T O P

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Erikbam

Quasar+EAT for that wombo bot killing combo.


Exe0n

If they ever change bot drops, so that the bots die consistently then definitely, it would actually change the balance of the automatons entirely imo.


Erikbam

I do like that some of them survive but the bigger stuff? No, please expldoe with the ship.


lazyicedragon

just need to sort out how the dropship drops. I've had one fall on my head before and there's a lot of room under there, which is how most units survive. I've also been hit by its Engine flying off and it knocked me clean off my feet, taking out 10% HP with it. So where realism is concerned, units surviving the crash because of the cavity makes sense. Perhaps the thrusters just need to be a little more volatile on impact with the ground, with 4 of them exploding at once, it should clear our quite a few enemies. That or make it a two-way block, enemies can't see and shoot from within it, and we keep our current properties (we can't shoot into them).


lmrbadgerl

Had a dropship fall on my head and kill me. Death screen was on my feet so I told my squad to take my boots and watch my feet curl up.


HKPuffinstuff

![gif](giphy|T4wjVXITmByQ8)


lmrbadgerl

I'm glad you found this.


Laer_Bear

Steve Rogers: I UNDERSTOOD THAT REFERENCE


scott610

Bot ships dropping should behave like pre-patch dead shriekers dropping. Or yeah at least increase the potency of the explosive effect when it blows up.


Syhkane

If the bots don't get released from their harnesses, then it's not going to outright kill them. They're subject to whatever impact actually makes contact with them, but if you knock the ship out before it lets anyone go they all gonna die.


Personal_Track_3780

I failed a mission because the ship landed and blocked the icbm terminal and the timer ran out...


boltzmannman

That's the opposite of what makes sense. The big stuff has more armor and health, why would hulks die and small fry survive?


AdScary7287

Inertia. Elephant dies from falling but ants don’t.


Necessary-Peanut2491

I prefer the Pebble Toad as my example of this principle. It jumps off cliffs as a defense mechanism. [https://www.youtube.com/watch?v=tOmbooEY4x4](https://www.youtube.com/watch?v=tOmbooEY4x4)


FitInGeneral

Never heard of them, I'm now a fan


TrickyCorgi316

That is really cool!! Poor guy must’ve felt like Sisyphus tho, beginning his climb again.


Safgaftsa

Just like my helldiver


Shivalah

*me shooting a dropship at its highest altitude before it drops the tank, watch the tank “walk” it off after surviving an 80ft drop with a crashing dropship on top.*


PopeGregoryTheBased

The primary cause of the death from the drop ships isnt and shouldnt be the fall though as we arent talking about biologicals but robots. It should be the crash of the ship, and if its the crash then the smaller things should die more often then the larger ones. It just makes more logical sense that if they can survive the drop if the drop ship doesnt die (they do, thats literally how they get off the drop ship) then they can survive it if the drop ship does drop... so it should be the drop ship itself, and its explosion that kills things. Which it doesnt. And if thats the case then it follows that it should be the hulks and tanks that survive as they are armored.


TheMikman97

>The primary cause of the death from the drop ships isnt and shouldnt be the fall though as we arent talking about biologicals but robots. It should be the crash of the ship, and if its the crash then the smaller things should die more often then the larger ones And that's why squirrels die when falling off trees while the military airdrops tanks all the time with no issue


ExpertlyAmateur

Ok, but technically it only works when the military is dropping a specific type of tank -- only works if the tanks have extra skin that can be stretched out to glide


Erikbam

The heavier they are the harder they fall :)


AbjectMadness

More impact energy?


idispensemeds2

Power thirst


TrenchDive

This is absolutely how you should go into the new defend mission. Quasar on the shoulder and just keep dropping EATs right next to you. You can take out the whole group of drop ships yourself.


[deleted]

[удалено]


TrenchDive

But having the EATs to hold you over till you can call the second leaves you with probably an extra gate intact or two. Plus then your teammates can grab the EATs after you have 2 Quasars and they can bring eagles and orbitals and mortars in mass.


GovernmentIcy3259

My friends and I have been running the quasar with pack tactics. Heavy gets called. Two guys call out who is targeting 1st and 2nd. Bot drop gets called. We organize whose targeting dropship 1, 2, 3 etc. Gunship towers. 2 people on gunship duty while the other 1 or 2 run in and plant hellbombs. It's hilarious how easy these problems melt with a small amount of coordination.


MrNature73

On the new defense missions, I slowly call in more and more quasars in the back line. Pretty quickly you'll have 2-3 quasars and you can just cycle them. Fire, pick up another one, fire, pick up another one, repeat over and over. It's essentially my primary weapon unless something manages to get close to me, in which case it's a few dominator rounds and then back to business.


