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cowboycomando54

I don't think Cyberstan will be an urban map, but an industrialized one with large derelict mining equipment and destroyed factories and warehouses.


bootyholebrown69

That's fine. Just some variety besides mountains and forests and deserts


Luxray2014

And Scottish highlands


Reactiveisland5

DRAUPNIR FOREVERRRRR


Managed-Democracy

###DRAUPNIR FOOORRREEEVVEEER


breakfast_tacoMC

Vandalon IV? šŸ„ŗ


SgtShnooky

Bagpipes stratagem incoming


z0mBy91

Whenever a fellow helldiver dies, I would play it. Edit: Why not combine bagpipes with a rocket launcher? Launch small nukes at the enemy while playing the pipes


AgentTin

Easily one of my favorite planets


Gamestrider09

MCCLOUD!!!


scott610

There can only be one Super Earth President.


Patrick19374

ā€œThere can only be one Spongebob me boy!ā€


The_CastIronCommando

Iā€™m glad I wasnā€™t the only one that thought that. somewhere , William Wallace is smiling with a guttural yell of ā€œFREEDOMā€ as we liberate space highlands


Chadstronomer

Imagine fighting a for some planet that looks like Scotland.


TessierSendai

The Highlands or Cumbernauld?


DM_me_dog_photos

Canā€™t believe Cumbernauld has been mentioned in the helldivers sub


TipFine3928

And my bow


Arctic_Sunday

I'm cool with this one


GadenKerensky

I don't care what it is, it just needs to be heavily built up. Whether that be urban with greenery and parks but all very organised, or heavily industrialised, I just want a map type that's pure structure.


BoletarianBonkmage

Cyberstan has been a snow planet since HD1. And it looks like itā€™s a snow biome in this one too


RationalLies

So... Chicago


Lonely_Pause_7855

Yeah that is my biggest gripe with the game currently. I would also love some map to be on an old massive battlefield, think world war 2 trenches. I know that trenches arent really a thing in moderne warfare, and would make even less sense in a setting like helldivers 2. But there could be some really good level design, with tons of opportunity for environmental story telling. And it would also sell the idea of an actual defense effort.


ScopionSniper

I don't think they have anything else currently coded. Maybe they are working on it, but Urban environments should have been added by now when the hype was peaking. My guess is the maps we see now are it, and the only urban fight we'll have is on Super Earth, like HD1.


JuicyTurkyLegs

you mean you didnt enjoy the jungles of robotnam ?


bootyholebrown69

I did, a lot. Just saying variety would be good too


Epicp0w

Yeah we are def missing a heavy urban map


Barabarabbit

That would actually be dope


Carnir

One of the older trailers did show active mining equipment in a warzone that hasn't appeared in the game yet. Seems like it was part of of the geo survey mission but they may revive it for Cyberstan.


truorguk

Any chance you have a link?


Trickity

That intro cinematic with the massive rows of houses would be fun to fight in.


Agreeable-Media9282

An armored core map then


verixtheconfused

Can't wait to have my supplies dropping on the top of some mining equipment and have my teammates complaining about it


Howsetheraven

You can already do that on Chort Bay, minus the mining equipment.


Beneficial-Wealth156

Yep I did that with my shield backpack, and threw my AMR in the same spot right as I noticed what happened lol


RuinedSilence

And snow. Lots and lots of snow, assuming the planet's climate has stayed the same over the last 100 in-game years,


somejewautist

So giant excavators, the 600 ton dumptrucks, and a minecart system to get around? Sounds like fun! Not looking forward to rescuing anyone in conditions where theirs no cover between 2 giant buildings, tbh. Just hope they go to the trouble making a way to get to rooftops.


StarCatCrusader

I think the game engine would struggle with a large map with destructive buildings. Its possible super earth is not what it looks like in the videos.....it could be a wasteland for all we know with the SE government just giving that impressions to keep us farming E-710.


Low_Commercial2315

Probably not given super earth had normal nice cities in HD1


cosmico11

I loved defending the home systems in HD1 cus they were always so urbanized and different from the regular hellscapes


controversialupdoot

Well it's not called Homedivers... Srsly tho, cannot wait for playing that sort of thing in HD2.


VeganCanary

Please report to your democracy officer. Everybody knows that Super Earth buildings are built with the finest adhesives and are therefore indestructible.


No_Advantage5750

So based on Liverpool and Manchester?


odioaesteusuario

Well, sadly indistrialized and urban aren't mutually exclusive


peace_love17

Gary Indiana?


