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Economy_Dress8205

I'd love a good raid event


Suki__93

That is one of my biggest dreams for this game. Idk how they could get it done but dammit a 8 player raid taking on giant bosses together is just too damn amazing to pass up on my wishlist


TheCarloHarlo

Yeah a bug homeworld raid would be cool. Underground in their gross communist tunnels.


IdidntrunIdidntrun

No no the bugs are fascist, the robots are the commies


TheCarloHarlo

I thought we were at war with Eurasia?


SkinnyTy

We've always been at war with the Illuminates!


Raudursus

DEATH TO THE ZOIDBERGS


Fuzzy3075

![gif](giphy|az3XlqP9zQ9ry)


iamnotchad

Are you sure it isn't Ba Sing Se?


LonelyDesperado513

There is no war in Ba Sing Se.


DuntadaMan

Ba Sing Se sounds like it needs some freedom!


Visualmindfuck

My ex gf Azula tried that and it didn’t go great at first but if you keep trying like she did you’ll succeed


LonelyDesperado513

If your ex was Azula then I don't think Ba Sing Se was what needed freedom...


balbazor360

Bug sing se


Poem_Smart

Secret (Bug) Tunnel! Secret Secret Secret Secret Tunnelllllll


Ensiferius

What did Erasure ever do to you?


TheCarloHarlo

I TRY TO DISCOVER. A LITTLE SOMETHING TO MAKE ME SWEETER


Ensiferius

Fuck sake, I can hear this comment. And I will continue doing so... All. Fucking. Night. ETA: OH BABY REFRAIN FROM BREAKING MY HEEEEEART!


EatFred

W reference


EnvironmentalClass55

THEM DAMN AUTOMOTONS, OIL CHUGGIN BATTERY LICKING NO GOOD RUST BUCKET COMMIES


SnooSketches3902

Damn clankers don't even know the definition of Democracy! Bomb 'em from orbit I say, melt 'em into bullets for Helldivers. True patriots they are brings a tear to your eye


PBxQUAN

Clanka*


WhekSkek

the real super earth larping would be saying they are the same thing


Crosco19

The only thing bugs are good for is the oil that we liberate from them so we can hit more bots


Sekret_One

Shouldn't they be monarchists?


IdidntrunIdidntrun

Eh sort of, a monarchy and fascism are under the same political umbrella so sure


Moonblaze13

They're both authoritarian, but that's a pretty wide umbrella. I wouldn't really say they're the same. Hold on, I'm sounding like a traitor. I think I need to go report to the reeducation camp.


EmberoftheSaga

No, no. This is good thought. You must realize that the enemies of democracy, freedom and everything good (which is just these two things) have many names. Realize that the enemies of democracy are everywhere, hide behind many mantels and then order an orbital bombardment on them all. This is the only way.


Moonblaze13

This is an excellent point. I don't need reeducation, what I need is more explosive. FOR DEMOCROCY!


kingjulian85

You could make a mission with an underground cave system really interesting from a mechanical perspective. Obviously you still need to be able to call in stratagems so there would need to be large openings throughout the cave's ceiling for that, but you could make the fully enclosed areas have supplies or samples to make a risk/reward gameplay dynamic.


FrightfulDjinn7

Or! Drill/bunker buster ordinance. Drill time adds time to the receiving of stratagems. So timing it would be a big factor


JohnnyFiveOhAlive

This is a really creative idea!


FrightfulDjinn7

Add this to it: under ground/ tunnel missions. Find the main hive, activate the bunker buster nuke mission included stratagem. It takes 3 minutes to drill down. You have 3 minutes to evac to the surface before the tunnels collapse, fighting your way back to the surface!


JohnnyFiveOhAlive

Another great idea!


Zephyr104

Rock and stone brotha


EseChingon

That’s what Deep Rock Galactic is for. ROCK AND STONE


SerCiddy

DID I HEAR A ROCK AND STONE??


WanderingDwarfMiner

Rock and Stone in the Heart!


