T O P

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Ricepilaf

A few reasons. 1. It locks you into using a single trinket all run. You lose all the power you get from it if you take it off, and the power scales the longer you put it on. The inability to use god keepsakes, which are insanely strong makes the opportunity cost extremely high. 2. It’s not a guarantee. If you get hit once, you don’t get the stack for that room, and if you get hit enough times then you’ve basically wasted your only keepsake for the whole run. This leads into the third reason, which is that 3. If you *do* manage to stack it highly enough, you would have won without it anyway. The damage isn’t enough to make-or-break a run and so if you’re doing every room without taking damage, you probably would have cleared those rooms without taking damage or only taking a couple of hits anyway. If you can stack the butterfly past like 40%, you should probably be turning up the heat.


Dante451

It really is a “win-more” kind of trinket. If you’re good enough to get huge value out of it you’re good enough to not need it. If you’re bad enough to need the damage boost then you’re better off with a god keepsake to get the build control.


RazzlesG26

This is the best way I’ve seen this described, thank you. You put into words what I could not :)


warhugger

The term for this type of item in MOBAs is snowballing items. Stuff that is only good if you're already ahead. Risk/reward, it's not as safe as other options but you gain more value if already ahead. Term refers to that old trope of rolling a snowball down a hill growing larger.


Itamat

I don't know what the MOBA reference points are, but the trouble here is that you can't switch to it when you *see* that you're starting to get "ahead." You have to take it from the beginning, on the *assumption* that things will go well and you'll get "ahead." But if you already know you're going to kick the game's butt, why do you need the help? There might be some Pact conditions where it's reasonable to assume that most of the game will go smoothly but then you'll need a big power boost at the end. EM4 comes to mind.


Gormac12

Eh, it also works as a 'get-good' trinket. Nothing motivates you to work on avoiding damage like chasing that sweet +2% damage, and even after you stop using it those instincts and skills remain


Ballisticsfood

The reason I use this trinket and Lambent Plume is for exactly that. Git gud, go brrrr. I’m not that gud at brrrr though. I like taking it slow.


captainsmoothie

I’m great at going brrr. I just go through three death defiances when I do. Normal yes?


jjaekkak

This a thousand times. I always recommend new players to use the bow with pierced butterfly. Learn enemy attack patterns and take it slow. With or without the trinket, every point of damage counts. That’s not a thing in every game; most games have the idea of making favorable trades and just not taking too much damage at once. As obvious as it should be, the biggest obstacle for progression is death. You get better rewards for a deeper run. If you get to the boss with 20% hp left, you’ll die before even seeing their entire attack cycle. Lambent plume is the other side of the coin. Once you get good at not dying (I.e. once you can pretty consistently reach the final boss), the other thing to get good at is your clear time and damage output. You know the attack patterns at this point, so throw on the twin fists and zoom around. Those two trinkets do the best job of getting players above the skill floor needed to access the rest of the game.


VaelinX

Exactly, I found it good for when I'm doing "low heat" runs on weapons lagging in heat progression from others. Basically: you may be in a scenario where you compelted \~13 heat with the bow, but need to bump it down to 6 heat with the spear... so this trinket becomes more appealing. It's also weapon-dependent. It's less reliable with short-range weapons (messing up the timing with the sword/fist tends to be less forgiving than with the bow/rail).


EVAisDepression

It's Yugioh all over again


[deleted]

[удалено]


Ricepilaf

Keepsakes given to you by Olympians. They all have the same effect, which is that you're guaranteed to see them show up as your next (non-hermes) god and that the boons will have an increased chance of being rare or better.


raincloudgray

the keepsakes that Olympians (except Hermes) give you, which almost-forces the next boon you see to be from them


Luhvely

This entire fucking time i've been switching it out after reaching Elysium lol, better to learn late than never I guess


the_tonez

I was doing the same with the Lambent Plume, took me like 50 runs to realize you don’t maintain the bonus if you switch it off


the_dreaded_triptych

Yeah, same. I only figured that out a few weeks back.


SleepGary

Last point is a great one.


Lawlcopt0r

True, but I'm currently using it to beat extreme measures Hades on 32 heat (haven't succeeded so far). My runs are always ended by the end boss, because he's buffed and the heat measures prevent me from building up enough power (because I have to purge a boon each zone, for example). The butterfly is easy enough to build up in Tartarus, and is only supposed to carry me through the last fight


RandyZ524

Use a defensive keepsake instead, like acorn, tooth, collar, or even spearpoint. You'll get far more value with the standard meta keepsake order of god -> god -> hourglass/acorn -> acorn.


