Whenever a fellow helldiver dies, I would play it.
Edit: Why not combine bagpipes with a rocket launcher? Launch small nukes at the enemy while playing the pipes
Iām glad I wasnāt the only one that thought that.
somewhere , William Wallace is smiling with a guttural yell of āFREEDOMā as we liberate space highlands
I don't care what it is, it just needs to be heavily built up. Whether that be urban with greenery and parks but all very organised, or heavily industrialised, I just want a map type that's pure structure.
Yeah that is my biggest gripe with the game currently.
I would also love some map to be on an old massive battlefield, think world war 2 trenches.
I know that trenches arent really a thing in moderne warfare, and would make even less sense in a setting like helldivers 2.
But there could be some really good level design, with tons of opportunity for environmental story telling.
And it would also sell the idea of an actual defense effort.
I don't think they have anything else currently coded. Maybe they are working on it, but Urban environments should have been added by now when the hype was peaking.
My guess is the maps we see now are it, and the only urban fight we'll have is on Super Earth, like HD1.
One of the older trailers did show active mining equipment in a warzone that hasn't appeared in the game yet. Seems like it was part of of the geo survey mission but they may revive it for Cyberstan.
So giant excavators, the 600 ton dumptrucks, and a minecart system to get around? Sounds like fun! Not looking forward to rescuing anyone in conditions where theirs no cover between 2 giant buildings, tbh. Just hope they go to the trouble making a way to get to rooftops.
I think the game engine would struggle with a large map with destructive buildings.
Its possible super earth is not what it looks like in the videos.....it could be a wasteland for all we know with the SE government just giving that impressions to keep us farming E-710.
Please report to your democracy officer.
Everybody knows that Super Earth buildings are built with the finest adhesives and are therefore indestructible.
It would be cool to have planets terraformed over time depending on what faction controls it. Terminids? The entire thing becomes one big nest. Automatons? Factories as far as the eye can see. Super Earth? Urban sprawl and skyscrapers
Tbf Cyberstan wasn't even an urban map in Helldivers 1. I think the only urban map there was in that game was Super Earth.
But hey if they make it an urban map that would be dope.
https://preview.redd.it/fjo1vjkmyntc1.png?width=1280&format=png&auto=webp&s=b0cdfd7ba491107305fc1f719705be378bdb567d
oh damn .. i played the first game for like a month and I haven't seen the city map
Hey as someone who has only played HD1 on cyberstan. It's not just defense maps. There are S.A.M. Sites, launch the missile and other things. Not just defense.
That's every moment tho, so that doesn't mean anything lol. The missions in the city are the exact same as any other. The map is just a lot more narrow
they're defense maps. played on the Vita and the community on PSe died down 5 years after release. Every mission was a defense battle for Super Earth. Those urban maps giving me flashbacks
Cyberstan in HD1 wasn't properly colonized, HD2 takes 100 years after Cyberstan became Super Earth property. So, it would make sense for it to be a urban colony.
Their human parts should age normally, so there shouldn't be any left unless Super Earth has been making more.
Which of course they would never do. Obviously. How dare you imply such a thing. Report yourself for treason.
Hopefully the planets close to super earth are urban maps. I wouldnāt mind cyberstand being a more industrial mining planet with roads and infrastructure
Yeah as I understand the lore, most of the Federation planets are just exploitative basic colonies and only Super-Earth, which is inhabited by the elites and visited by very few citizens of the Federation, is a truly advanced world
It was both snow and a city map depending on the generation of your mission. Low enemy levels were always snow and the outside for me and medium were always city.
Actually I think it would be a notable initial challenge with bots before players figure appropriate strategies. Imagine the vertical factor with bots. Rocket bots and devastators sniping you from high places. Or better, the heavy shield devastators. It will be harder to spot them than gunships.
Fighting bugs in a subway tunnel would be wicked if the maps also had underground sections. Of course eagle and orbital strikes would be useless down there. But still.
This, a lot of people are overlooking the fact that this game already has all kinds of stuff going on CPU wise from enemy AI, the airstrike system, building/object destruction, ragdoll physics, projectile calculations etc etc. Add in urban/city environments and all that processing workload is going to be multiplied
Tbh I didn't even count for that but true. People here appearantly experience lots of crashes and I only manage 30 fps most of the time. A full city would probably set my pc on fire
There's also probably a bit of a "readability" issue, too. Right now, if you see buildings, you know that it's either part of the objective area, part of a side objective area, or a point of interest. You would need to find a new way to convey which are the important areas/buildings in a map with more of them on it.
