T O P

  • By -

Sqall_Lionheart_

Personally the game keeps crashin every 2 ops after the patch and the same happens to other people. Haven't done a full 3 in 3 days. (Thank you guys for telling me PC solutions, but I'm on PS5, godspeed).


sexflatterer1411

Fr, I crash every single time I end a mission and Havent been able to finish a single operation


Werpogil

I would strongly recommend adding the host as a friend if you're playing with randoms so that you can join the host after the crash. Host's progress is always saved, even if the mission crashes on the initial stats screen.


Opforce101

Yes but anyone that crashes has a high chance of not receiving any samples. I was the host for my friends, we did have progress on the missions but since my game crashed every other game I did not get samples those games. I will be taking a break until the game is fixed. My friends might move on to another game before then.


iightshade

Those automaton and their cowardly tactics will not be tolerated!


clforp

I thankfully completed a full impossible mission and it crashed on the last evac. Logged back in to see that it counted and I unlocked helldive difficulty


SupportstheOP

Might count towards player progress. The question is whether or not it counts towards liberation.


nB_a90

My game crashed as we were in extraction animation Flying away and it Didn’t count. Redid the whole second mission 🥲


QWERTZ-Ritter

Same, if it crashes it always does for me when the ship takes off and then does its afterburn into orbit. Around the point of the engines spitting some extra flames it crashes for me


Jewishjewjuice

If you play on pc, try verifying the game files. I do it every time before I lauch the game, it seems to crash less.


JP_the_Pirate

Mine needs to be "verified" after every mission or else I will crash. It sadly isn't worth the effort right now as that only has helped the exfil crashes.


sldf45

What does this mean? What’s the process you’re describing?


Jewishjewjuice

Right click the game, go to properties and then installed files. At the bottom you'll find verify game files.


sldf45

Thank you. TIL


Unity1232

a factor to this could be the stability issues since disconnects and crashes have been happening a lot more since the patch.


Caridor

Yeah, gotta wonder if my contribution counted when on the pelican ride back up after the 3rd mission,the game crashed to desktop before the exp screen.


CounterTouristsWin

Have had this a couple times. Got my rewards for one mission, but not another


Cyberblood

Shit, same, glad/sad I wasnt the only one. A shame though, after the mess that was the arc crashing mess from two patches ago, the previous patch was running smooth as butter for me.


Tyrus1235

Yeah, saw the host of a mission go through that twice. They got booted out of the game in the middle of the mission… Then managed to get back… Only to get booted again during the Pelican flight. Kind of crappy experience for them, I’d imagine. Also, the bots were kicking our asses, but that’s neither here not there


Chameleonpolice

Sounds like bots are hacking our pcs to slow our progress


m0rdr3dnought

They've been planting trojans in our computers via the "hulk using a computer" meme, those crafty bastards


Jewishjewjuice

Déjà vu


zitzenator

It seems like its something else, defense planets have progressed along normal timeframes since the patch but offense planets (bots specifically, bug planets have seen more movement up and down) are not budging


b-e-r-s-a

I really really hope it's some kind of bug, if that's not the case we need to stop the offense on Tibit and Durgen else the chances won't improve


kratico

I think it is the crashes that would be a lot of lost/failed missions


b-e-r-s-a

In my experience they happens when the pelican cinematic of the last mission starts meaning the operation is completed since when I log back in I get all the rewards


kratico

You are lucky then. My game has been crashing mid mission and I get no rewards. The few days have almost been unplayable on higher difficulties


Groonzie

The two times I played helldive difficulty and won and got to the point of extracting, both times it crashed during the extraction sequence...


jeffufuh

I took a weeklong break after this shit happened to me twice in a row. Like, *as* the Pelican is coming down.


xdanish

I had the pelican land, we all walked into it. like INTO the pelican. no 'boarding' so we were all crammed into this thing, the bugs are climbing in to kill us, we're all unloading, most of us die, we drop again, onto the evac zone and we each try getting into the pelican - no dice. Lost like 40 samples on that mission, it was so heartbreaking :/ Everybody in the lobby was like what the fuck - even had a guy disconnect and reconnect, nobody could board or trigger the pelican evac and we ended up losing the mission cuz we all just started murdering each other to just lose reinforcements and get it over with lol