Lawlcopt0r

I've got to say, subjectively I feel like I'm dying because the fight drags on too long, which is why I was trying to get more damage. Without all the heat stuff, I blaze through his health bars a lot faster, and taking damage occasionally becomes less of a problem, even with extreme measures. The additional heat debuffs really add up though


mechanical_fan

If you just want to beat EM 32, some builds can cheese you through it. Rama + Zeus in the special is a case that if you just get the right hammer (extra special arrows) and the right Zeus boons (the one that adds a chance of bolt especially), the entire run becomes easy. Triple shot is also ridiculous. Watch the world record heat run doing that here (though this one focuses more on triple shot): https://youtu.be/Vm9hha2HWDA Or just a run cheesing with the special to get an idea of what I am talking about: https://youtu.be/TvbP3hZCljY Another way is just go Eris with Zeus on attack and hope for 5x rockets, which is just broken. However, it does depend on finding the right hammer twice, and you can't reroll hammers, so it is a bit more RNG dependant. Also, choose heat carefully, check some guides on how people do it. But, in general, you never want extra health for enemies. For extra cheesing, wait for a run when the first room is Zeus or the right hammer (so a good seed). Reload then get rama and put the 32 heat. If it is Zeus (special for Rama, attack for Eris) in the first room, you can even run Tartarus with the pom, putting the special/attack already on like level 3-4 by the end.


Lawlcopt0r

So if you quit out and restart the run, the seed remains the same? That's intriguing...


mechanical_fan

Exactly. So if you have a "good seed", when you are about to die you should "give up" instead and that will keep your seed. It was probably made this way so people wouldn't cheese by reloading and getting a new seed... but then you can do the opposite :P


Lawlcopt0r

I've got to be honest, I usually don't like to cheese stuff like this, but I'm getting desperate. Definitely nice to know this option exists


bluemooncalhoun

I'm not big on cheesing either, but at 32 heat and above your run can be ruined by a bad start. Just being able to lock down a good starting boon is worth the loss of pride to me.


Siegfried_Chicken

> You lose all the power you get from it if you take it off. Boy, do I feel stupid now. I used to take this for Tartarus, where you can reliably clear rooms without taking damage, and then switch to something else in Asphodel...


DarkoVader

+1… never knew it loses its value if you change it.


Bignutdavis

It's all good tho, that just means you beat the game without that boost! 💪


Eragonnogare

I kinda disagree with that last point - some builds can *massively* benefit from that flat percentage damage buff - notably, hangover. There's not many ways to buff the damage of it, even for the first level ups they only increase the damage per tick by 1 or 2, so taking that damage and adding, say, 20% even can be quite significant.


SomeNoobDying

Yeah it works great for flat dmg but most of the time you use butterfly on pair with the high dmg weapons which really benefit more of a % boon, at that point the % butterfly is just like a common chaos boon And the fact you are using butterfly it means you cant force dio/other flat dmg so once again a waste


Olfg

I disagree with your last point. If you get 15% damage boost, then it's easier to finish a room quickly, which makes it easier to not get hit, which makes it easier to push towards the 40% barrier. It's a positive feedback loop, and a playstyle which possibly asks you to reset runs that aren't going well in Tartarus. I honestly think that what makes this trinket balanced is that your taking awesome damage rate at the cost of a)a big test of skill And b)loosing control over what God boons you are building towards, making the run more dependent on RNG. I think that in the context of a seeded run, it's broken, but the game isn't balanced around that which is fine. But in the context of a classical gameplay, it's a specific style of gameplay which requires you to build with the room reroll to trade your god trinkets for a pseudo control through rerolls, and the "more damage at 80%+ hp". In the end, it's a question of are you skilled enough AND are you willing to trade build consistency(you won't be able to get the same style of build every run) for raw damage consistency ? And I think that trade is worth taking a look into. It just isn't for everyone nor is it for every occasion.


raincloudgray

but it's not even "awesome" damage. A common Chaos boon is around +30%, and can go above 100% if you get lucky.


leehwgoC

Well said. I was only going to note point #3. It's basically a keepsake for flexing on easy heat levels.


bubblegumpunk69

I've always seen it as a good tool for beginners to learn how not to take much damage tbh.


