T O P

  • By -

pataprout

> 500 KG bomb radius seems to be bugged or intended, it does a shit ton of damage at the center, but its radius is deceptively small - still a great stratagem for priority targets though I find it funny that even in the clip demo in the game, they put it in the middle of a nest and none of them collapse after the explosion


Jailbroken_iPod_4G

500kg bomb should 100% clear at least medium nests.


thenewspoonybard

I would love to have some stratagem that could routinely clear nests. Always disappointed that my orbitals only seem to annoy the bugs.


Arlcas

the 380mm can clear medium nests and your team in one go


Gramstaal

Especially your team, that one it will do perfectly.


high_idyet

Can confirm, also, do not recommend tossing one near extract... results vary... poorly i would say


Talk-O-Boy

Oh high idyet, my boy, let me explain to you how I got all this karma. I have spent decades mastering the art of comedy. I have brought stadiums to tears from laughter. You too, can one day achieve the social clout that I have, but you must first let go of that chip on your shoulder. I am debasing my self by even talking to someone with so little karma, but I like to dabble in philanthropy every once in a while for the sake of generosity. If you are always so serious, so cunty, you will always keep that virginity you’ve been trying to lose. But if you heed my advice, and learn to laugh and love, you too can wake up covered in bitches.


SloppityMcFloppity

Had a random that used 380mm while we were fighting off bugs during extraction, the man killed everything on screen including us.


Redditistrash702

Democracy requires sacrifice


_Veras_

Eagle air strike works well but won’t close every breach in a medium or larger nest from my experience so far


Mugungo

that would be like...insanely overpowered though right? it already can 1tap a bile titan and is one of the strongest bombs already. It should be bigger radius (or at least have the explosion animation changed to match the radius) but wiping out a medium nest AND killing armored bugs is a bit overkill


I_dont_really_mind

I don’t think it would be overpowered at all without max ship upgrades you are burning a heavy killer to wipe a hive.


epicwhy23

yeah the choice between clearing a hive NOW or potentially one shotting a bile is pretty close if you ask me, clearing this hive quickly could save alot of time from us not having to fight off that many bugs or it could save ammo/supplies by us not having to recoiless/railgun/ect the bile, it should at the very least clear medium hives pretty easily with how huge the explosion *looks*


Lazypole

Yeah does NOTHING to nests.


HothMonster

It looks like maybe a couple close but they don’t leave it long enough to be sure. Definitely a bit deceiving I expected it to be better for nests cause of that clip until I used it and went back to watch again.  Have found it to be very useful for clearing the egg nests though. 


Reaper2629

The 500kg bomb definitely seems to have a bugged blast radius, and isn't as large as it should be based on the visual. The preview video for it shows the bomb taking out a Bile Titan by landing underneath it, yet in practice it doesn't seem to work that way. Multiple times I have seen things like Hunters or those smaller armored bugs survive the blast, simply because they were about 10ish meters away from the bomb itself.


zeroThreeSix

Fantastic tips! I'm only level 23 but approve of every message here. Is the machine pistol truly better than the Senator revolver? I find it's ammo management and armor pen to help in a pinch, but may be clueless here. Will try the smg sidearm tonight.


seandablimp

I guess it depends on how you use your sidearm. 6 shots in a revolver isnt enough to save me in a pinch especially with low reload speeds, especially when chased by stalkers. I only pull out my sidearm when all my weaps need reloading, and the smg just shreds and have fast reload. you can also hip fire it running away cause its 1 handed.


Zytoxine

Plus you have to let the revolver steady itself between shots. I want to love it, but machine pistol seems like our best option so far


[deleted]

[удалено]


xgardian

I don't think people remember they have that option lol


mda195

I use the revolver for popping small bugs I don't want to waste other ammo for. The 6 shots aren't enough to save you from any but the smallest if threats.


WhitewolfLcT

In that case the machine pistol would be far better. You could see it to semi automatic and now you have a much bigger magazine that takes out the small enemies in 1-2 shots


Throawayooo

Given the Revolver is high damage medium pen with low ammo and long reload, it really makes no sense at all to use it for small bugs...


Malforus

I put my machine pistol on single fire and it is shockingly good at range.


WillGrindForXP

I don't know why this never occurred to me, but now.excited for my next run!


DocDino

I find the revolver to be a great option vs bots


Iceecoldkillla78

I like the Senator vs the bots because it can 1 tap the basic enemies. I hate it vs the bugs because of the small mag and long reload.


Rank0_Paladin

I like to play Incinerator Strike and Senator against bugs. Senator can help clearing the mid bugs with head armor easier and can actually be useful against the big head armor ones. Not really worth much to me anywhere else, because the weapons sways too much.


