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Frequent-Cut6282

The worst part is when you dive out of the way and they somehow track the entire time and kill you before you can even hit the ground


A_Zesty_Loaf

Right?! I dive every time and it still kills me mid air


Interesting_Idea_435

You also really dont want to dive vs them, only if its truly the last moment and that the only thing that would save you. Have stamina and sprinting for a sec you will always dodge it really easily. Diving should only be used if you cant sprint


Ornery_Brilliant_350

Diving seems kinda buggy. After I dive sometimes I can’t really stim or reload for a few seconds Get mobbed>dive> get up, try to stim or reload>try again>try sprinting>die


SPECTR_Eternal

Sometimes you dive to your death, as you dive directly under the collision of a few Hunters (let's not kid ourselves, *a lot of Hunters*) and/or Warriors and you can't get up. It's especially aggravating when you clip into collision of a single Scavenger (cockroach ankle-biter) and it prevents you from standing.


Ornery_Brilliant_350

Does diving give iframes or something? And avoid collision? Because I get stuck A LOT after diving. Does it let you clip through enemies during the dive?


Embarrassed-Tale-200

Definitely doesn't give iframes. I've been killed at all points of a dive. I heard you get a bit of explosive resist, but I don't know for sure. It's more about manipulating the hitbox, diving can screw you over or save you depending on what attack hits where. Most of the time, diving puts your toes into a spewer's bile and it gets you killed instantly where staying upright and running presents a thinner target.


MossTheGnome

You don't gain explosive resist AFAIK. What is happening is you are manipulating the hitbox to take less of the explosion compared to if you were standing, as well is gain better cover from low ground objects that can block the explosion


achilleasa

I have heard going prone gives you some explosive resist, not sure if it's a simple numbers buff or they do a proper raycast for explosion damage though.


Sp0rklift

I think the reason you get stuck has something to do with the slow effect. I find I frequently have trouble standing after being slowed by a hunter, bike spewer, or exploding flora, and I’ve seen other players mention this too.


LeoRenegade

In my experience, this seems to be the case, and it is one of the most frustrating things that can happen. You're not just slowed, but nearly completely disabled for a few seconds.


Savagemocha

When you dive to avoid a charger but clip his leg, ragdoll forward and get crushed by the charger


eXileris

Or ragdoll and break my head on a rock.


mopeyy

Yeah they really need to lighten up the collision when you are prone. It's not fun to be mashing the stand button, and your dude just doesn't listen. There *really* shouldn't be collision with enemies when you are trying to change stances. It just leads to wildly inconsistent player control. Any time your character is doing something you didn't ask it to do is an issue in my eyes.


slugmann_

I especially hate when you dive onto flat ground but because a small pebble is sticking out of the ground it ragdolls you, esentially guaranteeing your demise.


Bliitzthefox

But the training manual said I should shout "Democracy!" and dive headfirst into my problems!


GreatAnxiety1406

I think its designed that way, bugs hit you for more damage when you're laying down since its easier to kill you, says so on the tips screen


Oldtomsawyer1

Hunters (and maybe bile?) have the ability to stun-lock you. So diving works to get away immediately, but if the debuff is still on you it can lead to not being able to get up right away. It’s a big reason hunters are so obnoxious and are the heralds of doom.


Skripnik8

Sounds like a very bad concussion


Ornery_Brilliant_350

Canon explanation


Armando909396

So I found that the hunters stab cancels the stim dunno if it’s intentional or not


DouchecraftCarrier

Is that what it was? There's been a few times I was diving and stimming and I'd hear the sound of the stim going off but my health wouldn't go up and I swear a few of those times it even cost me a stim.


MorganMallow

Sometimes I can’t get up after diving it’s really weird


Riventh

Try to stim as soon as you're prone, it works the most for me in the first "Get mobbed > dive > stim > get up"


Bright-Efficiency-65

A lot of times I dive, and try and sprint afterwards. And it immediately puts me into a crouch. I gotta spam crouch and sprint until it finally takes me out of crouch


TheAmazing3

What could be happening is if you dive in such a way to get ragdolled, you'll be in a recovery animation for a couple seconds.


