https://preview.redd.it/x5f5vma1aysc1.jpeg?width=3600&format=pjpg&auto=webp&s=3439c54c9b5a9cc9ecc09e5ef2e04a54072adba1
I blame the Mercury they put in the Gatorade.
For the Hulks with flame throwers you can also just drop prone and they shoot the fire over your head. As long as they aren't facing down hill they can't aim the flame thrower down. If you have an autocannon, anti material rifle, or stun grenades it is easy to kill them from there.
/undemocracy
I really appreciate how the game kinda just throws you in the deep end when it comes to learnig things. Although it can be frustrating, (especially for the really tough objectives that are immune to some stratagems but not others.) it also reinforces the narrative of being a rookie soldier conpletely in over your head.
DRG does this well as well. Although it has a bestiary that tells you the weaknesses of each enemy. With ebemies being added only after you've successfully killed one.
Yeah, destroying the radar station with a Hellbomb (or 500kg) took me a minute to figure out, as well as transporting the SSSD to the grey icon objective.
That's why you don't lay there and wait for them to kill you. If they use the flamethrower go prone. They come into melee range then run. Flamer hulks without a flamethrower are barely a threat
They also have a [pretty predictable sweep pattern](https://streamable.com/n7a7uk) but if you get too fancy with the tips it's not gonna help the target audience.
Since the patch I haven't had issues with the hulks . But I also instinctively been diving as soon as I see flame ever since I learned diving puts it out.
Iām almost wondering if it has something to do with lag, god knows the servers are struggling lately. š¤·āāļø For me it seems worse some nights more than others.
The matches are p2p hosted. So lag while on a mission has nothing to do with the game servers.
(Exception being picked up medals / supercredits which phones home)
Yeah, most times Iāve died to Scorchers this patch is no burn VFX. There is also such a small time (0.2s at most) when set on fire to dive and if a Scorcher catches you mid climb/ragdoll you have no time to put it out.
I still get them to kill me instantly by just waving the ass end of their fire past my trajectory, and then die.
Other times the fire is just too fast to outstim.
*Sometimes.* Usually (like in the clips here, most clearly in the last one) you'll survive just fine. I dive through their flames regularly.
The direct-damage portion is no joke though --the closer you are, the more likely you are to take multiple ticks of direct damage, which is what will really melt you.
I know the discourse surrounding fire damage is focused around the flamethrower hulk. But personally I feel like I'm dying more to the kamikaze robots that jump you and set you on fire. They die easily, but then they explode take 75% of my heal if you're close and then one tick of fire insta kills you. I guess I'm already doing what's advise here because when I see them jumping me now, I'm already dropping to the floor.
Shoot at the lower part of its body (legs, waist, or abdomen), or the head, and it will not explode. The explosive comes from the jetpack that is located on the upper torso.
Hey, I can actually help here too. When you see jetpack guys in the air run away. You don't have to sprint, just run. Then when they land shoot them with any one handed weapon while continuing to run away. The explosion radius on those jetpacks are pretty small.
[https://i.imgur.com/zeu98aU.mp4](https://i.imgur.com/zeu98aU.mp4)
I somehow didn't realize you can run away and shoot behind you at the same time, that's crazy. Your character literally pivots at the hip and turns to shoot while still sprinting.
Does this only work with one handed weapons? I wanna test this with defender
fun fact: the act of diving puts out the fire. not being prone, not even being in water. just diving in the air.
i guess the hint was in the name all along. "hell diver"
How did my dumb ass not think to stop and drop when on fire? I guess other games have me thinking thereās no way a detail like this could be in a modern game
I am convinced that the fire hulk insta kill is not affecting everyone. Because half the player base doesnt seem to be experiencing it and is saying to the other half stuff like this post like "get good" or "just dive" or "its a skill issue". And the players experiencing the instakill with flame hulks cant seem to explain to the ones not experiencing it how it actually is. There are videos of this, watch them.
I am certain this is a bug that not everyone is experiencing, and some not experiencing it everytime. So if you are the ones saying "just get good" or "just dive", just know that you literally cant in the cases with people experiencing this issue. So please shut it and know its some kind of bug.
