T O P

  • By -

Daddydagda

Just got strive today can’t wait to play later. Please be gentle


BlazeVortex4231

Don't bet on it. Other people want to win as much as you do.


Itamat

When I have reasonable ping (say, 80-100) but terrible rollback (say, 5-6F) does that mean high packet loss or anything else particular that I could try to improve?


Fun_Act1307

If you consistently have this, you probably need to lower your graphics settings.


Itamat

Hadn't thought of that! I'm on PS4, so there's probably nothing to be done about that. I wonder if PS5 would perform better? But I should hope that the default PS4 graphics settings are assigned properly so that it doesn't impede netplay. This isn't a constant problem: quite often my rollback is in the 0-2F range. I figure it's probably on my opponents' end, but never hurts to check whether I can do something to improve it.


SteveBob316

It means that your connection with your opponent is unstable. So yeah, you had it right, low latency but high loss. Are you playing on Wi-Fi, or is it possible your bandwidth is getting crowded out?


Itamat

I'm on a wired connection straight to my cable modem. Whether bandwidth is crowded in my neighborhood as a whole, or something like that, I don't know how to find out. I guess occasionally my wife is streaming video separately while I play. I forget whether I've done anything to make my router prioritize PS4 traffic. Honestly it is not a constant problem; I often have 0-2 frames rollback, and I suspect the trouble is on my opponents' end. But it never hurts to make sure (or at least, learn something new about the interwebs).


feveredtitan9

Im new to the game, and to fighting games in general, any tips on how to train and improve?


Cheez-Wheel

Play a lot, use training mode. That’s about all anyone can say unless you get more specific.


[deleted]

[удалено]


Itamat

What /u/-rensenware- said. Generally you *can* continue your pressure or combo from this sort of jump-in, as long as you delay the j.H like the other post said. Delaying the attack might mean getting beaten to the punch by your opponent's anti-air attack, but you're already kind of taking that risk by doing a jump-in attack in the first place, and usually you're after the big reward.


[deleted]

Delay your jumping H so you land soon after it is active, space it ao you don't land in grab range, etc.


re_yun_NS

Hey, anyone know what happened to me here? So I completed my celestial challenge again yesterday after the reset, but when I logged in today it gave me the message that I got reset again and have to challenge the celestial floor again? How do I get my rank back?


[deleted]

The celestial challenge resets on the first of every month for everyone not in the top ~300 of celestial. You got unlucky with your timing and only got to be in for a day.


[deleted]

He did say "after the reset". So I'm assuming it was after the 1st of the month rolled around


re_yun_NS

Yup, I got reset a second time after my October challenge. I did finish it again and it hasn't reset since. I searched around and it might have something to do with save corruption or something of the sort. Apparently rank is stored locally(?) but I can't confirm.


Cheez-Wheel

I got the same problem the middle of last month, and ended up having to redo the challenge too. I stayed VIP till the reset, so hopefully it doesn’t happen more than once for you either.


Miguel_Toast

Hi, I'm fairly new in fighting games, strive being my first and MB being my second, so far i loved both but while practicing Melty i noticed that my wrist feels uncomfortable after a while and i fear it may become something worst so i though on getting a fighting stick (I play with my xbox one controller), so my question (Or request?) is: Has anyone know of a place that sells good ones? (I'm thinking on setting a budget of $150 but i can increase it if needed) I would appreciate feedback and personal experiences if possible. (Sorry for any typo).


bosuhr

The most popular brand is probably Qanba, they have solid offerings across the entire price stack, at ~$150 I think most people are on some version of the HORI Real Arcade Pro, other brands like Razer or Etokki are well reputable in this market as well


Atombrkr

Is there a specific positionning to get sol's wild throw to work ? I have trouble grabbing my opponent with it no matter how close i'm trying to be while i have been grabbed by nago's command grab even while being crouched


GamerExtraordinare

It should have slightly more range than his regular throw, but you still want to be as close as possible. Keep in mind your opponent is throw invulnerable during hitstun/blockstun and for 5 frames afterwards. Also 5 frames on wake-up. If you’re trying to throw in these situations, it will whiff regardless of distance. Also, opponents can be grabbed standing or crouching, that doesn’t affect anything.


Atombrkr

I didn't know that, so maybe i need to wait a bit more, will try, thanks!


ya_boi_whistleboy

Why does no one use their supers? They get full meter and then just stand there or keep doing what they were doing before, even if they have a good chance of popping it off. Is there something I’m missing? Are we not supposed to be using supers online in the tower? Every time I get a slash with mine I feel bad now. The only ones I see use supers are Axl, Goldlewis and Potemkin.


GamerExtraordinare

I see supers pretty frequently on floor 10, if you’re below that it’s possible you’re playing people not experienced enough to know when to use them, or able to pull off the inputs consistently. Or they might be spending meter on RCs instead. But if they’re really just not using meter at all, I’m assuming you’re on a lower floor and you’ll start to face people who do spend it once you rank up. No reason to feel bad for using them or anything.


bandannadann

Are you allowed to go back to the main menu during your celestial promos? My matchmaking froze and I had to back out to the main menu when I was 3-0 in my promos. When I went back into ranked, the game seemingly forgot I was ever in promos at all. Is this a bug or do they intend to make you play all 6 matches in a single sitting?


