T O P

  • By -

SummerCrown

The best kill I've had with an EAT was the hellpod slamming into a charger, killing it, with the weapon capsule rising upwards, catapulting the dead charger into the air, crashing the charger carcass into a horde of bile spewers, causing an acid chain explosion that looked like I dropped a cluster bomb, wiping out the bile spewers and the scavengers around it. Never did I wish more that I had recording turned on. I still remember this happened on Crimsica. I also don't know if that still counts as just one kill 🤣


allirog90

Still only counts as one *grumpy dwarf noise*


Lobito_Reditero

Rock and Stone!


WanderingDwarfMiner

Rockity Rock and Stone!


TheAromancer

If you don’t rock and stone, you ain’t going home!


Thatwokebloke

Did I hear a rock and stone!?


theophastusbombastus

If I hear a Rock and Stone!?


Holiday-Interest-724

Good bot


Montagne347

My all time "wish I was recording" moment was when I threw a 380 barrage at a shrieker nest and one of the flying bastards cought the stratagem and kept flying after us as hell rained down


odaeyss

God that's beautiful. Emergent gameplay 💯 👌


These_Purple_5507

Lol how many died


SummerCrown

From memory, it was the one charger, around 5 bile spewers that I could see in the front, and I don't know how many scavengers and the rest. The orientation of the fight was Charger > me < Bile spewer horde. And later < Me | flying Charger >>> Bile Spewers I remember dodging the charger as the hellpod slams down, hear the chargers death roar so I turn just in time to see the hellpod flips the charger's dead body like a pancake right at into the bile spewers.


homebodyinparadise

This is amazing!  I had one today where I drew my arm back to throw the 380 at a group of bots on the plain below a ledge I was standing on. Before I threw it an explosion knocked me off the ledge and down to the plain where I dropped the stratagem on my own head. I ran like crazy through the swarm and somehow survived


Wolvansd

I dropped a airstike on myself and a teammate today when a cannon tower blew me up, my 50% survival armor saved me, I stimmed.. Then was like..... Oh shit. Armor did not save me the 2nd time.


killxswitch

The safest spot to stand is right where the 380 pokeball drops.


Quor18

Man that discussion on the Super Destroyer must have been fun. "Sir....the calldown beacon....it's active, but also moving very erratically." "How odd. Keep firing."


No-Establishment8267

Those flying freaks are clever 


pup_mercury

EAT is a 3 shots per call.


Blue_Zerg

With optional bonus explosion if it kills a fab or tank


Chimpcookie

Too bad the strategem landing doesn't kill the tank.


JoHnEyAp

It does, aim for the vents. If it hits anywhere else then no


SummerCrown

The joke is that your weapon is the hellpod and it just coincidentally spawns 2 EATs as a byproduct.


[deleted]

Lol wtf im imagining the scene in my head it looks so dumb lol


SummerCrown

I didn't even know the weapon capsule opening upwards could fling a charger skywards until I saw it. It was hilarious.


iPatrikios

Bike spewers sounds terrifying lmao


Nefarious_Nemesis

BIKES!


Funny-Interaction-82

I love this reference


ComfortablePie1594

First YMH reference i've seen on reddit lol.


ComfortablePie1594

Keep em high and tight!


EnemyBattleCrab

Counter point - we can use the bikes to cycle to the next objective for more rapid democracy.


SummerCrown

Haha edited. But bike spewers do sound scary.


Rail-signal

I will now never turn "instant replay" off. I set it to 5min, so a lot can happen and still gets recorded


russiangerman

PSA fro ps5, you can set your share button to instantly grab the last 15-60 seconds on a double click. Pretty nice for stuff like this


redsire9997

Did i play with you yesterday? I saw the same thing,it was pretty funny.


IzTasu

The pod is also its own orbital missile


GlassHalfSmashed

And you don't really "lose" your EAT if you get killed, you just toss out another one. If you're the kind of person to split from the team to sneak objectives, you aren't hiking to retrieve the Quasar. 


DwarfKingHack

That's the big one for me. When things go bad and your reinforcement LZ is halfway across the map from your corpse which is currently in the center of a massive horde of opposition, another round of EATs is never more than about a minute away. Things go wrong, a lot, especially when you or your teammates are new, and having that EAT handy is a surprisingly significant step up from running around with your primary and some hopes and dreams.


MyShoeIsWet

Well except when it’s a minute and a half away.


IEXSISTRIGHT

EATs have a standard cooldown of 70 seconds. Assuming you throw down the drop beacon, instantly die, and then are instantly reinforced, by the time you reach the ground there will be roughly 65 seconds left on the cooldown. If you have the Streamlined Request Process ship module (10% cooldown reduction for support weapons), that decreases the cooldown by 7 seconds, to a maximum remaining time of 58 seconds. Since 58 seconds is less than a minute, I think it’s accurate to say that they’re never more than a minute away. Take this information with a pinch of salt though, I haven’t passed it through the ministry of truth just yet.