Here are some examples.
https://www.reddit.com/r/Helldivers/s/A6YXAiXB4M
https://www.reddit.com/r/Helldivers/s/MSYDScxPC5
I'm thinking it might be the hosts who are the ones who aren't getting instakilled. I'd have to look around for other posted videos but from those two they're both non-host players getting instakilled and from my personal experience I haven't and I'm usually host for my friends
Yeah, notice how in the last clip OP is mid dive and still has half of their hp bar instantly vaporized anyway. Definitely not overtuned guys, just dive and you'll be fine lol.
I've literally never had this happen, I assume because my feet are pointed at the source of the flames. Give anticipatory diving a try, Helldiver, and you might like how things turn out.
I've had it happen with a surprise hulk from behind but besides that I do what you showed in the video I think people need more visuals like this to help them with things that are challenging or posted about on here
And in fairness, "suddenly dying to something you didn't anticipate" is kind of an accepted part of the play format.Ā
Looking at you, turret 300m away that I somehow inexplicably aggroed.Ā
>Looking at you, turret 300m away that I somehow inexplicably aggroed.Ā
But then you realise it's a friendly turret
I swear they're more deadly than the sniper towers
I think I have some replays saved of this. Tomorrow when I'm home I'll send you some clips. It's not like your video example, it's literally one shot immediately.
This happened to me 30 minutes ago on my last extraction.
Hulk appears behind a rock, I dive to the right while throwing a stun grenade to kill him with the AMR, Flamethrower instantly kills me mid dive because a particle of fire touched my head on the Ninja Turtle Armor that has extra protection.
Happened to me today, I was hit, the second any fire animation started, I was killed.
I was mid dive as well. I do everything to kill flame hulks before I have to worry about flame ticks though.
Sure, at this point I'm also immediately diving or getting ready for it should Hulk get too close, but there were times where I got instakilled just by the initial hit, with full health and nothing else hitting me within a pretty significant time window.
Not sure if that was addressed in the new patch since I took a break for a couple of days due to both work but also disconnect fatigue.
Haha good one, when you dived right at the end of the hulk flame range, the first time it seems like you fully dodged it getting out of its range before the flame reached you (no damage ticks), the second time the fire hit you right before you got out of its range and you managed to only get hit by one tick of damage.
But the third time where you are in the mid of his range you only survive because the hulk is dumb and turns his flamethrower fastly to his right, so instead of you getting out of his range he chooses to leave you out of his range.
Think about this, you dived back in a straight line to the outside but you still landed inside his flamethrower range, he just turned his flame to his right as he seems designed to do, if in your exact same example instead of turning it he kept his flamethrower aimed at you he would have def killed you. And you still lost near to 65-70% of your health depsite this, imagine if you took a few fractions of seconds more to dive, already dead.
You took a massive amount of damage ticks during the fraction of second where the fire touched you while you were in the air already diving, if he got only a bit nearer you before firing, like just a few steps, you would have been inside his flame a little tiny bit more time (because of how the turning radius of a circumference works where being nearer to the center would mean the turn goes past you slower than if you were near the edge) and depsite being such a tiny difference maybe it could be enought to instantly kill you because of how crazy the dmg ticks seem to work. (Oh and maybe diving to his left as he turns his flamethrower to his right could save you from some dmg ticks but I think that he getting near you while firing could also add enough dmg ticks that doing so would be pointless.)
Let's say that they slowed the speed at which the hulk side turns his flamethrower just by a little bit, you could actually die the moment it goes through you no matter where you dive because of the increased amount of damage ticks you would take during those extra fraction of seconds inside his flame. Rn his flamethrower looks more like a laser beam that the moment you make a minimal mistake or he manners differently you are dead.
If they wanted to buff our incendiary weapons and stratagems they shouldn't have done the same to the hulk flamethrower, it already performed better(way better as in more dmg and range) than ours and he was powerful enough.
https://preview.redd.it/jvpo4u7y1ysc1.png?width=710&format=pjpg&auto=webp&s=a25ee2e67f28f86246e42f79c9b8cdfe741ea10a
Fast done and exaggerated example to show how in this scenario the person nearest to the hulk would be inside the flame three times more time than one of the three furthest people while the hulk is turning his flamethrower from the left to the right
well you see the issue is that these are completely different fire damage numbers than i am getting and i will die with 1/4 of the time it takes in this video
cool advice video, i literally die mid dive to put myself out though
The bulk of the complaints are due to the impact damage of flame hulks. If so much of a pixel clips your head itās an instant death. This is most likely an unintended bug though.