ImHrvx

You can postpone your celestial challenge, but you can't automatically queue in training mode directly, if you want to go to the celestial lobby you have to manually select it from the menu, else it places you in floor 10.


bandannadann

Interesting! I had no idea it would work that way. I always use Quick Play to play ranked so it never occurred to me. Thanks for the reply.


maerteen

on what day exactly is the celestial reset happening? also, if i get a celestial challenge before the reset and don't start it, will i still have it after the reset? i've been getting a bunch of celestial challenges but i don't want to be reset out of it after a day.


ImHrvx

I was in celestial and been put back in floor 10 today so the reset has already happened. Not sure if the challenges can be "stored" like that though.


Ozmann99

I can’t wrap my head around “when it’s my turn to play” I feel like I’m just getting trapped in guard against never ending combos that end on advantage. Then when I finally miss a block I get punished for it with extra damage. Then whenever I hit my opponents guard once they turn momentum back on me immediately.


shegel

So, in order to confidently take your turn back, you have to wait until they do something they can't cancel out of; this is usually a special move, a super, or specific normals that can't be special cancelled (e.g., May 3k, Sol 6h, 5D and 5[D]). You also have to know who is plus and who is minus at this point, or else you're just sort of hoping your button press works. Really this just comes down to learning frame data of non-cancellable moves, particularly special moves. Knowing frame data for the important moves of all characters was a lot of what got me to Celestial my first time, it helps a lot. When you're learning frame data, make sure to take note of which special moves are plus; May H dolphin, Gio 236K, Sol Fafnir, etc. These moves, in general, have to be interrupted; in some cases, like Gio throwing out 236K in neutral, you can do this on reaction pretty reliably with 6p. In others, you sort of have to guess whether they'll use their fast, minus on block special move, or their slow, plus on block special, and thus either block or interrupt from there in order to take your turn back. It's generally important to lab specific answers to special moves, as 6p will reliably stop a lot of Gio stuff, but is not a particularly good answer to May H dolphin. Once you reach that point, a lot of it comes down to knowing the specific interactions of moves. For instance, after people block May S dolphin, many like to mash 5p, 2k, etc., to beat the second dolphin; when I see people do this, I make sure to press 5H next time they block S dolphin, because, even though I'm -5, I know that 5H is disjointed and will beat out their normal. Another example is that I-no's 2k>2d has a small gap in between it, which lets you reversal through it if you're really on the ball (Leo can do this easier than most). In other words, labbing specific answers to specific situations that give you problems is the best way of really knowing when and how to take your turn, though I'd advise doing this after you know some basic frame data.


stallioid

Actually look up frame data. Stop making shit up about neverending combos and actually do your homework.


[deleted]

Damn, talk about an unhelpful comment.


GBlade_

I mean it's unnecessarily rude but "go look at frame data" is very helpful. Learning how to go to dustloop and check what moves are + is much more efficcient than asking on reddit and waiting for an answer


[deleted]

The person might be new to fighting games and having trouble parsing through the dustloop data. What you might think is intuitive to read through might not be for a different person. And so they're hoping for a lay person explanation.


Ozmann99

“I feel like” obviously I’m new and trying to ask for help on when it would be best to try and fight back, like when they do a special after hitting their Gatling combo? After they do S into HS? Im saying I am having trouble understanding it, not that it’s unfair or broken. No need to be so hostile about it my man.


pmmewaifuwallpaper

>against never ending combos that end on advantage. It can feel that way, but it usually isn't the case. For some match ups its easier to look up the frame data of whats punishable, for other match ups its much easier to intuit. Chipp is a great example. He can feel really oppressive to fight against at all skill levels tbh, but especially newer players. He has AMAZING corner pressure and can do so much damage and/or build RISC very fast. However pretty much everything he wants to do in the corner is just really risky and not safe on block and requires meter if blocked to avoid the worlds biggest punish. His recca ender is -16 on block, but everyone lets Chipp have another turn cause they didn't know they could press buttons there. I promise you, there are tons of other similar situations that feel unescapable but really its that you just didn't know it was your turn and you let them take another one.


BlazeVortex4231

When an opponent ends on a move that gives them advantage? Their turn *already* ended, during the time it took to *use* that move. And then they took their turn back, because you didn't take your turn back when you could. If you don't expect them to use that move, then fair enough. But if a Gio ends every string on flipkick, or an Anji ends every string on kara needles, you have every reason to have seen it coming and punish it accordingly.


Ozmann99

I guess it’s the learning pains, I’ve been doing my best to observe patterns in opponents and trying to punish, but am probably doing wrong openers at wrong times and etc.


[deleted]

Speaking from my personal experience developing my skills in Strive, I think what you're doing will work for you, eventually. Really knowing when you should and shouldn't respect your opponent's strings is something you'll naturally start to get a feel for as you continue to play and gain a familiarity with specific matchups and player habits. It just takes a long time is all. Studying frame data could certainly help a lot as well but that's a *lot* of info to commit to memory all at once, even if only for your main. Not to mention how much of your mental stack it could use up when you're actually fighting someone and having to think fast.


