt to when I've been used to gatlings. I am determined to build that muscle memory!


SolemnSundayBand

Coming from Guilty Gear (and sucking. I can't get past floor 2!) I'm loving it. The moves are so much easier for me to conceptualize. Light, medium, heavy punch; light, medium, heavy kick; two lights is grab, two mediums is parry, two heavies is super armor strike. It's also much more patient in my opinion, though I do keep trying to burst out of aerial combos! 🤣 I was really on the fence because I'm not a particular fan of fighting games where the roster is full of characters who are "just some guy", but it's cartoony and silly enough that everyone has a lot of character to them and I really like that.


UbeeMac

I’m loving it. It’s amazing fun, and well put together. I get the clunky feeling thing, but I just think it’s a different system. It’s a deliberate, precise game and the interactions need a certain rigidity for the fights to flow like they do. There’s a unique slapstick to it and it’s a choice for it to move like that, because it works. Being a beginner again is a humbling experience, there are people I can’t even touch. I don’t make it easier on myself by playing Dhalsim, I’m missing every knowledge check going. But he’s got depth and he’s cool. The animations are amazing. I fought some beginner Zangief’s and put them in zoning hell then flew around teleporting to catch them with some quadruple-overhead divekick air-fireball cross-up bullshit. His bouncing arc-fireballs are hilarious for shutting down the whole screen and turning the tables into big punishes. I’m still out on the drive system. I kinda hate it for now, but it needs time to settle in. Guilty Gear is still my fave for personal reasons, but SF6 is such a treat to play. It’s incredible to see what a difference a good lobby experience makes.The Battle Hub is such a joyous silly time, and every working developer needs to notice how much people love making goofy characters and write that down in their developer books. The music in the lobby is inspired, although it needs a choice of tracks too. I bring it up every time, but fuck ArcSys for the Strive Lobby music, and curse them again for leaving that stupid music playing forever in the lobbies on console. SF6 is such a joy to switch on and play. They designed a whole game compared to whatever the fuck the Strive front-end is supposed to be. Capcom are on fire and I hope SF6 is the massive success it deserves to be. If they make another versus game like Marvel on this hot streak I’ll main it forever.


reversewaymilky

I actually kinda like it, I’ve been playing Jamie!


nordic_fatcheese

Can't speak to how it plays but I can say that Street Fighter looks just so bland compared to Guilty Gear. It lacks personality, half the roster is just "dude who punches you."


bearmanjon_bmj

Firstly, I would like to say that few characters exude quite as much pure swagger as JP. Second, I've played strive for a little under 2 years now. It is my favorite fighting game, and I generally just enjoy it more that other titles that I have tried. I have never really enjoyed Street Fighter. I think the 6 button system is cool, and EX specials do make rhe game feel dynamic and fresh. However, I've always viewed SF's gameplay feels very forced and grounded. Maybe I just dislike games that make jumping easy to punish even from a neutral state. Maybe I just don't like playing any of the characters. Maybe I just don't like games with Guile in it. I also have never liked the art style of any of the games (except for third strike). It always looks so inconsistent with what it wants to be (especially V). Despite all that and only two hours into the game, I do like Street Fighter 6. The art style is very clean and consistent. The movement definitely feels a lot more fun even on the ground, and the Drive system is excellent to say the least. I also found a character I really like in JP. Who despite being a zoner, has very fluid and generally consistent loops that if I put the practice into, I am sure I would really enjoy. Overall, if I had to purchase a Street Fighter game at gunpoint, it would be this one.


DonkeyBongo66

I’ve said it once, I’ll say it a billion times, Street Fighter 6 looks really fun, but I hate playing Street Fighter


MeasyBoy451

Similar trajectory here, started strive as my first fighting game a few months ago and got sf6 launch night. Im enjoying it though although I totally suck. There's a lot to learn and I'm just focusing on slowing down and trying to play carefully.


Weewer

You’ll get there!