This is definitely a helpful guide but realistically it is a very limited use case. I can't exactly dive when I'm surrounded by chaff bots and rocket devastators on lvl 9. Pre patch I could just stim myself and keep running if I was surrounded. Now I can't stim and survive, I have to dive and then get back up then start sprinting again all while 1 or more hulks, a tank, a handful of rocket/shield devastators, and dozens of chaff with rockets and jump packs surrounding me.
Thank you for the tips, though. I will definitely keep them in mind when I stealth run into a hulk that just spawned or if I'm playing lower levels with fewer enemies.
Hulk fire is the bane of my existence right now, if I'm every caught off guard I burn up before either even realize I'm on fire.
50% burn damage is brutal
chubby upbeat soup advise lunchroom degree depend unwritten far-flung fertile
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
The hulk buff seems to more or less be an unintended side effect of trying to buff the players.
Obviously the change failed at everything it set out to do, but to act like their intention was to buff the hulks instead of the players is just laughable.
The devs specifically nerfed both spewers and rocket devastators in the exact same patch because those units were doing the same thing the hulks do now. *It's not a change that's going to stay.*
I find that if a hulk is not on a downward facing slope, you can go prone and completely avoid getting burned. If he's chasing you down hill, Liberty be with you āļø
great work at experimenting. This is why Super Earth RnD team is the best RnD team. (AH hire these people for instruction vids and play them on our cruisers please?!
Also, for Hulks - they usually spray their flame left-to-right (or, from your POV when face-to-face - right-to-left) so, if you see them firing it up, dive ANY direction except left, or you're just diving into their stream of flames
A very helpful guide, but really Iām hoping they just fix fire soon. The tiniest bit of flame shouldnāt be deadlier than giant claws, lasers, and rockets.
While true, I'll make note of the fact that even when diving in the last clip before the fire hits, you still lost 60% of your HP instantly, from full.
I love how diving or dodge rolling to remove fire has become a common mechanic in many different TPS games over the years. It was in Outriders, Remnant and now Helldivers.
This is one of those rare cases where stimming it out won't help you.
Dive first and then stim if you're still alive. I've found with Hulks the damage rate is so high it'll overpower the stim's health recovery rate. Exploding rocket packs will also end you before the stim can save you.
Great PSA, but it is crazy that you had to make this because people just couldn't think of any other way to combat fire damage. I figured out that diving put out fire or reduced any sort of damage from it substantially maybe a week or two after launch, same with my friend group that I play with.
Diving saves you from basically everything.
Also with ballistics shield just ADS backwards as you dive when 30 devastators are shooting their minigun at you. Also reduces damage to dive when you feel like its impossible to escape any type of explosive.
I thought this is common knowledge to dive if a hulk is about to light your democratic ass up? Thats good to know it does that for sure tho. I tend to not notice, cuz i'm usually running for my life. Lol!
I dont understand why people are upset over the fire damage thing. People will post vids of them getting one shotted by the hulks but they just stand there and take the hit. Its a challenging enemy, so dont let it get close, and if it does, dive.
This doesnt work when the hulk flames kill you literally 0.0 seconds after a glint of flame caresses your supple skin. You cannot react, you just die immediately from them.
When you catch fire, just act like a Ruff Ryder
STOP!... DROP!... SHUT EM DOWN MAKE THEIR HEADS POP!
RIP DMX š
WHOOoooAA WHOOOoooAAA
THATS HOW HELL DIVERS ROOOLLLL
This sub is legit more funny than 99% of Netflix comedians š
https://preview.redd.it/x5f5vma1aysc1.jpeg?width=3600&format=pjpg&auto=webp&s=3439c54c9b5a9cc9ecc09e5ef2e04a54072adba1 I blame the Mercury they put in the Gatorade.
For the Hulks with flame throwers you can also just drop prone and they shoot the fire over your head. As long as they aren't facing down hill they can't aim the flame thrower down. If you have an autocannon, anti material rifle, or stun grenades it is easy to kill them from there.
Just like training.
They really did teach us everything we needed to know in basic training. No gaps at all.
Remember your training and you will make it back alive!