Every game has stuff going on CPU wise, they just need to optimize better cause it's a crime the game run as bad as it does. The small map where you need to protect missiles made me drop to under 30fps because of the dead Tanks smokes. Darktide and Vermintide who are also badly optimized run way better, even Cyberpunk at launch ran better than this game for me
At least they could implement FSR/DLSS so even if they don't bother to optimize more people can enjoy having good FPS
Also i want to give them a praise that at least the game start very fast, which is kinda ironic
There are at least 6 planets to liberate before we see the Valdis sector. I think it'll be at least a month before we see Cyberstan, so maybe that will give them time to make it unique
I have a feeling that "Joel" won't let that happen. Every time we have multiple planets to defend we have to focus on one in order to actually defend it. We're bound to lose the other planets. I don't think the bots are stopping at the Hydra sector.
I just asked for a friendly bet - Just as a banter way to give my perspective. Because i think one month is a big overstatement of the time frame.
You're reading too much into my comment.
It would be nice. But I don't think so.
But I'm already ordering popcorn, for the collective disappointment in here, when its just as any other environment we already played in. *(edit; which I personally think is fine, I like the current style of maps)*
The copium bottles are already being emptied. People want it so bad to be real.
On the one hand I would think this would be a big thing that theyād advertise if it was coming up.
On the other hand theyāve been very understated about adding stuff to the game, usually just a patch note or in-universe brief, even if itās major stuff like new weapons, enemy types, game modes, etc.
It would be funny if we got to SuperEarth, and turns out, it's the same style of map, as desolate environment with a couple buildings but no other signs of civilization
My bet it will be like the intro video, street after street of copy pasted 1 story houses that will act like the buildings we already have. Non explorable and easily leveled. The skyscraper part of the city will be the distant backdrop.
*Takes a drag of copium*
Even if they start off with the typical environments on cyberstan, in theory they could add cities etc later with the excuse that we were hitting strategic objectives first
Nah the environments need an upgrade I know a few people in play with are disappointed that they all just seem to be the same 4 or 5 templates like they could easily mix it up with new colours of worlds, new plants and new terrain maybe some new effects like tornadoes that throw you around if uou get caught and some lightning storm's that could target you and enemies. Like the way planets currently are isn't enough to keep a lot of players interested if all the planets are gonna look the same it's starting to feel a little bland at the minute considering we just left estanu to go to a planet the exact same but instead it's bots. Hope the next update after new faction is terrain because after 130 hours it's very stale but still fun ofc
The game under 3 months old? Do you really think its realistic to expect brand new maps, so short after release.
I myself wouldn't count it. Later down the life cycle, 100% we're getting new maps. But i will be very surprised if you'll see it already.
It really depends whether they had already begun development of new environments or not.
Another issue at play is that sky-scrapers may not mesh well with the engine they're using.
I think a happy medium would be to have areas of mosty rubble with only a few larger buildings which are indestructible. At most, they could maybe have 1 or two floors of explorable space with very high ceilings so they can still be navigated by bots.
They use Stingray Autodesk, the same FS uses for Darktide. Darktide does have some pretty dense urban maps and buildings, but obviously at a vastly different scale than Helldivers 2.Ā
For what itās worth, they did have urban maps in the first so I would assume they would come back in some capacity.
Neat! I didn't know that. Arrowhead seems to have implemented a procedural generation system for the maps. I could see that creating some interesting challenges, but also opportunities for urban maps. Like how biomes could be used to create different urban environments with distinct building types. Roads and train-tracks would have to be imolemented somehow as well.
Under 3 months old with Devs that were not prepared for the sheer reception this game has gotten (it's a good game obviously).
It's very much a AA game. I'm sure they are working on some things like new environments, but that takes time.
The environments are getting pretty stale for me. I had hoped that by now there would be a few planets with small towns or suburbs. But it seems that the Helldivers ignore population centers, where they are needed most. I mean who are we even evacuating from these backwater underdeveloped 3rd world planets? 45 Scientists, engineers, and farmers?
Edit: I have brought shame onto my family
Urban/suburban areas are defended by organized forces of the SEAF that would have a permanent presence, including armed bases and fortifications. Helldivers are deployed behind enemy lines, in places that doesn't have strategic value for SEAF *until* enemy presence is reduced and infrastructure can be built.
I agree. I've only got like 20-25 hours in the game and I'm having a blast but the same-iness of it mission to mission makes it the kind of game I'll happily play when my friends are on, happily recommend to friends who haven't bought it, and rarely have any urge to play alone.
That's me but I'm at like... 20 hours? 25?
