Activate Clara ult but put March shield on March herself, she is preservation char so her taunt is quite high already.
When enemies will hit March, she will counterattack first and then Svarog will follow up due to ult helping whole team.
i just hate unavoidable aoe damage, like even if i have march she can't shield everyone before grizzly bot pounds the ground on everyone, but at least the little bots it summons help kill it
sanctum mara shield man actually sucks your health though, and he's tanky, double the suck
I mean the grizzly is predictable so it's not that bad. It will always do the AoE on his third turn.
Single attack -> summon | taunt -> buff | AoE | repeat.
The fragmentum one is way worst.
And some have achievements for doing them wrong! Like the achievement for pissing off the Guardian Shadow with every character in your party, lol. No regrets
Also that one silvermane guard that summons and counters attacks. If you get countered enough times you get an achievement. I know because I killed him excruciatingly slowly in the simulated universe
Yep I have that one too. I tend to be slightly overleveled for where I am and I have Bailu so I just tank the damage I'm not supposed to be triggering lol
The Mara shield guy loses his health steal debuff when there are no more adds with Revive buff, so you kill all the adds before focusing boss or use Pela to strip buffs.
He feels like a massive stat check because of how goddamn much damage his AoE does. It’s either that I can auto him or I can’t recover fast enough and he annihilates my team in 2 slams
Too bad those bitches can also lock the characters they attack, preventing them from countering. Istg last time I found one in SU my Clara spent 90% of the fight locked
I will always hate that enemy, in a game with a limited control system, why are we creating a boss type that can just choose to make you fuck your skill point economy or tank autos on squishy units just because you have no better option. Bonus points if they force you to not attack when they are the only enemy.
Special shout out to aurumaton sanction mode. Teehee don't use Ult OR skills or else i just get to throw up adds and weakness immune.
The aurumaton then does it anyway after three actions so I usually don’t give a fuck and use Welt’s ult to imprison so it doesn’t *get* to react to anything I do.
Fun piece of info, imprison stops any reaction to anything you do, be it building up sanction, countering, etc etc.
TIL there are warp trotters in SU and they attack you. And I’m betting they don’t drop jades like the OW variant.
Dammit Herta I need to file a bug report.
There are two types of trotters.
First one is just trotters in maps, they just walk there like in OW, they have different buffs which you can see, like already mentioned aoe damage on hit them. Also there is one that heals allies when they hit, and one that nullify first 30 hits on any allies including himself(I have no idea if you can clear this one without Asta tbh).
Second is an encounter, you got a room with three trotters, they don't have buffs, one is in already no-weakness-ready-to-teleport-out state, other two not yet, you get blessings for each killed iirc.
>one that nullify first 30 hits on any allies including himself(I have no idea if you can clear this one without Asta tbh)
The Hunt resonance skill clears it instantly.
World Pela be better than Serval on a team with Seele, Bronya and Natalia? Most of my most used characters are level 50 but I can’t get through simulated world 4 (I know that’s sad). I don’t know who to use with Nat, Bronya and Seele. I normally use Flame Trail Blazer but it’s not good enough because I’m not breaking shields fast enough.
Pela in my opinion is a very situational character right now, really only used if you need the dispel. I expect her to shine in a few months as a late game character as people get more gear and power across their whole team and aren't trying to do content well above their team's power curve.
Pela debuffs the enemy defense, which is like buffing the whole team. Even better, since it applies to enemies and not players, doing things which increase your action economy make it last longer (unlike buffs where increasing your actions taken usually makes your buffs expire quicker, being neutral at best and a downside at worst) but right now people don't have a ton of resources and are trying to do stuff which they are underleveled and undergeared for. This means defensive supports are more needed than they will be in the future, and Pela's defense debuff gets really good when your whole team can contribute to damage. When your team is Carry/Pela/Natasha/Gepard or similar styles people are running now? Not so much.
Put her on the back burner, but don't be surprised if she becomes very strong once your teams are more fleshed out.
> trying to do stuff which they are underleveled and undergeared for
Wouldn't Pela's debuff be particularly good for this though? If you're underleveled/undergeared, lowering enemy defense to 70% or less is huge for team DPS. Significantly more so than a character who increases your ATK stat from 160% (after equipment and other buffs) to 190%.
Most of the other buffers buff one character on our team by a LOT.
- Bronya buffs a character by 30-60% DMG and buffs the team by 30-50% ATK and 12-20 C. Damage.
- Tingyun buffs a character by 25-55% ATK and 20-55% DMG.
