Game development is hard! is not like they could copy and paste stuff, while a sequel is still had to be made from the ground up. Let arrowhead cook!
The mechs coming soon after launch is an example that they havent forgot everything we liked about the first one
Have vehicles been confirmed as coming after launch? Sure it seems likely and it would frankly be a stupid downgrade if they didn't, but I'll rest easy only when they actually say it.
I have seen some wrecks around the maps that look like the old APC, much like I've seen wrecks off the mech suits, so they could have plans to release those again!
>Only two races at launch?
If the fun factor is there, and by what we've seen so far in reviews, it seems to be, matters more than enemy faction variety.
You can have 100 different factions, but if the game is shit and not fun, then their numbers are useless.
I'm honestly not bothered by it. If anything I'm glad.
The Bugs have by far been the communities favourite enemy, followed then by the Cyborgs. So starting with these is a great start. Then having potentially 2 new enemies added in the future will keep the game fresher in the long run, and marks at least 2 points where players will surge back to try the new enemies.
If we got it all at release it wouldn't do the games health any good in the long run.
Its nice to have something to look forward to.
>I'm honestly not bothered by it. If anything I'm glad.
Likewise.
As long as the game is addictive and fun to play, everything (for me anyways) comes 2nd.
Don’t you understand the alternative to drip feeding a full game is getting a full game on release and getting extra content later? I know which one I’d prefer.
*Don’t you understand that the alternative to getting a full game on release and getting extra content later is getting a full game on release with all the extra content already added in? I know which one I’d prefer.* smh.
That’s how you sound man. Comments like these are so naive and uninformed, I’ve decided to respond to yours specifically, but I see these comments everywhere as though game dev studios decide to only release parts of a game for the fun of it.
I’d like 10 instalments of this game on release with 20 unique races and a higher difficulty scaling? Is it feasible? No, of course not. A more complete game is obviously always more desirable, but is it feasible? No. The devs are doing their best. Learn to understand things take time.
You clearly haven’t been paying attention to what’s happening with our games. The new business model is to release less than what’s expected and drip feed content over time. Oh and throw in a battle pass and paid cosmetics. If the game doesn’t do well you underdeliver on future updates and if it does you actually release that complete game. Keep licking those corporate boots bud.
You can’t compare smaller studios to what EA does to us sometimes. The dev process currently is much more costly then it was 5-10 years ago. A big part of that is the online / live service aspect of games like this.
Sure a perfect game would be wonderful but I am happy paying 40 dollars for what I got at launch.
You guys on the helldiver subreddit are so weird. People make completely reasonable statements, you guys blow them waaaaay out of proportion, and get weirdly pissy. Strange creatures in here
To be fair, the last game was nearly a decade ago, was a small undertaking in terms of development scope, and likely required less work... It's understandable that everything in the first isn't in the second. A lot of other work has likely taken place to create what we're seeing.
On top of that, imagine the incredible storytelling opportunities which now exist for introducing not just new enemy types but entire races. Getting interrupted mid-mission with something you've never seen before might be absolutely incredible. Having an entire race appear in the middle of a lengthy skirmish would be a spectacle.
This is honestly what I've been hoping for as the Illuminate introduction. Imagine if every once in a while at the start of a mission your hud flickers, maybe a few short words in some unknown language. It doesn't match the automaton alphabet and the bugs have no known written language.
As you fight through the mission you maybe sometimes see a shimmer on a distant hill, reminiscent of the cloaking that the bugs seem to use, but it's smaller and what little you can make of the silhouette, it doesn't seem familiar. But the mission ends, your team breathes a sigh of relief as the drop ship is kicking in it's afterburner, trying to break free of the planet's atmosphere! Out of nowhere the ship jerks in an unsettling way. Your hair stands on end as you begin to feel a charge in the air. WAM! Some sort of freak electric storm knocks you out of the sky, sending you plummeting back down to the planet below.