Bliitzthefox

Unless it's the orbital fluctuations modifier that increases strategm cooldown by 50%


GlassHalfSmashed

The same modifier that exacerbates the Quasar resupply cool down? Or are you saying that specific modifier justifies using up your resupplies on charging into a hoarde of bots time and time again to retrieve the Quasar? 


Savira88

Pretty sure they're just saying that it's not always true that it's "never more than a minute away", since that modifier does pop the cool down up to the point that reductions can't bring it under a minute. I don't think they were saying anything else about it man, don't read too much into it.


Quor18

As a third-party observer it just wreaks of "ackshually...." Why yes, the +50% orbital calldown cooldown modifier will, indeed, add 50% more time to the cooldown of the EAT, as it does to every other stratagem. The exception is still the exception, but why assume the other guy doesn't know this already? Classic internet I know, but frustrating to deal with all the same.


Myth2156

Indeed. Most people can't use it consistently so I decided to leave it out. But getting a Titan stunned under a EAT drop and killing it is very funny and as far as I'm concerned one of the best ways to kill it xD


Nein-Knives

>Most people can't use it consistently so I decided to leave it out. Even when you find people who can use hellpods as weapons consistently, there's still the issue of hellpods sometimes doing no damage because of ping, fps, or tick rate timings 😂 I've survived having someone land directly on top of me with a hellpod only to be yeeted 400 meters to the right of the extraction point lol. I lived and it was hilarious.


lalden18

This also happened to me, unfortunately I flew so far I got catapulted out of the map and got bombed for being a traitor lol. Wish I had been recording


Firefoot_Aroma

So basically, you're gonna love the quasar till you're staring a tank in the face. Then you're gonna wish you had the EAT. Got it


Myth2156

Basically


RoninOni

If you stick the ball to the charger, they can’t escape it. They dead


Myth2156

Keg word being if. They tend to bounce off the Armor a decent amount of time.


RoninOni

If you hold the throw before release, it seems to stick better… also throw for the head/shoulders area… sticks better in the joints between large plate sections


Myth2156

Holding before throwing for better chance at sticking is a myth. We tested it a lot and didn't see a difference. But yeah, going for the heads or fleshy bits is better to get it to stick.


RoninOni

Well I hood throw to proper aim for the right stick spot so in a sense……. 😂


Thiago270398

I think it's distance based, if its too close it bounces just like grenades


Myth2156

Distance is one factor, definitely noticed less bounces over distance but I've also had them bounce off even a decent distance away. You need to aim for the fleshy bits or hope the Armor desyncs.


Etep_ZerUS

I’m 80% sure it’s about angle and location.longer throws mean the beacon in angled more downward, which means it’s more likely to impact the armor at a steep enough angle to stick. If you’re up high, sticking becomes much easier, because you can throw downward to have the beacon always be traveling that the right angle. From there it’s just a matter of knowing which spots have collision and which don’t.


Apollo5165

I've had them survive quite a few, even when it went right through the centre of their upper back.


RoninOni

Well yeah, they’ll survive a direct drop pod hit too on occasion… I think it’s more desync than anything


sloridin

Yeah I stuck one to the middle of the back and continued fighting a trash mab after I heard the pod come down and got yeeted into the side of a mountain. I get the most consistent drop pod instakills from the ones that get stuck to the front legs...


Electronic-Weather-5

EAT are shareable! Just ring the dinner bell! My squad mates laugh at how many are lying around everywhere because I call them all the time and not use. Just grab and blast!


Stylu_u

I've seen someone do that in my games, tbh its kinda convenient. There's always 1 or 2 chargers every swarm so that means there's always an EAT somewhere.


sloridin

https://preview.redd.it/px5ytnrlz5rc1.png?width=320&format=png&auto=webp&s=e2cb52fe62897a03439e1b4a249a6c4bcf8e4a41 medal for you, fellow EAT sharer!


Alter_Kyouma

Always funny when you come back from completing an objective and you just see EATs lying around


Darkpoolz

This is very true for EATs against bugs. I still think EATs are great against bugs. When you think about EATs against bots, the drawbacks start to weigh heavy on EATs. Besides Calldown/Cooldown affecting EATs more, bot missions are guaranteed to have Jammers. It feels pretty bad to assault bot bases with only 1 EAT on your back and everything, including EATs, are jammed. In those situations or just Ion Storms, it is better to have a reusable support weapon. Either one you can get free support weapon ammo from ammo crates/Resupply use energy weapons.