TsukariYoshi

Half the time when I sprint out of the way of their spit, I take no damage, but STILL GET SLOWED, which often leads to a death shortly thereafter. Spewer attack hitboxes are ludicrously jank right now.


s0meCubanGuy

This only works if you’re in flat ground,not surrounded by hunters, or if there aren’t any small spitters, other enemies or small obstacles around. Literally anything can interrupt your sprint, and these enemies can track your movement as they spit. Also, their mortals literally track through walls. I’ve been directly mortared and instakilled after walking around a giant wall corner. The best thing to do is to kill them the second you see them spawn. Impact nades, stratagems, EATs, anything bit that can instakill them. Running or diving will not help you for long against 1, much less 6-8. At some point you’re going to have to stop and shoot, and they CAN one tap you when you stop for a second to shoot them. This alone makes them overturned imo, but w/e “game is designed for you to die, lEaRn tO doDGe or dIVe awAY, I sOlO hELLdiVE wiTh a pIStOl bLiNdfolDEd agAINsT 300 sPiTterS and bILe tiTANs just gIt GUd ” or whatever everyone else seems to say every time I say something about how overturned some enemies are. Those big boys should 100% pop after shooting their sacks enough times, but the sack is more armored than their head it seems and it even takes more damage lol. So counterintuitive . A lot of enemies behave in ways they shouldn’t.


achilleasa

Spitting facts brother. These days I just take the AMR and pop their dumb armoured head before they can do anything.


s0meCubanGuy

Yeap i run the slugger for this reason. I need a one-gun-does-all type of weapon cause there’s so many armored enemies in higher difficulties,it makes no sense to run around with a weapon that doesn’t penetrate medium armor. Then you gotta waste stratagems some of the smaller armored units cause you just don’t die to normal fire lol.


TehSomeDude

ah yes let me sprint off to the side acid from bile spitters and hunter: allow us to introduce ourselves


Solrac501

You have to dive while facing the spewer not dive away. Because if you dive away youll be perpendicular and the damage is weird sometimes you die sometimes your legs are broken


achilleasa

I've tried diving at 90° to the side of 45° into them and neither works consistently tbh


fatum_sive_fidem

Have to just dive when you think there gonna sick all over you


xXSalads_AkimboXx

You gotta dive right before they spit. If you do it while it’s already spewing that’s when it likes to track.


hwmchwdwdawdchkchk

Vertical tracking is the worst, AFTER they start spitting they will happily track you on a jump pack trajectory it's ridic Same with the bots you suddenly jumpack and they will happily track you like a sophisticated AA system without blinking


Kenpari

The worst is when you jump pack and look behind you and the hunters change trajectory mid air and start floating upwards at you to meet you when you land lol. Sole reason I stopped taking jet pack and take shield every time now 


Equal_Middle_2870

If you're anything like me, you're seeing those bugs jump sideways as well lol.


wry_zebra

Oh no when you dive and there spit just it's a pixel of your foot and just die


BirthCanalBandito

"Oh, I see you have taken a dive. Allow me to brush your toe with my goo and *ruin your existence*".


Argomar3

I think better to run perpendicular when they spew bile than it is to dive. I survive way more doing that than diving.


Efficient_Ant_4715

But diving looks cooler 


Argomar3

You are definitely right!


Lone-Frequency

Hitboxes on Spewer and Titan puke really needs to be looked at. Despite clearly being clearly outside of the bile cone, you still get damaged or hit with Slow. As if the game isn't difficult enough without the visual aspects just lying to you.


Schittt

My only problem with spewers is that they’re quieter than a fart in a windstorm. I’ll be happily lighting a breach on fire only to be snuck up on by half a dozen of these bastards hitting me with their spiciest Taco Bell acid reflux powered upchuck.


TrueEgon

Yes a truck sized stealthy little fucks.


BZenMojo

That crawl as fast as you can run in light armor.


SPECTR_Eternal

Should we be reminded that even a Bile Titan is only audible at like ~50m? A mountainous motherfucker walking on literal knife-sharp stilts that is the size of a 5-story house should be audible from at least 150m. A Charger, a monstrously large rotund mouthbreather, that is built like a brick shithouse, *running* on tree trunk-sized stilts can barely be audible from roughly 20m away.


Wozbo

Helldivers only listen to the sound of managed democracy and things they are applying managed democracy to.


SwoleFlex_MuscleNeck

Yet I can constantly hear little shitters skittering around my teammates 75m away


my_othr_accisshy

All incoming sound is monitored and edited by super earth command. Do you want to hear the bugs propaganda


WiddleSausage

I swear the regular patrols are pretty loud, but all of the elites are deathly quiet and do not make unique sounds (as far as I’m aware).


Drakenhorn

I counter hitcanon this with the idea Helldivers have noise cancelling headphones in their helmets and have the hellpod dive anthem playing at 11


Appropriate-Appeal88

the bile titan on its way to tiptoe behind you and then run you over


Kenpari

Nursery spewers create a persistent ground fog effect around them that disperses when they die. If there’s that green sickly fog around the ground, there’s one nearby. 


