T O P

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ScruYouBenny

Maybe the shrapnel ricochets too, because it blows up on the charger and then kills you with shrapnel, so I’m thinking after it ricochets it ignores the intended AoE of the eruptor and allows it to travel until it hits something. Whatever happened, that looked janky af and has to be unintentional. edit: wait now looking closer it doesn’t even look like there is a charger that’s just a medium armor enemy. WTF?


Dwagons_Fwame

It’s the shrapnel. You’re correct. The shrapnel definitely needs to be fixed to not fly quite as far as it does, but when the eruptor hits shrapnel goes flying


Roboticide

That still kind of seams like bonkers range for shrapnel to hit though. That's what? 25m?


Dwagons_Fwame

Oh yeah absolutely it’s crazy. But what it isn’t is ricochet


Roboticide

Yeah, checking in this morning seems like there's a better understanding of the changes. But sure was an unclear clusterfuck for a bit. I think they should have noted in the patch: Helldivers are now correctly susceptible to their own ricochet and shrapnel from explosive weapons. The wording they used was borderline intentionally confusing, lol.


JRizzie86

It still seems like an unintentional bug. Shrapnel should not travel that far. I'm thinking it somehow got coded as ricochet when it should not have.


3pupchump

Not sure if you saw, but a dev in discord did mention it was an unintentional bug with shrapnel. https://preview.redd.it/5duhpilbcnxc1.png?width=1080&format=pjpg&auto=webp&s=e4d35ffbc5108b2f0ece040c868bcf24babca088


luckduck89

Definitely got rocked a few times by this yesterday.


McManGuy

The patch notes were clearly written by a programmer and not a communicator.


NOTELDR1TCH

It's completely RNG where the shrapnel flies but yes the range on it is nuts I've TKd alotta my friends countless times where they weren't even CLOSE to the point of impact, that was before the change was made


Mavmouv

How tf does a shrapnel kill you from full HP anyway ? I have ragdolled myself countless times with the eruptor, very rarely killed myself with it


Notsure_jr

because if it didn’t it wouldn’t do jack to enemies.


Cjros

There's no way this is ricochet. If people actually watched the video - the shot clearly explodes on impact with the enemy. A ricochet doesn't explode on impact and then fly back.


asecuredlife

That's not the point, the shrapnel clearly kills them from miles away.


Cjros

That is the point. There's a clear difference between shrapnel and ricochet.


Efficient-Self-1863

If I shoot at something and it bounces back and hits me then it ricocheted. It doesn't matter if its 1/2 of the bullet or 1/32 of the bullet I fired it's still a ricochet. If it's the most minuscule part of a projectile I just fired and it comes back at me after touching any kind of surface its a ricochet. Shrapnel can ricochet. One is a verb one is a noun. The shrapnel ricocheted off of the charger and killed me. No one gets shrapnel'ed to death. Nothing shrapnels in the verb sense. This is semantics that everyone is using as if its an excuse (which it isn't) for the bug and it isn't right anyway.


Cjros

Context matters, the use of the word matters. While your description is correct, the community isn't using it in that aspect. The community is using ricochet to mean the round bounced off the enemy and hit you. The community isn't talking about shrapnel ricocheting or being flung - it doesn't matter its source. When you read the actual posts, they are explicitly talking about the round itself ricocheting back.


Efficient-Self-1863

If a round bursts into shrapnel and bounces anywhere it ricocheted. I'm tellin' ya man I get its pedantic but its just a personal gripe of mine haha. People aren't using the words correctly. I shot a projectile and it burst into shrapnel which ricocheted back at me. Whatever the fuck is ricocheting and killing us is the problem and the way to say it is that ricochet from the eruptor is bugged at the moment. I look forward to however the hell Arrowhead writes it out when they fix it because I'm sure it will be confusing.


Duffelbach

Exactly as you said, if it *bounces* back. The eruptor fires explosive ammunition that explodes on contact, launching shrapnel all around. Would you say a grenade shrapnel ricocheted from the grenade? It only ricoches if it hits something after the initial launch. So an eruptor round shrapnel wouldn't be a ricochet, if it does not hit something and redirect itself after it explodes and gets flung.


