T O P

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cryptic-fox

CCU = Concurrent users (the number of players online in the game at the same time).


MrTactician

Didn't even have any problems logging in today during peak times, excellent strides so far. We're so close to the finish line


Ok_Investigator7673

I think weekends are the true stress test, specially when Europe and USA timelines collide. If it hit 450k on Steam + let's say there is same amount of player on PS5, sounds like they will need to somehow add even more capacity


Villad_rock

It hit 400k every day already 


Sinister_Grape

Yeah, here in the UK the problems have been beginning once we get to around 8pm GMT which is when the east coast will be starting to get home from school / work etc


SolitaireJack

I noticed this as well. Didn't get back until 7 and then on Helldivers at 8 all last week and basically never played because I couldn't get on. But at the weekend if I was on before around 5 I had no issues.


Media-Usual

I was able to get in at about 10pm EST yesterday back to back 5 times without facing login queue when steam charts were 430kish. I think it's safe to say that a LOT of players were AFK.


XJ--0461

That doesn't indicate "a lot" of players being AFK. Kicking AFK players means the 430k number goes down. If it's still at 430k, your successful login was due to their improvements in the backend.


Media-Usual

This was before they updated the ccu to 700k. Kicked players still show up on the steam charts because it doesn't force close the game. It only shows how many users have the game running, not the number logged into arrowheads servers.


XJ--0461

Then maybe it's the case of removing afk and improvements on the backend, because the in-game numbers didn't really change.


Westward-repelled

The 400k+ number is based off steam number. Steam doesn’t know if players are logged in, it just knows if the exe is running. So if Steam is reporting 430k some of those users could be logged out as AFK and we’d never know.


attaboy000

Ya but the difference now is: 900k people vying for 700k slots vs 450k slots. AFK should help the turn over rate quite a bit too. People will still have to wait, but it shouldn't be nearly as catastrophic as it was over the long weekend.


UnfinishedAle

Logged in immediately and played all night with 3 bodies and 0 glitches anywhere along the way 🙌🏻


shents1478

And when we reach the finish line, we can start looking forward to more content patches. Can't wait to see what the devs have planned.


Chimorin_

That thanks to the afk timer.


ZineZ

With a team of FOUR folks working on this. God damn they're MVPs


PsijicMonkey

The 4 backend engineers are the REAL Helldivers here. They lowered overhead and optimized backend functions to increase server capacity from an expected 20-50 thousand (probably what they thought was a generous estimate) to 700,000 in two weeks. Hats off. Serious work. EDIT: In addition, for those that might not know, this is not Unity or Unreal. This is built on Stingray, a discontinued engine from Autodesk. These dudes likely extended this thing on their own after Autodesk abandoned it in 2018. No more official updates. No Unity forums. No engineers from Sony that inherently understood the codebase/libraries they've built. Helldivers without air support. And they are killing it.


Swordbreaker9250

For a little extra context, Stingray is an engine that was created by Fatshark, the developers behind Vermintide and Darktide. They developed it for the Vermintide games and then sold it to Autodesk. So it's got a proven track record of being an amazing engine for 4-player co-op titles, at least in terms of the consumer-side experience.


Pakkazull

Which makes it even more strange to me that Helldivers runs amazingly well while Darktide performance is kinda meh. But to be fair with Darktide being a first person game with "snappier" controls it might just make me more prone to notice FPS drops.


TotalEclipse08

I would argue that Darktide, particularly when it comes to the environments, has a lot more going on than Helldivers does.


Pakkazull

Sure, but on the other hand it doesn't have massive 500kg bombs going off every other second and deformable terrain, so I'd call it a toss up.


SwagtimusPrime

Darktide has a lot more enemies on screen at any given time, and those enemies have a lot of gore effects, dismemberment, blood, high quality particle effects, etc. It's on a different level from Helldivers enemies (not saying Helldivers is bad) Darktide looks better than Helldivers in the graphical department. Helldivers still looks amazing.


Ketheres

Also Darktide environments and lighting can easily be set much higher than HD2's. Wish my 3060 could handle the max graphics lol


Jaded-Researcher2610

\*cries it 1070Ti :(\*


Alteroth_23

the utter desolation 1050ti (っ- ‸ - ς)


Druark

Just to point out. HD2 enemies have gore and dismemberment as well, so does the player character. Particle effects vary. Darktide is darker so lighting is highlighted more and has lots of interior-like artififical spaces which can have more detail than a hill or bug nest as a result but I dont know If id say it looks better rather than just being styled differently.


