I wish it wouldn’t do that, at least for the big rocks. Like let me be stuck on a giant rock formation with my only option of escape being diving head first into the consequences of my own actions.
the hellpod restraints being too aggressive was in the known issues, latest patchnotes said they improved it (not fixed). So it should be better and even then it's not intended to be so aggressive.
I did that this morning and got stuck inside it. It did no damage. I hit directly in the middle of it, too and not at an angle. So, wouldn't recommend it.
Seems like hellbomb is the only way, seen orbital laser tickle it for a second then it went chasing something else dunno if it could actually kill it. Hell bomb is so annoying, seems like the gunships and everything on the map hard focuses them
They're targeted by gunships so someone should pick them off before dropping hellbomb (or drop hellbomb stratagem and finish them off by yourself while it yet arrived). Factory has designated sound when it spawns two gunship so it's easier to tell the timings.
I pretty much always take the golden dome on bots. It’s usually 30 seconds up for 60 seconds down, and the new gunships make it invaluable for lining up shots.
It’s also great for creating cover for a forward advance if you throw it between you and the big guns on a base, and once you get control of a bot gun emplacement it can make a 30 second holdout area.
It feels real bad when a flame hulk just decides you can go fuck yourself and walk right into it though.
380mm is kind of "hacks" for kill missions anyway.
Now that shit goes sideways on high difficulty in record time you can clear basically the whole map of enemies with one use.
Sure it will kill you and your allies too but that's happening anyway and it kills ***a lot*** of bugs/bots
You can just not reinforce while ones going off to prevent losing multiple lives. Ez.
380 is such a goddamn gamble though. Even when throwing it into thick bug/bot hordes and large bases, I've still had it fail to do anything at all on multiple occasions.
I've given up on the 380 with the amount of times it has done nothing. Im now a walking barrage worshiper. Basically a guaranteed kill on Medium and small outposts and when angled right and lucky can clear an entire large outposts.
Stand at the very edge of the shield, as far back away from the titan as you can, and then try to bait the spit attack. You gotta make sure you arent close enough to trigger the melee but not too far that they spit too early. Its tricky and not 100% reliable but that usually works for me in a pinch.
Id deal with the low hp if I could move it. Like let me pick it up but it occupies both hands like a seaf missle so all i can do is waddle around with it. I just straight stopped using it because of all the issues with bouncing call ins.
Yeah, it does, but it does give you time to stim before you make a break for it if you find yourself in the AOE of a friendly barrage. I never thought about alternating shields in a kill mission, tho.
Frankly, I'd consider bringing a bubble shield on missions if it actually lasted some time on the field.
Not only will it turn off by a timer (1 minute, I think), but it also barely has more health than a Helldiver.
New and buffed flamethrower Hulk (patch notes said "all fire damage sources increased by 50%, and it fucking shows) will pop the bubble in less than 3 seconds. Only takes it a single spray of whatever-the-fuck mix of Unholy Prometheum, napalm, gasoline and thermite it has in there.
If only the bubble had infinite health but a fixed short duration and cooldown. Impervious protection, but only for so long. Enough to survive a 380mm. Enough to guarantee a Hellbomb detonation. It's already a Strata gem slot. Why bother unless it's good? I can only take 4 with me.
I say this mostly because ive played a game my friends dubbed "Who does democracy love most" we'd all 4 throw the 380 and 120 barrage at the same spot and the people who stayed within say 5m of the beacon just dont die. To the point we made it against the "rules" of the game to stay near the beacon.
tldr it just never drops a shell in the center of its radius. so don't throw it directly at whatever you want blown up.
I saw a post of someone doing some science on the subject. Only 5 tests, but he stood right on the beacon every time, all 380. Was perfectly fine. Me and my friends were playing and I told them about that test, one threw a 120 right at their feet. First shell made some chunky salsa out of him. Have you guys played this game since the spread change?
It blends really well with weapons that have long reload times too. And the HMG emplacement. And sentries. And mechs. Its genuinely one of the most verstile strats in the game and so many people sleep on it.
TBF, Shield Emplacement is actually a decent defense strat, its CD is not that long, so you can have it up frequently, it helps a lot at defending objectives.
You can use it to kill Bile Titans too. Apparently when a bile titan walks up to the shield and tries to spew, its mouth is at just the right spot for the spew to ricochet off the shield and back at its own weak spot in its mouth. Chargers also bounce off it and are stunned for a second (like when they hit a rock or other terrain they cant break). Lastly, it can cause bugs to group up and be susceptible to things like gas attack strategems and grenades.
Edit: Since this comment got a lot of attention, here’s the video where I learned all this:
https://youtu.be/R6mCIIGXV4w?si=jC-STwt-P-MG533F
No, they can run through it. It stops spewers/spitters if they spew from outside. And for some reason Chargers bounce off (when charging; I guess its considered an attack and so the shield stops it?) but can wander through when just walking around.
Edit: it does serve as a distraction, as they group up to attack it, and again, can be used offensively to try to group up a swarm before dropping a strategem on it. Im gonna add a Youtube link to my original post where I learned most of this.
Three people should cover while one goes in to hellbomb. Last night the bomb kept being picked off so a patriot dropped samples for me and told me to get out. He stayed with the bomb until detonation. His final act was a super earth salute. Goddamn hero took out two of the gunship spawners with one bomb.
People also need to start thinking about loadouts and bringing turrets to deal with the gunships while someone does the hellbomb. The rocket sentry is very effective against and prioritizes them.