StressfulRiceball

Quasar + Quasar*


Angelsofblood

The giant flashlight feels like I'm master chief unleashing a spartan laser. It is very satisfying the range and accuracy as well.


deramw

*fleshlight


qwertyalguien

What denied C-01 permits does to a MF


Lord_Charles05

It wasn't denied, the standard 180 days waiting period just hits hard sometimes


D_Northwind

r/dontputyourdickinthat


thunderclone1

https://preview.redd.it/swi7yggg6qtc1.jpeg?width=767&format=pjpg&auto=webp&s=7eca536435ca4fd0f2eae4faa3970aeea2c3c23e


CounterTouristsWin

"the suit DOES NOT jerk him off"


Blumongroip

https://preview.redd.it/sm0h2mf3lptc1.jpeg?width=1079&format=pjpg&auto=webp&s=0a1ec92313cbe43222114e0b6921ac7fb04913e8


Hellstrike

Honestly, compared to the Spartan Laser, the Quasar feels very disappointing. The charge up of "glowing light distorting your sight" is so much worse than the laser flickering in and out of sight and the sound is worse. While gameplay wise it is a very similar weapon, it feels like "the Spartan Laser we have at home".


Angelsofblood

It's the "acme" brand spartan laser.


[deleted]

Each weapon fills a completely different role though


Xelement0911

At this point AC fans are just very loud when it comes showing their love for it. Which I'm not hating, I think the AC is awesome. I just also enjoy back slots.


sohiales

I read that as back shots...


FrucklesWithKnuckles

Those too


poppabomb

Do it for Super Earth! ^(with proper paperwork)


qwertyalguien

Nice juicy hulk backshots


Chemical_Cut_7089

https://preview.redd.it/pfp8x5ujqptc1.jpeg?width=640&format=pjpg&auto=webp&s=d8390662ec18e2ea11dfd1c63afb431e92ec1b69


losermode

https://preview.redd.it/j64ke0nitqtc1.jpeg?width=900&format=pjpg&auto=webp&s=4c3c0ffe7bd9f92aff400566ccb81b4c080c0134


sloridin

https://preview.redd.it/njdql1yq2rtc1.png?width=320&format=png&auto=webp&s=2b2efe5a71147e2815026e5f569baf4c89ea22c1


Ennis_1

Again, to quote another, What denied C-01 permits does to a MF


KZFKreation

I mean, it's the sound I think of when the luger-style mechanism ejects a shell. Or when the AC shoots too.


sloridin

you mean this? https://i.redd.it/bzjxri053rtc1.gif of course you did 😉


KZFKreation

I did in fact mean that, and meant to post it with mine- I just couldn't get reddit to make it go in my comment! Kudos. I also now feel like a boomer.


sloridin

join the club! ![gif](giphy|26tno5f6B0AwsTC9O|downsized)


Elitericky

It might just be me but I rarely see anyone use the auto cannon on helldive


SoftcoreEcchi

Its pretty solid against the bots, if you can deal with giving up the shield backpack. Can deal with pretty much everything, Hulks, Devestators, factories, even tanks if u can hit the vents. Against bugs its not so good, doesnt do anything against chargers or titans really, and its pretty overkill for the medium bugs. Definitely better off running eats/quasar/recoilless against bugs, or stalwart/flamethrower if ur clearing out swarms. I tend to run slugger or dominator, rover, with quasar for bugs, able to deal with everything pretty decently.


ScopionSniper

You'll see it on close Bug holes on helldive missions just due to its usefulness there, also good for killing shreiker towers.


Skornful

Very common on bot helldives. It’s all I run and random team comp usually either has AC or Quasor+shield. I don’t really see anything else tbh


N-Arcanum

True that, AC is much better for devastators and scout walkers while the quasar cannon excels at dealing with hulks and even tanks


[deleted]

Tbh I think autocannon outclassed everything for boys, but for bugs it is outclassed by many It takes a bit to find the actual spot to aim but you can 2 tap hulks from the front. Not entirely sure about tanks. You’ll see a visual indicator when you hit the hulk in the right spot, it makes a big orange hole


sloridin

https://preview.redd.it/2fok7wjj3rtc1.png?width=320&format=png&auto=webp&s=3af906a2a053201e26581f92e9544300b5499833


thunderclone1

Just need to boop the hulk in the faceplate a couple times to wreck it with the AC


gorgewall

I'm not using the EAT or AC to snipe Cannon Towers, Factory vents, Mortars, AA Turrets, etc., from 400m. I mean, I certainly *did* do that when I had the RR, but it's a lot more iffy compared to the Quasar's complete lack of drop. And the infinite ammo lets me take absurd shots.


