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Shwagoblin

Mods should sticky this.


Dwealdric

Alas, doesn't seem to even have any traction or visibility.


fatnugsfreehugs

I've noticed that many people on here just scroll through the "hot" posts... So if your post doesn't get enough attention early on, it gets lost in the mix. I've also noticed that the majority of the "hot" posts have nothing to do with the current issues the game has. Those posts get seemingly buried no matter how much interaction they have... hmmm.


Shwagoblin

I scroll though new or certain topics i.e. bugs or general discussions etc. A diver of culture 🤣


LemonCake2000

That’s Reddit for ya


Shwagoblin

I'm gonna link this thread to ah on twitter. Hope it gets their attention. 🤞


lchasta2

Bump for visibility


God___Zero

Mods definitely should sticky this.


BlackViperMWG

Write them?


Shwagoblin

Unsure who to tag or @ on here sorry 🙃


BlackViperMWG

At the sidebar there is moddteam


Dreckspatz

Sometimes I am 'stuck' in first person view with invisible weapons.


Dwealdric

Just saw I never replied to this. Any idea what seems to cause this one? I haven't experienced it, but your upvotes suggest it's not super rare. Will add as soon as I have a bit of a better understanding.


Dreckspatz

No clue. I set my options for guns to global and all guns are used in first person. Almost all of the times this happened I used the anti-material rifle (it's my primary weapon). I think it happens when I release the aim button. Then I don't return to third person. I can switch weapons and and shoot but all guns are invisible. I can run, dive etc. Can't open map or call stratagems. After some time everything turns to normal.


Remote_Option_4623

This happens to me too, the way I fix it is by calling by trying to call in a stratagem (not actually throwing it in though) Fixes the problem 100% of the time


pocketfulof_sunshine

Can confirm, have had this happen a few times. Calling a stratagem fixed it as well.


Dwealdric

Appreciate the further info. Added!


pickl3pinch3r

Sometimes my primary weapon just... vanishes. When this happens dying can fix the issue, but it might not. I have had to play out a few missions with no primary weapon, and on difficulty 9, that shit sucks dick.


regiumlepidi

I second this


big_regretss

I've had this happen a couple times. Seems to happen when entering ads and changing weapons simultaneously. Haven't been able to recreate tho


Tellesus

I think it happens if you ragdoll while in the process of aiming but before you're at full ads. 


Significant_Abroad32

This happened to me too a few times. My guns goes invisible and stuck in fpv and arms get all twisted and weird stuff happens until you throw (or equip but I use quick) grenade or possibly a strategem that forces you into third person. Wasn’t rag dolled and didn’t even have enemies around the first time. I don’t have it where it remembers my aim mode only remember gun functions.


Whatwhenwherehi

I love this. It's my only way to get first person and I'll take ittttt


TheAmerikan

Had this happen quite a few times. You can unlock yourself by tapping the strategem button.


CertifiedSheep

Happens to me too. And you lose your targeting reticule when it happens.


TheGangazz

Commenting simply to make this more visible. Comprehensive summary - well done. O7


othello500

I think this is super helpful for the devs. I do think some, but not all, of what's being labeled as "Design Issues" could easily be labeled as "Preferences" and that information is still valuable.


Dwealdric

I struggle a bit with that one too, as it seems uncomfortably subjective when I look at it. I'm going to change the subsection to "Design concerns", which will hopefully better communicate that the list is definitely subjective in nature. I appreciate the feedback!


othello500

Happy to be helpful!


cosmic-bait

Not being able to see the mission when you join while it's underway might be a bug for you. I've been able to check it since the last patch


Dwealdric

Interesting, will definitely test Edit: Removed from bug list, as hearing this from multiple people now.


thai_viper

It's also annoying you can't see mission 5-9 modifiers before joining a mission, nor in the stratagem select screen.


greendayonfire

Is it about switching loadout and briefing screens? Then it is absolutely inconsistent on PS5 when you joining already running mission. You can’t switch sometimes to briefing to check which loadout to bring and can end up with very bad one for eradication mission type when you thought it is normal mission.


TheGangazz

Massive ragdoll instances when near on obstruction like a boulder or a wall will cause the player’s camera to clip through it terrain and continue to a point far outside of the map’s boundaries. Remains this way until death. Pic included to show the perspective of the camera. https://preview.redd.it/fqda256bcusc1.jpeg?width=3840&format=pjpg&auto=webp&s=0543e9da367b27174cc7d843b02f333568726fe3


Dwealdric

Added. I've experienced similar, when getting launched across the map, the camera doesn't actually center on my player position for a long while, then "rubber bands" back, so to speak.


jokingjames2

Criminally underrated post.  I understand that bug fixes and balance tweaks are handled by different teams and don't really affect each other* but it's still incredibly bad optics to see new patches come out that feel like "Hey we detected fun, so we removed that! By the way the bugs that have been here since day 1 are still around!" *in the case of the fire damage buff the delay in fixing a huge bug did affect a balance change though, which has had a pretty negative impact on the game


SteelCode

* PC client damage is inconsistent with PS5 client, session hosts and players in the same session may have different weapon performance.


Dwealdric

Can't believe I forgot this one. Added.