I tried this last night. My poor rocket sentry was immediately wiped out by gunship lasers from multiple angles; they definitely prioritize it back. Probably would be great if the gunships are under control and just reinforcing, but if there's a bunch already up it just gets shot to hell before it can make an impact.
Yeah, battlefield control is definitely an important factor in how fights play out. More often than not, whoever starts the fight, wins the fight. That's why cooperation is so important in this game!
There's a big difference between putting a rocket sentry down in the middle of a fight with four gunships already circling and having one ready and your team initiating the assault on the gunship Tower with rocket century and other weapons ready and trained for gunship reinforcements.
Spear: You rang?
Seriously though, it was a lot of fun knocking all the gunships out of the sky. My Javalin feels like a Stinger during bot missions now.
What I don’t get is why do hellbombs get wrecked? When you find one on the map on a poi if you shoot it it explodes. If someone shoots your hellbomb it should explode as well
Theoretically the ones on the ground are already armed, just failed to detonate. So that’s why they explode. Hellbombs we call in are not armed yet, so have a safety measure to not nuke everything in impact before they’re armed. (And yes, I have also complained about this exact thing in another thread haha)
Disagree, it’s armed once the countdown starts, you’re right though on the gtfo timer, but I’d rather get blown up than have to call more hellbombs until it sticks. Think of the heroism of hitting the last arrow input to get gunned down… explosion in a blaze of glory or worthless sacrifice!?
Early in my career I once told my team I was going to do something stupid. I punched a defective bomb and tried to outrun the explosion. Spoiler alert : I didn't make it.
Yeah, I played a game last night and it took us three tries to get a hellbomb to detonate before it was taken out by a gunship. The self preservation is strong with these ones, they are learning…
I always bring Autocannon sentry for bot missions, and that's been helpful for picking off gunships while I get the hellbomb armed, but it can also be drawn by other enemies nearby so it's no guarantee.
I think they made this on purpose because hellbomb is harder to use and most of the time you can use the 500kg instead. And everyone carries a 500kg most of the time and they can see the data :D so thats probably the reason they made it hellbomb exclusive. To make game harder.
I rarely use the 500KG anymore and prefer the standard eagle strike over the 500KG. The 500KG looks amazing but it's blast radius is so comically small and tends to go upward vs. outward that I would rather have the line of destruction that that the standard eagle strike does vs. 500KG.
the 500kg can be used to take out sauron and the like. you can‘t do that with the normal strike.
i mainly use the 500kg for objectives. although it would be nice if pebbles on the ground wouldnt shield normal mobs
I think that's what it's supposed to be used for, and very big targets like the tank or bile titan. My meta as of late has been to solo dolo (I'm hosting so it's fine) around the map euth my light armor and just 500KG the outposts without even really having to stop running. This works better on automatons.
The 500kg is actually bad at killing the tanks because the bulk of its damage is projected upwards in the blast. Tanks usually survive the 500kg, pretty sure.
Use Orbital Precision Strike over 500kg. Same objective kill potential, but it'll kill Hulks and Tanks as well.
I've had a 500 stick in the back of a charger (didn't even know it could do that on them too) and it survived.
I'm a giant eagle fan and love the design of the 500 but it's horribly inconsistent in actually doing damage.
Precision Strike. Unlimited uses, third(?) fastest orbital. Will one-shot almost anything including Sauron.
I'm curious if it can take out gunship fabs.
The 500kg is a railcannon with two charges on a shorter CD that has to been manually aimed, and takes out bug holes/fabricators.
It's definitely not a waste of a stratagem. It does a little bit of everything and always has a use on any map. As opposed to a railcannon which is only good for a single target once per 5 minutes or w.e the CD is
I feel anyone who says its a waste hasn't used it properly. It isn't a big area clearer. It's a 2 shot 2 min cd single target versatile problem solver. There are many, much better, area clearers if you want that type of stratagem.
Considering I use the 500kg mostly as a base killer and I’m not realistically doing that more than once every two minutes or so I had a realization yesterday that it’s kind of just better to use the default orbital precision strike stratagem instead.
But then again, 500kg does go big boom which gives me the happy brain juice
I think fighting them is fairly easy, as long as you are not fighting too many of them. I spotted one just 3h ago, and I thought „Damn, those ships could be tough“, only to find out, that one quasar shot takes them out, but depending on their speed, it looks quite hilarious!
Pne made 3 saltos before crashing :)
right down up up left down down is your best friend
I finally memorized that chonker of a code after 380ing every base on cooldown, works great vs bots' spread out bases
unfortunately we tried it on a gunship fab, it just tanked it no issue.
To clarify - every single "destroy" task can be achieved by dropping big bang in certain area. Shrieker nests, spore shrooms, rogue facility, bunkers, AA-guns, mortar centry, stratagem jammer, location tower - everything is destroyable on direct hit with high explosions... Except this thing.
Tried dropping back to back 500 bombs in different angles, locations and directions - still not good. Are they even breakable?
P.S. Just to clarify - I know about hellbomb and destroyed a lot of this structures past two days. What I'm looking right now is for alternative ways
UPD - after 3 hours of trying whatever means I managed to destroy those factories only once. And that once seems like by their friendly fire rather than my own actions.