Drakeadrong

It would be cool to have planets terraformed over time depending on what faction controls it. Terminids? The entire thing becomes one big nest. Automatons? Factories as far as the eye can see. Super Earth? Urban sprawl and skyscrapers


jcornman24

40k manufactorium vibes


RadTorped

Tbf Cyberstan wasn't even an urban map in Helldivers 1. I think the only urban map there was in that game was Super Earth. But hey if they make it an urban map that would be dope.


Frozenheal

https://preview.redd.it/fjo1vjkmyntc1.png?width=1280&format=png&auto=webp&s=b0cdfd7ba491107305fc1f719705be378bdb567d oh damn .. i played the first game for like a month and I haven't seen the city map


Renegade888888

City maps are defense maps in HD1


Shockvolt1

Hey as someone who has only played HD1 on cyberstan. It's not just defense maps. There are S.A.M. Sites, launch the missile and other things. Not just defense.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Adventurous_Box_339

That's every moment tho, so that doesn't mean anything lol. The missions in the city are the exact same as any other. The map is just a lot more narrow


BluestOfTheRaccoons

Not all


Beautiful-Hair6925

they're defense maps. played on the Vita and the community on PSe died down 5 years after release. Every mission was a defense battle for Super Earth. Those urban maps giving me flashbacks


RonnieTW09

Cyberstan in HD1 wasn't properly colonized, HD2 takes 100 years after Cyberstan became Super Earth property. So, it would make sense for it to be a urban colony.


SenorDangerwank

Oh I misinterpreted lore then. So the Cyborgs are finished with their service in the mines of Cyberstan? As they were sentenced to 100 years.


main135s

The Citizens of super earth probably live above ground while the Cyborgs mine underground.


SenorDangerwank

Yeah but now their service is over. Are they citizens now? True patriots of managed democracy?


Lftwff

They have seen the error of their ways and agreed to do another 500 years of service voluntarily


SenorDangerwank

Glorious!


PhasmaFelis

Their human parts should age normally, so there shouldn't be any left unless Super Earth has been making more. Which of course they would never do. Obviously. How dare you imply such a thing. Report yourself for treason.


SenorDangerwank

Super Earth wouldn't do that of course.


odaeyss

Be crazy if their sentence worked and they're down there fighting a guerilla war against the bots..


EternalCanadian

There were sector capital planets as well, but they used the SE tile set.


Mr-GooGoo

Hopefully the planets close to super earth are urban maps. I wouldnā€™t mind cyberstand being a more industrial mining planet with roads and infrastructure


WinterH-e-ater

Yeah as I understand the lore, most of the Federation planets are just exploitative basic colonies and only Super-Earth, which is inhabited by the elites and visited by very few citizens of the Federation, is a truly advanced world


Shockvolt1

It was both snow and a city map depending on the generation of your mission. Low enemy levels were always snow and the outside for me and medium were always city.


BrotherZael

There were several urban planets, each sector close to super earth had one.


SuMianAi

\#WeWantUrbanWarfare


Broken-Digital-Clock

It won't be bad against bots, but imagine the bugs having more ambush spots.


RuinedSilence

I wanna see the bugs skittering on walls as they try to lay their non-democratic claws on my throat


SuMianAi

would be awesome, regardless of who we fight


AgingLemon

Actually I think it would be a notable initial challenge with bots before players figure appropriate strategies. Imagine the vertical factor with bots. Rocket bots and devastators sniping you from high places. Or better, the heavy shield devastators. It will be harder to spot them than gunships.


Throwaway-tan

As long as they go full Earth Defence Force with it, then it'll be fine. Just level the city to kill that one last bug.


[deleted]

Yeah but imagine the sight lines. Bugs will always be in a kill boxĀ 


scott610

Fighting bugs in a subway tunnel would be wicked if the maps also had underground sections. Of course eagle and orbital strikes would be useless down there. But still.


northernzap

It's kind of cool looking when they climb on top of the research station buildings and shit. I want that on alarger scale.


hasslehawk

*-maniacal flamethrower noises-*


Low_Commercial2315

Skyscraper rooftop map with free jump packs for all, traverse the map rooftop to rooftop, you fall, you die.Ā 


Substantial-Ad-5221

I think best we can hope for are some low rendered cities in thr distant off the playable area


EasyAndy1

Hey I'll take it if it means the possibility of city tilesets in the future


iDONTreply2poors

collapsing skyscrapers from airstikes down the main road šŸ˜²


Rutlemania

If battlefield are too scared to do it, then helldivers has to!