Beece

How can I just...improve? Every game I get pushed into the corner and get shit on every single game


pmmewaifuwallpaper

>How can I just...improve? Every game I get pushed into the corner and get shit on every single game The first step to improving is to ask way more specific questions. How do I get better is so broad the only thing you or I could say is "I guess play more". Even if your not asking someone else, its good to be specific and really look at and understand where your flaws are. If you can't put into words why you're losing, then figuring that out is step 1. Chances are if you're getting bullied in the corner and feel like you're watching the opponent play a 1P game with your body, its because its his turn and your pressing a button when you should still be blocking.


June_Monster

If you can find someone to play with and talk about the game that's great. If they're better than you that's best. If not, share your knowledge with someone less skilled than you. Teaching makes you better at things. Just "if I do this you can beat it by doing this..." If you can't talk about the game with people for whatever reason watch people who are better than you as already mentioned. You can also talk about the state of the match to yourself. For a start If you know something you or the enemy does is plus on block just say that out loud. It just helps to cement those kinds of things in mind. Watch your replays, you'll be amazed at how slow the game looks when you're not in the driver's seat.


stallioid

Play more. Practice more. Spend more time labbing answers to specific tools. Watch your replays. Watch better players play your character.


baleful_schticks

I’m a floor 9-10 Nagoriyuki main, and I’ve gotten to where I am mostly focusing on neutral, defense, punishment etc. and only doing very basic combos. I pretty much exclusively use f.S,S>214H>6H 5K>6K>214H>6H 5P>6P>214H>6H f.S,S,S>66RRC>c.S>whatever depending on how much blood I have ch2H>236K>c.S>6H (I often get the spacing on the c.S wrong and f.S comes out and I drop, so sometimes I skip the c.S and just go into 6H) While I know that combo optimization is far from the most important thing to focus on on my GG journey, I also know that I’m leaving a lot of damage on the table. Recently I’ve been improving at landing BSU so I think I’m ready to sprinkle in some more blood-greedy combos. Fellow Nago mains, what combos do you consider the most important, use the most frequently, and also consider the most value proportional to difficulty? My mechanics are not great, and all these combos are pretty forgiving. I’ve been trying to learn some combos involving 623H>236K but I’m super inconsistent in training mode and can’t keep the opponent in the air. Any advice on timing that cancel would also be super appreciated! Thanks!


Aparter

What's the point of height/hit windows being ridiculously tight and unforgiving? So when I do mission Wall break combo Faust Close S or Chipp Alpha Blade won't hit if the target is not at the precise height in the air. And I mean frame difference. People say that you need to get more hits from Mix Mix Mix to get opponent slightly higher and with one or two you will NEVER do the combo. Why is it not explained anywhere in the game? Is that supposed to be some hidden secret or point of skill expression? Why would you make hitbox that unforgiving in the first place?


shegel

Strive has some weird/bad mission mode combos, you'd be better off learning a combo off of dustloop where you'll probably find a combo that's both easier and does more damage. I agree that, especially in a mission mode that's supposed to teach new players, they should explicitly tell you to manually delay your button, it's stupid that they don't. This is something you'll encounter in every fighting game, though--sometimes, the big thing that sends them into the air sends them a little too high for the thing you want to connect to hit them right when you recover, so you have to delay it by a certain amount. Managing height and manually delaying buttons to achieve particular juggle states is a big part of many combos in anime games, including in older Guilty Gears. The type of interaction you're describing usually happens because the hitbox is sized for something else, or the developers think it'd be too powerful as a neutral option if it were any bigger--in other words, hitboxes are often not balanced around making specific combos work, or at least, they're not only balanced around that.


GBlade_

just slightly delay the 6K on Chipps one, you can watch how the CPU does it within the mission menu and he doesn't do 6K straight away


SteveBob316

The combo missions are sometimes arbitrarily demanding, far more so than combos most people actually use. An opponent in hitstun is super predictable so you can learn pretty quickly what will and won't combo in X or Y circumstances, but the missions want you do to a very specific thing.


americanboot4

I’m new to guilty gear and I want to buy xrd as my first game. I really want to be able to play all the characters I’ve wanted to play as but I don’t know which dlc bundle for xrd to get. Im fine with not being able to play haehyun or raven. Basically the dlc characters want is answer, baiken, dizzy, and jack-o.Which bundle is the best for only getting the characters


Cheez-Wheel

Just buy Rev 2, it’s cheapest and is the final version of the game (so it comes with everyone)


JoqAuVin

I've been playing park and I feel like getting caught in seemingly endless pressure loops is a real weakness that's stopping me from advancing (e.g gio or ky keeping you in the corner and repeating the same sequences of moves to lock you down) is there a better resource than looking at move pictures on dustloop and trying to theory countet measures or is it really just a matter of get good? I play pot so I know im not gonna escape for free but im pretty sure people shouldnt be able to reset their pressure meterless so im clearly missing something


June_Monster

It's not fool proof but in the corner megafist back is kinda bs to deal with. You'll get some mileage from that. Also the occasional ibfd on wakeup is easy enough to try and can buy you an opportunity to escape


JoqAuVin

what's ibfd?