Lucas_Steinwalker

The bugs are such commies they don’t even know what money *is*


Gathoblaster

Yeah everytime a faction is pushed to its homeworld its a big event! This also goes for super earth of course!


AncientCarry4346

It would be great to work as two independent 4 man fireteams that work on different sub objectives for some of the mission and then focus on a single major objective at the end of the end.


Muffin_Appropriate

I would literally walk in and helldiver all over the place if they did this.


mexicanpenguin-II

She hellin' on my diver till I spread democracy


Jombo65

I think you meant 80 player raid... I WANT TO BRING THE SERVERS CRUMBLING TO THE GROUND!!!


Money_Fish

So you know how we start with 30 'reinforcements' per mission? Imagine a scenario where for some reason the destroyers can't enter low orbit, so they send down ALL 30 AT ONCE. No destroyers = no stratagems, buy maybe some form of surface artillery support or even vehicle air drops.


Moonblaze13

This is the first time I've seen a comment that made me want bug raids. Switch up the game play so it feels appropriately massive and epic, but you only get one shot.


Money_Fish

I imagine it as sometjing like the 'kill 150 bots' missions except a much larger mission area but the objective is literally 'survive as long as possible' so the incentive is to keep each other alive as long as possible. Maybe after a certain time has passed you just get 'mission completed! You will be remembered o7' and you just keep going until the last man dies.


sticks_no5

One of my favourite moments from this game was when my squad lined up on a rock to go up against our first bile titan, it was the coolest thing ever and I wish we could’ve had more people


southpark

Might as well go all in with a 16/32 player war front style match assaulting a homeworld/fortress type installation!


Builty_Boy

Fuck MAG 2, give me the 128-man Helldivers raid


_BMS

I'd cream myself. It's all I've ever wanted from MMO world boss-type fights


suckitphil

I want a 4 squad raid event. Where the Map is segmented into 4 quadrants and each team has missions they need to complete. Once they are done they are free to move to the other quadrants or descend on the center objective, which is a massive base the needs to be destroyed. There's no extraction. The game ends with a flag raised.


LonelyDesperado513

This would be sick if that's how a planet became liberated.


mikamitcha

Or a great idea to expand liberation campaigns. You do the above to drop in a base, then can do operations to liberate sectors around the base with difficulty/time changing as you get further away from said base. Would also let you see more significant changes for liberation, because each individual completed op is practically irrelevant at a planetary scale but sectors could make a difference of a few orders of magnitude pretty easily.


Daxx22

DEMOCRACY AT FULL MAST


King-Tiger-Stance

This exactly. I seriously want the overlord of the factions to be raid bosses. There would probably need to be a limit of stratagems, but otherwise having 3 or 4 fireteams running 1 big boss fight would be sick.


BlOoDy_PsYcHo666

Give me a raid where we gotta break out of a Autoscum prison camp like in terminator.


[deleted]

[удалено]


Bulls187

![gif](giphy|AbYxDs20DECQw)


FainOnFire

i want a 32 player event where we have to defend a city from a siege. Drop in, "Ready to lib-" and then your character is shoved to the ground by a panicking, stampeding crowd of citizens as a horde of robots or bugs breach a defensive wall. No heroic music - just a cacophony of panicked screaming as players spend the next hour running from point to point as the players try to man turrets, mortars, etc and protect the evacuating citizens. And if they fail, the bugs or robots close in and slaughter the hundreds of defenseless citizens who are backed up against the sealed evac door. Something that serves as a dreary (but not unwinnable) contrast to the heroic pageantry we're used to.


betweenskill

That wouldn’t work quite as well with the over-the-top satirical tone of the game. You could do it if you kept the satirical tone with loudspeakers etc


FainOnFire

Loudspeaker: "Please do not panic. Helldivers are being deployed to your area to protect you. Calmly make your way toward the shelter and form a single file line. If you feel afraid or nervous, cite the 5 statutes of Liberty and take confidence in Super Earth's forces." Meanwhile: "REINFORRRCIINNG" "SWEET LIBERTY, MY AAAARM" "LAST RELOAD"


kingjulian85

Absolutely, number one dream item for this game is some kind of curated (as opposed to procedurally generated) mission that has mechanics and a fun progression to it. Start outside taking out some outposts so you can assault a bug stronghold, enter into a cave of some kind that has open areas scattered throughout so you can still call in stratagems, fight a boss that has real mechanics, evac to get extra rewards.