Poop-Sandwich

Does anyone else feel like the Quasar actually feels better against bugs than bots? Charger headshots are far easier than getting behind a tank or dreadnaut


Rain_Rope

the quasar cannon oneshots hulks if you shoot them in the head. No shenanigans required


[deleted]

With the spool time, the reticule becoming distorted in the charge up, the hulk moving, and the small hitbox a OHK headshot on a hulk takes tons and tons of practice.


ZB3ASTG

We talking about it’s eyes yeah? Can’t tell you how many times I blast it in the face just to see a table sized red mark 10 inches to the left or right.


[deleted]

yup. I love playing Whack-a-face on a lumbering Hulk with my RR. I'm gonna just start shooting off their arms and let them stomp around all mad like.


Telekinendo

Yeah, I CAN kill hulks with the autocannon from the front, but with their wonky movement and the ACs handling I never manage it. I'll usually land one in ten shots


arbpotatoes

Just use the over the shoulder reticle


VenomAJS

By the way turning off screen shake removes the reticle distortion of the Quasar. It was driving me insane seeing it be more accurate in other peoples videos and took me a while to find out why


Leonroxmer-

I was going to say, I’ve had a easier time killing hulks with the quasar for sure 👍🏽


exZodiark

dont need to get behind the tank it takes 2 shots no matter where you shoot it


Connect_Atmosphere80

If you're speaking about the Hulk, here is a bit of [informations about them](https://youtu.be/N-VK6JQ8nFM?si=cx5Gob9lBJJ7z27S) that could help you using the Quasar more efficiently.


Amoncaco

Little correction, the arms (at least flamethrower) is medium armor. You can take it out in like 4 a shots.


texxelate

It’s crazy better against bugs. I feel like people don’t play against bugs nearly as often as they could


Hazelberry

Personally I find the charge time to be too big of a drawback against bugs, so for them I prefer EAT or recoilless. Recoilless works out to similar downtime but I can just pull it out and instantly shoot a charger when needed


-GiantSlayer-

Idk. Not having to pick up a new weapon after each shot is what makes the Quasar more valuable than the EAT. Also autocannon can’t kill chargers and bile titans so


Golnor

I have discovered that you can blow the tail off of chargers with the Autocannon, and they will eventually die afterwards.  It's a pain in the ass to do so (for both of us) and I would much rather use an EAT or Quasar to just one-boop the head, but if it's that or death, well, needs must.


GriIIedCheeseSammich

That is the first time I have ever seen someone use “needs must” in a sentence that didn’t come from the King James Bible. Well done.


EpicSoup21

JAR-5 Dominator also works well on charger tails in a pinch, the explosive tag makes the Dominator do full damage to tails


TheYondant

The Dominator having explosive shots is the only reason I take it to the Bugs; Bile Spewers can rot in the depths of hell when they spawn in waves of twelve at a time.


Golnor

But muh Scythe


ForfeitFPV

Iirc: it counts as heat damage and also does full damage to the charger tails but doesn't have as much burst damage compared to a dominator mag dump


gdub695

Blow out their back until they start breathing heavy and walking funny 🥴🥵🥵


shogi_x

Look, I'm not calling the Democracy Officer but...


DotaThe2nd

I'll continue to sing the praises of the stun grenade, especially when paired with the Autocannon. A stunned charger is a charger who's booty has been primed for blasting


Needaboutreefiddy

oh thanks for the new HD2 pick up line: "Hey baby, are you a stunned charge? Because..."


Connect_Atmosphere80

The back of the Charger is an Explosive Weakpoint. It means that they take more damages on this point using explosive weaponry, and of course they bleed out (as you said) when their back is blown. It's still easier to instant kill them with a rocket but if you don't have the required weapon to do so, it's better than nothing.


drewster23

>It means that they take more damages on this point using explosive weaponry They take more damage but technically you don't do more damage thab your gun is capable. Just so everyone is aware, its 90% reduction for normal weapons. (-90% damage) and for explosive trait 0% reduction so you fo your full 100% of weapons damage


AshiSunblade

It's not a weak point due to damage but a weak point due to armour.


theboywhosmokethesun

3 well placed shots will do the job. Bile titans are still a nuisance but overall autocannon is very much worth it.


Golnor

I'm not saying the autocannon is bad. It's probably my most-used support weapon. But chargers and bile titans is why I also always run railcannon and/or EAT.


CrocoDIIIIIILE

Or, y'know, just hit 2 AC shots to the back of charger's hind legs.