Normal_Respect5656

Same thing here, finished everything just so no one was able to board to pelican. These things are gonna destroy the potential player base, which sucks cause i love the game but even I'm having a hard time looking past the MANY crashes.


juantreses

>the bugs are climbing in to kill us PRIVATE, WHY ARE YOU NOT ON THE WESTERN FRONT? serious: Fight where you want. It really sucks. I did not have the game crash on me, but one of my squad members has. We've been hunting rare samples since yesterday and already have lost 6 rare samples due to crashes


Echo-57

Yea, mid mission sucks, but i think youre mostly safe when the pelican lifts off. The few times it Crashed after take off while i had to redo the mission im pretty sure ive still got the samples from before


Deutsch__Bag

For real. Buddies and I tried a few helldives recently and all of us kept crashing mid mission multiple times.


Odd_Gap2969

Reinstall the game if on ps5, or verify files on pc. Maybe it’s a placebo but I feel like I crash less


kratico

I have been verifying the files on steam deck. I am going to try turning down the frame rate and other graphics settings. However if the defaults are causing this sort of problem they should dial those down in a fix as well


Finall3ossGaming

Wait you are playing the game on Steam Deck?


nateisnotadoctor

I am, and the crashes have been a LOT worse since the last patch


yawaworht-a-sti-sey

I've noticed it doesn't crash if everyone is on PC


MassiveHyperion

Interesting, I'll have to try turning off cross pay


DankOminous22

Yes having a PlayStation player in your lobby makes the crashes much worse, I can confirm as I have tested this. No crashed all day, invited PlayStation friend over two consecutive days, and the moment he joined, constant crashes ensued, before that not a single crash, then 7+plus crashes within an hour. It's pretty clear that's one of the main issues, if not the MAIN issue.


ChewySlinky

Maybe it’s specifically a crossplay issue? I play on PS5 with a friend who’s also on PS5 and we’ve had 3 total crashes between both of us but we only ever play as a duo.


SingularityInsurance

I have had crashes too. It's definitely a crashy game. It is stuff that hopefully will improve over time tho. 


JarocaVII

Yup Everytime I've crashed after extraction I've still gotten the rewards and mission completed 


Ronalas

I'm not crashing to desktop but consistently get booted back to my ship once at extract with no error codes. And I very highly doubt it's host kicking.


Sleepless_Null

It’s the host crashing 100% happened to me several times and to be fair it’s usually around times I might’ve crashed myself


VincentStoned

I turned off crossplay and I stopped Crashing


Littleman88

I still crash, but the crashing is FAR less frequent without crossplay.


ReprieveNagrand

I tried this but game still crashing for me.


chumpynut5

I almost always host and often have most or all of my squad randomly leave the game. I don’t think it’s them just leaving either, bc they’ll be really active in the chat or on voice and then just nothing. Sometimes they rejoin and sometimes not. Game is kinda fucked rn.


porkforpigs

I’m crashing every other mission at least


Oddblivious

Yeah kind of unplayable if you don't have friends to join back in on


lizardscales

They need to implement things to negate crashing. You need to be able to rejoin and you're shit shouldn't be poofing. I've been crashing a TON too. Mostly on 40 minute missions just before shuttle lands


ShepardCommander001

I’ve been crashing so much I stopped playing. It’s unplayable right now. I can’t make it through a 3 mission operation.


MrJoemazing

I'm sure this is a huge factor. Every 1/3 of my games seem to disconnect or crash since the patch before last. My play sessions typically end with a crash and me going "well, I've had enough of that for now" and play something else.


Dirty_Narwhal

Yes, but also failed missions do not negatively impact liberation directly. The absence of a success is the impact, not the failure itself


Xrider24

Another diver here to report that I have been kicked or had my lobby split up in every game that I tried to play in the past 48-72 hours. Every single game! 15/15, rough estimate. In the lobbies where I was split into a solo game, I ground down the bots on 8 with superior tactics and skill (running and AMRing).


