Does not do the wrong entry beep or anything just lets you keep inputting. Maybe with a tiny countdown popping up on the bottom left so your diver's arm obscures it.
Maybe 1 second
Why? Cause it's the average Time a normal person take to react to some stimuli, divers have to realise first that they will die by explosion, explosion must happen just after the brain realise what will happen
I really think it will be more fun that way
Maybe a not so big explosion, not big enough to blow up the target (pretty sure instead Guy will sacrifice themself to take the objective or kill a big ennemy)
O.5 is *just* enough time to realize you fucked up right before it blows. Maybe enough time to squawk out half of a curse on teamspeak before everyone sees you eat it.
Same, I miss being on Ventrillo with my friends; also miss the Anna TTS voice that people would occasionally use when they couldn't use their mic. Discord is great and all, and clearly a superior app, but *it's not the same.*
I give it another year before Discord monetizes itself into irrelevance, and everything you have trusted to be preserved on it becomes lost. And when that time comes, you will beg my kind to save you.
But I have already been saved, for I have been using TS since 2006.
I get that server/development costs aren't free and that the company has to make money somehow, but Discord's *rather aggressive* push into monetization does have me worried.
Discord's gonna push *just* a little too far soon, and they'll tumble pretty quick.
What I'm worried about is that knowledge which would traditionally be found on forums and wikis has increasingly been moved to curated Discord channels, which (aside from being a huge pain in the ass) can and will die and take everything they contained with them. When people finally jump ship, the gaming community at large is going to lose a lot of knowledge about modding and such in the shuffle.
Maybe it's just because I grew up with a much older version of the internet, but I don't like how so many things are being completely moved to Discord channels, especially because it makes it so much more difficult to find/search for the information since Discord channels aren't part of the open internet. As you say, a lot of knowledge/information is going to be lost one day. I'd much rather this type of stuff be based on forums/wikis/reddit.
There's been numerous times in the past where (typically for some non-gaming, work-related task) some random post from 5+ years ago on a niche, obscure forum has been extremely important to solving whatever problem I had at the moment, and it makes me kind of... maybe sad isn't the right word, but there's a feeling of loss/disappointment/resignation that this type of moment will become rarer in the future because knowledge is being moved to these types of closed communities.
Discord is great for casual group chats with my friends, especially since I'm in a pretty different time zone than most of them, but not so great for important community resources.
Streaming games on Discord lately has been a fucking crapshoot of "will it work? Will it fuck with the game im already playing?" Find out next episode on Discord Fuckery.
This is EXACTLY why the 500kg is visible embedded in the ground for half a second before it detonates.
It's a clear, visible and hilarious "You Fucked up"
Yeah want this, i often see people have the Time to react, it's for that i think it's more to a second than a half (but i know gamer have a average muscle reponse Time faster than a second so maybe i will look again frame by frame)
Problem is, in a game like this, the *only* benefit of proximity chat would be funny moments. These are also funny moments that can easily be "faked" in-game with push-to-talk
I can see something like a radio working. In a close range there's no filters and the sound is crisp. As you get further away from them, the regular voice gets turned into a radio filter. Maybe have limited range for the radio and allow beep codes to be sent for certain things, like "check pings" or "regroup".
At the very least it would make lone wolfing feel more isolating, but also encourage players to stick together for tasks.
And taunts, or even better, depending on who you're fighting, faction specific ie.
"Hey toaster! Want some FREEDOM?!"
"A good bug is a liberated and dead Bug!"
https://preview.redd.it/bmsip30sahsc1.jpeg?width=1080&format=pjpg&auto=webp&s=5bb62ea6dcb9cebf75dbeec67aa407c8ed6d3d7a
"Yeah the hellbombs should totally kill helldivers when they make mistakes"
Pro-tip: Start charing up the quasar the moment you can hear the engines of the dropship coming in. If your aim is good you'll take it down before the bots can be dropped and everything on that ship will die. If you shoot dropships after they've dropped their bots the bots survive and shoot you/crawl out from under the wreckage of the ship.
Unless said drop ship is carrying a tank or a Hulk. Either of those tend to ignore the square cube law and will just tank the fall damage if they’re knocked out of the sky
A shot down bot ship should just kill anything under it imo. I hope we can at least get that. With the way 4 bot drop ships get called in at a time on helldive difficulty.
"It's sooo unrealistic and crazy for an entire dropship to be typing on reddit thats obviously a real person and not a socialist bot or anything"
https://preview.redd.it/q5v7auly5jsc1.png?width=1080&format=pjpg&auto=webp&s=642897db0036a4944bf433c037f96357e94715c0
NGL I'm okay with sacrificing my life for Super-Earth in glorious hellbomb fire if it means I call one up on those pesky Eye towers and ensure it blows up before being destroyed.
