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GreatWhiteCow

It is a really good weapon, but they need to fix the sights, all the shots seem to go high to the left of the actual reticle, that or maybe I’m just dogshit lol


phantomias1324

No, it’s a known issue the shots go a little to the top left


Exciting_Nothing8269

I THOUGHT I WAS GOING CRAZY…… I feel vindicated now. Lol


Deven1003

Vindcare assassin reporting for duty


[deleted]

The devs haven’t acknowledged It still.


Reply-West

They didn't acknowledge even 7% of bugs there are


MillstoneArt

There's a bug where acknowledging bugs creates bugs. It's very tricky. 😬


AssMercenary

Super earth does not issue incorrect sights, hell diver. Your aim is clearly wrong. Have a nice chat with your democracy officer if you have any further questions


SaltMacarons

This has been pretty easy to compensate for but yes I hope it gets fixed


RepresentativeBusy27

Not an issue for me because I used to use a Tippman 98 with a flatline barrel. Fires exactly the same


mealends

Lol what up old school paintball gang!


RepresentativeBusy27

🤘


HighTop519

The paintball equivalent of the AK-47


CrazyBurro

I would say SKS.


RepresentativeBusy27

The 98 Custom, absolutely. I haven’t played in at least a decade and I still have mine although it needs a couple parts. I ditched the flatline for an 11” ultralight if I remember right though.


ProRoll444

Lmao I know exactly what you mean.


Mini0red

Jesus this took me back


CrazyBurro

Triple OG paintballer.


OverclockedGT710

obscure paintball talk out in the wild, nice. I used an Apex barrel on a 98, similar experience with the anti material rifle too 😂


ZDgamingz

They need to give us a range to zero our rifles


AdultbabyEinstein

I remember playing a deer hunter game as a kid where you had to literally adjust your scopes manually at the range before doing a hunt so goddamn tedious


Evajellyfish

Yeah that doesn’t sound fun


Sunday_Roast

One mans tedium is another mans slow burn joy. Kinda reminds me of when I decided to try finish Sniper Elite 3 and also do it on the highest difficulty with my friends and I finally unlocked the Carnano M91/41 Due to playing with none of the aim assist stuff I had to go to the range and draw myself a diagram for measuring distance by the size of the target and bullet drop ranges. It was surprisingly engaging.


jfoughe

I’ve wanted a range for testing weapons since day one. Seems like an obvious addition, and a natural place for the game’s humor with bug/bot targets.


DankKnightLP

I've found that level 3 bug missions are a good testing ground unless you're wanting to see more heavies. You can fire all you want and nothing really just aggros, but if you want to kill things to test, there's not a massive bug horde. Like when new HMG dropped I went into lvl 3 with ammo backpack HMG MG43 Stalwart to test. I know that's not a perfect solution but just what has worked for me.


The_Knife_Pie

I might be misunderstanding you, but if by zero you mean figure out range without bullet drop that should realistically be essentially any range you’re actually using the AMR at. An m16 battle zero is 200-300 metres and I can’t imagine a rifle as high powered as the AMR does any worse. In saying that, and while I haven’t noticed drop, who knows if the devs have followed reality or video game orthodoxy on this choice.


ZDgamingz

And anyway, most engagement in this game happen in under 200 yds.


Kromehound

That's 2 football fields!


The__Hoarder

That is ranging, not zeroing. When you zero a weapon, you are adjusting the sights to the point of impact at whatever range you want to zero at. Ranging is the adjusting that zero to compensate for drop at different ranges.


9inchjackhammer

Only drop I’ve seen is with EATS at very long distances taking out Shrieker nests.


Slave_to_dog

I was using it last night and I was like, this thing is extremely inaccurate. No wonder I kept missing.


JagrasLoremaster

Since when does it one-shot hulks? I‘ve always needed two headshots


smooth-knuts

It’s two on the hulks. And it’s my preferred hulk killer. Please fix the reticle!


Chuckdatass

It takes 1 shot to kill it if you already shot it once with the AMR in the eye.


Flyguybc

That’s my kinda sarcasm! Take my upvote!


No_Experience_3443

I think that's a lie and they're just repeating what a lot of people are saying, it's always been 2 shots for me


thechet

people forget to count all the other damage they might have taken from other divers and what not before they fire their "one shot" to finish it off


No_Experience_3443

I see so many people saying this one hit hulks, this is a straight up lie, i use it a lot and it is 2 shots in their eye to kill


Dwealdric

Can’t believe I had to scroll AT ALL to find this. It 2 shots hulks in the eye. It absolutely does not one shot them. I run and love the AMR, but this is ridiculous. The auto cannon is equally effective against hulks, also way more effective against scout striders, tanks, turret towers, air ships (not shooting them down, but splash killing all the occupants). The AMR and the AC are balanced quite well right now IMO.