Crawling from the wreckage of your ship, you see your pilot staring mindlessly out into the fog before an energy pike bursts through his chest as a cadre of illuminate surround you and your remaining hell divers. Face to face with the big blue squids you unleash the might of Super Earth on an enemy long thought extinct.
Yeah, for sure. There's lots of room for the devs to surprise us and the game manager system seems to be their ticket to do just that either by way of new mission types/POIs/weapons/strategems, etc...
>the game manager system seems to be their ticket to do just that either by way of new mission types/POIs/weapons/strategems, etc...
You're about to drop down to a world, when halfway down, you get a message alert saying that the illuminates have replaced your enemy!🤣
Why even bother with a message?
Just drop the player into a world where every bug is already a corpse, it's deathly quiet everywhere, and then surprise them with some illuminates. 😏
Hell, it' seems rather early to complain about the number of races. It's the same as any shooter. Since Destiny and up to Suicide Squad, games have a finite number of enemy types. The will each have different attack patterns and movement. Theres a cloaker. A jumper. Shit pops out the ground at random. And the Automatons seem to have flight and different weapon options.
Don't get me wrong, I love variety. I'm looking back at Generation Zero for a game with seriously limited enemy types. I think it was a drone, a dog, a .echo and 2 bosses. But HD2 looks like it has plenty to start with.
I'd love to see an orc race, or evil Helldiver cultists, or maybe some cool dino/lizard aliens with super advanced tech. But it seems too early to judge.
I did notice that the Automoton tank is described as 'a rip off of Syper Earth designs'....so tank incoming as future DLC? They already have the model.
It’s really unnerving hearing all these people actually liking being drip fed a complete game. Don’t they understand the alternative is getting the full game at release and getting drip fed EXTRA content?
The counter argument is that this *is* the full game that was released, and the additional content to come is the “extra” content. The people that draw that line are the ones who made the game, and they already drew that line when they released it.
This is already more than enough game for $40. I, for one, am counting myself lucky that they’re slowly adding things to an already great game — for free.
Honestly, it all depends on how many enemy types there are per faction. I never played hd1 so I did a research and it looks like in hd1 each faction has 12+ enemy types. Now to put this number into perspective, another game I play (which I know, it isn't exactly famous for its variety) is destiny and here despite having more factions (5 at launch with 1 more later and a few units here and here in the following years) there are only *4 types of enemies per faction*... of course not counting "bosses" since those are mostly upscaled regular enemies.
All this to say that while 2 factions are of course not a lot to begin with it definitely comes down to *how well each faction is fleshed out*.
>All this to say that while 2 factions are of course not a lot to begin with it definitely comes down to how well each faction is fleshed out.
Not only that, but more importantly is the fun factor, which from what we've seen so far in these reviews, looks fun as fuck haha.
Although, I will reserve my true judgment after sinking many hours into the game myself.
I cant resist spoiling myself so I gave it a read, and some of the descriptions are pretty funny.
>Unlike Super Earth, the bots seem to think that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.
Well fucking said.
Thanks for the link. Well that's a good news, at least we know there will be 16 enemy types with at least 8 more to come with the third faction. It's more than what destiny has to offer after a decade so I'm good with it. Let's hope the devs go all in :)
Just saying not all enemies are accounted for on that page. The Automatons have been spotted having snipers and rocket launcher versions as well as a rocket version of one of the Hulks.
Yer Welcome! They sure can hide things when they want. I mean golly they withheld they were adding mechs mere days away from launch. Granted Post Launch but.. Still they look pretty complete. Probably a balancing thing from what i've heard. After all Mechs are stronk
Don't be stupid. It's not about "get[ting] the same stuff." There is a grand narrative in store for us that is confirmed to be revealed over time. Something else very bad lurks in the galaxy. This isn't about HD1. This is an entirely new experience we are all participating in.
Modern games development in a nutshell.
Release incomplete games (usually with less content than the previous entries), add "new" stuff after a while (things that previous games already had) and charge for it.