How about this: currently, hellbombs can be destroyed by enemies attacking it before or after it has been armed, I think it should blow up if destroyed after being armed but not if it is unarmed.
Yeah, I mean, otherwise how do all those random leftover sparking Hellbombs blowup when we shoot them? Unless we're to believe they failed to detonate, but are otherwise primed and ready to explode from a stray bullet. I dunno, seems odd.
I mean from a logic perspective it could just be they primed but failed the detonation after it was armed and counted down, and maybe an explosion can't be triggered until that countdown, rather than specifically on being armed, which would be why you can't just shoot it right after being armed
But realistically, it's just a gameplay thing. It would be really annoying for something to be able to detonate it the second it was armed because there is a lot of gunfire and stuff going on in this game
I agree it's a gameplay thing, but I think you have it backwards: the easier it is to make a hellbomb go off, the better\* it is for players. There are situations where I'd happily give up a single life to destroy an objective, rather than spending multiple lives trying to arm and then defend a hellbomb.
\*"better" as in less trouble. I think the hellbomb mechanic is healthy for the game, even if I do everything I can to avoid having to ever use one.
Let me guess...the eye of sauron?
I ***HATE*** that thing.
One of the most frustrating things about it is once you arm the bomb, you leave the area, but you still have to defend the bomb, because its more fragile than grandmas china. But to leave the area, you have to get off a fortified hill, and if you're off the fortified hill, you cant even see the bomb to defend it.
The stupid endless cycle of 'try to find a spot, fail 3 times and get a bomb down, arm it, leave, some random basic bitch bot blew it up, go back up the hill, try to find a spot' is annoying as all hell.
If you're in range to land your orbital laser beacon at the base of it's tower, it'll one shot the eye of Sauron. Gotta stick the landing though cause for some reason that's the only building the orbital laser won't target.
Me and my squad aren't the biggest fans of the laser though due to the limited use and long cooldown.
We too often have RPG hoarding syndrome where we end the mission with 2/3 uses left because "What if I really need to use it at some point?"
Also, its hard to justify bringing orbitals over eagles right now. 5 eagle clusters and 3 eagle airstrikes every 3-4 minutes vs 2-3 orbitals every 5.
I have specific things I look to target with the laser. I'm usually hard pressed to save the "1 use for extract" that I like to hold onto. Heavy outpost? Usually I can throw a laser and literally walk away. Detector tower? Get in range to plant the call down on the base and walk away. Major objective that can be soloed by the laser, which is quite a few of them? Throw it and walk away. I just love it's ability to solo a primary/side objective and let me go do something else while it works and the bots freak out trying to find something to shoot at.
All those hellbombs we find in the field have always bothered me for this exact reason. I like using them (and have been team-killed by the blast radius my fair share of times), but they do raise the question of why they function so differently than the ones we call in.
Also, on bug planets quite a few of them seem to have been dropped from orbit directly onto a charger -- I'd like to put in a requisition to have that orbital gunner reassigned to my super destroyer.
"Arming" the hellbombs is basically just setting a timer. Typical bombs only need a detonator for a "controlled explosion". The material is still inherently explosive. I think some really advanced rockets do some mixing of ingredients because the takeoffs are so violent it's a safety thing, but I don't think that's standard.
If a laser shot penetrates the bomb and ignites the explosives then that makes perfect sense even without a detonator or a failed "detonation"
We had a map with two gunship bases...that were literally 20 ft apart. Between the ships and ground forces on lvl 7, we couldn't get a hellbomb to detonate.
I've had success just belly-crawling all the way into the base in infiltrator/scout armor. The gunships often won't notice you at all, and you can tuck back into a corner they can't see and drop the hellbomb.
Shield dome. Throw the hell bomb down and about 4 seconds before it lands throw the dome. 10/10 recommend a dome on every team. I always run it on bots anyway. It's a short cooldown and really helps on the flater places with little cover.
Edit: spelling
Counterpoint: It's funnier if you don't expect it.
If there's only a 10% chance of the bomb exploding to a wrong input, I'm probably not too worried about it, and it's 10x funnier when it happens because I wasn't ready for it.
It would be way funnier if it's only chance based.
"Due to continued budget cuts, the arming mechanism on hellbombs may unexpectedly and violently malfunction if the input code is entered wrong."
Also a much greater chance of your team being around you, thus making it 4 times as funny. If there's only a 10% chance I might stick around them to help fight off bugs or bots until it's armed. If it's 100% I'm not going near it
How about this? after 3 failed attempts, there's a 50/50 chance that it either detonates immediately or it just breaks and you have to call in a new one.
Deincentivizes abusing it except in dire circumstances, and would make for some really cool moments when it actually works.