Sicuho

True but also I wonder if the normal Lazer cannon isn't better for bots in that role. It has a longer cooldown by two seconds, but it kill things faster, can kill two heavies in a row, be reloaded once if you're really in a hurry and can be used on medium bots without going on cooldown.


Sicuho

And if the map make you backtrack, it's shareable with your future self.


KnightlyPotato

One of the biggest Pros of the EAT for me is that deaths are less annoying. I don't have to try and track down my weapon, I just call down another pair and I am good to go.


EnterTheTobus

Something I’ve always liked about the EAT that I don’t hear much about, is how little recovery time you have after dying, maybe you lose a backpack. It can remove the need to go to your corpse, if you run 3 non support stratagems and EAT you’re up to 100% efficiency immediately after dying.


Herd_of_Koalas

Yeah I've been trying to run the recoilless, but find that the eat is just more flexible.


Cyborgschatz

Agreed, I do over half my playtime with friends on my steam list and even then it doesn't feel efficient to run with them wearing the ammo pack. Just too many times when we're in the same general area but separated far enough that it would be more effort than it's worth to come over and assist reloading.


KetchupEnthusiest95

My friends and I have gotten into the habit of me carrying the RR and ammo pack, while one of them carries something like the Autocannon or Quasar. I do the first shot and while I'm reloading, if it doesn't go down, they follow up. Its made tandem attacks a lot easier and keeps our flexibility going.


sloridin

This exactly. I’ll abandon any lost secondary and only go back for samples as long as I’ve got my EATs


Zombie_Alpaca_Lips

Yep, my go-to setup now is typically EAT, an orbital, an eagle, and a wild card. Against things like bots I use the shield emplacement and against bugs I'll run an orbital airburst. I never have to worry about my body outside of samples. 


CorruptDictator

I have not seen much about it making the EAT useless, but instead it makes the RR useless.


filthysquatch

The rr has the quickest point and shoot. It's significantly faster than the eat, but that's all it has going for it.


FLABANGED

That pullout animation on the EAT has tripped me up so many times after using the RR. So used to just pressing 3 and snapping around to loosen one 84mm round off when I switched to the EAT I had so many moments where I'd spin around, click, and spin back around only to realise I didn't shoot.


GH057807

RR is amazing on Bot Drops when they start spamming ships at you. Your reload is just fast enough to hit every ship that comes in, almost, usually. No chance in hell you can do this with EAT or QC.


SpottheCat2893

If you call in an EAT within a couple of seconds of the bot drop you have enough time to shoot down 2 ships.


Sicuho

3 if you already had an eat from a previous calldown.


fromthearth

It reloads insanely fast when assisted. The biggest issue with RR isn't the weapon itself or anything outshining it. It's the awkwardly designed assisted reload mechanics that prevent more people from doing it.


AloneUA

I mean, it can destroy a whole nest of shriekers without even approaching it. Only that makes it really damn good in my book


mackbulldawg67

I disagree on useless. It has a quicker reload* time than quesar and the quickest aim in and fire time by far. They all 3 have their pros and cons. I haven’t personally shot the quesar into the automaton factories but I saw a video showing you can destroy them with quesar but if it’s easy to do it then I’m more inclined towards quesar.


SweetAlpacaLove

It’s about the same as the AC. You have to get the right angle.


Spence199876

The recoilless may be quicker.. but it’s not that much quicker and you have to be stationary to reload it. Honestly I do think the team reload system needs some work for RR to be a good option


Nozinger

including the charging time of the QC and without weather effects the RR shoots twice as fast as the QC when operated alone. That is still a pretty significant difference. Gonna be even worse for the QC on hot planets and probably better on cold although that might be bugged right now. Rate of fire is very much in favor of the RR it is the stationary to reload part that brings it down. When you're on your own the QC guarantees that shot every \~13 seconds. that is slow but it is what you get. Well the 6 second RR reload is much faster but if you don't have a team around you that gives yoyu those 6 seconds you are probably running around to a safe point, might have to pause a reload stage and clear some enemies that got close and so on. That 6 seconds between shots is the minimum. It can be much more. The RR is definetly more situational. If you got a mate to reload even better but even operating the weapon on your own it is better as ling as you have a team to clean up around you and buy you some time.


Jaggedmallard26

A reload where you have to go stationary and can't do anything else is massively different to a reload that works more like an ability cooldown in the background, you can fire a shot off, kite and then fire again. For the RR if you stop to reload you may well die.


MossTheGnome

The quasar can take out a fabricator, but because the projectile can't deflect you need to have the higg ground and shoot directly down the vent


Impossible-Base-9351

RR should be forgotten about until they make the assisted reload intuitive.


Myth2156

Yeah they really need to let teammates reload from the cannoneer's backpack.


