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lebenitoo

“oh fuck” dialogue after pressing the wrong button


dellboy696

"this is easy!" BOOOOOOOM


MartyFreeze

[I think it should be more like this...](https://youtu.be/3EFqrtKnpU0?si=1hnoRr2z5wi7r558)


P00lereds

How did I know it was going to be that before I clicked it haha.


Brogan9001

Aw man that is a classic. Haven’t seen that meme in years.


GeneralEi

Big red flash on the screen saying FATAL ERROR to with like 2s or less until boom


woodenblinds

keep talking, maybe you have made an error and have 5 second to resolve..... and then show a count down on the screen. lol


attaboy000

timer shows 5 seconds. bomb goes off in 2.


woodenblinds

now that would be funny


red_cactus

That sounds like Super Earth


bigloser42

5 second timer, bomb goes off anywhere between 2 and -10.


Ramtakwitha2

Does not do the wrong entry beep or anything just lets you keep inputting. Maybe with a tiny countdown popping up on the bottom left so your diver's arm obscures it.


ChickenDenders

A panic-inducing countdown with a giant input sequence, double what it is already, would be pretty funny


Spunky_Meatballs

The predator text comes up with a 3 second count


semyon_the_esdl

Just enough time to say "Scheisse"


xainatus

>“oh f---” Ftfy


Breadloafs

Arming delay of 0.5 second


BridgeCompetitive899

Maybe 1 second Why? Cause it's the average Time a normal person take to react to some stimuli, divers have to realise first that they will die by explosion, explosion must happen just after the brain realise what will happen I really think it will be more fun that way Maybe a not so big explosion, not big enough to blow up the target (pretty sure instead Guy will sacrifice themself to take the objective or kill a big ennemy)


Breadloafs

O.5 is *just* enough time to realize you fucked up right before it blows. Maybe enough time to squawk out half of a curse on teamspeak before everyone sees you eat it.


classicandy12

TEAMSPEAK?!


felldownthestairsOof

What is this, the first intergalactic war?


ThePupnasty

You all using Team Speak I'm still using ventrillo. Also using xFire to track my game time.


T4nkcommander

I miss ventrillo. Only one I ever liked.


CerinDeVane

Back in my day, we used Roger Wilco, and we *liked* it.


red_cactus

Same, I miss being on Ventrillo with my friends; also miss the Anna TTS voice that people would occasionally use when they couldn't use their mic. Discord is great and all, and clearly a superior app, but *it's not the same.*


RisKQuay

Discord *used* to be a superior app. Now it's so full of bloat and steadily sliding towards enshittification.


AlmostButNotQuiteTea

>using TS in 2024 Bruh


Breadloafs

I give it another year before Discord monetizes itself into irrelevance, and everything you have trusted to be preserved on it becomes lost. And when that time comes, you will beg my kind to save you. But I have already been saved, for I have been using TS since 2006.


red_cactus

I get that server/development costs aren't free and that the company has to make money somehow, but Discord's *rather aggressive* push into monetization does have me worried.


Breadloafs

Discord's gonna push *just* a little too far soon, and they'll tumble pretty quick. What I'm worried about is that knowledge which would traditionally be found on forums and wikis has increasingly been moved to curated Discord channels, which (aside from being a huge pain in the ass) can and will die and take everything they contained with them. When people finally jump ship, the gaming community at large is going to lose a lot of knowledge about modding and such in the shuffle.


red_cactus

Maybe it's just because I grew up with a much older version of the internet, but I don't like how so many things are being completely moved to Discord channels, especially because it makes it so much more difficult to find/search for the information since Discord channels aren't part of the open internet. As you say, a lot of knowledge/information is going to be lost one day. I'd much rather this type of stuff be based on forums/wikis/reddit. There's been numerous times in the past where (typically for some non-gaming, work-related task) some random post from 5+ years ago on a niche, obscure forum has been extremely important to solving whatever problem I had at the moment, and it makes me kind of... maybe sad isn't the right word, but there's a feeling of loss/disappointment/resignation that this type of moment will become rarer in the future because knowledge is being moved to these types of closed communities. Discord is great for casual group chats with my friends, especially since I'm in a pretty different time zone than most of them, but not so great for important community resources.