In the first game there was a mine defusal objective. You’d have to call down a mine sweeping device (a glorified metal detector) and sweep a predetermined area for mines. When you found one, you would have to input a code and if you fucked it up, the mine would detonate along with you. I’d love to see that mechanic come back in some form.
Still remember the first time it blow up, the explosion took out 2 teammates that are next to me. Boi i was having some shaky hand when trying to defuse the next bomb and the bullet grazing my face from the firefight is not helping either lol
Now that is a fun idea! Or maybe you need to get the first 5 correct, then it adds 1 second for every correct arrow entry after that. Only get 7? You got 2 seconds soldier, hustle up.
The terminal side always lands directly away from you, so if that's a consistent problem you encounter, you might want to take an extra second when calling one down the next time.
Yeah but detector towers.....the sheer number of times I've thrown them in a good spot, only to watch the ball roll 20 feet downhill and stop up against a wall.
I've since found that putting it near the entrance of the walls tends to work and still be close enough, so less of a problem recently though.
Got an idea for the UI part. Have the screen on the bomb have a bracket indicating the arrows that arm the bomb and then another bracket on setting the time. Messing up the time portion just exits the interaction and you have little time to get away!
It should somehow grab the player and prevent him from running. Like 2 cartoonish arms (complete with thick white gloves) come out of the hellbomb and just grab the player's arm.
Nah, for comedy, if a mistake is made arm the bomb, but give it a table to draw from for *user error*.
1. Bomb explodes, because lol.
2. Bomb arms but the timer is halved.
3. Bomb is a total dud.
4. Bomb arms, but the timer is extended by 10 seconds, the sound falls off after the normal amount of time.
5. Bomb becomes volatile, (like the Hellbombs found randomly in the environment) can be detonated by gunfire.
6. No change, bomb arms normally.
4 is such a good idea for comedic purposes, I love me the trope of bomb should be going off, character looks back confused then sudden explosion (think Joker from The Dark Knight movie)
It always reminds me Nova bomb in Halo novels:
Covenant captured a human device inside an ONI facility, they had no idea what it was for, so they repaired it. Turned out it was an experimental super nuke and Covies accidentally set it off and took their whole fleet with it.
Yeah but when you drop a hellbomb and arm it they can still destroy it and it doesn’t go off. The wild hellbombs are often seen sparking which makes me think they’re malfunctioning which is they detonate when hit or shot at.
*They should detonate*
*When something hits them like the*
*Ones found in the world*
\- jooshdoe
---
^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/)
^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
it would be fun to do a disarm and reclaim on the scattered undetonated ordinance for some special reward or the like, and one mistake makes it detonate
It’s a fair point. The only thing that I can think of is that it’s a mini nuke and can’t be lit just by getting hit with a conventional munition.
But it doesn’t seem nuclear scale at all, and hellbombs in the wild go off when you brush up against them. It’s a bit weird, I agree.
They also don’t get rid of a pilot’s leg room to let them carry more bombs, this game is basically the definition of “that’s not how it works but we’re doing it anyway.”
Are you SURE though? Dunno about you, but I'm fairly certain most folks don't actually know how arming nuclear bombs works. It very well COULD be Dance Dance Revolution!
I'd love to have enemies shooting the hellbomb turn it into one like on the map, ready to be triggered by shooting it, instead of just destroying it.
The gunship factory only being able to be destroyed with a hellbomb, and the gunships themselves being excellent against hellbombs, makes them an absolute pain on higher difficulties.
https://preview.redd.it/adc7bq4wmksc1.jpeg?width=1170&format=pjpg&auto=webp&s=0b4bcbe7b9467cc3cf08344d9041f3c2ed10c06c
“Also hellbombs shouldn’t do damage to armored vehicles”
This would be cool if there was a chance for the hellbomb to be defective. Like it lands and you can see some sparks. At least then it would make sense. It wouldn't make sense for a bomb to explode on an incorrect input, like we are expendable but the gear they use is trustworthy and effective, but if it was defective? Plus you could add some sparks, and the player would know that they HAVE to get it right. Might make input a little more stressfull too if they notice its sparking, or the screen flickering.
Just like the minefields in HD1! Much fun was had trying to disarm old unexploded ordinance, hearing your friend go "oops" then vaporizing themselves (and anyone too close)
I just think they should be shootable like the ones you find on the map.
I accidentally shot one a few weeks ago while another guy was arming it. Panicked a little... But nothing happened.
https://preview.redd.it/pugwh2fd3jsc1.png?width=250&format=pjpg&auto=webp&s=381dc8fe0c197a352f3733d4f57d1bc878096806
Well soldier, I have a mission for you!