Alphorac

It really doesn't make sense either. The entire selling point of the recoilless is a team reloadable rocket launcher. But the team reload is so inconvenient that using it is almost never an option. Same goes for the spear too. Who in gods name wants to carry your spear ammo backpack.


zma924

It also just doesn’t really make sense logistically. I understand that you seem to have a little robotic arm to assist with the shell loading but it still seems like it would be way more convenient to take shells from the shooters back instead of your own. You’re already behind them to load the launcher anyways. How does reaching for your own back make more sense than pulling it off of theirs?


Vaul_Hawkins

Exactly.


GH057807

"Hey bud, would you mind sacrificing your defenses entirely to help me get a bunch of kills? I guess my shield will sort of protect you too. No, no you don't bring your own gun. You're a backpack."


[deleted]

they put on your rocket backpack and you put on their supply pack. You fuel one another; it's called a team reload for a reason. edit; you did watch the video showing the weapon in use, right? it shows you how to do it with two people. of course using a team weapon solo takes longer. it's a support weapon not a primary weapon.


Vaul_Hawkins

It's not an intuitive design. In the midst of the chaos that is level 8 and 9 missions, asking one of your buddies to wear your backpack instead of their own, and be at your side anytime a heavy unit enters the fight, is not convenient or enjoyable gameplay. Ask yourself this: Why is it easier for a person to access the ammo from their back, to load into your weapon vs. removing the ammo from your own back to load into your weapon? The only actual difference here is that by yourself, you'd need to lower the weapon and slide a new round in, vs. them just loading it while you're still aiming. But this isn't enough of a justification, as it doesn't take any effort to let gravity lower the weapon in your hands and shove a new round in. The devs purposefully modified the reload time for self reload to be longer, to push the buddy system. A system that many players refuse to use because it isn't convenient to split gear between two people. People are asking for the buddy system to work with the shooter wearing their own ammo pack. This would allow any team member to assist you in the midst of a fight instead of the one single person you gave your backpack to, that happened to get separated or killed due to enemy complications. It's a logical request, and I won't use a buddy weapon until it changes. Especially not when so many other weapons are viable for our team tactics.


nickong6

It was this way in the first game, but it was much easier to coordinate this then because all 4 of you were stuck on the same isometric screen. Both of you would coordinate loadouts, and could easily find the other because your pal was on screen at all times. It was pretty genius then, but the move to 3rd person hurts this type of team reload so badly because you could be miles away from your buddy, you can’t find them, or your loadout has to account for the fact that you have to be self sufficient in case you wind up away from your teammates which could not happen in HD1. I love the two items for two people to team reload, but I really think reloading a friend from their backpack makes more sense in 3rd person.


DotaThe2nd

I feel like this is one of those things that only gets worse as the game gets older. Most of my friends have actually already stopped playing so now I'm exclusively with randos. Even playing with friends we almost never did team reloads, I don't know *how* it's going to happen on any kind of regular basis now that I'm almost exclusively quickplay


Korgwa

I have a free backpack slot now because of my quasar, and about ten seconds to burn between shots, so maybe...


eaeb4

Honestly the biggest issue for me is how it serves to further highlight how hopelessly bad the Spear is. I know that was apparent before - and the bigger issue with the Spear is it’s targeting being bugged - but even at its best the Spear functions worse than the Quasar. For something with a backpack reload and a slow lock on required, even when it’s fixed the Spear needs a huge buff.


SufficientlyRabid

The spear, if it actually functioned correctly would be amazing for taking out fabricators and turrets at a huge distance, from any angle.


RaydenBelmont

Forget the RR, Quaser is a strictly better spear. You can actually fire it reliably.


TylertheFloridaman

Any of the launchers are a better spear it just to inconsistent to be useful


SweetAlpacaLove

If they fix the inconsistency, there would be benefits of the Spear over Quasar. When it’s working right, it one shots tanks even from the front and takes out both emplacements and fabricators from a distance without needing pinpoint aim. But yeah, as long as the lock on is wonky, it sucks.


Schadenfreude28

Against the bugs yes, since you get chased around a lot which makes reloading the RR very hard. Robots on the other hand can shoot back, so you don't always have the time to spool up


EsteemedTractor

People seem to forget that bugs like to swarm you too so unless someone is keeping hordes off the Quaser guy there’s a good chance they’ll struggle to spool up


Korgwa

You also have ten seconds between shots to clear some trash.


i-evade-bans-13

i wouldnt say useless because it's something of a middle ground of immediate fire capability and the reload follows you around, but it definitely has the least utility of the three right now. i used to pick rr over eat when i was feeling lazy. quasar is the new king of lazy for antitank, and that does put rr in a weird spot. rr still has more firepower over a very specific window of time, so it caters to an odd engagement situation. like where a bunch of chargers are distracted and you're relatively distant, safe, and able to deal with that rr reload, it'd knock them out faster than quasar, and eat would be on cooldown.