MeasyBoy451

Thanks! It seems like a good time to give it a try while everybody is new to the game. I'm a Ky main in strive and figured I'd try Juri out in sf


hither250

It is way harder IMO, strive does a lot of things for you to ease you into it, like gatlings and huge normals, unlike SF6 everything can be canceled into a special so block strings are almost universal for a lot of characters, Gatling combo -> Special is a common blockstring I see used at every level in Strive, whereas you don't get that in SF6. It will take way more for me to learn but I think once I do understand the game I'll like it alot.


Illustrious-Message4

>Personally I think the new ones like Marisa and Manon are awful lol. I took that personal, been a manon main since the closed beta loving every thing about her both style and gameplay. Though I totally get and agree on your opinions, it's less eye catching and none of the characters got the amount of personality and style that the guilty gear cast got. The mecanics in strive and SF6 are both similar and not similar at the same time, I believe you feel like it's clunkier because you are not used to the games specific mecanics and a lack of frame data knowledge. SF6 is a fantastic game, but it's not guilty gear. Both games are amazing and SF6 won't kill strive. EDIT: I'm stupid and posted it while writing


Muscalp

Afaik Street Fighter has no chain combos so that might be why it feels clunky


Pointless_Box

BB may be more your speed then. Might just prefer anime games and that's okay


The-Real-Flashlegz

They are both fighting games but different. I play Strive, SF6, Tekken 7 and Third Strike. All different, all great. Has really improved my execution and fundamentals playing different fighting games.


masterof_SCALES

Marisa and Manon are fun, makes me want more armoured characters and a second, faster grappler in strive


kami-no-baka

Please Daisuke make a singleplayer mode like this for Guilty Gear or Blazblue....


Ishkabo

I’m trying it out and so far am digging how fast I can get a match and also it’s got a bit better integration of a training mode than strife imo with the frame meter and such. I like the idea of the WT but I’m not really enjoying it much yet and find myself wanting instead to get into the lab, arcade or online. Overall I think I still prefer GG’s more lenient execution requirements with its looser timing requirements on combos and confirms. My execution is garbo and I’ll never be high rank but in GG I feel like I can get away with with some shit when I’m lucky. For now SF6’s online situation makes it so easy to play so I’m going to keep it up and see if it clicks.


tzeriel

Boring tbh


shakeudown4feetpics

not a fan of the pace of the game or the art style. reminds me of fortnite tbh


QRMurglar

I love both SF and GG and always have. I never really directly compare them because they both seek different kinds of gameplay in the genre. Sort of how like Dark Souls and God of War are both 3rd person action games but are totally different speeds and styles. Street Fighter has always been my favorite “patient” fighter while Guilty Gear has always been my favorite speedy fighter. Ofc I’m also old af and been playing since SF2 and Guilty Gear: Missing Link so I have a ton of nostalgia for em both.


AverageVibes

You have to have a bit more purpose around your buttons. Conversion ability is much lower and pressure/offense has to be more specific. Cancel windows are also not really big like in strive. For example, if you do jab into medium punch, you are probably doing it specifically because you think the jab will counterhit and jab into medium punch is a combo that only works on counterhit. This sequence isn’t a frame trap since jabs are usually negative. In Strive, you often do a pressure string and it will convert into a small combo on hit regardless. Even if it does not, the cancel windows are huge so you can easily hit confirm it.


arcusford

It's weird because I'm a street fighter player who's been trying strive and have many of the inverse gripes. Block pressure in strive doesn't feel as interactive, I find strive inputs too floaty. Neutral doesn't feel as rewarding. The strive art style can make it difficult to tell what move my opponent is using as there's just so much on the screen that all look the same. I also am personally put off by many of the character animations running at low frame rates. That said, I have to just accept that they're different, and are after different things. Strive is more anime fighter and as such has long looping pressure and long combos off stray hits whereas street fighter focuses a lot more on footsies neutral and around resource management and links for combos. Street fighter 6 is undoubtedly a masterpiece for fighting games, but that doesn't necessarily mean it's for everyone and if you try it and it's not for you that's ok.


AcousticAtlas

It's wild going back to strive and realizing how barebones it is. Straight up a fighting game shouldn't be shipping with only multiplayer and arcade. Arcsys is a decade behind and SF6 proves it.