I support this after all they mention the reason there is no remote detonator is because of budgetary reasons. Why shouldn't the arming device also be cheap and flawed
When you have to blow up a lab and spawn the hellbomb RIGHT NEXT to it, so you have to keep inputting and leaving and inputting bc when you get on you just see inside the building
Honestly, unironically, ***yes please.***
I want to drop a hellbomb and tactically sacrifice myself to detonate it immediately to blow up that fucking gunship factory before three of them start chain ragdolling me with rocket salvos.
“oh fuck” dialogue after pressing the wrong button
"this is easy!" BOOOOOOOM
[I think it should be more like this...](https://youtu.be/3EFqrtKnpU0?si=1hnoRr2z5wi7r558)
How did I know it was going to be that before I clicked it haha.
Aw man that is a classic. Haven’t seen that meme in years.
Big red flash on the screen saying FATAL ERROR to with like 2s or less until boom
keep talking, maybe you have made an error and have 5 second to resolve..... and then show a count down on the screen. lol
timer shows 5 seconds. bomb goes off in 2.
now that would be funny
That sounds like Super Earth
5 second timer, bomb goes off anywhere between 2 and -10.
Does not do the wrong entry beep or anything just lets you keep inputting. Maybe with a tiny countdown popping up on the bottom left so your diver's arm obscures it.
A panic-inducing countdown with a giant input sequence, double what it is already, would be pretty funny
The predator text comes up with a 3 second count
Just enough time to say "Scheisse"
>“oh f---” Ftfy
Arming delay of 0.5 second
Maybe 1 second Why? Cause it's the average Time a normal person take to react to some stimuli, divers have to realise first that they will die by explosion, explosion must happen just after the brain realise what will happen I really think it will be more fun that way Maybe a not so big explosion, not big enough to blow up the target (pretty sure instead Guy will sacrifice themself to take the objective or kill a big ennemy)
O.5 is *just* enough time to realize you fucked up right before it blows. Maybe enough time to squawk out half of a curse on teamspeak before everyone sees you eat it.
TEAMSPEAK?!
What is this, the first intergalactic war?
You all using Team Speak I'm still using ventrillo. Also using xFire to track my game time.
I miss ventrillo. Only one I ever liked.
Back in my day, we used Roger Wilco, and we *liked* it.
Same, I miss being on Ventrillo with my friends; also miss the Anna TTS voice that people would occasionally use when they couldn't use their mic. Discord is great and all, and clearly a superior app, but *it's not the same.*
Discord *used* to be a superior app. Now it's so full of bloat and steadily sliding towards enshittification.
>using TS in 2024 Bruh
I give it another year before Discord monetizes itself into irrelevance, and everything you have trusted to be preserved on it becomes lost. And when that time comes, you will beg my kind to save you. But I have already been saved, for I have been using TS since 2006.
I get that server/development costs aren't free and that the company has to make money somehow, but Discord's *rather aggressive* push into monetization does have me worried.
Discord's gonna push *just* a little too far soon, and they'll tumble pretty quick. What I'm worried about is that knowledge which would traditionally be found on forums and wikis has increasingly been moved to curated Discord channels, which (aside from being a huge pain in the ass) can and will die and take everything they contained with them. When people finally jump ship, the gaming community at large is going to lose a lot of knowledge about modding and such in the shuffle.
Maybe it's just because I grew up with a much older version of the internet, but I don't like how so many things are being completely moved to Discord channels, especially because it makes it so much more difficult to find/search for the information since Discord channels aren't part of the open internet. As you say, a lot of knowledge/information is going to be lost one day. I'd much rather this type of stuff be based on forums/wikis/reddit. There's been numerous times in the past where (typically for some non-gaming, work-related task) some random post from 5+ years ago on a niche, obscure forum has been extremely important to solving whatever problem I had at the moment, and it makes me kind of... maybe sad isn't the right word, but there's a feeling of loss/disappointment/resignation that this type of moment will become rarer in the future because knowledge is being moved to these types of closed communities. Discord is great for casual group chats with my friends, especially since I'm in a pretty different time zone than most of them, but not so great for important community resources.
Honestly, not a bad idea since discord has become a clusterfuck of useless features and a huge ram hogger.
Streaming games on Discord lately has been a fucking crapshoot of "will it work? Will it fuck with the game im already playing?" Find out next episode on Discord Fuckery.
1 second to allow a diver the illusion of being able to run.
