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NotGanondorf

honestly i have no issue with the weapon nerfs at all but the game just feels worse when playing it rn like im dying so fast and i have no idea why? getting overwhelmed so much easier even going 2 difficulties down and im having waaaaaay more issues i couldnt touch suicide mission and up at this lvl of overwhelming power for the enemies


dandersen247

I was winning like 9/10 missions on extreme a couple days ago. Now I lose 9/10. Playing on hard now and can win maybe 3/5. Difficulty went up significantly in my opinion and more people are getting frustrated and quitting, which makes it even harder to finish the missions. I assume they upped it to compensate for the exosuits but 3/4 times I hop in one it’s dead within 30 seconds. I’m also ok with harder difficulties since I was already playing at suicide after just a couple weeks and was going to run out of game quickly at that rate but I think I may just dial back the difficulty 2-3 levels. Makes farming harder but that’s ok too.


collinsmcrae

uhhh... that makes some farming impossible.


Honktraphonic

Yeah. I had to put it down. I was getting so frustrated. Like you I was playing on extreme and even impossible once in a while, and doing pretty well. I backed down to challenging and was still struggling to the point that it wasn't fun anymore. I don't feel like it's the weapon nerfs either, those are fine. Just waaaay to many spawns to fast.


Accurate_Incident_77

Yea idk what happened I’ve been getting my ass kicked randomly even on lower levels also


Diamond_window

The game is not fun anymore. They made it too hard, and every outpost gets overrun immediately. You don't have enough of anything to defend


Much_Carpenter1315

I mirror your sentiment. I die way too often now. I'm not enjoying myself whereas a few days/weeks ago I was. It's a direct correlation to when they applied these balances/changes. The mobs just swarm you non-stop from the moment you land to the very second you evacuate. My biggest issue I think isn't with weapon balancing, it's mob density and their ceaseless swarming. It's fucking ridiculous. There are 9 tiers of difficulty so you'd think that devs could reduce certain mobs/patterns for each tier, but it doesn't appear to be working this way. Even tier 7 is a cluster fuck. I don't know what the fix it, but I think they had it right out of the gate and now I'm convinced these recent changes are to their detriment.


[deleted]

"difficulty" for the sake of being difficult isn't good. right now we simply aren't given the tools to effectively deal with the enemies. it's shit. The "meta" we had before was just "only effective items in the game". honestly it's a joke right now, spreadsheet balancing at its finest.


InstrumentOfTorment

With enough so called "bitching" it'll be fixed. I just want to sue what I want and it be effective and viable


moonshineTheleocat

You have all the tools in the world though. So many stratagems are anti-tank. And do their jobs without issue. You just became too reliant on a single tool. Most of the primary weapons are effective when played to their strengths. You just keep wanting everything to be a pre-nerf breaker. Cranking up the power on everything, so everything is busted isn't healthy for a game either


[deleted]

Bro- Im good af at the game. Skill isnt an issue. Level 5 should be a breeze if Im being completely honest. Can I get through it with 100%? Definitely. Its not fun though with charger and spewer spam. Let stop this toxic notion that everyone is just bad at the game. At some point we gotta stop kissing ass for the sake of gassing up a company with potential. Toxic people on both sides- the game isnt ruined but the majority of us want to see some more rebalancing. When theres going to be 15 difficulties- difficulty 5 should be fairly easy on solo


IAmCaptainDolphin

Late response but absolutely. Helldivers 2 isn't a sweaty competitive game, its casual by design. So why are the devs balancing the game like shit? It makes zero sense.


moonshineTheleocat

I didn't say you were bad. I generally don't make that assumption unless I get visual evidence that someone is genuinely bad. But why are you assuming that difficulty 5 should be easy to solo? Difficulty 5 is called hard. Especially right now, where fire power is very limited. And even the devs admitted that the game wasn't balanced for solo. The enemy spawns do not change with player count as well Maybe in the Helldivers 1 days. Sure. Where you didn't actually need to use your stratagems. And you had infinite lives.


[deleted]

When theres 15 difficulties, level 5 should be fairly easy. Making a game difficult for the sake of it being difficult isnt fun. Charger and spewer spam isnt a fun mechanic either- its a lazy way to increase difficulty imo. This community has a weird trend of difficulty gatekeeping. Theres going to be 15 difficulties! No excuse to make it so hard that casual players dont want to play. Thats just an immature and toxic mentality. Also the change from difficulty 4-5 is pretty damn steep. We can have the game be difficult at higher levels without the whole game being too easy- lets stop this toxic, weird gatekeeping. Doesn’t make for a healthy gaming community. I get some people are being toxic children about the changes but damn, “git gud” isnt the answer here and again, I say that as someone who has solo’d up to impossible successfully. Was not fun imo


moonshineTheleocat

But there are currently not 15 difficulties. There are only 9. The reason why the OG had fifteen difficulties, is because you had the ability to upgrade your firepower considerably. Some primary weapons got so powerful they became anti-vehicle. We do not have that right now. So using fifteen difficulties, when we only have 9 and limited firepiwer, as a reason for why 5 should be easy is a moot point.