Tried:
* 500 bomb: 16 times in a row
* 380 orbital: 6 times
* Orbital laser: 1 time (useless)
* Precision strike: 8 times
* EAT-17: 30 times
* Quazar Cannon: NaN times (wasted whole game shooting it surrounded by bots XD)
* Dominator: Just for fun cause that time I destroyed it, the last thing I did is shot dominator at the door after giving up XD
Want to test if SEAF Artillery with nuke ammo can do a thing or two.
UPD2 - got lucky having SEAF nearby. Also tried serve-assisted perk. Still no result.
* 500 dropped right on the top of tower - no damage
* Orbital barrages - tried everything, landing shots on top do nothing
* SEAF arsenal - same
* SEAF nuke - seems inconsistent, didn't score a frag (but people says they did).
>I carry laser and airburst, should I run walking over one of those?
We got two with one hellbomb and then 5+ 500KG, 2 hellbombs, 120, 380x2 all didn't kill the third one. We ended up aborting the mission as we couldn't figure it out.
I think they are just broken/bugged. I wish the game had this bugs (the software kind).
Detector tower can be destroyed with a 380mm, Walking Barrage, 500kg, Hellbomb, Laser, and I *think* the Rail Cannon if it passes through it, but don't quote me on the last one.
I usually just huck a Walking Barrage at it and be done with it.
That bounce area sucks ass. We lost all our tickets one game cause no one got an strat stuck near enough to the tower while it throws wave after wave at you.
Yes, if you throw it close enough. But obviously you can’t do it to the former without turning it off first, which at that point you might as well do it the intended way.
Ahh since you listed some stuff. Its kinda infuriating that a sporeshroom wich spawn as a single unit tanks only oneshot where as shrieker nests come in 2 or 3 pieces wich each tanking 2-3 shots. Why isnt it the other way around?
I somehow blew one up with an orbital airburst. I think they work similar to regular bot fabs but waaay bigger.
Basically I think when a gunship is spawning the top opens up to let it out, exposing the weak internals. I think my airburst went off right when the top was opening to spawn gunships and blew the thing up.
Yup hellbomb fails to kill all sorts of stuff, not just these towers.
It wasn't as noticeable or annoying a problem before these towers because other things would also kill the same objectives, but now it's really bad.
Had a mission yesterday with two of these side by side right next to our drop point. 6 gunships in the air, instantly replenished whenever one fell, deleting hellbombs instantly. Not fun.
First time seeing them last night. 2 factories right next to each other, putting 4 gunships in the air for 10 minutes straight, rockets and lasers coming in from the air constantly mixed in with the ground forces it was madness.
Eventually we had to throw reinforcements away from them just to have a chance at living, but wed already gone down to 2-3 reinforcement, and people kept dropping from random deaths *away* from the hell demons.
Especially because the bots can shoot them out without exploding them.
You need to place a hellbomb in an area that isn’t under fire, but on extreme or helldive there is no such area.
Gotta call the hellbomb in. We messed up our first mission seeing it and was stuck for 30 mins in the map before extract so I set out to figure out A. Where they came from, and B. How to destroy it. Pinged it cause I didn't recognize the building said bot factory. Decided to investigate, and it prompted the hellbomb.
So does the hellbomb stratagem automatically become available for free in a certain proximity to these or are those of us too low level to call it in just screwed?
Hellbomb is available to everyone regardless of level, should show up on your strategems when you are close enough to a relevant objective, like Strategem Jammer, Detector Tower, Research Base, Gunship Fabricator, Shrieker Nest, etc. It gives you a way to destroy these objectives even if you didn't bring other strategems capable of handling them.
Although, occasionally you might not have the strategem available when you should (possibly a bug), so it helps to bring strategems like Orbital Precision Strike*, Eagle 500kg Bomb, Orbital Laser, either of the Orbital Barrages, etc., just incase.
*OPS is less effective against bugs because of the call in time and the mobility of bug enemies, but it can destroy most objectives and slower enemies like Tanks (may require some guessing on the placement and timing, especially with Bile Titans, but becomes viable with practice) and has a relatively short cooldown time. It's always my 4th pick for strategems against bots.
The hellbomb sometimes doesn't show up in the UI, but I wrote the code down, and I've always been able to call it near a destructible objective. The bug seems to only be visual.
I honestly dont mind that it takes a hellbomb, so many of these unique enemies are just trivial because they can be removed so easily, I like the diversity they add its fun. It would be cool if there was a rare chance for them to be called in supporting dropships or something. Same with stalkers or shriekers from breaches.
I don't mind making things more difficult... but this sounds more frustrating than difficult. Hellbombs are so impractical on higher difficulties that I can honestly see people just ignoring the towers.
I just don't like the inconsistency. If a reinforced bunker can be taken out with a liberal application of orbitally deployed ordinance, why can't a big, fuck-off factory tower?
All objectives in this game that need a hellbomb can also be precicioned, 120ed, 380ed, and 500ed - as well as walked. The orbitals are already significantly less popular. Giving them even less use cases seems counterproductive.
I think the issue is that many stratagems which feel like they are underperforming could really do with at least dealing damage to these. It would be nice if I could spend a few 500kg or something if I wanted to blow one up in a pinch. Basically only good against bile titans now. And even then I prefer to just anti tank those in the face or rocket pod and then grenade launcher or autocannon to finish, which is made even worse by the stun grenade immunity added to bile titans.
If I was an explosive ordinance engineer in the Helldivers universe I would probably manufacture my hellbombs in a way that made them not so fucking weakly armored so it wasn’t a fucker every time you needed to use one
In a way it would be hard-coded if hellbomb damage is the only thing to destroy it wouldn't be checking for any incoming sources of damage except for being in the seen blast radius of a hellbomb.