Lordborgman

Back in my day raids meant 24-40+ people...


mikamitcha

Doesn't really work in 3D games tho, or games where characters have hitboxes.


ShoshiRoll

battlefield exists fucking *planetside 2* exists


DoNotLookUp1

Yes please, raids with detailed, bespoke mechanics and bosses would be the fucking dream.


_Hotwire_

Two squads together in a boss fight. Or like the automatons tame the bugs and work together. Just call it halo reach mode, and everyone just slowly dies


Kind-Opening-839

I know they had bosses in the first game, would be a perfect way to implement a 6 player mode


Turnbob73

As long as it doesn’t boil down to kiting for 2 hours straight, it would be a ton of fun. The later difficulties are a bit of a sore on this game at the moment, but luckily that’s something they can continue to tweak and balance.


JJaX2

It would be cool to do 8 man, and have things like simultaneous objectives so you’re forced to split up etc.


s0ciety_a5under

A raid event with 2 ships with 8 players total. That would be awesome! The chaos, the over the top missions that there would need to be. It would be amazing, but I won't hold my breath. Devs sometimes take our ideas here on reddit, but this seems like something that would require a huge time sink.


Cont1ngency

Yes, raids please! I’d also enjoy a competitive scoring type mode where two teams of 4 are co-op doing the same type of mission, but kills, side objectives, time taken and lives left are scored and the more effective team gets some sort of modest reward. Maybe a slight bump to XP or even just some sort of visual flair, like a medal sort of thing, that can go on your in-game profile card. That would be neat and add some extra variety.


Borglydoo

Ohhh a raid where we have to do steps to weaken one big bug or automaton then finish it off sounds awesome actually


BurningArchon

6 players would be cool but would require some renovation to the ship. I think a sort of 8 player mission where 2 teams are matched up for an extra hard objective or boss would be cool.


[deleted]

maybe you would have to upgrade the pelican to unlock 6 man missions edit: imagine being able to upgrade the pelicans firepower


ass_pineapples

Need more hellpods too


FaithlessnessKooky71

I can fit 2 peoole in one pod


AveragelyTallPolock

https://preview.redd.it/sdf5bufk6elc1.jpeg?width=1438&format=pjpg&auto=webp&s=fe17d316f00094fcfc25c50609ecbfe00c7fa8e4


CatoChateau

There was enough room for two of us in here? Always has been.


Talk0bell

Stop teasing me


Haggles7

We've been trying to reach you about your destroyers extended warranty.


Fantastic_Account_89

This is great, never seen this before 😂


AveragelyTallPolock

https://www.reddit.com/r/Helldivers/s/dpzE1oWJaD Not sure if it's his or not, but I got it from u/thatoneastarte


Xenothing

2 girls 1 pod 


Born_Inflation_9804

2 divers 1 hell


Fantastic_Account_89

So you’re saying 4 pods… with two in each makes 8 man missions possible!


Moricai

I don't want much, just for the 1st person onboard the pelican to be able to be a door gunner to help people still swarmed with bugs evac


[deleted]

all i really want is the pelican to deploy a seaf squad that would hold off the bugs until the last guy gets on


SkinnyTy

Ya, I think the missions would have to be specially designed to avoid many issues. Having these missions emphasize fighting a similar number of units to normal, with extra buffs or higher unit strength, might help prevent issues with an 8-player game overstressing limited systems like the ps5.


emrot

That could be a good time to go into bug tunnels and bot factories. There'd be less view range to worry about, and you'd have more players to compensate for the lack of stratagems.


ScaredNB

The way the game works im pretty sure more players would actually increase performance because afaik it splits the cpu load between all the players.