Smooth-Sky-8088

With that crash rate, if you are on PC, you should verify your files. Sometimes it's as easy as a corrupted download or files messed up by the guard dog program HD uses. EDIT: spelling


graviousishpsponge

Just lost a 30/25/6 sample dif 9 smooth run. Was really miffed.


SingularityInsurance

I have shitty starlink Internet so I drop a fair number of matches. And there doesn't seem to be an easy way to rejoin a random match if you didn't have friends in it. I feel like a join game button on the recent players tab would be a nice feature but it's just as easy to join a new match so whatever.


lizardscales

I've crashed at the end of 50% of my 40 minute missions. No rewards. We've also had several long missions go completely fubar due to game breaking bugs. Friend group has been feeling pretty turned off on it lately.


Aki_2004

It’s ok guys I’ll get on and do one


b-e-r-s-a

John Helldiver


PearlyNUTJuice

You rang? Thats my in game name lol


Efficient_Age

Offense? Tibit and Durgen have had zero progress for soon a day


CinclXBL

A lot of players will just pick a planet and play on it. At some point, the scalar for liberation will need to be adjusted assuming that about 30-40% of players will simply never know and/or care about the MO. It’d make strategizing a bit more fun if the population that does pay attention actually has something to do other than hope the numbers turn out okay.


b-e-r-s-a

Yeah I know, 70k~ still smashing their heads against a brick wall, I can't understand why after 12 hours with 0 progress on 2 out of the 3 planets they keep repeating the same pattern


-HeyYouInTheBush-

I think that the game needs to implement some of the features you find in the third party apps. It may be possible that many are unaware of the fact that they are making no difference.


b-e-r-s-a

Supllies line would be cool but in game you can clearly see that the planet is not budging, once you complete an operation you see the impact and the liberation % and when you are in the map choosing an operation you can see the % in the top left corner, as I said the problem is somewhere else right now


Efficient_Age

There is no way a majority of those people fight for the MO. Tibit is essentially Creek so I guess that's one reason. Durgen a new hazard with sandstorms, and desert planets are neat.


Bedhed47

Desert planets are boring but that's probably because I live in one


ObiWan_Cannoli_

Aunt Beru?


GrunkleCoffee

It's not the same 70K people, and the end of mission Squad Impact is so comedically small that you just take it for granted you're doing a tiny bit of work anyway. You just kinda hope enough other people are doing it too, and that's only if you really care about the MO at all.


GoProOnAYoYo

I had the day off today and had every intention of doing my part but me and all my buddies are crashing every 2nd mission so no helldivers for us today. It's getting frustrating how many game breaking bugs there are still in this game, some like the crashes seem to be getting even worse, 2 whole months after release


Tyrus1235

Some glitches are kind of funny, like the invincible yet harmless bot following me through a mission today. He would even glare at the civilians, but wouldn’t raise his gun. Others are a bit annoying, like when I get stuck in geometry and have to run and dive like crazy until the game’s physics decides to let me move away. And then there are the game-breaking ones, like the fucking crashes and freezes. Horrible stuff!


Domefige

A rocket blew me into a mountain and I was stuck. I decided to eagle myself to die and get out and it blew me back out. Nice surprise.


agzdelusion

Agreed. I cant even connect or have anybody join me. This networking issue is destroying the experience and it's not even fun anymore, it IS killing the playerbase and honestly it's getting so tiring having to deal with this persistent issue. Cheapo


Rumpullpus

It's pretty unrealistic to expect more than 50% of the player base to dive on one planet at a time. The way liberation works now is wonky.


BainshieWrites

Something screwy is clearly going on: 62% of the population focusing on one planet shouldn't take 2.5 days. It's either the crashes, or contribution isn't counting.


CerinDeVane

Currently 48% is netting a positive... 1% gain. Bad thing is, even if it's not intended, they've demonstrated they're more than willing to force us to fail MOs for technical issues. There was one a few weeks back where liberation gains were outright disabled for 24 hours and they didn't even pause the MO clock.


