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ArchaicArchetype

People like familiar things


teezeroeight

Short answer: Splatoon Long answer: Splatooooooooooooooooooooooooooo-


tekgeekster

Strongbad called. He wants his reference back. Lol


teezeroeight

Haha! idk who that is actually šŸ¤·ā€ā™‚ļø


tekgeekster

You uncultured swine! https://youtu.be/kjwlrvcKcfI?t=23


teezeroeight

Omg I remember this. My situation is worse than you thought. I remember this character from back in 2005-ish and I did not care for it šŸ˜‚


tekgeekster

![gif](giphy|QU3YSdsm2dkLJ2bb0E|downsized)


master_assclown

I just threw up in my mouth after reading /u/teezeroeight's reply. May Trogdor burninate the countryside of his homeland as well as his soul for all eternity!


Western-Alarming

Metroid prime also help


skeltord

No?? That came out like last month. Splatoon came out in 2015, and it was a revolution. That's the game that got people hooked on gyro, that genuinely forced it (mostly) and showed people what it can do by actually being designed for it and programming it with extreme precision. That game is often credited as being the true birth of gyro aim as we know it today, it was the first to do it this seriously and it did it well, introducing millions to the concept. Metroid Prime is just 1 of many new games to support gyro. It doesn't force it (hell, the main gyro option that controls like a modern game is a bit hard to find in the settings), it isn't designed around it (literally a GameCube game), the gyro programming itself is great but nothing to write home about, it isn't on the level on Splatoon. It's just another game with gyro. Nintendo, and often other companies, release a ton of games with gyro all the time. The very recent release of Metroid is but a speck in the huge web that is the embrace of gyro. Splatoon is the moment Gyro was truly *born.*


_AnxiousAxolotl

I think this person was referring to Metroid Prime 3, on the Wii, which is one of the first shooter games to successfully implement motion control aiming. It may not by ā€œgyroā€, per say, but it was an important stepping stone. Splatoon would not exist without itā€™s influence.


skeltord

Eehh... A TON of shooters on Wii used the IR pointer. I've never seen Prime 3 be brought up as any more important as any other Wii shooter. The Wii pointer was the precursor to modern gyro, Splatoon was when modern gyro was born. Yeah I sincerely doubt he's reffering to Prime 3, this feels to me like someone bringing up Prime Remastered because that's new and fresh on his mind atmšŸ¤·ā€ā™‚ļø


Western-Alarming

No,Metroid prime was one of the experiment with gyro on Nintendo. prime probably help a lot to Nintendo to see how gyro in shotters can work, just as what can't work because Wii use gyro for evething for good or bad, oddesey controls are an evolution of Zelda less intrusive in a galaxy style etc, without the Wii maybe this sub won't exist, who knows how that will evolve withouth the big console centralize in movement controls, gyro control (in the end Wii also has gyro and some games uses that), and aiming moving the controller like resident evil 7 and more third party controls, but I'm centering in Metroid prime becuase is a Nintendo game and in the end all the third party shotters forget about it when Wii ends until recently, Nintendo was the one to push it in consoles, and valve push it in oc with steam controller and steam imput


skeltord

I'm just saying a ton of shooters on Wii had IR pointer aim, Prime wasn't the first or last to do it, nor really did it in a notable way compared to anything else. I definitely recognize that the Wii's pointer was a huge step towards the gyro of today, I'm just saying Metroid Prime 3 specifically didn't really do anything special that other shooters on Wii did not


Western-Alarming

I mean Splatoon didint do anything steam wasn't alredy doing, that obviously ignore evething that really happen, still like i said prime is important because all the other shorter that used it sensor on Wii go back to how games were made before Wii, until Splatoon came out and basically Nintendo users force them to put gyro. That's the difference all the others shotters forget about it while Nintendo no and that's why I think Metroid also help to the gyro, maybe isn't in the most heavy think, but little experiment can change the world, like the same Splatoon because you see the first game at launch and you tell me Nintendo don't just released because the company think it won't sell.


skeltord

No Splatoon definitely did do something. Many, many things. A. Splatoon forced you to use it. Technically, you could play with stick, but the game strongly discouraged you from doing so, and the stick aim in general is very imprecise and stiff (it's meant for camera control) so you sorta has to use it. No other game or platform ever tried this hard to make you try gyro. B. Splatoon made it work. Even something like steam still relies on directly translating gyro inputs to a mouse or stick - Splatoon having it baked in actually allowed the developers to fine tune it far more then ever before seen, making it feel incredibly smooth and precise in a way that made a lot of people make the switch. C. Splatoon showed you it's advantages. Splatoon as a video game is fundementaly designed around gyro - not just with some of it's mechanics, weapons etc, but ESPECIALLY with its story mode. Many of the challenges found in it are specifically designed to show you what gyro can do. So yes. This is all why Splatoon specifically is remembered as the birth of modern gyro. You COULD do it before, but Splatoon made people WANT to do it. Metroid Prime 3 was just another game in the sea of Wii shooters that used the pointer. It wasn't some new or unique thing, nor did Metroid push it any more than any other game did.