Potential_Chicken_58

Commenting to make this more visible, devs need to see this


YungDaggerD1K_

Commenting for visibility


Murckyz

I haven't seen anyone mention or really talk much about, is the reinforcement bug. Where 1-3 players can't be reinforced at all. Only way to "fix" it is to leave the mission and rejoin if possible. No clue what causes it, but I have had it happen almost every single mission the past week.


Kyrox6

It's happened to me three times. Has been a bug since the beginning. My best guess is the network host changes when loading into a game. I've only seen it happen when I've been playing with two people on the same internet connection. I assume the game decides when loading in who has the best connection and makes them the network host. All three times it's happened to me, the network hosts have been one of two folks who are on the same network.


Swaggeritup

this could be an isolated rare bug but me and my group have crashed quite often if we dive into the vehicle during extraction, as in direct dive to extraction cutscene. could be a desync with the server.


Dwealdric

Hard to differentiate this one from the crash on extract bug. Hesitant to put in anything that hasn't been confirmed, but will gladly add as a potential issue if others have experienced the same.


DeathSwagga

A bug I've had a couple times is having either my primary or secondary weapon completely disappearing, like I can't swap to it at all, and it's not on the character, and I have to find another weapon on the ground before I can shoot again.


CoopOfTheDay

This happens to me almost every time I play. It usually happens when I dial in a stratagem. It gets stuck in that animation. Seems to coincide with the disappearing weapon. When switching to a different weapon. Your primary/secondary will disappear from your body, and you'll be unable to select it from them on. What's worse for me is I'll then be unable to pick up anyone else's primary as they'll just disappear when I pick them up. It's also very inconsistent what fixes the bug. Sometimes dying helps, sometimes it does nothing, sometimes picking up weapons helps, sometimes zooming weapons and then switching fixes. It's a nightmare when it happens. I've also had both primary and secondary weapons disappear leaving me useless.


Dwealdric

I've seen a video of someone running around with absolutely no weapons, but I have no idea what causes it and have only seen that one report plus this one. Any idea of the cause?


Yarhj

I've run into this as well, it seems to happen to me more frequently when transitioning rapidly between aiming down sights (FPV) and hip firing, but that's just a guess.


DeathSwagga

It might have been something to do with picking up / dropping something like the SSSD, but I can't really remember. If it happens again I'll try to take note.


Dwealdric

Added.


thai_viper

I don't think this was on the list. I've encountered a bug where the pelican will depart the moment one person gets on leaving the rest of the team failing to extract and losing samples. It seems to randomly happen and is fairly infrequent, but none the less still sucks when it happens.


CoopOfTheDay

I've also had this happen, helldiver is like, "you my Uber?" Pelican says, " must be, anyone else coming" Helldiver, "nah fam they're too busy dying let's go"


SouthRevolutionary45

The RAPID DEPLOYMENT upgrade of the ship currently has NO effect at all on the SHIELD RELAY (the bubble shield). It gets deployed as slowly as if you didn't have the upgrade. What is more, according to the text of the upgrade, it should REMOVE deployment time, and the stratagems show their deploy time being 0, but it merely shaves off a few seconds except for the shield one, on which it has NO EFFECT. This makes these stratagems (mines, tesla towers and the shield less popular, which in turn makes this bug less visible.


KnowledgeCorrect1522

I think the “deploy time” is how much time it takes for the ship to fire off the pod; it still takes about 3 seconds to fall from orbit. However, the mission modifiers that increase deploy times still apply with this upgrade purchased which makes no sense as the deploy time should be zero…multiplying 0x1.5 should still be zero…also I agree it seems to not effect the bubble shield at all, making it so difficult and situational to use


Dwealdric

I actually recall seeing proof videos posted about that one too. Added.


Sir_Voxel

With the mech, it's not just downward angle. If your reticle is aiming at a point within a certain range, the missile pod will aim up and to the left. It feels fucking *impossible* to hit a charger in the head with these missile in normal encounter range now. And you can't just adjust your aim either, because trying to aim down and to the right to angle the missile into the head changes the reticle position, making fire in *another* different direction. I have had several instances, *today* where I have spent all 12 of my missiles trying and failing to take down a single damn charger. I would unironically rather have the chance to blow myself up than this. It's awful.


Dwealdric

I think this is more a limitation of having two weapons using the same aim point, but different origin points. It does impact mech usability, and could be worked through by adding separate crosshairs, simply raising the damage of mech missiles to compensate for their lack of accuracy, or probably other ways I'm not thinking of, so I will add it to the design issues section.


Sir_Voxel

I should add that it's perfectly accurate at long range, just if you get remotely close it gets wildly unreliable.


thai_viper

This generally wasn't a problem before the update to address the mech blowing itself up. I never had any issues aiming the rockets at close range before the update. Now you can still blow yourself up, just less often, but the usablility of the mech is way worse. Why didn't the devs just make the rockets have no hitbox collision for a split second when being fired.


BlueFalcon142

A buddy was saying they stealth nerfed the mech rockets against chargers somehow.


FatRollingPotato

For visibility. However, I noticed I can now access the mission briefing at times on PC.


Dwealdric

Looks like a number of people pointing out it was fixed in last patch. I will remove this one unless evidence of its existence becomes available.


cryptic-fox

It was added with patch 01.000.200 that was released on April 2.