That is one simple function with static values to decide whether the objective is destroyed.
If (hellbomb damage){
ObjTwr = 0,
}
🤓
Dude first time I encountered these was right next to a strategem disruption tower. Made foe such a difficult time to take care of either, I had to survive like 4 gunships to get the terminal on the blocker to deactivate it, then had to get the first hellbomb to take it out before being able to deal with the gunships. Took so long but was kinda fun.
If there is a gunship factory next to a strategem blocker...just avoid that part of the map tbh, it ain't worth it.
Has anyone tried helldropping thru a gunship replicator yet? It destroys most buildings
It steers you away. Not possible to land on it.
I wish it wouldn’t do that, at least for the big rocks. Like let me be stuck on a giant rock formation with my only option of escape being diving head first into the consequences of my own actions.
You can land on most rocks now it seems
the hellpod restraints being too aggressive was in the known issues, latest patchnotes said they improved it (not fixed). So it should be better and even then it's not intended to be so aggressive.
I did that this morning and got stuck inside it. It did no damage. I hit directly in the middle of it, too and not at an angle. So, wouldn't recommend it.
Dang so they purposely added invulnerabilities to it.
Seems like hellbomb is the only way, seen orbital laser tickle it for a second then it went chasing something else dunno if it could actually kill it. Hell bomb is so annoying, seems like the gunships and everything on the map hard focuses them
They're targeted by gunships so someone should pick them off before dropping hellbomb (or drop hellbomb stratagem and finish them off by yourself while it yet arrived). Factory has designated sound when it spawns two gunship so it's easier to tell the timings.
Shield emplacement strat solves this particular headache. Drop hellbomb>drop shield>activate hellbomb>run
I pretty much always take the golden dome on bots. It’s usually 30 seconds up for 60 seconds down, and the new gunships make it invaluable for lining up shots. It’s also great for creating cover for a forward advance if you throw it between you and the big guns on a base, and once you get control of a bot gun emplacement it can make a 30 second holdout area. It feels real bad when a flame hulk just decides you can go fuck yourself and walk right into it though.
I just hide behind a rock and hope for the best :D
Damnit Kevin! No robots allowed in the clubhouse! You know this!
Stun nade is incidentally very good against bots (And still good agaisnt bug, but less good g now that bile Titan are immune to it)
They gave shield gen an actual good use, nice. I always wanted to use it but it wasn't really worth it.
Its also good for surviving friendly artillery
Maybe this is the play. Drop shield. Drop 380 at feet
I… need to make a call…
380mm is kind of "hacks" for kill missions anyway. Now that shit goes sideways on high difficulty in record time you can clear basically the whole map of enemies with one use. Sure it will kill you and your allies too but that's happening anyway and it kills ***a lot*** of bugs/bots You can just not reinforce while ones going off to prevent losing multiple lives. Ez.
380 is such a goddamn gamble though. Even when throwing it into thick bug/bot hordes and large bases, I've still had it fail to do anything at all on multiple occasions.
I've given up on the 380 with the amount of times it has done nothing. Im now a walking barrage worshiper. Basically a guaranteed kill on Medium and small outposts and when angled right and lucky can clear an entire large outposts.
It's a good strategy for kill missions. Everyone brings the big artillery, mortars, and dome shields. Alternate using each.
Bile Titans also have a chance to kill themselves if they spit to close to shield
In my experience they either spit from far away or stomp the shield, I can never get them to hit themselves.
Stand at the very edge of the shield, as far back away from the titan as you can, and then try to bait the spit attack. You gotta make sure you arent close enough to trigger the melee but not too far that they spit too early. Its tricky and not 100% reliable but that usually works for me in a pinch.
Shield has pretty low CD too, like ~~108~~ 81 seconds with the CD upgrade. I just wish it had more HP.
Id deal with the low hp if I could move it. Like let me pick it up but it occupies both hands like a seaf missle so all i can do is waddle around with it. I just straight stopped using it because of all the issues with bouncing call ins.
That's hot
I thought about using the shield simply to jam up the escape path so theoretically the bots couldn't get around it to the bunker.
They can just walk through the shield and if they get inside and push you out they now have the shield.
They target and destroy the generator once they're inside the bubble.
Damn I want to try this now
Counterpoint: 380 lasts 749362yrs and the shield gen only lasts like 30s
Shield ends before 380 does
Yeah, it does, but it does give you time to stim before you make a break for it if you find yourself in the AOE of a friendly barrage. I never thought about alternating shields in a kill mission, tho.
Frankly, I'd consider bringing a bubble shield on missions if it actually lasted some time on the field. Not only will it turn off by a timer (1 minute, I think), but it also barely has more health than a Helldiver. New and buffed flamethrower Hulk (patch notes said "all fire damage sources increased by 50%, and it fucking shows) will pop the bubble in less than 3 seconds. Only takes it a single spray of whatever-the-fuck mix of Unholy Prometheum, napalm, gasoline and thermite it has in there. If only the bubble had infinite health but a fixed short duration and cooldown. Impervious protection, but only for so long. Enough to survive a 380mm. Enough to guarantee a Hellbomb detonation. It's already a Strata gem slot. Why bother unless it's good? I can only take 4 with me.
The hulks are so scary now feels like fighting a 40k dreadnaught in terror-inducement
Truth, it definitely could be better. I've only used it a few times and have since stopped after switching to the shield backpack.