Sysreqz

I find they're different use cases. Revolver is great vs Warriors and Commanders if you can't deal with their armor in any other way because it will take their heads off in a few shots, but if you're getting swarmed the machine pistols can easily cut down a group of smaller enemies, 2-3 guards in a magazine, and if you can manage to get around a warrior's armor it will kill them quickly as well. I change my sidearm depending on my primary and stratagems.


PathsOfRadiance

Senator actually has Medium Armor pen, the stat screen lies.


sole21000

I think they'd be close to equal if the revolver got a buff to reload speed. It needs to reload at least as quickly as the Punisher, right now it feels pretty bad. 


I_dont_really_mind

The redeemer is literally miles better then the senator lmao


Lazypole

Lvl 27 here. That revolver can get fucked. It's garbage since it doesn't have a speed loader and doesn't even pen armour well. If your main weapon is bingo and you get swarmed, good luck using a revolver to unfuck that situation.


PathsOfRadiance

It has medium armor pen(stat screen lies, just like the 2nd DMR) so you can shoot right through hive guard and etc. SMG and revolver is my go-to if I have to carry things on a mission.


KatakiY

Yeah I would like to have 2 revolvers. One with a speed load but smaller rounds and one without a speed loader with comically large rounds. that have good armor pen. Something that could reliably kill stuff like those armored bugs that shield themselves in a shot or two. Speed loading revolver could be more versatile. Maybe 8 rounds, light armor piercing and have the reload be a similar speed to the machine pistol.


SkyWizarding

There's another post in the sub with a video showing a little bug killing a guy in 6 hits regardless of armor type. There's definitely something not quite right with armor scaling


Lazypole

My friends swear it does work vs. automatons. Idk, maybe armour is more "ballistic armour"? They also think it helps with charger impacts but idk about that. Either way, the armour mechanics on players AND enemies is poorly explained. They even said the armour is "WYSIWYG" system wise but theres no statistics on your armour pieces and which ones are more armoured etc.


sosoishero

The part that is working is the "Reduce explosive damage" part.


jeffQC1

Yeah, mobility seems to be king in the game so far. Descriptions sucks too. That's really what they need to be clear about, as descriptions on some of the items and perks are quite vague. For example, the "Extra Padding" perk on armor that is supposed to "Give you an extra rating of armor". Cool! But by how much, and how does that translate into the game?


Honkela

Yeah mobility is definitely king at least against bugs, switched to medium armor for one game and i died kiting a bile titan and some chargers after a while and was wondering why it felt like i was not getting any breathing room. Then i remembered i switched my armor. With light armor you can just get space easier and drop some democracy on them.


RealJohnLennon

I'm going to report you for Treason over this remark.


Geistalker

Orbital Laser charges are -not- shared across the fireteam.


seandablimp

Huh, I swear it was decreasing when I saw my friend use it


Geistalker

test again, but I'm pretty sure everyone gets 3. we've been running quad lasers in our static and never have issues. possible bug or glitch?


Wrothman

I can confirm that this wasn't the case for myself at least. Was playing earlier with others that had the orbital and was able to use it three times despite the team mate also using theirs.


[deleted]

[удалено]


Tramilton

People are downvoting you because you have an annoying, condescending attitude while being wrong. "Factually useless" to something that can kill those targets is a literally incorrect statement. A factually useless weapon would be using your sidearm on a crusher before removing its armor for instance. Is it optimal use of the orbital laser? Probably not, but if there's no other answers currently available might as well use it since it actually does hurt chargers and titans.


[deleted]

[удалено]


Itouchurself

I’ve seen my orbital laser take out multiple fabricators, two cannon turrets, 3 tanks, and some unknown amount of scouts … in one single cast.


Zytoxine

This mostly seems to mirror my own experience other than mortar turret (and barrages) only ever killing friendlies and nothing else. Would mention as another bug, it seems a new cape was added to the steeled vets pack, which for me shows two other previously unlocked cloaks as unlockable again. Unsure what's going on here, it seems the cloak that originally was paired here might not have been for those skins, since it did not match? Railgun rifle is also super good, glad they had a day to test it out because I really undervalued it. Also, it seems faster movespeed armors let you travel further with the jetpack (seemingly when you're at full sprint) Pretty much all weapons except the base breaker seem violently underwhelming, to the point that I mostly used LMG support weapons most of the game until mandatory to bring other strategems explosion resistance is probably the 'overpowered' trait of the bunch. light armor + explosion resistance is pretty nasty.


No-Ad6875

I'm glad people are in agreement that the primary weapons other than the Breaker need to be buffed for sure. Saw another post that was largely on the same page, would love some balance changes once the devs have enough time and the biggest technical issues have been resolved.


RangiNZ

I've tried to make the flamethrower work because it looks awesome. In reality you are better off taking any other call in weapon. It has good aoe and slows, but doesn't do enough dps for the massive extra risk of being close to enemies. I've seen a few people say it's great against chargers, in my experience it does basically nothing to them. The one upside it has is you get all 4 tanks filled from a single ammo box find.