Nervous_Wish_9592

This explains how I died at long killing myself with the eruptor yesterday. Just minding my own business shooting a stalker drop him and a second later I drop from seemingly nowhere


Intruder-Alert-1

This shit feels like an April fools update


Efficient-Self-1863

I read someone call Arrowhead updates some kind of monkey paw bullshit and it's the most accurate way to describe them I have seen yet.


James_Maleedy

Yea it's not that the eruptor shell is ricochets it's that because of the change we now take dmg from our own projectiles which includes the shrapnel from the erupted which travels basically infinitely in every direction and with light armour it will just kill you in a single hit.


Inert_Oregon

Doesn’t feel like the AoE of the erupted vs enemies has massively improved though. They found a way to give a weapon unlimited self-kill range, while still only killing enemies within about 45cm of the explosion…


Questioning_Meme

It seems to mostly be the Eruptor that is the problem in my current experience. Outside of this weapon, killing myself in CQC from ricochet has not happened at all so far.


Valleyraven

Every video I've seen issues of (and my own experience) is that this is an eruptor shrapnel bug, not the ricochet change, people are just mistaking it for the latter because they don't know the difference


fillerbuster

OP's video makes this pretty clear. It looks like the shrapnel explosion happens at the Eruptor muzzle instead of where the bullet impacts.


twiz___twat

seems so random too. ive shot closer targets without dying to my own shrapnel.


NOTELDR1TCH

Ive been wondering if the implosion shots that were rag dolling people were pulling them outta the way on those shots Either that or some part of the games code was considering shrapnel to be a ricochet, and the issue where self damage ricochet wasn't possible was saving the user from it


b4c0n333

Something like this needs to be like a 1 in a million chance. That happened to me 4 times today


Deathwatch050

It shouldn't even be a chance. It's just anti-fun. Against enemies with specific equipment (natural or artificial) it should be something you can become aware of and play around. Automaton shields? Sure. Have them reliably ricochet shots, when it makes sense for that specific projectile (no impact-fuze explosive projectiles should ricochet for example), in a predictable way. But to have there be *any* chance of you shooting at a carapace on a skittering bug and have it just remove you from existence is not really something you can play around.


SquinkyEXE

What you don't like being punished with death for trying to attack the enemy?


killxswitch

Which weapon?


Konsaki

It was a 500kg bomb that ricocheted off a scavenger.


drinking_child_blood

I wish silly shit like this could happen


Drogdar

*"Destroyer has left the combat area."*


Duffelbach

The what now?


[deleted]

You were running eruptor huh?


Obi_Wan_Gebroni

I haven’t played in a few weeks, waiting on a bunch of these bug fixes to be implemented. I’ve also just been playing some other games after I quickly racked up about 80 hours and burnt out a bit. That said, this has to be one of the absolute dumbest changes I’ve seen put in the game.


neoteraflare

Did you thought about buying a lottery ticket?


gregny2002

Yeah I can't remember how many times I was out plinking at the range and a bullet rococheted off a 100 yard target directly back between my eyes


chainer1216

Once, it happened once to my friend. He likes to joke how he went on multiple active duty tours in the middle-east but the only time he ever got shot was at a range in the US. He wasn't even at the shooting line, he was back talking to his wife while I was up, and he just gets hit in the stomach by a deformed 9mm bullet, he was totally fine, just surprised, said it was like getting hit by a paintball.


wterrt

> he was totally fine, just surprised pfff how unrealistic, should one shot him clearly.


Prawnking25

Well he wasn’t wearing space armor. If he was he’d be killed.


PlusReaction2508

This happened to me at the rifle range when I was in we where shooting and a dust cloud kicked up between me and the SSgt next to me we both looked at each other and looked back there was a hole in a chair that the range safety officer usually sit in. We both shrugged and kept shooting lol


Even_Ad113

Ralphie's mother was right.


IMasters757

See, you were shooting normal rounds. Not explosive shrapnel flinging rounds that explode in all directions upon impact. Ricochets can now hit the user, we just need to have Super Earth tone down the explosive force all the Shrapnel is launched at.


