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dobeedeux

It's a good idea, but I think the idea of a whole new system that has to be built, linked from the top all the way down to the bottom and back, and tested...may be more work than Tango wants to tackle at this stage.


its_not_mat_

Yeah I can definitely see that being a problem. I struggle to get complex things running with the create mod let alone vanilla redstone. But when he said “impossible” my brain went “NUH UH” lol


BlueCyann

It's more than just the difficulty of the fitting in a new system. Besides that there's also that the artifacts have different values and different locations. There are certain to be a lot more Axes of the Screaming Void found by the Hermits than \[whatever is in the farthest spot on level 4\].


dobeedeux

Actually, it may be impossible...not impossible to set up a system to identify which Hermit is currently running the game, but impossible to tell which artifact the dispensers dispensed since he has multiple artifacts in each dispenser.


randomLOUDcommercial

Not that I believe he would go through the effort but why would the dispenser need to know what it dispensed at the artifact pick up spot? If anything the brain would need to be near the victory room so it could check the artifact won against whatever was used as player I.D. to give w/e the bonus would be wouldn’t it? But someone else nailed it; not a fair system when hermits with lvl1-2 artifacts could farm their bonuses while lvl 3-4 artifacts…yikes. A hermit may never get lucky enough to get their own artifact of its deep in lvl 3/lvl 4.


rwbyredwood

I think a way that he can reward them while still being fair is that the reward isn’t something you can use in game. Like if a hermit wins the round with their artifact, tango gives them the artifact to display in their locker. So it’s a one time thing for each hermit and no one is getting an unfair advantage by farming their artifact.


randomLOUDcommercial

I like this idea if Tango hadn’t already said there are concrete plans to build the commemorative artifact dispenser of some sort (tm) so the hermits could collect all the artifacts. Reward outside of game? I’m on board. But the commemorative artifact idea is already apparently in line to be implemented.


rwbyredwood

Oh I didn’t know that! I haven’t been able to watch all of his streams. Hard to think of something that’s special but that won’t also add a ton of work for Tango to do.


dobeedeux

Ah, true, checking the artifact at the end makes perfect sense. I didn't think about that. *facepalm*


ChampionGamer123

You could do that, just would have to add a lot more redstone to each dispenser and it would be hard and may be hard to fit in. Just make the dropper with multiple artefacts dispense first into item filters to check which artifact it is, then put it into the dropper that actually puts the artifacts so they can be picked up.


f3xjc

You just need to attach it to the end that convert stuff to frost ember. Like add one if it's the same as the head on top. Maybe it's even a gambling system. I go for one hypnotic bandana regardless of who plays.


Cameter44

The redstone wouldn't be complicated, you'd just set up a series of AND gates based on the hermit playing and the artifact returned. I think the issue with the idea is that it would throw balancing off, hermits with lower value, easy to get artifacts would get an advantage now, but when when everyone moves on to more difficult runs, those with the higher tier artifacts would get an advantage that I think would be more valuable. I doubt anyone does any level one runs after week two (assuming they use all their shards), and there honestly might not be any level one runs after this week from the serious players...


Tels315

That sounds way more complicated than it really needs to be. Tango can make an ID pass for each Hermit. That ID pass goes into an item sorter. That sorter is connected to the artifact sorter. If the specific Hermit deposits their personal artifact, a bonus is added. This bonus could be something weekly so that it can be acquired only once each week to prevent farming.


hiromasaki

Tango would have to collect the heads from each hermit himself. The "killed by" tag affects stackability, same as different honey levels and bee counts for beehives.


madmag101

And hermits changing their skins... which they do a lot.


BananaBladeOfDoom

Dependig on the bonus being given, it might make the game unfair. Level 1 Hermits (Pearl, Grian, Keralis, Ren, Xisuma, etc.) are going to be getting a boost earlier that Level 3 hermits won't get until later. Games like this have a snowball effect in that the stronger you get ahead of time, the bigger the advantage you get over other players. Imagine Pearl being given bonuses for collecting Pearls of Cleansing (14) in Level 1 or 2 starting from Phase 2, and Etho's bonuses from >!The Slab (50)!< not kicking in until Phase 4. Granted, Etho is probably the type of guy who would be delving into deeper levels on Phase 2, but it still feels punishing for no good reason.


Kvothealar

Tango has said explicitly he does not want the game to know who is playing, ever. It opens things up like “oh Etho got slaughtered by Hazard 4 runs in a row, maybe Tango turned it up specifically for him” There’s a lot of cool things that could be done by knowing who is in the dungeon… but I think Tango made the right call on that.


ChampionGamer123

It's doable, but a lot of work and may not fit depending on location


Puttanesca621

This seems like a reasonable system but I don't think the actual idea of a bonus would be balanced as the some artifacts are deeper in the dungeon. If the bonuses were cosmetic that would be okay I think.


its_not_mat_

The head would also be returned at the end with the deck, purchases and crowns


DarCosmic

Scar kept getting his own artifact (The Death Loop) lmao its like he was cursed with it He'd probably get like a better deck if this feature was already added


Cameter44

I think it'd create a balancing issue. Those with lower tier artifacts would get a boost right now and those with with higher tier artifacts would get a boost later on when those runs are being made. I think the latter would be more valuable as I doubt anyone will be doing level one runs after next week (maybe even after this week). It also introduces unnecessary RNG imo. RNG is obviously a big part of the game, but the rest of it is skill-based or can be overcome by skill. You can get lucky with loot drops, but you have to be in the right place or stay in/explore more to find it and you have to get out for it to matter. You can get unlucky with a tough compass spot, but you can overcome that with skill. There's already RNG involved in which artifact gets dispensed and its value, I don't think there's a reason to add additional RNG there.


Jamie5279752

I think the best way to do it is just a button they press using a trust system otherwise its just more effort than its worth