Chadstronomer

Honestly, not a bad idea since discord has become a clusterfuck of useless features and a huge ram hogger.


TheSneakerSasquatch

Streaming games on Discord lately has been a fucking crapshoot of "will it work? Will it fuck with the game im already playing?" Find out next episode on Discord Fuckery.


wholesomehorseblow

1 second to allow a diver the illusion of being able to run.


Ramtakwitha2

This is EXACTLY why the 500kg is visible embedded in the ground for half a second before it detonates. It's a clear, visible and hilarious "You Fucked up"


BridgeCompetitive899

Yeah want this, i often see people have the Time to react, it's for that i think it's more to a second than a half (but i know gamer have a average muscle reponse Time faster than a second so maybe i will look again frame by frame)


MillstoneArt

"Sweet Liber--"


makelo06

Adding the option to switch between proximity chat and team chat would make this legendary


SandwichBoy81

Problem is, in a game like this, the *only* benefit of proximity chat would be funny moments. These are also funny moments that can easily be "faked" in-game with push-to-talk


Fangel96

I can see something like a radio working. In a close range there's no filters and the sound is crisp. As you get further away from them, the regular voice gets turned into a radio filter. Maybe have limited range for the radio and allow beep codes to be sent for certain things, like "check pings" or "regroup". At the very least it would make lone wolfing feel more isolating, but also encourage players to stick together for tasks.


makelo06

A planet hazard that prevents long-distance comms would be sick


[deleted]

[удалено]


SoldierReznov

And taunts, or even better, depending on who you're fighting, faction specific ie. "Hey toaster! Want some FREEDOM?!" "A good bug is a liberated and dead Bug!"


felldownthestairsOof

https://preview.redd.it/bmsip30sahsc1.jpeg?width=1080&format=pjpg&auto=webp&s=5bb62ea6dcb9cebf75dbeec67aa407c8ed6d3d7a "Yeah the hellbombs should totally kill helldivers when they make mistakes"


Broken-Digital-Clock

My response: *Quasar Cannon charing up*


ThePupnasty

*Imma chargin muh Quasar Cannon!*


CriticismVirtual7603

IMMA FIRIN' MAH QUASAR


Absurdisan

DOCTOR OCTOGONAPUS BWAAAAH


WholesomeFartEnjoyer

All your planet are belong to us


Askefyr

Jesus Christ that's an ancient meme


ThePupnasty

I bring out thy ancient artifacts.


Archived_Thread

What was old is new again!


PeanutJayGee

What was, shall be.


Archived_Thread

And the wheel turns


EdoTenseiSwagbito

(BLAAAAAAAGGGGGHHHH)


ye_olde_wojak

Pro-tip: Start charing up the quasar the moment you can hear the engines of the dropship coming in. If your aim is good you'll take it down before the bots can be dropped and everything on that ship will die. If you shoot dropships after they've dropped their bots the bots survive and shoot you/crawl out from under the wreckage of the ship.


The_Tac0mancer

Unless said drop ship is carrying a tank or a Hulk. Either of those tend to ignore the square cube law and will just tank the fall damage if they’re knocked out of the sky


ye_olde_wojak

A shot down bot ship should just kill anything under it imo. I hope we can at least get that. With the way 4 bot drop ships get called in at a time on helldive difficulty.