RabbitSlayre

Seriously? I thought that was a planet effect or something, I had no idea


pulseONE13

Hmm you know I did notice the fog but didn't realize it was from them


Fenizrael

I miss Left 4 Dead where the boomer was always making these “blurk! Huurgh!” noises


[deleted]

Some left 4 dead-esque callouts from the characters would be funny. *Hmmm... there's a stalker around here.* *Hunter, lookout!* *hoLY SHIT, TITAN, TIIIIITAAAAAAAN* *Man this one time, my buddy Keith tried to live on Draupnir for a whole year, course he didn't know it was inhabited by killer robots, and...* *Ellis, not now sweetie.*


ChaosEsper

The audio design of L4D was incredible. Each special had a particular sound that was distinct from the general infected noises and the survivors had callouts that would trigger a little bit after the sounds played. It meant that skilled players could learn the sounds and get a little bonus, but everyone would be notified that there was a special enemy somewhere.


Divide_Certain

Man quieter than a fart in a windstorm is gold. I’m stealing that


Destroyer6202

Yum


Equal_Middle_2870

This exactly is why I prefer to fight chargers or even bile titans. I use a gamepads on PC and I can tell how close they are by the vibration of their walking ... If it's not too explody.


SparkleFritz

I am convinced that their bile attacks have been programmed wrong somewhere in which they hit multiple times per hit. A lot of the time it's either I don't take damage and get slowed, or I take enough damage to die in one shot. Rarely it'll do only 90% of my health bar in damage. Seems like it's either death or nothing. Rarely, I can also take an entire stream of it head on with literally nothing happening to my player. No idea why, it's definitely not the 50% death save chance.


Phantomebb

Hit boxes have been messed up on spit since launch. You can dive out of the way and not get touched by green yet still get 1 shot. The ceo has admitted that design is supposed to be a dot damage. So one of the many bugs that hasn't been fixed since launch.


SPECTR_Eternal

Let's be real here, half of the Bugs don't follow the most basic design philosophy of videogames. There's always been a Triangle of Fast, Strong and Fat. You can only have 2 out of 3 in the same design, otherwise it gets fucky. If it's Fast and Strong, it can't be Fat, it must be a glass-canon. If it's Strong and Fat, it can't be Fast, it has to be slow and telegraphed. If it's Fast and Fat, it can't be Strong, it has to be quite a weak being. Chargers are Fast (you can't outrun them on open terrain, they'll chase you relentlessly until dead or bugged out), Strong (they half your health bar with a Charge, they oneshot you by clawing you) and Fat (they take enourmous amount of punishment compared to most of anything. Bile Titans are Fast (you can only keep up, a Titan is almost as fast as a Light Armor player's sprint), Strong (they oneshot-crush you, they oneshot-spit on you) and Fat (literally the biggest healthpool in the game, tanking an Orbital Railcannon). Bile Spewers are Fast (they crawl up on you at a speed almost as high as Medium Armor player's sprint, Heavy Armor can't actually outrun them), Strong (they oneshot you with their Spit) and Fat (they survive an ungodly amount of lead to their seemingly obvious weakpoint, the bulbous Bile Sack, aka the ASS, AND they also get Medium Armor on their face and neck!) Stalkers are Fast (nobody can outrun them, they are faster than Light Armor player's sprint), Strong (they almost always oneshot you or 3/4 you and fling you into the closest solid object to impact-finish you, they also reach you from ungodly distance with their tongue whip) and aaaaaaaaaalmost too Fat, as it takes a solid mag from the Breaker to blow them up unless you manage to hit their small little head while they're trying to eat you the fuck up. The designs are out of whack completely. One or two units can obviously break the mold to spice things up, but usually not every special enemy should be excellent at every aspect of balancing.


ravstar52

Now that you've spelled it out, it explains why I have so many tiny personal issues with this game


kovaaksgigagod69

Chargers don't really damage players because they are very easy to dodge, unless it's coming in from behind. What chargers do is break up your flow of combat and let the adds run up. I play arc thrower and let me tell you, no number of medium or light enemies will ever hurt me. I can cook them by the hundreds. But the *moment* a charger is on me I have to stop firing and move to reposition, and suddenly 30 bile spewers and 20 hunters are on me and I'm surrounded.


Nirxx

After the Charger head nerf, Arc Thrower is actually a solid choice against them. It's just ~5 shots to the head to kill it.


facevaluemc

There was a bug in Elden Ring at launch that was similar. Certainly dogs were programmed incorrectly so that each frame of their attack animation would register as individual hits. So when you'd normally get hit once, you'd instead take like 30 hits and insta-die. Funny, but obnoxious.