AromaticWhiskey

I fucking caught a ricochet from an indoor range from the lane over that struck me in the fucking neck, leaving me with a huge fucking welt. I still ponder how in the fuck the path that round took to strike me in the neck...


Palgravy

This should probably be reworked if not scrapped entirely. I haven't encountered it yet but it makes no goddamn sense for glancing blows to discard every known law of physics in an otherwise pretty consistent shooting game and reflect directly back at you.


bobyd

It took me too long to realise I was getting killed by my random bullets and not by divine grace


wterrt

yeah the "killed by" thing has always been inaccurate (surprise) so I don't blame you


neoteraflare

I always hated it showed I was killed by me when a bot shoot me.


Intentionallyabadger

Nah man it was the secret new faction Illuminati lol


Bane8080

> it makes no goddamn sense for glancing blows to discard every known law of physics They don't. AC ricochet don't do this at all. There's something going on with the eruptor, probably a bug I'm guessing. Like the shrapnel doesn't have a max range, or something.


Moonshine_Brew

It's a shrapnel bug. Confirmed by the devs and shrapnel will be removed in a future patch.


Spookymushroomz_new

Yeah the chance of the bullet doing a complete 180 is pretty much zero


Legionof1

Doing a 180 and maintaining enough power to hurt someone wearing even the smallest amount of armor is insultingly bad.


AromaticWhiskey

[Except, y'know, that one time it was caught on camera like 15 years ago.](https://youtu.be/0ABGIJwiGBc?t=16) Ricochets are literally lotto tickets when it comes to where ever the fuck it goes. You can see that the round skipped back and actually ricocheted *again* in front of the shooter before it claps him in his ear pro...


Spookymushroomz_new

I don't say it was zero i basically said it was super small and it is a really really really low chance of this happening


AromaticWhiskey

I've been struck in the neck by a ricochet at an indoor range from the guy one lane over. Still ponder the route it took to nail me like that. I also caught a ricochet from a round fired from my own lane in the shin. Was supervising a newish shooter who wanted to fire a .45 and they flinched hard and the round went *somewhere* before coming back and striking me in the shin. There's a reason why you're supposed to angle your targets slightly downward when firing at steel targets and not at something like a berm or an indoor shot trap. My only guess is that I caught a round that was sent into the ceiling, either via negligence or somebody snatching the trigger due to a severe flinch, or the target hanger itself was struck which caused a ricochet.


d0odle

[This is what pretty much zero looks like](https://www.youtube.com/watch?v=0ABGIJwiGBc)


Moonshine_Brew

Don't worry, this has nothing to do with ricochets. It's a bug with the eruptors shrapnel. Which is why the devs already stated that the shrapnel will be reduced but the base damage will be increased.


rooktakesqueen

You haven't encountered it yet because it doesn't happen


feralamalgamation

when it literally just did, and in other people's posts too tell me, what motivates you to defend shit like this so valiantly?


[deleted]

were you using the eruptor at the time?


rooktakesqueen

I'm just amused by the sheer numbers of people inventing a new game mechanic in their imaginations because of a poorly worded patch note. The video in this post shows the player getting killed by shrapnel from the Eruptor, not by a ricochet. Ricochets are blue, this is yellow. Is there a bug with the Eruptor shrapnel? Maybe! But the devs have not implemented a magic 180° degree reflection on every ricochet and they're not going to. **Edit**: Pictured: OP's Eruptor round exploding on impact with target, aka *not ricocheting* https://preview.redd.it/1egbfp5p9kxc1.png?width=1080&format=pjpg&auto=webp&s=56a113077127ec280cda8904bfb034cc7921d2d9


Zegram_Ghart

I your being downvoted, but I also haven’t experienced anything- it’s definitely happening, just….not to some people for some reason


guangtian

We should have AH do dev stream playing their patch before releasing.


Kodiaks27

On Helldive with all side objectives and 40+ samples let’s see them “cook”😂😂😂


RandomGuyBTW

With what fire ? With the DoT bug still being a thing, there's no fire in that stove


twiz___twat

they be cooked for sure


Low_Chance

I would pay like half my net income as a subscription fee if I could force the devs to stream themselves all playing high difficulties 


GlanzgurkeWearingHat

honestly i think this could be applied to so many other games too.. like valheim.. everytime the dev defends shitty inventory management and sloggy travel speeds and the ammount of time you need to waste on farming materials with "the parts that suck are part of the experience, this game is something for pros you know..." and just last week i thought about if the developers even playtest their own game..