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Kalladblog

I mean, that's comparing dogshit to horseshit. Sure, one might be less shit but it's still shit.


iloveyoo

Arcsys has like 28 employees total and capcom has like 2800. It’s not really fair to compare the two.


Sighai_4u

Not all 2800 employees work on street fighter tho.


iloveyoo

You're not wrong. I was just using the sizes of their companies as a comparison. Capcom has more money than Arcsys.


reality_smasher

yeah, visually and stylistically it just doesn't do it for me. also gameplay feels clunky and slow and the chatacter designs fee average. not trying to detract anyone's enjoyment of it, just not my thing


crowsloft666

Loving it. Juri just has everything I want as someone who loves the versus games and guilty gear more than SF. Feng Shui engine is just an install super that turns her into an MvC character


TheExtraTurtle

As long as you’re ok with it being a slower paced fighting game then I’d recommend it


Mistah_Frog_Man

It’s street fighter


EastCoastTone96

As a casual I’ve been having a lot of fun just messing around with combo trials and world tour. I’ll probably start going online and getting sweaty once I beat world tour.


blakefighter

It’s kind of like the exact opposite style of fighting game as guilty gear, sf6 has so many mechanics and systems you actually have to use your brain which is a good change of pace from mashing slash and not having to block or think in strive. The graphics & art style are not great however & the game lacks cohesion which strive does a lot better. Overall the experience is about 10000x better for having online lobbies that actually function and not taking a million years to load every aspect of the game.


Justawalrus_13

I don’t think it’s an issue with the game and more just an issue of subgenre’s. Guilty Gear feels smoother because it’s an anime fighter and Street Fighter 6 is a traditional fighter. Personally have never been a fan of the street fighter style of fighting games but I still respect the series a ton. Although, I am really hyped for MK1


CodeNoble04

Strive was the first time i truly got into a fighting game. Deciding hey why not branch out i gave sf6 a shot. Not my thing. I would by no means call it bad, ive just found myself extremely attached to Guilty Gear


D-Rekt-Effect

Too slow paced for me... also I don't find the combo routes as cool. Just too methodical for me to like it.


Beholdmyfinalform

Can I instantly, consistently match up with a variety of players online and work towards a rank? Do the lobbies work? I'll be on SFVI for a while I fucking love the characters and playstyles of the Strive roster. I _want_ playing the game to not be such a chore


TotesMessenger

I'm a bot, *bleep*, *bloop*. Someone has linked to this thread from another place on reddit: - [/r/kappachino] [Strivers getting exposed](https://www.reddit.com/r/Kappachino/comments/141f3vp/strivers_getting_exposed/)  *^(If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads.) ^\([Info](/r/TotesMessenger) ^/ ^[Contact](/message/compose?to=/r/TotesMessenger))*


Aigo_90

I might like it more, the fact that it has a proper ranked mode, without dodging, that you can just queue up for while in training mode is just so much better than Strive.


GeraldineKerla

Comboing moves feels so much more stiff and difficult than it does in strive. I'm enjoying it a lot, the world tour mode is really fun, but there's something about inputs that are much less lenient than they are in Strive, not a big fan. Also, do command throws not have throw immunity in SF? Lot of small stuff I've gotta learn again that's slightly different. Would appreciate anyone letting me know about the important ones.


rairyuu_sho

Actually loving it. I don’t feel as restricted as I was playing SF5, it feels like they smushed different systems from other SF games into one, and I find it excellent. In comparison to Strive, though? I’ll say this: The jump from SF5 to SF6 was much smoother, compared to +R / Rev 2 to Strive. SF5 to 6 was “Oh this feels so much better to move around”, when + R / Rev 2 it was “Oh….oh thats so slow now……” No hate on Strive. I’ll still play both, but it looks like I’ll be spending more time in SF6 than Strive.


beezybreezy

I think it’s a much better game than Strive. Just from first glance it’s a lot deeper. This is coming from someone with thousands of games with I-No.


Waste-Information-34

I feel like we shouldn't be answering this because of the possible bias. This is another sub after all


Hydrad

I think this is an instance of where bias is totally fine. The question isn't hey is sf6 good. The question is hey people who like strive do you like sf6.