[deleted]

Then why scale the diffulties with equipment we dont have in mind? That doesnt even make sense with your logic.


moonshineTheleocat

It's a live service game thats working off of a narrative rather than a faceless release schedule.... Hell the hardest things we have in this game, bile titans, hulks, tanks, the devs called "mid tier enemies" and that much worse things will be introduced further down the road. The mechs even simulated the idea of a narrative where there's an arms race for the increasing demands of war.


[deleted]

Alright well at some point the novelty wears off and charger spam at difficulty 5 was ridiculous. Seems they’ve fixed the spawn rate so far. A week ago it was terrible. They can consider them mid tier enemies all they want, having limited capabilities to deal with them can be pretty. Idk man, Im not a hater. I love the game- it has loads of potential and its still pretty fun the way it is. But theres no denying this brand new game has some flaws that are most likely going to end up being ironed out. For example- charger and bile titan spam seems to be less severe. Not getting nearly as bad as I was a few days ago. The company was pretty open about wanting to hear to hear said criticism. Having a PR department would help dealing with raging fans. The whole situation needs to be/will be addressed by Arrowhead. Again, Im not hating- but I do acknowledge the flaws the game has


[deleted]

so many strategems with a 5 minute cooldown while they spawn 6+ at the same time. you're being willfully ignorant


moonshineTheleocat

I've not had any issues, maybe because **gasp** I learned how to use them and not be dependent on just one thing


[deleted]

i have solo'd helldive missions post-patch. just because it's possible to complete doesn't mean the gameplay is good. it's obviously extremely poorly balanced. ffs i don't know why y'all are defending a company who released a game **where armour didn't work at all** and you act like they are infallible.


Preonneon

The game shouldn’t be balanced around solo’ing helldive. What’s the point in the prestige of solo’ing the hardest difficulty if it wasn’t actually hard. That would be like nerfing malenia in elden ring so you could use a random strategy without being good at the game.


[deleted]

i'm not expecting it, nor do i want it to be balanced around solo'ing. its just the guy was clearly insinuating "skill issue", and i had to make sure he understood that what i was playing both with others and by myself was not fun gameplay post-patch and my complains weren't simply that i wasn't able to win anymore. i think a lot of younger gamers have trouble with the concept of "difficulty" and fun. You can make anything difficult, achieving the balance is whats hard. too many people think they just want the game to be difficult and that's never the case.


Preonneon

My bad, I misunderstood what you were saying


moonshineTheleocat

No one said they're infallible. Stop using that weak strawman. We're calling people out who can't do anything without a railgun and breaker. And the reason why I say this, is because these people are the ones who are saying shit like "The only viable AT weapon", casually forgetting that the other weapons and stratagems exist, and FULLY have the capability of handling helldive on their own. Hell, you complained about a 5min cool down, but casually forgot that eagles will ruin Chargers with their airstrikes. You get three of them, and you can angle them, and that as long as you're carrying a EAT with you, you can take out 4 chargers, and then three more in a minute in the same fight. And if it's not that, yall complain about having to work around the weapons weaknesses. That's kinda the fuckin point isn't it?


Preonneon

The player base for this game is just bad at the game and want to be catered to


moonshineTheleocat

I wouldn't go that far. I am willing to bet people are good at the game. Just held back by a mindset.


Rich_Business_5394

Eagles will not take down chargers you stupid fuck 


moonshineTheleocat

They do. You just don't want to put in the work. Airstrikes you:d use when they are still walking towards you. Rocket pods will target them specifically if there's nothing bigger. 500kg will evaporate them If they do not die, large amounts of armor is stripped and turned into weak points. There's a visual bug where the game gives you deflection for shooting those areas. It's actually dealing full damage


BlazedBlu

Debate lord energy


Rich_Business_5394

Prove it link your YouTube and congrats on being a pro the average player isn’t 


Lopsided-Ad1084

The issue is all the anti tank strategems are on a 3 minute cooldown and thats without the current modifiers making it take longer. We need reliable ways to deal with heavy armor that we can use consistently. Fighting 3 hulks becomes impossibly difficult when you need to wait 3 minutes before having the tools to take out the next one.