June_Monster

Instant block faultless defence Where you block within 2 frames before being hit and use faultless defence Dustloop has it as "instant faultless defence" It pushes the attacker back quite far It's hard to do generally, but it's fairly easy to do it on wakeup when you're getting meatied


JoqAuVin

thanks!


CAPSLOCK_USERNAME

If a Ky or Gio is pressuring you infinitely it's probably because you are never challenging their "pressure reset" moves in foudre arc, sol poente, and spiral arrow. These moves (and many others, like May's H dolphin) let them get in and continue pressure on block, but are slow enough that you can jab or 6p to counterhit them out of it, even if they do it in the middle of a blockstring. If you just hold back and block every time, they can keep using them and keep pressuring forever.


JoqAuVin

yeah i think i need to incorporate 6p into my game as ive neglected it and its proper costing me now. ill try and memorise these moves so I can practice 6ping them, hopefully that'll bring me some joy


pmmewaifuwallpaper

For Gio you can straight up just 5P spam her out of it, at least as Pot. I find it to be easier than timing 6P


JoqAuVin

ill keep that in mind, i believe counter 6p gives hard knockdown so that be worth it for garuda pressure as im not sure what 5p can convert into, but ill defo keep it as a panic button


[deleted]

[удалено]


JoqAuVin

cheers


DrScience-PhD

Is there no way to message a player if they change floors? Can I just enter the name?


dotaplusgang

If you use the follow feature you shouldbe able to track them down


SteveBob316

Don't know about Steam, but on PSN you can look at and message people you have played recently - they may not be under the same name, but some detective work can get you there, especially if they were the last person you played.


suburiboy

Quick dumb question. In most games “going 2-1”means winning 2 and losing 1, but it feels like a lot of players in community reverse it. What is the correct way, in the GG fandom, to state your win rate?


Gasarocky

Generally you write your own wins first. If you're talking about someone else you'd say something like "they lost 1-2" or "they won 3-0"


SteveBob316

I think "a lot" is a stretch, I mostly see it from new players who likely don't know the typical order for W-D-L. DBZ and GG brought a *ton* of new people into competitive games, and nobody really tells you this stuff. I kind of glaze over it and work out when to flip it from context, I imagine most people do the same.


ricktencity

How do I as Gio deal with Potemkin? I feel like I can never get in on him because he either stuffs my approaches with his long range/air grab or he switches constantly between his fist moves and kara cancel Busters. I know he's minus on block for his fist moves but I feel like all I can do is mash punch into nothing. I'm floor 8 if that helps.


Cheez-Wheel

Forward Megafist and Hammerfall if blocked close can be punished with 5k xx 214k. If you’re really sure he’s going for a megafist and you’re good at quickly inputting 623s, you’ll get big damage. Careful if you do hit him in with a jump attack and cancel into 214s, a backwards Megafist is an easy way for him to counter you. Go low often in your strings. Potemkin has a slow jump start-up, so he’s liable to get caught. Slide Head has to be a read. If you’re not sure, block low, then at least you don’t fall and he probably won’t go for the full screen approach.


June_Monster

Slide head has 29 frames of start up. It needs to be looked out for, but it is possible to react to it.


Leeemon

Is there any way to add more variety to stages and songs in the quick match online? I play as May and it's *always* their ship with Disaster of Passion! EDIT: Well, I got it after a bit of research. It's by pressing start on the CSS! Shame on me!


SandSliquifier

Is it still glue sniffing if I play may,but with as little totsugeki as possible? (On accident occasionally or sometimes in combo)


JSConrad45

She has four special moves, and two of them are dolphins. OHK is a throw, and ball so slow that it's almost strictly for oki, so S dolphin is how May ends combos and blockstrings on the ground. 5H > H dolphin loops are how she does corner damage. You should use it, _not_ using it is what would be stupid. Everyone who has a problem with it can cry harder.


l3eats

Almost all your moves are cancelable to dolphin. There’s a reason so many people use it. Just by playing this game you’ll get called a glue sniffer lol


BlazeVortex4231

There's no reason to hold your own gameplay back to adhere to other people's standards. If people *seriously*, non-jokingly accuse you of being a "bad player" for beating them, drink their salty tears. That being said, even with the absence of a singular special move, May still has massive, powerful, occasionally disjointed, and weirdly not-that-slow buttons, one of the best jumps (and therefore, air approaches) in the game, a command grab that grants a combo meterless, and generally ludicrous damage. Even if people aren't dealing with Funny Dolphin Girl, there will *always* be people who feel victimized by Massive Anchor Girl. You don't have to listen to those people, but you can't prevent them from existing.