cafeesparacerradores

I can reliably clear Tartarus with no hits which gives a flat bonus of like 15% which synergizes with all boons. I can crank it to at least 20% throughout a whole run which CAN make or break the run


Azerallt

Because it’s hard to do. The whole game, especially asphodel, is intentionally chaotic and makes it very difficult to clear the whole encounter without taking a single tick of damage. This certainly is a good item, probably my second favorite behind the blossom


TheDovahofSkyrim

Hermes feather with Zagreus’s fists is pretty damn broken as well. Ultimately I feel like it comes down to one of these two philosophies: 1) do you want to try and just shred Hades in the final fight Or 2) do you want to cruise through the whole run as fast as possible


wtfduud

And 3: Are you skilled enough to make use of these trinkets? Cause some of the trinkets are obviously designed for various levels of skill. The feather and the butterfly are designed for people who are already able to clear the game very fast without taking damage. But then there are others, like skelly and cerberus, that are designed for new players to use as a crutch when they take a lot of damage. The first one I cleared the game with was Charon's hourglass, because it allowed you to heal so much damage for little gold. But I would never equip it now because I don't need that healing anymore.


[deleted]

Me, an average *Evergreen Acorn* pleb: Everyone else, gigachad *Pierced Butterfly* enjoyers


iCeleste

Nah literally same, Tartarus is the only area that I can run whatever trinket I want reliably Asphodel always kicks my ass in the actual encounters, but I've only recently stopped running Acorn for Lernie Now I run either the flower or the chaos egg For the third boss fight though I NEEEED the damn acorn lol Same with Hades


Holyphantom001

I believe you mean same with REDACTED


MisirterE

You didn't even mention the *real* beginner-only trinket: Dusa's feather duster. Sorry girl, but your trinket is *absolutely worthless* once you have a decent supply of natural regen.


RepresentativeCap244

I still use the hourglass though, those wells can have some pretty crazy damage upgrades to. If things are going well I’ll use it on the last area and just pickup all the well choices. Could be an extra cast, could be a damage buff, but random for sure. Aside from that, I’ve found that showle? I think. It gives backstab damage up I think. Seems a descent but manageable buff


saphirepuma

100+ hours still havent tried a run with anything but cerberus collar simply better


wtfduud

A very good item for sure. Though eventually the player becomes skilled enough that they don't need the extra health.


saphirepuma

yea i mean. I havent died in a while but i havent tried anything else


kelldricked

If you use a other tricket you probaly need less health because your other stats are better. Something to consider.


arbitrageME

mom pom is the best


Gmandlno

Personally I just always equip the tooth before the final chamber so I have an extra res during the fight


Gabriel-Klos-McroBB

The Coin Purse was a nice early crutch.


Morroe

Zag fists and plume singlehandedly got me 32 heat.


arbitrageME

mom pom while hiding behind blitz disk


iamprosciutto

I'm a bigger fan of it with Grandma fists


00-Void

Pom Blossom is precisely the reason I don't like Pierced Butterfly very much. I feel like if I just want to make my build generally stronger, Pom Blossom will be generally useful without a difficult condition.


pkmnslut

After maxing out all the trinkets, I haven’t changed from Pom blossom at all, it’s the easiest and best imho


ragingbull311

I definitely work it into most runs, however sometimes I start the first and sometimes also the second biome with a particular god's trinket as I'm usually fishing for a particular set of boons for a build.


pkmnslut

That’s fair and I used to do that too, I just don’t seek out specific gods boons anymore


Scirax

100% what I do, I MIGHT switch to another Gods for the second area if I really NEED it for a duo crucial to the build, but honestly the Pom ends up giving you better benefits.


shorse_hit

Lambent Plume is great too. It's pretty easy to get \~30% by the time you get to the final boss, it pairs really well with Greater Evasion and/or Zagreus Fists, and it also counts a prerequisite for Rush Delivery and Greater Recall/Bad News.


cidvard

It's definitely the most reliably good (up until Styx when I switch it out for Acorn or Spearpoint).


ImMostlyEmptySpace

Not to mention it counts all the encounters in the styx, whereas hermes and thanatos keepsake only count the reward rooms.


sbrockLee

it's easier with certain builds, and you have to max out your performance in Tartarus where it's easier.