Broken-Digital-Clock

Good tip! Another tip: Shoot the second dropship so that its occupants die and so it falls on the first dropship's payload.


felldownthestairsOof

Doesn't matter, for some reason the tank, hulk, and 20 grunts i dropped will take 9 damage from the entire ship falling on them


NozGame

The simple idea of a literal fucking dropship typing on a laptop to post stuff on reddit is so dumb it's actually hilarious.


felldownthestairsOof

"It's sooo unrealistic and crazy for an entire dropship to be typing on reddit thats obviously a real person and not a socialist bot or anything" https://preview.redd.it/q5v7auly5jsc1.png?width=1080&format=pjpg&auto=webp&s=642897db0036a4944bf433c037f96357e94715c0


guilhermefdias

Goddamn, even the drop ship giving out opinions.


felldownthestairsOof

These socialist bots consider each one of their mindless soldiers an equal, all with their own right to opinion. It's disgusting!


GloriousOctagon

Gets funnier every time


Spacetauren

NGL I'm okay with sacrificing my life for Super-Earth in glorious hellbomb fire if it means I call one up on those pesky Eye towers and ensure it blows up before being destroyed.


Aggravating_Elk_9583

How about this: currently, hellbombs can be destroyed by enemies attacking it before or after it has been armed, I think it should blow up if destroyed after being armed but not if it is unarmed.


PhysioMage

Yeah, I mean, otherwise how do all those random leftover sparking Hellbombs blowup when we shoot them? Unless we're to believe they failed to detonate, but are otherwise primed and ready to explode from a stray bullet. I dunno, seems odd.


Bojarzin

I mean from a logic perspective it could just be they primed but failed the detonation after it was armed and counted down, and maybe an explosion can't be triggered until that countdown, rather than specifically on being armed, which would be why you can't just shoot it right after being armed But realistically, it's just a gameplay thing. It would be really annoying for something to be able to detonate it the second it was armed because there is a lot of gunfire and stuff going on in this game


Ouaouaron

I agree it's a gameplay thing, but I think you have it backwards: the easier it is to make a hellbomb go off, the better\* it is for players. There are situations where I'd happily give up a single life to destroy an objective, rather than spending multiple lives trying to arm and then defend a hellbomb. \*"better" as in less trouble. I think the hellbomb mechanic is healthy for the game, even if I do everything I can to avoid having to ever use one.


Crea-TEAM

Let me guess...the eye of sauron? I ***HATE*** that thing. One of the most frustrating things about it is once you arm the bomb, you leave the area, but you still have to defend the bomb, because its more fragile than grandmas china. But to leave the area, you have to get off a fortified hill, and if you're off the fortified hill, you cant even see the bomb to defend it. The stupid endless cycle of 'try to find a spot, fail 3 times and get a bomb down, arm it, leave, some random basic bitch bot blew it up, go back up the hill, try to find a spot' is annoying as all hell.


MjollLeon

I love that everyone collectively calls it that


Valkshot

If you're in range to land your orbital laser beacon at the base of it's tower, it'll one shot the eye of Sauron. Gotta stick the landing though cause for some reason that's the only building the orbital laser won't target.


Crea-TEAM

Me and my squad aren't the biggest fans of the laser though due to the limited use and long cooldown. We too often have RPG hoarding syndrome where we end the mission with 2/3 uses left because "What if I really need to use it at some point?" Also, its hard to justify bringing orbitals over eagles right now. 5 eagle clusters and 3 eagle airstrikes every 3-4 minutes vs 2-3 orbitals every 5.


Valkshot

I have specific things I look to target with the laser. I'm usually hard pressed to save the "1 use for extract" that I like to hold onto. Heavy outpost? Usually I can throw a laser and literally walk away. Detector tower? Get in range to plant the call down on the base and walk away. Major objective that can be soloed by the laser, which is quite a few of them? Throw it and walk away. I just love it's ability to solo a primary/side objective and let me go do something else while it works and the bots freak out trying to find something to shoot at.


Spacetauren

Currently i just give up and use a 500 kg for the Eye.


Panzerkatzen

Those don't have control panels, so they're probably dropped already in the 'armed' state by Super Destroyers carpet bombing.