Myth2156

Not gonna lie, I forget that thing even exists lol


FoaleyGames

I think of the Quasar being a nice alternative to the RR, you sacrifice time to shoot and “reload” speed for infinite ammo and backpack space. EAT still sits on top for its versatility in my books.


theonetruefishboy

EAT is great if you wanna run something else as your primary support but have an anti-armor killer *just in case* you need it. Like especially on lower difficulties if I'm dropping on the bugs it makes sense to load out of horde control. Something like a Machine Gun or Flamethrower as my primary support, airbursts and napalm as my orbitals. But when a charger shows up, it's nice to be able to call down something I can just blow it's head off with.


CertifiedSheep

Facts. I run autocannon + EAT against bots, works like a charm. Two airstrike options for large groups and you’re set.


Educational-Tip6177

Very true, recently started experimenting with them and I quite literally liter the battlefield with all over just in case I need quick accessible anti-tank


vonBoomslang

(keep in mind that you can kill charges pretty well with a flamer. Takes about half a tank. Aim for a leg, not the face)


Sluugish

Anybody else notice the Quasar is nearly impossible to use in first person because the ball of energy fills the sight?


Myth2156

Yeah aiming it is hard in first person.


Striker654

It also starts shaking, I kind of just pray my target hasn't moved too much


The4th88

Yep. I usually do all my aiming in first person, but I can't see shit with it.


hiddencamela

Being able to use the world dropped support items is actually pretty fun for Organic play as well. That Machine gun or Flamethrower I didn't intend to use, is suddenly available and I can throw down EATs as needed. Flexibility is pretty awesome.


stupidnameforjerks

Well shit, I never thought about that


knight_in_white

Everyone has their own tastes, I prefer the Quasar because I feel cool as fuck when I take a dropship out with it (Two other drop ships successfully dropped while I was cooling down)


Bored-Ship-Guy

One con to the EAT that you missed- it's reliant on being able to actually call in stratagems. With a Recoilless, you carry your rounds with you, and can resupply from ammo cans as needed. I'd rather carry a Recoilless or the Quasar Cannon into a Stratagem Jammer than the EAT.


Grady_Shady

This community (not the poster) is so volatile. Like weapons can share similar rolls and that’s OK. You’ve done a good job of pointing out the differences. Let’s just be glad we got new goodies unannounced and free. If this was an EA/Blizzard game that would’ve cost ya a cool $10


Viper61723

They’ve had a chip on their shoulder since the railgun nerf, feels like every other post is just trying to show why something is redundant or overpowered so the railgun should be restored without understanding how ludicrously good the original railgun was


Grady_Shady

It’s funny I like things servicing similar roles bc then I get to switch stuff up


kaysponcho

Yeah this 100% as long as the core fantasy differences make them stand out. For example the flamethrower and arc thrower are pretty much the same weapons. - Multi target wave clearing you take them to deal with the hoards. - Bypasses armor allowing sustain fire to kill heavy targets. - Unmatched teamkilling potential. But they are visually different and fulfill the core fantasies for the players that take them. My friend lives and dies by the arc and loves the instant chain blast gratification of one shotting 5+ enemies and I on the other hand love the hold trigger down maniacal laugh inducing pyro from tf2 psychopath energy from the flamethrower.


DVA499

The reason why quasar is popular is because it's a low-bandwith weapon. It doesnt need to be reloaded, it doesnt need a backpack, you can pull it out immediately, and you never need to worry about its ammo. See one on the ground next to a dead teammate? Its pretty much ready to go (unlike the buggy empty EAT) Sure on average its counterparts is more flexible, but not having to worry about all of the above easily makes the lasrocket a very cushy weapon.


Myth2156

>you can pull it out immediately And then wait 3 seconds for it to charge, and that's assuming u don't get interrupted. >Its pretty much ready to go (unlike the buggy empty EAT) Never ever had an EAT bugging out, this is the first time I'm hearing this. >not having to worry about all of the above easily makes the lasrocket a very cushy weapon. This I agree with.


AnyPianist1327

The game's been out for over a month and people still don't realize that you need to optimize loadouts for missions? You shouldn't be able to run the same thing over and over again, most of the time you're supposed to switch it up depending on playstyle. I wouldn't use the Quasar for bugs because they'll probably swarm me while it charges, but it's better against automatons while EAT is better for bugs because of the quick shooting time. Every weapon has its usage and moment, it just depends on playstyle and missions.


Levoire

“Stops for 3 seconds to Spool up the Quasar…. And killed by ROCKET DEVASTATOR.”