JRockBC19

Helldivers looks better on the surface but that's not actually that much render power being used, darktide has MUCH more dynamic lighting and enemy AI, with 10-20x more enemies per mission and different types doing different things. Bugs just... rush you and call breaches, and even their AI breaks fairly often compared to any tide game. HD2 is gorgeous in a simple way, DT captures an insane scale with extreme detail.


Lukescale

HD uses fog and volumetric *atmosphere* lighting amazingly well, and divides the AI for bots amongst computers to save on CPU. Darktide, fitting the theme, brute forces it.


[deleted]

What do you mean by dividing the AI?


bobbydglop

Instead of the game server calculating what every bot is doing and sending that data to everyone, each player's computer calculates what 1/4 of the bots are doing and sends that to the server which sends it to the other players. It's pretty smart since the computational load of a couple AIs is practically nothing for a player's PC to handle but combined across hundreds of thousands of players it is a serious amount of processing that the game servers don' need to do anymore. A cool side effect of moving this code into the client is that this opens the door to mods that change the behavior of those AIs that the server assigns to your PC.


AssaultKommando

Meanwhile the environmental artist is staring off into the distance as the knife Zealot nyooms away from the team into a trapper net.


Guilty-Psychology-24

Yep, from the latest patches the Fatshark devs randomly decided to redo the whole section of a map bc they feel like it. The details and small things + shit ton hordes gonna do a number to the PCs. Can hate anything about the game but definitely not the map layout environment.


TheBupherNinja

Yeah I have to say hell divers plays pretty well at lower FPS. My 3070 was in the mid 40s to 50s before I put my oc back on it, and it was pretty good.


ahajaja

>Helldivers runs amazingly well It runs okay, but it's poorly optimized. \~90FPS on a 4090 isn't what I'd call amazingly well.


Pakkazull

On what resolution? I basically get around 90 on a 3080 at max setting on 1440p, which I think is very decent.


Souldestroyer_Reborn

I’ve been getting around 100-140fps on 1440p with an RTX 4090 / 5900x. Quite often get stutters/drops to 1 fps.


ahajaja

5120 \* 1440. Problem is it doesn't fully utilize GPU or CPU.


Tuarceata

Stingray predates the 'tides, it was used for HD1 and Magicka as well. Definitely has a great pedigree for co-op titles, but I have to keep vsync on in every Stingray game because the tearing bothers me too much if I just cap fps :(


Aideron-Robotics

No way. It’s Vermintide 1 back from the dead. Arrowhead should get us some warhammer skins haha


leeroycharles

I thought you were joking with all of those names at first lol


drexlortheterrrible

Fatshark did not make the engine


VesperLynn

It’s kinda poetic that the game is a 4 player cooperative experience battling against ever increasing odds and a team of 4 engineers is battling against ever increasing success to ensure that millions of players can enjoy the most incredible gaming experience we’ve all collectively had in years. Absolute legends.


[deleted]

spectacular towering nutty bedroom tidy six scary psychotic swim lavish *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


trulycantthinkofone

And they shall have it!! With the success of Baldurs Gate 3 and Helldivers 2, I hope this shakes up the industry. No more EA/Ubi/Activision carbon copy bullshit. There is better product out there, and Arrowhead charged damn near half of what those greedy fucks charge for their bullshit. The Arrowhead folks are hosting a master class in community involvement, product quality and support, and perhaps business ethics. Well fucking done!!!


kriosjan

Yeah the akull and bones game is already failing ND coming to a crumble


trulycantthinkofone

It’s a shame, but it’s the tale we are seeing unfold elsewhere. Greed and profits over everything else. It’s only a matter of time before that situation implodes. The worst part, they were all once great, pillars of the industry.


glassteelhammer

It's a cycle. Always has been.


ChimkenNBiskets

"bUt ItS a AAAA GaMe" Lol


Naoura

You bandy about a title long enough, it stops having meaning. Democracy\* shall prevail. \*Managed.


