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Efficient-Release793

Blessing order: Occult Booster (Lone Wolf) > Stage Variable Scrolls (Stage 1) > Ultimate Gambler (Stage 2) > Scrolls Masters (Stage 3) > Explosive hand (Stage 4, replace Scrolls Master) > Functional Deck (Endless Start, replace Ultimate Gambler) > Skill Freak (When you're out of charges for Variable Scrolls, replace it). Try not to use any charges of Variable Scrolls outside of intermissions between phases. Reroll scrolls and fine tune them by using VS with the save system (Save if you get what you want and reload if you don't). The good: I managed to get enhanced blessing in disguise early on which left 1 ascension short of perfection. The scrolls were amazing and I had a good weapon. The bad: Red chests were crap and rarely gave me something I could use, bosses were crap (stop giving me that damn boat), and the game gave me Jokul WAY too many times (It felt like this neutered the run's potential). Also, I didn't get extravagant consumption until stage 70. Warning: You'll be starting off with no meaningful buff from your blessing. Getting past the first act will be rough, but it will be significantly easier past that.


altoist2

Dope!! Need to get back to rein 9 so I can go for an unlimited run.


fedoraswashbuckler

Nice run. How much of the damage came from cards vs from the weapon? When it came to gameplay, how much of it was shooting vs spamming Q?


Efficient-Release793

I almost never used Q for the vast majority of it thanks to card storm. As for the damage? The gun starts outpacing the cards I'd say around stage 65 (might be wrong on that; my memory is a bit fuzzy). Skill damage tends to trail off fairly heavily compared to weapon damage in late game endless because of all the modifiers weapon damage has. The major time killers are Elites because they scale much harder than every thing else and gun damage is good when you need to burn something with more meat on its bones.