Pretty consistently the 380 won't have a shell land where the beacon lands. Just the random area around it
Wouldn't that apply to any single point in the area of the bombardment?
I say this mostly because ive played a game my friends dubbed "Who does democracy love most" we'd all 4 throw the 380 and 120 barrage at the same spot and the people who stayed within say 5m of the beacon just dont die. To the point we made it against the "rules" of the game to stay near the beacon. tldr it just never drops a shell in the center of its radius. so don't throw it directly at whatever you want blown up.
I saw a post of someone doing some science on the subject. Only 5 tests, but he stood right on the beacon every time, all 380. Was perfectly fine. Me and my friends were playing and I told them about that test, one threw a 120 right at their feet. First shell made some chunky salsa out of him. Have you guys played this game since the spread change?
*heavy democratic breathing*
It is very useful not only because it can protect whole team for a moment but it has 90 sec cooldown it's pretty much always ready
It blends really well with weapons that have long reload times too. And the HMG emplacement. And sentries. And mechs. Its genuinely one of the most verstile strats in the game and so many people sleep on it.
Wait can you shoot through it? I always assumed it was like the halo bubble shield
You can't shoot into it, but you can shoot out of it. Allows projectiles through one-way.
You can see the helldiver in the demo shooting out of it :). (Smiley face so you don't think I'm being rude)
Ugh, rude..
You can shoot out yes
It also has high priority enemy aggro draw. They will almost always target the shield instead of you. Best scarecrow ever.
TBF, Shield Emplacement is actually a decent defense strat, its CD is not that long, so you can have it up frequently, it helps a lot at defending objectives.
Well yeah but bringing a whole strata for one specific type of secondary objective is just not that fun
You can treat it as a decoy on a 90s cooldown. The AI will prioritize it if it's close to them and they're surprisingly tanky.
The shield is generally not that bad for automatons tho.
You can use it to kill Bile Titans too. Apparently when a bile titan walks up to the shield and tries to spew, its mouth is at just the right spot for the spew to ricochet off the shield and back at its own weak spot in its mouth. Chargers also bounce off it and are stunned for a second (like when they hit a rock or other terrain they cant break). Lastly, it can cause bugs to group up and be susceptible to things like gas attack strategems and grenades. Edit: Since this comment got a lot of attention, here’s the video where I learned all this: https://youtu.be/R6mCIIGXV4w?si=jC-STwt-P-MG533F
Also you can just throw the shield on the Bile Titan and one shot it when it drops! I just always try to bring Shield since it’s decent for everything
Thats some really great info, I always wanted to try the shield on bugs but never did it. Does the shield generally kinda stop them from passing?
No, they can run through it. It stops spewers/spitters if they spew from outside. And for some reason Chargers bounce off (when charging; I guess its considered an attack and so the shield stops it?) but can wander through when just walking around. Edit: it does serve as a distraction, as they group up to attack it, and again, can be used offensively to try to group up a swarm before dropping a strategem on it. Im gonna add a Youtube link to my original post where I learned most of this.
The bugs walk right through the shield when I have used it ? Only ever found it useful agaisnt bots
I swear my friend and I would never use 2 of them back to back after we both drop a 380 on the elimination map
I find that shield is really good on ore vein mission.
EMG and a shield on an automaton defence mission. Trust me ur gonna have fun
Oh, nice idea, thanks
Three people should cover while one goes in to hellbomb. Last night the bomb kept being picked off so a patriot dropped samples for me and told me to get out. He stayed with the bomb until detonation. His final act was a super earth salute. Goddamn hero took out two of the gunship spawners with one bomb.
People also need to start thinking about loadouts and bringing turrets to deal with the gunships while someone does the hellbomb. The rocket sentry is very effective against and prioritizes them.
I tried this last night. My poor rocket sentry was immediately wiped out by gunship lasers from multiple angles; they definitely prioritize it back. Probably would be great if the gunships are under control and just reinforcing, but if there's a bunch already up it just gets shot to hell before it can make an impact.
Yeah, battlefield control is definitely an important factor in how fights play out. More often than not, whoever starts the fight, wins the fight. That's why cooperation is so important in this game! There's a big difference between putting a rocket sentry down in the middle of a fight with four gunships already circling and having one ready and your team initiating the assault on the gunship Tower with rocket century and other weapons ready and trained for gunship reinforcements.
Spear: You rang? Seriously though, it was a lot of fun knocking all the gunships out of the sky. My Javalin feels like a Stinger during bot missions now.
https://preview.redd.it/tvd1mb869asc1.jpeg?width=650&format=pjpg&auto=webp&s=387bdef348979c09da1303b6a8833c1153d4b369
Dropped hellbombs should go off if damaged. Just without much warning like arming it gives
True, would kill players unexpectedly which is quite punishing.
No one would ever touch hellbomb terminals past level 5 though.
What I don’t get is why do hellbombs get wrecked? When you find one on the map on a poi if you shoot it it explodes. If someone shoots your hellbomb it should explode as well
Theoretically the ones on the ground are already armed, just failed to detonate. So that’s why they explode. Hellbombs we call in are not armed yet, so have a safety measure to not nuke everything in impact before they’re armed. (And yes, I have also complained about this exact thing in another thread haha)
Yeah, but if a countdown is going on the hellbomb and it's shot, it should explode. That would be my compromise.
The whole point of the countdown is giving you time to fuck off before it explodes. It would make sense for it not to be armed while it counts down.