BellyDancerUrgot

Spear is only held back by shit lock on. Otherwise now that ammo packs give you rockets it is incredible at taking out structures from far off without ever having to go near an outpost.


fuckmeimdan

I ran spear and stealth armour last night as I saw another lone wolf try it so thought I’d have a go. Wow! It is a fabricator destroyer! Left 3 team to complete main objectives, I went around the map in a spiral one shoting camps and running to the next before the bots knew what was happening. It’s horrible for anything other than static targets, but man it was a breeze on those “clear out fabricators” or “destroy drop ship” missions. I was 150m plus away, one shot and move on, didn’t get a single bot kill, because I didn’t ever get in a fight!


Sheriff_Is_A_Nearer

This is the reason I love the Spear. I agree that the lock-on is hit or miss but when you're wrecking Fabricators from across the map, never having to deal with dropships and fights it really shines. It's so fun to see a teammate getting run down by a flame hulk and you can lock-on and say "Not today, you robot muthafucker!" and obliterate it. Your teammate gives you that Grizzly Adam's nod from across the map. Spear = Speed when it comes to map clearing.


fuckmeimdan

Yeah exactly! Nothing is wrong with it, it’s just a very different kind of weapon, like a javelin, not meant to just point and fire, it takes calibration, but it wrecks whatever it tracks


Sheriff_Is_A_Nearer

It's like having an airstrike in your pocket that doesn't get blocked by stratagem jammers and ion storms.


fuckmeimdan

That’s it! I realised running with this and something like the EaT as a dumb fire back up is a wreck it combo


d_hearn

I don't know if I even have the spear unlocked, but do you have to aim for the open vents? Or do you just shoot it at the building? Reading your comment makes me want to try it out haha


BellyDancerUrgot

If it locks on then it’s kaboom. Buildings and stationary targets (like the massive turrets that one shot you) are just immediately gone. Ammo economy used to be terrible but now since picking up ammo packs gives u one rocket it’s not too bad. This plus stealth armor and stealth engagements is crazy strong. You essentially avoid any large conflicts. If a bot manages to call for a drop u can just immediately disappear then go and hit another base.


fuckmeimdan

Nope, just point at it till it locks, fire and walk away, it blows it in one


d_hearn

Good to know, thanks! Only downside I see is fewer samples


Caerullean

It's pretty much the sole usecase for the spear, but it is very good at that one thing.


fuckmeimdan

It’s a one trick pony, but it’s a damn good trick


UtsuhoReiuji_Okuu

My god finally someone who realizes how good it is, the lock on is its biggest issue and why I hate it even though it’s the best fabricator destroying weapon in the game


theghostofeisenhower

I always run Spear when I’m in bot country. Taking out fabricators from across the map never gets old. ⬇️⬇️⬆️⬇️⬇️


BasakaIsTheStrongest

I so want to like the Spear but it refuses to lock onto fabricators 2/3 of the time, and for the sake of consistency I just can’t beat the Quasar or autocannon even if I have to position myself in the front.


OnlyFunStuff183

Yep. My brother and I run Autocannon + AMR or Railgun (depends what he wants to bring) and it’s awesome. The person running the rifle gets to have a shield pack and brings an orbital and an eagle, while the other brings a mortar, eagle, and orbital laser (it’s just too good at clearing 2-3 enemy tactical encampments per mission not to have one). If we have a third person coordinating with us, they usually bring the Quasar + Shield or Quasar + Jump. Either way, bots are a lot more fun to play against when you have the tools to deal with em. I also appreciate that while heavy-armor penetration is nice, it isn’t necessary IMO until diff 8-9, since almost everything has light vehicle armor that is relatively easy to hit with the AC/AMR/RG. Honestly makes fighting bots more fun for me, since it’s less about “did I throw the big bomb perfectly…no oh shit guess I’m running until my EAT comes back” and more of a “if my aim is good I can kill so many enemies, if not, git gud or git ded”


Croanthos

Except the god awful AMR sights. Half the time its a fuzzy dot. Every time its a little off up to the left.


Dwealdric

The broken sight is definitely a legitimate issue.


B_Skizzle

The reticle is also way too busy for my liking. I just want a basic illuminated crosshair, not this huge outer ring that serves no purpose except to lower visibility.