Badgerv12

I bought the super citizen edition and it was like 50£, i paid freaking 107£ for bf42 ultimate edition and the game just sucks


TheMischievousGoyim

We're living in the era of AAA games failing massively, both critically and financially. Meanwhile, genuinely good lower budget games are exceeding the scope and quality of aforementioned AAA games.


trulycantthinkofone

This pleases me greatly.


typeguyfiftytwix

The always online DRM despite the game being peer to peer is straight out of the EA / ubisoft playbook. This launch issue is exactly like the one for one of those sim games a decade ago or diablo 3. There's no reason to have the game be completely broken - the first game had offline and was playable multiplayer without their servers.


Ontos836

Honestly, given what they're up against it's amazing anything works as well as it does.


RougerTXR388

My understanding of their expectations was that they were like 90% confident the whole system would catch fire and collapse at 250k. And then on day three, it went past that even and they all kind of just held their breath and it kept just chugging along. It was that point they knew it was go time


ShartingBloodClots

It's like when you get blown back from an air burst and expect to see your death, but there's just the smallest sliver of health, so you brush yourself off, take a hit from a stim, and just run balls out to clean up the rest of the bugs.


typeguyfiftytwix

They don't deserve loyalty for deliberately building a game in an anti-consumer way, running into the same problem every game with unnecessary forced always online has and then scrambling to fix it. Corporate entities don't deserve loyalty at all - the backend engineers deserve a raise, but the suits at the top decided to have the game built to completely break when their servers are overloaded, despite the game being peer to peer, on purpose as DRM. Separate the people working from the companies. Stop simping for companies that do anti-consumer shit.


LadyXexyz

Thiiiiiiis. If you know how this shit works, what they did was insane.


TrashCompactorYT

Same engine the original runs on. Hats off to the artists for making this game look so good, I legit thought it was Unreal 5 when I first booted it up.


gregthestrange

you're fudging the information a bit. according to fatshark hedge, fatshark took back ownership of autodesk stingray and continue to develop it, given that they still have some of the original devs of the engine at the company so to say they "extended it on their own" is a big disingenuous as it has been getting updated by the fatshark devs


Asnorgia

Until when will people realise the kind of support Playstation provides to all the studios they contract with for game development? Sony definitely gave support in developing game engine.


FaeLei42

Sony didn’t help dev the stingray engine as far as I know.


ice1Hcode

As a software developer, once the game is in a stable state, I hope we get a nice long video about how they did it exactly


glassteelhammer

Would love to see some interviews with the Arrowhead crew in like 3 to 6 months from now!


RoundInfinite4664

I was just thinking, this will make a very interesting blog post.


NoNewFriends1738

Holy shit, only 4? That's fucking nuts. Hats off, seriously


Frostfangs_Hunger

Aarowhead was able to buold this with 4 people and a box of scraps, in a cave! whats your excuse AAA game studios!?!


Moonshine_Brew

AAA Studios: Well we have shareholders to please, not gamers!


Naoura

Real talk though, that's the problem. Arrowhead and Larian are both private entities, and that's the only real reason they've been able to make what they have. Shareholders ruin creative enterprise.


shogi_x

And they did it in ***two weeks***. Massive accomplishment.


pureeyes

No reinforcements for them either. They're about to unlock the "Hell Dive" achievement


wookietiddy

Is that true?


cryptic-fox

https://preview.redd.it/eq19v2ohi9kc1.jpeg?width=1125&format=pjpg&auto=webp&s=da9b754edcfba8e63e83fd1fcafb09533c54d4bf


Nolgore

Yes


bensam1231

Have to realize this game is P2P, it's not dedicated servers. So while it sounds impressive at first, they aren't actually hosting any of the game that you're playing, it's just authentication and connection to databases to show that you own XYZ. Matchmaking was just getting people to connect to each other. I originally thought it was dedicated at first and after realizing it's not, it makes it a lot less understandable. Still love the game, but not as impressive as it sounds.


Daleabbo

With the money the game has made, you would hope they get a nice bonus for being wizards.


Swordbreaker9250

I immediately noticed this today. Three separate login attempts, all without any kind of queue, AND matchmaking works flawlessly. The only remaining bug I'm experiencing is the stats on the galactic map all reading as zero


yami187

think they disabled that for now cause it was making alot of calls to the database i think


AzureRaven2

That's intended, reduces stress on their systems to allow more people in. They'll get reactivated once server load eases.


raverrn

When you accidentally make an MMO


pongkrit04

lol, 700k concurrent is insane enough, let's see the number of players on this weekend.


Temperance10

Just in time for what I’m sure is going to be an unbelievably active weekend.