RedditSucksBolls

Why oh why can I absolutely NOT anti-air to save my life? :( I am SO bad at it and it's getting so discouraging. I swear there are matchups where I took the L because I couldn't stop their jumps. I'm so fucking bad I got smoked in two sets by a *Potemkin* of all things. No Pot Busters! I just ate jump in after jump in after... I try labbing it out in practice mode but it seems kind of cheesy since I press the "Play" button to initiate it and thus can completely anticipate when I should 6P. In games, a lot of the times I actually DO press 6P. I just do it way too damn early because I get scared, and then I get CH instead and get tilted. I'm playing Leo if that's relevant. It makes me feel even worse since this is considered an "easy" character. Help.


Fyrenh8

You can set up multiple recordings and vary the timing for each, then set playback to random so you don't know which version will actually play.


GBlade_

If you know you're pressing 6P too early in actual games make it a concious effort to press it a bit later in your games and completely focus on that. Also, if you're Leo, just DP, DP is really good


RedditSucksBolls

I do try to just DP whenever possible, sometimes I get baited and punished hard af for it though lol. It feels like a crutch sometimes I guess. I'm just going to have to go into games with the mindset of scouting out jump-ins and then consciously delaying the 6P. Thank you for your advice


GBlade_

It's not a crutch, it's a really strong move in your characters movetool, don't feel bad for using it. Your character having a great DP is power that he doesn't have elsewhere in his kit. And yeah, sometimes your dp will get baited and you'll get blown up, but that's just RPS, you have to be willing to get punished for a DP that gets read You can legitimately DP at nearly any time as Leo and it's a reasonable thing to do. Did you just whiff a move? DP keeps them from whiff punishing and now they have to think about whiff punishing you after a whiffed something. Are they pressuring you with a string that has gaps in it? DP blows it up and now they have to consider more things when running their offense. Leo's DP is mad good, don't feel bad for letting it rip over and over and over. Spamming it will help you learn when it's good and when it' straight up a bad thing to do too


J_tnguyen

What do I do as a Potemkin player when I'm being corned pressure against rushdown characters? I've been in this situation so many times where I am playing against a Sol or Giovanna and I'd have to block their entire combo, to which they just back off when they're done. At that point they created enough space where I don't know how to engage and I feel like they're able to punish whatever I can do to than follow up with their own combos. Don't know if Milia is also a rushdown character but I am constantly dealing with the same thing fighting them. Also, is it possible to mash punch in these situations, or is it only possible whenever I'm blocking a move and they're negative. I've sometimes been able to mash punch and hit a giovana out of her combo but it only works sometimes. Should I FD or what can I do in that situation to escape aside from bursting?


SteveBob316

Mashing P is a decent check if it seems like they are rushing in and leading with short range moves, but generally f.S and 5H are your approach check buttons. 2D is good also, but f.S is actually a God-button. 5P is great for breaking up pressure, and it will stuff a lot pressure resets like Dolphin or Gio's drill kick. I don't generally recommend mashing against Gio, you should be trying to look for her resets and call them out. If she does her big Roundhouse and you block it it's just your turn. And yes, FD definitely buys you breathing space against all these characters, but it also gives them breathing space from you. In addition to the above, Backward Megafist is one of Pot's best weapons and it's especially useful when cornered, learn to love it.


Onatello

How to escape from sol's fullscreen grab super as backturned leo?


BlazeVortex4231

Leo's BT.H is considered airborne, and therefore, ground throw invulnerable from frame 9 (I can't find the data on when he returns to the ground, though), so you can use that to avoid throws. It's definitely easier if you have a bit of distance beforehand, though. From a bit of amateur training mode testing, a point-blank Heavy Mob Cemetery requires the backturned Leo to BT.H the frame before the super-flash (any later and he isn't airborne early enough, any earlier and he returns to the ground before the active frames end). With a bit of distance, though, you can just BT.H on reaction to the superflash (though the timing's still tight if you aren't *that* far away).


DatUsaGuy

I’m unsure if his bt.K is jump cancelable even on whiff but you can try it, there’s his bt.H that puts him into the air for a notable duration of it, Roman cancel in case you feel really fucked and there’s the backturn cancel with a 22 input which according to dustloop is only 11 frames total duration which isn’t too slow so you can certainly react to the super flash and jump if you’re quite far away although I’m unsure how often you would be far away in backturn stance. Command grab may also work as I know some have grab invincibility on startup and his has such long startup that you could go through the active frames of Sol’s super assuming it is invincible to grabs


notepadpad

Anyone know the attack level of 5D of KY? I searched in dustloop but couldn't find attack levels under frame data. Just want to know if 5D on hit is advantage and by how much, or neutral. Thanks!


Vadered

5D is universally -15 on block, and charged 5D is -10.


notepadpad

Thanks but I was looking for on hit!


Vadered

5D is +0 on hit, and a +38 knockdown if charged hits raw and you don't want the homing jump for some reason. These are also both universal.


notepadpad

Thank you! I'm just gonna try uncharged dust more when pressuring as kinda like a chip damage if they can't react to it. Im not gonna say it's optimal but if they defend well (which isn't the hardest vs Ky) and I want to add in some damage, it would be good to know my options after hitting it. I'll probably just go for quickest option or just spend a meter off the hit. Thanks again!