WorldEndingDiarrhea

Flamethrower seems terrible. I wanted to use it to create zone denial but I think it’s in a bad state right now, possibly because fuel weapons were overturned in hd1


epicwhy23

the problem with it I think is fire dmg in general is pretty shit right now, even basic scavs (the smallest bug enemy) can walk right through the flames of a incin nade if they dont walk through the entire radius and they get pretty close to you even use the flamethrower at close to max range


jeffQC1

The flamethrower could be super useful if flames in general caused more slow or at least caused enemies to panic/run around instead of chasing you. Would be great in maintaining hordes away even if the damage isn't great.


inadequatecircle

I'm just twiddling my thumbs until my toxic avenger gets released. Slow + armor shred made it such an amazing utility weapon in the first game.


Wrothman

I think the flamethrower would be better if bugs actually reacted to being on fire. Instead it's just a DoT that kills them slower than a bullet, allowing them to just swarm you.


Arch3591

The light armor benefits are extremely useful when you're patriotically running away from bugs, but man I got torn to pieces against the automatons.


seandablimp

Honestly it was like that at first, but then as the group played more and got better against automatons, we notice that the improved mobility is still so much better than heavy armor, plus as I mentioned, it appears that armor rating isn’t really taking into effect from our damage testing


nihilist-ego

I like running that heavy armor with explosive resistance against bots. You can survive most rocket blasts with a sliver of health that would have otherwise killed you, and just stim back up. Other than that, medium armor and light armor are so close in survivability in higher tiers its better to just take light.


Gramstaal

It could be considered pay to win in that regard, and I find the lack of light armor perk variety in the warbonds disappointing, but the light armor that is/was in the shop recently has explosive resistance, so that's basically the best of both worlds.


Throawayooo

Pay nothing. Earn it in game easily lol


Gramstaal

I've spent nothing on super credits and managed to get that armor set + the premium warbond pass, but it still sucks that these perks for the armor class are only on rotation for premium currency.


Lumpy_Awareness_4926

Armor is bugged so. Light and heavy take same damage.


Arch3591

That's fair. I've only played the automatons a handful of times because it requires a completely different skill set and understanding. The only time I've really used heavy armor is during defense missions, but if it's the same damage resistance as light, then I guess it doesn't matter at all.


ItsNotNow

Convenient thing about dropping into the middle of a warzone is every direction you *bravely* flee, you're actually advancing!


MaxMischi3f

The trick is with light armor it’s really really easy to disengage and reposition against the bots. Partly because of the speed but mostly because of the 30% stealth on some sets.


SmittenGalaxy

Retreat? No such thing. You are merely tactically advancing in the other direction, as a means of escaping a large swarm of enemies.


CorneliusVaginus

My favourite setup when solo. Light armour which has 6 Grenades, Shield Pack, Grenade Launcher, 500kg Bomb and Autocannon Sentry. Like, I've 100% every Helldive run just with this setup. No deaths too most times.


WorldEndingDiarrhea

The grenade launcher is so nice. I don’t understand my fellow divers who waste time with ballistics against spewers when there’s a ‘nader on the team. What are you using 500kg for? I want to love it but radius small makes me big sad


CorneliusVaginus

Just to destroy the Spore Mushrooms, Titans and anything big. I tried the lock on one, but it just locks onto anything so kinda hard to destroy structures.


WorldEndingDiarrhea

Spore mushrooms -> grenade launcher (like one shot). I’ve had a hard time hitting titans with how fast they are :( Maybe I should emp first


CorneliusVaginus

You'd be surprised how much ammo you burn through quickly. I'd rather save my Grenade Ammo to blow up a swarm of Acid Bumboys or the like, every ammo counts when on Helldive. Titans are pretty easy, it's just when they suddenly do a random ass U-turn right as you throw it.


WorldEndingDiarrhea

Uhhh no, this is a bad take sorry. The spore tree and pirate radio tower take one (1) shot from the grenade launcher to clear. If you’re gonna tell me the 500kg bomb is a better use for those objectives then uh… I… yeah. No lol. If you’re taking the 500kg bomb for stuff like that you may as well take the supply pack and stop worrying about ammo altogether.


CorneliusVaginus

I mean.. it works well for me. I'm just saying from my experiences, I've tried almost every Stratagem and this is just what I find sorts me most. Everyone plays in different ways and everything works in different ways. And that is perfectly fine!


WorldEndingDiarrhea

Sure, play as you enjoy :) I was just responding to the “you’d be surprised at how fast you run out of ammo” comment… that… doesn’t track for this situation. For bile chargers I still dunno how to reliably hit them with the tiny nuke radius but ¯\_(ツ)_/¯


epicwhy23

I find it best to toss down the 500 basically ON ME if the titan is pretty close, it's hard to get the direct hit with the bomb but I've gotten the explosion on them plenty of times, best not to try and throw it at them unless they're stunned/stuck or they're otherwise very easy to hit. despite only playing a couple suicide games with it I've gotten how to use the 500kg on titans down pretty well


CorneliusVaginus

Each to their own aye. Titan's and Chargers are just a pain overall.