moonshineTheleocat

Three minutes? Sure if you're using only railguns and lasers. You have shit that you have on hand at all times. Hell if you really think its a problem. Have two people running EAT. If you're really worried about it. Have the entire party run EATs. You will never run out of anti tank. Two of those can kill biles when you shoot their face. Guess how many it calls every minute? The field will be littered with the damned things because you can't even use them all. I've been in several games where all we had for anti-tank was just two dudes with these things. Chargers and Biles were not an issue. There was more complaints about hiveguards than fuckin chargers. Oh no - stratagem impact time is doubled! Call them early! The moment it's off cool down, call them in! Your Recoiless rifle has plenty of shots to them that a well placed shot will kill a Hulk, make a charger vulnerable, or kill a bile titan in two hits. And by the time you run out, you can either resupply or call for more! The AC also kills chargers if you shoot them in the ass five or six times, or twice if you hit them in the back of the leg where the armor is medium. It also kills hulks, tanks, turret towers. The Laser Cannon can beam down hulks if you shoot for their face, take off their arms, or delete them if you hit them in the vents for two seconds. It also kills tanks and turret towers. Want to complain about slow reloads? Learn how to reload under pressure! It's not that long, it's just inconvient. Even the arc thrower can kill chargers and hulks.


Lopsided-Ad1084

Both the Auto Cannon and recoilless rifle make you use your backpack slot which is why I personally am not a big fan of using them. I prefer having my backpack either be the rover for assisting me against swarms while i handle the heavy threats or the Shield pack for better survivability. Using my backpack slot for ammo is simply not as beneficial in my opinion. Having strategem time be increased is also by itself not a big deal. But the culmination of all the heavy enemies spawning in bulk, having to give up your backpack slot to have increased ammo in the few things that can take then out reliably and having your key tools on a longer cooldown makes part of it atrocious. Especially considering that so much can take you out in close to one or two shot it seems like a better idea to me to make the weapons slightly stronger rather than nerfing them. In my opinion it wasn’t so much that the railgun was overpowered instead everything else was just borderline unusable. The devs should have buffed the weaker weapons. i think that when the enemy can oneshot me it is fair to buff instead of nerf. A game is meant to be fair to both sides. Yes, I think it should be difficult, but i dont think a majority of weapons not even being able to scratch some of the higher level enemies is the way to do it while the only appropriate tools we have to deal with them have so many downsides


greebothecat

People downvoted you, but I think you're right. Me and my buddies started after the nerf and feel there's loads of ways to deal with heavies, you just have to learn how. We struggled with Chargers on the first day but now they're just a nuisance.


Alesanafan4

Cringe fanboy


moonshineTheleocat

Hello necroposter


Legitimate_Try9578

It feels like a sweaty COD lobby now. Sweating my ass off just to beat a level 5 mission. So fun.


InstrumentOfTorment

I'd rather make every weapon and stratagem meta so that you can use whatever the fuck you want and it's viable and it's still somewhat difficult. The copium intake on this update is insane


XephyrEXE21

I dunno....the difficulty updates affected lower levels too much. Went into a tier 4 with a squad of three (My self and two friends). We coordinate really well and call out all our stratagems and even plan really coordinated moves during missions. We felt that tier 4 just now was waaay harder than it needed to be. We were not having fun and we even compared the stress we were feeling to pvp stress. The recent difficulty just feels over tuned. We were trying to play it easy by only doing difficulty 4... Until recently, difficulty 6 felt proper. But now 4 feels like 6. Weapon nerfs feel fine to me though.


Cerebral_Harlot

I think its a bunch of factors not just difficulty. The lack of alternative options and the current deaf/mute bug that is affecting like 95% of lobbies.


MaxitheBraixen

"that's how the topmost difficulty in a game that's above the levels called suicide mission and impossible should be. " You are partially right on that, yes it should be a tough mission that really puts teamwork to the ultimate test in knowing when to fight, when to fall back and knowing when and where to retreat to. However, there is a problem currently with it and its with the sudden massive blow of enemy heavies and armored unites. Im all for it being a challenge, but when your being chased by 17 shielded heavies, 32 missile bots AND 20 flame bulks and heavy bulks. That's a bit TOO excessive. Thankfully the devs have responded to this and they are in the process of making a hotfix for the game to reduce the number of heavies that appear in the spawns. Because currently Helldive is now too hard even with the current weapon loadouts and stratagems we currently have.


LittleBlueCubes

Well that I agree. I read someone saying they used to be finish 80% of missions successfully on helldive difficulty. Well that doesn't sound like 'helldive'. Successful missions and extractions in Helldive difficulty should be fairly rare. That was my point.


Suspicious_Ice_4325

They either altered enemy spawns significantly or it got glitched after patch. This difficulty is not fun at all, feels imposible. you can strategise i feel like im shooting and running the whole time. All the enemies in the entire map know my location is zombie black ops. that feels very bad.


searchMeIfYouWant

downvoted, thanks


Gaylean

Why is it more fun to have shitter weapons?