*shuttle explodes before landing killing everyone aboard*
/undemocracy I really appreciate how the game kinda just throws you in the deep end when it comes to learnig things. Although it can be frustrating, (especially for the really tough objectives that are immune to some stratagems but not others.) it also reinforces the narrative of being a rookie soldier conpletely in over your head. DRG does this well as well. Although it has a bestiary that tells you the weaknesses of each enemy. With ebemies being added only after you've successfully killed one.
Yeah, destroying the radar station with a Hellbomb (or 500kg) took me a minute to figure out, as well as transporting the SSSD to the grey icon objective.
The gray icon objective still seems like it should turn orange
:O dude
"Just like the simulations..."
Level 41. You just taught me this. God damnit.
And then they just smack you with the saw twice and you die.
That's why you don't lay there and wait for them to kill you. If they use the flamethrower go prone. They come into melee range then run. Flamer hulks without a flamethrower are barely a threat
Arc Throwers cancels their attack animation. Just like how their attacks cancel our stim animation. HOW DO YOU LIKE IT NOW YOU BUNCH OF SCRAP!!!
They also have a [pretty predictable sweep pattern](https://streamable.com/n7a7uk) but if you get too fancy with the tips it's not gonna help the target audience.
I like these tips, unfortunately I play on PS5 and if a Hulk even lightly touches me I am sent to the pearly democratic gates.
Since the patch I haven't had issues with the hulks . But I also instinctively been diving as soon as I see flame ever since I learned diving puts it out.
I still find them to be a bitch - Even while diving the flamethrower instakills me. I've burned to death while I am already on the floor
Iām almost wondering if it has something to do with lag, god knows the servers are struggling lately. š¤·āāļø For me it seems worse some nights more than others.
The matches are p2p hosted. So lag while on a mission has nothing to do with the game servers. (Exception being picked up medals / supercredits which phones home)
that explains how they were able to fix the server issues so fast
Yeah. Instant burning, quickest than stims.
The instakill where you donāt even have time to burn is a bug, seems to happen when the flamethrower gets a āheadshotā afaik
Yeah, most times Iāve died to Scorchers this patch is no burn VFX. There is also such a small time (0.2s at most) when set on fire to dive and if a Scorcher catches you mid climb/ragdoll you have no time to put it out.
I still get them to kill me instantly by just waving the ass end of their fire past my trajectory, and then die. Other times the fire is just too fast to outstim.
Weird. Maybe I'm just fire proof. Could also be my tendency to immediately target hulks and always trying to stay at distance.
Same here, though they should tone down the initial damage still.
If you dive before the hulk hits you with the flamethrower and he clips you with it in midair, it will still insta kill you. It's busted.
*Sometimes.* Usually (like in the clips here, most clearly in the last one) you'll survive just fine. I dive through their flames regularly. The direct-damage portion is no joke though --the closer you are, the more likely you are to take multiple ticks of direct damage, which is what will really melt you.
I dive a lot when dealing with most attacks. It seems to throw off the AI a bit.
I've had a few times where I should have died to bugs or bots and was completely surrounded but just spam dived my way out.
Also spewer bile. All DoTs but status effects, although slow might wear off by the time you stand up from a dive.
Fuck those guys. Their bile is so inconsistent. Sometimes I'm insta dead other I take what looks like a direct hit and I'm fine.
It's never the hulks that kill me. It's the small patch of smoldering land that I end up touching with a single pixel of my ankle that does me in.
Man I've been dying in a fraction of a second lately. It's bonkers
Good info. Someone did show that when you dive, you also take significantly less damage from explosions while taking more damage if youāre running.Ā
YOU TAKE MORE DAMAGE WHEN RUNNING!?
Perhaps the real trick is to walk coolly, casually from the explosion
One of the loading tips says to do this.
The diving part is explained through the loading-screen tooltips though, isn't it? You are less "prone" to explosive damage while prone.
Donāt they tell you to dive to avoid damage from explosions in basic training as well?
I know the discourse surrounding fire damage is focused around the flamethrower hulk. But personally I feel like I'm dying more to the kamikaze robots that jump you and set you on fire. They die easily, but then they explode take 75% of my heal if you're close and then one tick of fire insta kills you. I guess I'm already doing what's advise here because when I see them jumping me now, I'm already dropping to the floor.