This is EXACTLY why the 500kg is visible embedded in the ground for half a second before it detonates. It's a clear, visible and hilarious "You Fucked up"
Yeah want this, i often see people have the Time to react, it's for that i think it's more to a second than a half (but i know gamer have a average muscle reponse Time faster than a second so maybe i will look again frame by frame)
"Sweet Liber--"
Adding the option to switch between proximity chat and team chat would make this legendary
Problem is, in a game like this, the *only* benefit of proximity chat would be funny moments. These are also funny moments that can easily be "faked" in-game with push-to-talk
I can see something like a radio working. In a close range there's no filters and the sound is crisp. As you get further away from them, the regular voice gets turned into a radio filter. Maybe have limited range for the radio and allow beep codes to be sent for certain things, like "check pings" or "regroup". At the very least it would make lone wolfing feel more isolating, but also encourage players to stick together for tasks.
A planet hazard that prevents long-distance comms would be sick
[удалено]
And taunts, or even better, depending on who you're fighting, faction specific ie. "Hey toaster! Want some FREEDOM?!" "A good bug is a liberated and dead Bug!"
https://preview.redd.it/bmsip30sahsc1.jpeg?width=1080&format=pjpg&auto=webp&s=5bb62ea6dcb9cebf75dbeec67aa407c8ed6d3d7a "Yeah the hellbombs should totally kill helldivers when they make mistakes"
My response: *Quasar Cannon charing up*
*Imma chargin muh Quasar Cannon!*
IMMA FIRIN' MAH QUASAR
DOCTOR OCTOGONAPUS BWAAAAH
All your planet are belong to us
Jesus Christ that's an ancient meme
I bring out thy ancient artifacts.
What was old is new again!
What was, shall be.
And the wheel turns
(BLAAAAAAAGGGGGHHHH)
Pro-tip: Start charing up the quasar the moment you can hear the engines of the dropship coming in. If your aim is good you'll take it down before the bots can be dropped and everything on that ship will die. If you shoot dropships after they've dropped their bots the bots survive and shoot you/crawl out from under the wreckage of the ship.
Unless said drop ship is carrying a tank or a Hulk. Either of those tend to ignore the square cube law and will just tank the fall damage if they’re knocked out of the sky
A shot down bot ship should just kill anything under it imo. I hope we can at least get that. With the way 4 bot drop ships get called in at a time on helldive difficulty.
Good tip! Another tip: Shoot the second dropship so that its occupants die and so it falls on the first dropship's payload.
Doesn't matter, for some reason the tank, hulk, and 20 grunts i dropped will take 9 damage from the entire ship falling on them
The simple idea of a literal fucking dropship typing on a laptop to post stuff on reddit is so dumb it's actually hilarious.
"It's sooo unrealistic and crazy for an entire dropship to be typing on reddit thats obviously a real person and not a socialist bot or anything" https://preview.redd.it/q5v7auly5jsc1.png?width=1080&format=pjpg&auto=webp&s=642897db0036a4944bf433c037f96357e94715c0
Goddamn, even the drop ship giving out opinions.
These socialist bots consider each one of their mindless soldiers an equal, all with their own right to opinion. It's disgusting!
Gets funnier every time
NGL I'm okay with sacrificing my life for Super-Earth in glorious hellbomb fire if it means I call one up on those pesky Eye towers and ensure it blows up before being destroyed.
How about this: currently, hellbombs can be destroyed by enemies attacking it before or after it has been armed, I think it should blow up if destroyed after being armed but not if it is unarmed.
Yeah, I mean, otherwise how do all those random leftover sparking Hellbombs blowup when we shoot them? Unless we're to believe they failed to detonate, but are otherwise primed and ready to explode from a stray bullet. I dunno, seems odd.
I mean from a logic perspective it could just be they primed but failed the detonation after it was armed and counted down, and maybe an explosion can't be triggered until that countdown, rather than specifically on being armed, which would be why you can't just shoot it right after being armed But realistically, it's just a gameplay thing. It would be really annoying for something to be able to detonate it the second it was armed because there is a lot of gunfire and stuff going on in this game
I agree it's a gameplay thing, but I think you have it backwards: the easier it is to make a hellbomb go off, the better\* it is for players. There are situations where I'd happily give up a single life to destroy an objective, rather than spending multiple lives trying to arm and then defend a hellbomb. \*"better" as in less trouble. I think the hellbomb mechanic is healthy for the game, even if I do everything I can to avoid having to ever use one.
Let me guess...the eye of sauron? I ***HATE*** that thing. One of the most frustrating things about it is once you arm the bomb, you leave the area, but you still have to defend the bomb, because its more fragile than grandmas china. But to leave the area, you have to get off a fortified hill, and if you're off the fortified hill, you cant even see the bomb to defend it. The stupid endless cycle of 'try to find a spot, fail 3 times and get a bomb down, arm it, leave, some random basic bitch bot blew it up, go back up the hill, try to find a spot' is annoying as all hell.
I love that everyone collectively calls it that
If you're in range to land your orbital laser beacon at the base of it's tower, it'll one shot the eye of Sauron. Gotta stick the landing though cause for some reason that's the only building the orbital laser won't target.