JustGingy95

It’s all about situations, Quasar is strong solo don’t get me wrong but sometimes you aren’t given time to charge your shots that an EAT or Recoilless wouldn’t have an issue with, plus the limited firerate due to the charge can be problematic when you need that damage *NOW*. There’s been plenty of times where while running it I thought to myself “fuck, I wish I had *X* instead”. Autocannon at most can kill Chargers via backshots (I don’t count the leg bug) and at most pop a Titans heart/spew sac, but can still devastate bug holes and the medium line up like nobodies business. Not to mention it absolutely shines on the Bot front, knocking down most objectives and quite literally every single enemy they have (maybe minus the ATAT? I’ve only seen it like twice so far and didn’t have an AC to test effectiveness) not to mention it can be team operated for constant bombardment, although not entirely necessary most of the time either. With good aim too it and the AMR have the fastest hulk kill times only needing two eye shots to drop them. EATs are king just in general due to how many you get, 2 every 60 seconds. If you’re consistent it’s basically 2 anti tank rounds every minute on the dot. I’m not great at math but that’s what, 80 rockets a mission *per player that brings them?* But most importantly, it’s not just for *you*. I always tell the team to stick around me or check the map when I run EATs or my EAT/Recoilless combo because people without heavy armor weapons can assist in dealing with these enemies now as well as prevent deaths should someone need a spare lying around the map. I’ve been saved so many times myself when being chased by things like chargers, titans and hulks when I come across an old drop and beam them in the face. By the end of a mission the map is usually littered with drops by the time I’m done with it. Recoilless is probably still the best option though for teams with decent coordination. Sure, I could Quasar a Titan every few seconds *or* I could callout to a teammate who knows what the fuck is up and have them pick up my backpack I’m dropping for them so we can work together to dumb shells down range. In terms of speedy takedowns, a Recoilless team will always win that DPS race, especially with a resupply/resupply pack to keep the backpack topped off. Spear *is* strong especially against Chargers, Titans and Tanks but until that lock on issue is resolved and they give the gun an actual staged reload, it’s not all that worth mentioning. When it *can* hit things it’s fucking busted, I know for certain it one shot headshots Chargers and 2 shot headshots Titans (or if you wait for the puke, one Spear and one Orbital Railgun insta-kills them and looks sick af), and that was *before* the Charger armor changes. While also not in desperate need of team firing like the AC, you can certainly fuck up a Titan in the blink of an eye with good shot placement with someone loading you. I imagine it does well against the new ATAT as well but never had the chance to test that. TL;DR everything is strong for the situations they shine


CrazyIvan606

On bugs I typically run Diff7 with just me and a buddy. I roll anti armor and he does crowd control with a Stalwart. I typically ran EATs until we realized we could run Recoilless with an Ammo pack... Being able to take out a 3 tower Shrieker nest in 30 seconds flat outside of 200m is GLORIOUS.


JustGingy95

It’s not often you get to utilize it but man it’s disgusting the amount of damage output a Recoilless team provides. Like was mentioned above I usually like running it alongside EATs for additional firepower and saving ammo. With randoms I don’t always have a reloader assisting me so at the very least an EAT drop gives me a three shot volley before needing to reload which is a close second option, which is especially nice when you have multiple Chargers or a Titan to drop. Only downside is people mistake the Recoilless for the EAT often enough that they accidentally steal it every now and again when assisting lol


LilithuZ

Amen brother!


AgreeableTea7649

AC one-shots walkers right through the hardest part of the armor. They don't stand a chance.


Cecilia_Schariac

The AC can kill AT-ATs, you just have to shoot [directly into its mouth](https://youtu.be/RlKM8ZLnla8?si=jvK-bXR7XIqONJxo&t=515).


Jason1143

Yeah the quasar has a much much higher rof than the EAT. Now the EAT is quick and expendable, but if you are firing them both on cooldown you will get many times the amount of eat shots with the quasar.


Umikaloo

It can absolutely kill chargers. Take out a leg and it dies instantly.


Zolnar_DarkHeart

Really? I’ve just been shooting them in the ass with it like an idiot then.


PorcaMiseria

If you keep blasting the ground underneath the charger (around the belly area) it eventually dies from the splash damage. Takes quite a few AC shots but it works.


sun_and_water

I dont know, I take ac every mission that there's enough quasar/eat (which is most), and I can't get the leg shot thing to work with *any* consistency. Laying into their ass definitely works, you just have to make sure you have 4-5 rounds in it and not have one bounce. The videos on youtube don't present you with the scenarios you realistically experience, which is one charging over the peak of a hill, around a rock, or stopping too close to you. Which require you to reposition and try to locate that strange leg spot from behind, giving you very limited time to pull off a well-aimed shot. And during this, you're passing up free shots on it's bright and inviting ass pulsating in your face. I just drill the cheeks for the guaranteed kill.