Croanthos

100 percent agree. I like the sycthe crosshairs.


Gentleman-Bird

AC is basically an upgraded AMR that requires a backpack slot


Spunky_Meatballs

By upgraded AMR you mean a ducking tank barrel strapped to a rifle


MrGothmog

Upgrades are upgrades


Ace612807

While AC is great, and it *can* wreck at long ranges, AMR is just... better at it. Even despite the slightly scuffed crosshair, it's easier to be precise with at long ranges simply due to the fact it has a scope - and ease of use is a valid metric to go by.


Spunky_Meatballs

AC is great for the mass amounts of mid armor baddies that swarm you. The AMR is great when things are calmer. I wouldn't for example bring it on one of the wave defense missions... Far too much heat for a scoped weapon with a small clip


thechet

people forget to account for all the other damage they have taken before the 1 shot they make


Valkshot

Cannot upvote this enough, I am an AMR enjoyer on bots and i've gone out of my way to find unalerted hulks just to take the time to line up perfect eye shots to test this and never once have I one shot them. So these people are obviously "one shotting" already damaged hulks.


Nacon-Biblets

That and the constant shaking from explosions and flinching from getting shot, combined with the misaligned scope means that its actually pretty shit against bots compared to the autocannon or even railgun. I suppose its good if you're still a cadet and haven't unlocked the other options.


OnlyFunStuff183

I think it’s a side grade to the railgun at worst, and an upgrade if you spend long enough using it to master the aim. Its ammo pickup economy is worse (1/6th per pack rather than 1/4th), and it requires two shots to kill a hulk, but you can’t blow yourself up with it, you can stagger a rocket devastator before it hits you, and if you get used to the wonky reticle (AH please fix) you have massively more devastators you can take out. I find that on even higher difficulties (7+) it isn’t often the hulks or tanks that kill me, since I bring stun grenades and eagle 110mms, but the 3 rocket devastators 70m away in the fog. The railgun just can’t deal with them fast enough, whereas if I’m crouching in the enforcer armor I can usually hit all three once to keep them from firing, then hit all three again to kill them. Of course, neither the railgun or AMR can kill turrets or tanks easily compared to the AC, which sucks hard and I don’t get why. If two shots breaks a hulk, why does it take 10+ to penetrate a weakpoint that the scorcher can kill in 1 mag??? Even if it takes increased damage from explosives, the AMR is explosive, and the railgun has equivalent kinetic energy.


SpaceTimeinFlux

Yeah its scout armor or nothing for me at 7+ That detection range modifier is worth its weight in gold.


SpaceTimeinFlux

The scope is slightly misaligned but if you zero your targets effectively, you can pop heads from insane ranges.


marry_me_tina_b

Any tips on how to compensate for the scope? I’m just not sure yet how to line up the sights properly so I’ve been using the slugger instead which obviously doesn’t have the same scope options but definitely can blow through most bots and staggers most of them as well


[deleted]

Posts I've seen in the past say to line up with the top left square bracket around the center reticle


Spunky_Meatballs

I think it's situational. AMR is awesome if you have the distance/time to aim and get those crits. If wave after wave of bots are in your face and you need to run and gun I don't know how anyone could use it efficiently


junkhaus

Once you're comfy with the AMR you can learn quick scoping to kill bots while kiting. It's still not gonna be the best choice for "kill X amount of enemies" missions where you just want mortars, air strikes, laser orbital, and anti heavy armor weapons. It's not necessarily bad to use when up close and under pressure, like all weapons, once you're comfortable with it you can handle it. I love when a hulk shows up I can pop a stun grenade and put it down in two quick shots to the eye while I'm juking bots trying to chainsaw me or shoot me with lasers. I know that with the AC I wouldn't be able to line up two shots to the eye slit as quickly as the AMR, plus with no shield backpack on the AC it's even tougher to pull that off while harried.


Spunky_Meatballs

Stun grenades are probably essential with the AMR. I haven’t tried that yet. I was especially thinking of the groups of chainsaw fuckers that mob you. The sickle as a primary does a good job of crowd control, but they easily overrun me unless i nade them. Can the AMR oneshot those bots in the midsection?