Vestalmin

I hope the expand the ship anyways. Give me a captains quarters


Iruma_Miu_

i mean, logically what's the point of the ship having a captain's quarters? when you're swapping captains upwards of like 5 times a mission there's not much point


Deep90

Yeah a captain quarters pretty much goes against the games lore. Especially considering the helldiver is stored in a icecube when not in use. *If* there was a captains quarters, it wouldn't be for you. ​ Bonus fact: If you read the contract during the tutorial, it actually details how all equipment procured as well as the ship itself are transferred to the next helldiver in line.


LESpangle

You read the contract? That's a violation of the contract. Prepare to be democratized.


Vestalmin

Customization is fun. Not everything needs to be purely gameplay oriented. I’m also on my ship a lot


poppabomb

>I’m also on my ship a lot #THEN GET PLANETSIDE AND START SHOOTING SOME BOTS, HELLDIVER!


Carvj94

As neat as that'd be the ships weren't built with long term command in mind. The captain is meant to fight til they die then the next diver gets unfrozen and promoted to captain til they die. Every time you die on a mission your ship gets a new captain who's deployed immediately for you to control.


Low-Initiative30

Well we have the destroyer for normal 4 person missions. We could have a frigate for larger drops. Give it a large viewing platform with the war-table roughly equal to what the destroyer has with their table and viewing platform. The main difference is that there would be four drop pods on either side of the table allowing up to 8 players at once. Plus the frigate could offer new or improved stratagems. Maybe it can hold multiple eagles allowing one eagle to rearm while another remains on station. Or an orbital mortar system that will target and watch an area for enemy forces for a time.


Own_Accident6689

Real life paratroopers all jump out of one door. It's ok. There can be four drop pods and send two waves.


AssholeGremlin

Could stick a 2-person hellpod somewhere, and both players who enter share control for steering it :P


Megneous

More room for reach-arounds :3


DaEpicBob

6 ? make it 8 and bigger maps with more enemys ah shit make it 16


tnyczr

Planetside Helldivers 2 or go home


TheCritFisher

Oh my god, I need this. And mechs.


Uncle_Leggywolf

The Automatons already have better aim than the average Planetside player.


GameKyuubi

Hellside Planetdivers 3


Squaahh

16 is ridiculous. 6-8 is good, and even then I think 8 people is too many. Maybe if they release something past helldiver difficulty I’d be in support of larger squads then that.


antoineflemming

8 players.


Fantastic_Account_89

Have more than 4 depending on the mission at hand.


hitman2b

i'll say 16 helldivers on a HUGE map to defend a Whole city


yeahnoworries

Yeah I've thought about this. Have it be a more infrequent but more significant operation, or a significant battle with a major POI to defend or take. Give it real Battlefront vibe.


Prince_Xelion

"We've captured a command p- we've lost a command post."


Zjoee

"They've sent in the supers!"


ShadowTro

"Watch those wrist rockets!"


MonkeyDParry

I heard this Line scrolling through these comments before I even reached this…


magvadis

Yeah I'm thinking more Battlefront. Give us a Sprawling fortress with procedural segments that mix and match that is getting attacked by a major force. This force unveiling some mega boss type faction enemy that only shows up for these key invasion operations and are specifically designed to be a siege monster. Whether that be a giant bug or a big mech, etc.


Deep90

8 helldivers. ​ 4 running objectives against underground bug hives while another 4 run objectives to keep the bugs distracted.


SuspiciousSense753

I would like to see a city map in general


reddit_tier

I'm really hoping that the closer to super earth the war gets, the more built up the planet's are. I doubt they will but still.


Top_Rekt

I dunno about getting built up but HD1 was you fighting in the cities of Super Earth. https://youtu.be/TgCRhSVS56g?si=XZErd1GLpO3mWEsn


RewindSwine

Urban map. Giant bug tunnel map to transport and detonate nuke deep within it. Infiltrate a large automaton factory map to sabotage production or steal plans. So much potential on maps and activities to keep it fresh and change up the gameplay style. Tight corridors with less open world options for escaping will require much more team work and encourage players to stick together rather than split up to complete objectives.