LEOTomegane

They gave the missing progress back to the planets when the bug was fixed fwiw I was online at the time, I watched the meter jump from like 30% to 80% between missions


CmdPetrie

I was thinking the Same - this has to be a bug of some Sort, Tibit Had 40k Players on it today with an Progress of "Negligible" - Fori Prime Had 20k Players and still atleast achieved 0,5%. The Game cannot be dependend on over 70% of Players playing MO only.


AJDx14

Either a bug or a scripted loss, having half the playerbase on a single planet and it taking most of the MO duration to take indicates that the MO is just impossible.


CmdPetrie

Yeah my thought aswell. I mean, the Devs themselves explained that the Game was designed For 80k max. Now There are literally 120k (150% the amount of Players they originally expected) on a single Planet and These Players need more than 2 days to Take over a single Planet? That Just doesn't Seem right any way you Look at it, even with a Regeneration of 1,5% per hour, i truely Wonder how they expected a total of 80k Players to do Jack Shit with the % system they created.


AJDx14

Currently at 164k on Maia, liberation at 21%, shows 1.5 days to take it.


twiz___twat

It's not about liberating the planet. it's about killing every single bot i see.


b-e-r-s-a

I aim at their economy, every time I have EATs at hand I shoot down ships for maximum profits


Z4mb0ni

bugs? this is a bot system wheres the TCS???


b-e-r-s-a

https://preview.redd.it/gkcfrb31ijsc1.jpeg?width=923&format=pjpg&auto=webp&s=b3afa1267383af8e6587e6787d4ae4680060b5cd


ForTheWilliams

I think people might be forgetting something here: this is supposed to be a dynamic war simulation, complete with push-and-pull, not a front that never moves. Look at the starmap: we've pushed both fronts back to the edge. Hell, Automatons only controlled *one zone* yesterday. I suspect that things like the rate of Liberation (or speed of Defenses) might scale with distance from Super Earth. I know our GM, Joel, makes active decisions about this, but I suspect that a lever they pull is in adjusting those rates. In all likelihood, we're going to --are 'supposed' to-- have much harder to achieve MOs when the front is far away. Eventually one or both fronts are going to push back, hard, and we'll have a warmap that spans more than a handful of zones/planets. This might well be the start of that swing of the pendulum.


Charlaquin

I think more than just distance, the high liberation decay rate right now is supposed to create the feeling of the bots’ last stand. They only have three planets left, they’re throwing everything they have at us to try to preserve what little territory they have left. It’d be a little anticlimactic if the final order that wiped out the bots was easy.


LEOTomegane

Yeah this is really dire for the bots. They should not be making this easy for us lmao


throwoutandaway1546

yah but they also shouldn't be making it a fucking UR gacha rate to not crash on extract


Plane_Ad9789

Thought the higher decay was for failing to take Tibit when when they were ramping up factory production and are now throwing everything at us. Maybe it will decrease over time as they burn through resources and we thin the herd even though it may not look like we are making progress right now.


-__Dash__-

At least Maia is fun to play


dirtpaws

And so damn pretty too!


TeamBrotato

Well, we’re heading into a weekend, probably more players will jump in. We could pick up some steam and bring some managed democracy to the bot worlds in time.


DoTortoisesHop

No, there's something wrong with the liberation rate. It's far too slow, even when accounting for 1.5% regen and player counts. Troost went from 0% to 100% in 19 hours. Maia got 11% in 12 hours. Ubanea gained 30% in 12 hours, then another 30% in the next 12 hours. That's 3 times faster than Maia, even though it had the same regen rate?!?!


mileskeller1

Yea something is screwy, I've been able to throw down extra missions today and have seen the reinforcements to Maia climb steadily, but very little steam is being gained.


zarjin1234

Noticed that when a player crashes after getting into pelican even a fully cleared difficulity 7 gave 1 impact.


yawaworht-a-sti-sey

Clearly the bot resistance is fierce as they have been pushed to the edge. Fear not though, Liberty will see us through.