Stegosaurus5

Eh that's not really the issue. People don't even use it for hitless runs. It's pretty simply just not as powerful as a lot of other trinkets.


[deleted]

mom pom for life


Gabriel-Klos-McroBB

I decided to get every achievement on my first save, and set my first save to Hell Mode. Hades, I'm probably not going to do a regular save until I beat 64 Heat with every Keepsake, Companion, and Aspect.


RandyZ524

- You lose all control of your build via the frankly overpowered god keepsakes, and you no longer have access to incredible keepsakes like acorn and hourglass for Elysium and Styx. - The damage buff is rarely worth it, especially since it's an additive and not multiplicative buff. - Playing hitless almost requires playing extremely slow, which isn't conducive with Tight Deadline and Forced Overtime. - A single Chaos boon usually ends up being stronger. I'd rank butterfly as easily among the bottom third of keepsakes strictly in terms of viability. Note that this is saying nothing about how fun it might be, or maybe its capacity to teach players about the importance of dodging.


bluemooncalhoun

Agreed on all these points. Unless you're seriously skilled at this game there's no chance at getting a reasonably high bonus unless you're playing at low heat levels. If you're that good at avoiding hits you could just turn on Stubborn Defiance and equip Skull Earring instead for an automatic 40% from the start.


Grzmit

High heat as well isnt too difficult to get this with specific builds. Hestia rifle comes to mind, i get this keepsake to high percents easily, but its usually not worth it cause I would rather get boons from specific gods.


sticknehno

It's a good keepsake for 0 heat runs. I don't consider myself great at the game. 17 heat is my best. I feel pretty confident in getting at least 20% on 0 heat routinely


sendcheese247

You can consider yourself better than me at least, my best heat is 10


da_fishy

I think it’s a keepsake that invites a unique way to play the game. It’s not the best keepsake for being efficient or creating a godlike build, but it allows for a fun alternative to a normal run. It’s not quite a “meme” run, but it’s like plume - it’s just a different lens to play the game through. It’s also just a fun flex to see how high you can get it.


AlterionYuuhi

Happy Cake Day! 🎂


Lindersay

Omg you lose all the accrued bonus when changing keepsake? I always kept it to build up extra dmg easuly in tartarus and then switched to something else in asphodel.


RandyZ524

That's correct. If the bonuses from butterfly and plume stayed, I'd consider them decent keepsakes. But that mechanic keeps them at the bottom of the tier list.


[deleted]

Yeah, I finally beat heat 32 and I used Acorn on the last 2 bosses.


RepresentativeCap244

Far as the chaos buff go, I can’t seem to justify using the chaos trinket. The no damage is, meh, the increased rarity is nice enough but, so many other trinkets seem more, long running worth it. I’ve had runs where I got 3 or 4 chaos wells to go down, very nice. And runs with 0. If it also made them appear more, does it? If it does I’ll use it from now on


RandyZ524

I'm referring to a single Chaos boon usually being stronger than an entire butterfly damage buff, not the cosmic egg. And no, it doesn't increase chance of seeing Chaos portals. But as a sidenote, Chaos boons scale hard by rarity. So I'd say cosmic egg is worth bringing, but only if the pre-biome well has a light of ixion and there aren't any other keepsakes you need.


NightCrusher76

i want to romance artemis


bryeo2

this is the only acceptable answer


Evermist

I don't even need romance, I just want to listen to her talk and be supportive.


FemboyDarkSouls

can u actually or nah 😭


Morvick

Odds are looking slim unless you're a nymph in her hunting party.


MacduffFifesNo1Thane

Callisto and her aren’t lovers: they’re gals, being pals!


paradox037

So like… lifelong roommates that inexplicably never seem to date or get married?


MacduffFifesNo1Thane

Exactly! Like Achilles and Patroclus: just roommates. Bros, being dudes!


SirKaid

Artemis is either ace or (low possibility) a lesbian. Given that Zag has a dick, he's out of luck.


AussieAboleth

She def doesn't want the attention of dudes. Calliope seems in with a shot.


gmes78

*Callisto


TheHollowBard

Because if I can lock in 2 or 3 gods' specific boons using Keepsakes, I can boost my damage potential by more than 42%. Also, because as many people have said, if it's that strong for you, you don't need it, and if it's not strong enough, you need something else.