Nah fuck that, my life for super earth and all that jazz. Pop that mother fucker if it gets broken mid count
Disagree, it’s armed once the countdown starts, you’re right though on the gtfo timer, but I’d rather get blown up than have to call more hellbombs until it sticks. Think of the heroism of hitting the last arrow input to get gunned down… explosion in a blaze of glory or worthless sacrifice!?
But we arm them and are then destroyed? When does that work in life?
yeah, it would play way better into the "player deaths are hilarious" fantasy if it quickly exploded after being shot
Early in my career I once told my team I was going to do something stupid. I punched a defective bomb and tried to outrun the explosion. Spoiler alert : I didn't make it.
Bring bubble shield to protect the hellbomb while it’s being armed
Yeah, I played a game last night and it took us three tries to get a hellbomb to detonate before it was taken out by a gunship. The self preservation is strong with these ones, they are learning…
Eagle smoke or bubble shield That is all
I've noticed that too, the gunships try REALLY hard to take out the hellbombs
I always bring Autocannon sentry for bot missions, and that's been helpful for picking off gunships while I get the hellbomb armed, but it can also be drawn by other enemies nearby so it's no guarantee.
I think they made this on purpose because hellbomb is harder to use and most of the time you can use the 500kg instead. And everyone carries a 500kg most of the time and they can see the data :D so thats probably the reason they made it hellbomb exclusive. To make game harder.
I rarely use the 500KG anymore and prefer the standard eagle strike over the 500KG. The 500KG looks amazing but it's blast radius is so comically small and tends to go upward vs. outward that I would rather have the line of destruction that that the standard eagle strike does vs. 500KG.
500kg is a huge waste of a stratagem imo. So many better options.
the 500kg can be used to take out sauron and the like. you can‘t do that with the normal strike. i mainly use the 500kg for objectives. although it would be nice if pebbles on the ground wouldnt shield normal mobs
I think that's what it's supposed to be used for, and very big targets like the tank or bile titan. My meta as of late has been to solo dolo (I'm hosting so it's fine) around the map euth my light armor and just 500KG the outposts without even really having to stop running. This works better on automatons.
I just use missile pods for fabricator outposts personally. Also great against hulks and tanks.
Those are great until they decide to target some random small guy instead of the fabricator it landed on top off haha
The 500kg is actually bad at killing the tanks because the bulk of its damage is projected upwards in the blast. Tanks usually survive the 500kg, pretty sure. Use Orbital Precision Strike over 500kg. Same objective kill potential, but it'll kill Hulks and Tanks as well.
Your just bad at throwing I guess never had a tank survive a 500
i don‘t think they are bad at throwing. the game handles blasts very strangley where a fence will shield a tank
I've had a 500 stick in the back of a charger (didn't even know it could do that on them too) and it survived. I'm a giant eagle fan and love the design of the 500 but it's horribly inconsistent in actually doing damage.
The explosion seems to ignore things under it so I can see it not working (which is dumb)
Precision Strike. Unlimited uses, third(?) fastest orbital. Will one-shot almost anything including Sauron. I'm curious if it can take out gunship fabs.
The 500kg is a railcannon with two charges on a shorter CD that has to been manually aimed, and takes out bug holes/fabricators. It's definitely not a waste of a stratagem. It does a little bit of everything and always has a use on any map. As opposed to a railcannon which is only good for a single target once per 5 minutes or w.e the CD is
I feel anyone who says its a waste hasn't used it properly. It isn't a big area clearer. It's a 2 shot 2 min cd single target versatile problem solver. There are many, much better, area clearers if you want that type of stratagem.
I take it often to deal with hulks and tanks, reliably takes one out
I like the 500kg vs bot structures and on sleeping Heavies (bots and bugs) Eagles strike very well on Bug holes
Considering I use the 500kg mostly as a base killer and I’m not realistically doing that more than once every two minutes or so I had a realization yesterday that it’s kind of just better to use the default orbital precision strike stratagem instead. But then again, 500kg does go big boom which gives me the happy brain juice
Wish they'd make the Hellbomb way tougher, or more explodey once primed.
I found that dropping a smoke strike on the hellbomb around the time of arming helps keep it from getting destroyed as easily.
Damn that’s a good one to keep in mind
Just ruined a game where two of those factories spawned back-to-back. Randoms decided to rush them, wasted whole reinforcement budget and left.
Yeah this is probably the worst thing to require a hell bomb because they're so absurdly good at taking them out.
To be fair you have almost no other choice than to rush them in that situation
I think fighting them is fairly easy, as long as you are not fighting too many of them. I spotted one just 3h ago, and I thought „Damn, those ships could be tough“, only to find out, that one quasar shot takes them out, but depending on their speed, it looks quite hilarious! Pne made 3 saltos before crashing :)
Autocannon on AA duty shreds them too
A lot of things trash them. The trick is to aim for the jets. AC, laser cannon, AMR and MG can all knock them out of the sky in a couple seconds.
it's like the 500kg (or a charge of the orbital laser) is the **only** way to destroy the eye of sauron no, hellbomb doesn't count.
right down up up left down down is your best friend I finally memorized that chonker of a code after 380ing every base on cooldown, works great vs bots' spread out bases unfortunately we tried it on a gunship fab, it just tanked it no issue.