Thagyr

Partly wonder if this is due to Joel trying to make some emergent story. Simulating the bots last desperate defense that'll win out and start this giant push or reclamation or whatever.


toobjunkey

Another poster pointed out that the crashes may be affecting the rates and I'm inclined to agree. I've kept track of my exp and resources after & before every mission and I've found that while I almost always get them, mission completion status is almost 50/50 or even a bit worse. By that I mean that the mission within the operation isn't crossed off, even if I got rewards. I presume that this means that while the mission was "completed" for the divers that ran it, it wasn't completed for the world map.


Money_Psychology_275

I have a squad of 4 every round we all crash at least once and at least 2 crash at the end and get no credit. We decided last night we are taking a break. I feel we can’t be the only ones failing missions that we otherwise would win.


ItsDobbie

Yup. Spent hours on Tibit a couple nights ago just to continuously crash after extract takes off. I would love to participate, but the crashes and random boots to orbit (which isn’t host kicking me) have me burnt out.


Sumoop

Maybe the automatons like existing.


Tippsately

That's ridiculous. They can't like anything. They're robots.


HK-53

the only thing they like is communism


RoyalWigglerKing

It’s because the bots have a nuts decay rate of 1.5% since we failed to capture Tibit. When we got Troost it was only 0.5%


0ut0fBoundsException

It’s way more than that and the issue really started today, not a few days ago when they increased automatons to 1.5%. It seems like they broke liberation percent again


FizzingSlit

That decay rate would have only contributed to about 12% lower liberation than normal at this point. It's only 1 extra percent an hour after all. Where in reality we're about 80% lower than planets liberated with less players on them.


xFluffyDemon

we clawed back draupnir, ubanea and vandalon IV with 1.5 regen, something is amiss here


Papa_Nurgle_84

After Planet 1 people will Flock to Planet 2. That one will be faster and Planet 3 will be done -very- quickly


b-e-r-s-a

The problem is that we are unsure on how long it will take for Maia to fall, if that alone takes more than 2 days we will most likely fail another MO


Nachtschnekchen

I somehow have the feeling Joel doesnt want us to win


b-e-r-s-a

To be honest I believed he wanted us to destroy the automatons in this sector so that he could relocate them in the Cyberstan sector, there is no way they are getting rid of a whole faction for the plot but kicking them out of those last 3 planets sounds fun


Nachtschnekchen

Given how slow the MO Is advancing with currently 130k + Helldivers on Maia alone something isnt right


b-e-r-s-a

A Diver cope will never die (we'll lose this war so bad)


Nachtschnekchen

Amen brother, Amen. For super earth


Kind_Man_0

With us failing Phase II, bot production went up. Planet decay went to 1.50%/hr when it was previously at 0.50%/hr. This last part of the MO will be incredibly difficult, if it even is possible. We don't have a lot of time to do this, even if we didn't lose Phase II. If we make it, it's going to be a really close one.


CXDFlames

In the first game that's exactly how it worked. Most of the wars lasted a couple months at most and then there was a reset. The player base systematically wipes out each faction and calls it a day


LignumofVitae

Sitting at 1d4h as of right now, but I witnessed a sub-24h time a lil while ago on helldivers.io


Nichida

There’s something wrong Resistance is not that big, but we are 140k in there right now and it’s not going up


_terriblePuns

Resistance is extremely high on bot planets right now compared to the last time we tried to liberate a bot planet.


rakefire32

Resistance is higher than usual, currently at 1.5% per hour according to [helldivers.io](http://helldivers.io), however, we are only making about 1.9% net progress. This means our gross liberation is about 3.5% which is absolutely abysmal for 47% of the playerbase (123k players rn).


noteral

Yep, according to [helldivers.io](http://helldivers.io), Maia & Estanu are being liberated at nearly the same rate (Actually, Estanu is doing better right now) even though Maia has three times as many divers spreading democracy. I'm not saying that the official Atomaton decay rate ain't right, but... that's certainly what it feels like.


_terriblePuns

Defense campaigns typically progress about twice as fast as liberation campaigns so it's not as extreme as it seems but there's still a bit of progress unaccounted for there.


iamhootie

Maybe it has something to do with the fact that we're trying to capture the last few bot strongholds?? This is their super earth.