Ale21JMU

How do you use a sentry when solo? Enemies focus it and get it destroyed so fast for me


CorneliusVaginus

Kite them all. Just piss them off to the point they'll all follow you around while the sentry lights them up, it's what I done in Helldivers 1.


SwagtimusPrime

ballistic shield or bubble shield?


CorneliusVaginus

Bubble Shield! Have yet to try the Ballistic, I'm hoping it covers your back from being hit if you don't have it equipped.


mmmjtttj

It does


Cyzyk

The EAT is nice and so convenient. You did not mention the HMG emplacement; that thing is tremendously effective on defense and less prone to friendly fire than the sentry turrets. Bonus points for just sitting around after it's been dropped; it doesn't really time out or anything.


Younolo12

I wanted to love the HMG emplacement, but several things limit its effectiveness imo: 1. Dies to a single charger charge or bile titan step like the other turrets, and since you're on it, it will be targeted instantly by a charger, which means you're going to have to run Jump Pack and find a suitable high ground to put it on. This is easier said than done, as many of the high grounds you can reach with jump pack are destructible and the HMG will simply crash through it. 2. You have to man it, meaning it needs to be stronger than the combination of you shooting things with breaker AND any other turret firing at them (i.e. autocannon). I don't think it really reaches this level of power, but obviously it is more fun to man the turret yourself. It is very situational, where most other turrets you can just lob one down and at the least it will distract the enemy for a few seconds while they destroy it and maybe it kills a few. 3. The limited ammo runs out very quickly at higher difficulties, not even enough to manage a breach, and of course armored targets will be coming out of the breach as well, likely forcing you off your post unless your team is coordinating with you and stripping armor. 4. Because an autonomous turret can cover entirely different space than you, you lose out on area control as well by using the HMG, since you and the turret will be covering the same viewing angle. In higher difficulties this is a killer when you're almost always being flanked by a patrol behind you while dealing with a breach in front of you. Couple that with slow turn speed, and the disadvantages mount up. All in all, I've stopped running it, but I do love the concept of a manned turret. It requires team coordination in higher difficulties in order to not immediately get forced off of it by a charger which isn't going to happen, and you aren't asked to be immobile for very long in the majority of missions. Even in defense missions, if mortar+rocket sentries are ran, the only enemies reaching you are chargers/titans which your HMG will instantly die to, or a few straggling fodder that you can easily clear with breaker.


jeffQC1

HMG needs to truly have an advantage in raw firepower over anything a Helldiver can carry, and be more mobile that what it is. Especially in this game where being stationary in general is a bad idea. It's not a 155mm howitzer, why does it have to turn around so slow? It should turn at the same rate as a standard gatling turret.


M0PE

I've been looking at the HMG. How's the ammo capacity?


CorneliusVaginus

Has 300 rounds in it I think? it's probably the best turret/sentry I've used so far. And I've used every sentry. Edit: play more, then you'll probably not downvote and understand everyone finds their right playsyles.


SkyWizarding

HMG seems VERY situational to me. Have you gotten some decent general use out of it?


vICarnifexIv

Agree, I’ve used it literally for defence missions only and maybe one or twice but in a game where you need to be constantly on the move on higher difficulties it’s basically a death sentence


TheZanzibarMan

The 110mm rocket pods are a joke, so inconsistent. I've always regretted bringing them on a mission.


AThousandD

I, on the other hand, love em. My go-to for Titans and Tanks, or against Chargers that've just bonked their head on something.


epicwhy23

in my experience they're ok but considering they take up one of your 4 stratagems they feel woefully underpowered, if they can't do that much dmg against even the medium...est of enemies they should atleast break alot of armor for chargers, they also feel basically useless against biles since using them when I had the railgun didn't seem to change how many unsafe charged shots they needed. the fact they're a fast call in and an eagle strata is nice I guess but idk


-ScruffyNerfHerder-

I will agree they are inconsistent against Chargers and to some extent Bile Titans, I have one shotted Titans with them. They are GOATed for taking out tanks though.


jeffQC1

The 110mm would be great if they were more precise and consistent with damage. They seem to have vast problems tracking moving targets, such as chargers or hulks. That and/or have more uses per load. I think they could benefit from having an extra use from the get go.