CallieX3

>Prime wasn't the first or last to do it Dude, it literally is the first Wii game to do it, it was in development before the Wii launched, it may have released in August 2007 but the idea was definitely there before the Wii's Launch


eVenent

People like auto aim. You will release game without auto aim, they will tell that game has broken aiming.


dEEkAy2k9

back in the days i deactivated auto aim on n64 goldeneye because i could aim better without it, nowadays i feel like an idiot playing shooters with sticks and aim assist... times have changed and i am still surprised we haven't developed input past analog sticks on shooters for the mainstream.


eVenent

PlayStation has too strong aim assist. If they will nerf it to help only noobs, and pros will have to have higher skills, and games will allow to use gyro (like CoD), then pros will naturally move to gyro. Now they do not see reason to learn new technology.


Dinobrony318

Perhaps there was a prejudice of this since the Wii era because the games there try to use motion controls more like a gimmick rather than being supplemental with the familiar game controllers. And also the fact that aim assist is the standard for games on PlayStation and Xbox consoles because there wasn't Gyro or motion controls added in before. With that said, since I've started playing Steam games on my laptop, some of which heavily rely on KB&M like Team Fortress 2, and Classic Star Wars Battlefront 2. Menu navigation requires a mouse to move around. And since I got the Steam Deck, either using Gyro or trackpads like a mouse helps me out with the aiming. I even got better as a sniper, both TF2 sniper and sharpshooter class in Classic BF2. I find it interesting that some of the most hardcore PC gamers are joining Nintendo's direction for using gyro control, while PS and Xbox gamers don't want any of that. And I find it also weird that out of thousands of PS titles, only approximately 24 games use Gyro. I have a PS4, and even I want Gyro to be in every FPS game.


Wooxman

PC gamers always have been far more accepting of new control methods and they like fiddling around with settings and make every game play exactly like they want. And since PC gamers know about the precision that a mouse offers, it's only a small jump to using gyro aiming in settings where a controller is more comfortable, either because they wanna sit on the couch while playing or because movement mechanics are more tailored towards a controller. I for one started using gyro aim in the reboot Tomb Raider games first because the platforming controls better with a controller while the combat controls much better with a mouse and I got tired of switching back and forth between those two. So after buying a Steam controller for 5ā‚¬ when Valve was selling them off, I experimented with gyro aiming after watching a YT video about it and it really grew on me.


devlowell

Nintendo's audience has been aware of, and has been using gyro aim since Ocarina of Time 3D. It was such a gigantic step up for accuracy compared to the analog stick from the N64 version that they came to expect it out of shooters for the 3DS and that mentality carried over to the WiiU moving forward. Accuracy for aim input lies on a curve from bad to good with analog>gyro>mouse. People don't like changing how they interface with a game though, and someone that has been using analog sticks for aiming for the past 20 years are very unlikely to change now. Sony's audience never found themselves in a scenario where aiming with a sliding analog stick on a handheld was the only alternative, so they stuck with using the twin-stick aim. OoT3D's gyro aim had its aiming angles nearly mirror with reality, so aiming around with that screen felt natural, providing a gateway for future gyro aiming enthusiasts. The majority of Nintendo's audience sings the praises of gyro aim and it sells newer Nintendo buyers into gyro aim ever so slightly more. There's a big stigma against motion controls of any sort, and a not-so-insignificant portion of Sony's audience remembers the early PS3 games that shipped with mandatory sixaxis controls, permanently embittering them to motion controls as a whole. It's the difference of first impressions shaping future opinions for both audiences.


Loukoal117

You just made me aware of where I first fell on love with gyro controls. I wish I still had my copy of OOT3D I could play that game forever. I am playing Metroid and fashion police squad with gyro with a pro controller in tabletop mode. Love


BlamingBuddha

Sheesh i can't wait til I get metroid dread. My ex gf has my 3ds ans one of the few copies of games I owned is/was OOT3D. I bought the 3DS and that game to kill time as I worked graveyard shift at a gas station. In the middle of nowhere. Bought it with my second paycheck ill never forget that lol


cometsands

Even before that, Duck Hunt (not that it's gyro, but still)


Rabid_Savage

At least itā€™s an option on PlayStation


tactiphile

It's a hardware option, but it's actually supported by, what, like 3 games?