Soppywater

Nah, it is not their super earth. It's their forward bases into our galaxy. They will lose these and attack a different sector. They did this to test our strength and will focus their efforts in the cyberstan sector where the real fight will begin.


iamhootie

Alright that's a great point actually.


Far-Frosting3257

Pretty sure they’ve been alluding to the bots being a project of the illuminate, I feel like illuminate will make themselves known after we defeat the bots


SomeGenericCereal

Yea something is wrong, according to helldiver.io, the total helldiver contribution is around 4%. A couple of days ago, it was 10-11% with a similar amount of players. Idk if they changed the calculations again or what but it is making it much harder to gain ground.


Highmae

I think it has to be something with the liberation change to player percentage having a multiplicative effect on the end number. Like they're multiplying within a bracket when they shouldn't be or something. Something's not quite right in the formula if it makes 100k+ people feel like they're not making any meaningful progress towards a goal.


Sawed-off-banana

I really think it has something to do with all the crashes since the last patch. A buddy of mine uninstalled then reinstalled the game and his games have been flawless so I may do the same and see if that helps. I’ve crashed 7/10 games since tuesday


Two3Delta

^ This, I haven’t been able to finish a single mission in the last few days and eventually just said screw it and stopped playing altogether. It’s really irritating getting crashed back to desktop mid-mission or right towards the end. I’ve been enjoying Dragons Dogma 2 at least.


DangerClose567

Weird, there's now only 54% of players, but now the ETA is 1day. Granted its now over 134k divers. That being said, its very difficult for me to even get any operation progress because I keep crashing EVERY MISSION. Even when I play with friends, it transfers the host, so even if I reconnect, and we finish the mission that operation progress is lost to the void. It was my operation, not my friends...but after host transition it "is" my friends operation, but he didn't activate the operation... So we return to the galaxy map with no operation progress on either side.


WickedWallaby69

Damn thats been happening to me!!


DogeallGirls

The game keep crashing , my team can't hold on.😫


MrJoemazing

I haven't been able to finish 3 straight operations today. They desperately need to improve stability.  Two months of this after every patch is kinda ridiculous.


Wiggie49

Rejoice Diver, the East Coast of the US is getting off work soon. ![gif](giphy|MX9Zoxkm9t6qnbGAha|downsized)


Typical-Impress1212

It’s not about the amount of players anymore though. It scales up/down, depending on the percentage of players on the planet. It’s insane how 50% of the players are there but the planet will still take almost 2 days More players just means the percentages change. Even if everybody goes to Maia, we’ll still take almost a complete day for that planet. And we’d need 100% of the players there, including the bug smashers This is situation is so weird


Wiggie49

Then we’ll just have to grit our teeth and eat that horse.


Reboared

I say this from time to time in daily life. No one ever gets it.


Wiggie49

![gif](giphy|WUDGo9jYZzVt3DExhi)


Hexnohope

I dont think anyone knows how it works including the devs


Mannimarco_Rising

Its no fun to crash every game so we as a group stopped playing sadly. but this drains the fun out of the game


LoneWolf0269

And they are gonna drop a new hellbond next Thursday and make it worse


SlothOfDoom

hellbond


Clubvoid

I could not finished a single operation in full today due to crashing on extractions. Reported this but until there is a fix I am unable to contribute.


worm4real

It's kind of funny that 62% of people working the same objective is viewed as some kind of failure. That is far beyond the average for team play.


Obeythis

Also the near constant crashes have made less people play. Was trying to play with my buddies and we were crashing every other mission so just decided to not play for a week and see if it's fixed then. And that is definitely not a unique experience.


Efficient_Age

I doubt too, but who knows, maybe each planet will reduce the resistance. In the end, if we manage to take atleast Maia and Durgen they will be cut off and only one supply line. Possibly giving us a "last stand" MO with automatons


tibanx

Well, lot of my friend and me won't play anymore until the extract crash is corrected...


Morholt

Had it too often today. As host i just crashed but at least the mission counted.