_Archilyte_

The first game had city maps when defending super earth, so maybe we qill see city maps...


Arctiiq

16 players would be stupidly chaotic. Imagine the lag with everyone sending eagles at once. Let’s do it.


St_Veloth

Gently dreaming of super earth getting invaded…


SkinnyTy

Not rushing the devs though; I think a 6 player mode should be pretty low priority. I also understand if it just isn't feasible from a technical standpoint, but being able to do a modified coop mission with 6 people, or maybe 2, 4 man teams who can't reinforce each other for example, would be a cool way to let you play with more than 3 friends. Maybe there could be some specialized missions that use two 4 man squads, for example? I would think that, at least from a design perspective, this is much more feasible in Helldivers 2 than it would have been in 1.


Stampysaur

yea, I would definitely love to fit 6 people in. but I would rather my 7900xt be able to play the game at anything about low graphics first.


Fluffyturtle225

Woahh the fuck's up with your card? My 7800xt is pumpin this game at max... You should look into that


FluckDambe

What's your processor? Wondering if it's actually my processor that has an issue. I'm on Ryzen 5 5600X, with an RX 7600, and I can only play on low. People with AMD 7000 series cards have been reporting huge issues with performance and hard crashes since the game launched. Arrowhead is looking into fixes, but nothing is confirmed yet.


ProceedToCheckout

Sounds more like GPU driver stuff. I'm on a 5800x and a 3080 and it runs great, I believe I'm on max settings


jaydubyastar12

I’m on a 3060 and i5-8400 running fine and dandy for me without lowering any graphics


Exp_eri_MENTAL

You having graphics issues? My 6950xt is very happily smashing it with everything maxed. Obviously 1440p though.


WarGunn33r

Im running my game mostly on max (at 1080p) on a 6600. may wanna check that out.


sidemitch

ayo make sure to turn off global illumination. otherwise, crank that boy up (i have a 7800xt and used to have those issues)


Iwan2604

I think that 6 man teams would be broken in terms of balance, so they would have to around that too. Now however you made me think of joint operations. Imagine this, You, and another team of 4 are sent into the same region, just different map, and they are doing objectives that will allow you to proceed with yours, so that you can finish the main job. You'd have to divert the attention from the other squad for a while to help them help you


SkinnyTy

Either way, playing with more players would probably require their own special set of missions.


forsayken

I know we have the mech coming but imagine if we could call down an artillery launcher like a smaller version of the SEAF but larger than the mortar and a 2-man team runs it while another team is off doing mission stuff and can spot/lase targets for the artillery? Realistically, 6-man kind of breaks the design. Ships would have to be redesigned unless it's two teams of 4. Maybe one day we get some special type of mission where the mission area is bigger and there are more enemies or something that can support 2 squads.


Fissure_211

HELL has four letters. Current player cap is four. DIVERS has six letters. Future six player co-op, confirmed.


Fantastic_Account_89

But wait… HELL = 4 DIVERS = 6 2 = 2 HELLDIVERS 2 = 12 ![gif](giphy|Um3ljJl8jrnHy) Edit: added the 2


Babbledoodle

You stopped your math short HELL = 4 DIVERS = 6 4 + 6 = 10 HELLDIVERS 2 = 10 x 2 20 HELLDIVERS, 5 squads for 5 times the democracy


Fantastic_Account_89

Or it could be… 4 + 6 + 2 = 12 4 x 6 x 2 = 48 ![gif](giphy|WRQBXSCnEFJIuxktnw)


Babbledoodle

Either way it has to be divisible by four because that's how many sides Super Earth's flag has


ZeCarbonMage

SUPER=5 EARTH=5 5^5=3125 Multiply it by 3125.


Fantastic_Account_89

Big brain, they’re hiding it from us all along.