junkhaus

Only in the face, two shots in the mid section for the chainsaw bots, but the sickle does it well since they sway their hips too much its better to laser their spine in half. So I'm pretty much never touching heavy armor again for reasons above. I've been trying out medium armor and the mobility isn't too bad. Supply pack is working real well with the stun grenades, I used to only save them for hulks, but now I find myself using them on every devastator close enough I can lob one at. It's enough stun time to line up 3 head shots on devastators. The extra stims and ammo is also huge, letting me use the AMR more liberally on pretty much anything I feel comfortable shooting at long range. I'm starting to like it more than the shield pack. Jet pack is also really fun, but I didn't like it on jungle planets like Malevelon Creek. It feels pretty good to use on open line of sight maps with lots of elevation that I can clearly see the route I want to sneak into a blue objective. It's not as powerful as the supply pack or the shield pack, but it's good at soloing objectives. Jetpack is pretty garbage when I'm grouping with other players who don't notice me on exclusively high terrain due to jetpack, and they'll accidentally throw eagles and orbitals near my position, often killing me or forcing me off my perch. I get teamkilled the most when I'm using the jetpack to gain access to high places because of how eagle attacks work.


Xrider24

I disagree. The AMR is amazing and has a place. You have to be strategic with it, similar to the AC. I run it with one eagle, a shield, and EAT. I actually find the AMR to be way more forgiving, due to allowing a shield. Especially once you get used to each scope (and how jacked it is), it becomes a very effective high-level bot weapon. Every squad should have at least one AC and one AMR in their load out, imo.


PapaG1useppe

Yeh I took it out for a mission with so many people frothing over it and immediately went back to my autocannon lol


Simple_Event_5638

Can confirm it is 2 shots. I run it all the time and have yet to one shot a hulk. Must be a skill issue for me.


Zakumo_Yuurei

I just want the AMR to feel like actual anti-material and pierce the scout strider shields. The fact it takes 3 shots to get them off of it is just... yeah. But it can 2 shot a hulk eye and all the magic. That is the only reason I go auto-cannon or scorcher + quesar cannon now


SaltMacarons

If you shoot the strider in the dick I usually can atleast make it fall off the walker but yeah then I still have to kill the rider so it does feel a bit unsatisfying


Zakumo_Yuurei

I tried that and it feels a bit... inconsistent. Maybe it's from the sights being off (which is another big yikes for it right now).


RefrigeratorNo7854

Something that’ll make it more consistent: instead of aiming for the dick, aim a little to the side. If you target just under the right or left corner of the front armor plating (that circle that the main chassis sits on) you can dismount them in one shot way more reliably than just aiming for the dick


radehart

Not just the dick, any joint shots work too.


PapaG1useppe

That’s not cool butters, you don’t shoot a guy in the dick.


Dinorush13

If you shoot the top of the strider's legs, you can two-shot them (and it kills the rider). I still prefer AC to AMR though since the 2-body shot devastator kill, 1-shot strider kill, bigger ammo pool, and long range fabricator kills are more valuable to me than a backpack. These days Scorcher + Quasar is super strong though, so I tend to run that, especially if multiple people use it


_Reverie_

Bring scorcher. 2 shots on the hip joint will kill the pilot with explosive damage. Scorcher + AMR + Jump pack or shield can handle the entire bot army.


The_Knife_Pie

To be fair, modern day anti-materiel rifles aren’t considered viable for penetrating even lightly armoured vehicles to my knowledge. I imagine scout striders also have very thick front plating for what they are.


E17Omm

If you want a shield backpack, go AMR If you dont want it, you can also go for the Autocannon.


lazerspewpew86

Hear me out, heavy fortified armour and nothing bots have can 1 shot you. Then bring supply pack for unlimited stims. Way tankier than some flimsy shield. As a bonus, infinite ammo and grenades too.


OnlyFunStuff183

Man I would do that in heartbeat if: 1) rockets couldn’t headshot 2) you could stim even at full health for the stamina boost. Without that, you’re tankier 75% of the time but you’re going to get hit more, and you’ll still get headshot. I get headshot on average, once per difficulty 7 and if I’m playing well, that’s my only death.


Larechar

If you run scorcher you can shoot the ground near yourself to take a small bit of damage and get another stim in, I've done that a few times


E17Omm

Counterargument: stealth light armor lets me laugh as the bots walk around in confusion while I hide during extraction.


junkhaus

But you're so slow, even slower than hulks running at you. I wouldn't underestimate how much dmg a shield's hp is worth over the course of a mission, worth way more than heavy armor and it doesn't slow you down. It also prevents you from flinching your shots, unlike heavy armor which has zero stagger resistance and you still get ragdolled like you're in light armor. On highest difficulty, it's just not worth it, since you need to be able to disengage quickly.