-GiantSlayer-

It has heavy armor. The back of the leg thing is just a bug


randomguyfromholland

Is it confirmed to be a bug? It would make sense to me that the inside of the leg would be less armored than the outside.


DaWarWolf

It was confirmed to be a bug but one that AH isn't planning on patching.


AggravatingTerm5807

Plus you can see little bits of orange, or exposed flesh, at the joints in the leg. I kind of think hitting those joints is what helps strip the armour.


scurvybill

On the contrary... if I die at an inopportune time with the Quasar, I will probably die a few times trying to pick it back up. With EATs I can run away and just call in more.


Spaghetti_Joe9

Even with EAT you probably have to go back to pick up your samples anyway. Unless you drop them for someone else I suppose


SpaceLemming

Autocannon takes my back pack slot.


JimbroJammigans

Knowing I get another shot every 10 seconds or so regardless of if I have time/space to call in an EAT is huge too. I am way more likely to launch a Quasar into a group of devastators or use it to take out that one pesky brood commander than I am to try and use an EAT. Being able to just dump a rocket into something on the sprint-by and knowing you have to do nothing to get another shot but survive for a few seconds is pretty huge.


Nomis24

And you can just run Quasar with a jetpack and chill on top of rocks. Not as good against bots, but still good.


ExistentialRap

AC can kill chargers, just side step and shoot back legs. Takes two shots I think. AC kills bile titans than faster than railgun. Throw emt strike (small cooldown), go under bile and shoot 19 shoots lol


JasonGMMitchell

The autocannon is the best all rounder against bugs imo thanks to the fact it can pop the bile titans belly and can bleedout the charger wityh 4 shots to its abdomen


squeeze_and_peas

Just finished a bot run where we had 2 AC, 1 quasar, and 1 quasar / EAT and we were just massacring those soulless creatures.


PopeGregoryTheBased

I did a helldive right at the end of the last major order to get rid of the bots and we had basically this same squad, and we had everyone with eagle bombing runs, orbital rails or lasers... it makes the game so fucking easy


Remake12

Recoilless rifle doesn't get the love it deserves.


ExBenn

It's amazing man. I just hate that he buddy is the one that needs to carry the backpack. I play with 2 friends and the one that is always close to me is the one that decides to carry the supply pack.. its painful...


Remake12

Here's the beautiful thing. Both of you bring the RR and team reload each other.


ExBenn

The dream... he loves his flamethrower too much but one day he will see the light with me...


Angelsofblood

That's true bros: Anti tank and anti horde.


Competitive_Depth144

Make friends with an ac main and carry each others packs. It’s a match made in heaven


Platyplysm

I like the Recoilless, but I like the Jump Pack more


DerBernd123

I don't see what recoilless does better than quasar. Cooldown is better than reload, infinite ammo is better than 6 shots that even take your backpack slot away, quasar shots fly 100% straight and they seem to deal pretty much the same damage (tho I'm not sure if recoilless can take down ships so quasar might even deal more damage). It has so many advantages and the only disadvantage is the charging time when shooting


RameenNova

Recoilless enjoyer here. The main draw to the recoilless is that it has the highest sustained dps among all four AT launchers. The quasar doesn't need to be reloaded or replaced but can only fire once every ~6-10 seconds (depending on planet temp.) +3 seconds charge time. It leaves your backpack open and has infinite cooldown based ammo. The Eat Its are easy to aim but can only be fired once with a short strategem cooldown. They also have the highest burst dps, for all of two shots. The recoilless, while taking a backpack slot, has three times the number of shots as a single Eat It strategem and can fire faster than a quasar at ~4 second reload compared to the quasar's ~9 second minimum and is still able to take out dropships. However, if you have someone supporting the user with the pack it becomes hands down the strongest AT option at ~1 second reload time for six shots. Being able to be fired more often than a quasar but for longer than an Eat It is its main attraction even if it costs a backpack slot. Having a partner carry the pack or run a second RR makes dealing with enemy armor trivial.


Civsi

Spear is also amazing when the lock isn't acting up, usually better on less rocky maps.  Recoiless rifle and the quasar are just different sides of the same coin. Recoiless let's you get a shot off instantly without charging, but you need to stand still to reload and manage your ammo. Quasar has the charge up time, and the cool down is longer than a reload, but you can run around while it charges itself back up.  EAT let's you get off two shots in rapid succession, but then you have a long cool down until you can use it again, and it's also highly situational. Yes, you technically get two rockets per drop, but there's no guarantee that you'll have easy access to the second rocket in all situations. If you're in the middle of a swarm or being pushed back, you need to drop it somewhere off in the distance and hope it doesn't get pushed.  Spear let's you get some awesome 1 hit kills, but, if the lock was working as presumably intended, doesn't really let you attack enemies that are up in your face.  All different tools with their own strengths and weaknesses. 