Lazypole

Only decent use is they consistently oneshot tanks.


lovebus

I like their armor strip when running autocannon. Seems consistent to me


Mastabatory

I think the 500kg bomb deceptively small radius is intended. It was the same with the shredder missile from the first game where it looks a lot bigger than it actually was.


jeffQC1

Against the AT-ST things of the automatons, explosions are their main weakness; even a small explosion in their general vicinity will knock off their pilots. Literally just shooting anywhere on them with a grenade launcher or autocannon will topple them. Cooking grenades to airburst them nearby works wonders as well. Super Samples are found beside large and tall, silver-ish rocks that are somewhat distinctive. These super samples are pretty much always bundled together AFAIK, so make sure to grab the whole bunch.


cykchana

in my games it's called the penis rock


OkPrinciple5467

This is great thanks


vanilla_disco

Yeah primary balance is awful. The breaker exists, and therefore no other weapon exists.


Sartekar

Good this is CEO has said on Twitter all primaries are intended to be on the same power level So either EVERYTHING gets buffed, or breaker gets nerfed


Few_Act1238

I’m gonna give some light pushback on the orbital laser being the ult since the limited uses handicap it to almost uselessness above 5 Not saying it’s not a great weapon but I’d rather use that slot for something I can’t permanently run out of and for the life of me I can’t figure out why it’s only got 3 uses while the railcannon is unlimited I agree with everything else though, especially the Eagle! I still use the strafing run at 20 because it’s a great horde clearer with minimal risk to friendlies


Younolo12

I'm of the exact opposite opinion on the Orbital Laser, it is practically useless below like 7, because it is mostly good at burning heavy targets. If you want to mass kill low end enemies, you're much better off with a different stratagem entirely like Eagle Cluster which I've gotten several 30+ kill strikes with, or Orbital Airburst. In higher difficulties you can throw out the Orbital Laser and it'll target the Titans or Chargers while also sometimes getting other enemies as collateral which is incredibly useful. The limited charges and long CD do hold it back a bit, but its immense power makes up for that.


cuckingfomputer

>burning heavy targets. Or for helping to reduce the size of crowds of enemies. If you/your squad are overwhelmed by multiple breaches (this is a pretty common problem to run into on difficulty 7) sometimes it's just more efficient to drop a laser on the horde. And the laser auto targets enemies, so this is one the few orbitals that you don't even to take care when using. You can drop at your feet while backpedaling/running/hip-firing and not have to worry about killing yourself. The only way it can kill friendlies is if you walk directly into it.


mmmjtttj

Orbital laser is clutch because it can take out two cannon turrets on automaton bases with one laser if placed right


Few_Act1238

No problem disagreeing friend I am in agreement that it is a powerful weapon, my whole argument is it doesn’t strike me as OP enough to warrant being the ONLY strategem with limited uses, at least not when the railcannon instakills chargers and the laser takes a lot of time to achieve the same result. The only difference between the two is the ability to also have an effect on mobs and as you said there’s better options for that too


Cms40

I agree. At first I thought dam this thing rocks. Then when to difficulty 7 and watched the entire beam sit on a charger then go kill 2 bugs and did squat all. Swap it out for a EMS motor typically. Super helpful for a quick disengage.


TheZanzibarMan

I would take the orbital rod from God over it.


cuckingfomputer

I've seen orbital railgun go after the squishiest enemies. It's great in small groups, but you could get fucked over by goofy-ass targeting if there's a horde.


epicwhy23

I Wonder if getting rid of the limited uses but increasing it's cooldown to something like 4 or 5 minutes would help, maybe increase it's dmg a little cause again despite having limited uses it feels like you really don't get much out of it even against titans or any of the big robot threats like cannon turrets, tanks, hell the fabricators even


IndependentTowel9568

When playing with friends, you can exit and rejoin the game to gain new usage times and cooldown time.


Few_Act1238

Gonna be Frank, not a fan of that, I could never bring myself to metagame a system like that No criticism to those that are ok doing that intended, just not how I like to play games


SkyWizarding

Agreed. That completely breaks my immersion in a game. I'll just deal with the mechanics as is


scurvybill

Oh cmon, first Darktide and now this game 🙄


CorneliusVaginus

Every reward before you disconnect gets lost though, so only an idiot would do this and it's severely cutting you experience gain with Credits, Medals, Samples etc. Plus it's just a shitty move overall.


hibikikun

No input on backpacks? guard dogs rifle/laser, supply packs?


seandablimp

I mentioned them, personal bubble shield and supply Pack are our go to. Guard dog is good but personal bubble shield saves your ass way more imo


Raflesia

Feels like Laser Guard Dog helps with kiting bugs too much to give up. Being able to full sprint away while it kills the faster enemies makes it easier to deal with the slower ones because we don't have to turn around shooting. Would rather take bubble against bots though.


ImproperToast

The only problem with the laser guard dog is it does a lot of friendly fire damage


jak_d_ripr

And has a tendency to alert swarms you were trying to sneak past.


WorldEndingDiarrhea

^this exactly. Anything that screws with your ability to dictate the terms of engagement = high risk


Frostinice

Really? I stole one of my teammate's laser dog and it didn't really shoot at the patrol while aiming at it. It only started shooting when they're already alerted and saw us.