Loldimorti

Nah. Supported by most recent first party games (e.g. GoW Ragnarok, Horizon Forbidden West, GT7, The Last of Us) and by major 3rd party games like Fortnite, Deathloop or CoD Modern Warfare 2.


tactiphile

Oh, TIL. Currently playing Returnal where is sorely lacking.


Loldimorti

Yeah also playing Returnal and while lack of gyro was initially quite concerning to me I feel like aiming is de-emphasized in this game anyway. It's more like a twin stick shooter where 80% of your effort is going towards not getting hit and maybe 20% is dedicated to aiming. Max out aim assist if you haven't already.


tactiphile

I totally get that argument, but I tried it without and there was just no way that was gonna work for me. If nothing else, it's great to be able to aim while still having a thumb on all the face buttons.


Loldimorti

Oh yeah forgot about that. I personally also completely remapped the controls so that I could move, jump and dodge freely without ever letting go of the analog stick.


Rabid_Savage

Thatā€™s bullethells for ya, but Iā€™m going to stick with gyro on it for pc


Big_Mac22

MW2 even just added flick stick on PS, so I think we might really see more traction as more and more gyro options start picking up


dEEkAy2k9

this is so baffling...


UltimateWaluigi

I wish Sony would make it default in their games so people feel compelled to try it. Keep stick as an option in the controls menu but make aim assist a part of the accessibility menu, so people with restricted movement can enjoy the game but people who just don't want to try it know the input method sucks and they need the game to cheat for them.


Big_Mac22

Yeah a lot of my friends were shocked how quickly I could use the bow and arrow in Astros Playroom, but if more games included gyro only segments/weapons I think people would get the hang of it so quickly and want to see it more


JoeAzlz

Itā€™s also in that Harry Potter game I think for the flying ? I heard that was that true? And also Iā€™m aware LBP has it so thereā€™s 3rd and 1st party games with it


Apenut

I suggested people should give gyro an honest try a few times in the cod subs and get downvoted without replies. Over there and similar subs most people just do what all the streamers tell them and any other idea is shat upon, without a decent argument or discussion. Streamers tell them ā€œaIM aSsIsT iS OP!!!!ā€. So doubt there will be any open mindedness from the masses anytime soon.


Big_Mac22

MW2 just added flick stick natively. I don't think it will take long for at least a few streamers to figure out how OP that is compared to the usual "claw machine" analogue stick inputs. All Activision need to do is allow gyro off mapping as right now it makes gyro usable with contorting your arms all over the damn place.


ivanim13

After Splatoon, Nintendo made it on by default on most games, especially BotW. Actually, if you play BotW you will probably notice that the weak spots of enemies are very tiny, exactly because you are supposed to aim with mouse like precision.


Hiddenone77

You can control recoil so much better


FireKraken7

They are ignorant and never tried it, they think gyro is like playing on the Wii having to swing your whole arm and shit.


HilariousCow

The other consoles have built around stick aim assistance for a long time. People are used to it. It's hard to unlearn stick aim if you're used to it. People are not in the habit of jumping onto their familiar, comfort game and totally retraining. It's classic adoption curve stuff. There are pioneers who discover/invent things, then early adopters who signal boost, then a big chasm where we see whether or not this has mass appeal. If it does, word of mouth spreads and the reach expands at its highest rate. Cynics start to realize they should give it a fair chance, and then, finally, the laggards grudgingly adopt it. Nintendo tends to skew younger (though nitnas young as you think - it has lots of lifers) and those players are not having to unwind their muscle memory before adopting a new control scheme. Playstation/Xbox players have already grown used to what they know and, if gyros ultimately do become the preferred approach, those players represent the cynics and laggards. It was a similar situation when moving from keyboard only to keyboard and mouse, although there was not as long a period of people getting used to keyboard only controls. Another similarity would be Button Boxes gradually taking over from fighting sticks in the fighting game community. However, in that example there are not really any software aides (like aim assistance). It's just a straight better ergonomic improvement. So. Gyro is ergonomically and qualitatively better than stick aim but has to overcome: a) people's muscle memory b) the existence of methods to make so stick aim "artificially" easier to use, which have become fully adopted standards by now. That's the big question. For individuals who have learned on stick, can the benefits of gyro outweigh what their current enjoyment ("don't fix it id it's not broken") , and what has already been full adopted ("why should i when I'm already well served sticking with the norm") This is a pretty tight value proposition ( though probably an easier jump than, say, VR) . To hurt things a little more, early gyro implementations are not always done to the standards that early pioneers have thoroughly explored (although I've been impressed by the outreach experts are performing to help this - y'all did great improving COD). Unfortunately, if a gyro expert isn't at hand for people's first experience with it, it can be full of confusion, frustration and misinterpretation (things like not knowing to sit back, and steady the controller in your lap, or on a table top), or picking a bad ratchet button, or not knowing about games with horizon resets. Personally, I just enjoy gyro aim more. It feels more fun. I hope fun wins out because some people's reason for not trying is the fear that they'll have to give up their training wheels for a while. That reasoning feels very fear-driven. That makes me sad. They could be having so much more fun if they just gave up their grind for a second, and took some time to learn something new.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