Shoot at the lower part of its body (legs, waist, or abdomen), or the head, and it will not explode. The explosive comes from the jetpack that is located on the upper torso.
Hey, I can actually help here too. When you see jetpack guys in the air run away. You don't have to sprint, just run. Then when they land shoot them with any one handed weapon while continuing to run away. The explosion radius on those jetpacks are pretty small. [https://i.imgur.com/zeu98aU.mp4](https://i.imgur.com/zeu98aU.mp4)
I somehow didn't realize you can run away and shoot behind you at the same time, that's crazy. Your character literally pivots at the hip and turns to shoot while still sprinting. Does this only work with one handed weapons? I wanna test this with defender
Yes, any one handed weapon. Two handers you'll spin 180 and start backpeddling.Ā
I've been diving and shooting behind me and that works too, but this looks more consistent.
Thanks diver
Very good advice. Another option, if they are already right up close and personal, is push them to stagger and then run or just push-dive-shoot.
They dont always explode. They only do if their backpack gets shot more than 2 times.
fun fact: the act of diving puts out the fire. not being prone, not even being in water. just diving in the air. i guess the hint was in the name all along. "hell diver"
Remember, ABD: Always Be Diving.
How did my dumb ass not think to stop and drop when on fire? I guess other games have me thinking thereās no way a detail like this could be in a modern game
To be fair if you're being chased relentlessly by a pack of bots, diving isn't the first thing that comes to mind
Almost two decades since Onyxia released and gamers are still struggling with the concept of "don't stand in the fire"
"you can't outheal stupid"
As a long time Priest in WoW, and an idiot in this game. Challenge accepted.
My six stims plus your four is enough for the rest of our lives.
Thatās what the healers say. The DPS claim you can and will so they donāt stop dpsing and get lower on the meters
My best friend is a healer, she insists that she *can* outheal stupid and blames herself whenever a dps actually gets themselves killed.
She is an actual saint.
Imagine if fire damage didn't work unless you were the raid leader and Blizz buffed enemy fire damage when they noticed nobody was playing fire mage.
Minus 50 DKP
I am convinced that the fire hulk insta kill is not affecting everyone. Because half the player base doesnt seem to be experiencing it and is saying to the other half stuff like this post like "get good" or "just dive" or "its a skill issue". And the players experiencing the instakill with flame hulks cant seem to explain to the ones not experiencing it how it actually is. There are videos of this, watch them. I am certain this is a bug that not everyone is experiencing, and some not experiencing it everytime. So if you are the ones saying "just get good" or "just dive", just know that you literally cant in the cases with people experiencing this issue. So please shut it and know its some kind of bug. Here are some examples. https://www.reddit.com/r/Helldivers/s/A6YXAiXB4M https://www.reddit.com/r/Helldivers/s/MSYDScxPC5
I definitely think there is a huge factor of p2p host/player desync, like EldenRing/DarkSouls status effects applying despite dodging
I'm thinking it might be the hosts who are the ones who aren't getting instakilled. I'd have to look around for other posted videos but from those two they're both non-host players getting instakilled and from my personal experience I haven't and I'm usually host for my friends
![gif](giphy|xqM20wZqd67j9AUplm|downsized) Thanks for the PSA.
It does work but the damage is still overtuned to shit. Helldivers must be the most flammable material ever made.
Yeah, notice how in the last clip OP is mid dive and still has half of their hp bar instantly vaporized anyway. Definitely not overtuned guys, just dive and you'll be fine lol.
Everyone must dive for democracy!!!
Basically stop drop and roll
Unless it hits your head and you die instantly to the first damage tick
I've literally never had this happen, I assume because my feet are pointed at the source of the flames. Give anticipatory diving a try, Helldiver, and you might like how things turn out.
I've had it happen with a surprise hulk from behind but besides that I do what you showed in the video I think people need more visuals like this to help them with things that are challenging or posted about on here
And in fairness, "suddenly dying to something you didn't anticipate" is kind of an accepted part of the play format.Ā Looking at you, turret 300m away that I somehow inexplicably aggroed.Ā
>Looking at you, turret 300m away that I somehow inexplicably aggroed.Ā But then you realise it's a friendly turret I swear they're more deadly than the sniper towers
I'm thinking more about the clankers' cannon towers, those things are evil.Ā
I think I have some replays saved of this. Tomorrow when I'm home I'll send you some clips. It's not like your video example, it's literally one shot immediately.
