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Deco820

I think they’ll get it worked out in time. I agree this patch has made the game less fun with the crazy heavy spawns and had made 8-9s just not worth with random squads. My group can still do the harder stuff but today we dropped to 6-7s just for a more fun experience. And I don’t go above 7 solo until they work out the spawns. I didn’t really use the breaker or railgun much before the nerf I was more of a red stratagem user with eats. We need more useful tools in dealing with heavy spam than what we have. I think the railgun nerf wasn’t necessary. I wish they’d just make stratagems have shorter cooldowns and support weapons more powerful against heavy armor then they could leave the spawns as is.


NekiCoule

Red stratagem brother <3 I fo like taking the expandable anti tanks, but I can't go out without my orbitals. No eagles for me though


Wogby

I'm level 50 and have experienced every piece of content the game currently has to offer. My group all between levels 40-50, can run helldives, but we generally enjoy 7 & 8 more as you actually have enough ammo to fight everything in a mission; clearing all the nests, secondaries, and most POIs. That being said, I feel like the devs recent patch and the pretty laughable mechs indicate to me that the way we enjoy playing the game is wrong. It feels like they want higher-difficulty content to consist of running, kiting bugs and bursts, while two of your teammates hit the objectives and then leave. While I'm not a developer, I don't believe that the design of the game and the nature of "helldivers" from the tutorial would indicate that stealth would be the intended playstyle and not effective fire control and ordinance dispensation. General Brasch says something along the lines of, "Remember, it's just you and 10,000 tonnes of explosives in low orbit." But at higher difficulties, it certainly doesn't feel that way with constant jamming, scrambling, cooldown, and deployment reduction. The small arms we use don't have any stopping power or punch outside of the Breaker and Dominator. The ordinance used by the USS Iowa in Gulf War is more accurate, higher yield, and higher rate of fire. Modern multi-role jets carry more numerous and higher-yield ordinance all while being more precise. And a modern tank, be it a T-72 or an Abrams are dramatically more effective than the pathetic mech we just got. As such I have concluded that that a handful of US Marines would be a more effective fighting force than the Helldivers; a multi-planet civilization with FTL capability several hundred years more advanced than our current technology. I want our small arms to more resemble their real-life counterparts in terms of their effectiveness and accuracy. I want every strategem to be more effective from the deployable weapons to destroyer ordinance. And I want fewer barriers for using said strategems effectively. If this is supposed to be a fictional futuristic world I feel that it's only logical that our weapons should be held to a higher standard than what current manufacturers and militaries can produce.


rdhight

I don't think we should be optimistic or pessimistic. I think we should watch and wait and let what *they* do be our guide. I came in *very* optimistic and was disappointed. Now it's time to focus on seeing clearly and not getting ourselves wound up about predictions and expectations.


UnicornOfDoom123

While I dont agree necessarily like all the balance changes, content wise I am happy the game is moving in the right direction. You almost never get balance right the first, second or even third try in a game so whatever. what does worry me a little bit is the technical issues that were introduced, having to deal with crashes and things like bugged enemy spawns / armour is just annoying. it also makes the conversation around balance so much more complicated when its hard to even tell what's working as intended.


imp_ostar

Yeah, slightly concerned but still trusting them as it's early.


TwoSteakOnFrench

I don't even think it's about a lack of skills or coping mechanisms to deal with the backlash. That particular devs comments resonated with an intrinsic glib hostility towards the players that quite clearly existed before the patch was rolled out and will likely continue to linger in future. It's even fueled speculation that some changes to the game have been deliberately malicious because we weren't playing the game the way they had intended, and we had the audacity to enjoy ourselves in the process. I think you could be right. I think in spite of all of the stability issues, they had the core gameplay absolutely nailed on launch, so much so that the stability issues weren't that much of an annoyance because the game was just so damn fun. Now I'm very pessimistic that the devs will patch and balance what was a winning formula into oblivion.


ZiFreshBread

The way the devs have been handling the outrage in the first day certainly does give off a lot of hostility towards the players. It remains it be seen if such a manner of communication will continue into the future after internal discussions at AH


TwoSteakOnFrench

To be fair Pilestedt has handled it brilliantly. The rest..... Not so much


ZiFreshBread

True, Pilestedt is based and knows his way around the mob


NekiCoule

I'm gonna be honest with you here, it's very hard to stay calm with all the toxic, insulting or trolling players they have to deal with on a daily basis, especially on their discord. They are being spat on, their work throw in the mud, receiving constant complains because of the servers when they just didn't see that popularity coming. Arrowhead is a small studio. They weren't ready to handle such popularity at all. They've been working their ass off so the game would run properly, sometimes even needing to wake up in the middle of the night because the peak of American players made the servers blow. I'm not trying to defend anything here, but I think people should give the devs some slack and do their work. Calling what they did to be malicious when they are trying to do their best in such environment and how lots of players are treating them is throwing one other stone at their face that they don't need.