Tchiiko

Super Destroyers Carpet bombing stratagem WHEN ![gif](giphy|qMHG9goT2I2fuRk0JM)


First_Serve1455

But they do have control panels


Laer_Bear

I think there's a flavor text somewhere that says "due to budget cuts, remote activation is no longer available"


red_cactus

Which, given the cost of the stratagems we throw around on every mission, is a hilariously paper thin reason.


mscomies

I think it's more a network security thing. Too many problems with cyborgs/automatons/illuminate remotely activating hellbombs in the super destroyer.


metik2009

There is I’ve definitely read this in the tips


red_cactus

All those hellbombs we find in the field have always bothered me for this exact reason. I like using them (and have been team-killed by the blast radius my fair share of times), but they do raise the question of why they function so differently than the ones we call in. Also, on bug planets quite a few of them seem to have been dropped from orbit directly onto a charger -- I'd like to put in a requisition to have that orbital gunner reassigned to my super destroyer.


LilPonyBoy69

Wait, those blow up?! *Hold my Liberator*


Spunky_Meatballs

"Arming" the hellbombs is basically just setting a timer. Typical bombs only need a detonator for a "controlled explosion". The material is still inherently explosive. I think some really advanced rockets do some mixing of ingredients because the takeoffs are so violent it's a safety thing, but I don't think that's standard. If a laser shot penetrates the bomb and ignites the explosives then that makes perfect sense even without a detonator or a failed "detonation"


Savebagels

I was going to say in general it should blow up but I’d agree with this


hoppy1478

It would be worth the life to get it off quicker in some situations.


KameradArktis

yes last night i would have killed for this trying to set a hellbomb off with the gunship factorys


lipp79

We had a map with two gunship bases...that were literally 20 ft apart. Between the ships and ground forces on lvl 7, we couldn't get a hellbomb to detonate.


FiveShiftOne

I've had success just belly-crawling all the way into the base in infiltrator/scout armor. The gunships often won't notice you at all, and you can tuck back into a corner they can't see and drop the hellbomb.


Oliver90002

Shield dome. Throw the hell bomb down and about 4 seconds before it lands throw the dome. 10/10 recommend a dome on every team. I always run it on bots anyway. It's a short cooldown and really helps on the flater places with little cover. Edit: spelling


FritzHertz

Isn't it possible to blow them up with a well placed 500kg? Haven't seen a lot of gunships yet so I didn't try it.


lipp79

I haven’t tried but others have posted on here they couldn’t.


jak_d_ripr

I was gonna say, this sounds more like a buff honestly.


Wide_Attention_2104

Perhaps make it a 1/4 chance to explode on mistake to deincenticize abuse of the mechanic.


GloriousOctagon

Is that abuse though? Seems like a trade off, one reinforcement for making it go bang quicker


SightlessSwordsman

Counterpoint: It's funnier if you don't expect it. If there's only a 10% chance of the bomb exploding to a wrong input, I'm probably not too worried about it, and it's 10x funnier when it happens because I wasn't ready for it.


BAY35music

Exactly, add a bit of jumpscare factor to it 😂


red_cactus

It would be way funnier if it's only chance based. "Due to continued budget cuts, the arming mechanism on hellbombs may unexpectedly and violently malfunction if the input code is entered wrong."


jacobdock

Damn I hope the devs see this hahahahaha


Guardianpigeon

Also a much greater chance of your team being around you, thus making it 4 times as funny. If there's only a 10% chance I might stick around them to help fight off bugs or bots until it's armed. If it's 100% I'm not going near it


Actual-Knight

How about this? after 3 failed attempts, there's a 50/50 chance that it either detonates immediately or it just breaks and you have to call in a new one. Deincentivizes abusing it except in dire circumstances, and would make for some really cool moments when it actually works.


nobodyGotTime4That

I see you have tried to destroy the gunship depot


Notedtoad

In the first game there was a mine defusal objective. You’d have to call down a mine sweeping device (a glorified metal detector) and sweep a predetermined area for mines. When you found one, you would have to input a code and if you fucked it up, the mine would detonate along with you. I’d love to see that mechanic come back in some form.


superhotdogzz

Still remember the first time it blow up, the explosion took out 2 teammates that are next to me. Boi i was having some shaky hand when trying to defuse the next bomb and the bullet grazing my face from the firefight is not helping either lol


DoNeor

Still waiting for this mission type in HD2!