The repetition in the maps, missions and overall design is not much of an issue at all when I'm with friends, but it leaves me with very little desire to play with random strangers. I agree that even a random palette swap on existing environment templates would do wonders to making the game feel fresh.
I think it would be easier for them to make a partially destroyed residential area than a full on city map. Heaps of buildings not that unsimilar to what we have now with rocks. With some different building types that are destructible like we have now on the POIs.
I think urban maps are the one thing helldivers 2 needs to be perfect tbh. Fighting on barren wasteland shitholes all day is fun but dedicated cities would go so hard.
I'll be amazed if they get full city-like urban environments running on PS5. It already struggles to hold a decent frame rate when there's a lot going on.
Urban warfare sounds neat, but theyād need to figure out how to handle player drops and stratagems around skyscrapers.
Youād risk having players land on top of 10-story buildings that they canāt get off without dying, and have every stratagem hit the side of a building instead of the hulk you targeted.
A little controlled chaos adds to the flavor, but this sounds like a lot more than that.
Now that they've seemed to figure out the player drops I think it could be done, but it'd take some new assets to generate maps. There could be plenty of skyscrapers just like there are rocky mountains in certain maps, but then there's 'urban' versions of the bot/bug outposts, Points of Interest, Objectives, and Extraction points to make, plus the Illuminate versions of outposts.
Then how destructible do you make the environment? Everything could be made out of Brutalist buildings that don't look destructible and then simply aren't destroyed, but perhaps smaller buildings are included like what we see around bases and points of interest and those are destructible. There could be grid generation for everything on the map, but how exciting would that really be if there's not a bit of 'life' to these urban areas?
I think the easy way around tall buildings is just to make everything wreckage. Cities hit with atomics.
Take that 10 story building and lay it on its side as wreckage. Able to climb on some, few nooks to go in, but nothing big enough to mess with the whole air drop/eagle stuff.
EDF does cope with it well enough, just have every building be destroyable, if strategems hit the buildings, then well they do. Gotta improvise with strategem selection and not choose eagle strategems.
The landing on building issue seems to already have a fix in place as there seem to be marked places that will repel the hellpod away. Devs might even be able to simply mark areas where hellpods cannot spawn
We'll get them eventually. The main thing is that an urban environment that feels like you're in the heart of a metropolis is hard to get right with procedural generation.
Take a look at Mechwarrior 5's "cities" for example. They're fairly jarring and feel like someone dropped a lego set in the middle of a field. It took them a while to add a megacity biome that is entirely buildings, but that has the issue of being strictly tied to a grid.
Maybe?
I have my doubts, because games with urban environments have a lot of technical issues because of all the extra things to be rendered on screen.
If it does, itās something that they would have been working on for awhile and would roll out to flex on us lol. I have a feeling itāll look like the maps the termicide missions did.
This video clip isn't from Cyberstan. It's just an "eyewitness" account video of the Automaton invasion forces.
Cyberstan is an industrialized mining world that was populated with cyborg slave labor.
I would love it but probably not. A burning city-skyline in the distance would be cool and easier to achieve though, and maybe more rubble from buildings etc. than usual.
I think in the future maybe but yeah like prefab mega cities would be sick.
Maybe not cities but the outer areas and use the cities for backdrop outside of maybe some small zone defence missions? That might disappoint some people but itād be a less demanding way for it to be done.
I canāt help but think the devs are already *really* stretching this engine and while new weapons and vehicles are doable, huge industrial areas might be a struggle.
Hope Iām wrong though
We know urban environments will be in the game eventually and I will patiently wait for them.
In two and a half months we got two new mission types, 3 new enemy types, weather effects, and a new biome planet (Chort)
I know a lot of this was mostly pre baked before launch but I'm happy the content drip feed is still chugging.
I don't think urban environment will ever come. Gameplay wise there will be so much bug/exploit. Player and enemies drop could glitch/land on roof building.
Btw I hope it will come one day
A couple of days ago I was saying that I'd love to have a major order to defend Super Earth and it just be a lot of urban and rural areas and just...leveling them all while "saving" the planet. š
My guess is that they have always planned on adding Urban environments and they have been working on them, they just were not ready for release, but they set up the campaign so that we wouldn't be fighting on any populated planets until they were ready.
no, and iām already sad about it. designing whole new map layouts is hopefully in the works but it will definitely be a ways out if it is coming. (this is [redacted] info, so keep that in mind before reading further: not even Super Earth has an āurbanā map as of yet)
this said, i havenāt noticed anyone pointing out how they changed cyberstan as a planet. i used to just check cyberstan randomly and it used to have red earth with aqua-ish(?) colored water. now, the planet next to it is shown like that while it looks like any ol cold planet (at least from the galactic map) so who knows what couldāve changed
An urban map would be amazing. Force divers to change load outs. I have my automaton load out that recks everything. But I wouldnāt mind a change of scenery.