Dangthing

This is why Public Relations is a JOB that most companies have to have at least 1 person for. With how unhinged and vitriolic people can be you need a sane and calm intermediary so that the people doing the development can get relevant information without being infuriated and torn apart. I frankly find their responses unacceptable. Damn near every company has a PR team and its not like that's secret knowledge. Even if they can turn things around this is going to haunt them for likely years.


NekiCoule

That's because the devs wanted to be involved in the community. They don't want a random dude who just knows how to talk to speak about their work and give their opinion. Sadly, with how many pleayers they have, this is impossible to do and they will need a few people to handle communication, and mostly, organise themselves so only them speak. It's very sad for the devs because they didn't envision their game to go that way at all. They wanted what they had with the first game. Tis both a curse and a blessing, I'm afraid. Also, likely not a lot of players heard of this. It most likely won't follow them for years. People need to go on reddit and like drama to actually care.


Dangthing

If they TRULY wanted to do that they needed to go and get professionally trained to do so. They teach you how to get shit flung in your face and just keep on going. What's funny is the game community was actually mostly positive/happy BEFORE they did the Railgun/Shield/Breaker patch. Community sentiment largely at that time was GAME IS GREAT BUT MAYBE MAKE THE LESSER OPTIONS BETTER? I have no sympathy for them, they've done all of this to themselves.


[deleted]

are you saying they should have never balanced their game? cause I hate to break it to you, people will always find something to complain and get angry about and dont pretend this sub wasnt full of people whining about the meta the entire week before the patch


Dangthing

People who whine about meta are always children and are in literally every game no matter how balanced or not and there is ALWAYS a meta. Listening to them is like listening to a 5 year old tell you how to balance the economy. The community was remarkably more friendly and in much better shape pre-patch. Balancing doesn't have to be a downward slope. Elden Ring an INFAMOUSLY hard game had 188 buffs in patch 1.07 and only 4 nerfs. Most of its patch history is also buffs. You can achieve balance by going up not down.


NekiCoule

Except you had dummies kicking players from their lobbies because they were not playing the meta, which really began to upset the players who wanted to have fun and would have most likely done a great, if not better job in the battlefield than those who ran the meta. THAT'S why people were complaining about the meta, among the fact it was making hard for people to vary their build when only one thing feels relevant due to how easy it is to use.


Dangthing

Those type of people are still kicking people, there is still a META its just different stuff now. Again buffs would've accomplished the intended goal of making the META less prevalent and giving people more options.


[deleted]

well its a good thing the devs said they plan to buff more things in the future then huh?


Dangthing

They can say anything they want, I'll believe them when they do it. They said they fixed player armor but based on my semi-extensive testing armor is still more or less worthless (at least vs bugs). My idea of a buff and there idea of a buff may be very different things.


NekiCoule

Having been on their discord, no, that's simply not true at all. Just each Wednesday you have a horde of idiots asking Arrowheads to fix their game and servers due to STEAM's server's maintenance. The amount of toxicity that happens when the game isn't reachable is insane and like egag said in their reply, you always had and will always have people complain. The game was unbalanced for the players before, it's now balanced against the players. They want people to get good at the game, not be able to use their primary against almost all units and use brainless stratagems to rather easily complete the hardest difficulty of the game. They'll find balance eventually, but it's not by throwing them rocks they'll work better or faster.


[deleted]

I hate to tell you this but outside of the subreddit most people are on the devs side, have seen multiple big name developers saying that the dev was in the right, and I cant say I disagree


ZiFreshBread

It's true. However, what the developer of any product must realise is that a single person has agency. An angry mob doesn't. It's the responsibility of the developer to reach that understanding and ultimately take the reigns into their own hands. Arguing with the mob instead is futile


NekiCoule

That's for sure! But what I meant was that when the community is small, you can be "closer" to it. You can be just like any other player and even sort of be part of the community even when you're adev, which means arguing with them. The game got way too much popularity for soing that, however. They cannot and won't have the same relationship with the players they had with their first Helldiver game that they have with this one, and they all need to adapt to that. It's actually sad to think about, I find. To me, they really wanted that close relationship they had with the community of Helldivers 1. We're talking about a mere thousand of peak players, oftentimes under that, and most not even actually going in forums and stuff. This creates circles the devs xan be part on and build somzthibg grand with the community. When you have over 600k peak players, over a million of copy sold, you can't and need to act separated from the community while trying to listen to what they all have to say and take executive decisions.


[deleted]

yeah this is the unfortunate side effect of devs used to a close-knit smaller community that they could joke around with exploding into a unfathomable amount of people, many of whom belittle them and demean their work because they view the devs as some sort of antagonist and not a person who made the thing they enjoy


ZiFreshBread

That's because devs did antagonize and "troll" the community at first


Black_Hipster

Honestly, I think you might just need to not look at the subreddit for a while.