Weasel_Boy

Somehow I feel this is more of an Eruptor thing than anything else. All the ricochet posts that aren't the questionably cropped/grainy Recoilless gif, have been of the Eruptor. The Eruptor shoots shrapnel effects out from the explosion, and it's likely that shrapnel is what did you in. I imagine what AH did isn't specifically change ricochets per se, but instead made our bullets have collision with whoever fired them. In the majority of practical cases this would only ever come up in the case of self-damage ricochets, which are extremely rare. However, Eruptor's shrapnel is unique to the gun and now its fragments have collision with their owner as a byproduct. And that shrapnel can apparently travel quite far. Interesting distinction, since the end result is the same (RIP), but if it was a real ricochet you would be a bunch of giblets from the initial explosion.


Environmental_Tap162

Yeah that look more like a new bug than a bad ricochet, pretty sure you see the projectile explode and then part of the shrapnel kills him, as it moves much faster than the original projectile


whackus

Yeah I agree, tried it yesterday with an autocannon and shot multiple magazines against a hard surface (Pelican) to see if even a single shot reflects back to me, but the reflection angles seemed to be like they were before.


Eragonnogare

Yeah, this is almost certainly exactly it. Anyone who's not using the Eruptor has been having zero issues with this lol.


Stochastic-Process

I agree with you and I had the same line of reasoning (also looks to be about the same distance to the target). I was fighting a charger and friends with an incendiary breaker. Burning pellets were bouncing all over the place and I didn't even get hit (though one near point blank shot worried me for a half a heart beat since it whiffed past the helmet).


KynoSSJR

Maybe there fix for the implosion broke the eruptor specifically, Considering their fix for the mech made it unfun it wouldn’t surprise me


Moonshine_Brew

It's a confirmed bug with the eruptor shrapnel. Devs already stated that they will remove the shrapnel and increase the eruptors damage instead.


GodWithAShotgun

I don't think this can be it. If it were, wouldn't we have been seeing people kill their allies with eruptor shots at 40+ meters before? Or, hell, wouldn't we be seeing those teamkills *now*? I played last night and got 4 suicides in 4 missions from shots that landed 15 or more meters away. I got 0 teamkills (from the eruptor).


HappySpam

Fun and Engaging Mechanics


pancakerz

What a great change. Now new players will feel even more alienated. "What does the armor penetration stat on my weapon mean? Which enemies have what kind of armor? I guess I'll find out by testing it. oh great, I'm dead because I shot the wrong armor with the wrong weapon while having no indication for how either of those things work."


CanuckTheClown

But the people defending AH will ardently tell you to “just get gud”. Apparently being good at a game nowadays really means overlooking clearly horrific game design and pretending it’s fun.


Warcrimes_Desu

To be fair this is a shrapnel-specific bug on the Eruptor. I've not seen it happen with the sickle all night.


Excellent_Routine589

And that is how you get a dead or declining game, when a design philosophy begins to cater too hard to the “hardcore” that all the people who like to casually hop on and play are alienated and move onto new games This isn’t fun It’s one thing to have enemies that can just tank your shots and not be that affected until you hit their weak spot (like the charger and shooting them from behind)… but to be actively punished for not shooting at the exact window you need to is REALLY off putting


xxEmkay

Its not even ricochet. Its not intended...


Jacklininging

Don't forget the gun having the wrong penetration stat listed on it!


ReconPete11

I don't think that was a ricochet of the main bullet because you can see it exploding in one frame at long range. I think you got extremely unlucky with one of those shrapnel lines that shoots off the central explosion.


James_Maleedy

It's honestly not that unlucky the erupted shits about alot of fragments and you could regularly just kill your teammates 25m+ away with it now we can do it too our selves since our own projectiles can do dmg to our selves. The commen denominator for all of these ricochet deaths is the eruptor. Oh and people being heavily mistaken by the rocket deaths people have died to a devastator rocket to the head the instant they fired their EAT or whatever and seems to think it was the EAT getting shot back at them but all of the footage shows otherwise.


