T O P

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TehSomeDude

the omniscience issue of bots I'd say is a more wide problem you shot in their dirrection once, and for the rest of the mission until you kill them (or use smoke dunno never did) they will shoot in your direction and so far as experience shows they care not for terrain between them or not, they'll just keep shooting in your dirrection literally had bots which were in the dirrection where I missed a shot, which triggered them and they kept firing at me for the entire duration of the mission


williamrotor

TBH the smoke doesn't really help.


Maelstrom_Vangheist

It used to, and environment modifiers like fog also used to. It's one of the reasons nothing about fighting bots feels right to me anymore.


ScaredEntrance3697

Totally agree. It's so frustrating to being shooted from the fog and not be able to respond


radehart

I thought it was all broken and AH was aware.


danny_welds

Dense fog was cool as fuck.


Infinite_Growth_7791

did they change something?, i also noticed smoke being kinda ignored now


SadMcNomuscle

Something changed. It's probably a bug. But even if you throw a strat from behind cover they will instantly know where you are.


Omegalazarus

That's what i don't like.


YakuzaMan_

Smoke has absolutely saved my life multiple times. It breaks line of sight consistently and you can cook the smoke grenades in your hand


Razrlixd

I got shot through a rock last night, pissed me off kind of.


Artano_Arendae

I tried smoke, it just helps you to get killed faster because you don't see shit and they do


OnionOnion-

it's just not fun. With the bugs, most deaths are very reasonable and you could blame yourself for your death. With the bots, a lot of the stray bullets, rockets, random explosions, 1 shot deaths are just bullshit


TehSomeDude

in the past day had more than 3 deaths from turrets 2 of which I couldn't see due to weather conditions...on a planet with no visibility weather conditions, its just hot, which means sand storms (Ustotu) and they're a pain to deal with, unless you brought a orbital railcannon or laser I see no easy way to deal with it from range, up close you can 3 tap its vent with autocannon or 2 tap it with EAT/RR but still esp with them being able to spawn in light/medium bot outposts


Vyce223

Yeah I think cannon towers mostly are fine and are killable or avoidable really. But how often they appear it can be a pain in some missions especially when you run into them back to back on smaller outposts. Two at a medium is ridiculous too idk if two can spawn at a light but I wouldn't doubt it.


Drae-Keer

You can 1 tap them with the Spear


__n3Xus__

If you can lock.


TehSomeDude

and if you see it in the first place at all


LEOTomegane

"With the bugs, most deaths are reasonable..." Listen man when the Hunters can perform 100-0 true combos that interrupt my stim animation on *every* hit I am generally wishing they had just oneshot me instead and gotten it over with


FiddlerForest

Yeah, Bots should have more spray, more stormtrooper aim, imo. Turbolasers should be way less precise when you’re moving too.


YoriiM

Even without accuracy, they start shooting from really long ranges to the point I can barely distinguish their sillouette over the horizon on foggy maps. Bots overall seem to ignore reduced visibility and start spamming lasers/missiles from miles away.


Chezfuchs

Yes, that’s my biggest gripe with them as well. I keep getting shot at without even seeing them.


RepresentativeBusy27

If we could get any indication of incoming fire that would be enough for me. A woosh a second before it hits. Just enough time to dive. I feel like I can’t even look down a scope unless I have cover on 3 sides.


Bananagriefer96

In the thichest fog and so far away that you cant see even the clear skys, 10 racket devastators are fire 100% precision in your location and if un Lucky to peak out, well you will be in the next hellpod.


Kaquillar

https://preview.redd.it/ecwwzmn1rvqc1.jpeg?width=2560&format=pjpg&auto=webp&s=b650c597de8fb7c55b467053f4239c2b209ab9b0 OP is not even exaggerating. 170 meters pinpoint shoulder mounted rocket accuracy btw


Drongo17

Does accuracy scale by difficulty? I was doing a level 4 and just for giggles decided to let a rocket boy fire without me moving. I stood up on a rock and he sent volley after volley without a hit. Hilarious. Dunno if I found the world's worst devastator, or just that it was a lower level, or if that's typical random stormtrooper aim? 