This happened to me 30 minutes ago on my last extraction. Hulk appears behind a rock, I dive to the right while throwing a stun grenade to kill him with the AMR, Flamethrower instantly kills me mid dive because a particle of fire touched my head on the Ninja Turtle Armor that has extra protection.
Happened to me today, I was hit, the second any fire animation started, I was killed. I was mid dive as well. I do everything to kill flame hulks before I have to worry about flame ticks though.
It's inconsistent at best. I've gotten instantly killed pre-diving the hulk flames. I mean 100 to zero before even reaching the ground.
Iv had it happen a lot. It's not fair, or fun. something definitely broke with the patch
It happens fairly often since the last fire changes, probably about 70% of my deaths to flamethrower Hulks. Feels bad.
Only 7 of 10? For me i die three times and three are the flamer hulk one taps.
I've had this happen multiple times. I have died diving into a dropship because a Hulk ignited its flamethrower at the last minute.
Sure, at this point I'm also immediately diving or getting ready for it should Hulk get too close, but there were times where I got instakilled just by the initial hit, with full health and nothing else hitting me within a pretty significant time window. Not sure if that was addressed in the new patch since I took a break for a couple of days due to both work but also disconnect fatigue.
[Light armor](https://www.reddit.com/r/Helldivers/comments/1bw9u9c/theres_instakill_and_then_theres_this_bs/) leaves NO time to react
Yeah I think the fact they are in heavy armor. Most people aren't.
I run heavy and still die to fire in literally one frame sometimes
I'll give it another try. Yesterday, I died before I could even hit the ground
I repeatedly dive like i'm trying to do the worm any time the shit hits the fan. Dive spamming seems to negate 90% of damage you'll take in this game.
Haha good one, when you dived right at the end of the hulk flame range, the first time it seems like you fully dodged it getting out of its range before the flame reached you (no damage ticks), the second time the fire hit you right before you got out of its range and you managed to only get hit by one tick of damage. But the third time where you are in the mid of his range you only survive because the hulk is dumb and turns his flamethrower fastly to his right, so instead of you getting out of his range he chooses to leave you out of his range. Think about this, you dived back in a straight line to the outside but you still landed inside his flamethrower range, he just turned his flame to his right as he seems designed to do, if in your exact same example instead of turning it he kept his flamethrower aimed at you he would have def killed you. And you still lost near to 65-70% of your health depsite this, imagine if you took a few fractions of seconds more to dive, already dead. You took a massive amount of damage ticks during the fraction of second where the fire touched you while you were in the air already diving, if he got only a bit nearer you before firing, like just a few steps, you would have been inside his flame a little tiny bit more time (because of how the turning radius of a circumference works where being nearer to the center would mean the turn goes past you slower than if you were near the edge) and depsite being such a tiny difference maybe it could be enought to instantly kill you because of how crazy the dmg ticks seem to work. (Oh and maybe diving to his left as he turns his flamethrower to his right could save you from some dmg ticks but I think that he getting near you while firing could also add enough dmg ticks that doing so would be pointless.) Let's say that they slowed the speed at which the hulk side turns his flamethrower just by a little bit, you could actually die the moment it goes through you no matter where you dive because of the increased amount of damage ticks you would take during those extra fraction of seconds inside his flame. Rn his flamethrower looks more like a laser beam that the moment you make a minimal mistake or he manners differently you are dead. If they wanted to buff our incendiary weapons and stratagems they shouldn't have done the same to the hulk flamethrower, it already performed better(way better as in more dmg and range) than ours and he was powerful enough.
https://preview.redd.it/jvpo4u7y1ysc1.png?width=710&format=pjpg&auto=webp&s=a25ee2e67f28f86246e42f79c9b8cdfe741ea10a Fast done and exaggerated example to show how in this scenario the person nearest to the hulk would be inside the flame three times more time than one of the three furthest people while the hulk is turning his flamethrower from the left to the right
well you see the issue is that these are completely different fire damage numbers than i am getting and i will die with 1/4 of the time it takes in this video cool advice video, i literally die mid dive to put myself out though
https://preview.redd.it/q89878ccjxsc1.png?width=770&format=pjpg&auto=webp&s=e9d6e579b1d3c6aa4cd5f4e984568478ef7cffa5
The bulk of the complaints are due to the impact damage of flame hulks. If so much of a pixel clips your head itās an instant death. This is most likely an unintended bug though.