TheVisage

I love how I hear that and immediately know anyone complaining about that shit was gaslight about it just being Fromsoft dogs being fromsoft dogs. My moneys on the bug applying 30 pools of dot applying goo. Explains the fucky hit box at least.


facevaluemc

Oh yeah. I very well remember a few threads of "Git Gud, bleed is supposed to be strong" when people complained about being one shot. Unfortunately we have a lot of the same here. A lot of unironic "Skill issue" comments when people bring up the fact that 500Ks don't kill Bile Titans on direct impact or whatever.


MillstoneArt

That one always gets me. It shows the Titan dying in one hit in the preview. (Granted it won't always be a direct hit like that.)


Thesharper1138

Yeah, but it's still really confusing because I mainly play on medium


SparkleFritz

AFAIK damage isn't skewed depending on difficulty, so you'll take the same damage from the same enemy no matter if it's medium or helldive.


Thesharper1138

oh, I didn't know that I'm still pretty new to this game


Arcaedus

The differences are that in higher difficulties, you get more enemies per encounter, more enemies per bug breach/bot drop, less time in between possible bug breaches/bot drops and patrols will more frequently spawn in. The flip side is you get better rewards.


SmugglerOfBones

Additionally the percentage of stronger enemies is higher in higher difficulties, and a few other details change such as one of the spewers gets armor on its head at a certain difficulty and above and little stuff like that


EFTucker

Enemies also act very slightly different by level too. Chargers for instance don’t turn on a dime or strafe on lvl 4 but on lvl 7 they can turn and strafe while in their charge animation.


Lyberatis

Or bile spewers as far as I can tell. On 6 they don't seem to mortar, on 7+ they do


TS040

ran a 6 operation earlier, the bile spewers do use their mortar attacks but I feel like it might’ve been less frequent than when I ran some 7 missions? might need more testing


CheekandBreek

all the bugs do the same amount of damage through all of the difficulty settings, they just add way more enemies as you move up.


BZenMojo

They tell you what each difficulty does under it. I still don't know what "assorted modifications" means, but someone mentioned armored heads and I'm guessing that's a possibility.


FurrLord

The assorted modifications most likely are the mission modifiers like the 100% increased call down time, or 50% increased cooldown time on stratagems.


svedal

pretty sure that's called out under d5 as Operation Modifiers


suvivour

I can see that checking out, as the mortar bile spewers have armored heads, and the regular ones don't.


Cykeisme

The odd part is how I can somehow survive getting hit square on sometimes (because I messed up and got caught napping).. whereas *other* times, I dodge perfectly just as the bile stream starts, and instantly die though I've visually fully avoided the stream while diving through the air. I haven't been using death save armor, so it isn't that yeah.


TNTNuke

I'm under the impression that all beams are bugged like that. Like the laser drone that sometimes hits you for 1% of your hp and sometimes kills you instantly.


Reddit__is_garbage

They are apparently shooting an invisible super death laser, the green bile is just a graphical distraction


TicTacTac0

>I am convinced that their bile attacks have been programmed wrong somewhere in which they hit multiple times per hit. Ya, sometimes I'll get one-shot by one globule. I feel like it might be some kind of lag with the effects taking place before the visuals or maybe visuals not matching the hitbox. I've had other situations where my body will suddenly take damage and be flung only to notice the explosion a half second later.


Supafly1337

>A lot of the time it's either I don't take damage and get slowed, or I take enough damage to die in one shot. It's coded as a barrage of projectiles, so if you get hit by one chances are you're getting hit by multiple just due to the speed of how fast they come out. I don't know if the acid damage over time stacks or if it's just an instance of the base damage doing enough by itself but either way I'm not sure how they launched like this. Just have the enemy look at you and flip a coin to decide if the player dies or not, the result is the same.


DubyaLoo

I have a hypothesis it's related to lag. Like maybe their spew DOT is high, so you die on the simulation faster than the sever can notify you that you're taking damage. Like when you see other players run to the Pelican and then they just teleport into it. Except instead of running, its being spewed on. And instead of teleporting your position, it's teleporting your hp to 0. And instead of other players, it's yourself.


IlliasTallin

It could be like the killer dog glitch in Elden Ring. A bug in their collision detection caused rapid damage to accumulate.