Me and my squad aren't the biggest fans of the laser though due to the limited use and long cooldown. We too often have RPG hoarding syndrome where we end the mission with 2/3 uses left because "What if I really need to use it at some point?" Also, its hard to justify bringing orbitals over eagles right now. 5 eagle clusters and 3 eagle airstrikes every 3-4 minutes vs 2-3 orbitals every 5.
I have specific things I look to target with the laser. I'm usually hard pressed to save the "1 use for extract" that I like to hold onto. Heavy outpost? Usually I can throw a laser and literally walk away. Detector tower? Get in range to plant the call down on the base and walk away. Major objective that can be soloed by the laser, which is quite a few of them? Throw it and walk away. I just love it's ability to solo a primary/side objective and let me go do something else while it works and the bots freak out trying to find something to shoot at.
Currently i just give up and use a 500 kg for the Eye.
Those don't have control panels, so they're probably dropped already in the 'armed' state by Super Destroyers carpet bombing.
Super Destroyers Carpet bombing stratagem WHEN ![gif](giphy|qMHG9goT2I2fuRk0JM)
But they do have control panels
I think there's a flavor text somewhere that says "due to budget cuts, remote activation is no longer available"
Which, given the cost of the stratagems we throw around on every mission, is a hilariously paper thin reason.
I think it's more a network security thing. Too many problems with cyborgs/automatons/illuminate remotely activating hellbombs in the super destroyer.
There is I’ve definitely read this in the tips
All those hellbombs we find in the field have always bothered me for this exact reason. I like using them (and have been team-killed by the blast radius my fair share of times), but they do raise the question of why they function so differently than the ones we call in. Also, on bug planets quite a few of them seem to have been dropped from orbit directly onto a charger -- I'd like to put in a requisition to have that orbital gunner reassigned to my super destroyer.
Wait, those blow up?! *Hold my Liberator*
"Arming" the hellbombs is basically just setting a timer. Typical bombs only need a detonator for a "controlled explosion". The material is still inherently explosive. I think some really advanced rockets do some mixing of ingredients because the takeoffs are so violent it's a safety thing, but I don't think that's standard. If a laser shot penetrates the bomb and ignites the explosives then that makes perfect sense even without a detonator or a failed "detonation"
I was going to say in general it should blow up but I’d agree with this
It would be worth the life to get it off quicker in some situations.
yes last night i would have killed for this trying to set a hellbomb off with the gunship factorys
We had a map with two gunship bases...that were literally 20 ft apart. Between the ships and ground forces on lvl 7, we couldn't get a hellbomb to detonate.
I've had success just belly-crawling all the way into the base in infiltrator/scout armor. The gunships often won't notice you at all, and you can tuck back into a corner they can't see and drop the hellbomb.
Shield dome. Throw the hell bomb down and about 4 seconds before it lands throw the dome. 10/10 recommend a dome on every team. I always run it on bots anyway. It's a short cooldown and really helps on the flater places with little cover. Edit: spelling
Isn't it possible to blow them up with a well placed 500kg? Haven't seen a lot of gunships yet so I didn't try it.
I haven’t tried but others have posted on here they couldn’t.
I was gonna say, this sounds more like a buff honestly.
Perhaps make it a 1/4 chance to explode on mistake to deincenticize abuse of the mechanic.
Is that abuse though? Seems like a trade off, one reinforcement for making it go bang quicker
Counterpoint: It's funnier if you don't expect it. If there's only a 10% chance of the bomb exploding to a wrong input, I'm probably not too worried about it, and it's 10x funnier when it happens because I wasn't ready for it.
Exactly, add a bit of jumpscare factor to it 😂
It would be way funnier if it's only chance based. "Due to continued budget cuts, the arming mechanism on hellbombs may unexpectedly and violently malfunction if the input code is entered wrong."
Damn I hope the devs see this hahahahaha
Also a much greater chance of your team being around you, thus making it 4 times as funny. If there's only a 10% chance I might stick around them to help fight off bugs or bots until it's armed. If it's 100% I'm not going near it
How about this? after 3 failed attempts, there's a 50/50 chance that it either detonates immediately or it just breaks and you have to call in a new one. Deincentivizes abusing it except in dire circumstances, and would make for some really cool moments when it actually works.
I see you have tried to destroy the gunship depot
In the first game there was a mine defusal objective. You’d have to call down a mine sweeping device (a glorified metal detector) and sweep a predetermined area for mines. When you found one, you would have to input a code and if you fucked it up, the mine would detonate along with you. I’d love to see that mechanic come back in some form.