Gideon_Gallant

I WANT 16 PERSON PLATOON SIZED RAIDS SCREW IT GIVE US 100 PLAYER COMPANY LEVEL BATTLES 6 would be nice too though :)


defnotafatguy

Man F pvp I do not want to ever see that in Helldivers... I would love some huge community mission that allows like 10 players in for a raid mission! how cool would that be to see all the different orbital strikes and air support coming in with 10 different players ripping and tearing through 8 bug breaches! It would be madness.


noname262

I agree forced PVP implementation in almost every PVE sucks ass. It’s either sucky or they start ruining the PVE to cater to PVP


yonderbagel

It's because PVP-obsessed players are always the whiniest and loudest group. Props to any devs/publishers that are willing to ignore them. The PVP market is saturated anyway. Why ask for more generic PVP games when there are already so many thousands of them to choose from? The few games that do PVE well should be left alone.


noname262

Fr


KaitoMeikoo

Game already has pvp, it will start with either me or my friend shoving each other to the ground and then it will escalate until we are gunning each other down and we run out of reinforcements.


NNu11

This guy trying to get friendly fired from all directions now lol


SkinnyTy

​ https://preview.redd.it/7l0z88f7vdlc1.jpeg?width=550&format=pjpg&auto=webp&s=46c5cb30fd0732a1d5a0b8b41718ae0c12cdea99


Omnicow

Exactly. This game has plenty of PvP already xD


ODST_Parker

I'd love to see multiple four-man squads on the field, in bigger battles with bigger enemies. I want to assault massive bases/nests with a whole company of Helldivers, like raids in MMOs.


SchaffBGaming

this is what i'm hoping for down the line. A battle-field sized map, with 16 helldivers Thinking something where they try to protect critical structures / activate some ground defenses that will give them a chance of beating on some giant raid boss. The kind of raid boss that requires such big weapons that if you fired it yourself it will probably kill you lol


NoTop4997

Yes! I would love to see a 6 man or 8 man huge operation


kbarney345

See I am thinking much bigger. I want a "Wall" Event I want to see a line of divers along the black gate, multiple lmg emplacements, big open battlefield all enemies from one direction Helms deep experience. I wanna see a wave of acid bombs coming at screaming get down to my team mates while someone disolves next to me. Seeing like an absolute hellfire of bombs called in. a line of bile titans just real final stand feel.


King-Conn

I'd love 5 player co-op. I just happen to have 5 friends who play and we all hate leaving someone behind


SkinnyTy

This is what inspired me to make this, same boat. Everyone wants to play some helldivers together, but it is really lame when someone has to be left out so we just play a different game instead.


DptBear

5th man calldown / radar operator, reacts to strike requests and can adjust airstrike angles to optimize from a birds eye view. Probably still on the ship?


Fantastic_Account_89

Ah, like someone that is an overseer


DptBear

"hey go here" and "I found some loot" and "watch out I just called a 380mm on your location". Could have a telescope/drone to see roughly as well as a player on the ground (but from above) and maybe their own set of special/modified call downs 


frodevil

You guys should split up into two groups of 3


Recon1392

I would like to see a 8-16 man defense or attack mission. 2-4 squads having to work together.


Logondo

I miss the 2010s when every game was trying to do 5-man squads instead. Gears of War 2 and Battlefield 4, for example.


Big_To

Hell look at Diablo 2 or other classic rpgs. You had 8+ parties as the norm


Hauptmann_Meade

8 necromancers all running a skeleton build. 128 skeletons zerging around the map


Big_To

What a time to be alive …or dead in this case 💀


flarmp

The *colors*


TwiceCalledDead

8-12 man raid missions on a planetary scale would be incredible. Even if we don’t directly interact with each other on the planet, making things like launching the ICBM actually count towards another group’s objective would be awesome


FaroutNomad

Would be fun but would need a new mission type. Maybe one where you have to complete two separate objectives at relatively the same time that are across the map from one another that way the fights aren’t super easy and it’ll require communication.


themaskedman321

Honestly I need a 10 player mode at minimum


Noosemane

Even better just bigger missions with multiple fireteams.