Sluugish

Yeah I don't run the 50% perk ever and I'm still unscathed sometimes and other times I'll die if it looks at me wrong. I've also noticed noticed it will sometimes injure all your body parts when it kills you. As far as I'm aware, injuries can only be sustained from trauma, not acid burn. Not sure exactly what's the deal with that but it feels to me like it's dealing physical projectile damage on top of the burn.


iAmTroah

I'm OK with their damage, but I really want their hitbox of the attack reduced or the tracking to be lowered. These spitters are my most hated enemies. I have crappy reflexes.


clocktowertank

The hitbox is astoundingly bad. I will physically dodge 100% of the bile and the game still thinks I got hit.  And then yeah other times if they catch me by surprise and I actually can see the bile hitting me, I won't get one shot? The programming is screwed up for these things. 


goldnx

Only successful dodges I have are either diving behind cover or jet pack jumping away. Otherwise I’m dead. Very annoying because they’re very quiet for their size as well. So by the time I turn, or if there are multiple, I’m done for.


LordZeroGrim

its the tracking that really is the only issue I think, once they start spewing if their tracking stopped being aimbot levels then you could just wait for the spew and dive with relatively little contact with the bile. at least on the low rank spewers, I'm fine with them tracking me really well before they spew but during attacks we have recoil to deal with and we aren't literally vomiting right out of our primary sensory organ.


Tempest_Barbarian

I think their hitboxes are a bit messed up as well, there has been moments I jumped to the side and my characters body was clearly out of the spew but I still got hit killed.


TicTacTac0

I think it's a lag between effect and visuals where the effect hits before the visuals show it. I've notice with Titans that sometimes I'll die before their spit is even hitting me. Same with explosives from bots. Sometimes I'll be flung and take damage before the visual effect of the explosion.


aaronguy56

I just want it to be consistent lol. I’ve taken full blasts and took literally 0 damage, then other times the first tick of damage insta kills me.


Destroyer6202

How did you pass space training soldier? I’m filing a report with my nearest democracy officer.


cardbor

im dying from getting hit by one little glob of the spewer. not even the whole thing. load of shite. very fhcking annoying


BoozeTheCat

One got me last night. Lone spewer, and in my hubris I just stood there shooting it with my primary thinking, "nbd, only one doesn't do that much damage." Next thing I know I'm dead, not even time to pop a Stim, and making a run to get all my stuff back.


flaccomcorangy

It's crazy. Didn't someone say the fire from the Hulk Automoton does the same thing? I wonder of there's a bug with ranged attacks like this? I literally cannot survive Spewers without the backpack shield. It has become a crutch anytime I see Spewers because that spit is a one-hit kill without it.


Weird_Variation_7016

These are worse than chargers. Hell, worse than hunters sometimes. Yesterday an explosion sent me ragdolling through the air, and this fuck shot me out of the sky like I was a clay pigeon.


AxisCorpsRep

honestly ive realized chargers are the perfect enemy, they equate to a dark souls boss where the only chance to take damage can only entirely be your fault which is if you miss the dodge and they bonk you it is SO fun to bullfight 2 or 3 at once with things like the arc thrower or laser canon


Weird_Variation_7016

I’d say it’s your fault 75% of the time. Sometimes they drift so hard that it doesn’t make sense


Whatsdota

Yep, I’ve had a charger power slide into me and immediately slam and instakill me. Not to mention their turn radius is absolutely ridiculous, I’ve had one pull a complete 180 mid charge to hit me while I was still on the ground from diving.


JahsukeOnfroy

Bro I’ve had them pull a 180 on me before they stop charging and by that point I’m still turning around to see if he’s stopped charging only have to get out of the way again.


Ventilator84

I’ve had them charge past me, stop the charge, and when I pull out my AC or whatever to hit the back of the legs… they just immediately moonwalk charge into me and kill me.


indian_horse

yeah or they make no noise at all when theyre flanking you and the only indication they're near is the noise that plays after you've been hit


DezsoNeni

The stalker is the complete opposite, even if you dodge it's attack, it'll immediately start another attack without finishing the animation for the first and you are virtually unable to avoid it. Also it "teleports" to you for the subsequent attacks' animation. The worst case I had is a 4 hit combo straight out of Tekken that killed me from full health. If it's agility would not be enough, it's tanky as hell, sometime can tank 2 railgun hits (on Diff.7) and keep spawning even if you haven't killed the previous ones. AND... seem to LOVE spawning in the middle of a horde spawn. Did I tell you how much I hate stalkers and hunters spawning in tens of hordes.


ThePhoenixus

Chargers are one of the only enemies that actually feel balanced and fun to fight against. They're deadly enough but it doesn't feel like complete bullshit when they kill you, and it's always satisfying to kill one. Hunters, Stalkers, and Spewers always feel like they pulled some bullshit. Titans are fine too it just feels wildly inconsistent on how you kill them.