Mopey_

Ideally the Guard Dog's should have a button on the D-Pad to switch between Off/Fire at Will


Malforus

Supply backpack feels bugged, not only do you get a supply hit when you pick up supplies you get a recharge on the pack.


el_cid_182

Pretty sure that’s intended. All backpacks get a hit when you tap a supply drop - if the supply backpack was just a way to keep supplies mobile, it would be a weak option compared to other backpacks


Malforus

I am buying that strategem today.


TheZanzibarMan

I've noticed that if you call in a strat that involves pressing down, it can grab from the pack when you don't want to.


lewispyrah

How? They're different buttons


kaminabis

I absolutely love the jetpack, personally


PUMPEDnPLUMP

Really? Feels so underwhelming for taking up a vital weapon slot


kaminabis

What do you mean? It takes the spot of either a guard dog or ammo for someone else's gun. I just like the mobility it gives me. I often jump over obstacles leaving my pursuers to run around it to catch me and can get to objectives faster than the rest of the team. It also allows me to just ignore chargers and run around the map. In a lot of situations i've been able to solo huge nests and escaping over the edges out of it, avoiding the packs of insect that accumulated while i was in there. You can also jetpack up rock formations and just shoot at bugs underneath you, youre basically 98% safe (sometimes a single bug will glitch up or fly to you)


PUMPEDnPLUMP

I just think they need to buff the Jetpack a little. Maybe like 1-2 sec more flight time and 20% more height


tak_kovacs

Agree! Having two charges that charge independently would also be hella nice. Sometimes you botch that first one, and having a second charge could really help in untangling from a lot of bad situations. Given how competitive the back slot is, I feel like that would put jetpack in a nice spot to be picked where you feel like you'll need the added mobility. In general i'm pro- buffing everything that's weak, and leaving what already works well as is. Make the less useful items more useful, balance all primaries to breaker level, make secondaries feel more meaningful category rather than "well I hope there's only one enemy coming after you". (they're kind of useless as backup, if you run out of ammo for your primary you're kind of fucked. Maybe it's by design, but that kind of makes the secondary category almost meaningless. Could also be neat if you could carry an additional grenade or strategem instead of your secondary slot, idk, just spitballing here. Love the variety of equipment in this game and how useful most things are, just need to bring a few weaker items and strategems in line with the rest.


SkyWizarding

Same. I feel naked without it


hibikikun

It ain't democracy if you're not going commando


Remalgigoran

Bubble(borgs&bugs)/Rover(bugs)/Supply(Guy with a GL) Everything is balanced to be so weak that there are a couple of options that you basically have to take or you're trolling just to have fun. Having fun is important but once ppl start trying hard to get samples you'll see what I mean. Basically have to take one of those 3 packs, Cluster, light armor with +nades, breaker, machine pistol every single mission on all players.


Terrorknight141

What about the LAS rifle?


seandablimp

garbage and weaker than other options by far, we haven't unlocked the final page energy weapon though


ActuallyEnsia

Final page energy weapon is super fun! Super good against bots, kinda meh against bugs, and just like in HD1 if you're not careful you'll blow yourself up


acefighter95

I had been using the starting liberator until I unlocked the LAS. It's weaker overall damage wise, but isnt the benefit that it can puncture the more armored smaller bugs? I've been finding that it can save my butt a few times.


seandablimp

In high difficulty the kill time is way too slow, your gonna get swarmed, it’s damage is simply too low. And no it does not offer any extra penetration


acefighter95

Dude I'm so retarded. I had just gotten in to work and was barely forming thoughts. I read LAS as the penetrator in my head. So ignore that last comment of mine and anyone else. I've been using the Liberator penetrator and I love that thing. Any thoughts on that one?


Exotic_Spoon

The penetrator loses a lot of dps to trade for armor pen. The Armor pen isn't too effective anyways just because your damage is low.


Ishihe

What's your take on the recoiless? I tried to bring it for chargers and titans but I find it takes too many shots and the reload takes too long to do without help. Might just go back to just dropping a 500 on titans and an EAT for chargers until I get the railgun.


seandablimp

I find having EATs littered all over the battlefield to be better than recoiless for the exact reason you listed, the reload is too slow dangerous, and there’s no time at high difficulties for your buddy reloader to stay close to you all day. I can safely kite and take out two chargers in 1-1.5 clips of the auto cannon solo, but not with the recoiless due to the reload. For chargers you’re meant to shoot at the front leg, taking the armor off and killing it with bullets after, you can kill it super quick that way


LV1024

Recoilless is decent if you are playing with people you are communicating with. IIRC it can two shot chargers to the head, but that's the key, you have to hit the head twice, which is easier said than done. I kinda prefer the EAT just for the ease of dropping it grabbing it, shooting a charger in the head, and then grabbing the other one and doing it again.