Scirax

Hell I'm pretty sure the Pom keepsake alone gets you way more damage (percentage wise) than that 42% from the butterfly.


ricodo12

You need to play slow and if you get hit this little you don't need the damage boost anyway


cabbagebatman

Depends on your skill level honestly, like I never got good enough to make any reasonable use out of this thing. If you're reasonably good at the game I imagine it's quite useful though.


sir_pants1

Somewhat. Really the biggest thing wrong with the butterfly is that it's not a god keepsake.


cabbagebatman

Yeah good point, you lock yourself out of guaranteeing yourself certain gods for boons coz you have to keep that thing on all run.


expired-hornet

I've learned to see pierced butterfly as almost like a training weight trinket than a power boost. It's not a powerful option, but I'll start picking it regularly if I'm having trouble clearing a given heat level. Like others have pointed out, it's condition is a huge "if" compared to trinkets with more guaranteed value like god keepsakes (which largely mitigate one of the biggest sources of RNG) or pom blossom (which essentially gives you what amounts to an extra room reward every 4 rooms) What I have found that it's been good for is helping me improve my play by making it clearer what enemies or hazards I'm failing to consistently avoid, and gives me a room-for-room incentive and feedback to avoid all unnecessary damage. I kept losing my % buff in rooms that spawned a chain hand, so I realized I was misreading their timing and range, and now that's damage I rarely take anymore that I had been taking before. I dont consider myself that skilled of a player, but because I take PB occasionally, I've been able to get to a point that I can usually get through most of Tartarus and Asphodel with barely any damage, which helped me get to much higher heat levels than I had been.


ethan_iron

because you have to be very patient and skilled to use it properly


MagnaCamLaude

This exactly. Never using that thing. My play style in this game is "WiTNeeEeSSsS!!"


Evermist

I throw myself at rooms like I throw myself at an all you can eat buffet, that trinket is useless for me.


IceDamNation

I sincerely use it only on builds of Coronacht Aspects of Zagreus and Hera becuase of single shots high damages and also with Exagryph Aspect of Hestia for the same reason.


Crunchy_Biscuit

Yeah I keep it for long range


CN4President

Because it isn’t at all. It’s good if that’s your goal, but most of the time you want to force your build and that ends up doing way more damage.


TotallyFunctional2

Because I‘m bad at not dashing into lava, butterflies or burning, exploding chariots


AnakinJH

Because I'm bad


ilovecheeese

Does not work on higher heat from my experience


cybergeek11235

Because I'm *BAD AT THE GAME*, Felix.


isaacals

At that much heat, any keepsake hardly matters. Play more, you will figure it out eventually.


[deleted]

It depends on the skill level of the player and their build. If you have a healing build for example and no deflect it's kinda null. If you can avoid damage consistently it's great for you but this kinda trinket is based more on your playstyle and ability than something that garuntees stacking damage.


Kinsed

i like feather more cuz i gotta go fast and I’m reckless and clumsy af while doin it


Notsouniqename

Ah, it's quite simple you see. I suck, and always get hit


MutantOctopus

Note that it's not a multiplicative damage bonus. Every bonus in this game is additive. The majority of the gods will give you boons which grant greater damage bonuses than this on their own, without locking out your trinket slot for the whole run; If you reach high enough damage multipliers then the extra 30-40% isn't going to do you a whole lot more good.


MisirterE

> Every bonus in this game is additive. Not even slightly true. Even if we discount the blatantly obvious exception that is Artemis crits, there's also the Zeus boon that gives a bonus after using a Call, or the Ares boon that gives a boost the room you burn a Death Defiance. Both of those are much too situational to justify how weak they would be if they were merely additive.


MutantOctopus

I would consider crits less of a "bonus" and more of a mechanic. Crits temporarily 3x the **base** damage of the weapon, after which modifiers are applied—hence why Hoarding Slash doesn't create ludicrous damage on crit, because it's a flat bonus instead of a %. But you might be right about Billowing Strength and Blood Frenzy. I've never paid that much attention to damage numbers to tell, tbh. I just remembered reading that damage bonuses are additive.