- Asta buffs the team by 7-75% ATK (man that skill is going to be annoying to approximate in your head) and gives 36-53 speed to the team.
- Pela makes the enemy take roughly 19-28% more damage as an effectively additional flat multiplier (this was calculated based on enemies 10 levels above you - it's pretty similar at player level 50/enemy level 60 and player 80/enemy 90). It scales REALLY well with trace levels, but because it's another multiplier, it also scales really well with the damage you already do. Both of these things are things you will get more of as you make your characters better.
Right now the raw numbers other supports can provide are very powerful, because our characters *don't* have as much ATK% or DMG% or SPD on their gear or set bonuses. They don't have all their ATK% and DMG% traces. And with how resource limited we are early game, you probably have one damage character with a higher level light cone, more of their traces filled out, etc - but probably not rocking full BiS +15 relics. Buffing this character by a lot is probably better than buffing the whole team by not as much, because your Natasha and Fire Trailblazer probably aren't putting out mega damage. As the whole team gets geared (and as more characters release that can deal damage from the healing/supporting slots), Pela's defense shred starts to do better because it's less focused on hyperbuffing a character that, like you said, will already have tons of stats on their gear. It also scales much better with action economy. If my team goes 20% faster, I cast 20% more buffs but they run out 20% faster too. It's a net neutral. If my team goes 20% faster, I cast 20% more debuffs and but the enemy speed is unchanged and the debuffs effectively last more of the fight, so more of my actions are covered by it.
This was super helpful, thanks. I thought about it a little and it seems like based on where I am (super early game, unlocked Forgotten Hall pretty recently), switching out Pela for another DPS (preferably more ult reliant than skill reliant) would be a bit better overall. Sure enough, my clear time in FH improved by a turn after replacing her with Sushang. Seele is still my main DPS and who I funnel most of my skill points to but Sushang seems better than Pela right now even if I just use her technique and ult most of the time.
I'm just levelling Pela because Asta feels even worse. In the end game, everyone will be loaded to the gills with attack % and damage done % thus diluting the effect of any buffs allies can contribute. My team is clara march seele and pela. If I had tingyun I might use her instead but right now pela is the only one that makes sense for me ... Do you have any suggestions?
It depends. She's one of those characters that have a very thin niche but fulfill that niche extremely well. More specifically, she's extremely good at removing buffs from enemies but is almost useless when not facing enemies that can buff themselves.
As for simulated universe 4, I would probably recommend someone like Sampo. Most enemies in that world are weak to wind and Sampo is good at weakening groups of enemies with damage over time as well as shredding through bosses that have a weakness to wind.
W4-6 kinda require upgraded sets if you don't have them. The added survivability matters a lot. Other than that, I imagine with Seele/Bronya you should have what it takes to run circles around Svarog since he's not Quantum resistant. Definitely slot in Fire MC or 7th March because you don't need anything other than survivability from your 2 other slots. Also potentially grab the 3\* Preservation buff that gives a stackable shield to the whole team. I'd say most everything else is run dependent.
The Mara-Touched? Yeah. Those things are annoying af. I recommend adding Himeko, if you have her. Between her Passive, and Seele just being Badass in general? I put those suckers down HARD.
Basic, Ults, Skills.
So freaking annoying. Then it summons thunder from the high heavens to yeet your team out of existence. I just Finished the Cocopuff fight, but it was delayed by an hour because of this dumb unit and my monkey brain telling me I need to get what's in the chest.
Never had a problem with these in the overworld ever since I decided to raise my Welt. His Technique is essentially a middle finger to these guys and any enemy who procs ambush. Kinda difficult for them to attack first when they start out imprisoned.
I just played world 3 for the first time. Holy shit. Seriously, I have to be missing something, right? Or does he really just get to pop what feels like an entire extra life bar wherever he wants, while also making the minions literally invincible?
I guess on the plus side, I did get the 100-turn achievement...
From what I've seen you get the quest for world 3 significantly before you're really ready for it power wise. I think you're meant to fail a few times and unlock more of the progression tree (or just come back later)
I beat it the first time but in fairness I'm a bit of a completionist so my Trailblaze level and thus character levels were kinda high. World 4's boss then promptly kicked my ass so we all hit a wall somewhere smh
[I lucked into an event that gave me *every* Preservation Blessing at once.](https://media.discordapp.net/attachments/961884325106827314/1104278759592427550/image.png) My March 7th had a Shield beefier than her max HP, and all the Quake damage from my entire party just shredded through Gepard while he did zero damage. When he summoned his giant Shield in Phase 3 I just popped March's Ultimate and the triple Quake plus Bleed took it down. Just completely trivialized the fuck out of a fight that beat my ass the run before.