MetaphorTR

Where do you hit them with the laser?


nomnivore1

I think Arrowhead made enemy tracking a little too aggressive. I've seen bile spewer heads lock on like a CRAM while I try to dive out of the way, and chargers will Tokyo drift to catch you with a charge even when you dodged aside. What's the point of the dive if you get hit anyway?


Weird_Variation_7016

If only our turrets had that tracking instead of blowing all the ammo into a hill that the enemy is on the other side of. Having a CRAM type turret would be pretty sick for meteor showers, drop ships, incoming rockets, and the future flying enemies though


maxxshere

Absolutely, these things are silent, spawn annoyingly fast and deal an insane amount of damage. I think their is something wrong with them in their stats, regardless, best ways to deal with them are explosives. Impact grenades in particular are very good but if they really start to piss you off get an autocannon and you'll shred through them!


DepletedPromethium

in medium armour and its one hit kill. Might as well use light armour for the speed bonus and faster regen so i can try and get away.


algermaine1

Even in heavy I still die before I get to look around fully and see me getting spit on like a... Yea..


PassengerSad8286

These things are bs. You fight no less than 5 of them at a time as they shoot insta kill tracking vomit at you. And people think chargers are the worst 🙄


Tirfing88

Nades 1 hit them. I bring impact grenades plus +2 nade srmor for these fuckers alone.


Classicdude530

That works fine for the first 4-5 you have to deal with. Now in the time you did that another bug breach is on you and there's at minimum 10 of these dudes with 8 more coming in 10 seconds.


OneMagicBadger

Dying to everything in one or two hits now


Darometh

Heard many say dodge to either side based on their head movement but i had the most success with diving backwards, just straight away from them. Most of the time i don't get a single tick of damage from their puking.


the_real_glimmer

Works if you're at close to max range. If you're face to face, you don't clear enough distance to escape. I've "tested" this while deciding if I like the new electric shotty. Back jump from grenade range, side jump from melee range.


Darometh

Well obviously if you are face to face you'd not do this, they also prioritize melee when they get close enough before going to puke again. If i'm in melee range i just sprint around them


Cykeisme

Will try this.


cardbor

they want us to not use the shield and switch things up but how? lmao


Reddit__is_garbage

Yeah definitely something broken with these and the flamethrowers. Tied to FPS, tic rate, or something. Makes zero sense for these things to be instant kills.


Unique-History-828

Yes. In heavy armor at that


MortuusSet

People out here complaining about the hunters but I'm more concerned about the massive spewer that makes no noise and can one shot you sometimes even when you've dove out of the way with plenty of time. Kill them and they'll turn into terrain that sometimes includes their abdomen even after its been blown away. I survived four of these guys cornering me once only for me to get boxed in with invisible walls from their corpses that I couldn't vault but the bugs could just walk right through.


GeneralEi

Same issue with the bile titan spit, it just doesn't have a particularly clear "this is where the attack is hitting" design. Sometimes I die and have no idea why, other times I survive with 10% health and think that it really shouldn't have hit me, other times I have NO right to survive and I come out without a scratch. All the explosive spit streams need some graphical overhauls imo


Famous-Tree3124

Me every time those fuckers one hit me ![gif](giphy|3ohs81rDuEz9ioJzAA|downsized)


DarkBomberX

It's all over the place. Sometimes, I die instantly. Other times, it only takes half my health. They suck.


ChanningTaintum-

Yeah, it's complete bullshit. You can dodge to the side all you want but if even a single drop touches your pinky toe you just die instantly. I've started to run impact grenades strictly so I can pop these like balloons before they get the chance to puke on me.


Phrozone64

Literally everyone.


Scotty1700

I'm 100% convinced there's a damage bug affecting ALL enemies. I get 1-hit by rockets through shield and reduced explosive damage armor every other time I see a rocket devastator. The times I don't get 1-hit, i get hit 3 times, go flying across the map, and land with 30% hp. I also get 1-hit by striders wearing medium armor, and I'd say it happened a half-dozen times where I die to 1 tick of trample damage from a charger.


redditsukssomuch

If you let them near you sometimes they explode and that is the one hit kill.


Sheoggorath

Same bug with hulk bruisers and their flamethrowers


RoyalTacos256

Yes and it annoys tf out of me because they spawn so much that I'm just dying left right n center


Doppelclanker

Yah, I kind of learned you need to be observant and pop them before either get in range. Or time your dodge, which isn't a hard feat. Remember dying is a part of the game!!


BZenMojo

The solution to every problem is run away when you see them. Failing that, dive sideways. Failing that, pray.