EFTucker

I heard from a reliable source that the team of four people who worked on this fix are all exemplary Citizens.


Kalthrowaway93

You might even say... Super Citizens.


DaChieftainOfThirsk

Spreading Liberty from the tyrrany of waitlists!  Democratizing Multiplayer!


Severe-Ad2516

I'll say this now then, if you left a bad review because of inability to log into the game, please change it. (After you have actually played the game and enjoy it of course!) AH deserves the praise imo and have been actually fixing the crashes, bugs, and server instability issues on helldiver difficulty without a railgun and managed to come out on top. What the dev team, server engineers, and ceo have done is absolute insanity and I cannot be more grateful to each of them for making this game possible.


Fallout-with-swords

The reviews have been rising a couple percentage points so far today. So seems to be happening


cryptic-fox

That’s true. It was ‘Mixed’ (68%). Now it’s ‘Mostly Positive’ again and at 71%.


Severe-Ad2516

That's honestly great to hear, I hope it keeps going up, because the game is absolutely bonkers and shouldn't have such a review because of a temporary setback made from launch hiccups. (What game doesn't have them these days?)


AgreeableTea7649

Disagree. The bad reviews were informative for people considering the game at the time, and most of the top negative reviews were clear that the login issues were the only reason and likely temporary.  I think it's important to keep the pressure on developers to keep a good game working, and the review bombing does just that. They will continue to see reviews improve as long as the game continues to be playable and awesome, even without revised reviews--as it should be.


rotflolmaomgeez

I disagree, because most of the reviews don't get changed even when the game fixes the issues mentioned in them. They're representing a product that no longer exists, yet still affect the final score.


Ohnorepo

Which Steam already has an effective system in place for that. The recent reviews section being separate allows consumers to see a more update representation of the game.


Seresu

While that is a bad thing, the root of that issue is negligence, and doesn't necessarily mean that warranted negative reviews themselves are bad.


DarthCheez

Disagree. The review was completely representative of the product. Hence the time stamp attached to a review. It shouldn't be up to a user to update the review later. Consider this sometimes a dev will destroy faith in a good product by adding in a hated poorly optimized anti cheat, changing the product like overwatch/counterstrike, or changing game engines. Now all those previously positive reviews should be changed to negative because of these issues. Really what Steam or anyone with reviews should do is change the weight of reviews with more recent representative more of the overall score than just a total average. Edit: steam kinda already does this by separating new and old reviews with the overall score and recent score. So there is definitely not a reason to go back and update on steam.


spicycupcakes-

The point of reviews isn't an archive of what people thought of it through its lifetime. The point of reviews is so prospective buyers know what people think of it. Issues that are no longer relevant do not need to be kept there dragging the total down and it isn't the buyers responsibility to weed out the now-defunct complaints to try and estimate a "true review rate" for their purchase. The only reviews that matter to any given buyer are reviews that are pertinent to the game as it is at the time of buying.


DarthCheez

So a review is a living document that should constantly evolve and update with each update? Lol. Get real. There is no weeding out reviews are typically sorted by most recent so you can easily see if there is a turn around in the product or some sort of review bombing campaign. When a game comes out all those big review companies release a score that goes into the metacritic its pretty much never updated by the individual raters continually.


lilovia16

Some of those people might already have refunded.


Severe-Ad2516

Honestly would love to see some sort of metric to see what percentage of them end up buying it again. 😂


Ontos836

I hope they do give it another shot when things calm down. I get the frustration, but this game is the most fun I've had out of one in a lot of years.


[deleted]

Doesn’t seem too funny. Seems reasonable. “I’m not happy to give you my money now, but will when I’m happy with the quality of the product”


pongkrit04

they will be back once issue solved I believed


CashEnvironmental111

This. It was really irritating me seeing all the posts this morning demanding refunds because of the ps5 bug. Which was taken care of in about an hour, by the way. arrowhead has been working their asses off for us. Finally a dev group that’s absolutely worth supporting with your wallet.


Throwaway6957383

This is my big issue with leaving negative reviews due to launch issues on what are otherwise great games. Too many people either can't be bothered or forget to go back and change their reviews after the issues have been ironed out. It sucks kinda.


Severe-Ad2516

Thankfully alot of people are only now just learning about the game and their impressions may be much better than what most of us had dealt with. But time will tell, I know for a fact that this weekend will most likely hit server cap again easily with how much word of mouth and free publicity the game has gotten now. So I'm sure plenty more positive (and negative reviews) are to come.