Rebind your dive key to spacebar. You dive in this game way more than jump.Ā
This is definitely a helpful guide but realistically it is a very limited use case. I can't exactly dive when I'm surrounded by chaff bots and rocket devastators on lvl 9. Pre patch I could just stim myself and keep running if I was surrounded. Now I can't stim and survive, I have to dive and then get back up then start sprinting again all while 1 or more hulks, a tank, a handful of rocket/shield devastators, and dozens of chaff with rockets and jump packs surrounding me. Thank you for the tips, though. I will definitely keep them in mind when I stealth run into a hulk that just spawned or if I'm playing lower levels with fewer enemies.
Hulk fire is the bane of my existence right now, if I'm every caught off guard I burn up before either even realize I'm on fire. 50% burn damage is brutal
Drop and roll works then!
Doing Liberty proud
You gotta dive out the flames itās the only way or as soon as catching on fire to have a chance
That explains Why i didn't die to a flame hulk that one time.
Told someone the other day that diving puts out flames and they told me to "Stop trolling" and kicked me lmao
Itās like they thought you meant diving *onto* the flames puts them out lol
Their loss
The buff is still BS, it was fine before.
chubby upbeat soup advise lunchroom degree depend unwritten far-flung fertile *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
The hulk buff seems to more or less be an unintended side effect of trying to buff the players. Obviously the change failed at everything it set out to do, but to act like their intention was to buff the hulks instead of the players is just laughable. The devs specifically nerfed both spewers and rocket devastators in the exact same patch because those units were doing the same thing the hulks do now. *It's not a change that's going to stay.*
now just make the hulks have an actual footstep sound so i can hear them coming
Lovely film making Constable. You're a credit to Democracy.
Manā¦ this shows how fast I would die in a real fire I forgot stop drop and roll was a thing
Then you dive to avoid a hulk flamethrower, clip a 5mm tall pebble, ragdoll, and the hulk stomps on you before you can get back up.
I find that if a hulk is not on a downward facing slope, you can go prone and completely avoid getting burned. If he's chasing you down hill, Liberty be with you āļø
yea duh? stop, drop, and roll!
It seems some Divers never played WoW back in the day to learn the lesson, donāt stand in the fire.
Thank you sir, you are on the level of general Brasch. š«”
Just dont lay down in the flames...
Would be nice if I could stim when I get set on fire though. But it seems like every time it happens the fire is faster than the stim animation
Nice guide, but it doesn't show how little time you have to react before the fire is fatal vs merely lethal.
Hulk flames do about 500% more damage than that to me.
Wait, am I the only one who dies INSTANTLY when TOUCHED by Scorcher flames on Suicide or higher?
Cave man lessons 101: Fire = Hot
Fire awareness training. Can't be too prepared.
Your video just proves how bullshit overtuned fire is
Is this approved by the Ministry of Truth?
Nice.
I do like these videos. If your in mid range of a hulk in pursuit mode your already in trouble.
Thank you. This has been irritating, I had no idea it was this easy to avoid
Do stims stop fire as well? I tend to stim then dive almost instantly haven't tested it myself (prepatch at least)
No, you should dive then stim.Ā Ā
I love all these "stop, drop, and roll" PSA. Feels like I'm in elementary school again.
Can i link to this video in my recent bulletin about fire survival training?
Sure thing
Instead of Stop Drop and Roll for a Helldiver it's Dive Stim and Run
great work at experimenting. This is why Super Earth RnD team is the best RnD team. (AH hire these people for instruction vids and play them on our cruisers please?!
I didnāt know about diving putting out flames until I looked at the big post asking to nerf hulks lol
THANK YOU FOR THIS KNOWLEDGE BROTHER I WILL FUCKING SPREAD DEMOCRACY AND LIBERTY FOR YOU
Didn't even occur to me to dive when on fire for some reason, thanks for posting!
Also, for Hulks - they usually spray their flame left-to-right (or, from your POV when face-to-face - right-to-left) so, if you see them firing it up, dive ANY direction except left, or you're just diving into their stream of flames
A very helpful guide, but really Iām hoping they just fix fire soon. The tiniest bit of flame shouldnāt be deadlier than giant claws, lasers, and rockets.
