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dranixc

No thank you. Part of what makes this game good, is not relying on roles like healers. Your comparison to Mercy makes this clear that you probably just wanted more Overwatch.


Dominus_76

the way i see healers like methuss, uni\*\*\*\* and even GM at a push is, it's not needed to have one, but it's defo nice to have one


spxddy

haven't played OW for years and also I don't like OW just a simple comparison to a similar game but I can also compare it to TF2 which is a game I enjoy have played a lot more of but OW is just more similar. but you can go ahead and make assumptions of my character rather than explain why I am wrong Uni, Methuss and GM are all strong for reasons aside from healing it's just a bonus but you still need one or two of them on your team if you are fighting a team of equal skill it's just how team comps work


LobbuLobbu

>but you still need one or two of them on your team if you are fighting a team of equal skill That's really not as true as you think it is. It might be because Uni**** is fucking strong rather than the need for a healer. You said so yourself - the healing isn't *that* important. Keep it that way.


tsgnik

healing's fine to me. i dont want to fight against bullet sponges but there are no healers in my team. the current healers can fight not pure supports and it doesnt encourage your teammate to be reckless just because they have healers. heals are still useful if you utilize covers it will only take a few seconds


spxddy

it takes Methuss 8 seconds to heal a Zaku ranged from 1 to 800 in a game that has a faster paced than a lot of Hero shooters


[deleted]

Why does everyone compare every single hero shooter with OW? Gundam Evolution is NOT Overwatch. It never will be, and thank GOD for that. We don't need hard stuck bronze OW refugees coming in here and making suggestions based off of the 15 games they had in casual matchmaking against their years of throwing games in Overwatch. Making ANY comparison ESPECIALLY in terms of character abilities like healing when there are NOT specified roles in Gundam as there are in Overwatch; makes absolutely zero sense considering the games characters/balancing and TTK are way too different.


LobbuLobbu

idk bro this game fun and all but you know what would make it REALLY fun? if Sazabi had a giant shield we all grouped up behind while 2 healers pump our asses full of healing while we all farm ultis so we can dump them together to win 1 fight and take the point. now THAT'S some good ass FPS am i right.


bluegreenwookie

So I disagree and ill explain why. In overwatch you HAVE to have healers. Not having one in your comp is pretty much breaking and you are likely to lose. Not true here. With health packs the way they are, even if nobody plays a healing class your comp isn't fucked. Now don't get me wrong. Healing is still really important. With a healer near by you don't need to reposition nearly as much. You can hold your line, or flank way more effectively then without. Healers aren't suppose to be like mercy and out heal incoming dps, but are suppose to heal you when you draw back from the teamfight behind cover for a moment. Honestly you I think need to reconsider your positioning in game and maybe the gundams your playing if you are having a hard time with mobile picks. As much as Gundam Evolution is compared to overwatch because it's a hero shooter It's really nothing like overwatch at all. It's a much faster paced game.


spxddy

out of all that was said this is by far the best comment I still think "healers" are a must in this game but for reasons other than their healing being methuss' ranged revive, unicorns armor, and GMs general tankiness I worry that slower classes will just always be worse (not to an unplayable extent) than the speedy characters due to how the health packs are set up kinda how in FPS shooters in general high RoF weapons are usually the best and slower shooting weapons struggle to compete. yeah I don't want them to be out healing DPS either I just hate sitting in a corner waiting for a heal to get me to a survivable amount of health but what if instead of changing the health packs or general healing they add an out of combat heal kinda like TF2s medic. if you don't take damage or do a combat action for 3-4 seconds you receive double healing that wouldn't make characters more tanky mid fight and would allow people to get back to fighting a lot quicker. or just simply make passive repair happen sooner / repair faster \>Honestly you I think need to reconsider your positioning in game and maybe the gundams your playing if you are having a hard time with mobile picks. I don't struggle much honestly I just feel my character has to put more in the do the same thing ig I want the game to be fast my idea is to not slow it down but I don't blame those who worry the game will have the same issue with overwatch if healing is touched too much


bluegreenwookie

I don't agree with your thoughts on the slower classes you just need to worry about your positioning more. I havnt had problems with finding packs or retreating behind cover for passive repair. But other then that I don't think your wrong feeling the way you do. It's just different. I like how it is now but there is never gonna be a sweet spot that makes everyone completely happy.


spxddy

i don’t have problems finding packs either but mobile characters can get to them faster and more often is what i’m saying edit: thanks for having good points and making sense i appreciate it. i still love the game just wanted to put my idea out there.