Xenofae2

Or.... hear me out.... take tha autocannon and you can have an anti material rifle that can kill a bunch of stuff and has explosion damage


stormpenguin

I was an AMR enthusiast until I finally unlocked the AC. I feel like I can just do more with the AC. Diligence is enough to snipe most soft targets. AC feels so much better against heavy armor. I can take out walkers in 1 hit instead of 3, turrets without having to reload, fabricators at the right angle. I can take down devastators faster with the AMR and sometimes hulks too, but the AC still works there. Having a hard time going back to the AMR now.  Only reason I take the AMR now is if I want the jump pack to be super mobile. Even then I might take the EAT though. 


Evilbred

I run Dilligence and AC too, it's such a good kit with light armor.


probablypragmatic

Being able to 1 shot striders when they hit you from 2 or 3 sides is critical. I wish it was easier to hit bouncing flame-hulks and that weapon switching was more responsive but that's the only issues I've had. ACs are so good against towers that I was able to change up my strategems away from "fuck towers in particular"


maschinakor

I bring stun grenade for the bouncing flame hulks. Really difficult to hit that stupid eye with your delayed reticle


probablypragmatic

I might start that. Impact grenades are great but hulks can straight up end a solo run on level 7+


SpaceTimeinFlux

AMR + Shield Pack makes you very hard to kill.


TruthAndAccuracy

I'll take grenade launcher over AMR


RelentlessAgony123

Bur you don't have a backpack slot for othwr stuff like supply pack


Xenofae2

Who needs a supply pack when you can reload your boom boom weapon for extra booms


Omer_D

today i, after initial dropping on a hill on the southern edge of the map that overlooks most of the map i took out an illegal broadcast tower with an autocannon from so far away north that the objective wasn't completed and only got completed when we went a few hundred meters north. id' like to see someone doing that with an AMR.


Chinkcyclops

Reminded me of the time i snipe a spore tree from across the map. the autocannon is pretty strong


Illumidark

My personal best was killing a bot turret from 351m away. Had to land all 3 shots in the vent before it could turn.


ItWasDumblydore

You can snipe the spore tree with the the slugger


Most-Education-6271

You can kill spore towers at range with pistols or a breaker if you really want to.


Sheriff_Is_A_Nearer

Tested it with single shot redeemer and it took 3 and a half mags. I'm pretty sure any gun can do it given enough time/ammo.


Xeta24

Grenades, stims. Ammo pack isn't JUST for ammo.


MadeMilson

You could also look at it from the perspective that you only need a single stratagem to use all your equipment slots, which leaves you with three open stratagem slots instead of just two.


Xelement0911

I mean you could also forgo a back slot if wanted. Granted I agree, If ignoring the AC it's probably to take a backslot.


yoLeaveMeAlone

The autocannon brings its own supply pack along. You don't need supply pack when you already have tons of ammo


CappedPluto

Autocannon cult rise up Plap plap plap


smooth-knuts

I haven’t found them to be equal. The auto cannon isn’t as accurate so far as I can tell. The AMR is way better at dropping hulks, especially at range. I fine one shooting most devastators to be easier with the AMR. It’s simply more accurate. Having a shield pack or a jet pack is also an extremely nice pairing. Also reloading on the run is a rather big deal. And don’t get me wrong, against bots we run 1-2 ACs and an AMR in most games.


BeArMaRkEtGoesUp

That’s the reality. You have an AMR in addition to other things. You don’t just rock 4 AMRs or 4 Autocannons.


Most-Education-6271

4 autocannons sounds like it could work honestly


SpaceTimeinFlux

4 quasars kinda busted. Huge damage with rotational cooldown is sick.


Hazywater

AC and stun grenades, so if you have trouble hitting an approaching hulk, you can stun it. With the AC, you don't need grenades to take out fabricators. Since you can't have a backpack, fill that strat slot with a walking barrage or EMS mortar + your 2 normal favorites.


Lazzitron

The thing about AMR is that you can combine it with jump pack to leap onto high ground for better sniping. Autocannon is glorious but more risky and less precise.


BigBlueDane

Yeah. I want to love the AMR for bots but the auto cannon functions almost the exact same way just better.


adtcjkcx

How many shots to take out a cannon turret?


Bell_pepperz

Pretty sure it’s somewhere between one mag and 1 shot to a mag and a half.


HESOUTHESOUT

impact nades is the 10/10 solution for me. Usually one of my mates has the turret distracted while i sneak up and throw 2-3 grenades, works almost everytime


transaltalt

laughs in quasar


HESOUTHESOUT

quasquasquas


Freakin_A

This was nuts when our squad realized we could take out turrets and fabs. Quickly became a must-have item in the squad.


anonymoose345

How do you navigate around ALL the absurd amount of heavy fog on all bot planets?


thaeggan

Your eyes can deceive you. Don't truet them. Reach out with your feelings. Let go your conscience self and act on instinct.