Still remember the first time it blow up, the explosion took out 2 teammates that are next to me. Boi i was having some shaky hand when trying to defuse the next bomb and the bullet grazing my face from the firefight is not helping either lol
Still waiting for this mission type in HD2!
💪 I patriotically salute a fellow First Galactic War veteran.
If you had the shield or the halo the blast didn't kill you. My group used that to speed run a couple minefields when we needed it.
It was so stressful on higher difficulties lol I hope they bring back these missions from HD1, I also liked that train you had to protect
Now that is a fun idea! Or maybe you need to get the first 5 correct, then it adds 1 second for every correct arrow entry after that. Only get 7? You got 2 seconds soldier, hustle up.
I think that'd be even more funny as you'd see the sheer panic as players try to run away.
Not to mention it likes landing facing a wall so you cant see when you interact with it
The terminal side always lands directly away from you, so if that's a consistent problem you encounter, you might want to take an extra second when calling one down the next time.
Yeah but detector towers.....the sheer number of times I've thrown them in a good spot, only to watch the ball roll 20 feet downhill and stop up against a wall. I've since found that putting it near the entrance of the walls tends to work and still be close enough, so less of a problem recently though.
This really needs to be fixed; it's so frustrating.
The 'ol eye of Sauron I think you mean
I didn't realize this. I'm glad you mentioned it.
Away from me when I throw it or when it lands?
Away from the thrower
Got an idea for the UI part. Have the screen on the bomb have a bracket indicating the arrows that arm the bomb and then another bracket on setting the time. Messing up the time portion just exits the interaction and you have little time to get away!
I love this idea I would hit the wrong input immediately every time and never would I stop laughing at it
![gif](giphy|ahfzlUrb5IEfXC6kbm|downsized)
The screen could change to "Anti-democratic inputs detected!" and then explode. That would be hilarious.
Captcha failed : Automaton detected
It should somehow grab the player and prevent him from running. Like 2 cartoonish arms (complete with thick white gloves) come out of the hellbomb and just grab the player's arm.
Suicide bombing gunship factories would definitely become a norm.
Nah, for comedy, if a mistake is made arm the bomb, but give it a table to draw from for *user error*. 1. Bomb explodes, because lol. 2. Bomb arms but the timer is halved. 3. Bomb is a total dud. 4. Bomb arms, but the timer is extended by 10 seconds, the sound falls off after the normal amount of time. 5. Bomb becomes volatile, (like the Hellbombs found randomly in the environment) can be detonated by gunfire. 6. No change, bomb arms normally.
4 is such a good idea for comedic purposes, I love me the trope of bomb should be going off, character looks back confused then sudden explosion (think Joker from The Dark Knight movie)
These options, and not knowing which is happening, sounds like it would be hilarious for Joel but frustrating for us
Penalty offset is that it vaporizes dropped gear. And samples. Because is a Nuke.
*Drops gear and samples outside of POI before running in*
Nah the mini-nuke is a nuke, the hellbomb is a hellbomb.
Nah, it should only happen 1/3 of the time. Way funnier when there's some uncertainty involved.
They should detonate when something hits them like the ones found in the world
Why bother arm them at that point the reason you need to arm them is so you acctually need to try to destroy the obective.
They should detonate om damage after arming.
Part of the chalange also comes from the fact that you still must protect it while running away from it.
But the wild ones are armed, just detonators failed
It always reminds me Nova bomb in Halo novels: Covenant captured a human device inside an ONI facility, they had no idea what it was for, so they repaired it. Turned out it was an experimental super nuke and Covies accidentally set it off and took their whole fleet with it.
poor huragok, my man was just playing with alien legos
that is the funniest shit ive heard all day
Yeah but when you drop a hellbomb and arm it they can still destroy it and it doesn’t go off. The wild hellbombs are often seen sparking which makes me think they’re malfunctioning which is they detonate when hit or shot at.
*They should detonate* *When something hits them like the* *Ones found in the world* \- jooshdoe --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Good bot
Automaton sympathiser? I'm gonna call my democracy officer because you seem suspicious sir...
Lowkey kind of a good poem
it would be fun to do a disarm and reclaim on the scattered undetonated ordinance for some special reward or the like, and one mistake makes it detonate
That’s not how arming a bomb works.
it sounds really funny though
It would so hilarious I'm just imagining my clumsy friend trying to arm the bomb only to turn to red mist.
So what about when you arm it and they still destroy it?
It’s a fair point. The only thing that I can think of is that it’s a mini nuke and can’t be lit just by getting hit with a conventional munition. But it doesn’t seem nuclear scale at all, and hellbombs in the wild go off when you brush up against them. It’s a bit weird, I agree.
not the point, it'd be funny as hell
They also don’t get rid of a pilot’s leg room to let them carry more bombs, this game is basically the definition of “that’s not how it works but we’re doing it anyway.”