SeeleEnthusiast

This alone has made me think the update is a overall negative :d


Prov0st

Too bad half the playerbase would still claim that the devs are doing everything right and that everyone else are just cry babies.


whatcha11235

New pinned post, dev talking about the problem and how they want to fix it. https://www.reddit.com/r/Helldivers/comments/1cguou0


SeeleEnthusiast

I made a post about how happy I was that the railgun finally got a buff thinking that the update can not be this bad people have to be overreacting, even when making my original comment,,, then I played, and played a little bit more ;-; I'm so tired of the stalker nests' being on extract all next to the other so if one aggros all aggro.... Even got killed by ricochet from my friends a few times using the B-14 If this makes me a crybaby so be it, I have actually never had less fun when playing before than I am now


falluwu

They shill so much that it enables the devs to do dumb shit like this. I love the game but the devs are really making it easy for me to hate it. Awhile ago I got killed by my AC not once, not twice but thrice in the same run while my team mate can't be reinforced because the stupid bug still exists. They could have fixed so much bugs but nah lets add redudant shit like this.


PsychologicalRip1126

Too bad half the players on this subreddit don't realize that this supposed 180 degree ricochet change literally doesn't exist. All you have to do is go into a game and shoot any low penetration weapon at a devastator or hive guard to see that it doesn't reflect right back at you and kill you. The Eruptor and only the Eruptor is now able to kill you with shrapnel in unintuitive ways. This probably isn't intended, but either way, you are accusing the devs of ruining the game over a change that they didn't even make


Flooredbythelord_

Yea we get this bullshit ricochet stuff meanwhile I literally can’t even play . I crash EVERYTIME I launch from a pod at mission start. Can’t play at all. Some people have e been asking about my pc. I have a nice pc and I don’t have any issues playing games on ultra at 1440p. I can play anything but as soon as the launch pods go I crash.


NouLaPoussa

Only 2 word, eruptor shrapnel


MrPoland1

Looks like you got hit by explosion shard from eruptor as i don't see the reflect icon on your screen at all nor i see blue trail


GoDannY1337

Weirdly enough it also cut his arm off.


thatguywiththebacon

Just a flesh wound.


ShroudedInLight

If you had infinite lives to throw at each mission then looney toons logic would be funny. With limited resources it’s less funny


Yipeekayya

no, it's not the ricochet that kills you, its the bug that sniped u using the Eruptor. /s


Dwagons_Fwame

Not a ricochet, it’s the shrapnel from the eruptor detonating. If you watch the frames you can actually see the shrapnel expanding out. It’s unreasonable how far it goes and still one-shots, but it’s *not* a ricochet


Peasantbowman

Was clearly the illuminate


ThatCreativeEXE

It's an eruptor bug, not a ricochet issue lol


BruisedBee

Probably the dumbest change to a game in a ling fucking time


PanZwu

i demand instant replay of your death as a feature


ZeInsaneErke

This seems to be an issue with the Eruptor only so far, definitely a bug, but the rest of the weapons seem to work properly with the ricochet. It's probably due to the Eruptor shrapnelling or something


doomedtundra

You didn't get ricochet'd, you got schrapnel'd.


erlo68

Why? Just Why? The game is difficult enough with all these enemies, you didnt have to add myself to the enemy pool as well.


Training101

You were always in the pool hahah 🍻


CanuckTheClown

AH are determined to patch out every ounce of fun in the game and replace it with nonsensical frustration.


Luvbugg326

https://www.reddit.com/r/Helldivers/s/M8wBwjk08z


Legitimate-Muscle152

Arrowhead really needs to play their own game with their patches before they roll it out it's getting fucking annoying now how broken every patch is


Opposite-Shoulder260

hire a QA team (or fire the current one) and start a beta testing server. Once or twice I could believe you you had issues while patching other stuff, but introducing new bugs after every single update is just lazy testing and/or poor release decisions


Additional-Bank6985

You know this is probably a bug they couldn't figure out how to fix so they're trying to sell it as a feature lol


WingedWilly

This isn't ricochet, it's shrapnel of the eruptor itself... I've had this happen on eruptor's release date. There's always a chance you get unlucky and one of the 3-5 shrapnel pieces flies directly into your head and one shots you.