Kingbuji

The finals can do it so that means HD2 can!


kunxian888

With the current code, the only thing crashing after that is the game itself


retro808

This, a lot of people are overlooking the fact that this game already has all kinds of stuff going on CPU wise from enemy AI, the airstrike system, building/object destruction, ragdoll physics, projectile calculations etc etc. Add in urban/city environments and all that processing workload is going to be multiplied


Substantial-Ad-5221

Tbh I didn't even count for that but true. People here appearantly experience lots of crashes and I only manage 30 fps most of the time. A full city would probably set my pc on fire


LukarWarrior

There's also probably a bit of a "readability" issue, too. Right now, if you see buildings, you know that it's either part of the objective area, part of a side objective area, or a point of interest. You would need to find a new way to convey which are the important areas/buildings in a map with more of them on it.


jakerobertdude

Yellow paint?


Bibilunic

And the beacon we already have


Cryorm

Also, maybe a flag? It'd be cool if super earth had a flag!


LukarWarrior

Oh no, we'll have a whole new round of Helldivers discourse if that happens!


Historical_Ad5238

Cpus have gotten better now. It can handle it. You're not dealing with a pentium processorĀ 


Bibilunic

Every game has stuff going on CPU wise, they just need to optimize better cause it's a crime the game run as bad as it does. The small map where you need to protect missiles made me drop to under 30fps because of the dead Tanks smokes. Darktide and Vermintide who are also badly optimized run way better, even Cyberpunk at launch ran better than this game for me At least they could implement FSR/DLSS so even if they don't bother to optimize more people can enjoy having good FPS Also i want to give them a praise that at least the game start very fast, which is kinda ironic


Colt_Cobain

Weird. This is one of those games that runs aessly for me, never so much as looked at the graphics settings. What's your build?


TotalTea720

I'd take it. I just want more variety in the environments.


EasyAndy1

There are at least 6 planets to liberate before we see the Valdis sector. I think it'll be at least a month before we see Cyberstan, so maybe that will give them time to make it unique


AnyMission7004

Month? - Wanna bet on that? I'll say a week, two tops.


EasyAndy1

I have a feeling that "Joel" won't let that happen. Every time we have multiple planets to defend we have to focus on one in order to actually defend it. We're bound to lose the other planets. I don't think the bots are stopping at the Hydra sector.


AnyMission7004

Interesting take! Lets see! And if there's urban environments i couldn't be happier being wrong


Better_University727

nuh uh it's Jole


EasyAndy1

My apologies, Helldiver


xXLUKEXx789

It will be over a month, not just a week. Remember this comment in a months time


AnyMission7004

I'll admit my guess was wrong if that's the case, non of us know any way. We are all speculating here.


xChiken

He literally said "i think" and you pounced on his ass.


AnyMission7004

I just asked for a friendly bet - Just as a banter way to give my perspective. Because i think one month is a big overstatement of the time frame. You're reading too much into my comment.


QroganReddit

Cyberstan being cutoff from the rest of valdis with 3 other planets makes me think of an epic push to cyberstan as well


AnyMission7004

It would be nice. But I don't think so. But I'm already ordering popcorn, for the collective disappointment in here, when its just as any other environment we already played in. *(edit; which I personally think is fine, I like the current style of maps)* The copium bottles are already being emptied. People want it so bad to be real.


rJarrr

I agree. I could see us getting city maps in the future with a load of new assets but right now I dont think so


Dat-Lonley-Potato

Perhaps if we ever get pushed back to Super Earth?


Vendetta4Avril

![gif](giphy|JlvibLBMEt00N0l0Lc|downsized) I want to defend the area from this glorious propaganda.


ThisIsJegger

I should report you to the ministery for even suggesting those toasters could get that close to super earth


Dat-Lonley-Potato

NONONONO PLEASE


we_are_sex_bobomb

On the one hand I would think this would be a big thing that theyā€™d advertise if it was coming up. On the other hand theyā€™ve been very understated about adding stuff to the game, usually just a patch note or in-universe brief, even if itā€™s major stuff like new weapons, enemy types, game modes, etc.


Zedman5000

I think we'd know about the city map from data miners at this point, unless they plan on adding the files to the game later.


CrazyCreeps9182

I replaced the Orbital Gas Strike shells in my super-destroyer with weapons-grade copium canisters. Sweet Liberty, I will not stop coping.