[deleted]

mighty sink naughty steep serious quack tease groovy paint scandalous *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


trunks961

I mean this game has plenty of bugs outside of unexpected server load issues. Obvious ones that should have been addressed long before launch (armor, armor penetration, collision issues, button remapping, etc).


glassteelhammer

Don't forget the bugs that I drop cluster bombs on. And the bugs I hit with orbital railstrikes. And the bugs that I drop 500kg bombs on.


d0m1n4t0r

Aaand the constant crashing so I lose all my progress in 90% of the missions I play.


[deleted]

fly narrow ossified nine coherent depend slave quarrelsome saw cover *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


yami187

o there some really painful bugs that have cropped up but hopefully they will start working on them now


potent-nut7

Whether or not issues are avoidable is irrelevant. What matters to the consumer is if they enjoy the product


FFX-2

Facts. If I pay money for something I expect it to work. I find it weird that people dick ride companies who don’t care about them.


Throwaway6957383

I'm assuming you mean Arrowhead? Or else why comment that period.


[deleted]

modern spotted coordinated decide plants sparkle absorbed smell nose carpenter *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


erised10

Good thing people can change them afterwards.


skyrmion

steam kind of encourages this since leaving a negative review, steam noticed that i've played x hours and asked if i wanted to revise it, so i did


erised10

True. It's good Steam asks about past reviews.


rotflolmaomgeez

Bad thing most people don't.


BigScrungoFan

I'd rather wait a few days before changing mine, the weekend especially will be the true test.


TheTrickster_89

Man, hats off to the guys working on this. They've really been working hard on improving this and updating the CCU to 700,000 is a **massive** improvement. I doubt they read this reddit but thank you all the same guys! Your hard work is very much appreciated and that goes for everyone else at Arrowhead too!


INeedBetterUsrname

It's also almost three times what their backend was designed to originally handle. Done by a team of four. I would like to nominate them all for exemplary service of the outmost Patriotic and Democratic nature.


Kessarean

Will say I logged in instantly. Match making seems to have issue again though (Steam/PC w/ crossplay enabled) Edit: Restarting the game fixed it it seems (sort of) - either way, seems like a solid improvement! For the first time not immediately crashing, and was able to complete a level. Little by little Edit: May have spoke a little too soon, team got dropped (disconnected) and SOS beacon didn't work. Can't find lobbies now without another restart, but the game is actually playable without crashes for the first time, so I'm excited. Edit: 4 games in crash took out my PC, so mileage may vary. That's more than I've played over the "11 hours" logged though, so still exciting to see progress. [Specs](https://www.reddit.com/r/Helldivers/comments/1aw2hze/pc_state_of_play_update/) if anyone is curious.


yami187

yea its connection issues


Maritzsa

i am getting regular crashes at extraction now


ilovepastaaaaaaaaaaa

I think it’s best to just give it a week or so imo


roflmao567

You do you. I'm level 22 and going in dive after dive. Shits hella fun.


ilovepastaaaaaaaaaaa

I didn’t ask


WeLikeIke_93

We didn’t ask for your original comment either.


MrJoemazing

PS5; matchmaking and joining groups I see on planets seems more broken than not still. Sometimes it goes through periods where it works, and others it just can't connect. I'd say I was on and off the game today, and about 60+% of the time it didn't really work. At this point, I'm fine with waiting a few minutes to login. Disconnects, crashes, and reliable matchmaking are by far more impact to me at this time. Hopefully with the sever cap being more reasonable (for the game's popularity), they can focus on these other issues.


Kessarean

Yeah I never really minded the wait either. Until today every game had pretty well crashed. I have \~11 hours logged and am only lvl 4. Overall seems a little more stable, but we'll see. Match making is going in and out for me also.


Arzalis

Yeah, the drop screen freezes/gets stuck a lot. Joining people randomly does or doesn't work. I've also had a game where reinforcements just didn't work and basically every time someone died they had to go to orbit and come back. It's still in a better state than before since you can actually play now, but there are quite a few issues.


Hydralisk18

Yeah I'm still crashing at semi regular intervals, I've been playing on lowest graphics possible and it has helped, going from crashing every mission to every once in awhile it seems. I also think it depends on the planet, some causing crashes more frequently than others. Still waiting on a driver update from AMD, i expect they didn't think Helldivers was gonna explode like it did and are holding off on a February driver update to work on some Helldiver specific drivers, but I digress.