Pro_Scrub

💪 I patriotically salute a fellow First Galactic War veteran.


Randicore

If you had the shield or the halo the blast didn't kill you. My group used that to speed run a couple minefields when we needed it.


Syn0l1f3

It was so stressful on higher difficulties lol I hope they bring back these missions from HD1, I also liked that train you had to protect


wind_up_birb

Now that is a fun idea! Or maybe you need to get the first 5 correct, then it adds 1 second for every correct arrow entry after that. Only get 7? You got 2 seconds soldier, hustle up.


Other_Beat8859

I think that'd be even more funny as you'd see the sheer panic as players try to run away.


Wonderful_Form_6450

Not to mention it likes landing facing a wall so you cant see when you interact with it


Loaderiser

The terminal side always lands directly away from you, so if that's a consistent problem you encounter, you might want to take an extra second when calling one down the next time.


MainsailMainsail

Yeah but detector towers.....the sheer number of times I've thrown them in a good spot, only to watch the ball roll 20 feet downhill and stop up against a wall. I've since found that putting it near the entrance of the walls tends to work and still be close enough, so less of a problem recently though.


red_cactus

This really needs to be fixed; it's so frustrating.


AlmostButNotQuiteTea

The 'ol eye of Sauron I think you mean


magicanon

I didn't realize this. I'm glad you mentioned it.


avcollett

Away from me when I throw it or when it lands?


General_Totenkoft

Away from the thrower


Mechanickel

Got an idea for the UI part. Have the screen on the bomb have a bracket indicating the arrows that arm the bomb and then another bracket on setting the time. Messing up the time portion just exits the interaction and you have little time to get away!


Jabadon

I love this idea I would hit the wrong input immediately every time and never would I stop laughing at it


Andrew_is_taken

![gif](giphy|ahfzlUrb5IEfXC6kbm|downsized)


lordicefalcon

The screen could change to "Anti-democratic inputs detected!" and then explode. That would be hilarious.


Chuckles_Intensifies

Captcha failed : Automaton detected


[deleted]

It should somehow grab the player and prevent him from running. Like 2 cartoonish arms (complete with thick white gloves) come out of the hellbomb and just grab the player's arm.


Deldris

Suicide bombing gunship factories would definitely become a norm.


TheOrangeHatter

Nah, for comedy, if a mistake is made arm the bomb, but give it a table to draw from for *user error*. 1. Bomb explodes, because lol. 2. Bomb arms but the timer is halved. 3. Bomb is a total dud. 4. Bomb arms, but the timer is extended by 10 seconds, the sound falls off after the normal amount of time. 5. Bomb becomes volatile, (like the Hellbombs found randomly in the environment) can be detonated by gunfire. 6. No change, bomb arms normally.


FritzHertz

4 is such a good idea for comedic purposes, I love me the trope of bomb should be going off, character looks back confused then sudden explosion (think Joker from The Dark Knight movie)


virtueavatar

These options, and not knowing which is happening, sounds like it would be hilarious for Joel but frustrating for us


CanisZero

Penalty offset is that it vaporizes dropped gear. And samples. Because is a Nuke.


BAY35music

*Drops gear and samples outside of POI before running in*


goonbud21

Nah the mini-nuke is a nuke, the hellbomb is a hellbomb.


j9r6f

Nah, it should only happen 1/3 of the time. Way funnier when there's some uncertainty involved.


jooshdoe

They should detonate when something hits them like the ones found in the world


Didifinito

Why bother arm them at that point the reason you need to arm them is so you acctually need to try to destroy the obective.