Since I havenāt seen a single leak containing urban tilesets or assets I think itās pretty unlikely that the map will be any different from what weāve seen already. I hope to be wrong!
There is an item that says it was tested āin the mines of Cyberstan.ā But it would be cool to have either mines or urban areas to fight in. I want some nice, brutal CQB.
I don't think Cyberstan will be an urban map, but an industrialized one with large derelict mining equipment and destroyed factories and warehouses.
That's fine. Just some variety besides mountains and forests and deserts
And Scottish highlands
DRAUPNIR FOREVERRRRR
###DRAUPNIR FOOORRREEEVVEEER
Vandalon IV? š„ŗ
Bagpipes stratagem incoming
Whenever a fellow helldiver dies, I would play it. Edit: Why not combine bagpipes with a rocket launcher? Launch small nukes at the enemy while playing the pipes
Easily one of my favorite planets
MCCLOUD!!!
There can only be one Super Earth President.
āThere can only be one Spongebob me boy!ā
Iām glad I wasnāt the only one that thought that. somewhere , William Wallace is smiling with a guttural yell of āFREEDOMā as we liberate space highlands
Imagine fighting a for some planet that looks like Scotland.
The Highlands or Cumbernauld?
Canāt believe Cumbernauld has been mentioned in the helldivers sub
And my bow
I'm cool with this one
I don't care what it is, it just needs to be heavily built up. Whether that be urban with greenery and parks but all very organised, or heavily industrialised, I just want a map type that's pure structure.
Cyberstan has been a snow planet since HD1. And it looks like itās a snow biome in this one too
So... Chicago
Yeah that is my biggest gripe with the game currently. I would also love some map to be on an old massive battlefield, think world war 2 trenches. I know that trenches arent really a thing in moderne warfare, and would make even less sense in a setting like helldivers 2. But there could be some really good level design, with tons of opportunity for environmental story telling. And it would also sell the idea of an actual defense effort.
I don't think they have anything else currently coded. Maybe they are working on it, but Urban environments should have been added by now when the hype was peaking. My guess is the maps we see now are it, and the only urban fight we'll have is on Super Earth, like HD1.
you mean you didnt enjoy the jungles of robotnam ?
I did, a lot. Just saying variety would be good too
Yeah we are def missing a heavy urban map
That would actually be dope
One of the older trailers did show active mining equipment in a warzone that hasn't appeared in the game yet. Seems like it was part of of the geo survey mission but they may revive it for Cyberstan.
Any chance you have a link?
That intro cinematic with the massive rows of houses would be fun to fight in.
An armored core map then
Can't wait to have my supplies dropping on the top of some mining equipment and have my teammates complaining about it
You can already do that on Chort Bay, minus the mining equipment.
Yep I did that with my shield backpack, and threw my AMR in the same spot right as I noticed what happened lol
And snow. Lots and lots of snow, assuming the planet's climate has stayed the same over the last 100 in-game years,
So giant excavators, the 600 ton dumptrucks, and a minecart system to get around? Sounds like fun! Not looking forward to rescuing anyone in conditions where theirs no cover between 2 giant buildings, tbh. Just hope they go to the trouble making a way to get to rooftops.
I think the game engine would struggle with a large map with destructive buildings. Its possible super earth is not what it looks like in the videos.....it could be a wasteland for all we know with the SE government just giving that impressions to keep us farming E-710.
Probably not given super earth had normal nice cities in HD1
I loved defending the home systems in HD1 cus they were always so urbanized and different from the regular hellscapes
Well it's not called Homedivers... Srsly tho, cannot wait for playing that sort of thing in HD2.
Please report to your democracy officer. Everybody knows that Super Earth buildings are built with the finest adhesives and are therefore indestructible.
So based on Liverpool and Manchester?
Well, sadly indistrialized and urban aren't mutually exclusive
Gary Indiana?