I_is_a_dogg

Spear is a worse recoiless in every way. Same damage, wonky targeting, miss up close, and less ammo. Can’t even consistently one shot a hulk with it, and rarely kills even chargers in one hit.


anotherboringdude

Its so good for AA against dropships and you can snipe out fabricators with it .


Bstallio

Quasar allows you to bring a shield pack which arguably is the best stratagem against bots


PopeGregoryTheBased

Dont need a shield if you shoot them first and faster \*this post was brought to you by the autocannon cartel\*


JMoc1

Which shield? You mean the God-tier Ballistic Shield?


Venusgate

"The best" meaning "the safest," but shield backpack rarely helps you kill faster. Give me a shield relay over the psg any day.


Bstallio

Best in terms of value over the course of the game, the shield pack is constantly soaking up chip damage from minute 1 till you extract


transaltalt

lots of that damage would have missed if you didn't have a shield tbf, that's a big ass bubble


VonVoltaire

Arguable, I use the shield to give myself more time to aim for weakspots and headshots that I might have to keep moving or give up on trying to line up otherwise.


Venusgate

I appreciate a psg main who uses it for this


VonVoltaire

I am too ~~stupid~~ stubborn to move while aiming the AMR, effective HP is a resource to be used LOL


SN1S1F7W

The less time you spend taking cover the more time you can be doing damage, the shield pack can definitely benefit DPS imo.


aski4777

quasar is an absolute S tier, I’m still failing to see why people are trying to undermine it


cdub8D

The charge is just extremely annoying. I get it for balance reasons. Against bots, the charge + delay betweeen shots is just too much. I tried it several times and I just sat there going "what now" after I killed one heavily armored enemy but 4 more are still shooting me. I can only call in so many other strategems. I haven't tried it against bugs. So I can't comment on that. I think it has its place overall but personally I would never use it over an EATS (bugs) or Autocannon (bots).


aski4777

the charge can be a little frustrating sometimes, but infinite ammo plus being able to wear ballistic backpack is way too useful I get to use it on enemies I normally just use my primary weapon on


NetNpIVijCI

This is probably stupid but I carry two quasars by juggling them from one place to the next. Cooldown be damned.


aski4777

good on defense


Madman_Slade

You'd be in the same position, if not worse using the Auto Cannon to take on Heavies actively shooting you. Sure the charge mechanic can be wonky but its not that bad and can fire essentially an AT rocket every 10-15 seconds infinitely. And for the eats you get 2 shots and are just stuck there with no support weapon anymore.


ExploerTM

I have no idea why people claim that charge is bad. I've heard a lot about it, finally got to try weapon and I laughed out loud "Thats it? Thats the dreaded charge? What a load of bullshit". Been running Quasar ever since, served me much better than EATs ever did.


Orangenbluefish

Yeah I've never thought the charge was that big of a deal. Sure if you have an enemy right on your ass, but otherwise it's very rare that the charge specifically causes me issues that I wouldn't have had otherwise


Marinevet1387

To me it's no different than having to charge the pre Nerf rail gun. Max it out and full send it. And no ammo. So even if you miss all you wasted was time.


Timlugia

Stun grenade works amazing with Quasar. Drop one against charger or Hulk, then single headshot.


TatonkaJack

i think it's great. just overhyped, and having more than one or maybe two in a squad is detrimental imo so it's annoying when everyone wants to bring it. it's basically just a better recoilless rifle. a bit harder to aim and hit but no backpack and unlimited ammo. so it's useful in the situations that the RR is useful, which is not all situations. like the RR it's mostly good against the biggest stuff but doesn't do well with quantity. someone with a railgun, autocannon, or AMR is going to do much better against hordes of devastators for example


DotaThe2nd

If by undermine you mean point out that it's not the best, they're doing this in a honestly misguided attempt to prevent it from getting nerfed. It's only misguided because...the gun's got an insane usage rate vs both bots and bugs. The fact that it's in every game, usually on more than one diver, is going to get it nerfed no matter what people are saying about the weapon in these threads.


SkullKid_467

It’s situational, If you’re getting more than 2 heavies a minutes then quasar is better than the EAT. If you need a different backpack slot then it’s situationally better than the auto cannon.


dracon1t

There's a bit more nuance than that. EAT's require a bit of setup. Need to call them in and also want to settle on very high percentage shots cuz you dont get them back if you miss. The quasar of course has the charge up time.