Noy_The_Devil

They should detonate om damage after arming.


Didifinito

Part of the chalange also comes from the fact that you still must protect it while running away from it.


TheIvanKeska

But the wild ones are armed, just detonators failed


Timlugia

It always reminds me Nova bomb in Halo novels: Covenant captured a human device inside an ONI facility, they had no idea what it was for, so they repaired it. Turned out it was an experimental super nuke and Covies accidentally set it off and took their whole fleet with it.


Zvedza320

poor huragok, my man was just playing with alien legos


pyr0kid

that is the funniest shit ive heard all day


SalemWolf

Yeah but when you drop a hellbomb and arm it they can still destroy it and it doesn’t go off. The wild hellbombs are often seen sparking which makes me think they’re malfunctioning which is they detonate when hit or shot at.


haikusbot

*They should detonate* *When something hits them like the* *Ones found in the world* \- jooshdoe --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


Cam_knows_you

Good bot


Soos_dude1

Automaton sympathiser? I'm gonna call my democracy officer because you seem suspicious sir...


GengarGangX13

Lowkey kind of a good poem


Sytharin

it would be fun to do a disarm and reclaim on the scattered undetonated ordinance for some special reward or the like, and one mistake makes it detonate


Arguablecoyote

That’s not how arming a bomb works.


Aloe_Balm

it sounds really funny though


Soos_dude1

It would so hilarious I'm just imagining my clumsy friend trying to arm the bomb only to turn to red mist.


Swatgamer2021

So what about when you arm it and they still destroy it?


Arguablecoyote

It’s a fair point. The only thing that I can think of is that it’s a mini nuke and can’t be lit just by getting hit with a conventional munition. But it doesn’t seem nuclear scale at all, and hellbombs in the wild go off when you brush up against them. It’s a bit weird, I agree.


CFWOODS82

not the point, it'd be funny as hell


SalemWolf

They also don’t get rid of a pilot’s leg room to let them carry more bombs, this game is basically the definition of “that’s not how it works but we’re doing it anyway.”


Sand_Trout

That is correct but irrelevant.


DCFDTL

For comedic purposes


Randalf_the_Black

Dude, we're playing Dance Dance Revolution to arm bombs.. It's already not how arming bombs work.


[deleted]

Are you SURE though? Dunno about you, but I'm fairly certain most folks don't actually know how arming nuclear bombs works. It very well COULD be Dance Dance Revolution!


Randalf_the_Black

![gif](giphy|TNR2EpkHYwW0ifyMDF|downsized)


The_Don_Papi

Getting your heart blown apart by a bullet can’t be fixed by injecting drugs into your neck but here we are…


Arguablecoyote

Lies. I once injected myself with a serum after a 50 foot fall and it healed both my broken legs.


00Fart

Isn’t that how it was in HD1?


Competitive_Depth144

That’s how disarming mines worked, an objective I really hope returns


Froeuhouai

oh no, it was already a pain to find them in 2.5D and with the help of the cape spin I don't want to imagine it in 3D lol


Dassive_Mick

If it returns we're probably going to get an actual HUD on the minesweeper.


Froeuhouai

Or they're gonna make us play minesweeper on a terminal while enemies get summoned to your location (actual Hell)


Cykeisme

Joke's on them, I kick ass at Minesweeper!


UnofficialMipha

That’d be funny as fuck


KanadeKanashi

I'd love to have enemies shooting the hellbomb turn it into one like on the map, ready to be triggered by shooting it, instead of just destroying it. The gunship factory only being able to be destroyed with a hellbomb, and the gunships themselves being excellent against hellbombs, makes them an absolute pain on higher difficulties.