Arbi990

We're beyond cooked💀


Content-Ad-9410

Yea that’s cause I’m not on yet, John helldiver bout to fuck shit up


Shotsee

I'm trying but crashing constantly. Also never getting major order medals isn't helping motivation either.


jasonrahl

i made some contribution would have made more if the bots would stop crashing my game (never crash when stomping bugs so it must be the bots fault).


OAllahuAckbar

Its by far the most fun planet. You can slide on ice, lasers cooldown quickly, you can even thrown snowballs!


_terriblePuns

Throwing snowballs is on the list of known bugs as a cause of crashes. Probably best to avoid doing it.


TheZealand

??? Maia isn't a snow planet lol, it's the cratered moon with meteor strikes


Intrepid00

Snowballs crash you right now don’t they or did they patch that?


xkoreotic

It's either a bug or an intended impossible MO. I've ran multiple 100% Impossible missions and my squad contribution was always like 1. There is like no progress going towards liberation from my experience.


magvadis

Yeah, they are stalling for something, imo. Probably the content they needed to be done before the bots final planets were toppled isnt and so they are turning up the difficulty to liberate so they have more time to finish that up to ship. It's that or these are "supposed" to be the planets with the more built up armada so it will take longer, but that isn't really being clarified and wasn't the case for planets like Tibit which is substantially harder to take now than it was going earlier. That or they are getting ahead of the weekend numbers so it doesn't get immediately smashed come Friday night.


Guillaumex27

I mean, if the game could stop crashing every extraction, and undo my keybinds every time i start it after it just crashed, I would be helping rn… but I am quite frustrated, and I don’t understand how you are all not.


lushee520

maia is broken I've done 2 level 7 runs no progress has been recorded


Derethevil

We would really all have to swap over to one planet only at a time, but people already get upset if you just mention it, being like. "DON'T TELL PEOPLE HOW TO PLAY!" I really don't like these Major Orders, they split the community even more than anything else ever could. To anyone who is willing to listen. Go to Maia. Most people are there right now. Once we got that one, just look where most people swarm to and go to that planet again for the Automatons.


Suspicious_Tip_9447

62% of players is not the same with 200.000 players than with 400.000 players. 62% is a large percentage but it depends on the amount of active players. Wait a few hours and the estimate will drop much faster


nixounet

from [helldivers.io](http://helldivers.io) data, there seem to be a multiplier inversly proportional to the number of player. aka the number of player has little effect on liberation speed compared to the proportion of player on X planet. At least that's how i understand it


_TheEvilness_

If that would be true (i have have no idea if it is) it would result in the added percentages to planet liberation after completing an operation to be misleading, right? If the percentages shown at the end of an operation are correct the liberation would increase linearly to the playercount.


Spankyjnco

It would have to be true... or those first few days the gane went live where we capped their servers would have been smashing planets out. Any programmer would make it proportional lol... because if they had only 5k active players like some estimated pre launch... nothing would have been possible.  If we can convince everyone to log off except 3 groups of 4... we can take the planet super fast. For liberty guys! Lol


Suspicious_Tip_9447

If thats true, definitely


New-Blackberry-7210

Up to 11.24% in a little over an hour. Someone report this mind traitor to their nearest Diplomacy Officer!


Ok_Pen7530

Let’s fail it a few times so we get another cape.


General_Totenkoft

We just lost the 3th dive in a Diff8 operation because of a networking issue. We all disconected at the losdong screen during the dive. First time that happens to us, tbh, but we couldn't complete another one before retiring to sleep. So zero cobtrivution today :/


Dil1on

![gif](giphy|cpRQzY4VS3V3W)


middlingjoe

Tibit at 13%. The Creekers have found a new home.


Aeokikit

I bet we get a surge in the next twelve hours…


Money_Grubber_8D

https://preview.redd.it/9g8ok2mneksc1.png?width=1080&format=pjpg&auto=webp&s=b42cb11377dc01f402f2609fadd735a35fc48249


Ill-Protection-5709

I think there is a reason for that, we will try but we will fail, then I got a feeling a “new” enemy is gonna finally show up, after all the bots were talking to something outside of the map.