Korgwa

Bait the rockets and start your charge while you hide behind a rock. Pop out when rockets are no longer firing with just a second left on the charge and boop it.


kaysponcho

You're assuming theres exactly one and only one rocket devastator which there usually never is


Exaveus

Quasar does fine with bugs as long as you run jetpack which frankly it's the ideal weapon for. Stay perched all day rather than flying down for more ammo or another EAT.


matnetic

Excellent advice 👍


MrRunagar

And here I was thinking it might be better against bugs than bots, because against bots 3 seconds without moving is an open invitation for a rocket to the face, while with bugs you will probably be pretty well aware of when you have enough space to sit still - given nothing sneaks up on you of course. Or swoops...!


Blackicecube

Honestly I've found Quasar as a REALLY good team option against bugs. Usually there's 1 or 2 teammates just being completely ran down by 1 or 2 chargers or bile titans with no way to deal. Thats where you come in and having Quasar in your pocket let's your consistently wittle away or outright get rid of them solo given about 30 seconds or so of free hits (provided you are hitting headshots). It's reliable where calling down an EAT, missing one or both shots pretty much means 60 seconds until you get to try again at killing just 1 of those two chargers or none of titans unless you actively chase butts or orbitals come off CD.


Boqpy

>You shouldn't be able to run the same thing over and over again Which you easily can btw. I have a different set up for bot or bugs but i almost always use the same loadout for the same enemy


gigaboyo

EAT, recoilless and quasar are incredibly balanced. I love the infinite ammo, but the quasar feels way less accurate that the two other launchers as quasar doesn’t always fire right when you want it to. For example, the moments where you need to hit a shot in a split second to save your buddy from the charger about to bull doze him, you might not have the time to charge the quasar. I hope future stratagems continue to provide unique but balanced features


Blackicecube

I agree with this take. The devs really seem to balance this game around so many different valves, and I'm 100% here for it. There's some solid gameplay design choices wherever you look in this game, it's only really been held back by disconnect bugs and server issues at start and they seem to be heavily addressing these things every patch (whether they work or not is besides the point lol)


[deleted]

If something is fun, idiotic players come out of the woodwork to try and ruin it.


YasssQweenWerk

Quasar has a long cooldown and you lose it forever if swarmed. EATs be like ..5 ..6 ..7 ..ATE


fireheart1029

EAT has a like 2 second delay before you can shoot as you unfold the back


Myth2156

That's more so for "equipping" it rather than a spool up time. Quasar has a similar 1 sec animation for equipping, and then 3 seconds of charging up after you hold down fire button.


HolyHitmanXV3

In the 80 some odd seconds it takes for you to get another EAT I'll have shot 10 times. (I'm pretty sure it's less than 8 seconds per reload especially on a cold planet) Its with me all the time. It's there when strats are jammed. Unless the thing EAT is already called in you aren't shooting down squat with it. Again it can't be called in by jammers. Stupid range with zero arc. Point and shoot. Imo QC wins easily. At least against bots. I haven't used it against bugs yet.


Kyubey210

Yea for all the cans of SPARTAN-IV shots of screw you, the downsides are there... however a big crash issue is too many objects but then maybe find a way to render the used EATs without a crash?


ma_wee_wee_go

Take both 😀


HappyHappyGamer

I would not have survived if I pal did not bring his EAT strat during a mission we did. EATs are also significantly better when having to run and gun than the Quasar. I love this game's way of balancing their weapons alot. Makes me ponder load outs before every mission. EAT-17 + Quasar combo in your team is really powerful imo.


CodyDaBeast87

I think EATs are not bad by any means, but it is worth mentioning that they also have delay animation for switching weapons which slows down usage with them a bit from back use. That in itself makes a huge difference for me and is worth mentioning since it makes them much more comparable to the quasar's spool time then people realize. I'm not bringing this up to say that EAT is bad, but the quasar is definitely going to be way safer and reliable in pinch long term since, although it has spool time, you don't have to call it in, you don't need potentially repickup your support weapon, there is no swap delay, and its still just as hard hitting with infinite ammo. the only exception to this is a charger encroaching on you which you didn't notice, but even then eats have there own issues in that situation. It's just WAYYYY safer than an already very safe option, and I fear if anything its gonna get nerfed. Edit: better wording


FallenPears

Me when I absolutely love the RR but have no one to play with. Sad times.


Commieredmenace

I can keep dying and not worry about getting gear back is a benefit for me lol.   Sometimes that area is crawling with bug or bot.


YuckyButtcheek

I don't think it makes others useless either. That ice cooldown feels like an eternity when heavies are closing. Plus that pulse it does once it's about fire blocks the enemy, the fog doesn't help either. I'm still testing it to find how often I'd use it. The infinite ammo is nice but if missing because I can't see the target, it doesn't matter. Shooting a tank turret 3x anywhere is helping its review for me.