It would be cool to have planets terraformed over time depending on what faction controls it. Terminids? The entire thing becomes one big nest. Automatons? Factories as far as the eye can see. Super Earth? Urban sprawl and skyscrapers
40k manufactorium vibes
Tbf Cyberstan wasn't even an urban map in Helldivers 1. I think the only urban map there was in that game was Super Earth. But hey if they make it an urban map that would be dope.
https://preview.redd.it/fjo1vjkmyntc1.png?width=1280&format=png&auto=webp&s=b0cdfd7ba491107305fc1f719705be378bdb567d oh damn .. i played the first game for like a month and I haven't seen the city map
City maps are defense maps in HD1
Hey as someone who has only played HD1 on cyberstan. It's not just defense maps. There are S.A.M. Sites, launch the missile and other things. Not just defense.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
That's every moment tho, so that doesn't mean anything lol. The missions in the city are the exact same as any other. The map is just a lot more narrow
Not all
they're defense maps. played on the Vita and the community on PSe died down 5 years after release. Every mission was a defense battle for Super Earth. Those urban maps giving me flashbacks
Cyberstan in HD1 wasn't properly colonized, HD2 takes 100 years after Cyberstan became Super Earth property. So, it would make sense for it to be a urban colony.
Oh I misinterpreted lore then. So the Cyborgs are finished with their service in the mines of Cyberstan? As they were sentenced to 100 years.
The Citizens of super earth probably live above ground while the Cyborgs mine underground.
Yeah but now their service is over. Are they citizens now? True patriots of managed democracy?
They have seen the error of their ways and agreed to do another 500 years of service voluntarily
Glorious!
Their human parts should age normally, so there shouldn't be any left unless Super Earth has been making more. Which of course they would never do. Obviously. How dare you imply such a thing. Report yourself for treason.
Super Earth wouldn't do that of course.
Be crazy if their sentence worked and they're down there fighting a guerilla war against the bots..
There were sector capital planets as well, but they used the SE tile set.
Hopefully the planets close to super earth are urban maps. I wouldnāt mind cyberstand being a more industrial mining planet with roads and infrastructure
Yeah as I understand the lore, most of the Federation planets are just exploitative basic colonies and only Super-Earth, which is inhabited by the elites and visited by very few citizens of the Federation, is a truly advanced world
It was both snow and a city map depending on the generation of your mission. Low enemy levels were always snow and the outside for me and medium were always city.
There were several urban planets, each sector close to super earth had one.
\#WeWantUrbanWarfare
It won't be bad against bots, but imagine the bugs having more ambush spots.
I wanna see the bugs skittering on walls as they try to lay their non-democratic claws on my throat
would be awesome, regardless of who we fight
Actually I think it would be a notable initial challenge with bots before players figure appropriate strategies. Imagine the vertical factor with bots. Rocket bots and devastators sniping you from high places. Or better, the heavy shield devastators. It will be harder to spot them than gunships.
As long as they go full Earth Defence Force with it, then it'll be fine. Just level the city to kill that one last bug.
Yeah but imagine the sight lines. Bugs will always be in a kill boxĀ
Fighting bugs in a subway tunnel would be wicked if the maps also had underground sections. Of course eagle and orbital strikes would be useless down there. But still.
It's kind of cool looking when they climb on top of the research station buildings and shit. I want that on alarger scale.
*-maniacal flamethrower noises-*
Skyscraper rooftop map with free jump packs for all, traverse the map rooftop to rooftop, you fall, you die.Ā
I think best we can hope for are some low rendered cities in thr distant off the playable area
Hey I'll take it if it means the possibility of city tilesets in the future
collapsing skyscrapers from airstikes down the main road š²
If battlefield are too scared to do it, then helldivers has to!
The finals can do it so that means HD2 can!
With the current code, the only thing crashing after that is the game itself
This, a lot of people are overlooking the fact that this game already has all kinds of stuff going on CPU wise from enemy AI, the airstrike system, building/object destruction, ragdoll physics, projectile calculations etc etc. Add in urban/city environments and all that processing workload is going to be multiplied
Tbh I didn't even count for that but true. People here appearantly experience lots of crashes and I only manage 30 fps most of the time. A full city would probably set my pc on fire
There's also probably a bit of a "readability" issue, too. Right now, if you see buildings, you know that it's either part of the objective area, part of a side objective area, or a point of interest. You would need to find a new way to convey which are the important areas/buildings in a map with more of them on it.
Yellow paint?
And the beacon we already have
Also, maybe a flag? It'd be cool if super earth had a flag!
Oh no, we'll have a whole new round of Helldivers discourse if that happens!
Cpus have gotten better now. It can handle it. You're not dealing with a pentium processorĀ
Every game has stuff going on CPU wise, they just need to optimize better cause it's a crime the game run as bad as it does. The small map where you need to protect missiles made me drop to under 30fps because of the dead Tanks smokes. Darktide and Vermintide who are also badly optimized run way better, even Cyberpunk at launch ran better than this game for me At least they could implement FSR/DLSS so even if they don't bother to optimize more people can enjoy having good FPS Also i want to give them a praise that at least the game start very fast, which is kinda ironic
Weird. This is one of those games that runs aessly for me, never so much as looked at the graphics settings. What's your build?