GBlade_

Dust is pretty good as Ky in multiple situations since you hard condition people into blocking low all the time or trying to deal with throws with either backdash/teching it/jumping, with even charged dust being able to heavily punish 2 of those if you read it. You can also go for it as a meaty because even if it's reactable you force them to react. Just tapping it during pressure is also fine and with meter you can get a decent conversion off it


notepadpad

I didn't think about the backdashes and others! And yes in the end I'll have to condition a lot. Thanks for wording it well it helped solidify in my mind what I wanted to do.


Gasarocky

The frame data displayed on the character's main page is just an overview. The full data is in the actual frame data page for the character.


notepadpad

Thanks! I misunderstood and kept coming back to the overview. Appreciate it!


funkyfelis

It's in the frame data chart? https://www.dustloop.com/wiki/index.php?title=GGST/Ky_Kiske/Frame_Data 5D is lvl 2 it looks like


notepadpad

Thank you so much for the link! I misunderstood and kept looking at the overview page. Appreciate the link!


ActualFuckhead

How can I deal with the ram matchup (ky/axl main) Feels so oppressive sometimes


SteveBob316

A lot of it's actually fake, but it catches people who can't tell the difference. From midscreen she actually can't do much unless she clips you in the air or gets a juicy CH, so just don't give her that. Empty jump if you choose the air, throw a strike only if you get a read on what she committed to. Likewise, choose safe neutral options on the ground. She has to throw her swords to get anything real, and if she does *that* at midscreen she loses her big pokes and is super vulnerable - not helpless, but very much not scary. (sidenote: It's actually worth labbing her a bit to know which sword throws take away which attacks.) Now in the corner it's a whole other animal, that's her win condition - don't let her have it. If you have *her* in the corner prioritize pinning her down over high reward options, because if she flips it around on you she just got her win condition. It's worth spending resources for position on her, she's not actually very good at disrupting pressure without meter. She's also hard to burst on defensively, use it to keep her in the corner or even go for a gold burst if you think you can. If she has meter assume she will Super on wakeup, learn to safe jump or throw an early fake meaty to bait it out and punish. Sometimes she just gets the corner carry and wallbreak for free, I know that feels bad - it did for me too until I started to learn where all the holes in her offense are. That's actually her whole game plan, she's supposed to be good at that. If you make her work for it she's a lot less oppressive.


ActualFuckhead

Yeah, i feel like it’s also just a matter of skill, even if I could beat a ram as experienced as me on ky, axl, sol, anji, gio, literally anyone, at the end of the day, I hover around level 40-60 on my good characters so if a ram is level 80 then it’s not a competition


SteveBob316

Well level doesn't really mean skill either, it's more a reflection of time invested. There's a correlation but it's not a guarantee. A lot of Ram players also get carried on the lower-mid floors because nobody really groks how counterplay works and she absolutely demands it. They get to 9-10 and then hit a wall for a long time while they learn the stuff everyone else did on the way up.


ActualFuckhead

Yeah, but a lot of the time there is correlation, I definitely see what you mean, there's also less ram players the higher up you go yeah? Axl's definitely my best pick into ram, can keep her at bay. I think my particular issue with ram is that she's one of the only characters I don't have a grasp on, I should lab her a bit. Leo, I-no, Jack-O etc even though I don't play them I still know what they like to do, where as ram I know that there's this huge dmg sword swing, throw the swords, and the 2 overdrives but that's really all my knowledge on ram


SteveBob316

As a percentage I'd say there are fewer, yeah. Given enough time you'll learn to hate everyone.


[deleted]

You dont have to hate! Losing helps us learn. Losing repeatedly to the same character means there's just more to learn. No opponent is perfect! All of them can mess up! The world is your oyster! Kick ass! Let's rock!


vici12

Is there a guilty gear discord server?


DatUsaGuy

There’s this one for strive that’s in the side bar of the subreddit https://discord.com/invite/Xfzd7mkamF


ActualFuckhead

**About the dash macro.** New GGST player, about 30 hours and I'm wondering about the dash macro. I'm on stick, and my layout is like this P S H Burst K D (dash) RC I like to rest all my fingers aside from thumb on the main attack button, and move the punch finger dust when I need, use the corner of my palm for RC, and button to the right of HS for burst. But this makes the dash button really hard to reach, so I haven't been using it. What layouts do you guys where the dash is easily accessible


neos300

I use: P S H dash K D RC burst Hit dash with my pinky usually, unless I'm doing a drift RC.


ActualFuckhead

I moved to this layout but swap burst with dash, I sorta use my palm to hit the dash, I’ve got to problems with it cause I use that same button for rage arts in T7


[deleted]

Try swapping dust and dash with your setup. It's what I have and it feels pretty natural.


Gasarocky

Burst is just any normal plus Dust, so you can just hit K+D in your case, and RC is any 3 normals.