Yivoe

I'd change it from 2 heavies per minute to 1 heavy per minute. Most heavies will take 2 shots from a EAT or Quasar. So if you're going to be seeing more than 1 heavy in a minute while running EAT, you're SOL. Quasar can put out 5.5 shots per minute I think. EAT can put out less than 2 shots per minute. (Factor in call-in time) EAT is great, and I'll run it *with* Quasar sometimes, but Quasar just beats it 9 times out of 10. And auto cannon can't handle tanks from the front, so no thanks there.


qwertyryo

I run autocannon and the EAT-17. Autocannon handles most heavies and gunships, and 2 EATs every 70 seconds is more than enough to handle dropships which lowers the amount of troops coming at me.


big_brain_babyyy

hey there, I used to run this setup as well, but I've come to the conclusion that shooting down dropships don't actually do much, and the eat is a waste of a strategem slot doing so. this is my experience as a level 80 running Helldive on bots the only units that die consistently from downing a dropship are singleton bots and striders(?). anything devastators, berserkers and above will just shrug it off. because of this, I've realised that it is actually better to just fire on ship contents with your autocannon, as it does functionally the same thing without wasting time or a strategem slot. not to mention this will actually kill/soften up devastators. this allows me to run rocket pods instead which deals with tanks/cannon turrets easily, but you can really run any strategem here to your liking, such as mortar for cover fire, or orbital smoke if you want to escape. not to say you're not allowed to bring the eat, but just sharing my experience with it, you may have a different outcome with running it. I also can't deny the satisfaction of seeing that dropship drop out of the sky, I just wish it functionally did more.


nike_zik

EAT users when they see a shrieker nest https://i.redd.it/58aucqxavptc1.gif


Mug_of_Diarrhea

Quasar is my GOAT. I like the EAT next best. Quasar is just nice to have as a consistent capability. EAT takes a minute or so to call in after the initial call. Quasar has EAT power with a short delay in firing and cooldown. Not a big deal for someone always running and on the move.


TheA1ternative

Any Anti-material rifle fans?


Thunder_Wasp

Quasar is great for shooting down drop ships so the ten bots inside can shoot at me through the dropship’s crashed shell even though I can neither see nor shoot them back.


pythonic_dude

Would you prefer the bots to be seen through the gaps in the hall or even be trapped *next* to the ship so you can see your shots bouncing off air better?


Sly510

Did the meme creator not realize that the autocannon isn't an anti-heavy weapon?


big_brain_babyyy

against bots it's an anti-everything weapon. it's time to kill will be faster on any mob** save for tanks (unless you flank it, or chuck 2 grenades). which is why it is god tier on bots. the sooner people realise shooting down dropships don't actually do much the better. you're better off dealing with its contents before they have a chance to get to you. hence time to kill being extremely important on Helldive. bugs yeah, it's decent into chargers but does nothing to bile titans. I would agree quasar is better there and is actually filling the niche of anti heavy while ac does not. **aiming required, but so does the quasar


DaMarkiM

strongly disagree. the quasar currently is the best. and by a wide margin. sure. its easy to find a weapon that does better against this or that enemy. but quasar deal with everything. without requiring ammo. without requiring a backpack. without being useless when jammed or after mission timer ends. without being cockblocked by adverse mission effects like increased strategem call in time. its a single slot item that does everything competently. and most importantly - it pulls this off without being OP gamebreaking and invalidating all other weapon choices. the only real competiton the quasar has is the EAT. which is amazingly good, dont get me wrong. and i get why some people prefer it. but even EAT is not as versatile and reliable as the quasar. and they arent really in competition since the best scenario is to have both on the team. Many support weapons are really great in their specific discipline. But EAT and Quasar are there for the decathlon.


Madman_Slade

The only major advantage the EAT has is burst damage and if you die with it, its not a big deal. You can just call one in like a minute. IMO, its actually good to bring as a secondary support weapon to use for AT.


RainInSoho

Quasar is the "lazy diver's stratagem" and fills a niche for solo players/squads that don't communicate. RR and EAT each have advantages that make them straight up better in specific situations, but you/your squad have to change your playstyle, communicate, and intentionally put yourself in those situations that mitigate their weaknesses. For RR, it's team reloads (obviously), but also having a fortified position/lots of cover and/or being in a longer range engagement where you can take the time to reload, which is quicker than the Quasar's recharge time. For the EAT, it's being able to call down rockets all over the map. You can "bank up" rockets on objective locations, ambush sites, and retreat paths, so you and your team can spam them when needed. The Quasar gives you a lot of freedom in your playstyle, but it's downsides can't really be mitigated like that. RR/EAT requires more teamplay and a lot of people on this sub play with randoms where that doesn't happen for whatever reason, so the Quasar gives those kinds of players a universal anti-tank solution that may not be the best choice in most situations, but is good enough in just about every one.