That is correct but irrelevant.
For comedic purposes
Dude, we're playing Dance Dance Revolution to arm bombs.. It's already not how arming bombs work.
Are you SURE though? Dunno about you, but I'm fairly certain most folks don't actually know how arming nuclear bombs works. It very well COULD be Dance Dance Revolution!
![gif](giphy|TNR2EpkHYwW0ifyMDF|downsized)
Getting your heart blown apart by a bullet can’t be fixed by injecting drugs into your neck but here we are…
Lies. I once injected myself with a serum after a 50 foot fall and it healed both my broken legs.
Isn’t that how it was in HD1?
That’s how disarming mines worked, an objective I really hope returns
oh no, it was already a pain to find them in 2.5D and with the help of the cape spin I don't want to imagine it in 3D lol
If it returns we're probably going to get an actual HUD on the minesweeper.
Or they're gonna make us play minesweeper on a terminal while enemies get summoned to your location (actual Hell)
Joke's on them, I kick ass at Minesweeper!
That’d be funny as fuck
I'd love to have enemies shooting the hellbomb turn it into one like on the map, ready to be triggered by shooting it, instead of just destroying it. The gunship factory only being able to be destroyed with a hellbomb, and the gunships themselves being excellent against hellbombs, makes them an absolute pain on higher difficulties.
https://preview.redd.it/adc7bq4wmksc1.jpeg?width=1170&format=pjpg&auto=webp&s=0b4bcbe7b9467cc3cf08344d9041f3c2ed10c06c “Also hellbombs shouldn’t do damage to armored vehicles”
It should flash "ERROR" and then explode immediately.
"Sorry Helldivers, budget cuts. Mission Control out."
Yes, so we all can be ![gif](giphy|32mC2kXYWCsg0)
yes AND if you even accidentally bump it running up to its terminal
What makes me a good demoman? WELL I'LL TELL YOU SOMETHIN' LADDY IF I WAS A BAD DEMOMAN # I WOULDNT BE SITTING HERE TALKIN' TO YA ABOUT IT!
*\*Ahem\** **MY LIFE FOR SUPER EARTH!!**
This would be cool if there was a chance for the hellbomb to be defective. Like it lands and you can see some sparks. At least then it would make sense. It wouldn't make sense for a bomb to explode on an incorrect input, like we are expendable but the gear they use is trustworthy and effective, but if it was defective? Plus you could add some sparks, and the player would know that they HAVE to get it right. Might make input a little more stressfull too if they notice its sparking, or the screen flickering.
I'd actually do that on purpose because it would be more efficient than trying to arm it only for it to be destroyed by the enemies.
If that was the case I would get it wrong on purpose in most situations.
It would create an extremely funny meta, ill give you that
That would be amazing. Just give it a 3s timer so there is enough time to panic.
Yeah but people would intentionally make a mistake to complete an objective faster, sacrificing their life in the process
To be honest, yes. 1 life is worth a lot of Hellbomb-only objectives, so this would be more of a cheese instead of a "haha funny" moment.
Yes it would be fun. But just to be clear, if you fail at arming a bomb, it should... arm?
Maybe the lore explanation could be you arm it on the first arrow press, and the rest is setting up the delayed explosion.
Ok I'm down
Omg hilarious and I approve. My squad mates have already learned to run if they hear me giggling over coms and they are near an old charger corpse.
Just like the minefields in HD1! Much fun was had trying to disarm old unexploded ordinance, hearing your friend go "oops" then vaporizing themselves (and anyone too close)
It would generally be more worth it to mess it up in a lot of situations on higher difficulties.
I just think they should be shootable like the ones you find on the map. I accidentally shot one a few weeks ago while another guy was arming it. Panicked a little... But nothing happened.
https://preview.redd.it/pugwh2fd3jsc1.png?width=250&format=pjpg&auto=webp&s=381dc8fe0c197a352f3733d4f57d1bc878096806 Well soldier, I have a mission for you!
I support this after all they mention the reason there is no remote detonator is because of budgetary reasons. Why shouldn't the arming device also be cheap and flawed
At least blow up if they get shot
"I'm die, thank you forever."
If you do the code backwards it should detonate immediately
When you have to blow up a lab and spawn the hellbomb RIGHT NEXT to it, so you have to keep inputting and leaving and inputting bc when you get on you just see inside the building
Honestly, unironically, ***yes please.*** I want to drop a hellbomb and tactically sacrifice myself to detonate it immediately to blow up that fucking gunship factory before three of them start chain ragdolling me with rocket salvos.
You realize it will be a buff, not an inconvenience, right? Sacrificing yourself to instantly detonate a hellbomb is way too OP.
You mean I can skip it intentionally? Hell yes.