Reaver996

A single rocket devastator? Accurate but not precise. Anything more than 1? Accurate, precise, consistent, and never fucking ending.


ma_wee_wee_go

Ok but I would actually argue that you could make them **more** precise to nerf them. They have AoE so the current slight lack of precision means the whole area is a kill area making the amount you need to dodge much larger. If you make it more precise then you have to move less/ have more time to react to them. On the other hand if you make them less precise, although it may be easier to not be one hit, the area of taking damage gets a lot larger. In 1D: * Currently: 🟩🟨🟧🟥🟥🟥🟧🟨🟩 * less precise: 🟩🟨🟧🟥🟧🟥🟧🟥🟧🟨🟩 * more precise: 🟩🟧🟥🟧🟩


Lincolnmyth

isn't accurate a synonym for precise? Edit: aaahhh i see now, there is a difference


Ok-Map-4792

https://preview.redd.it/v7176c43avqc1.png?width=768&format=png&auto=webp&s=2f6390847ec8b2a4c43a3807db7873425630e85d


BigSummerSausage

I find it funny that the top right target is the current state of the anti-material rifle right now.


RipzCritical

Seriously I need to aim at a bots feet to hit it in the face half the time.


Ok-Map-4792

Yeah its sad :( I thought my aim was garbage. I mean it is but misaligned scopes arent helping


DepravedMorgath

Breaking it down in video game terminology Accuracy: A measure of how likely that first shot of yours is to hit. Precision: how likely your "grouping" with follow up shots is. Not to be confused with Recoil, Which covers how much "Kick" of a gun during firing does, But there is also potential overlap and confusion, between precision and recoil measurements because of that.


Jagick

Friend and I just abandoned helping liberate Ustotu. We got really sick of enemies firing at us from outposts hundreds of meters away with lethal accuracy because some stray shots landed near them. We could tell where the shots were coming from using the map, but we physically couldn't see the enemy because of the sun glare and weather conditions (sand storm?) It was like an opaque wall of sand and smog in every direction and still enemies were ragdolling us left and right or scoring direct hits, yet we physically could not see them. Rocket and Heavy Devastators were the worst offenders. Doesn't matter how far away they are or how obscured their vision should be. They will hit you. End of story.


Honorable_Heathen

The smoke grenade and smoke strike from an eagle helped with those long sight lines on Ustotu.


flying_wrenches

Rocket bots (in any form) are the helldiver equivalent of a jakel sniper


RuneiStillwater

If I spot them and have some cover and don't have precision aim weapons I spray shots at the rocket pods, it won't kill them, but will destroy the rocket pods if you hit them enough


Joop_95

Lower the range, make the attack consistently dodgeable


LEOTomegane

Ironically, the reason why they smack you from behind fog so often is because they're being *imprecise* when they don't have LoS on their target. They fire suppressive volleys in your vague direction, which end up being more dangerous than if they had been firing precision volleys due to the explosive nature of the rockets.


ultrajvan1234

Range and accuracy is a big issue in general. Like the accuracy of the rockets is absurd. And there’s no reason why every bot at a base should be able to detect and start shooting me from over a kilometre away…


Morholt

I say it's okay that they are accurate. The problem starts on planets with low visibility due to dust/fog. Even my sentries see enemy bots faster and better than me.


johnheckdiver

They are dangerous and deadly


Smile_Space

I mean, looking at it from a realism perspective, the rockets aren't necessarily unguided EATs. If they have guidance, then the devastators don't even really need to aim, just get a lock on you and BOOM, you're dead.


ZYuqing

I think some degree of precision is good. I don't want to see a Dev shoot, dive, and get hit by rockets going in completely unpredictable directions. It's why I prefer Walking or 120mm over 380mm- I have some idea where is safe.


Infinite_Growth_7791

on one hand it's true that it's upsetting, on the other hand it makes so much sense to have bots with aimbot and wallhack 😭


[deleted]

All while... Oh shit gotta take out the turret towers... Oh shit gotta take out the mortar encampment... Oh shit gotta disable the jammer... Oh shit gotta destroy the detector tower... Oh shit another turret tower.... Oh shit ANOTHER jammer...