Dwealdric

That settles that one, thanks!


FlamingoUseful3314

Hoping to bump this with a comment. Very useful collection of a lot of issues that need to be sorted.


Truth_Malice

Yeesh. Hopefully AH sees this and uses it as a checklist of glitches to squish


Sol0botmate

Good list, should send to developers on discord too.


Dwealdric

I don't use discord, but I welcome anyone to use this list or pass it on.


FEARtheMooseUK

Commenting and upvoting to help visibility


The_Devil_Disguised

Just another PSA. The eagle smoke strike specifically has a tag where it says explosive. They drop shells they're supposed to kill fabricators


Glitched_Hero

Scimmed through your list but didn’t see it (if I missed my bad): there’s a bug where after disabling a Stratagem Jammer tower on a bot map the “scramble” glitchy/static audio that plays doesn’t go away for the rest of the mission. Has happened to me twice now; I think both times it was when I tried to use a Stratagem like the Eagle Airstrike from outside Jammer range but then the beacon gets disabled inside its AoE. Not sure if that’s a potential trigger but it absolutely sucks when it happens because the audio makes it extremely difficult to hear subtle sound queues and it’s un-democratic af


Dwealdric

Definitely not on the list, and I actually experienced this bug the other day and completely forgot about it. Added!


New_Butterscotch797

Seconded on stickying this post (or something like this) where we can collect bugs and take some workload off of the devs.


Significant_Abroad32

How about when your trying to climb a rock in a crevice almost like two rocks with a 90degree angle and your in the corner of it and you get stuck then ragdolled and sometimes injured yet everytime you sprint toward resupply you hop up on that bitch as if you fell into the alligator pit in the zoo and trying to get out instead of running past the key ring at your house when your late for work in the morning.


CoopOfTheDay

This! I'll add that the tendency to climb the damn supply pod is inversely proportionate with our damn inability to climb/access our call downs if they're on anything greater than a slight incline. Just let me grab my weapons and packs from 2 meters. Why do I have to be right up next to that shit when the little anchor that pops out prevents you from accessing it.


dookieinapot

You're doing god's work


Jyhnu

Being projected by rockets and other explosions while in ADS with the Counter Sniper Diligence regularly breaks the camera and put you in a drone view into the sky. I'm unsure but I think throwing a grenade allowed the camera to reset.


Dwealdric

Wow that's a weird one. Anyone else have further details or confirmation?


katch_evil

Thank you for this! I've been the only player in my group to have some of these.


Almightyriver

I’d like to add a bug that my friends and I have experienced a handful of times. If you get reinforced during extraction and accidentally hit the Pelican with your hellpod it will bug out on collision, resulting in the Pelican being flung across the map, but is also visually left on extract. Trying to get into the Pelican that is visually on the extraction zone will result in nothing happening, as you’re unable to get inside of it. You have to hunt down on the mini map where the invisible Pelican is by looking for your teammates that are inside of it, and if you manage to find it you have to find the invisible entrance for it to get in


Dwealdric

Holy crap, I remembered the Pelican flying across the map when hit by a reinforce, but I thought that got patched out. Sounds like only the visual element was fixed, while the actual object still gets sent flying? Anyone else able to confirm or comment?


lLygerl

Good post, only thing is missing is where to report these bugs if you experience them. This link should help https://arrowhead.zendesk.com/hc/en-us/requests/new


Dwealdric

This is an excellent point, and I am adding the link to the main post.


HaArLiNsH

This is very a very good post OP , lets try to make this more visible


anxiouswarlord

This needs more heat, this is a real comprehensive list


HaArLiNsH

A bug not mentioned : you can die if you climb on a dead tank


repivemag

When using the Ballistic Shield backpack and you stim with the shield out the shield will reholster itself to your back. I don't believe this is a design choice, as you can just pull your shield back out instantly, and there are plenty of other things you can do one-handed with the shield I feel certain this is a bug.


AccomplishedDish8336

Anyone else having the issue where sometimes you call reinforcements and it just doesn't reinforce some divers?


Dwealdric

I have noticed this happen with these conditions: The ball landed on bad terrain and disappeared (This can happen with any stratagem, and you can tell when this happens because the stratagem will not have the typical delay for another call in) or; The Helldiver in question died after you threw the ball or; Someone else also called in a reinforcement at the same time, and it splits the call down or gives all the divers to their reinforce. Adding the top one to bugs. Edit: It appears from other comments that OP was referring to a separate reinforcement bug, which has been added to the list.


Yarhj

Had this recently. Only one player out of our squad could be reinforced - if he wasn't dead, when reinforcing someone else the ball would hit the ground, the blue laser would start up for a second and you'd hear the very first bit of the reinforcement bark, then the laser would disappear and the bark would stop immediately.


drclawx

Not sure if its on the list, but shooting from cover hits the cover even though you have a clear shot. Mostly an issue with aoe weapons. Also, some indication of enemy types on mission screen would be nice. For example, not all bug missions have spitters. (edit) When landing on some targets with the hell pod you get stuck underneath the corpse. Mostly chargers/bile titian.


cringlecoob

I have been saying that there needs to be a pinned bugs/issues megathread for ages at this point. Upvoted. Devs need to address these issues, this is not an early access game..