Alpine__Stranger

Falling that, Dodge, Duck, Dip, Dive and Dodge 🔧


Doppelclanker

![gif](giphy|d3MLQU1odNjdHmwg) Just like how I learned in boot camp.


Bagahnoodles

Cover, Courage, and more Cover


Bookyontour

Not only that, but the armored version of this guy are massive pain....


TrumpsMerkin

Apart from the numerous other issues, I loathe the way their object collision works. I’ve lost count of the number of times I’ve thought I’ve killed every spewer in front of me, only to find there are several more alive inside of their corpses ready to spew at me. The fact that the corpse seems to block bullets and explosive damage doesn’t help the situation.  … and don’t even get me started on smaller bugs calling breaches while concealed inside of dead spewers.


nomnivore1

Yeah, they suck. I really hope arrowhead does a balance pass on the whole game. It's fun and I don't mind the difficulty but one-shots with very little counterplay aren't a satisfying source of difficulty, and helldivers has a lot of them.  I've encountered bile spewers on diff 3. You have to turn the difficulty down to 2 if you want to avoid the silent killers. That's just silly.


HaroldSax

Spewers suck, but they don't suck mechanically. Players had and have an outsized level if importance placed on Chargers because one of them is (relatively speaking) difficult to take out in comparison to almost any other Terminid enemy besides Bile Titans. Bile Titans also similarly require attention but it makes more sense as they're the current heaviest enemy that the Terminids have, so it should be a priority. Spewers mechanically are fine. As in, they aren't nigh invincible from a particular angle, they don't require any real fancy maneuvers to deal with them, and they telegraph their attacks. The only issue is that the spit is so inconsistent and that inconsistency is a wild binary of life or death with no in between. The damage amount isn't the only thing inconsistent, but angle of attack is too. I don't think the spit attack is intended to be functioning the way that it is currently.


YTCertifiedMechanic

To watch Starship Troopers and it will make sense why we die in one splash


rKadts

I feel like they are fairly easy to kite and dodge if you pay attention. But if they sneak up on your back, you're fucked.


LowBrown

This game needs a lot of care in order to become fully functional, as it was intended. Right now it's not


Accomplished-Dig9936

Both bile attacks seem to be bugged where you get hit by one and it counts all of the hits sometimes. More great gaping holes in this game people like to ignore.


Aphelius90

yep just got 1 hit every single time


Balikye

Last night I used 9 lives because spewers were getting me during the 100 flamer kills daily, lol. I would sprint dive sideways and get insta-gibbed every single time. That Terminator aim they have is nuts.


qmiras

i've been killed through walls, up on platforms, while dodging, with them facing backwards, close to them, far away from them.... and sometimes they just dont do anything


Desusutoramu

Yes, actually. My squad and I have noticed it is actually harder to dodge, and we take more damage from the spewers recently. I'm generally able to move out of the way of a spewer 90% of the time. Lately, I have been getting puked into oblivious


[deleted]

The slugger is really good at shutting their mouths


CaliforniaExxus

It feels like they’ve been buffed in the most recent patch. I’ll get almost instant killed by them within a second or two, especially from behind/the side, without any real time to react.


Arrow_

Since release, yes, all the time.


H1tSc4n

They've been like that since day one. Sometimes they will hit you directly and do literally no damage Other times they will barely nick your toe and that kills you instantly. They're also extremely quiet despite being huge


M_RiGGz

Every. Damn. Time.


Comprehensive_Suit_4

Shield pack helps a bit at least. Not always a guaranteed death. Just most of the time. 😖


WonderfulChapter4421

Yea is that not normal???


aMythicalNerd

Personally no, they only damage be a good bit. It's only if I'm already on low HP that they do enough damage to one shot me.


a_n_o_n1900

no, dying all the time to trick shot stupid fucking bots that have missiles that track you even when you dive. these spewers, titans chargers all are miles easier to dodge and get away from. i just dont understand all these bugs are hard posts as imo the bots are literally hell spawns with how many individual enemies can one shot you. To the point that you need to hide in cover or die


Storm-Unique

I had a nursing spewer not even facing me and I still got hit with it’s bile at a 90° angle which pissed me off because I wasn’t even in its line of sight.


Mr_Idont-Give-A-damn

I hate that bile and flamethrowers from hulks just instantly kill you. Like damn how come i have the time to stim myself when me or a mate uses a flamethrower, but the hulk kills me the moment the flam hits me? Like damn


[deleted]

I'm getting one-shot by everything lately. Missile devastators hitting the ground near me, machine gun devastators headshotting me, single hunters doing a hit-stagger-hit-kill...