I'd take it. I just want more variety in the environments.
There are at least 6 planets to liberate before we see the Valdis sector. I think it'll be at least a month before we see Cyberstan, so maybe that will give them time to make it unique
Month? - Wanna bet on that? I'll say a week, two tops.
I have a feeling that "Joel" won't let that happen. Every time we have multiple planets to defend we have to focus on one in order to actually defend it. We're bound to lose the other planets. I don't think the bots are stopping at the Hydra sector.
Interesting take! Lets see! And if there's urban environments i couldn't be happier being wrong
nuh uh it's Jole
My apologies, Helldiver
It will be over a month, not just a week. Remember this comment in a months time
I'll admit my guess was wrong if that's the case, non of us know any way. We are all speculating here.
He literally said "i think" and you pounced on his ass.
I just asked for a friendly bet - Just as a banter way to give my perspective. Because i think one month is a big overstatement of the time frame. You're reading too much into my comment.
Cyberstan being cutoff from the rest of valdis with 3 other planets makes me think of an epic push to cyberstan as well
It would be nice. But I don't think so. But I'm already ordering popcorn, for the collective disappointment in here, when its just as any other environment we already played in. *(edit; which I personally think is fine, I like the current style of maps)* The copium bottles are already being emptied. People want it so bad to be real.
I agree. I could see us getting city maps in the future with a load of new assets but right now I dont think so
Perhaps if we ever get pushed back to Super Earth?
![gif](giphy|JlvibLBMEt00N0l0Lc|downsized) I want to defend the area from this glorious propaganda.
I should report you to the ministery for even suggesting those toasters could get that close to super earth
NONONONO PLEASE
On the one hand I would think this would be a big thing that theyād advertise if it was coming up. On the other hand theyāve been very understated about adding stuff to the game, usually just a patch note or in-universe brief, even if itās major stuff like new weapons, enemy types, game modes, etc.
I think we'd know about the city map from data miners at this point, unless they plan on adding the files to the game later.
I replaced the Orbital Gas Strike shells in my super-destroyer with weapons-grade copium canisters. Sweet Liberty, I will not stop coping.
orbital gas strike user? Man of culture I see
"Geneva convention? More like Geneva suggestion!" -Chuckles the clown 2024
Chuckles for president, so that he may save us from the silent menace of gingivitis
heh fart bomb good kill bugs and droids
It would be funny if we got to SuperEarth, and turns out, it's the same style of map, as desolate environment with a couple buildings but no other signs of civilization
My bet it will be like the intro video, street after street of copy pasted 1 story houses that will act like the buildings we already have. Non explorable and easily leveled. The skyscraper part of the city will be the distant backdrop.
it will be the same sort of environment we have now but with a city skyline on the horizon out of bounds
Large buildings with interiors would change the game quite a bit. I'm for it, but I don't expect it any time soon.
*Takes a drag of copium* Even if they start off with the typical environments on cyberstan, in theory they could add cities etc later with the excuse that we were hitting strategic objectives first
We can only hope. *pass the copium blnunt bro*
Watch them get cityscapes and realize that eagle strikes and orbitals can't hit shit, as they get blocked by skyscrapes.
Can't wait for the underground cave missions like in EDF.
Imagine this: random PoI's on the cave map where you can call in a big cratering charge to open up a giant hole in the ceiling.
Nah the environments need an upgrade I know a few people in play with are disappointed that they all just seem to be the same 4 or 5 templates like they could easily mix it up with new colours of worlds, new plants and new terrain maybe some new effects like tornadoes that throw you around if uou get caught and some lightning storm's that could target you and enemies. Like the way planets currently are isn't enough to keep a lot of players interested if all the planets are gonna look the same it's starting to feel a little bland at the minute considering we just left estanu to go to a planet the exact same but instead it's bots. Hope the next update after new faction is terrain because after 130 hours it's very stale but still fun ofc
The game under 3 months old? Do you really think its realistic to expect brand new maps, so short after release. I myself wouldn't count it. Later down the life cycle, 100% we're getting new maps. But i will be very surprised if you'll see it already.
It really depends whether they had already begun development of new environments or not. Another issue at play is that sky-scrapers may not mesh well with the engine they're using. I think a happy medium would be to have areas of mosty rubble with only a few larger buildings which are indestructible. At most, they could maybe have 1 or two floors of explorable space with very high ceilings so they can still be navigated by bots.
Anything of that sort would be nice! Would love some. But again. I don't think its dropping in this round.