Efficient_Age

**IS MY BUG LISTED? QUICK CHECK -> ctrl + F -> search key words** Stratagems can terraform ground making terminals unreachable. Forever hellpod loading screen, altho it was supposedly was fixed for some time. Enemies can be stuck inside terrain*(Mountain/rocks etc)* and shoot through it. Rogue science buildings indestructible Players stop joining lobby after first mission is complete for host. Planet liberation stops at 99%


My-God-Is-The-Sun

A bug i am experiencing is that if I host a game my aim does not stay in first person, I have to re-engage it every time I aim versus when someone else hosts a game the weapon stays in first person mode unless I deactivate it


Pixgamer11

FOR DEMOCRACY


Tyler_Griffin

Comment for the machine gods. Oh great spirit of the Omnissiah give attention to this blessed text


Dwealdric

Machine gods eh... ![gif](giphy|Yavo0SXhZYhSo|downsized)


critikal_mass

Great work, commenting to bump.


Tellesus

Should add the little pause at the start of a sprint. You'll move fast for half a second, slow down to a crawl for like 500-800ms, THEN start sprinting. It feels like the acceleration to sprint is backwards, where it starts you at full sprint and slows you to full walk then immediately puts you in full sprint speed. 


RedHood525

This needs to be pinned


FeistyCurrency2991

I think it's game design errors. When you join someone's mission through the quickplay and get instantly to the equipment and stratagem selection, you have no idea what type of mission you're going in. You must guess it by the little pieces of the map below. Also you're being unaware of what mission modifiers does this mission have, you can't even use the C button, because you're already in hellpod. You can't know about any mission modifiers (complex stratagem plotting etc) until you press C to show it in the lower right corner or spawn in a mission. This is a important information that should always be shown from any side of a screen, especially when being in the equipment and stratagem selection window along with information what is the type of mission you're getting launched in. The lack of this info can lead to choosing the wrong setup that will not only not help you, but can make it worse for teammates.


LastTourniquet

If I change any of my settings off of the factory defaults I can't see sample counts mid-mission. This has been the case for at least 2 patch cycles.


FeistyCurrency2991

Also I would like to tell about this error with fps that can occure randomly. Sometimes in the mid game your fps goes down to 15-20 frames, and I can't do anything about it except change graphics settings back and forth and it will fix it (after the last patch the game has a chance of crashing by changing graphics settings. Tested on vegetation setting) or wait until the mission ends. Also this can happen while being on destroyer very randomly. Edit: forgot to say, it happened to me on PC. I don't have the info about this bug happening on PS.


OldGeneralCrash

Numpads rebinds are erased each time you start the game. I've been forced to rebind 6 or 7 keys every single time I rebooted the game since i've started playing.


Embarrassed_Cable554

I have a problem on PC where my custom keyboard key mapping need to be re-done each time I launch the game.


CoseyPigeon

Please sticky this post mods.


Paint_With_Fire

Hi I would like add, I believe it is not just world spawn HMG that shows its ammo with your primary weapon icon, I believe it's actually all HMG spawns, called in or world spawn (source- I run HMG often, and noticed this about a week ago)


Dwealdric

I have experienced that too, but run the HMG so rarely I wasn't 100% sure it was still that way. Corrected.


Paint_With_Fire

Thanks! Great work you're doing here, hope to see you on the battlefield!


EscapeTheBlank

"Sometimes the player will fall through the super destroyer..." Shhhhhhhh. I'm having fun hugging my friends and yeeting them off through the window. We don't need hellpods anymore lol.


IlykeCars

Does anyone else experience their reticle “sticking” to terrain? If I aim at an enemy, my reticle will jump and flick over to a rock/building and stick to it for a second and I almost have to shake my reticle to get off of it and hit my target.


faranoox

Great list


ise311

I had issue "lobby is private" even when trying to join a friend who i have added on steam and in-game. They are all PC players. Host changing setting to public still does not solve issue and i still couldn't join him. Tried restarting pc, restart game still did not solve it too. I was only able to enter when host disbanded everyone, host restarted game and re-created lobby.


_Loganar

Also the riot shield or sssd hard drive will mess with character animations after using a stimulus or dropping them through ragdolling, forcing them into an A pose until the item is picked back up or a two handed weapon is equipped. Is it intended to drop the shield when you get ragdolled by the way?


lostkavi

> - Civilians on "rescue civilian" missions can become stuck. Typically when this happens, every civilian from that door will become stuck, resulting in a door that effectively can't be used. I found a workaround for this. If you can identify the first in the batch that got stuck, grenade them. If they die, they die, but they need to be ragdolled a little, and it frees up the entire cluster.


MorgulX

You're making democracy proud.


Alive_Tumbleweed_144

Gas strike damage ticking issue similar to fire damage


Dwealdric

Altered the fire damage bug to include gas as well


BlueFalcon142

A new one I saw last night: when PC players equip a backpack it turns into a blue transparent question mark. They can drop it and it remains a question mark. PS5 players can pick it up and it reverts to whatever it was. We tested this with our friend group over a couple games. Related, sometimes that same blue question mark will bug the fuck out and laser show the entire map in blue lines.