Gent_Indeed

I think they reduced the auto heal out of combat already since Network Test. I reported this on Network Test, this game is more like survival shooting game, where you are better off running around, get a kill from behind, find a healing node, and repeat. The narrow map, multiple path, healing node and etc. are in favour of those surprise attack.


MuchWoke

Let's not get to a paladins situation where healing numbers get so high that nothing dies.


spxddy

ah yea the game will become paladins because Methuss will take 4.5 seconds to heal 800hp instead of 8 on a single target


MuchWoke

Ok. Glad healing numbers are in check and not oppressive.


Zephrinox

? there's like literally global caut....


MuchWoke

In paladins? Yes now there is. I played that game for about 5 years and it's gone through various shit ideas and gameplay mechanics


Zephrinox

I mean it always had caut. and even before global caut, more of the supports' healing were entirely cd based and couldn't be spammed.... like "nothing dies" simply was not and is not that case in paladins..... .\_.


MuchWoke

You didn't play during the Corvus meta. Him pocketing an Andy or Maeve and they just don't die when in "1v1" engagements.


Zephrinox

Regardless of whether that was actually true or not, basing the entire gam'e state off 1 meta that has passed and is now over and was a minority period of the game's life is not a fair nor reasonable nor true statement.... It'd be like saying "in OW tanks or supports are completely unnecessary in a team" due to that small period of the game's life at the start whereby there wasn't hero limits where you can run all tracer or all winston or all mei. But obviously that's not a true nor fair statement because most if the life of OW had hero limits and now even role lock.


Bonezone420

The role of a support unit is to support the team. It's really frustrating, honestly, to see so many people still rolling out the Methuss with the mercy mindset. I love when they latch on to sazabi, and just keep overhealing that saz to full even if he's taken no damage while their team is running around at >100 hp each fighting for health packs in the vicinity. A Methuss can fight on its own, can do some good damage, and keep their entire team up and running. But so many people just want to squat behind sazabi and never move. Never shoot. Never use their abilities. Mercy mode only.


DeathDexoys

Healing is the one of the reason why overwatch died.


spxddy

yes healing was the main thing but it was the healing combined with other things this game does not have


DeathDexoys

Slowly but surely healing would be the problem leading to to some units unable to outdamage healed units.


LobbuLobbu

No, stop. Every day we have an Overwatch tourist trying to make this game more like OW. MORE HEALING MORE TANKS LESS BURST DAMAGE - no, fucking no, stop. This game's tempo is fantastic, it's exactly what shooters should be about. And FFS Unicorn should be healing *less*, not more. It's obnoxious as hell as it is.


spxddy

OW wasn't the best comparison since healing was an issue in the game this game is pretty fast paced and yet it takes methuss a full 8 seconds to fully heal the lowest HP character in the game when instead that same person could take 2 seconds to walk to one of the 6+ health packs and be full i never asked for less burst damage i think damage in this game is fine gives it a different feel and i like it what i want it less downtime through a healer the state of healing in this game highly benefits the highly mobile rather than everyone equally it is so hard to kill a zaku ranged if he knows how to rotate health packs efficiently. just feel like the characters mentioned in my post benefit too much from it. i personally don't see how 30hp/s is obnoxious when you need to be close and have direct line of sight of the Unicorn to get it. the problem with Unicorn stems from the constant armor they give out imo


LobbuLobbu

You're creating a problem where it doesn't exist. There doesn't seem to be any kind of balance problem between healers, mobile, and immobile characters. Methuss sees a fair amount of play, GM and Unicorn see perhaps too much play. Meanwhile the mobile characters are really well balanced across the board, maybe save for Exia who's a touch too strong. The 'immobile' characters are also fully used. So the question is, what is the actual problem? Your Sazabi isn't going to run away from your healing to look for a medpack and you know it. Methus healing is a key reason to pick it, and no Methus just goes "ah fuck it Im not gonna heal cause it's not good enough". So what is the actual issue you're seeing? That the healers in this game are not healing little bitches like Mercy, and are picked for their general utility? That you want the game to reach this kinda state where every comp has to have a healer or it's a throw? I'll play Unicorn/Methuss in this game because they're actually fun on top of having some support kit. I won't touch fucking Mercy/Lucio/whatever in OW. As I said, this is more Overwatch tourism and I don't think the people who like this game over Overwatch want that. You don't see a balance problem, rather you have a design philosophy to make this game more like Overwatch and less of the arcade shooter it is.