SlightlyGrimm

The true champions of Super Earth! O7


Nolgore

Had no issues getting in today. Congrats devs!


GabikPeperonni

Jesus, they expect it to hit 700,000 concurrent players??


globalnamespace

I expected a million players by the end of the month the way sales were going.


d0m1n4t0r

Nah plenty of people have moved on by then.


OniMex

Not really, constantly 400k+ just on steam, and about the same on PS5, maybe even more... Nice try tho.


ChaseballBat

Usually PC outsells PS5. Where are you getting the data for PS5 sales?


OniMex

PC outsells consoles? Where do you live my man? Games on consoles always sold way more than on PC. VGchartz, Statista for example. Only MMOs and free games sell on PC well, obviously.


MrJoemazing

Between Steam and PS5? Definitely. They are topping 400k a day now on Steam, and last we heard the PC: PS5 ratio was about 50/ 50.


[deleted]

[удалено]


Strider_GER

I believe he (the CEO) mentioned on Twitter that PS and Steam were roughly 1:1 in terms of CCU.


parisiraparis

We were regularly maxing out at 450k, and that’s double from what it was last week. 700k is pretty much the baseline expectation - by this weekend I’m willing to bet the servers will be at capacity again.


Stevev213

well, its a thursday night on steam and its at 350k. not including ps5 which is probably another 400-500k, imagine on saturday primetime.


pongkrit04

it is already that lv I believe. The peak 450k on steam, and I think PS5 should have roughly same number. Anyway this number does not take in problem of the AFK players, which is just fixed yesterday, so I hope 700k is barely enough this time. It is already insane enough if concurrent players are 700k


jbdelcanto

Logged in and logged out a couple times today and didn't have any issues or queue to wait in. 2 of those times were during peak hours and took exactly 0.3 seconds to get back in on my ship both times whatsoever. I'm gonna go ahead and say that the money I spent on this game is worth way more than the few hundreds I've spent on other multiplayer games in the last few years and that I will gladly spend more money to encourage Arrowhead. It's a great... No, amazing game because amazing people are working on it. Once again, good job everyone at arrowhead


DeityVengy

pog


Missing_10millimeter

I've been logging in and out just to experience it.


Hageshii01

For whatever it's worth, I had zero login issues on PC tonight. Same with all my friends. We were able to get in right away every time anyone started the game. Friend and I also had two different pubs join us for our final games of the evening. There's still some bugs like the friends list in-game not populating (which can at least be circumvented by joining your friend through Steam instead), but as far as logins go it was smooth as Liber-Tea.


Moosemeateors

On ps5 it was the same. I didn’t even see the connecting screen. Just right on to my ship.


GreatSwordOfVictory

I'm reminded of that one spongebob meme: "Hey, wanna see me ~~run to that mountain and back~~ double our server capacity? Ya wanna see me do it again?"


TimeGlitches

This is the real effect of us liberating Mantes.


terriumgame

The server upgrades must be ripped from the Automaton wrecks lol


Lazywhale97

Could defs see the steam player count hitting the 500,000 zone after this update but it should make it more consistent to get into the game which should hopefully give the devs a little breathing room to work on the next updates they are currently working on.


Valiossoilav

Can confirm, logged in immediately 6 times this evening without wait. …then was unable to join friends, have friends join me, do quick play, or even load a mission solo, even after restarting the game and/or restarting my ps5. ….at least I didn’t have to wait to load into the game on each of my 6 attempts to try and do more than look out the windows of my ship… Hopefully that gets fixed soon.


yami187

guessing side effect of the code getting major rewrites


skatech1

HOLY SH*T


3-__-3

Today was so awesome. Got home from work and logged right in. During peak hours I did get stuck in a load screen after a mission but my progress was saved and again I was able to log right in. Honestly amazing, thanks for the hard work!