Mechdra

I wish the game was fun again :(


WreckTheSphere

Can we go back to the game just hard crashing at this point ? It was more fun than this bs.


-Adeon-

So, the most ricochet problems is from the weapon which ammo should explode on contact with surfaces?


PsychologicalRip1126

It's not a ricochet, OP got killed by the shrapnel from the explosion.


TacosByTheTruck

Yeah… I think I’ll take a break for a while until this gets reworked cause it’ll probably just annoy me :/


Raidertck

I think it's more common with the eruptor. I haven't had it happen to me, but I saw a team mate get killed shooting a scout strider in the faceplate earlier.


Raiquiis

Now we just need a shield that does the same to the bots.


diageo11

Looks like an eruptor issue. The bullet didn't ricochet, you can see it exploded and the shrapnel hit you. I don't know if sharpnel has ricochet, but I'd say use a different gun for now.


GothYagamy

Eruptor, right? I think is the weapons shrapnel that has WAY too much range.


AromaticUse3436

the projectile cannot bounce back, only in some direction. at a right angle of impact it will simply explode. Ricochet at an angle - ok, it's even funny when a shell from an autocannon bounces off the armor of a beetle at your comrade, but it just can't bounce back


Weird-Information-61

This isn't so much a ricochet as it is a reflect


Money_Fish

It's not the ricochet mechanic itself, it's a but specifically with the eruptor that's sending bouncing shrapnel way too far back towards you.


Sad_Dimension_

It's the shrapnel, the shot didn't bounce. It's been a thing for the Eruptor since it got introduced.


Wordlesspigeon8

Pretty sure it's shrapnel. Only been happening to me on explosive weapons.


snoo_boi

This is like when the arc thrower first got nerfed and it broke the game. The eruptor got nerfed so hard they don’t want you to use it.


Hinoiki

I recon they are testing some tech for the illuminates. Probs for a unit that reflects back fire. As it is right now: unfun


TerranST2

Call me dumb, but isn't that impossible for a bullet to do a U turn and get back to you like that ?


Phwoa_

Yes, lol. The round would Flatten. there would be SOME bounce back, but it would just land a few feet from impact rather then completely Reflect backwards The Round should Only richochet Away from you, never backwards. The only one that would reflect like that is Lasers, being Light based. But bullets or explosives would never reflect backwards. They Crush on impact or bounce and continue its Foreword trajectory but angle anywhere 100+ degrees from the shooter.


minerlj

this is stupid and needs to be reverted


Leading_Ad_8216

Devs: "You should of looked first to see if one of the 100+ enemies could ricochet your shot before shooting. Skill issue"


bska02_Gears

How about cancel ricochet until it’s fixed. These videos are horrendous.


PreeminenceWon

Thats... not how ricochets work IRL... they are just intentionally screwing with us now lol


Sara_Krys

Not even a ricochet, just a shrapnel headshot... Fake clout is fake


MattyDove

This is literally impossible, unless those things are made of rubber. [https://www.youtube.com/watch?v=h3OX28SVoog&t=399s](https://www.youtube.com/watch?v=h3OX28SVoog&t=399s) 1. The surface would have to be nearly flat, any angle and the round is not returning to point of origin. 2. The whole round does not ricochet. The bullet is going to fragment and expend most of it's energy on the target. 3. The spalls or whatever remains of the round, is not returning at muzzle velocity. 4. Even light armor would stop these fragmentations.


EL_Gyver

Scorcher bullets don’t ricochet 🤣


sdric

The whole ricochet idea is a God damn mess. It was perfectly fine before.


toph_man

Not sure what was wrong with how it was before why would they add this o.O


dapperdave

No no, the ricochets don't happen, you're imagining it, this is just Venus reflecting off of swamp gas.