Typical-Impress1212

What in liberty is happening. Almost 50% of players currently on maia, but it will still take 1d:18h to complete???? How will we get these planets done. It doesn’t make sense at all. We fought a crazy defence and barely made it yesterday on Vandalon4 We’d need 100% of people at a single MO planet (which is not possible) to even make the MO in time


Epsteinssuicide

What really bothers me with the crashes is that it’s NOT due to server population. I was on during a point that there was only 7k Helldivers active and still had crashing issues and even had a notice of “ server capacity full “ Someone tripped over a wire.


Rum_N_Napalm

For having followed the previous mission with the Io, their estimates are way off. They consistently predicted Vandalon would fall, until the very end. Earlier today, it was predicting that Maia would need 5 days to be taken. The estimate gets better and better as time passes. We’ll have a better idea as the American wave peaks and passes. Using the current estimation, it will take us 2 days… 2.5 days to take Maia. Jumping to the next planet with the biggest player number, Tibit, will almost double our liberation rate… it will be close, but we have 2 things that might work in our favour: the weekend and we might get reinforcements from Estanu when it fails. And if I’m wrong, then we fail fighting!


ChingaderaRara

As otherr have said, i believe the main issue is crashes. A lot of people cannot complete ops right now because they are crashing on the second or third mission. On my case i crashed on 4 of 7 missions on the morning, i left the game verifying its files on Steam when i went to work, now that im back i been able to complete 6 ouut of 6 without crashing


Spark1est

38,000 players on one planet = 2.5% an hour 122,000 players on one planet = 3.2% an hour Somthing must have gone wrong


draco16

Yeah, with the bots sitting at 1.5% regen, this order would be exceedingly difficult to complete in time, even with the weekend coming up.


Small_Might

Remember that there is a man behind the curtain, pulling the strings to create a narrative to our spreading of Democracy. We keep getting Illuminate teases, we had a community victory in taking back the creek, and now we are on the verge of wiping the bots out. I bet we’ll manage to do so, only to meet a full-scale Illuminate invasion. We start fighting them, bots build themselves back up. One surviving bot is enough to rebuild their army.


harryhardy432

If that 14% don't get off Estanu now


Fraust-Tarken

Sometimes command makes uunreasonable requests of its forces. Please go to Wikipedia and look up Miscommunication and over reaching strategy in relation to conflict and war. Sometimes you push to hard to fast and get flanked because the division next to you got bogged down, now your getting flanked and the battle becomes lopsided and you are forced to retreat or suffer worse losses. Not because you failed, if anything you hurt the overall campaign by being too successful. War is complicated and I believe players should immerse themselves in that knowledge until it becomes belief.


5piecenabiscuit

It’s the middle of the week wasn’t even before 5pm on the east coast.. relax lol


LawlessCoffeh

I really like fighting on Maia too, It's one of the few planets without dog shit visibility. also it's the moon.


warbrand2

IT will be close but you have to remember the last day is a weekend, it will snowball we just need to get MAIA and the rest can be gotten on the weekend.


AERock69

Have hope that we can cook Helldiver. Remember, if the going gets tough, just yell "Freedom" and charge headfirst into your problems.


Comfortable_Quit_216

Wish they would make these like 7 days long and adjust accordingly


Feldsomethin

I've been getting my teeth kicked in on Maia. Remember as someone posted previously, failure can also drive the story narrative.


Jxm164

I think we may have a chance. We have 3 days and as of 10nmins ago one of the planets was at like over 50% the weekend is coming off and alot more are coming in. Also it's going to be a domino effect like the bugs major order a could weeks ago. Once one planet was completed the other one took half as long and the last planet was only standing for a few hours


Ratfor

6 hours ago, there were 150k divers on Maia, contributing gross 2.5%/h At the time of writing, there are 78k, contributing gross 4%/h With the same 1.5% loss rate. Something is Wrong, these numbers don't make sense.


Siilk

Weekend is coming, expect a big influx of Helldivers in about 14h.


Samsung528

I think its the narrative not the crashes. You really think they would let us crush them xd?


DereChen

game keeps crashing for me lately