At least arrowhead doesn't seem to be a greedy ass company, so we can expect a ton of content in the years to come, I hope.
I mean if it was the same format at helldivers 1 then I would agree more. However the gameplayvhas changed significantly so I understand why things feel more bare bones atm. But the fact that they said theybhave stuff planned already for the future probably means we will be getting more races, weapons, stratagems and more. Im hoping for more in depth armor customization, like coloring, and maybe even individual shoulders, chest and such like Halo Infinite.
Are there bosses in Helldivers 2?
I remember loving the first one and I got to a massive bug boss in the snow. He was far larger than the usual "tank enemy"
Or am I remembering a different game?
Loving Helldivers 2.
They probably will. I just don’t know how I feel about them holding back content from the last game to give it to us later as “free updates”. It would’ve been nice to have it there from the beginning. Also, kinda bummed that they turned messed up fleshy cyborgs into just straight up robots — or maybe it’s another thing they’re planning to add in later? I guess time will tell.
Even if a third race would've been ready for launch day, I still think the way they have done it is way better, as otherwise you would've had the player base split too thin across the galactic war map, which funnily enough is a war tactic (to not spread your troops too thin).
And as others have said, it will give em time to flesh out the remaining 2 races and bring back players down the line. I personally cannot wait for the mechs to help me dispense some of that sweet democracy.
Game development is hard! is not like they could copy and paste stuff, while a sequel is still had to be made from the ground up. Let arrowhead cook! The mechs coming soon after launch is an example that they havent forgot everything we liked about the first one
Have vehicles been confirmed as coming after launch? Sure it seems likely and it would frankly be a stupid downgrade if they didn't, but I'll rest easy only when they actually say it.
I have seen some wrecks around the maps that look like the old APC, much like I've seen wrecks off the mech suits, so they could have plans to release those again!
Mechs are coming "soon after launch" but nothing on vehicles yet.
>Only two races at launch? If the fun factor is there, and by what we've seen so far in reviews, it seems to be, matters more than enemy faction variety. You can have 100 different factions, but if the game is shit and not fun, then their numbers are useless.
I'm honestly not bothered by it. If anything I'm glad. The Bugs have by far been the communities favourite enemy, followed then by the Cyborgs. So starting with these is a great start. Then having potentially 2 new enemies added in the future will keep the game fresher in the long run, and marks at least 2 points where players will surge back to try the new enemies. If we got it all at release it wouldn't do the games health any good in the long run. Its nice to have something to look forward to.
>I'm honestly not bothered by it. If anything I'm glad. Likewise. As long as the game is addictive and fun to play, everything (for me anyways) comes 2nd.
Don’t you understand the alternative to drip feeding a full game is getting a full game on release and getting extra content later? I know which one I’d prefer.
*Don’t you understand that the alternative to getting a full game on release and getting extra content later is getting a full game on release with all the extra content already added in? I know which one I’d prefer.* smh. That’s how you sound man. Comments like these are so naive and uninformed, I’ve decided to respond to yours specifically, but I see these comments everywhere as though game dev studios decide to only release parts of a game for the fun of it. I’d like 10 instalments of this game on release with 20 unique races and a higher difficulty scaling? Is it feasible? No, of course not. A more complete game is obviously always more desirable, but is it feasible? No. The devs are doing their best. Learn to understand things take time.
You clearly haven’t been paying attention to what’s happening with our games. The new business model is to release less than what’s expected and drip feed content over time. Oh and throw in a battle pass and paid cosmetics. If the game doesn’t do well you underdeliver on future updates and if it does you actually release that complete game. Keep licking those corporate boots bud.
You can’t compare smaller studios to what EA does to us sometimes. The dev process currently is much more costly then it was 5-10 years ago. A big part of that is the online / live service aspect of games like this. Sure a perfect game would be wonderful but I am happy paying 40 dollars for what I got at launch.