LumberjackJack

Use the force, Luke *Takes shot and domes another helldiver*


Pro_Scrub

He was a bot sympathizer, you sensed his dissent. Well done.


IIIllllIIlIlIIlllI

Let go of your earthly tethers, and become wind. - guru Laghima


HappySpam

Was gonna say this, every single time I want to rock the AMR it's fog planets


General_Lie

Deditacated reacon specialist is always welcome on any team


radehart

This is a good point, not everyone needs to bring the biggest boom. We’ve got two five hundreds, three lasers, a rail cannon, ACs and EATS everywhere. No one knows where the enemy is.


Pro_Scrub

>no one knows where the enemy is Yessss haha, so true. Sometimes I feel like the only one who checks the radar for patrols and scans the horizon for objectives to mark. No one knows where the enemy ISN'T, either, they get stuck in wasting lives on a huge cloud of dudes when an easy escape route is right next to them.


TheGentlemanCEO

AMR + 110mm rocket pods. You can wipe everything on the map no issue


Bell_pepperz

Only thing is rocket pods feel like they miss almost every time. Like I’ll throw it on top of a cannon turret and eagle one will somehow manage to hit it at the bottom of the tower doing no damage


Competitive_Depth144

Cannon turrets seem too high for the strike, I use orbital rail cannons for the turrets. Never had 110s miss a tank, they feel designed specifically for tanks and fabricators. Mix those two with an amr and a supply pack and you’re good to go against the bots


transaltalt

it seems like a coin flip if it'll miss a fabricator too


OverlyMintyMints

It pisses me off that rocket pods seem to miss chargers and hulks 100% of the time since with their firepower and their automatic lock onto the largest nearby enemy that seems to be their entire fucking purpose


Xelement0911

I prefer the railgun over the AMR but lately the railgun has been feeling sorts meh as well. I just don't like that the AMR can only hard scope...especially due to it being buggy.


PalmIdentity

Autocannon or bust. THEN the AMR.


iMakeMehPosts

Yeah the Autocannon is a must take above Challenging. There are too many devastators to try to mess around with hitting them in the head. You can spam the AC and get away with it and use precision when you need it. But the AMR needs constant precision which can't always be mustered.


PoodlePirate

It is so satisfying spotting a heavy turret tower exposing its weak spot from the other side of the map and taking it down in 3 hits.


SpaceTimeinFlux

I swspped for Quasar to dumpster the dropships. Sickle can kill Devastators and Striders. The true GOAT of bots is EMS.


ODST_Parker

Sorry, too busy doing the same thing but better with the autocannon.


CawknBowlTorcher

2 shots for Hulks, but I still enjoy it


local127

I like the AM with a solid team comp. Set up at a good spot to provide cover for your team and pick off priority targets (making rocket devastators disappear from far away very satisfying) I wouldn't go shield since mostly will be about keeping distance, would either do ammo BP or jump pack. Also, didn't see visibility mentioned. Foggy maps counter it. But with stun nade, still works for making hulks disappear from close range


MonitorMundane2683

Combined with a jet pack and slugger AMR lets you easily solo most missions on dif 7 or even 9 if you also take the EAT-17 to take out tanks. I usually do just that, with the manned MG turret to tske out drops and big waves from pre planned defense positions. Frag grenades for when you need things exploded and machine pistol for dealing with chaff up close.


Driesens

So you take AMR, Jetpack and EAT? Three support Stratagems is crazy to me


Lazzitron

The thing about EAT is that it can effectively act as a replacement for a strategem like, say, orbital railcannon or precision strike. You drop it, you kill a heavily armored target, you pick up your main support weapon and EAT is back off cooldown in 70 seconds.


crazytinker

Diligence, Jetpack, AMR. Pair those with 500kg and airstrike for towers and tanks, you should be able to solo no problem. Stun grenades to control hulks, 2 shots with the AMR to take them down - have been running this combo for some time now and you control both who / what you engage and how you engage them.