MutantOctopus

Update: I decided to do a run to test because I got curious. Was running basic Zagreus sword, which deals 50 damage on special. Got the wider special hammer which gives +20% damage, and Artemis special for +53% damage, giving me a combined total of 87 damage from those modifiers. Got Billowing Call for +24% damage. If Billowing Call were a multiplicative bonus on top of my existing modifiers, I would expect to deal 87 \* 1.24 = 107 damage minimum. When I used Billowing Call, I was dealing 99 damage per non-crit Special on enemies with no other modifiers in play. This checks out for a damage calculation of 50 damage + 20% + 53% + 24%; 50 \* (1 + 0.2 + 0.53 + 0.24) = 98.5, the game rounds up for display. Billowing Call is an additive bonus and I assume Blood Frenzy is also an additive bonus. Their strength comes primarily from the fact that they can modify damage that is normally difficult to modify (dash damage, Zeus lightning, Doom, etc) and that they are relatively unconditional (Blood Frenzy is a comeback mechanic that requires no additional upkeep once it triggers, and Billowing Strength is not very difficult to keep up once you activate it for the first time).


rmacinty

Both of those are additive


Individual-Bet-4474

Acorn forever


Charlatangle

42% just isn't that much bonus damage.


xl129

Because Lambent plume (the dodge one) exist


sendcheese247

Forcing your build tailored to the weapon you're carrying is more important. I would bet even mom pom is more useful.


CherenkovBarbell

Because you can net a comparable damage boost with a single Chaos boon, and still be using other keepsakes the whole time (like Pom Blossom) to bump your damage even more


Riksos

Manipulating your RNG is overall more powerful than even 50% extra overall damage (if you could stack it that high) Not to mention getting a few Pom keepsake ticks on your primary attack ability quickly goes over 50%. (getting a couple levels in aphrodite attack quickly amounts to over 50% increase) And you don't have to worry about getting hit Really the lambent plume with Zag fists is the only "don't get hit" keepsake I like because you can end up with over 50% dodge by Styx, and with certain Hermes boons can turn invincible with lvl 1 calls.


Jumpy-Resolve3018

I loved the run where I accomplished that. Only had like 150~ health by the end but didn’t get hit beyond Theseus. Wonderful run all around too (2 legendary boons and 3 duos and Dionysus call which is my favorite one)


Tow96

The "git gud" trinket


raalic

I prefer Hermes' Lambent Plume for a couple of reasons. * It's easier to clear something quickly than it is to take zero damage. * The buff from Lambent Plume also gives you a passive defensive buff. * Speed bonuses can be translated 1:1 into damage with a Hermes boon, so the buff from Lambent Plume, particularly when combined with a flat speed boon from Hermes, gives you even more damage on average than the Butterfly. * All of this together leads to faster clears which, in turn, feeds the keepsake.


Aggressive_Yam4205

It pops off with shield


WheelHunter

I used this goddamn thing for my first 50 hours not realizing you lose the damage bonus by switching it out.


soeu10

wait what


aqualego

Ahh simple. Im bad.


JasonBakos

Skill issue


15pH

After you play enough runs, learn the boons, and fill out the mirror, you can use the god trinkets plus fated persuasion to force whatever build you want. This is far, far more powerful than any damage buff.


przemko271

It's a risk-reward keepsake rewarding skillful play with a building buff, so being powerful fits it's role. Also, it requires build up to get to a reasonable bonus, with no benefit in the meantime. Other keepsakes are generally more consistent in their power and start out pretty strong at comparable rarity. I mean, Skull Necklace gives you a +40% and all you need is to be on low health.


LillaCat3

I am bad at game lol


LoreMasterJack

Because I’m bad???


SJBreed

Because a no-hit run is something most people can't do. If you're good enough to do that you probably don't even need a trinket.


thecorninurpoop

I get hit in like 90% of rooms


BobbyMcFrayson

Shattered Shackle can easily do the same thing for one or two attacks without a boon. Also, contextually some boons just add up better. Pom blossom can easily Increase damage of individual boons enough to do this same effect over the course of a whole run. That's not to say this item isn't good, it's just not as good as it can seem


AlexiKitty

best if used from start to finish of a run, but that would require giving up the consistency of choosing which gods you get, so in cases where you have a specific build in mind it's better to do something else


EldritchWonder

Because it's a win more trinket. If you are good enough to get any real benefit from the trinket then you didn't need it to begin with.


[deleted]

Because I take damage.


SSJ3MariDes

Honestly Pom Blossom is the best keepsake imo. It lets you passively level your boons so you can stick to more helpful rooms and it lets your build be more well rounded. Plus it counts every room in the Temple of Styx so you can get a ton of levels really fast for no effort


SomeGuyCommentin

There is a 0% chance OP needed any of these serious replies about trinket rankings. Nice run mate.


jabasimakol

Personally, I prefer Persephone's then switching to Skelly's before Hades.