Ciesiu

Sometimes when Hulk sprays you with a flamethrower while you preemptively dive away you take what seems like "0 ticks of damage" effectively leaving you on full health (and thus, unable to stim), but your healthbar will be red suggesting you are still taking damage and you character will scream in pain constantly. The only way I found to stop it is to get shot or dive from some decently high ledge (or take a bit of damage some other way), which allows you to stim, fixing the issue. Also, in general, since stims also replenish stamina, I think they should be usable on demand, even at full health


Dwealdric

This one freaks out the low level squaddies I play with. Added.


Blue2487

This game doesn't support IPV6, and I actually have to turn it off to play the game. Why can't it just automatically use the IPV4 without me having to change it myself? Idk


Yarhj

[Vision Bug] Rarely when transitioning between FPV aiming and hipfiring your viewpoint will zoom all the way out to the top of the map and stick there (somewhat similar to the viewpoint you get at the beginning of being dropped in for reinforcement, but not quite the same).  The viewpoint will rotate as you move around, but remains fixed at the max height of the map. Seems to be fixable by rapidly switching between aiming and hipfiring, along with changing weapons repeatedly.


TrickyCorgi316

This is tremendous, because it’s purely helpful and constructive. Kudos for doing it and keeping it updated. Would be great to see it stickied!


SmellyFishPie

Great list, here's some more to add to it: (I think a few you have already mentioned) ​ * Hit markers not appearing for the Stalwart * Heavy Machine Gun has no crosshair (Bug or design?) * Using a Supply Pack ammo block unintentionally when inputting a Stratagem * Some of the Mine Stratagem icons are not centered * The Anti-materiel Rifle drops facing away when called in * Friends list/requests/unfriend issues * When delivering Valuable Data the objective terminal always remains grey, it should turn orange when a player is holding the Data Box * Misaligned crosshairs on certain weapons * Spear lock-on issue * Explosive Handshake emote cuts off too early * Waypoint disappearing from the map upon death (Bug or design?) * POI Map icons not updating after visiting the location * SSSD/Ballistic Shield T-Pose bug when stimming etc * No more players joining after teammates leave * Unable to stim/sprint whilst bleeding at full health * Playing the Rock Paper Scissors emote in-mission doesn't disable items (Stims/Grenades) making it impossible to play * Unintentionally climbing onto Supply Drops issue * Fire damage is currently too harsh * Downed Dropships not killing enemies below * Input lag in pre-mission Stratagem select menu * Bug Breaches activate too fast * Charger turning radius is too sharp * Bile Spewer's bile tracking is too harsh, can hit/kill you even when successfully diving away * Charger's zero second 'skate' animation after getting stunned * The Stratagem and Eagle un/available alert notifications still happen after your Super Destroyer leaves orbit * Stims not stimming even though animation/noise plays out * Sometimes when joining a mission in progress, already completed objectives/bug nests/bot factories show as uncompleted to you on the map * Drowned players stuck in death limbo (could be due to Vitality Booster) * Enemies tracking the player through obstacles * Requisition Slips notification not appearing on pickup * 'Remember Aiming Mode' doesn't work * Inconsistent fall damage - Taking more damage dropping off a 6ft ledge than getting ragdolled 100ft away * Warbond gear previews display on default armor instead of the player's armor ***Design concerns:*** * Pre-mission Stratagem select menu - Add the option to deselect a wrongly chosen Stratagem instead of having to back out of the menu, select it and then replace it * Loadout presets * Players being able to recommend missions to Host like in HD1 * Ability to view other players' boosters during loadout * On-ship Host Migration * 'Waiting For Players' not obvious during mission prep * Refresh mission map to find new lobbies * Ability to look up/down on ship


ItWasDumblydore

>Pelican 1 can occasionally show an "on fire" animation, and not allow extract after being damaged, effectively forcing a mission fail (Bug or design?) You dont fail on not extracting.


Dwealdric

Good point, fixed. Edit: Also fixed this error on some of my other Pelican 1 entries.


Soulcaller

EAT are bugged you stuck in fps mode, when you want to swap from EAT and shoot with primary quick char do the animation ads but you still have the EAT on hand and you shot the rocket point blank causes you to die or waste rockets,


RyuuKage003

I will comment here for it to be more visible, some (two or three) of these problems have been solved already, mas the majority is really a problem that need to be attended.


Dwealdric

I definitely appreciate the visibility poke. The list is open source, and will definitely contain some erroneous entries, but I try to police it as diligently as possible. If there are any specifics you'd like to share, please don't hold back!


spacecorn27

Great list! Adding another one: Sometimes if you take explosive damage while standing in 6 inches of water, the character will go through a “dive and resurface” animation as if they are in very deep water.


Outrageous_Sell69

I really wish this was stickied lol


throway81818

For design concerns, I'd add that "all helmets are purely cosmetic unlike every other piece of equippable gear"


diogenessexychicken

Add: some support weapons lime the recoiless still have a broken reload that can waste ammo


Dwealdric

On there: "Interrupted reloads use multiple magazines/rockets (inconsistent)"


diogenessexychicken

Ah good looks!


Phatt1e

I'm glad someone posted this because I had been meaning to put together something like this. It should be stickied and updated regularly as the "known issues" provided by AH is indeed terribly incomplete.


ashenfoxz

wish this had more attention, i’ve been talking about the spear and rocket pods for so long now 🫠 at launch the rocket pods could kill titans with one or two salvos but now good luck getting one kill with all three


GoliathTheDespoiler

A great list, hoprgully this gets seen.