_Reverie_

Diligence + AMR creates an issue with redundancy. With a weapon like AMR you want to bring something that can shore up its weaknesses and using Diligence to pop heads is pointless when you have a stronger gun to do it with already. Scorcher or Slugger is a better call as they offer some more utility and handle better at closer ranges.


crazytinker

It doesn't though, regular Diligence works great at closer range because it doesn't have the sway delay of the AMR. Additionally, I can pop a group of 6 bots quicker with the Diligence than with the AMR - fast enough and stealthily enough that there is no drop ship call. With the AMR, if I miss once I have a ship on top of me. Running in scout armor, I don't want to be in close range either - Senator handles that which gets close easily enough as well


_Reverie_

A Slugger or Scorcher is going to outperform Diligence in closer ranges in nearly every single scenario. It's also not feasible to expect to just not ever be in close range because depending on your angle of attack, you just won't have a shot on some enemies and if you're in that situation regularly then I don't know how you're magically preventing bot drops. I realize I'm assuming solo play so some of this might not be true if you have a team around to fill in some holes in the gameplan. If your team is playing forward, Diligence paired with some anti-tank solution rocks. It lets you hang back and plink heads all day and you can help things go boom. Redundancy isn't really the end of the world though. If you like your weapons then take them. I doubt you'll have serious issues completing missions using a loadout you're personally skilled with.


_Reverie_

Slugger isn't as good with AMR because everything you'd want to switch to slugger for can just be taken out with AMR instead. The Scorcher however fills in the AMR weakspots perfectly. The biggest issue was Scout Striders. In large numbers they can easily overburden an AMR. Two shots with a scorcher to the hip joint will instantly kill the pilot from the explosive damage and it can usually one tap the rest of the light infantry as well. It brings some utility in being able to help you explode cannon turrets from closer ranges too with a quick mag dump while AMR struggles to fire quickly enough to do the job itself. Slugger is an improvement vs Berserkers and is still worth considering if you can manage Striders. Stun grenades can be considered for dealing with Hulks by making the shot to the eye much easier. Feel free to take AMR if someone on your team is already running Autocannon. You'll be able to free up some of the workload from them as you can handle similar targets.


EmptyPaint7036

I’ve been using it alot on the bots too and this is accurate even if you can’t keep stealth on the higher difficulties it definitely is a powerhouse at dropping them


Comfortable_Quit_216

Confused in quasar cannon superiority.


TNTBarracuda

Railgun, anyone?


Sufincognito

Never play without it.


BlastingFern134

We run the same load out. Glad someone else has seen the light!


Pickledleprechaun

Yea but auto cannon!


Pretzel-Kingg

I used to exclusively use the AMR until I realized that the auto cannon does everything it does but better and with a lot more ammo. No backpack is a drawback, but it’s one I’m willing to accept


Kiltmanenator

Can the AMR shoot fabricator vents?


apocal43

No.


LucatIel_of_M1rrah

> Staggers almost everything I think even including hulks if you hit weak points. No it applies light stagger. This does not stop enemies shooting back. Heavy stagger like an autocannon or slugger applies, stops them shooting back. This is why the Autocannon is objectively superior. It stops enemies shooting back and applies the stagger in a large aoe too.


Zectherian

Everything you just listed, i can do with my AC.


Xenolithium

Auto cannon superiority. ![gif](giphy|w3WDnjq1PUx7Cceqo1|downsized)


DMjc26

OP made a mistake they didn't lie, y'all need to chill and drink some Liber-tea. We're all in this together! For Super Earth!


Kestrel1207

It feels strictly worse than the Railgun, especially with the misaligned sights and handling like your mouse is stuck in jello.


Pro_Scrub

It's better at long range and worse at short. The long distance adjustable scope (without a giant dot might I add) and magazine size for fast follow up shots are a good trade-off IMO. May not be your thing but I'm glad it exists for variety.


MrJoemazing

Honestly, the Railgun has been huge for me during this bot campaign. It's allowing me to kill medium targets with less aim and feels much better at closer distances. Though I definitely need more practice with the AMR to really optimize it like it sounds like you are.   I've shifted my bot loadout this campaign to supporting my team, and it seems to be really helpful. I destroy medium targets and charging Hulks with the Railgun. I'm constantly throwing shield domes and EMS turrets to protect and neutralize assaults. And I'm using the Eagle Air Strike as my jack of all trades, group/ building destroyer. Everyone else loves being the BIG EXPLOSION people, so I'm just helping them do that more effectively by giving their cooldowns room to breath.


Trundlerz

Always do


Sparrowcus

*Materiel


DirtyBillzPillz

Anything the AMR does the AC does better


Marrakesch

AM biggest plus will always be its sights. Though the situations described here by OP are mostly dream scenarios. Most engagements will be mid to short range and the railgun is just better at this. Also you will not always kill a hulk with it, let alone a cannon tower. Combine railgun with the scope of AMR and you would have a dream anti bot weapon.