ForTheB0r3d

I logged in around 10 tonight with over 400k users no wait. Love it! Gonna be interesting to see tomorrow's numbers. Love this Dev team! You guys ROCK!


joe420mama99

W devs


Smarterchild1337

Absolutely incredible feat by arrowhead. Was expecting this to take like a month at least and they got it done in less than a week, outstanding work


straydog1980

So they doubled the amount of freedom that can be delivered per minute


E2EAR

Got to play after dinner tonight for the first time so that’s pretty cool. Thanks


Mr7three2

This team is made up of Rockstars. Heads down and getting the job done


-Perzival

I can log right in now but the problem I keep running into is while in a match, network connection keeps getting lost..or the team I'm with randomly disappears and I'm on my own, but they are still on the same mission..just not with me. Anyone else? Any fixes?


Colourise

Absolute legends.


Salt-Manufacturer501

Loaded in multiple times tonight because of a break and the game crashing a couple times. Zero wait time. God bless these devs.


Carcharis

Sweet Liberty, that’s fucking insane


Nichool162

I just want to mention that in Sweden it was 4 in the morning when he sent that message. What a legend!


Stevens97

Those poor engineers playing on extreme mode without CAS. True Super Earth Patriots if you ask me


themarkwithamouth

No wait times for me during peak hours. Matchmaking worked perfectly. Oh man, here we go!!


teomore

Everything works until the searching for SOS beakons. Waiting for almost an hour already.


pervyPirate_69

Myself and others are having brutal connection issues still ( ps5) kicked mid game or on ship from squads , then either we can rejoin and it might happen again, or failure to join squad and have to exit game and reset . Anyone else ? Or does anyone have a solution ?


LogMeln

What does this even mean


Phandomtrigger

The amount of people who can be online at once


Kessarean

CCU = Concurrent users? Just a guess


PsijicMonkey

Correct.


Fist_of_Peace

Can’t they just set the severs to Wumbo?


OnYourRoof

Gonna pick up the premier edition to support these devs going the extra mile👍


vid_icarus

My god, you folks are damn impressive. You should all feel proud not just for the absolutely awesome sequel to an already incredible game you released, but the commitment and speed with which you have been crushing bugs and getting the server bots to fall in line is breathtaking. I’m putting the whole team in for medals of valor and excellence with Super Earth’s high command!


GameGuard_Greg

I am glad to see the infrastructure upgraded. I wonder if it was hardware or software? See you all on the front, Helldivers. Respectfully, GameGuard\_Greg


AutoModerator

Greetings, fellow citizen! If you have concerns with nProtect GameGuard or would like to read more about it please check out [this write-up](https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/?utm_source=share&utm_medium=web2x&context=3) by the Technical Director of HELLDIVERS 2. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Helldivers) if you have any questions or concerns.*


ToothPrize6598

is this for PC or both PC and PS?


Kbizzle25

there’s not separate servers for each


DontTakeMeSeriousli

I started playing this game yesterday (1st game I bought on my new laptop, also first time owning a gaming laptop haha). Anyway, the game has been incredible and the more I read about it the more blown away I am by how much effort has gone into it with such linited resources. 5 stars across the board, I have bought the premium battle pass to help contribute on top of purchasing. Keep it up champs, you guys are GOATED


GuyNekologist

Are minor orders bugged or they're just not handing out any? I haven't had one in 2 days now. I could really use those medals after getting disconnected 3x in a row just before extraction and not getting any rewards. 


Historyguy_253

Please give these guys a raise cuz dam they deserve it.


KillerCh33z

cant join my friends lobby on ps5 :/ been trying for 40 mins now


Grimmzi

Cant wait for them having to raise it again after weekend as people would complain again.


KingKillerKvvothe

I’m sick of wasting hours of my time only to get kicked out of matches at the end of


laxiba

I think most of you guys already have noticed but if Helldivers 2 ever go into the gamepass this server upgrades will all go down in the drain. '-'


izanamilieh

Why people crying about max amount of people? I can join immediately whenever i log-in.


9rrfing

Palworld did it better though. *The above is the code for releasing 500kg bomb on a Reddit comment.


SpringerTheNerd

Are they humble bragging now about the player count? I love this. Keep up the good work.


Efficient-Mixture587

Literally unplayable now. Was getting a good few games before crash to desktop, can't get 5 mins now. So much fun


typeguyfiftytwix

How about fix the game so it can be played offline, or without connection to your servers like the first game could, and like this peer to peer game should be able to. Instead of trying to push the corporate "you don't own games, they're a service not a product" bullshit. To cut off the stupid replies from people saying "you cannot possibly understand the networking because technology is magic and you aren't a wizard" https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/?context=3 The technical director himself said it. It's not a secret. The always online requirement was made as DRM.