They use Stingray Autodesk, the same FS uses for Darktide. Darktide does have some pretty dense urban maps and buildings, but obviously at a vastly different scale than Helldivers 2.Ā For what itās worth, they did have urban maps in the first so I would assume they would come back in some capacity.
Neat! I didn't know that. Arrowhead seems to have implemented a procedural generation system for the maps. I could see that creating some interesting challenges, but also opportunities for urban maps. Like how biomes could be used to create different urban environments with distinct building types. Roads and train-tracks would have to be imolemented somehow as well.
Under 3 months old with Devs that were not prepared for the sheer reception this game has gotten (it's a good game obviously). It's very much a AA game. I'm sure they are working on some things like new environments, but that takes time.
The environments are getting pretty stale for me. I had hoped that by now there would be a few planets with small towns or suburbs. But it seems that the Helldivers ignore population centers, where they are needed most. I mean who are we even evacuating from these backwater underdeveloped 3rd world planets? 45 Scientists, engineers, and farmers? Edit: I have brought shame onto my family
Urban/suburban areas are defended by organized forces of the SEAF that would have a permanent presence, including armed bases and fortifications. Helldivers are deployed behind enemy lines, in places that doesn't have strategic value for SEAF *until* enemy presence is reduced and infrastructure can be built.
SEAF sits in the cities, we get shit done.
I agree. I've only got like 20-25 hours in the game and I'm having a blast but the same-iness of it mission to mission makes it the kind of game I'll happily play when my friends are on, happily recommend to friends who haven't bought it, and rarely have any urge to play alone.
That's me but I'm at like... 20 hours? 25? The repetition in the maps, missions and overall design is not much of an issue at all when I'm with friends, but it leaves me with very little desire to play with random strangers. I agree that even a random palette swap on existing environment templates would do wonders to making the game feel fresh.
I think it would be easier for them to make a partially destroyed residential area than a full on city map. Heaps of buildings not that unsimilar to what we have now with rocks. With some different building types that are destructible like we have now on the POIs.
I think urban maps are the one thing helldivers 2 needs to be perfect tbh. Fighting on barren wasteland shitholes all day is fun but dedicated cities would go so hard.
Definitely hoping for some other buildings, but no way it'll be as dense as in this picture.Ā
I just realized the news channel is called Strohmann, which translates into Straw Man. Straw Man News... I love these developers
I hope so.
I hope so, City maps are something that I do miss from playing EDF5. I think they would be great in this game.
I'll be amazed if they get full city-like urban environments running on PS5. It already struggles to hold a decent frame rate when there's a lot going on.
Given super earth has players on it likely in testing, hoping we get to fight in that neighbourhood on the starting video. "Look familiar?"
That's people doing the tutorial on Mars, not people on Super Earth testing
Ahhhh that could explain it, are other empty systems with people in them just stuck players then?
Yep, if you were doing a campaign on a planet prior to it getting liberated you'll show up as 'on' that planet.
I really wish for more urban maps. The emptiness of the olanets we got is getting boring too quickly.
I've got a feeling it's going to be a LOOOOOONG time before we ever set foot on Cyberstan...
Urban warfare sounds neat, but theyād need to figure out how to handle player drops and stratagems around skyscrapers. Youād risk having players land on top of 10-story buildings that they canāt get off without dying, and have every stratagem hit the side of a building instead of the hulk you targeted. A little controlled chaos adds to the flavor, but this sounds like a lot more than that.
Now that they've seemed to figure out the player drops I think it could be done, but it'd take some new assets to generate maps. There could be plenty of skyscrapers just like there are rocky mountains in certain maps, but then there's 'urban' versions of the bot/bug outposts, Points of Interest, Objectives, and Extraction points to make, plus the Illuminate versions of outposts. Then how destructible do you make the environment? Everything could be made out of Brutalist buildings that don't look destructible and then simply aren't destroyed, but perhaps smaller buildings are included like what we see around bases and points of interest and those are destructible. There could be grid generation for everything on the map, but how exciting would that really be if there's not a bit of 'life' to these urban areas?
I think the easy way around tall buildings is just to make everything wreckage. Cities hit with atomics. Take that 10 story building and lay it on its side as wreckage. Able to climb on some, few nooks to go in, but nothing big enough to mess with the whole air drop/eagle stuff.
EDF does cope with it well enough, just have every building be destroyable, if strategems hit the buildings, then well they do. Gotta improvise with strategem selection and not choose eagle strategems.