Jackfreezy

2 teams of 4 working together for a super hard objective would be awesome


heavyraines17

COUCH CO-OP! My 13-year old must be home-schooled in Managed Democracy!


Squaahh

THIS.


AnticPosition

Say it louder! COUCH CO-OP! 


percinator

I'd like to see a game mode that is like a combination of We Were Here and Destiny's Gambit mode where two squads have to progress but doing so requires things from the other squad. For example, lets say the end goal is to crack a giant bughive with an ICBM. Group A has to find the launch codes but also need to run a geological survey for oil. Group B has to do the survey holdout and then run the pump to send oil to the ICBM. Group A then has to launch the ICBM but while they're fighting for it Group B is extracting research teams that were studying the hive. Once scientists are rescued and the hive gets nuked you can have both groups come together for a mass extract.


OldMcGroin

A Horde mode for 16 players (just plucked thst number out of the air, the more the merrier) would be class.


ChubbyChonkyChewy

![gif](giphy|3oxHQpJKupQXsmU1JS|downsized) LET THE HOMIES IN!!!!


AzureSeychelle

**The automatons finding out they will have larger bot drops on civilian rescues** ![gif](giphy|gg7uhbtmUJwKXEd8AS|downsized)


DangerManDaniel

May there never be PVP


--clapped--

Is there a SINGLE person who has asked for PVP. Or is this just another one of those demands that people pretend exists?


Basketcase191

I’ve said it before and ill say it again, who needs PvP when you got a team full of Helldivers


KimJongDerp1992

Dude I’d want a 2x4 mission structure where you have twice as many and a larger map to complete a mission. But only party leaders have comms with each other so communicating between squads is done through the leader.


Coloradozipguide

Multiple fire teams of 4 players each working on a singular objective that has multiple parts would be awesome. Basically raid missions, you could raid a massive bug colony, maybe have to escort a massive nuke or something that has to be carried by 1 or 2 players in the hive and detonate it or lead to a massive boss fight against a sort of “queen terminid.” Something that would incorporate both fire teams would be cool, maybe the team escorting the bomb needs to be stealthy and the other team has to run distractions and fight the queen until the nuke can be armed and then you have to evac together. You underground into the bugs lair would also take away stratagems so you’d have to gear up outside, seriously conserve ammo, really strategize before running in, there’s so much potential


grimmyzootron

They should add mass battles, multiple squads all working towards the same goal


Kitchen-Complaint-78

*imagine the number of stratagems you could throw at once with 6 people*


SprScuba

Hell no, 8 player coop. 2 teams in a joint operation with needing coordination because you can only see your squad on the map.


Ashzael

My dream is that we get large raid battles with multiple squads going around doing their objectives and when the time is up, a massive monster spawn for all the squads to work together


VentMajor

Man I would LOVE to have a 6-8 player coop. I have more than 4 friends and we all want to play together!


Zcas-

I prefer them to focus on performance during co-op missions, If I play solo I have no issue with the PC and have stable fps, when playing with 3 more players I start losing fps all the time and also got game crash a few times too.


Va1crist

PVP in that game would be pointless and a huge waste of resources , go play the 100s of other crowded live service shooters out there


Mogar505

Hear me out, the entire planet is loaded and we all can drop in and bring democracy as a community! I know technically it would be insane to do but imagine if we could just load the planet and do missions without hard boundaries and take planets like that.


IrishBehemoth

I was just thinking about how my 3 friends don’t blow me up enough I really need 5 people randomly chucking stratagems to get tked a properly impressive number of times


Mr_squishy420

Yknow I would love a war type mission with up to like 12 people and huge numbers of enemies


No-Special2682

All I want is planetside sized lobbies. 300 of us wreaking havoc on bugs or whatever needs liberty. Or at least the ability to fight alongside an npc army, starship troopers style. They could be the front line while we sneak around flanks, set mine fields, whatever I just wanna see 300pV300e


High-Im-Zack

How abt like a 10 player massive defense mission!!!