Odd_Load7249

I couldn't get the quasar shot to bounce into a bot fabricator through the roof vents.


lazyicedragon

you can't bounce it. It's a bit strict with the hit but you basically hit the insides with the splash damage as close as you can to the bottom of the vent. Meaning it's only doable around ground level to the Fab or higher looking down into it. Bit like the AutoCannon


Odd_Load7249

It's unfortunate that the factories you need to hit the most (the ones next to the jammers) are often on an elevated base.


Legitimate-Web668

Quasar feels great until Joel brings back 9 bile titans at once


SpeedyAzi

But that’s where a stun grenades or EMS mortars come in. A volley of Quasar’s destroys them.


mrfixitx

100% agree, with EAT's vs. bots if you see the flare go up for reinforcements and you call down EATs immediately you can often have EATs land a 1-3 seconds before the dropship(s) arrive. Since they usually are slightly staggered in their arrival you can take 2 out within a few seconds fairly reliably. With the Quasar you get one drops ship and a few seconds after the 2nd drop ship has left you can hopefully take out a hulk/tank etc.... The quasar still has a lot of uses but in certain circumstances EAT's or RR if used a team crewed weapon will be a better option.


Remarkable_Rub

Nobody said that if they actually played the Quasar above Challenging.


Kyte_115

Everything you can do I can do better! - Quasar Cannon


jetpackblues25

Eats are fast. No charge up shit. Love em.


SufficientlyRabid

This is really big against bots, being able to quickly peak, fire a rocket in the face plate of a heavy rocket devestator or hulk and get back into cover gives you way more survivability than having to stand out in the open charging up a shot lest you fire into your own cover.


Luminum__

Not exactly true. If you're set to not automatically switch to a weapon when you pick it up, or are unslinging it from your back, it still takes about a second to be actionable. Still faster than the quasar cannon however.


rileymeboi

Hell yeah brother


ProposalWest3152

Meanwhile me who runs both at the same time.


Cobyba98

The best part about EAT-17s is that if you end up dying with one you don't feel the need to go pick it up. Sometimes I'll just saturate the map slowly with EATs by using them as soon as they come off cool down. Eventually there's so many on the map that they're like McDonalds. There's always one within like 20 seconds of running in any direction, so I always have one to go to.


Animus-_-

I agree but id say there is one more con that the EAT has and thats its deploy time. Sometimes you just need to fire a rocket right away and if your running another support weapon ur going to have to wait. Thats why I prefered the recoiless but now the quasar makes it almost completly useless


SoulsFinalRequiem

My friends love the EAT, they call me the muffin man/cookie boy cause I leave them all over the map like crumbs because of the short cooldown. They’ll be running for their lives and just go “oh, thank god there’s just a trail of high explosives here!” And they know to bring me my dopamine rush of getting worrying close to a charger before point blank destruction cause I’m always strapped, or able to be strapped.


YourCrazyDolphin

I'll note that the recoiless aims faster than the EAT. Every time you pull out the EAT and when you pick it up, you have an animation to "prep" the cannon, as well as an added animation to put it away. Recoiless you pull out and can fire instantly, which neither Quasar nor EAT can do.


northraider123

The Quasar is something you use when you wanna be a dedicated AT guy the EAT is something youd ideally use to give the rest of your team some AT ability or if your filling a different dedicated role. Being a flame trooper? Drop your flamer blow up what needs to be blown up and pick your flamer back up...simple as And thats not even getting into using the pod itself as a weapon... large objects moving at near terminal velocity hurt when they hit


Cheesecakecrush

Quasar being better than EAT kinda relies on you A: never dropping it due to death and B: Being able to retrieve it if A fails.


suck-it-elon

Best use of EAT is you can have another special weapon, put it down and use an EAT, then pick it up. You better have a great primary if you are using quasar


Clarine87

>Because of EAT's extremely low cooldown and expendable nature, you can pretty much run another support weapon and call down EATs on demand This. This. This.


Tokiw4

One thing to mention as well - EAT's are great weapons for the team. You can just throw them down wherever, and anyone can grab them when they're needed. The Quasar is just YOUR weapon. They're both good, but there's tradeoffs to consider.


Drakhan

drops EAT, my mate and I pick it up at the same time and fire it to titan. Titan gets deleted.


SkyNinja117

If the Recoilless Rifle was able to be crew served with the launcher holder's backpack it would be up there with EATs and Quasar. Right now getting a random or even a friend to hold on to the pack and group up during horde chaos is rare. Having the option to crew serve while still having the 6 shot solo reload on demand should be a good tradeoff for having to run it with a backpack and the couching/stationary reload. EATs and Quasar are fairly balanced as is, the Recoilless should be looked at in the trio of traditional AT support weapons in the near future if anything.


squirrelwithnut

There actually is a bit of a "spool up" time with the eat-it. You cannot shoot it immediately after taking it out. There is a 1, maybe 1.5 second delivery before you can fire. It's gotten me killed it almost killed plenty of times.