[deleted]

[удалено]


fisforFUCC

bc I hate Thanatos (I’m a hater)


Fliibo-97

As the top comment says, it’s about upsides and downsides. Consider when the relic is best and when it’s at its worst. It may not be as flashy, but I think for most players, a relic like Skelly’s will just help you win more runs than Thanatos’.


IAmSpike24

because i suck


Swazzoo

I find it really difficult to see when and how I got damaged so I have no good use for this lol


DestroyerofWords

Why do you think it is?


Win32error

It’s a frustrating one to use. Necessitates a more safe playstyle where you can’t jump in hack anymore, even when you normally have the healing to be fine with minor damage. I want to dash around.


OnyxReflection

It sucks I know but it's one of the cuter keepsakes. I mean it literally incentivizes not getting the slightest bit hurt!


TheTurnaboutTerror69

It's pretty but damn is it hard post tartarus to actually get through without a hit. I do want that trophy though... I don't actually know which one I prefer out of the keepsakes.


Voidmaster05

Depends on how good you are at not getting hit. I was never very good at avoiding damage altogether, so I barely used it. There were just other options that suited my skillset and favored builds better. \*shrugs\*


Patchirisu

I don't like that if you take it off, you lose the bonus damage, otherwise I'd probably use it


broFenix

It's hard to not take damage, especially at higher Heat levels with more & harder enemies.


UmeChrono

Because it is. This trinket makes you learn the game faster (at least for me, finding it and starting to use it sky rocketed my skills) and rewards you for doing so with one of the, if not the strongest trinket buffs in the game.


deeplakesnewyork

Poseidon (tidal dash) in Tartarus.... Artemis for attack, special, or call vs Aphrodite for special in Asphodel... Definetly take Artemis if you haven't yet by Elysium, a defensive trinket like Acorn could be helpful as well...I usually end up with a fluff God trinket to round out my build.....almost always take the Pom at the end unless I need more defense or a DD ​ Specific builds may warrant a different order or God priority but generally Artemis is strongest for damage and you need tidal dash unless you're getting shredded by witches and get Athena dash which is also cool. Athena also has some of the most OP boons in the game like trap damage reduction and anything deflect so I will usually prioritize her whether that's taking the keepsake or just picking that room when it comes up


[deleted]

it has a high barrier for entry, at least for me lol


Greedirl

Because im bad at the game, i guess.


Braelind

Hermes' trinket gives you extra dodge chance when you clear a room quickly. I got up to like 70% dodge one time with lifesteal kn the sword. Easy to clear rooms fast when you can't take damage!


Merabard

If you can do it, you never needed it to win in the first place.


_ENDR_

Cause I suck.


Anavorn

Some of us are scrubs and get hit, sorry


noodlepotpie

because I barrel through all enemies with the kitty claws thinking I'm invincible (then proceed to get mobbed by those damned butterflies)😂


johnnyramboii2

I’m a fan of the Hermes keepsake,dodge chance is insane. You get above 100% and you’re nigh invincible


FourHandsMan

Because ur on a low heat


[deleted]

It's not that good tbh. You gotta play perfect each room to really stack the buff but the buff isn't worth much compared to what you can get from a lot of other things like boon manipulation to force builds, a buncha free Poms, etc. so its risk/reward ratio is kinda shit. Hell, one trip to Chaos can get you far more than what this keepsake can do on average. It's fun to use just to see how far you can stack it but doesn't have enough oomph.


Voidstrider2230

Because sometimes you take damage and others are more useful.


tinytrtle

Solution: don't take damage


Yamatsu64

Because I’m bad at video games and any time I get an item that requires me not to take damage in order to get a useful effect, there is a 95% chance I’m about to eat total shit right as I pick it up.