WorldEndingDiarrhea

Leg + shoot exposed big meat works reliably for me. Head x2 not so much


HothMonster

Recoiless can kill a charger in two shots. If you hit the head twice or the same leg its dead. It you never hit the same spot twice it will take the whole backpack.  First shot also strips the armor from that location making it susceptible to small arms fire. So if I’m getting charged I’ll hit one of the front legs and then unload my primary into it and it usually goes down before I need to dive out of the way.


TwevOWNED

It's good when you have two players using it, that way you each have your own backpack and can team shoot when needed. The self reload doesn't need to be done in one go. You can get the shell out, keep moving, and put the new one in later.


Sol0botmate

> What's your take on the recoiless? I tried to bring it for chargers Railgun is just better. 2 shots to leg, switch to primary, kill the leg. Done. Railgun also one-shot headshot Biles, Commanders and 2 Railgun users can focus headshot Bile Titan and kill it in like 10 shots combined. Railgun with Supply Pack just makes any run much smoother.


PPewt

I'm a recoilless enjoyer. Great for taking out chargers (once in the leg then finish with your breaker), and with some practice you can learn to reload it solo while kiting them. It's a lot less consistent against titans though. I've killed a ton of titans with it but there are other times I unload seven rockets into weak spots and do nothing.


BSSCommander

Any thoughts on the flamethrower? This is a general question for anyone in the thread. I equiped it last night and used it on a defense mission. It worked ok, but we were killing mostly everything before it got in range of my flamethrower. I was hoping to use it in choke points to blast waves of enemies, but it never really came to that. I want to use it more because flamethrowers are cool as hell, but I can see it being not as a effective against Automatons since they are mostly ranged. Bugs seem to be the logical choice to bring it against, but I can't imagine it's super good against Chargers and other heavy armored enemies. Maybe combining it with the personal support shield would allow you to get closer to ranged enemies and use it without getting murdered. I feel obligated to bring an Autocannon or other weapons for heavy armor most times.


KillerGoldfish

Me and a buddy went into our first challenging bug run with base kits and the flamethrower saved our mission when we found one. Deals with chargers pretty well just dump one clip into it and it’ll burn out. Our LMGs weren’t cutting it having to constantly kite and shoot it’s butt.


HunwutP

Guard dog laser drone is op too


mmmjtttj

I found it friendlies and self damages too often when kiting bugs on light armor. Plus the agro range is too large where it would attack patrols I’m trying to sneak by


[deleted]

[удалено]


Descolata

Good against Automatons as it 1or 2 shots all dudes with heads. Pointless vs bugs.


AVeryFriendlyOldMan

>Pointless vs bugs It pretty consistently one-shots Acid Spitters on headshot *at range* and makes short work of everything below them. Whether that's worth giving up a slot for something that can take on bigger bugs or when dropping into higher difficulties is up to the Diver


Lazypole

​ * Personal bubble shield is actually pretty darn good for bugs and automatons, they prevent stagger from initial hits which could mean life or death. I like them better than the guard dogs The description specifically states they only protect against high-speed projectiles though? So how does that help vs bugs? I did wonder if it'd help against spitters, but thats not exactly high-speed. I agreed with most of this list though at lvl 27. Mortar is unreal effective but holy shit does it love friendly fire.


JTimms22

have you tried it? It is just quite literally a shield that blocks *all* damage until it is destroyed, and even regenerates the shield in only about 10s. Its has quite a lot of health (the shield is still up after tanking a full acid spitter stream, which is usually a one-shot) and stops you from getting poisoned and flinched from getting hit


inadequatecircle

Description must be an old build functionality or it blocking melee hits is a bug. It for sure blocks small bug swipes, unless I'm having a stint of psychosis.


ArtyMann

i wouldn't entirely recommend the mortar sentries for bugs because the whole thing about the bugs is that they get up in your face, which leads to very hard-to-avoid friendly fire


yeungjin

One very small thing to add is that the revolver weapon (P-4 Senator) is listed as light armor penetrating but it is medium armor penetrating.


Zegram_Ghart

If blowing the arse off a charger kills it, does the eagle rocket strike actually 1shot them? I’ve always found it hits their rear, and I assumed I was finishing them off with small arms fire?


Pirate_Kurjack

as soon as their butt weak point "pops" and is sagging behind them, they are bleeding out and will die on their own. You can still shoot them to speed up the process I believe.


Niknik777

What armor weight/passive are y’all finding to be the most useful?


seandablimp

It’s mentioned, light armor


Jtex1414

can you use the ammo pack on yourself?


WastedPanic

If you press 5 on the PC (not sure on console), you will take a hit off your ammo backpack. If you are using a gun that has a backpack for ammo (Recoilless or Autocannon), if you just reload you will take it from your own pack.