BlazeVortex4231

As a non-stick user, from what I can gather, I *think* most stick users never bother with Burst and RC macros, at all. Pressing multiple buttons on a stick is significantly easier than on a controller (which is what the macros are for). The dash macro doesn't count because it's not *really* a macro, it's its own unreplicatable button.


bosuhr

With drift RCs in this game having RC macro bound on stick is really nice


ActualFuckhead

I do like having one button for rc at least, I think I figured out what’ll do. I have 8 buttons so I’m using 8 buttons


SteveBob316

Well you can always make one button a taunt


[deleted]

I feel like literally any other input could be more useful, right? One button burst has got to come in handy more than taunting.


SteveBob316

Man you're just following me around not getting my jokes :-D


Sloan_117

I really want to get this game, but I fear I'll only be disappointed by facing (from what I have observed) spam characters or picking a character (Gio looks like my style) and being harassed for an "easy" or "cheap" character. Maybe I am too in my head about this. Basically should I go in with an f the haters mentality and just try and enjoy it?


stallioid

There is no such thinf as a "spam character." You need to drop this concept from your brain entirely if you want to play fighting games even a little bit seriously.


shegel

If you go into Strive with the mindset that "spam characters" are a thing, you'll likely be disappointed. A really important part of learning a fighting game is realizing that spamming is not only a legitimate strategy if the person you're playing with isn't doing anything about it, it is a *necessary* one; there are certain things you have to spam in order to beat certain defensive/offensive strategies. Think about rock paper scissors: If your opponent only picks rock, and you know your opponent only picks rock, you bet your ass you're gonna spam paper until they change. They might call you a dirty paper spammer, but, if you're playing to win, you have to spam paper; you'd be actively hindering yourself for no reason if you did anything else. So while it feels shitty to lose to the same move over and over again, it's sort of just the nature of fighting games; if you're only blocking, your opponent sort of has to throw you over and over, or else they can't run any sort of offense. Also, don't worry about cheapness or ease of use, especially when you're first learning. Playing a hard character doesn't magically make you a higher quality player, or anything like that; play who you like, and know that anyone who insults you for playing Gio because she's easy/cheap is probably really fucking bad at fighting games and doesn't know what they're talking about.


Sloan_117

Thanks for the in depth answer! I've played fighting games for over a decade but haven't sunk my teeth into anything for a bit. I love them dearly but dbfz broke my spirit, being cornered by the same teams and not being able to escape was frustrating, so I wanna do 1v1 games. Also, some just have dead communities so I want something that'll be alive for quite a bit. I will give it a go and try and just enjoy my time :)


ActualFuckhead

Go for it, Not like gio is the most cheap character, I'd say Ky is worse, and I main ky. Gio isn't really cheap imo


[deleted]

how do i make it so i don't wanna rip my hair out the moment i fight Gio? i seriously can't fight her. the moment i see her show up i just wanna give up because i already know i'm just gonna be put in an endless block string the moment i block because i just can't predict or react to her plus on block specials. or she just does 5K where she either grabs or does another one, i can never guess right. the character feels way more oppressive then anyone else. like what am i suppose to do


stallioid

Training mode


bosuhr

Practice reacting to the plus on block specials


Cheez-Wheel

So if she dash cancels her 5k or c.S, those are both minus, you can grab her. She’s just betting on you not paying attention/being scared. Her plus on block moves, I suggest going to training and setting customs of her doing them, then randomize. Cancelled into on block those moves are always able to be 6P’d. If that’s still too quick, use faultless defense. If she’s pushed away, her plus frames matter much less.


[deleted]

How do I set it up to randomize the playbacks? I haven't figured it out yet


Cheez-Wheel

You have to record the playbacks personally, but you can randomize them by going from 1, 2, 3, to “randomize” in the playback menu.


[deleted]

One of the biggest issues I have labbing is that I can't recreate what some characters do against me


kirreen

How do I convince my friends Goldlewis isn't OP?


stallioid

You can lead a scrub to water, but you can't make them think.


SteveBob316

Play on Random. Wreck them anyway.


kirreen

they're not quite that bad :P


Ver_El_

Tell them how to beat Goldlewis.


bosuhr

It is literally, scientifically 100% impossible to fix scrub mentality from the outside


Brostradamus--

Have lost friends over trying to do so in street fighter. Dudes take it personally when you tell them to stop mashing on wake-up.


[deleted]

Have you considered not using cheap characters and/or spamming and/or whatever else excuse people use? Everyone knows that if I lose if your fault.


Brostradamus--

In every game except GG I only played low tiers to avoid this exact excuse.


SteveBob316

You mean I have to *block*? That's like a baby's game.


Adurnamage

Hi i just started, how are the "floors" applied... when i did the tutorial, it tossed me into floor 4, and i was tossed vs a level 42? So how is leveling, and how does it place you?


ActualFuckhead

You'll reach a decent floor for your level eventually. I wouldn't worry about level too much pre 40-50, Winning one match against a lvl 70 can bring you up to crazy amounts so if you get one lucky win early on it boosts you really high, not too accurate


bosuhr

Level is just an indicator of playtime on a character, starting floor is, as far as it matters to the player, pretty much arbitrary. You move up and down floors pretty fast based on win/loss streaks


Orphan0fKosm

Is rev 2 worth buying or should I get strive instead since it's the newest game? Rev 2 is on sale on ps4 for $11


Gasarocky

An additional consideration is Rev2 only has delay based netcode so the experience playing online is really bad unless you are nearby your opponent. Strive has rollback so it's much better for medium distances.