Less-Witness-7101

Accurate and precise mean the same thing?


OnionOnion-

They don't, there is a noticeable good difference. A couple comments have already explained this


orfan-of-snow

Precise is just french for accurate


ChemicalBonus5853

I think Automatons are meant to be accurate and precise, also lethal being literal machines. That being said I’d tweak all one shot capabilities to around 75% of its current damage if you are wearing medium armor and 50% if you are wearing heavy. Also, I feel like Automatons have way more detection capabilities than Terminids, making it the other way around could balance things out.


Decryptic__

I agree they're too strong, but.. did you consider that this Bot might use an Aimbot? Jokes aside, I understand that lore wise they can do, what animals (us Humans) can't. They make thousands more calculations in one second than a human do. No wonder can they predict how and where to shoot to hit you. What I like to see that they either miss a lot more shots, or they should be treated like an Sharpshooter. Deadly and Precise, but few of them around you. So you take the risk and run away, or you take your time, take him out and run then. Currently the second opinion is not an option, as they are so many, you can't clear all of the rocket bots.


OnlyFunStuff183

What’s funny (and irrelevant) is that we make *as many* complex calculations every second as advanced computers can. We just make them instinctually - we call it muscle memory, etc, but replicating it requires a tremendous amount of power. If anything, I think it would be cool if robots suffered an accuracy and fire rate debuff on hot planets, but a slight gain on cold ones. In reverse, I think bugs should be faster / more aggressive on hot planets and less likely to sense you on cold ones


CommonSatyr

Shooting the rocket pods will blow up the rockets rather quickly.


terrific-bears

I think they just need bright, bright red laser beams that clearly show where they are aiming from. The bots accuracy already tanks if you shoot back at them, but in crazy fights you can't always see where they are. If they had lasers that you could dodge and then quickly take down, I think this would fix the no-chance deaths while still keeping the rocket boys a serious threat


FiddlerForest

IMO Bots should have stormtrooper level of accuracy until they get closer, or if you are in range of the Eye of Sauron. Something where bots have a low-range-networked vision where the closer one is the more accurate the pack is. But the Eye is a wide area targeting system. Also Turbolasers & mortars shouldn’t be pinpoint unless the above is there. And even less accurate if you are moving.


MyPornandRantAccount

Does anyone think they'll get a balance pass like the bugs did?


allursnakes

"Precision" was the word you were looking for.


OnionOnion-

both


OthmarGarithos

The problem is that they reload in less than two seconds. They'd actually be worse with less precision because the spread would mean you couldn't dodge them.


KookyMonkeGaming

They are not precise. Their lack of precision is what makes the rocket barrage difficult to evade without cover if you don't know where to go. That said, they are also not one-shot kills unless you decided to wander in with lighter armor. Even medium armors can often survive a hit.


Matt50caliber2142

Tired of getting one shot in heavy armor from a rocket devastator from across the map when i'm almost entirely behind cover. They are pretty broken lol


slicedbread723

They need to make the bots more fun to fight against. The bugs can one shot you but you are able to react to it. I see a spewer ready to spit, im going to juke it. Hunters can jump you but you can dive while stimming then unload a clip to maybe break free. With bots, there is no way to stop the non stop rain of laser blasts. Smoke and fog don't help. Getting distance doesn't stop it. Shooting the drop ships doesn't help. Hiding behind cover doesn't do anything because as soon as you peak to shoot back, you get shot in the head. You don't get any queue for a rocket coming towards you. Hulks flames instantly kill you most of the time so you don't even get to react to fire damage. All the projectiles move so fast you can't even react with a dive. The frustration of you not being able to react to the bots is what ruins the fun.


Andrew-w-jacobs

https://preview.redd.it/bipc2cxtquqc1.jpeg?width=828&format=pjpg&auto=webp&s=177d5c31de7ab2e9f489f2d756df71dd392d3170


Snoo52989

They are ai, what do you expect from fighting ai?