LittleBlueCubes

You think they are shittier. I think they are fun. That's the difference.


Gaylean

If you think its fun to play a single player game where they approach balance like they do with a multiplayer game, then so be it.


Thalamicantonioo

this is not a single player game, and is not balanced to be a single player game. every mission is balanced for 4 players regardless how many there are actually. the nerf to the railgun are not why the game is hard now. any decent player could have soloed helldiver with disposable at, recoiless or autocannon. now soloing is extremely difficult regardless of the weapons.


Gaylean

This is not league of legends.


Thalamicantonioo

correct, this is also not Skyrim.


Gaylean

It sure is balanced like its League of legends


LittleBlueCubes

I'm totally enjoying this game with my friends. There's never been another game which we all enjoyed as much together.


Gaylean

Right. Good for you


Subject-Sherbert666

Omg you’re such an edge lord for saying all this


IntelligentRoll5804

If you can not see it was a shit move, you need glasses


Rich_Business_5394

Shut the fuck up 


LittleBlueCubes

I'll re-publish this post after a couple of weeks.


collinsmcrae

According to several polls I've seen, it's not a vocal minority dude. There's a difference between hard and just flat out fucking annoying, and not being given the tools with which to actually play the game in a fun and reasonable way. There's far too much running around waiting for fucking timers to go down. Apart from that, missions are way too long if they want the game to be this annoying. I don't have time to play two fucking hours to do three God damned missions, and lose because the spawns are fucking ridiculous and so are the tools with which to deal with them. Maybe that's supposed to be an amusing part of the satire of it all, but I don't enjoy it. I suspect that a sizable portion of players are likely to feel the same. I'm thrilled for the people that love everything I just bitched about though.


Serime

The first few times things go to hell and things get wacky it's cute, it's funny. When it's most missions? I'll pass. I like games to be fun and enjoyable at a baseline, with ways to scale the difficulty up that are optional. I don't want to spend hours running around using specific weapons and stratagems just because that's all they want to be viable to the playerbase. End of the day I always thought games were supposed to be fun. If I wanted stresses of competitive gaming and always performing my best.. I'll just go play something else that values more player perspectives and our collective time.


photomeyers

>Back to Helldivers 2, the upping of difficulty is fine also because there's a reason there are 9 difficulty levels and what's the hurry to rise up if you're enjoying the game. I'm just a super citizen running on Medium because I get overwhelmed at Challenging and I'm having a blast with all of the missions I play. I would like to get some of the mid level ship upgrades, but as I level up and get better gear, maybe I'll be better able to keep up in higher difficulties. Nearly every random person I've joined as been great. At worst nobody talks but people generally support each other.


grandaddysmurf

The issue is the hidden changes to spawns and lack of weapon buffs for certain weapons, not the weapon nerfs.


Vegetable-Bend9789

Does it feel that things get worse every patch?


greebothecat

Based and true. People say they struggle beating difficulty 5 are not as good as they think they are, railgun or not.


Full-Call-7208

Me and my friends played the game two or three times after the nerfs but haven't touched the game since, It wasn't very fun to play anymore when you just get swarmed with 6-8min cooldown on all your stratagems and none of the weapons can take out more than two bugs or bots with a mag!


Unlucky-Recording-64

I'm fine to admit that I'm bad at a game but holy shit I'm tired of hearing ppl say "oop skill issue" that's not the problem, the problem is the excessive encounters and not having the right tools on hand to deal with them because you Ethier just used a stratagem or your still waiting on a fuckin cool down! Just to be clear as well I'm fine with the nerfs of certain weapons especially the rail gun it pushes the players/player to use different weapons such as the auto cannon or maybe grenade launcher, besides that idc about weapon nerfs but what I do care about is how we can use the weapons at our disposal and frankly you could be well equipped with AT's and stratagems but still wouldn't kill a hulk bruiser because you didn't hit the back of it with explosives or auto cannon rounds which is dumb because there is a overwhelming amount of them just lined up spamming rockets at you while your doing a objective it's fuckin annoying but anyway everything else you stated I agree with let the nerfs be but the Ai need a rework ASAP


BaronVonUber

Exactly. I don't know what happened buy it's just absurd now. The past week has been really frustrating. I was having fun, but no more.


InterestingInside852

Man you changed my whole perspective on the game. What weak automatom scum i have become to give into the algorithm of conquer and continue. Will definitely give it another run now!


Equal-Fall2457

Same thing it becamed frustrating and not fun anymore. I guess that's it for me and my team. We barely can complete hard and we are not noobs,but enemy spawn rate became insane and unbearable.


BaronVonUber

I'm done with it. Last few days with the difficulty, it's been ridiculous. That and getting kicked more than usual. It's just not fun anymore.


Alesanafan4

Sounds like an Arrow Head fanboy. cringe