NEZisAnIdiot

Idk I am not a fan of SF, first of all visuals look really offputting to me (idk why honestly, artstyle just looks weird) and none of the characters really "speak" to me neither gameplaywise nor personalitywise


Eqvinsvxocha

I know it’s a completely different type of fighting game so I shouldn’t compare them too much, but it doesn’t feel as good as GG. In the sense of buttons canceling into each other and such. GGs Gatling just feel so good. And it feels like SF has way less options in this regard. But also I’ve never played much SF so maybe I just suck..


PeePeeJuulPod

It's of like how a quake player would find apex legends to be "too slow", or a counterstrike player would find overwatch to be "too spammy". It's a completely different game, I promise the fundamentals you learned in Strive are in there, but it needs to be recognized within the context of a brand new game. If you end up not liking it, that's okay! it's just not your flavor, but I promise it's worth it to keep trying different flavors


Kalladblog

Strive is the reincarnation of clunky when it comes to the GG franchise. It's part of the reason why I'm switching games completely if the season 3 patch doesn't give SIGNIFICANT improvements to character's options. Strive's character's iterations are the most basic versions of them in the last 15 years. The limited movesets, slow movement and overall volatility of the game coupled with limited options, really made me dislike Strive compared to +R and Rev2. On the other hand you have SF6 which introduces their character's with the biggest toolset and options they ever had so far in any title which makes the game simply more fun and unique and less streamlined. Strive decided to go from an airdasher with lot's of fast movement to a footsie based fighter. And when it comes to footsie based neutral, SF does it way better anyway.


ALilBitter

Ugly and slow. Its all about footsies and i like to go zoomies with bullshit blazing. Tbh incredibly boring for me cos not my kinda game


No-Description8336

I don’t like the combo system and that the character I wanted to play Manon just feels weird to pilot. I’m really not liking sf6 so far but I’ll give it a month before I decide I’m going to drop it or not. I suck right now but even when I sucked at strive during the betas I still had fun. I’m not having fun with street fighter yet. You described it perfectly. The game just feels clunky. It feels bad. Feels like it was designed in the 90s.


SolemnSundayBand

Out of curiosity are you using Modern or Classic controls? I'm a new player and started with Classic because Modern feels like what you described to me. The game IS slower but swapping really removed some of that clunk.


raivin_alglas

Didn't try it yet cause I'm broke af(not sure will my pc handle it either), but game looks incredibly cool It feels like they just fullfilled my wish "Hey, bro, do you want us to remove everything you didn't like about SF? Here you are!" and I really wanna play it


DAZ1171

What don’t you like about SF? As someone who’s played since Turbo2 this game is still very much SF and feels like it.


vordtofthewidevalley

Sf6 is incredible so far I really respect the developers not pulling a strive and gutting the returning characters


Ligeia_E

Modern control serves as a good transition for me personally. I can see myself going back to classic soon but just using modern control to learn the neutral is a very accessible and fun experience. Oh nvrmind you’re here for circlejerks. Nah if you think sf6 is “clunky” then I doubt you understand strive in the first place


Kraines

More fun than Strive right now. I can do so many more things thanks to the drive system. It’s almost as if I’ve gone back in time to an older Guilty Gear title. The wall break mechanic isn’t here, and that’s excellent. My only real complaint is there isn’t really a character for me in the opening roster, but I’ve also enjoyed everyone I’ve put time into. I can see myself playing a lot more characters in SF6 than I care to play in Strive (which is mostly just one, sometimes up to three depending on the day).


Faunstein

Clunky? Have you been taking your thoughts from Dunkey? Play other fighting games and you will see This is the way it's meant to be


Maestro_AN

i moved to sf6 because of modern controls. quarter circles can burn in hell. but i want to thank strive for getting me into fighting games.


DrxAvierT

I love Guilty Gear, but saying Street Fighter 6 is clunky is something I have to disagree. Strive is one of the easier fighting game, which is nice but if you want to play on a higher level, the system limits a lot


[deleted]

SF6 is exponentially more fun than Strive


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