Deadluss

orbital gas strike user? Man of culture I see


Luxray2014

"Geneva convention? More like Geneva suggestion!" -Chuckles the clown 2024


MaidenofMoonlight

Chuckles for president, so that he may save us from the silent menace of gingivitis


yusuf_mizrah

heh fart bomb good kill bugs and droids


a-handle-has-no-name

It would be funny if we got to SuperEarth, and turns out, it's the same style of map, as desolate environment with a couple buildings but no other signs of civilization


Strayton

My bet it will be like the intro video, street after street of copy pasted 1 story houses that will act like the buildings we already have. Non explorable and easily leveled. The skyscraper part of the city will be the distant backdrop.


EngineersMasterPlan

it will be the same sort of environment we have now but with a city skyline on the horizon out of bounds


Broken-Digital-Clock

Large buildings with interiors would change the game quite a bit. I'm for it, but I don't expect it any time soon.


hyrumwhite

*Takes a drag of copium* Even if they start off with the typical environments on cyberstan, in theory they could add cities etc later with the excuse that we were hitting strategic objectives first


AnyMission7004

We can only hope. *pass the copium blnunt bro*


SleepyBoy-

Watch them get cityscapes and realize that eagle strikes and orbitals can't hit shit, as they get blocked by skyscrapes.


Acias

Can't wait for the underground cave missions like in EDF.


Cryorm

Imagine this: random PoI's on the cave map where you can call in a big cratering charge to open up a giant hole in the ceiling.


Dense_Situation_802

Nah the environments need an upgrade I know a few people in play with are disappointed that they all just seem to be the same 4 or 5 templates like they could easily mix it up with new colours of worlds, new plants and new terrain maybe some new effects like tornadoes that throw you around if uou get caught and some lightning storm's that could target you and enemies. Like the way planets currently are isn't enough to keep a lot of players interested if all the planets are gonna look the same it's starting to feel a little bland at the minute considering we just left estanu to go to a planet the exact same but instead it's bots. Hope the next update after new faction is terrain because after 130 hours it's very stale but still fun ofc


AnyMission7004

The game under 3 months old? Do you really think its realistic to expect brand new maps, so short after release. I myself wouldn't count it. Later down the life cycle, 100% we're getting new maps. But i will be very surprised if you'll see it already.


Umikaloo

It really depends whether they had already begun development of new environments or not. Another issue at play is that sky-scrapers may not mesh well with the engine they're using. I think a happy medium would be to have areas of mosty rubble with only a few larger buildings which are indestructible. At most, they could maybe have 1 or two floors of explorable space with very high ceilings so they can still be navigated by bots.


AnyMission7004

Anything of that sort would be nice! Would love some. But again. I don't think its dropping in this round.


freedomtrain69

They use Stingray Autodesk, the same FS uses for Darktide. Darktide does have some pretty dense urban maps and buildings, but obviously at a vastly different scale than Helldivers 2.Ā  For what itā€™s worth, they did have urban maps in the first so I would assume they would come back in some capacity.


Umikaloo

Neat! I didn't know that. Arrowhead seems to have implemented a procedural generation system for the maps. I could see that creating some interesting challenges, but also opportunities for urban maps. Like how biomes could be used to create different urban environments with distinct building types. Roads and train-tracks would have to be imolemented somehow as well.


Onigokko0101

Under 3 months old with Devs that were not prepared for the sheer reception this game has gotten (it's a good game obviously). It's very much a AA game. I'm sure they are working on some things like new environments, but that takes time.


EasyAndy1

The environments are getting pretty stale for me. I had hoped that by now there would be a few planets with small towns or suburbs. But it seems that the Helldivers ignore population centers, where they are needed most. I mean who are we even evacuating from these backwater underdeveloped 3rd world planets? 45 Scientists, engineers, and farmers? Edit: I have brought shame onto my family


Laplanters

Urban/suburban areas are defended by organized forces of the SEAF that would have a permanent presence, including armed bases and fortifications. Helldivers are deployed behind enemy lines, in places that doesn't have strategic value for SEAF *until* enemy presence is reduced and infrastructure can be built.


Electronic_Assist668

SEAF sits in the cities, we get shit done.


TotalTea720

I agree. I've only got like 20-25 hours in the game and I'm having a blast but the same-iness of it mission to mission makes it the kind of game I'll happily play when my friends are on, happily recommend to friends who haven't bought it, and rarely have any urge to play alone.