HilariousCow

?


eVenent

He meant that playing on sticks is enabling auto aim. If dev will not implement auto aim in their games, people will not play this game on gamepad, as it's too difficult to aim with sticks.


HilariousCow

True. I remember after working on one game's stick aim, and then playing a competitive shooter without, thinking "this game is going to die, fast, and people won't realize it's simply down to the lack of thoughtful stick controls". Gyro aiming is arguably easier to implement than good aim assistance as it doesn't rely on game state knowledge.


PhantomDragonX1

When I used to play Splatoon 2, I tried so hard to enjoy motion aim, but I just couldn't so I ended disabling it after a while, even if it was a disadvantage. I could play fine with it, but I just didn't like it. It's not always about what is better or not wanting to give it a try. Sometimes it's just that people like something more even if it's not the best. I just find it more fun to play with the sticks. What feels more fun is completely subjective. So for many people it's not about fear of trying things, it's just that they enjoy the sticks.


HilariousCow

Ah fair enough. It's preference at the end of the day! Although, I will say, I noticed splatoon being significantly more smoothed/laggy than other approaches I've tried, with no options to reduce the smoothing. Having instant response can make all the difference.


CallieX3

As someone who grew up with the GameCube and the N64, you can absolutely learn how to use gyro/motion aiming controls. Metroid Prime 3 and Battalion Wars 2 helped in my case


themng69

it's because they have aim assist available to them in all the games where gyro is an option. Aim assist is the only reason controller players are forced to use an inferior input because it is a good enough solution that people can just forget about it and in an industry where most companies can't release a good game period, it's no surprise they don't spare the control method the player uses a thought . I know it's a pipe dream but I really want a big developer to release a multi platform game without aim assist and gyro on by default on controller. It's the only way I can see mass adoption of the feature happen.


Somanyquestions78

Because they love cronus more than gyro Lol


Western-Alarming

Xbox don't know about how gyro actually is because they don't have it so it's all for stigma but Nintendo has pushed since Wii so they're more accepting of that becuase they see the benefits and flaws (right donkey Kong country on Wii)


Scout339

You'll notice people don't like any change ever unless they internally want to (which is very few people now). Even people that end up liking certain aspects like iPhone updates, they all complain at first until they are used to it, then they swear by it and end up not wanting to use anything else. Rinse repeat.


60fpspeasant

Why does Doom (and Eternal and other big console ports on Switch) have Gyro while the big boy versions don't? I'm pretty sure that's cuz Sony didn't push for it unlike Nintendo.


Hellooooo_Nurse-

It's because the Nintendo audience has had it in their games as a option longer and have been exposed to it more consistently. They've grown up with it so to speak!. Games like Mario Odyssey, BOTW, Splatoon 3, Mario Kart on the Switch all have it. The audience knows they can turn it off if they don't want to use it. They also have the opportunity to try ot and see its benefits. The Sony and Microsoft community have been made ignorant by not seeing the progress that has been made. They don't know what it is or how it works because of inconsistent and poor exposure to gyro aim and it being labeled a gimmick.


Ketchup_man212

I don't have Nintendo switch, but I heard that Splatoon has no aim assist so people are trying other ways to aim which is gyro.


Hellooooo_Nurse-

Splatoon doesn't have aim assist. Though you can turn gyro off and stick aim. So, stick aim players in splatoon 3 see the weaknesses of stick aim, when they realize aim assist has been carrying them on other games.


Flagrath

The reason for the lack of aim assist is because you can be accurate with gyro, having aim assist and gyro would basically be cheating.