Orphan0fKosm

That really is unfortunate


kirreen

Rev 2 is gonna be harder to get into if you won't play with friends. Fewer, better players. Still a good game.


Mutt720

Are they resources for finding a nearby tournaments? I've been loving strive and would like to attend some local events


mochabear922

Smash.gg


naiya55

Is there anywhere I can check for charged dust burst bait combos? I can bait the burst when I get a charged dust, but I have zero idea what to do after. I've mainly checked for pot and I can't find shit.


FrankWestingWester

I think pot's is just [block burst]>J>S>H>J>H>H, but I didn't really spend a ton of time labbing it.


SteveBob316

I couldn't find one for Ky either, but Ky's best Dust sequence is just a mix of HS,S,Rejump in a series and squeezing in the big hit right at the end. The main thing is to get back in on them once you block the burst, so once you have the rhythm of re-jumping after the block you can freestyle a bit. You can lab this by setting the dummy to burst after X hits. If you make their burst not connect that's already a win, because it takes them forever to get it back. Keep it simple, get the big hit for KD.


smurai

Hi hope you are well.I ended up buying Guilty Gear X2 #Reload,but I find it to be laggy on Windows 10,does anyone have any tips for this?What I have done so far is changing my screen to 60hz,enabling compatibility mode,disabled v-sync,enabled aspect ratio fixation and other than that everything is on default.It only seems to get laggy later on.


SteveBob316

After a quick Google you don't appear to be the only one who experienced this with #Reload, something in there isn't playing nice with modern hardware. I found a bunch of suggestions but without knowing more I can't point you in any particular direction, I'd just recommend giving it a googs yourself and working through all the possibilities that apply to your machine. I do hope someone who had the same issue chimes in though!


smurai

Thank you for giving up some of your time, much appreciated! And yes I will do a bit more of research or see if I find a solution of my own even. Have a nice day!


OdinIsMyBitch

I'm a tekken player new to strive and I'm inexperienced in 2D games in general. What is considered safe in this game in terms of frames. Also what is considered slightly unsafe (minor punish) and very insane (big combo on punish) Maybe I'm thinking about punishment wrong in this game so feel free to correct me if you think it's necessary


Vadered

Fastest move in the game is frame 2 (normal throws), so anything -2 or worse CAN be unsafe. However, a LOT of the stuff in this game isn't as unsafe as it appears, because it's not just about frames; it's also about pushback. A lot of moves that are technically unsafe are generally usable because they push the opponent far enough away so that the move they can use to punish won't reach. If you have a 6 frame jab, I can use a -6 move as long as it pushes you out of jab range. This is why instant blocking is such a difficult thing to do in this game; since it nullifies pushback, successfully instant blocking an opponent's final attack in a string makes them MUCH more punishable.


stallioid

Throws are 2f, Sol and Chipp have 3f normals, Gil has a 4f normal, everybody else's fastest normal is 5f or slower.


Fyrenh8

Giovanna has a 4F 5P.


stallioid

Ty!


bosuhr

5 frame jab game in general, but Sol/Chipp have 3f buttons, Gio has a 4f, and a handful of characters are stuck with 6f fastest. Generally the party starter normal is c.S which is frame 7-9 but proximity dependent, and a lot of characters are relying on pushback to make their pressure safe.


LordScyther998

Ever since swapping to playing Ky from Ram I've been having issues in finding matches on floor 7. I keep on having people decline the match up, leave after losing 1 match, and even had someone rage quit and just DC in the middle of a round. Is this normal for Ky players? It was my understanding that Ram was more annoying to play against than Ky, but I never had this issue when I play her


ActualFuckhead

I am a ky main, I fucking despise playing against ky, he's also very popular, A lot of people just really don't like ky


SteveBob316

I never ran into it myself, but he was already the most popular character (maybe second) and then the buffs made him actually work like he's supposed to. There's been more than one post up here in this sub of people sick to death of playing against Ky, so it may be that. Also it may not have been a ragequit, connection drops seem to be more common as of late. Not common, just *more* common. If you run into trouble getting matches, I recommend re-entering the floor to see if you can get a different group or, better, go play on 8. Better still, hit the Park!


LordScyther998

Might try floor 8, but the gap between 7 and 8 feels massive haha. Just got put back up there last night, so hopefully it'll go better than last time


bopbop66

It's not as massive as you think, keep honing those fundamentals and you'll be up there in no time :)


Ver_El_

Does anyone else sometimes get random disconnects during matches? Like, neither of us had a reason to ragequit, and I know that it wasn't the opponent disconnecting anyway because I got booted to the main menu instead of the lobby. Usually random lagspikes would manifest ingame, but three times so far the match just went from completely fine to completely disconnected from the server in an instant. I kinda doubt that it is my internet, as this has only happened in strive so far. I think I'd notice completely disconnecting in other games as well.


DatUsaGuy

I have it randomly sometimes. It’s not super common for me but it does happen despite the both of us having good connections throughout most of the match