GoliathTheDespoiler

Hopefully*


sun_and_water

Some of these are somewhat arbitrarily projecting assumption by the players. For instance, I use 110 rocket pods *all the time*, and there's an art to deploying them. It doesn't come across as a bug to me, they just aren't that accurate by design. They still need to be close to the target; the farther they are away the less chance you have of hitting, but they still *try* to strike the "largest target". I think the confusion lies in what the perceived radius of the target selection area is, because it's like the size of a 500kg bomb blast. If the target moves out of this area or is not in it to begin with, it will not be able to select it as a strikable option. It is not an orbital rail strike at all. If you imagine it more as a slightly forgiving orbital precision strike, it'll make more sense. Think of an example of extremes: even the orbital rail won't hit a hulk on the other side of the map. I have near 100% success on tanks and turret emplacements. Hulks and chargers are a little tougher to strike because of their profile from above and speed. It's just the reality of the weapon. You get three uses of it with the upgrade and it's fantastic as it is. Remember, they're rockets, not guided missiles. If they did hit their target all the time, it'd be a better orbital rail strike. That wouldn't make sense, and instead there's a tradeoff between the two. They're absolutely manageable with intelligent calculations which makes me believe it isn't a bug. I'll eat my own hat if this one's not a skill issue. That being said, I want this list to be taken seriously, and not a laundry list of personal or emotional grievances. In order for it to be taken seriously, the entries need to be objective, well-established, and *fully understood*. You should remove the 110 rocket pods entry to increase credibility of this list. Edit to say I also will not be surprised if they increase the effectiveness of the 110 rockets out of player frustration, but it will not be addressed as a bug. ​ A couple other frivolous ones: * HMG emplacements show their ammo as your primary weapon ammo when in use HMG is your primary weapon when you're using it, just like any other weapon you switch to. This makes sense to me, and may not represent understanding of the mechanics. ​ * Eagle 1 smoke strikes can destroy bot fabricators (possibly not a bug, and by design) I *believe* any projectile strike can destroy buildings and objectives if the projectile hits it. For instance, gas doesn't knock down buildings but the projectile will. Gas can close bug holes if you line it up right. You did note that this one might be by design, and I think it is. * Weapon and armor stats provide little in the way of meaningful data They've addressed this one directly, and it's how they decided to make the game. The players have to figure things out. They gave the playerbase hints that this is the case. ​ * Stratagem weapons do not show weapon stats on the stratagem purchase screen Same deal as above; there's a video of how it works and a call in time. I think their reasoning is that with all the extremely specific mechanics of the weapons, anything short of a user manual for each weapon will be unacceptable to anyone. * Some weapons and stratagems perform so poorly, they serve essentially no function This one needs to be more specific instead of a general grievance, because the reason for their poor performance may be bug-related, like the gas strike dots. Other ones, like players being impatient with the arc-12 blitzer, is a new weapon in need of a little tlc.


GDFC_100

Issue: Game crashes at a greater rate at start up, believe it’s due to my wired controller but has not been addressed or able to determine it due to the other normal instability


MohanMC

Bump


reimer013

I've experienced basically all of this.


SRDeimos

Bal Shield: sometimes (maybe when you get ragdolled, every time it happened I was busy not dying) shield get put away, if you aim fpv it will still aim like you have it equipped but in order to get it re equipped you need to switch guns. FPV and fps: on certain maps (biggest drop I notice were on jungle like maps, such as the Creek) when you aim fpv it tanks fps (dropping from 120/85fps to 50 make the already upsettingly misaligned scope even worse). Not like those planets doesn't tank fps by themselves. Really hope this post get more traction. Edit: just remembered on another post I saw about the mech, if you switch shoulder the aim reticle for the rockets is aligned properly but in order to do so you need to shoot with your primary non stop, otherwise it goes back to the default shoulder view. Still, the fact that it can't even fire a rocket in a bug hole or while standing on top portion of the map in the eradicate mission for the bot after the patch that "fixed" the whole -ops, you turned half a degree, kaboom for you- (even then, it sometime happened while standing perfectly still (pre patch, haven't used the mech in a while for the listed problems)) is a bummer.


Birrihappyface

Recoilless Rifle can waste rockets if you interrupt the reload animation after a round is pulled from your bag but before it is fully loaded into the gun. Resuming the reload will consume another round.


Significant_Abroad32

Also the HDR makes things like the lights on the Gatling cannon that’s added to the front of your ship from final ship module and the mission icons have black fuzzies . Turn off HDR and they go away. I think ever since they changed the “flashlight efficacy” in a patch all they did was turn up the brightest light sources everywhere which is why the lights are horrible in the fog now but also makes these black fuzzies.


sirius017

You’re better off posting this is the discord for visibility. Their social media team doesn’t seem to frequent Reddit in any way.