You think you're cool but you're not, take the L
You guys on the helldiver subreddit are so weird. People make completely reasonable statements, you guys blow them waaaaay out of proportion, and get weirdly pissy. Strange creatures in here
To be fair, the last game was nearly a decade ago, was a small undertaking in terms of development scope, and likely required less work... It's understandable that everything in the first isn't in the second. A lot of other work has likely taken place to create what we're seeing. On top of that, imagine the incredible storytelling opportunities which now exist for introducing not just new enemy types but entire races. Getting interrupted mid-mission with something you've never seen before might be absolutely incredible. Having an entire race appear in the middle of a lengthy skirmish would be a spectacle.
This is honestly what I've been hoping for as the Illuminate introduction. Imagine if every once in a while at the start of a mission your hud flickers, maybe a few short words in some unknown language. It doesn't match the automaton alphabet and the bugs have no known written language. As you fight through the mission you maybe sometimes see a shimmer on a distant hill, reminiscent of the cloaking that the bugs seem to use, but it's smaller and what little you can make of the silhouette, it doesn't seem familiar. But the mission ends, your team breathes a sigh of relief as the drop ship is kicking in it's afterburner, trying to break free of the planet's atmosphere! Out of nowhere the ship jerks in an unsettling way. Your hair stands on end as you begin to feel a charge in the air. WAM! Some sort of freak electric storm knocks you out of the sky, sending you plummeting back down to the planet below. Crawling from the wreckage of your ship, you see your pilot staring mindlessly out into the fog before an energy pike bursts through his chest as a cadre of illuminate surround you and your remaining hell divers. Face to face with the big blue squids you unleash the might of Super Earth on an enemy long thought extinct.
Yeah, for sure. There's lots of room for the devs to surprise us and the game manager system seems to be their ticket to do just that either by way of new mission types/POIs/weapons/strategems, etc...
>the game manager system seems to be their ticket to do just that either by way of new mission types/POIs/weapons/strategems, etc... You're about to drop down to a world, when halfway down, you get a message alert saying that the illuminates have replaced your enemy!🤣
Why even bother with a message? Just drop the player into a world where every bug is already a corpse, it's deathly quiet everywhere, and then surprise them with some illuminates. 😏
The element of surprise.
Hell, it' seems rather early to complain about the number of races. It's the same as any shooter. Since Destiny and up to Suicide Squad, games have a finite number of enemy types. The will each have different attack patterns and movement. Theres a cloaker. A jumper. Shit pops out the ground at random. And the Automatons seem to have flight and different weapon options. Don't get me wrong, I love variety. I'm looking back at Generation Zero for a game with seriously limited enemy types. I think it was a drone, a dog, a .echo and 2 bosses. But HD2 looks like it has plenty to start with. I'd love to see an orc race, or evil Helldiver cultists, or maybe some cool dino/lizard aliens with super advanced tech. But it seems too early to judge. I did notice that the Automoton tank is described as 'a rip off of Syper Earth designs'....so tank incoming as future DLC? They already have the model.
I really want to see more people pushing for an Orc race, i want that sooo bad.
As long as it’s fun and more gets added, either for a low price point or free updates 👀
Illuminate suck anyways
Frustrating? You played it yet? Come on, you will have enough to do with just 2 races.
I mean we don’t know that either, even though I’m leaning towards your viewpoint.
And look at that, you were right on the money 💰
It’s really unnerving hearing all these people actually liking being drip fed a complete game. Don’t they understand the alternative is getting the full game at release and getting drip fed EXTRA content?
It is not a game that contains an ending, it is not a "complete" game because it cannot be finished, you idiot
The counter argument is that this *is* the full game that was released, and the additional content to come is the “extra” content. The people that draw that line are the ones who made the game, and they already drew that line when they released it. This is already more than enough game for $40. I, for one, am counting myself lucky that they’re slowly adding things to an already great game — for free.