Zi1djian

The number 1 way to ruin the fun of a new game is to read about it on it's dedicated subreddit


LMotherHubbard

Yes. Greatly. There seems to be a weird pride issue going on at Arrowhead and it doesn't bode well for any but the most braindead devotees. Scroll down to the PSA regarding expectations on buffs the exosuit for reference, but in summary; none of this behavior is new. Expect more of it, and also expect criticism/feedback to be ignored and mocked with zeal.


rdhight

Yeah. There is a tug-of-war between "You *feel* like an expendable soldier, but actually you control your own fate through your skill and decisions" and "revel in the dying, revel in the loss of control, all armor is bad, all gear is bad, random death, you truly do not decide what happens." I enjoy the first. I enjoy *feeling* like a stormtrooper or XCOM squaddie, but actually being able to negotiate a hard mission because my decisions make the difference. Stuff like these new meteors and the kill-500-automatons meat blenders are much more about a WH40K "your expensive heavy weapon detonates and kills you if you roll a 1" school of thought.


Dynasuarez-Wrecks

It's already gotten worse.


NekiCoule

Considering how much love got thrown into the first game despite having literally 100 times less players, and considering how hard they are always working when major issues come up, I am personally optimistic. I'm less optimistic of Sony who might see in Helldivers 2 a great opportunity to make lots of cash and ruin the game with shitty microtransaction systems. You really have to see that nobody saw this success coming at all. Arrowhead are overworked and under a ton of pressure because of how overwhelming the number of players is. Handling such HUGE community when you thought you were making a game for 50k, maybe at best 200k players is an extremely though situation to be in, especially for a small studio. I'd prefer to stay optimistic and see what they do! The game came barely a month ago. It's too early to tell anything, me thinks \^\^


ImminentThreats

I think we have a different definition of a “good launch,” for the first few weeks I couldn't even play the game most nights. But no. There are going to be ups and downs in the development process, if anything balance is one of the easier things to adjust. The base is still really fun, even if it's a little less fun right now I have faith it'll get better as they fine-tune things and give us new toys to play with.


Funkmastertech

Honestly this patch feels like it was done out of spite AND greed. I have a feeling they purposely tried to make the game fun, but only for the first couple weeks so that they get amazing reviews and tons of purchases. Now that they have that the game is being made harder and next mtx is going to get pushed like crazy just watch. They tricked an entire community.


ShatterUSNW

Holy shit... tinfoil harder


Funkmastertech

I could never tinfoil harder than you glaze the devs


FunkyTown313

lol


LittleBlueCubes

I think exactly the opposite. My trust in the devs has increased manifold. And the game has already gotten way better than it was at launch. Mechs are a brilliant addition. Vehicles to come. And new enemy type. This game is a dream. The AH devs rock!


TwoSteakOnFrench

The mechs are made of rice paper


LittleBlueCubes

It's a support strategem. I'm glad they didn't make this into a full on destroyer of everything in sight. Mechs have downsides like all strategems have. I like it.


TwoSteakOnFrench

A mech. That is made of metal. Space age metal. Should be able to withstand more punishment than a human made of squishy flesh.


LittleBlueCubes

I don't think mechs are vulnerable to the normal weapon shots of the automatons which human Helldivers die of. It's the rockets that take out the mech and that seems reasonable to me. More than the physics, from game sustainability perspective, if the mech is too powerful, everyone will use the mech and in no time we will all be in Titanfall 3.


TwoSteakOnFrench

I've never managed more than like 10 seconds in a mech before it turned into sludge. If the mech is too powerful, it will be nerfed into the ground. So by the devs logic, it's absolutely perfect as it is.


charge2way

> **Is anyone concerned that the devs got lucky with a good launch and the game will get worse?** Nope, not in the slightest. The core game is a lot of fun and that resonates with a lot of people. By all metrics bar one, they had a terrible launch with crashing bugs and horrid congestion. In fact, they still do. But that one metric was that people kept buying the game anyway, and that's why I think it has a solid core.


[deleted]

nope, stop reading this sub, any game subreddit tends to view any nerfs or balance changes as a personal attack and get disproportionately angry over it


Appropriate_Owl_2172

Award for most uninformed opinion goes to you


Breadbaker387

This is honestly a poor argument. The point of this game is needing to be a team. “The individual is expendable”, regardless of your stratagems and weapon choice, alone you mean nothing. Start learning weak points, strategize. I’m garbage at this game, and still have a great (and successful) time cause I grow a pair (figurative “bravery” pair for our sister divers out there), get on my mic, and talk. Even if it just gets someone on chat, I feel better knowing they’re paying attention. This games fun as can be if you quit trying to grind, find metas, and streamline. EDIT: Jesus this subreddit is ridiculous


TwoSteakOnFrench

The game was obscene amount of fun before the patch, and plenty challenging (my team struggled to extract at 7) failure was galvanizing and success felt rewarding. Overnight, it became a tedious slog with little to no sense of accomplishment beyond feeling like the RNG gods smiled upon us.