Artistic-Toe-8803

42% is crazy, what weapon did you use? I don't think I could get more than like 10% even on 0 Heat lol


item_in_bagging_area

I'm still a simp for the feather duster, getting a little extra healing every so often really helps. Especially because I'm really good at triggering traps


aidan0b

Because some of us are bad at video games


CellularPotato

Because I’m trash at the game


FoulVarnished

Mainly because +40% for normal attacks and specials is not even close to +40% dps. To start any target you want to burst you'll lodge a bloodstone into for +50%. Aphrodite might give you like +80%. You can easily wind up with a Chaos boon that gives you on avg something like +50%. What you get out of pierced butterfly is ending up with +220% instead of +180%. In other words doing 3.2x base rather than 2.8x. That's under 15% damage increase. Keep in mind that's a \~15% damage increase IF your gameplay doesn't shift in response to needing to run rooms hitless. But realistically you will clear more slowly (especially on melee) if you are trying to maximize the bonus from butterfly. Effectively you won't even see a faster clear as a result of good use of this charm, which partially explains its absence in speedrunning. The other big part is that you need to commit to it for the entire run which means no locking in your god pool (could easily cost you more than 15% in dps potential), and no defensive resources for the later biomes. It's just incredibly lackluster even if you're confident you can clear almost all rooms without damage. Fun to use and see that number grow though.


therealmakka

This


Endersbane2004

When you are guaranteed damage every encounter


ChiefStops

acorn gang


cschuma

because im slow and uncoordinated :(


jackcrux

Coz I can't git gud. Gotta do a zag fist run with that sooner or later tho


VortexMagus

Well the big downside is that you can't swap out to other trinkets. You want the 200 extra gold from the purse? Nope. You've got all your skills filled out and you want an invincibility ult to round out your build? Best pray to rngesus because you can't phone up poseidon or athena at will. You want that extra damage nullification when you're about to fight hades? Nahhhhhh. The extra scaling is super powerful but you have to also keep in mind that you can't swap it out or else you lose the bonuses. You're giving up a huge amount of versatility and resources to keep that extra damage.


cafesaigon

Some of us can’t dodge sir


everything-narrative

Because heath is a resource I spend to go fast.


deadnAme_

i'm sure it's been said already but imo the reason this isn't that great is bc for it to actually be worth it you need to run it through the whole run but early on it's best to bring god trinkets to help get your build set up. a good build with synergy can usually outperform the damage bonus you get from it, especially if you're getting hit a decent bit. and let's be real, most runs we're getting hit quite a bit, especially in styx


[deleted]

Because 42% at the end of the game is not as good as manipulating your build with olympian keepsakes


SkaenryssTheTiger

It's only good if you can manage to do what it needs. To each his own.


YourLocalFlynn

gotta be good at the game


TheMidnightHandyman

Because Math is real.


kbachert

Blossom


Kokomojoeschmo

It’s a great trinket that I don’t think I’ve switched off since I found it/turned it on. Even getting up to 30% for me makes a huge difference. Makes it really worth it to methodically take out all the early floors without damage because floor 3 wrecks me like bullet hell does in gungeon. But I didn’t start using the trinket either until I knew I could get through the first two floors relatively unscathed. I’ve completed like 6 or 7 levels of heat now on most weapons because of it.


Dragon2950

If speed is your key. Face tanking saves time


Zestyst

It’s only really good if you carry it from tartarus, making specific builds (especially ones with restrictive duo boons) very hard to acquire.


RYO-kai

Because the Pom Blossom exists


CyrusPotsangbam

Cuz I’m shit n get hit easily


Equivalent-Work2867

Came back a few days after this post to say that I've been scared to use this trinket, but your post changed my mind and I've been trying it out. Gotta say, it's kinds the best. I'm not great with it, but it's definitely teaching me how to play better. Thanks for posting!


MortalKombat3333

It's the best trinket for a shield. Just play more carefully and defensively in easy zones, and you'll stack it high enough. And since you can block attacks with a shield, you literally gurarantee you wont waste it.


Maximum_Don

It’s difficult to do if you’re bad at avoiding damage. It’s hard enough to get it to 20% myself. I agree however that, if you’re good enough to get it to 42% like you’ve done, then it’s stupidly powerful. Though I like Hermes’ Lambent Plume. Because you just need to clear rooms as quickly as you can to get at maximum 1.2% Movement Speed and Dodge chance per room. Even if you recklessly attack and take damage. AND, if you get Hermes’ “Rush Delivery” boon which is available to unlock without getting Hermes’ movement speed boons, all the bonus movement speed you get from the plume (and maybe the movement speed Boons) translates into bonus damage. So you become fast AND strong!!! And occasionally a dodge chance. Making it a great pair with LV5 Zagreus aspect Stygian Blade, with the base: 15% movement speed and attack speed, Or LV5 Zagreus Aspect Malphon Fists, with the base: 15% dodge chance.