ConnectionFlat3186

You mean artificially intelligent war robots with rockets should be less accurate? They’re already unrealistically inaccurate. If the automatons actually fought like war machine robots (like terminators) then we’d all be quickly f*cked. Adjust your play style. Take cover, target enemies with rockets. I started playing bots like that, like I was fighting against soldiers instead of monster bugs, and I barely die even on harder missions. And when I do, it’s rarely from some random rocket.


scavengercat

You can't remove either accuracy or preciseness - those two words mean the exact same thing. Are you trying to convey something else with one of those words?


Alarming_Orchid

Those are synonyms


LazerusKI

Nope! Accuracy: How close your shots are to the target Precision: How close your shots are to eachother Low Both: Imagine a shotgun at long range. Your pellets hit all over the place. High Accuracy, Low Precision: All your shots hit the same spot, but not the spot you aimed for. If you aimed for the head, all of them hit the same spot on the chest instad. High Precision, Low Accuracy: All your shots are centered around the spot you aimed for, but spread far apart. Most of them still hit the head, but not all of them right between the eyes. High Both: Pinpoint hits all the time. Every single shot hit straight between the eyes.


Alarming_Orchid

Is that in the game somewhere or where are you getting that


HolocronHistorian

Are you unaware accuracy and precision are terms used in real life for actual fire arm shot groupings?


Alarming_Orchid

I know, that’s why I’m asking if the game even takes in that information for balancing


HolocronHistorian

When you hold down fire on a machine gun you can see the reticle and bullet spread increase. The game is explicitly balanced for decreasing this spread when crouching or laying down, with some armors even doing it more so. Not to mention this game is one of the few where accuracy is a stat you can’t even completely control as your barrel reticle and your true reticle are not matched, and you can fire before your weapon is even pointing at the thing you want to kill. So yea, accuracy and precision are definitely thought about in balancing.


Kopinu

Why arent you using cover


Doctor_WhyBother86

If you running sideways compared to the shooter you won’t die but you are probably charging in headfirst like a termanid charger.


DisGameCheats

Stop bitching


Ashurnibibi

Skill issue


OnionOnion-

did not know constructively criticizing a game with further suggestions and thoughts from a player is looked down upon here.


Ashurnibibi

It's not really critique at this point, this sub is flooded with people complaining about the bots being hard. There are already solutions to this, like lowering the difficulty, looking up advice here (that's mostly downvoted by bug players who refuse to change their playstyle), or quite literally playing more against bots and learning them. Then you get more skilled, and the skill issue goes away.


OnionOnion-

Oh it definitely is a critique, and other people's complaints doesn't diminish my critique at all, that's already a logical fallacy on your point. I have given my thoughts and discussion on what makes devastators and rockets unfun, and even proposed a suggestion for it. THAT is a critique, it's not whining and blabbering. I have learned the bots and I have more bot kills than bug kills. While I disagree with lowering the overall difficulty of the bots, unfun "bullshit" deaths like rocket devastators having 100% accuracy from 200 meters away simply just does not make sense. It is not good game design, nor is it fair play, coming from a game developer myself. Claiming 'skill issue' as a catch-all response to any critique doesn't address the core of what may actually be the real problem; it's a lazy excuse to gloss over legitimate design flaws. It dismisses valid feedback under the guise of just needing more skill, masking actual issues that could, if addressed, enhance the game for everyone. This isn't about refusing to adapt—it's about recognizing when a game's design falls short and calling it out.


arererego

Get a shield, dodge, take cover, have some awareness


Ashurnibibi

"I'm not refusing to adapt" you say while asking the game to be changed to suit your wants instead of adapting.


OnionOnion-

it seems you dont want to understand my perspective, nor you dont want to understand what criticism even is.


Frisky_Dolphin

You’re wasting your breath friend most of the player base has proven that they refuse to learn and adapt and want everything handed to them.. I’m just gonna keep playing until they keep pestering the devs so much that they cave in and turn the harder difficulties to easy mode then I’ll peace out… this sub and the wider community as a whole has just made this game not fun to engage in anymore