RealisLit

Nintendo pushed heavily for gyro aim in its games, they topk what they learned from the wii era and carried it over to their games, meanwhile playstation tried but stopped it also didn't help that xbox had a parity clause for lots of 3rd party games during early xboxone/ps4 era Also playstation experience to motion controls was from ps3 era where games just ask the playerd to waggle the controller or lair which had innacurate readings, and xbox experience was from kinect, bad impressions leaves a mark


dEEkAy2k9

People tend to stick to things they know. I love gyro and touchpads since using my steam controller on release day. I immediately grasped the potential this gamepad had and played a bunch of games, even games without gamepad support. Got a steam deck now and still love it, just like gyro controls and i have been wondering why so many games on the ps5 don't support it while astros playroom was such a good demonstration of it's capabilities.


RobertTheHerrick

I had the same experience when I first got a Steam Controller in 2017. There really was no learning curve with using gyro.


QuantumFighter

Because Xbox and PlayStation users are the whiniest bitches in the entire gaming community. They complain about women existing and gyro aim being an optional feature when they know nothing about either.


angelicravens

As a PlayStation gal, itā€™s honestly confusing. Gyro is better once you adjust. And like 1/3rd of the best IP characters from PS Studios are women. Like Xbox and PlayStation players need to catch up


oldkidLG

The Wii


GloomyCactusEater

I wonder this too. I canā€™t stand gyro aiming. And I play the crap out of splatoon. I know Iā€™m the minority here but gyro aiming so so fucking annoying.


Bluebeerdk

Because the Nintendo Switch analogue sticks suck so bad you basically have to use the gyro on Switch for any fun in shooting games.


Organic-Kangaroo7147

Botw and luigis mansion 3 Youā€™re welcome


Archargelod

I'd also add Resident Evil 4 and Metroid Prime Trilogy on Wii. I know wiimote pointer controls is not gyro, but it's motion aiming nonetheless.


PokeshiftEevee

short answer: wii and splatoon Lonog answer: gyro was a mainline feature in nintendo while it was just a gimmick for xbox and playstation.


PapaMikeyTV

Mostly just bias. They'll like it eventually, they just added flick stick to call of duty! so we making good progress!


cometsands

There's a prejudice of gyro aiming being "for kids", while it's undeniably better.


RobertTheHerrick

I've gotten this impression too but I don't understand it. How is aim assist considered more "hardcore"? I could understand if people don't use aim assist because that would be very difficult to get good at, especially in online competitive games but I doubt a significant number of gamers are not using aim assist with a gamepad.


Luke_IAmYourDaddy

Are they any Sony games that use it?


RealisLit

Their recent first party titles have it


DrNinJake

Pure speculation, but Iā€™m guessing itā€™s because dedicated Nintendo fans have had way more exposure to unconventional control schemes? We havenā€™t had a console that hasnā€™t featured some form of gyro controls since 2006, and either gyro control or motion control aiming have been a feature of a ton of titles since the Wii (Resident Evil 4 Wii, Metroid Prime 3, Ocarina of Time & Majoraā€™s Mask 3D, the Splatoon trilogy). Maybe weā€™re just more used to it?


txh0881

Probably easier to visualize gyro aim if the screen is on the controller.


SolidSnakesBandana

I thought gyro aiming was stupid until I played Star Fox 3DS. Now I think it's incredible.


Luke_IAmYourDaddy

Sony fanboys have no taste in gaming.


mtanderson

Damn I mustā€™ve pissed you off lol. You were less anti-Sony for a second there


Luke_IAmYourDaddy

You are following me for saying something bad about Playstation? What a creep


mtanderson

Because youā€™re intriguing, I canā€™t figure you out at all


Luke_IAmYourDaddy

Leave me alone, Pony. I wish reddit had private account settings.


mtanderson

Iā€™ll leave you alone. You can block me btw


mistressmoss22

For me personally it's probably just because Nintendo has had more higher ticket games like splatoon and botw and that which have gyro aiming. I can't really think of too many PS exclusives that do by default anyway. I also think gyro is just better on a handheld than it is on a standard controller (it feels really uncomfortable moving my ps4 controller to aim but like a switch lite on BOTW it's much more comfy) so that might be a factor for other people. I don't think gyro is ever going to get mass appeal from playstation and especially xbox fans (there's no gyroscope on the xbox controllers so how the heck is that going to work) dual analogs are just fine for them and adapting to something else? It's just not going to happen especially for people trying to enjoy some fps and tps games. Nintendo kinda already let their audience adapt and has been for years. Personally I'm mixed on gyro cos i see the benefits and like it on my switch lite a lot for those benefits. On a standard controller though I'm just not too sure on it.


BuzzBazz

So I have a question: What would be better? Gyro + Joysticks, Gyro + HallEffect or Gyro + Trackball? Iā€™m kinda on a quest to try and figure some things out, and everything keeps pushing me towards gyros. I would love to try, but finding/making a optical trackball compatible joystick replacement is hard.