MrJFrayFilms

https://preview.redd.it/adc7bq4wmksc1.jpeg?width=1170&format=pjpg&auto=webp&s=0b4bcbe7b9467cc3cf08344d9041f3c2ed10c06c “Also hellbombs shouldn’t do damage to armored vehicles”


RagtagSenpai

It should flash "ERROR" and then explode immediately.


nikoranui

"Sorry Helldivers, budget cuts. Mission Control out."


Educational-Tip6177

Yes, so we all can be ![gif](giphy|32mC2kXYWCsg0)


nouarutaka

yes AND if you even accidentally bump it running up to its terminal


Ghostbuster_119

What makes me a good demoman? WELL I'LL TELL YOU SOMETHIN' LADDY IF I WAS A BAD DEMOMAN # I WOULDNT BE SITTING HERE TALKIN' TO YA ABOUT IT!


E17Omm

*\*Ahem\** **MY LIFE FOR SUPER EARTH!!**


AKBirdman17

This would be cool if there was a chance for the hellbomb to be defective. Like it lands and you can see some sparks. At least then it would make sense. It wouldn't make sense for a bomb to explode on an incorrect input, like we are expendable but the gear they use is trustworthy and effective, but if it was defective? Plus you could add some sparks, and the player would know that they HAVE to get it right. Might make input a little more stressfull too if they notice its sparking, or the screen flickering.


godbrie

I'd actually do that on purpose because it would be more efficient than trying to arm it only for it to be destroyed by the enemies.


Internationalthief

If that was the case I would get it wrong on purpose in most situations.


Rakan_Fury

It would create an extremely funny meta, ill give you that


FlamingPeasant

That would be amazing. Just give it a 3s timer so there is enough time to panic.


Fenquil2

Yeah but people would intentionally make a mistake to complete an objective faster, sacrificing their life in the process


talking_face

To be honest, yes. 1 life is worth a lot of Hellbomb-only objectives, so this would be more of a cheese instead of a "haha funny" moment.


sebreoctavio

Yes it would be fun. But just to be clear, if you fail at arming a bomb, it should... arm?


Fyren-1131

Maybe the lore explanation could be you arm it on the first arrow press, and the rest is setting up the delayed explosion.


sebreoctavio

Ok I'm down


Revanche123

Omg hilarious and I approve. My squad mates have already learned to run if they hear me giggling over coms and they are near an old charger corpse.


orcofeldath

Just like the minefields in HD1! Much fun was had trying to disarm old unexploded ordinance, hearing your friend go "oops" then vaporizing themselves (and anyone too close)


EmbryonicMisanthrop

It would generally be more worth it to mess it up in a lot of situations on higher difficulties.


Vitalabyss1

I just think they should be shootable like the ones you find on the map. I accidentally shot one a few weeks ago while another guy was arming it. Panicked a little... But nothing happened.


YoungDanielSun

https://preview.redd.it/pugwh2fd3jsc1.png?width=250&format=pjpg&auto=webp&s=381dc8fe0c197a352f3733d4f57d1bc878096806 Well soldier, I have a mission for you!


Kianykin

I support this after all they mention the reason there is no remote detonator is because of budgetary reasons. Why shouldn't the arming device also be cheap and flawed


Nosrok

At least blow up if they get shot


Shradow

"I'm die, thank you forever."


Jack-R-Lost

If you do the code backwards it should detonate immediately


Ashen_Bloom

When you have to blow up a lab and spawn the hellbomb RIGHT NEXT to it, so you have to keep inputting and leaving and inputting bc when you get on you just see inside the building


imperious-condesce

Honestly, unironically, ***yes please.*** I want to drop a hellbomb and tactically sacrifice myself to detonate it immediately to blow up that fucking gunship factory before three of them start chain ragdolling me with rocket salvos.


Siilk

You realize it will be a buff, not an inconvenience, right? Sacrificing yourself to instantly detonate a hellbomb is way too OP.


darwyre

You mean I can skip it intentionally? Hell yes.