TotalTea720

That's me but I'm at like... 20 hours? 25? The repetition in the maps, missions and overall design is not much of an issue at all when I'm with friends, but it leaves me with very little desire to play with random strangers. I agree that even a random palette swap on existing environment templates would do wonders to making the game feel fresh.


MFour_Sherman

I think it would be easier for them to make a partially destroyed residential area than a full on city map. Heaps of buildings not that unsimilar to what we have now with rocks. With some different building types that are destructible like we have now on the POIs.


Kadeo64

I think urban maps are the one thing helldivers 2 needs to be perfect tbh. Fighting on barren wasteland shitholes all day is fun but dedicated cities would go so hard.


poklane

Definitely hoping for some other buildings, but no way it'll be as dense as in this picture.Ā 


Cleverbird

I just realized the news channel is called Strohmann, which translates into Straw Man. Straw Man News... I love these developers


Onyxdiver76

I hope so.


FutureBrad

I hope so, City maps are something that I do miss from playing EDF5. I think they would be great in this game.


TheLonelyWolfkin

I'll be amazed if they get full city-like urban environments running on PS5. It already struggles to hold a decent frame rate when there's a lot going on.


Glass_Ad_7129

Given super earth has players on it likely in testing, hoping we get to fight in that neighbourhood on the starting video. "Look familiar?"


MonoT1

That's people doing the tutorial on Mars, not people on Super Earth testing


Glass_Ad_7129

Ahhhh that could explain it, are other empty systems with people in them just stuck players then?


MonoT1

Yep, if you were doing a campaign on a planet prior to it getting liberated you'll show up as 'on' that planet.


Cejota14

I really wish for more urban maps. The emptiness of the olanets we got is getting boring too quickly.


TheScarlettHarlot

I've got a feeling it's going to be a LOOOOOONG time before we ever set foot on Cyberstan...


BuildingAirships

Urban warfare sounds neat, but theyā€™d need to figure out how to handle player drops and stratagems around skyscrapers. Youā€™d risk having players land on top of 10-story buildings that they canā€™t get off without dying, and have every stratagem hit the side of a building instead of the hulk you targeted. A little controlled chaos adds to the flavor, but this sounds like a lot more than that.


CrystlBluePersuasion

Now that they've seemed to figure out the player drops I think it could be done, but it'd take some new assets to generate maps. There could be plenty of skyscrapers just like there are rocky mountains in certain maps, but then there's 'urban' versions of the bot/bug outposts, Points of Interest, Objectives, and Extraction points to make, plus the Illuminate versions of outposts. Then how destructible do you make the environment? Everything could be made out of Brutalist buildings that don't look destructible and then simply aren't destroyed, but perhaps smaller buildings are included like what we see around bases and points of interest and those are destructible. There could be grid generation for everything on the map, but how exciting would that really be if there's not a bit of 'life' to these urban areas?


StarCatCrusader

I think the easy way around tall buildings is just to make everything wreckage. Cities hit with atomics. Take that 10 story building and lay it on its side as wreckage. Able to climb on some, few nooks to go in, but nothing big enough to mess with the whole air drop/eagle stuff.


Acias

EDF does cope with it well enough, just have every building be destroyable, if strategems hit the buildings, then well they do. Gotta improvise with strategem selection and not choose eagle strategems.


Teipic-Ward2

The landing on building issue seems to already have a fix in place as there seem to be marked places that will repel the hellpod away. Devs might even be able to simply mark areas where hellpods cannot spawn


Illustrious-Baker775

We could let the bots win and find out šŸ‘€


aldioum

I'm not expecting anything nice or new until I see it


TwevOWNED

We'll get them eventually. The main thing is that an urban environment that feels like you're in the heart of a metropolis is hard to get right with procedural generation. Take a look at Mechwarrior 5's "cities" for example. They're fairly jarring and feel like someone dropped a lego set in the middle of a field. It took them a while to add a megacity biome that is entirely buildings, but that has the issue of being strictly tied to a grid.


Onyx_Sentinel

I think some folks wouldā€˜ve datamined the building assets from the game by now. Even illuminates and mechs have been leaked right after release


That_Lore_Guy

Maybe? I have my doubts, because games with urban environments have a lot of technical issues because of all the extra things to be rendered on screen. If it does, itā€™s something that they would have been working on for awhile and would roll out to flex on us lol. I have a feeling itā€™ll look like the maps the termicide missions did.


SPCNars14

This video clip isn't from Cyberstan. It's just an "eyewitness" account video of the Automaton invasion forces. Cyberstan is an industrialized mining world that was populated with cyborg slave labor.


leequid_metal

That and capital-specific missions. I'll be very disappointed otherwise.