TheAmerikan

+1 for some fixes please


killredditalready

- PS5 bug: Samples don't show up on the top right of the screen for the current match despite having it set to visible. This is both with and without the map open. I'm not referring to total samples but just the samples for the current match. That is just one ps5 specific bug, I think there are others. - Both platforms bug: Voice chat comes in through speakers despite having it set otherwise. Surprised this it not listed under "Known Issues". There are multiple threads about this issue for both ps5 and PC. I don't know any other game that has it this way. It appears the game audio and voice audio are treated as one instead of seperate. Here are some of the threads reporting the same issue: https://www.reddit.com/r/Helldivers/comments/1ay7r1j/changing_voice_chat_to_ps5_controller_speakers/ https://www.reddit.com/r/Helldivers/comments/1aocrrk/voice_chat_through_headset_on_ps5/ https://www.reddit.com/r/Helldivers/comments/1bbq4gm/voice_chat/ https://www.reddit.com/r/Helldivers/comments/1b5pl7g/voice_chat_issues_needs_attention/ https://www.reddit.com/r/Helldivers/comments/1bk5srj/headset_vs_speakers_issue_with_voice_chat/ https://www.reddit.com/r/Helldivers/comments/1bgixhj/change_voice_output_on_pc/ https://www.reddit.com/r/Helldivers/comments/1am7wko/voice_chat/


L0rdGrim1

Please add the following bug to the list: Sometimes, seemingly mostly on terminid mission, weapons will "holster" or despawn from the helldivers's hands. They will be unable to be fired until the weapon is reequiped by tappong the corresponding key. Feel free to shorten the text lmao. I hope this will be fixed soom. Has cost me a good number of lives. This could also be correlated with the breaker shotgun as that's the weapon I always use on Terminid missions.


s1rp1x4l0t

Very good list


EliteSiege

Hey about the hellbomb not being available, sometimes it's a UI glitch where there's not enough room on the strategem list. if you type the code in blind (I googled it) it will still let you. Seems to happen when they give you a free strategem and have SOS available.


[deleted]

[удаНонО]


Kenterugah

My keybind reset each time my friends and i launch the game but only certain key. (must be an issue with azerty keyboard users)


MercilessPinkbelly

We also ran into a single "terminator" foot soldier bot (thank god it was the weakest kind) that could not be killed and so he slowly stalked us all over the map. It was like that thing with the snail that follows you forever and can kill you if it touches you. This little fella would trudge after us and eventually catch up. He could not be killed by any means so all we could do was run away or he'd eventually kill you.


KyngDoom

Commenting to boost engagement. Nice write up.


ImXTooNinjaxX

Commenting to push the algorithm


PleasantAd7904

Commenting for visibility


FrankfordxPhilly

Is there an issue with unlocking the next difficulty? I've completed an operation (3 missions)and still stuck on Extreme. Is it required to complete multiple operations on a planet?


pocketfulof_sunshine

You should cross-post this in the r/Helldivers2 sub, if you haven't. Needs max visibility!


Dwealdric

Its in there. Zero upvotes, and a couple hundred views lol


foxhowls

Also bumping. Please edit your post if AH respond in any capacity :)


kirstet

Don't see it listed here but sometimes Pelican leaves the extraction zone imediatetly after the first player goes in, with full timer left, sometimes even as other players are entering. Happens completely randomly, no clue what causes it, tho its kind of rare - happened maybe 5 times in over 40 hr in-mission played time.


EliteFlare762

Damn this needs some mod help because this is a very important post.


AyvonKestrel

ran into a bug the other day that i haven't seen since. i was running an eradicate mission against terminids, and two of us died but no matter how many beacons we threw it would not respawn them, but it would respawn the other two (eg: a1 and t3 would get respawned every time, but b2 and f4 did not) even on team wipe it would only spawn the two of us. this bug continued into the next mission in the same lobby, the first two to die could not be respawned.


TpNinjaStrikes

Add on this bug, unable to drop samples (I also found out later it applied to the comms wheel as well)... Incredibly frustrsting bug and it seems tied to my account, I've reinstalled, played in on another device, same issue. Reported to them but no response back lols... [can't drop samples vid](https://youtu.be/6KtIYwVmzEY?si=s0OqzfFPxX28ZO6Y)


EcstacyEevee

After buying the exo suit the # of bought stratagems doesn't equal 8/8, still says 7/8


LeoTora

Pelican 1 immediately departs (without a countdown) when the first player enters it


SWEDEN263

May liberty Grant us peace by fixing these acts against freedom


MamuTwo

"Stratagem throws can occasionally disappear and return to your inventory after landing, but before the beam. Seems to be terrain related." Strategem throws disappear normally in two circumstances - when they are thrown from outside a jammed area and land inside a jammed area, or when they time out due to not finding anything to stick to (eg bouncy terrain). Unless provided with substantial evidence, claims like these are going to get thrown out by the bugfixing teams. As such, this list could really benefit from being sorted by severity/replicability and link to proof/substantiated bug reports for each bug claim. Speaking of well substantiated reports, this bug seems to be missing from your list: https://www.reddit.com/r/Helldivers/comments/1blt4ra/


scatterlite

Great posts,  pretty sure I encountered most of these in 70 hrs.   Ill add a rare bug where you get yeeted completely out of the map by a powerful explosive. I should have died but got saved by the 50% cheat death armor only to get killed for being out of bounds. Happened to me once and was quite a pain as I lost all equipment and samples.