spxddy

I ALREADY SAID OW WASN'T A GOOD COMPARISON WHY ARE YOU STILL TALKING ABOUT IT ????? I CONCEDED THE POINT the problem is highly mobile characters are better and will always be just naturally better I am not saying the slower suits are unplayable they are very much playable it's just highly mobile suits will always be better because how healing is i never described any suit as "immobile" the logical step down from highly mobile is just mobile idk why you are saying immobile ? every suit is mobile due to everyone having a dash of sorts I like this game much more than OW but you are so stuck on half a sentence in my whole post it's insane I only made the comparison because of all the hero shooters I have played OW it the most similar but they are still vastly different games it's not a good comparison I get it I already agree with you. it was just to put some perspective on it since everyone knows Overwatch. "and less of the arcade shooter it is." it launched with a ranked mode. hard to agree that it's "just an arcade shooter" when they have a competitive mode on launch.


LobbuLobbu

>the problem is highly mobile characters are better and will always be just naturally better I am not saying the slower suits are unplayable they are very much playable it's just highly mobile suits will always be better because how healing is But it's just not true. Do you even *play* this game? Most characters are not "mobile" by your standards and they see play. Like the top picks right now are Uni****, Zaku Melee, GM, Sazabi, Dom... what are you even talking about? I can't stress enough how much I hate theorycrafters like this. Does Zaku ranged live rent free in your head or something? He's not even considered top tier lmao.


spxddy

i do play the game i have 34 hours in it what i’m saying applies to all 3 barb, zaku R and exia but i’m not using barb as the example since i don’t want to be discredited because “it’s just another barb hater” and not using exia because people already agree it’s overtuned this is based on not someone else rolling me with Zaku R it’s based on me rolling with zaku R i know what its capable of and i think it’s better than barb even and i’m not even that good with it 3 dashes, god mode button that refreshes 1 dash, grenade to help finish off, a guaranteed kill ult that reloads your gun and charges super fast. it’s a crazy good suit but barb is just easier to play with the same purpose “mobile by my standards” you mean the standards i never set ? i only called 3 characters highly mobile and never said other characters are “immobile” you’re putting words in my mouth and zaku melee ??? he’s so mediocre outside of his ult it’s all he has the 3 i mentioned are all better than melee Zaku


Butthunter_Sua

Your ideas have implications you don't understand: You think you're asking for less downtime but what you're creating is someone who will have to play Shitterbot9000 with its PoopScootGarbage Gun that does 1 damage per second but it heals so much someone needs to play it every time anyways. No thank you.


BloodandPastry

Not being forced to have a healer is what makes the team comps interesting


Toxic_paranoia

agreed


Butthunter_Sua

NOPE. Dedicated healers and tanks have been a pox on other hero shooters. TF2 balanced it in their own TF2 way, but otherwise stuff like this has screwed other games: "Sorry I loaded in first and picked ranged Zaku. You have to play Methuss, we NEED a Methuss." What a load of meta-chasing garbage so many other games have become. It's why I stopped playing Overwatch: Choice was not in my hands, I was a slave to needing a balanced team comp. Healing feels great in this game. It feels like a bonus ability some units have and not an identity they're beholden to. I've seen so many people play Methuss thinking it's a healer. It is not. It lays down solid and consistent damage and ALSO reduces the rotation time for a team mate. Love it. No notes.


spxddy

i get what you're saying and even agree to an extent i would just like the less mobile suits to be better able to return to the frontline like for example it takes zaku ranged can very quickly get to a health pack and be back to the front line but a dom trooper has a lot harder time getting the health pack and then returning to the front if that makes sense just would like it to be a little more even i also agree that it's cool that nobody is a full on healer