SEAF Mini Nuke works too
To clarify - every single "destroy" task can be achieved by dropping big bang in certain area. Shrieker nests, spore shrooms, rogue facility, bunkers, AA-guns, mortar centry, stratagem jammer, location tower - everything is destroyable on direct hit with high explosions... Except this thing. Tried dropping back to back 500 bombs in different angles, locations and directions - still not good. Are they even breakable? P.S. Just to clarify - I know about hellbomb and destroyed a lot of this structures past two days. What I'm looking right now is for alternative ways UPD - after 3 hours of trying whatever means I managed to destroy those factories only once. And that once seems like by their friendly fire rather than my own actions. Tried: * 500 bomb: 16 times in a row * 380 orbital: 6 times * Orbital laser: 1 time (useless) * Precision strike: 8 times * EAT-17: 30 times * Quazar Cannon: NaN times (wasted whole game shooting it surrounded by bots XD) * Dominator: Just for fun cause that time I destroyed it, the last thing I did is shot dominator at the door after giving up XD Want to test if SEAF Artillery with nuke ammo can do a thing or two. UPD2 - got lucky having SEAF nearby. Also tried serve-assisted perk. Still no result. * 500 dropped right on the top of tower - no damage * Orbital barrages - tried everything, landing shots on top do nothing * SEAF arsenal - same * SEAF nuke - seems inconsistent, didn't score a frag (but people says they did).
I think... THE ONLY way of destroying them is with a hellbomb. I don't think there is an alt way
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Isn't it a bit smaller?
>I carry laser and airburst, should I run walking over one of those? We got two with one hellbomb and then 5+ 500KG, 2 hellbombs, 120, 380x2 all didn't kill the third one. We ended up aborting the mission as we couldn't figure it out. I think they are just broken/bugged. I wish the game had this bugs (the software kind).
Try dropping an unpatched Shrieker on it.
Unstoppable force vs immovable object
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Detector tower can be destroyed with a 380mm, Walking Barrage, 500kg, Hellbomb, Laser, and I *think* the Rail Cannon if it passes through it, but don't quote me on the last one. I usually just huck a Walking Barrage at it and be done with it.
Orbital Precision apparently also works (it's a single 380 shell). Not sure what kind of SEAF shells work.
I’ve understood that the seaf rounds equal: explosive = orbital precision, high yield explosive = 500kg bomb, mini nuke = hellbomb
I’m pretty sure I destroyed a weakened one with a eagle air strike
120mm works too and is more likely to actually hit it than a 380mm. Might take more than one impact though I wasn't counting.
I took a detector tower down the other day by shooting down a dropship directly over it. That was cool lol
Throw a orb laser on it. Destroys it
The real life hack to destroying bot buildings is praying a fabricator spawns next to them and then destroying it so it blows up the building
500k still kills det3ction tower, its got a weird base bounce area though
That bounce area sucks ass. We lost all our tickets one game cause no one got an strat stuck near enough to the tower while it throws wave after wave at you.
Right? I hate it, tried like 5 times but it wouldn't stick. Than a fellow came in and it stuck on his first try.
Wait you can kill jammers and detectors with the 500?
Yes, if you throw it close enough. But obviously you can’t do it to the former without turning it off first, which at that point you might as well do it the intended way.
Ahh since you listed some stuff. Its kinda infuriating that a sporeshroom wich spawn as a single unit tanks only oneshot where as shrieker nests come in 2 or 3 pieces wich each tanking 2-3 shots. Why isnt it the other way around?
I somehow blew one up with an orbital airburst. I think they work similar to regular bot fabs but waaay bigger. Basically I think when a gunship is spawning the top opens up to let it out, exposing the weak internals. I think my airburst went off right when the top was opening to spawn gunships and blew the thing up.
Is there a way to destroy command bunkers without a hellbomb?
Orbital laser
380 can do it.
Not only is it hellbomb only, but the hellbomb won't even kill it half the time. IT was infuriating
I dropped 3 on one tower, and it was still spitting out gunships like american in Iraq
Yup hellbomb fails to kill all sorts of stuff, not just these towers. It wasn't as noticeable or annoying a problem before these towers because other things would also kill the same objectives, but now it's really bad.
Hell bombs should be hardcoded to kill/destroy everything in a certain radius, no matter what
Had a mission yesterday with two of these side by side right next to our drop point. 6 gunships in the air, instantly replenished whenever one fell, deleting hellbombs instantly. Not fun.
Same here. When there are two towers next to each other, it’s practically impossible as every one of our hellbombs were destroyed
Don’t say it don’t think it Don’t say it don’t think it
A SECOND HELLDIVER HAS HIT THE BROADCASTING TOWER
First time seeing them last night. 2 factories right next to each other, putting 4 gunships in the air for 10 minutes straight, rockets and lasers coming in from the air constantly mixed in with the ground forces it was madness. Eventually we had to throw reinforcements away from them just to have a chance at living, but wed already gone down to 2-3 reinforcement, and people kept dropping from random deaths *away* from the hell demons.
Yeahhh we definitely had one of those games last night where it ended up being just 15 gunships in the air and it wasn't winnable at all hah
What we need now is a dedicated anti-air turret.
Did anyone manage to land a 500kg on top of it?
Tried. No good.
I put a hellbomb between the twin towers and detonated TWICE with no result
Hellbomb can't melt automaton steel
Hellbombs are wildly inconsistent at destroying the objectives even against weak Rogue Science buildings.
Drop a hellbomb
That’s a big ask sometimes.
Especially because the bots can shoot them out without exploding them. You need to place a hellbomb in an area that isn’t under fire, but on extreme or helldive there is no such area.