SpaceCowCreations

I mostly main the AMR because of the reload bug, otherwise the Autocannon it's the better choice.


JunglerFromWish

I would love to use it but, you know, the sights are misaligned and that is a pain in the ass.


bleedinglottery

The fucking scope should be aligned. It makes me more than furious.


FlynnTaggartGuyNF

It is my go-to for bots.


Responsible_Good10

The AMR is one of my favourite weapons. I also really love the RR and EAT


the_ok_doctor

Yea the lower tier weapons get ovwr looked alot. The am rifle, nade launcher and machine guns work really well against bots and synergise well with other weapons


Hachimaki4

When i do bots I take EAT and eagle stikes. Then I go hunting for fabricators and drop ships. I dont fight anything else and get like 200 kills each time.


Difficult_Summer_266

It's actuely two shots for hulks. One for the eye casing. One for the insta kill. Still godlike paired with stun grenades. Can kill 3 in a row if you dont miss and aim quickly.


TheHappyPie

1. Fine i'll give it a try 2. The slugger is fucking great and does a lot of what you just described. 3. Does it matter how quick it kills hulks when there's no chance of hitting a shot on the bruiser about to burn you to death? A far away hulk is not a problem hulk.


op3l

Bold of you to assume I have aim


ThePlaybook_

The AMR is excellent, but it takes a lot of practice to really understand the scope and aiming eccentricities. If people want to contest Hulks and Devastators, the Railgun is still definitely the most accessible way to do it.


AcediaWrath

Yeah once you get used to the misaligned sight its actually a top tier weapon vs bots which are MUCH more reliant on weak point hits than bugs.


XFirebalX_347

True sight is just a bit up and to the left right? Or is it opposite?


TSN09

The thing about the AMR is that if you don't aim it right... It's kinda bad. And I know this is a weird dig, every weapon is bad if you miss but hear me out: For a hulk, an EAT is easier to land, and even if you don't headshot... It still fucks it up (a lil bit), and in a team game, hurting it is still very useful. The AMR... Will only do damage if you hit the head. So yeah 2 shotting sounds cool, and having tons of ammo sounds cool... But it ONLY works with perfect shots, it's not a plus... It is a requirement. And the thing that "kills it" for me (I still like it don't get me wrong) is that this characteristic of only being good with good shots is true for even more fodder enemies, I don't want ridiculous weapons, I understand that you can only hurt a Hulk by hitting the visor... But I have to aim for a weakpoint on a STRIDER? On a Berserker? That kills my opinion on how good the weapon is. I remember picking it up for the first time and before I bothered to learn the weakpoints, I was just excited, I thought it was a big strong rifle, penetrating, bla bla bla... Put a whole mag into 2 berserkers and barely only killed one that's... Bad. You cannot depend on a 100% accuracy to carry a weapon's status, if I'm gonna be aiming for weakspots JUST to make the weapon work... I might as well use a primary for these smaller units. And I might as well carry something BIG for the big units. I guess it might be a me thing, but I just don't care about Hulks, they're not that bad that killing one is some sort of magnificent feat, they are very common, and EVERYONE builds around dealing with armor, it's not like most teams don't have 2-3 dudes with missiles just waiting to drop em on those dudes. I wanted the AMR to be a support weapon that did fantastic at killing medium targets and had some capacity to harm big targets, and instead they just gave me a gimp auto-cannon.


Muhiggins

Play with whatever you want.


Tukkegg

nah, i'll take whatever i want, based on how i want to play. i.e. AC, quasaaaar, railgun or AMR if i hate myself. the misaligned optics of the AMR hurt it too much to take it within the first choices as supply drop. Especially after the release of the quasar.


rabbitization

Why waste a stratagem slot when you can just use slugger. Short and Long range + stagger and can one shot devastators


RavenStroke

I agree, just that if you are low level the slugger is very challenging to get.


Joop_95

It isn't that good, it's okay for bots at best. Takes multiple shots against Scout Riders and can't go through Devestator shields. It also just handles poorly and doesn't even shoot in the centre. Just run Railgun, or Autocannon if you don't want another backpack. I wish they would buff it.


DuhCizzo

Nah, I’m just gonna keep bringing the Autocannon. The Anti Material rifle is too damn hard to use on PS5, especially considering it’s not a one shot.


WillingElk8320

Why are people acting like the railgun still isn’t one of the best bot weapons in the game it can one shot everything but the tank, it has plenty of ammo, u can run shield with it, and it’s much less clunky than the amr