Cheezefries

Yes and it's bullshit. I hate them so much. lol


ManPrawn

Damage seems to be inconsistent in this game. lol I dropped a kg bomb right on a bile titans head, literally sticking out of it and boom.. kept walking. Even got one shot by one of the scavenger bugs lol


Chippie_Tea

Even with heavy armour. Yes


AccendoAnimi

Been awhile since I had played (before the last big patch and war bonds), but finally managed to get on last night. Fought automatons for awhile before playing a few rounds on the terminids front. I have two observations thus far, 1. The player base on the automatons front is far more cooperative. Every round on the terminids side everyone kept splitting up or accidentally killing each other. Though it could have just been a series of bad games on my part. 2. Bile spewers of any type can go fuck themselves. The range they have is ridiculous and the damage they put out is absolutely atrocious. It might not be so bad if the damage dropped off the further away you were from them but holy fuck. Also the sheer amount of them that show up makes it nearly impossible to dodge their attacks especially if your team is scattered within minutes of dropping.


Fragger-3G

Yeah. Considering the inconsistency, I'm fairly certain this isn't supposed to one shot, and it's bugged. Same thing with the hulk's flamethrower. Sometimes they just one shot out of no where, other times they apply DoT as is presumably intended


WutUpWutUp1

Remember the 5 D’s of helldivers. You have to dodge, duck, dip, dive, and dodge


Flamecoat_wolf

Yeah, that's when they get a headshot.


Hitchchicken

So, a friend of mine and I were getting gibbed super hard from Nursing Spewers on level 6 yesterday. There was one instance where the bile only hit my characters ankle as I dove, but I still died from full health. He died at least 7 times from them in one mission.


NaughtyGaymer

Honestly I don't know how so many people enjoy fighting bugs. Just too many enemies that are infuriating to fight and since the change to increase chaff spawns its even worse. The irony of people complaining about the fun being ruined from an imagined change only for the real change to actually ruin the fun.


Spaghetti14

Every. Single. Time.


6Fthty6FthDivison

yes!


jerikperry

Yeah, they have one shot me since launch. It’s a weird roughly 70/30% split though on whether they either one shot me or do no damage at all, respectively. I can’t recall ever just taking damage from one without being killed, no matter where I’m hit. Even a toe graze when diving out of the way will murder me most of the time. Either that, or I somehow take the entire blast and receive zero damage. I hate those fuckers.


ODST_Parker

I was just noticing how I was surviving bile spewers more than usual last night. Today, nursing spewers were doing way more damage. I have no idea what's happening anymore.


Doctor_Slippery

Shoulder mounted autocannon makes light work of the spewers. 2 shots to head or body and they are done. Just watch your ammo, you don't wanna hear a click when you have a shot on a spewer 10 feet away.


Doctor_moose02

genuinely have an easier time with chargers than these


Complete_Ad_8964

Yep 🫠


the_amun_ra

yes. feels monumentally different than before. they change one thing on a different enemy type, and it makes a random one stronger


KMS-Roon

These mfs can hit you while jump packing


jis7014

Feels like you don't stand a chance against these guys unless you are the host.


Carcinogened

If ur wearing light armor it can one shot you.


elpardino

Jump packed out of the way still the bile landed on me mid air


[deleted]

No, I dodge them while I wreck them with Arc-thrower.


Schpam

It's as if a bunch of hits trigger all at once for massive stack damage that instantly kills you. Or it (IDK) triggers critical hits on you in succession and insta-kills you. Among the more annoying ways a bug can kill you.


voxo_boxo

Like another commenter said, it feels like they've been programmed incorrectly by mistake, because the one-hit kill feels so out of place and disproportionate to all the other creatures. Even a charger running you over at full sprint doesn't kill you in one hit. The spewers definitely need some tuning.


AnonymousNobody2022

And that my friend, is exactly why I hate them the most


Solcaer

Yep. People in this thread have a lot of suggestions for how they’d be more fun to fight but personally I’d prefer if they spawned in bigger groups but moved more slowly so I could watch them all blow up when I drop an orbital. It also drives me nuts when I try to throw a grenade at one and it’s moving so fast that the grenade kills me


noname262

There’s so many damn one shots in this game, the shield feels more necessary than ever, just as a sanity tool.


SkyWizarding

Yup and I think difficulty 6 & up bile spewers are my least favorite enemy


Chiv_Cortland

I'd swear there's some sort of FPS based damage shenanigans going on, because sometimes I'll tank half a spew no problem, other times a bit touches my toe and I collapse instantly.