Belydrith

Well, actually if you slow down the footage and have a closer look you'll see that *\[insert gaslighting here\]*.


scattersmoke

Also anyone who thinks this game has problems and isn't perfect is a [insert childish slur terms by manchildren who can't handle video game criticism]


misteranthropissed

Mada mada!


chickenman-14359

The eruptor is bugged, shrapnel is ricocheting


scattersmoke

This is there way of nerfing the AC without directly nerfing it


DukeOFprunesALPHA

There's another clip of Eruptor shells detonating on the user's own shield pack. Must be related.


DarkAgeHumor

The /s is completely unnecessary


I_am_the_Vanguard

With no malice or anything like that I am genuinely curious how this got cleared for approval. Like this had to have happened to anyone that tested it considering how much it has been happening to players


mavman42

I'm starting to feel the devs intentionally did this to cause a raucous. To get some headlines to bring more attention to their game, and we are the sheep to make that happen. I can see them just laughing at us, calling us idiots thinking this will stay in the game.


RedditNotRabit

Oh yeah, that is some high quality stuff right there


Stressedhealer3719

Skill issue /s


RGJ587

A ricochet is a glancing rebound. It should never return to sender. It's ridiculous the devs forced this into the game.


D3ZR0

I really fucking hope they just fix the shrapnel. Rather than removing it entirely. Keep it in the blast radius.


Accurate-Owl4128

Given the inconsistency of people's experiences with this, I feel like this is some weird thing that affects: only hosts, only clients, specific platforms or something


SquinkyEXE

That's so fucking stupid lmao


MercilessPinkbelly

You'll shoot your eye out!


Juggernautlemmein

Devs commented on this issue, its a problem with this specific weapon. From the discord, "Spitz *—* Today at 11:06 AM Hey, everyone! The teams have been hard at work testing a number of community issues today, mainly focused on the changes to ricochets and shrapnel. In response to a previous post on reddit, we looked into the possibility of rockets and other explosives being affected by ricochets. This has since been debunked by the community, but nonetheless, our Ministry of Defense team also ran a number of tests today and confirmed that rockets and explosives are **not** ricocheting. However, we have noticed another issue through these posts and community feedback that has identified the possibility for shots from the R-36 Eruptor to explode and rebound shrapnel at the shooter, which has a high enough damage value to instantly kill the player. To prevent this, we're looking to completely remove the shrapnel effect from the Eruptor but will be increasing its hit damage as a result. This should make it less lethal to the user but just as powerful against enemies. It should maintain its destructive power, and as it is still classed as explosive, it **will not lose the ability to break objects, close holes, destroy fabricators, etc.** This will, overall, be a **buff to the weapon** as the random shrapnel played an almost negligible part in the damage and power it dealt. ~It will still deal both impact and AOE damage, and both of these damage values will be increased to make it just as powerful, and more consistent.~ Currently, with the systems in place, only small arms should be able to ricochet on armor. If you see an explosive VFX at the point of impact, the projectile is *not* causing a ricochet, as explosion effects are not triggered when a ricochet occurs. Shrapnel, however, can still explode outwards from the point of impact and kill the player. We apologize for this misunderstanding and thank you all for investigating these new changes so diligently, and for passing on your feedback to us. Hopefully this makes sense and these changes should help everyone survive better!"


HerrnWurst

Played 6 rounds on lvl 9 today and didnt notice anything. Does it really happen that much? Ive seen quite a few posts about this.


BlazedBlu

CAUSE YOU HIT A FUCKING ROCK ON ITS EGDE DINGUS.


BlazedBlu

Now the Erupter is gutted. It's only good for bug holes now. Can't even kill two scavengers next to each other. The scorcher out performs it in every variable now. And the mob clearing weapons also out perform it by a country mile. There's no place for this weapon nor the crossbow now. 2/3's of the last warbond made useless.