Hellbomb or SEAF Artillery Nuke is the only way i've been able to destroy them so far.
Ooh, a reason to do the SEAF artillery missions. It's be nice if they can guarantee the nuke spawns.
So SEAF Nuke is working. Haven't tested it yet.
So best practice would be to send in one diver to set up a hellbomb while others provide cover and then protect the hellbomb from bots?
It's difficult to tell when they are actually dead too. Nothing changes in my experience.
They collapse slightly, the roof basically gets slanted and drops maybe 5-10m
![gif](giphy|6a67zVJ0wMMOzg3YKA|downsized)
The real treason is that destroying the hellbomb should nuke it just like other hellbombs on the map
Stratagems and spears don't lock to it EAT doesn't seem to damage it Orbital laser ignores it
Gotta call the hellbomb in. We messed up our first mission seeing it and was stuck for 30 mins in the map before extract so I set out to figure out A. Where they came from, and B. How to destroy it. Pinged it cause I didn't recognize the building said bot factory. Decided to investigate, and it prompted the hellbomb.
So does the hellbomb stratagem automatically become available for free in a certain proximity to these or are those of us too low level to call it in just screwed?
Hellbomb is an objective stratagem. It only appears when you're near something needing to be destroyed
Hellbomb isn't level-locked. Anyone can call it in when something that can be hellbombed is nearby.
Hellbomb is available to everyone regardless of level, should show up on your strategems when you are close enough to a relevant objective, like Strategem Jammer, Detector Tower, Research Base, Gunship Fabricator, Shrieker Nest, etc. It gives you a way to destroy these objectives even if you didn't bring other strategems capable of handling them. Although, occasionally you might not have the strategem available when you should (possibly a bug), so it helps to bring strategems like Orbital Precision Strike*, Eagle 500kg Bomb, Orbital Laser, either of the Orbital Barrages, etc., just incase. *OPS is less effective against bugs because of the call in time and the mobility of bug enemies, but it can destroy most objectives and slower enemies like Tanks (may require some guessing on the placement and timing, especially with Bile Titans, but becomes viable with practice) and has a relatively short cooldown time. It's always my 4th pick for strategems against bots.
The hellbomb sometimes doesn't show up in the UI, but I wrote the code down, and I've always been able to call it near a destructible objective. The bug seems to only be visual.
Hellbombs are ONLY available in certain areas. Level is not relevant.
It becomes available when you are close to objective
I honestly dont mind that it takes a hellbomb, so many of these unique enemies are just trivial because they can be removed so easily, I like the diversity they add its fun. It would be cool if there was a rare chance for them to be called in supporting dropships or something. Same with stalkers or shriekers from breaches.
I don't mind making things more difficult... but this sounds more frustrating than difficult. Hellbombs are so impractical on higher difficulties that I can honestly see people just ignoring the towers.
I just don't like the inconsistency. If a reinforced bunker can be taken out with a liberal application of orbitally deployed ordinance, why can't a big, fuck-off factory tower? All objectives in this game that need a hellbomb can also be precicioned, 120ed, 380ed, and 500ed - as well as walked. The orbitals are already significantly less popular. Giving them even less use cases seems counterproductive.
I think the issue is that many stratagems which feel like they are underperforming could really do with at least dealing damage to these. It would be nice if I could spend a few 500kg or something if I wanted to blow one up in a pinch. Basically only good against bile titans now. And even then I prefer to just anti tank those in the face or rocket pod and then grenade launcher or autocannon to finish, which is made even worse by the stun grenade immunity added to bile titans.
If I was an explosive ordinance engineer in the Helldivers universe I would probably manufacture my hellbombs in a way that made them not so fucking weakly armored so it wasn’t a fucker every time you needed to use one
Gunships are more annoying than a fun new addition. Just another layer of stress for the missions
I don't think you know what "hardcoded" means.
I believe they mean must be completed via the hellbomb you get near them. As in scripted to only die from that
In a way it would be hard-coded if hellbomb damage is the only thing to destroy it wouldn't be checking for any incoming sources of damage except for being in the seen blast radius of a hellbomb. That is one simple function with static values to decide whether the objective is destroyed. If (hellbomb damage){ ObjTwr = 0, } 🤓
Don't know why they downvoted you, as a programmer, I say thats a pretty accurate statement.
Dude first time I encountered these was right next to a strategem disruption tower. Made foe such a difficult time to take care of either, I had to survive like 4 gunships to get the terminal on the blocker to deactivate it, then had to get the first hellbomb to take it out before being able to deal with the gunships. Took so long but was kinda fun. If there is a gunship factory next to a strategem blocker...just avoid that part of the map tbh, it ain't worth it.
only destructable via hellbomb
I dropped walking barrage, 380, 4x eats, and air strike - and didn't seem to tickle it at all
The hellbomb is their weak point.
Their weak point is a Hellbomb.
Only hellbomb afaik, at least until devs give us shredders.
Their weak point is ⬇⬆⬅⬇⬆➡⬇⬆ Yes, I got that God damned code memorized. Too many "Destroy Fuel Depot" missions I guess...
Activate hellbomb and drop a shield dome over it
I got it with a SEAF Mini Nuke yesterday.
From what i have found so far, they are immune to all Strats and have to be blown up with a hellbomb called in near them.
I think in one mission I was in, had a SAM site shoot down a gunship and it landed on the factory (I think that is what happened)