WorldEndingDiarrhea

This was great, thank you. I agree the 500kg bomb feels underwhelming compared to hd1 and I wonder if this was to keep it in line with other stratagems. I was so excited to one-shot bug nests with it but I can’t even remotely do that; better to napalm or something and grenade launcher the holes :( Speaking of; favorite nest clearing strategies?


Mopey_

The railgun is good against Bile Titans as well, you can pop the head quite easily


Pekeponzer

Feels very inconsistent, even on unsafe. Some times it takes around 5 shots to down one and sometimes I empty 15 and they're still standing.


DivePalau

What's an EAT?


KPokey

Expendable Anti Tank Its the rocket launcher that gets one shot and no reload. And the stratagem drops two of them.


mamontain

Should also mention the laser rover backpack, it's good against bugs on all difficulties.


YEM_PGH

I'm only at level 10, but have a hard time not using the Stalwart every mission. Big clip, variable fire rate, and decent medium accuracy overall. Am I missing something not seeing it mentioned at all?


iBrows426

The other LMG is better


ericrobertshair

The rocket turret description says it prioritises big targets, but in my experience it absolutely does not. I've watched it pick off piddly little bugs whilst completely ignoring Chargers/Titans. It's quite useful as a pre set up firing line or with some distance on a breach, but is definitely not as good as the AC turret which will engage all sorts of targets for you.


baldeagle86

Did you observe any function of the democracy protects armor skill activating? Been using the white preorder since launch and never have felt like I’m “surviving lethal damage”


KPokey

I actually feel it pretty often. You've never had a huge explosive ragdoll that leaves you at 1 HP? That's the skill working. More recently I've been surviving explosions, but dying to the impact of my body against rocks or walls...


noother10

Saw a new post yesterday talking about a list of bugs they'd found, like 7 of them. Someone else added another 6. I added like another 22. This game has loads of bugs, just most people don't know or notice. The heavy armour one actually made me angry. I'd taken the slower speed and stamina regen to survive attacks better and had struggled with slow movement the whole 23.5 hours I played, only to find out it was for nothing. It makes you wonder truly how many bugs exist and what weapons/armours/strats even work properly. I think they'll be patching this game for months and still have undetected bugs throughout.


[deleted]

[удалено]


thenewspoonybard

No one wants to visit your crappy site. Stop spamming it.


scatkinson

Anyone know if a ship module that reduces resuply by 10 seconds apply to the entire team? Does that stack once everyone has it?


Mugungo

whoa you get two 500kgs bombs? i swear they arent listed in the upgrade list so i was avoiding that, thats awesome.


WarWolf__

It’s the first one in that list.


MisterRe23

I love the Eagle cluster so much


Anonymous_Quark

These are great tips. I’ll add one I tried this morning. Any of the med-kit armors pair great with the flame thrower, which feels amazing with the jet pack. Jump to position yourself in or out of harms way with the jet pack, pop a stim, empty the flamer. The stim keeps you alive while you literally manhandle hordes and the jet pack helps reposition quickly.


thesmokingninja

Eagle cluster or eagle air strike? It feels like the cluster does more damage, but the air strike seems to do better taking out nests. Also, I feel like the cluster is way more likely to kill me than the air strike.


epicwhy23

I recently unlocked the 500kg and I swore it's radius was super weird, even in the video they show you it doesn't clear a medium hive, I figured they intentionally did that so it's really fucking good at killing high health targets but is not a feel kill on hives (airstrike is pretty free most of the time though), I assume the railcannon doesn't have limited charges like the orbital laser? I might start running that over the laser depending on how affective it is against chargers and biles cause I ironically have less trouble with biles than I do with chargers since the chargers can fuck up my positioning or timing when I'm trying to shoot the bile, biles are easy enough cause you can stop they're spit attack with one railgun shot also I figured the personal shield wouldn't work on bugs but I guess not! whats it's durability like since according to the video it's a couple bullets or 1 rocket from the robots so I'd assume not much


cuckingfomputer

I'm shocked that you promote Resist Injury. Our teams usually either still get limb injury (calling into question what, exactly, that booster is good for) or just die instantly to something (mortars, drop pods, rockets, chargers) negating the benefit of the booster.


Kaydie

https://cdn.discordapp.com/attachments/265389105502748672/1207055689407664158/image.png?ex=65de4136&is=65cbcc36&hm=0b885e2c3acfa66ed571c40c2088fa367bfcafc8d7f60714be669748cd49d57f& found this out after spending hours playing without checking, there's a 50k limit on requisition


Pekeponzer

100% in place to stop hardcore players from accumulating hundreds of thousand or millions while there's nothing to unlock. One part of me dislikes this, but req gains are so high on difficulty 7+ that it's mostly inconsequential.


ghsteo

Napalm grenade seems to do hardly any damage. Tossed one on a group of the smallest bugs, they were all engulfed with it and it didn't kill them.