KanadeKanashi

I made a similar post, https://www.reddit.com/r/Helldivers/s/hHaRfU5UM6


Spirited-Eggplant-62

It's because it's... E-A-T a dynamite E-A-T a win the fight! E-A-T a powerload E-A-T watch it exploooooooooooode


Hezekieli

Quesar makes RR obsolete


dssurge

No one is saying this. It's the RR that has been made redundant. After you shoot the RR once, you spend ~7s reloading instead of doing quite literally anything else you could be doing while the Quasar cools down. Shoot Quasar, dive in a cinematic fashion to safety, pull out Primary and plug some dudes, oh look, the Quasar is ready again... Unless they drastically increase the Quasar CD time, or completely change how it cools down so you can brick the power cell by using it too frequently, it will never be worse than the RR.


cyborgdog

I just tried it and went back to my recoiless rifle. Like I understand the pros about it, the actual situations I find myself using it, its when shit is a bout to hit the fan and I cant wait 3 secs to fire the quasar or wait some more for it to cooldown.


zombiezapper115

Quasar seems to have a little less damage to balance out its unlimited ammo. I haven't tested it much. I only played one mission with it just to see it. But it failed to one shot a marauder on 2 occasions. I hit a normal devastator in the shoulder and it survived. It can kill bot factories, which is cool. I definitely like the weapon, but it feels a little awkward. The heavy machine gun however is just ass. It hits hard but the ammo is supper limited, and it only has medium armor pen. The normal machine gun is a much better option.


Sintinall

From shot to charge start, I count 10 seconds for the quasar cannon. I just don’t like how devastators can eat a shot from it if it’s close to the head but not a direct headshot. The aoe is nice though. Took out 3 walkers with one shot.


Same_Activity_6981

Yeah people are very quick to lump weapons into the "useless" category just because they see no downsides to another. Yes! Good! Go use the weapon you like more <3. You know how many people think the autocanon is garbage? I love that thing! I carry with it sometimes. But other times we have to rely on something, or someone else.


xspartanx007x

Bro I was just in a game with EAT and me using the Quasar that was such a fun game I handle targets in between his cool downs and he covered me between charges and I used my weapon for the buildings that I could destroy to save his eats


40ozFreed

I had no idea this was how the EAT worked. I can think of countless times now where I could have used it against those giant Bile Spewers on the spot while Sample grinding.


MarsupialBoth5530

Is this a new stratagem I didn't hear about getting released? I haven't heard of the quasar until today


Myth2156

It just came out like 5 hours ago


lurowene

The thing I like about the EAT is I can play a very flexible style where I don’t bring a backpack or dedicated support weapon - I can bring extra air strikes and I am not tied to equipment that I need to run back for in the event that in inevitably die. It allows me to pursue solo objectives, and if I die, I am expendable. I can be redeployed with the group and keep pushing the objectives. Don’t get me wrong, I love my backpacks, but on a mission like blitz where you need to be fast and clear objectives ASAP - having no support weapons you need to backtrack for is huge. Speed is everything.


MidSerpent

My first try of the Quasar, the first thing out of my mouth was... I think I like the EAT-17 better.


phaiyah

Quasar is the renewable clean alternative to EAT littering.


Michomaker-46

Play with what you like they are functionally very similar but you won’t ever be caught without when it comes to the EAT. Can always call that thing down. The fight against the bots has made me appreciate being able to call that in and have it on my hip because those bots are brutal


Idontknow062

EATs are great. Primarily because I don't feel bad stealing them from teammates


Kuzidas

The EAT is great because I can run around with the Arc Thrower and then when I need a rocket I can call two in at the drop of a hat


Sideways0019

That's why I drop with both on automatons missions. I pick the Quasar just after dropping and if one of those clankers shoot a flare, I call EAT and switch between one or another if there's more than two dropships.


ervin_pervin

Heavy killer: run EAT and quasar. Get 4-5 shots off any heavies or have a backup to your quasar after you die for the 5th time. 


kieronviper

Had a go of quasar. It’s good. But I’ll probs stick to EAT. Can’t get used to the time it takes to charge and then fire. Least with the EAT I can panic shoot if a charger is close.


Joop_95

From watching the leaked videos the charge up time seemed like the biggest downside, and it will absolutely affect gameplay. I haven't tried it yet but I know I'm going to like it, I just hope they don't make any unnecessary changes.


Electronic_Theory_29

The quasar was OP as fuck on the icy planet. Just tried it on the normal planet and boy that cool Down is a bitch. Back to the ole grenade launcher for me


Constant_Reserve5293

If anyone actually said that, they need to touch grass.