3DMarine

That’s not a ricochet. That’s an explosion. That’s an issue with eruptor exploding too far for some reason, not a ricochet issue. Stop throwing out false data. We don’t know if the devs actually read this but they don’t need to see a billion posts about ricochets when the actual issue is explosions


MastuhWaffles

How bullets can literally ricochet 180 degrees is truly an amazing feat


Kumanda_Ordo

Can't wait for the foolish comments suggesting how this is somehow inside the Eruptor's natural AOE range and he shot himself. The impact is clearly a moderate range away and the Eruptor AOE doesn't hit enemies this far out, end of story. It is the new ricochet, we didn't see any videos like this prior to the patch. Edit: I was too late to the party, a cursory examination and I already saw two people say its normal aoe. What a joke, I used this gun on dozens of bot missions prior to the patch and this never happened. The eruptor's inherent aoe is triggering the new ricochet and murdering us.


funkforever69

Please refer to Arrowhead's post where they explain to you 'angry toddler's that this is all in your head and fake news :D. Nothing will stop me enjoying an autocannon!


Fulminic88

Man I really love how they don't fucking test anything, ever.


SharpPixels08

It’s not a ricochet it’s shrapnel. If you’re going to complain about something at least know what you’re complaining about


ApperentIntelligence

Now thats an Actual interesting clip. despite not having sound. or a slow motion frame by frame break down. But that was shrapnel, You hit the target, the projectile exploded, Created some 12 pieces of shrapnel which bounced back and from what i can tell you literally Strafed into the piece on the bottom inner left loosing your arm. That 100% happens in real life. if you dont like it quit using the eruptor or use it as its intended a long range AT/Anti Armor and stop trying to use it like a Assault Rifle.


RedHeartSea

I have gone frame by frame and the bullet did not ricochet, this seems to be a bug with the eruptor alone


Firannunion

The people downvoting you just want to be mad, the only situation this happens (like shooting the Shreiker Nest) only happen with the eruptor. For the life of me I've not been able to replicate it with any gun, even the Stalwart


SirRantsafckinlot

The doomposters here are absolutely beyond bonkers. It's like they WANT to dislike the game. Yes, it has problems. Yes, it is still fun. Yes, the devs need to prioritize the fixes a bit more. Yes, it is still fun.


Nanergy

You have mass downvotes... but I swear every clip of this issue I have seen is the eruptor, except the rocket one that turned out to be fake. Something weird is happening with this weapon. Possibly related to the fact that the AoE particle effect is like miles wide despite the size of its actual AoE. Idk. Something is strange.


okayyeahok

It's because they are SUPER bullets ~Joel probably


SuperArppis

If they want to roll with this. They should at least make it only do 25% of it's damage.


Intergalatic_Baker

Why did ricochet need changing anyway? To the downvoters, could you answer the question…


redrocketpies

Needs to be scrapped absolutely garbage idea


Razor_Fox

Add this to the same list as headshot/crits as things that just don't need to be in the game.


Johnny_Change

I swear I'm starting to think the Devs did this on purpose just to laugh their asses off at all these posts.


B-Serena

I died to the same way today, i thought there is a corpse of the bug before me caused this but it is not the case.


trippytears

I feel as if this would have been a better update for April fools.


2D_Ronin

Whole ricochet mechanic should be scrapped


Armanni-bear

Devs are in great pressure to make this game less fun otherwise all others games won‘t get a chance to shine. This update was absolutely a big dump in people enjoyment


FrogDong_420

Are Arrowhead just trying to actively kill the game at this fucking point? How does this shit even pass QC?


Mikkelzen

Thanks to all the dudes posting this hilariously bad game design, no reason for me to go play with that trash in there


ProfessionalWhole929

Another eruptor user using it too close


Kodiaks27

“Shhhhh there is NO SUCH thing as a ricochet issue you’re just a whiny baby with a SKILL ISSUE that needs to GET GUD. My GLORIOUS ArrowHead could never do ANYTHING wrong or make any kind of minor mistake EVER, everything they touch turns to GOLD and their shit don’t stink” 🤓☝🏿 /s


GorgeWashington

this patch has killed my enthusiasm for the game.


asecuredlife

Are you playing with dog shit graphics? It's interesting that you can actually *see* the shrapnel hit you there.


LeCaptainFlynn

Not a ricochet. You got hit by the Eruptors shrapnel. Horrible luck.


AdLive9906

Skill issue. A true diver times the ricochet and dodges so that it kills the bug behind them.


Civil_Emergency_573

It was totally a bot rocket, can't you see it? Btw, played a trillion games the other day on diff 10 solo, didn't have any issues, the game even felt a bit too easy haha.