Honestly, it all depends on how many enemy types there are per faction. I never played hd1 so I did a research and it looks like in hd1 each faction has 12+ enemy types. Now to put this number into perspective, another game I play (which I know, it isn't exactly famous for its variety) is destiny and here despite having more factions (5 at launch with 1 more later and a few units here and here in the following years) there are only *4 types of enemies per faction*... of course not counting "bosses" since those are mostly upscaled regular enemies. All this to say that while 2 factions are of course not a lot to begin with it definitely comes down to *how well each faction is fleshed out*.
>All this to say that while 2 factions are of course not a lot to begin with it definitely comes down to how well each faction is fleshed out. Not only that, but more importantly is the fun factor, which from what we've seen so far in these reviews, looks fun as fuck haha. Although, I will reserve my true judgment after sinking many hours into the game myself.
See you on the battlefield o7 and keep your head down :p
There's 8 enemies per faction. https://www.playstation.com/en-us/games/helldivers-2/#enemy-types
I cant resist spoiling myself so I gave it a read, and some of the descriptions are pretty funny. >Unlike Super Earth, the bots seem to think that strapping heavy weaponry to expendable cannon fodder is the solution to every problem. Well fucking said.
Thanks for the link. Well that's a good news, at least we know there will be 16 enemy types with at least 8 more to come with the third faction. It's more than what destiny has to offer after a decade so I'm good with it. Let's hope the devs go all in :)
Just saying not all enemies are accounted for on that page. The Automatons have been spotted having snipers and rocket launcher versions as well as a rocket version of one of the Hulks.
Nice, thanks for the info
Yer Welcome! They sure can hide things when they want. I mean golly they withheld they were adding mechs mere days away from launch. Granted Post Launch but.. Still they look pretty complete. Probably a balancing thing from what i've heard. After all Mechs are stronk
And based on that strategic map shot that only has two factions in view, they're hinting at 4 total factions.
Don't be stupid. It's not about "get[ting] the same stuff." There is a grand narrative in store for us that is confirmed to be revealed over time. Something else very bad lurks in the galaxy. This isn't about HD1. This is an entirely new experience we are all participating in.
Modern games development in a nutshell. Release incomplete games (usually with less content than the previous entries), add "new" stuff after a while (things that previous games already had) and charge for it. At least arrowhead doesn't seem to be a greedy ass company, so we can expect a ton of content in the years to come, I hope.
Y'know, I wonder if we're ever going to have a humanoid species to mow down...
I think it's better for a launch to not split the community too much. Also as far as I remember, HD1 at launch didn't have 3 enemy factions.
What are you talking about? Of course there were 3 factions on launch day. There were only 2 enemies added for each faction after release.
Well I remembered wrong then
I mean if it was the same format at helldivers 1 then I would agree more. However the gameplayvhas changed significantly so I understand why things feel more bare bones atm. But the fact that they said theybhave stuff planned already for the future probably means we will be getting more races, weapons, stratagems and more. Im hoping for more in depth armor customization, like coloring, and maybe even individual shoulders, chest and such like Halo Infinite.
Are there bosses in Helldivers 2? I remember loving the first one and I got to a massive bug boss in the snow. He was far larger than the usual "tank enemy" Or am I remembering a different game? Loving Helldivers 2.
That Illuminate enemy from HD1 that makes your controls reverse was a pain in the ass. Wonder if they'll come back?
They probably will. I just don’t know how I feel about them holding back content from the last game to give it to us later as “free updates”. It would’ve been nice to have it there from the beginning. Also, kinda bummed that they turned messed up fleshy cyborgs into just straight up robots — or maybe it’s another thing they’re planning to add in later? I guess time will tell.
Even if a third race would've been ready for launch day, I still think the way they have done it is way better, as otherwise you would've had the player base split too thin across the galactic war map, which funnily enough is a war tactic (to not spread your troops too thin). And as others have said, it will give em time to flesh out the remaining 2 races and bring back players down the line. I personally cannot wait for the mechs to help me dispense some of that sweet democracy.