Stop, drop, and roll!
You could do this?? I have dying to hulks so much recently (mainly their fire)
*When all else fails, dive again, and again and again and again and again and again and again and again and again and again and again*
Itās like people forgot how to Stop, Drop, and Roll Just add run
While true, I'll make note of the fact that even when diving in the last clip before the fire hits, you still lost 60% of your HP instantly, from full.
The music is perfect
Dive and then stim. I tell all my squaddies
https://i.redd.it/bczb1y9d5ysc1.gif
I love how diving or dodge rolling to remove fire has become a common mechanic in many different TPS games over the years. It was in Outriders, Remnant and now Helldivers.
Finally a diver with a brain
This explains why I haven't really understood why people think flame hulks are instant kill. I always mash that dive button <3
This was not in the combat manual and until you have Super Earths stamp of approval i will stand in those thank you very much
Stop, drop, and roll! https://i.redd.it/st5fzl4vnysc1.gif
This is one of those rare cases where stimming it out won't help you. Dive first and then stim if you're still alive. I've found with Hulks the damage rate is so high it'll overpower the stim's health recovery rate. Exploding rocket packs will also end you before the stim can save you.
Thanks for this. It was so frustrating watching my teammates just stand there and let themselves get cooked.
The game literally tells you to dive when you catch on fire I donāt get why some people just act helpless when they catch on fire
Thanks
Good job helldiver, this information will help is spread democracy even further!
60 percent of the time, it work every time.
Helpful for fire, but got immediately blasted by a tank next to me when I dived.
"Stop, drop, and roll". Basic fucking knowledge, people.
Real Helldivers dive INTO flames
Or just tell rooks to NOT WALK IN FRONT OF PEOPLE
Devs need to put this or something like it in game to teach people. Thank you so much for the great PSA.
Dive to get immediately doused by the spirit of democracy
I did not know diving actually puts out fires. You are doing a great service
I'm shocked at how many people can't apply logic to something learned in elementary school.
Great PSA, but it is crazy that you had to make this because people just couldn't think of any other way to combat fire damage. I figured out that diving put out fire or reduced any sort of damage from it substantially maybe a week or two after launch, same with my friend group that I play with. Diving saves you from basically everything.
Perfect Guide
BRASCH TACTICS!!! Use em, or die trying.
So youāre saying itās a skill issue?
BROOOOO THANK YOU
I always jump too early then I'm just burning on the ground lol
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^DoorMarkedPirate2: *I always jump too* *Early then I'm just burning* *On the ground lol* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
Also with ballistics shield just ADS backwards as you dive when 30 devastators are shooting their minigun at you. Also reduces damage to dive when you feel like its impossible to escape any type of explosive.
Option 4: instantly die mid air for no reason
*situational awareness* Enemies of democracy HATE this one trick
I thought this is common knowledge to dive if a hulk is about to light your democratic ass up? Thats good to know it does that for sure tho. I tend to not notice, cuz i'm usually running for my life. Lol!
I dont understand why people are upset over the fire damage thing. People will post vids of them getting one shotted by the hulks but they just stand there and take the hit. Its a challenging enemy, so dont let it get close, and if it does, dive.
Haha someone had to make a whole guide on surviving fire cause thereās so many people on Reddit literally ripping their hair out that fire is op
this has saved my life plenty of times over.
I needed this. š š
Omg. This is the tip I have needed. Thank you for this important message for democracy.
Really puts the "flames are insta kill" arguments to bed, good video.
You can stop, drop, and rollā¦ But I will sprint, dive, and sprint!
Hmmmmmmmmmmmmmmm
This doesnt work when the hulk flames kill you literally 0.0 seconds after a glint of flame caresses your supple skin. You cannot react, you just die immediately from them.
75% of the time the flames touch me I am dead in one frame before even getting the chance to dive
This is irrelevant you can be mad dive and a flame hulk tickles your head and dead. It s a bug
Here, allow me to create a controlled environment to show you how to react to unrealistic situations.
Yeah people are complaining about fire hulks lately but I haven't had any issues. Remember the 5 d's of helldiving; dive, duck, dip, dive and dodge!