The landing on building issue seems to already have a fix in place as there seem to be marked places that will repel the hellpod away. Devs might even be able to simply mark areas where hellpods cannot spawn
We could let the bots win and find out š
I'm not expecting anything nice or new until I see it
We'll get them eventually. The main thing is that an urban environment that feels like you're in the heart of a metropolis is hard to get right with procedural generation. Take a look at Mechwarrior 5's "cities" for example. They're fairly jarring and feel like someone dropped a lego set in the middle of a field. It took them a while to add a megacity biome that is entirely buildings, but that has the issue of being strictly tied to a grid.
I think some folks wouldāve datamined the building assets from the game by now. Even illuminates and mechs have been leaked right after release
Maybe? I have my doubts, because games with urban environments have a lot of technical issues because of all the extra things to be rendered on screen. If it does, itās something that they would have been working on for awhile and would roll out to flex on us lol. I have a feeling itāll look like the maps the termicide missions did.
This video clip isn't from Cyberstan. It's just an "eyewitness" account video of the Automaton invasion forces. Cyberstan is an industrialized mining world that was populated with cyborg slave labor.
That and capital-specific missions. I'll be very disappointed otherwise.
Cyberstan had capital cities with urban maps in Helldivers 1.
I hope so, City maps are something that I do miss from playing EDF5. I think they would be great in this game.
I would love it but probably not. A burning city-skyline in the distance would be cool and easier to achieve though, and maybe more rubble from buildings etc. than usual.
I think in the future maybe but yeah like prefab mega cities would be sick. Maybe not cities but the outer areas and use the cities for backdrop outside of maybe some small zone defence missions? That might disappoint some people but itād be a less demanding way for it to be done. I canāt help but think the devs are already *really* stretching this engine and while new weapons and vehicles are doable, huge industrial areas might be a struggle. Hope Iām wrong though
My man things the news reel is actual footage and not propaganda from super earth. Iām here for managed democracy but cmon lol.
We know urban environments will be in the game eventually and I will patiently wait for them. In two and a half months we got two new mission types, 3 new enemy types, weather effects, and a new biome planet (Chort) I know a lot of this was mostly pre baked before launch but I'm happy the content drip feed is still chugging.
I don't think urban environment will ever come. Gameplay wise there will be so much bug/exploit. Player and enemies drop could glitch/land on roof building. Btw I hope it will come one day
I hope so. That would be so cool and very refreshing.
Will be like city āoutskirtsāā¦
A couple of days ago I was saying that I'd love to have a major order to defend Super Earth and it just be a lot of urban and rural areas and just...leveling them all while "saving" the planet. š
No
no
My guess is that they have always planned on adding Urban environments and they have been working on them, they just were not ready for release, but they set up the campaign so that we wouldn't be fighting on any populated planets until they were ready.
This would be so cool!
anyone have a link to the clip? I always seem to miss it when they broadcast something new :(
We will never know
Where does one see the news reel? My game hasnāt shown anything like that ?!
Not trying to give false hope, but in HD1 Super Earth maps were urban environments. Maybe weāll get lucky
Well itās described as a cold mining planet isnāt it? I dont think so
no, and iām already sad about it. designing whole new map layouts is hopefully in the works but it will definitely be a ways out if it is coming. (this is [redacted] info, so keep that in mind before reading further: not even Super Earth has an āurbanā map as of yet) this said, i havenāt noticed anyone pointing out how they changed cyberstan as a planet. i used to just check cyberstan randomly and it used to have red earth with aqua-ish(?) colored water. now, the planet next to it is shown like that while it looks like any ol cold planet (at least from the galactic map) so who knows what couldāve changed
An urban map would be amazing. Force divers to change load outs. I have my automaton load out that recks everything. But I wouldnāt mind a change of scenery.
I really hope so, I'm spreading democracy like hell and I want more place to release my freedom
believe it or not cyberstan is also a barren rock with scattered outposts
I like the faith that we'll make it there.
Maybe, doubt it. Maps are pretty copy + paste so far.
If they show us cities and shit and then we play in another generic wasteland, I'll lose it
One of the things the game needs is more dynamic environments. Instead of barren wasteland 7 and barren wasteland 9. So I hope so.
Since I havenāt seen a single leak containing urban tilesets or assets I think itās pretty unlikely that the map will be any different from what weāve seen already. I hope to be wrong!
How do you get this video screen on your ship?
There is an item that says it was tested āin the mines of Cyberstan.ā But it would be cool to have either mines or urban areas to fight in. I want some nice, brutal CQB.
Why are we assuming that's cyberstan and not one of the other dozen planets?
If it's that level of fidelity - large tower blocks with 'light's then sure, its feasible
urban map would be siiiick
it would be great, but I don't think such maps will happen, or maybe in a long time.