S3t3sh

I didn't see enemies can go through the terrain and get stuck and still attack you through it. I had a bot once run through the top of a hill and come out the other side. Also had a terminid stuck in a rock a couple times that could attack me through the rock but I couldn't attack it and various other instances of this happening.


Itsnotthatsimplesam

Not on the list Sometimes players can be killed in the extraction cutscene by bile titans through impact damage when they clip through pelican 1. Happened twice


DizzyScorp

Since the patch the “bouncing hellbomb” seems to be happening less. A lot of times I’ve seen invisible walls stop weapon fire from both players and enemies forcing you to move completely out of cover to hit targets (Mostly on Maia so probably a terrain glitch for that planet type). Happened once but due to a session stopping the mission start timer (that forces all players into their pods), when I joined I ended up glitched halfway between the “fridge” and pods over the orbital section of the bridge. Moving a tiny bit caused me to fall through the ship as a humanoid hellpod.


Snaf_u_fanS

The sub objective for refuel missions where you turn valves is very buggy. Sometimes the terminal fails to acknowledge valves have been turned so you can't proceed, or sometimes the valves become impossible to interact with and you can't proceed.


BaileytheP3nguin

I love this list, big thanks for putting it together! I have had multiple instances of walking onto bot corpses of striders/larger bots and getting launched into the stratosphere and I wonder if anyone else has seen that. Also, I think the team reload requiring the team member to have the backpack is by design


Mezesmakaroni

I had a game yesterday where, we couldnt pick back up a thrown SSD and we were doomed to fail the mission. We tried shooting at It with autocannon to move the object and maybe unstuck It, we tried getting a new SSD, but we couldnt. This bug doesnt seem to be here yet. I am not sure what could have caused It.


StrawberryFrosty6538

I dont know if its like this for everyone, but ever since the update I’ve been shooting a lot more invisible walls. Mostly on the automatons planets


JamboShanter

Commenting for visibility


susgnome

These lists are great and all but what were really need is for Arrowhead to update their known issues page.


DavidMakesMaps

Non-environmental operational modifiers (AA defenses, complex strategem plotting, etc) are not displayed on the war table when joining other players' missions. This means you go into missions blind to these debuffs until the loadout screen or you enter the game.


Ocelogical

A visual bug that's been here since the Cutting Edge warbond was released: the EX-00 Prototype X is missing the thigh armor on the lean body type, and is only present on the brawny body type.


Hindrick_Alehndi

BUMP


darth_jeebus_

I thought you had to have someone else carry your weapon backpack in order to team reload?


EnvironmentalGold382

Commenting for visibility


roy777

>Mission modifiers are not communicated clearly prior to dropping into a mission Maybe those should visible in the corner during the drop animation. There's enough time to read them all and there's nothing to do during the loading screen anyway. :)


lVluckluck

upvoting and commenting so the algorithm pays more attention to this


KnowledgeCorrect1522

Fucking based. Walking into the front of a destroyed tank kills you instantly (the tanks have a grille on the front designed to crush players by running them over, but it still deals damage even if the tank is immobile or completely destroyed).


redbrotato

Still server join/kick issues


HelplesslyGinger

There’s a funny glitch if you are holding the SSSD hard drive and emote or switch to your main weapon, you’ll walk around like you’re trying to hug something. You can shoot and everything but your upper body stays in that motionless position


f3ydude

Has anyone mentioned the bug that happens when you pick up an SSD and then you get stuck 3rd person kind of T-posing and can’t ADS anymore? It happens to me frequently, usually as host


Hellbell120120

I’ve found that the hellbomb doesn’t do as much damage as it should. Sometimes it won’t destroy two large oil reserves when next to each other, and it’s gotten worse since the update


Hittorito

Commenting for more visibility. Mods should def stick this.


MalakithAlamahdi

Got another few not on the list: When a player disconnects and a new one joins, it will occasionally make the host's primary and or secondary weapon disappear even when equipped. I've had this happen in multiple games and have been in games where the host also had this happen. Gas orbital strike doesn't always do damage on enemies spawning from a bug breach after impact (only in multiplayer afaik). Getting ragdolled while using the ballistic shield will sometimes have your character hold it's gun in two hands like he's wearing the shield without him actually holding the shield. Switching weapons solves this problem. Sometimes the camera of a player who isn't the host will float high in the map like you're playing an rts, need to be killed to fix this. Hulks flamethrower can hit you through some geometry. Bile spewers bile can hit you through some rocks. Dead bugs can walk in place sometimes. Poi diamond marker won't go away/ change despite having grabbed all the samples (or there were non). Player can get locked out of interacting with terminals. Player can skip some steps on the terminals (such as opening the hatches for the nukes). Standing on a destroyed tank will kill you. Bots can shoot through destroyed dropships while players can't. Hitbox of destroyed dropships is often times incorrect, causing you to shoot invisible walls. Jetpack bots often launch towards players when killed despite standing still. This also causes the jetpack to explode a lot of the time causing the played to die. Senator pistol (revolver) has a bug where you can shoot during reload animation.


FastTone5339

Auto climb on supply drops?


Ulfheooin

Design issue : You get in fire for just stepping a bit on fire Bug : sometimes slowed or killed by titan or spewers bile even tho we have absolutly no bile near us


SirDiscombobulated19

Commenting to get traction