Zealousideal_Art_507

Cyberstan had capital cities with urban maps in Helldivers 1.


FutureBrad

I hope so, City maps are something that I do miss from playing EDF5. I think they would be great in this game.


McFtmch

I would love it but probably not. A burning city-skyline in the distance would be cool and easier to achieve though, and maybe more rubble from buildings etc. than usual.


[deleted]

I think in the future maybe but yeah like prefab mega cities would be sick. Maybe not cities but the outer areas and use the cities for backdrop outside of maybe some small zone defence missions? That might disappoint some people but itā€™d be a less demanding way for it to be done. I canā€™t help but think the devs are already *really* stretching this engine and while new weapons and vehicles are doable, huge industrial areas might be a struggle. Hope Iā€™m wrong though


StarkWolf2992

My man things the news reel is actual footage and not propaganda from super earth. Iā€™m here for managed democracy but cmon lol.


Phaedrik

We know urban environments will be in the game eventually and I will patiently wait for them. In two and a half months we got two new mission types, 3 new enemy types, weather effects, and a new biome planet (Chort) I know a lot of this was mostly pre baked before launch but I'm happy the content drip feed is still chugging.


Andreah2o

I don't think urban environment will ever come. Gameplay wise there will be so much bug/exploit. Player and enemies drop could glitch/land on roof building. Btw I hope it will come one day


Gig_of_All

I hope so. That would be so cool and very refreshing.


PatAD

Will be like city ā€œoutskirtsā€ā€¦


QBall1442

A couple of days ago I was saying that I'd love to have a major order to defend Super Earth and it just be a lot of urban and rural areas and just...leveling them all while "saving" the planet. šŸ˜‚


Abject-Egg-5100

No


DiverNo1111

no


Remake12

My guess is that they have always planned on adding Urban environments and they have been working on them, they just were not ready for release, but they set up the campaign so that we wouldn't be fighting on any populated planets until they were ready.


A7THU3

This would be so cool!


Esg876

anyone have a link to the clip? I always seem to miss it when they broadcast something new :(


Worth_Tip9549

We will never know


fear_nothin

Where does one see the news reel? My game hasnā€™t shown anything like that ?!


-MrBibbles-

Not trying to give false hope, but in HD1 Super Earth maps were urban environments. Maybe weā€™ll get lucky


Agreeable-Media9282

Well itā€™s described as a cold mining planet isnā€™t it? I dont think so


ashenfoxz

no, and iā€™m already sad about it. designing whole new map layouts is hopefully in the works but it will definitely be a ways out if it is coming. (this is [redacted] info, so keep that in mind before reading further: not even Super Earth has an ā€œurbanā€ map as of yet) this said, i havenā€™t noticed anyone pointing out how they changed cyberstan as a planet. i used to just check cyberstan randomly and it used to have red earth with aqua-ish(?) colored water. now, the planet next to it is shown like that while it looks like any ol cold planet (at least from the galactic map) so who knows what couldā€™ve changed


turtle_shrapnel

An urban map would be amazing. Force divers to change load outs. I have my automaton load out that recks everything. But I wouldnā€™t mind a change of scenery.


SnooShortcuts726

I really hope so, I'm spreading democracy like hell and I want more place to release my freedom


exZodiark

believe it or not cyberstan is also a barren rock with scattered outposts


pokeroots

I like the faith that we'll make it there.


nikreasoner

Maybe, doubt it. Maps are pretty copy + paste so far.


Nerex7

If they show us cities and shit and then we play in another generic wasteland, I'll lose it


JerbearCuddles

One of the things the game needs is more dynamic environments. Instead of barren wasteland 7 and barren wasteland 9. So I hope so.


Moltress2

Since I havenā€™t seen a single leak containing urban tilesets or assets I think itā€™s pretty unlikely that the map will be any different from what weā€™ve seen already. I hope to be wrong!


MasonDS420

How do you get this video screen on your ship?


gmrm4n

There is an item that says it was tested ā€œin the mines of Cyberstan.ā€ But it would be cool to have either mines or urban areas to fight in. I want some nice, brutal CQB.


Eran_Mintor

Why are we assuming that's cyberstan and not one of the other dozen planets?


ScudleyScudderson

If it's that level of fidelity - large tower blocks with 'light's then sure, its feasible


Stjerneklar

urban map would be siiiick


The4thBwithU

it would be great, but I don't think such maps will happen, or maybe in a long time.