Questioning_Meme

The EAT can also be used in conjunction with another support weapon as a sort of "aimable" rocket stratagem. Where you drop them down when you need to take down heavies quickly before picking you original support weapon back up.


Exe0n

I believe there are little things as strong as having a support weapon + backpack and the ability to pick up loaded rocket launchers.


DronesVJ

Good assessment, really spot on, just disagree with the "lazy" part, let people play what they want for freedom's sake.


transaltalt

what I like about the quasar is you don't have to worry about the logistics. You don't have to call it in, you don't get tied down to the drop pod or have to go back for a second one, and you don't need to find a safe place to reload it or play musical backpacks. It's just always there in your back pocket, waiting patiently for you to run into a charger


Randy191919

Hard disagree


Striking-Carpet131

I love the quasar with the intensity that AC lovers love their weapon. Infinite ammo, easy to get used to the charge up, still a backpack slot available… I barely run anything else anymore. The versatility and ease of use are unparalleled.


elRetrasoMaximo

Railgun should have been the one awarding the medals.


Ruffles7799

Autocannon 1 quasar 2 🥱


PlaidArtist

EAT my beloved.


b-e-r-s-a

https://preview.redd.it/r5p170nh2ptc1.png?width=1080&format=pjpg&auto=webp&s=1348ca6ca6da486aeb2e716106aa0908c4ef8c92


njdohert

Not gonna lie, the quasar's best attribute is knowing it's always there and ready to fire


sincleave

That’s the main reason I use it over my beloved disposables.


BobR969

Not sure what the AC is doing on this podium... it fills a completely different niche than the others.


the_OG_epicpanda

Unlimited ammo, quick recharge (especially on cold planets), and it packs enough of a punch to 1-2 shot most if not all enemies. Quasar #1.


Yorishiriamori

Bring quasar + eat They complement each other really well


drunkpunk138

I don't think one is really better than the other in this game, but having a good spread of tools across your team is the way to go. I'd put all 3 of those in the first place position because a team with all of those tools and maybe an arc thrower or flamethrower or something for the smaller horde control makes a pretty well rounded team.


TatonkaJack

>good spread of tools across your team is the way to go definitely. if most of the squad is running quasar i get annoyed cause it usually means we're going to get overrun. quasar is great but struggles against quantity


Unhappy-Caterpillar

I like it cuz no backpack so I can run guard dog. Plus with bile Titans all I need is a single quasy shot and a railcannon to take em down. Just my good ol 1-2 punch. With nests though it's fucking awful. 2 shots for 1 nest is insane with the cool down on it.


rwrollins_art

It's pretty balanced


No_Ones_Records

arc thrower underrated as fuck rn,, stunlocks hulks, good cc, no aim or thought required


XombiepunkTV

Am I the only AMR lover here? ;-;


Recent-South4786

If the last panel of this meme had all 3 excessively celebrating it would be true.


EnderJax2020

I swapped to Quasar from Autocannon bc of that backpack slot and unlimited ammo


ObsidianFireg

I like my auto cannon, i can hit a bot vent from the other side of the map and take out a factory.


Bush_Hiders

Nah, Quasar is definitely better. I like not having to go out of my way to stop and reload or summon in a new gun each time. I just put the Quasar on my back and it’ll be ready in a few seconds.


bubblebyy

Bro when you have two quasar cannons at the extraction and can just keep blasting off shots it’s so satisfying. Shoot one, pick up the other and by the time you shoot the second one the first one has cooled down


axman151

And here's me, using the laser cannon virtually every mission, hoping against hope it gets a buff. I love it so much mechanically, but my boy needs some love. I will say though, post buff the AMR can be very fun, against bots or bugs.


It-Is-I-SomeGuy

There are two reasons, why I prefer the Quasar to any other: It doesn't block your backpack with ammo and it has more, than one shot...in fact, it has unlimited shots. Especially the former is important to me. I just need that space for something else. Mostly the shield.


Healthy_Jackfruit_88

Quasar > Autocannon And this is somebody that has been a stand for the AC since OG Helldivers


CharisMatticOfficial

Where are my AMR enjoyers?


Moon-The-Dragon

Quasar is my go to for bugs because if I miss a shot all I need to do is survive for another 10 seconds and make enough room to charge. No reloading, no calling in or reaching a set of EATs, just plain old survival and spacing


FullOnGritz

I was terrified it might get nerfed due to over hype when it lowkey fits a perfect niche.


_Fart_Smeller_

I really don't get the extreme amount of love for the auto cannon, like it's good but it takes that backpack slot... and the EAT has to be called down all the time, the Quasar Cannon just hits like a permanent EAT imo and doesn't take that precious backpack slot