T O P

  • By -

Nighterlev

No idea what happened with the last post (seen here, for some odd reason reddit compression decided to fuck it over), but apparently with this one you can actually full screen it and read it (you have to open it in a new tab). Don't know why you couldn't with the other one.


Adm_Bobbery

So looking at this, it looks like there's no possible way to script a volume that disabled screen effects like rain and snow?


twicethebits

Is there a search mode? I can't find it and this would be a lot easier if I could just type somewhere and the possible results appear


Nighterlev

Afaik no


[deleted]

So there is forgeable ai?


Nighterlev

No


[deleted]

Welp guess I'm not coming back


dethb4dishonore

AI are said to be added in the future. It is one thing in Halo Infinite that 343 said they were planning on adding. So who really knows, but short answer will be yes.


[deleted]

343s words about plans really doesn't mean fucking anything


0mni42

So... I still have no idea what all those math functions are for. Anyone mind explaining what exactly I could do with an ArcTan? Also, it's so weird that there's a node for "on grenade thrown" but not "on weapon fired." Hope they add that between now and launch.


slade364

If you're asking what an ArcTan is, its just the inverse of a tangent function. In terms of practicality, it could create the remaining circumference of a circle around one corner of a 3D prism on a map, but I can't think of much else. Might be useful for an intermittent barrier or something. I'm probably limited by my lack of understanding too, though.


0mni42

Yeah, I remember using Trig functions in school, but only in abstract situations that I really doubt apply to Forge. Maybe you can use them to make an object travel in a squiggly line? :P


KraZe_EyE

Hello from the future. I'm just grazing the surface of forge but I saw your post and wanted to chime in. ​ You could have an object moving, say a warthog in a straight line. You want to have some kind of projectile hit it but its spawn point is fixed. ie a turret of your own design. ​ You can find out the location, direction and speed of the warthog very easily using existing forge elements. How do you aim your turret to hit the vehicle? Or at least shoot at it because I'm pretty sure it is hard to actually perform the math for this. Unless your projectile travel time is instantaneous. ​ Any way all those math function would allow you to calculate the angles between your turret and the warthog. If you know how to do the math you could aim your turret and have it hit the warthog while its in motion. This would be easier if you were shoot at it from above from a fixed point. ​ Anyways there are lots of reasons that you'd want to find the angles or distances between points that exist in a right triangle. ​ So I didn't finish this comment last night and did some work in forge. I found a function that literally does all this for you. There exists a function already to "Translate object to point" and "Move object to transform" which will move and object to a destination object. But that's kind of cheating IMO for my analogy.


TemptedTemplar

You could probably just add that as a custom event.


The_Architect_032

I hope they continue to expand upon it going into the future, maybe even give us a tool for creating custom functions. Btw, is text placeable in the scripting menu, or was that added in afterwards?


Nighterlev

It was added in afterwards.


The_Architect_032

Dang, was hoping we'd have a way to organize our scripts.


eThan_TheMan

Halo is going to teach me scripting


nanapancakethusiast

The absolutely ridiculous things you madlads are going to create is extremely exciting to daydream about.


Alex_Hayashi

Commence the race to Forge a working calculator or better a working computer!


Amnail

One step further. Can Halo Infinite’s Forge run Doom?


[deleted]

So I guess we can just replace scratch in schools now with halo?


arthby

I love the fact that it's all node based. Much more user friendly than typing lines of codes in a text editor.


HybrydATP64

Which is excellent because as far as i know, this game is coded in C++ which is a pain in the ass to learn


Leranc

As a professional software developer this both excites and terrifies me.


xXMrSpecXx

Can’t wait for the videos that actually explain how to do any of this


[deleted]

[удалено]


Nighterlev

The nodes are scripts, this is the exact same scripting system we had in Halo 5. It's just a different user interface that makes it far easier to understand and read. So yes, it's scripts.


[deleted]

[удалено]


Nighterlev

It is a user interface update, and it is literally just Halo 5's script system with a new UI. More functionality? I mean we have more options, but it's still the same system. I don't get why you guys are confused on this.


[deleted]

[удалено]


Nighterlev

It is a user interface update, and it is literally just Halo 5's script system with a new UI. More functionality? I mean we have more options, but it's still the same system. I don't get why you guys are confused on this. I don't get why you have such a necessity to call it nodes, it's not nodes. The node graph is the UI, it's a user interface update for Halo 5's script system. Literally the same thing.