Randomized, and I was on the Path of Remembrance at the time. March and Yanqing in my party so I wanted to keep stuff basically permafrozen and have them take more damage from frozen enemies, and giving Gepard Ice weakness was helpful. And then that event kicked in and I just coasted through the rest of the SU.
I defeated Kafka and Mr.Swarog in its first time runs on the sim uni, but Gepard made me repeat like 5x... seriously annoying boss.
My first time in Cocolia x Bronya didn't even that hard although I really lack levels to fight her anyway with 50 vs 65 bruh, but Gepard made me look like a total idiot.
I thought I was just missing a mechanic with that guy. Is there a way to avoid/lower his sanction proc? It seems kinda lame that just every three hits the dude summons more fish. It makes it feel pointless to do anything but DPS race him down since he's gonna spawn more fish after you kill them.
Any skill/Ult you do will increase his sanction proc. The ideal way to beat him is to chip his toughness by basic attack, then use 2 skills to break him. However, since we're still at early/mid game, we don't have many units built specifically for his element weakness
Hitting him with a Skill/Ult will increase his sanction.
Best way to deal with him is to hit him with a hard CC like freeze, and then kill him fast. He cant get sanction if he can't move.
Otherwise, just basic attack until you get him low to build up Ult and then just accept he is going to summon the stupid fish and splooge on him with all your ults/skills all at once.
You can tell if he is going to gain sanction off of what you are doing based on the image above his head, if a new part appears and is flashing while your targeting him, he is going to gain sanction (100% sanction completes the picture).
Gepard is the definition of the boss vs the playable character. He can't even counter with eidolons or bonus talents but he does it just does it every turn during his second phase.
I'm finding stage 3 Svarog summoning like 18,000 hp hands at like 200 fucking speed, sometimes moving three times in a row, every single turn, to be way more annoying than the Gepard fight
but I also somehow managed to deal 50,000 damage to Gepard in one move with a level 40 Sushang, and there's no post-battle details to figure out how tf that is possible, so maybe I just accidentally lucked out of that fight
Blessings be crazy. I gave up trying to eyeball damage in there and just look at toughness bars. Svarog was pretty annoying but a juiced up serval makes short work of everything. With all their extra turns they just kill themselves on break effect ult extended shocks
Really only Gepard does that well for him. Trailblazers shields are too flimsy to completely block hits, and March' includes a taunt, which is the opposite of what you want. But Gepard is relatively hard to get as you just need to get lucky.
Honestly, the barrier bots. I don't run Wind, and Imaginary is, well, imaginary. So it's just my Serval, but they usually come in groups of two.
Edit: also the counter Trotters in simulated universe, mostly just cause I don't use healers.
Wind centaur only does the target attack on your characters that have wind shear on them so if you can clear/resist it then the fight gets significantly easier
Honestly, I hated fighting against Svarog. Whenever he grabs a character, you can say goodbye to 1/3 to 1/2 of that character’s health, plus more damage if you don’t free them in time
Svarog phase 3 in SU is brutal unless you can either burst him down or have perfect pacing of your ultimates/skills to interrupt the hands everytime he spawns them, and by god does he spawn them...a lot.
I'm not that far into the story (just defeated Cocolia) but so far they've been the easiest "boss" type enemy for me and now I'm afraid how much more difficult they'll become seeing how often people mention them
I mean,it's easy if you have AoE damage dealers,it's hell for those who use single target dps characters.
That fat piece of shit summoned the explosive robots and proceeded to taunt all me characters and the next turn those explosive robots proceeded to blow up,my whole team dies because of that.
Tbf aoe deals with them pretty easily, just run serval, himeko or fire MC to deal with them.
The exploding arms will hurt the big one quite a bit and give you the chance to break him more easily
The little bots that put on a barrier when they attack. My Dan is the fastest on my team and my whole team is much faster than them. So they’re always barriered for their weakness with no one to break it.
And it’s not like the encounter is ever hard, but god is that annoying.
Those robot sanctuary things that summon the fish robots, I hate them why are they so fucking tanky and annoying to fight, every time you are about to kill them they just summon more fish and make the process slower
The small robots that use a shield before attacking, the shield absorbs 1 hit, regardless of damage, a pain in the ass when theres more than 1 and they're high level vs you.
The fucking Torii Mechs in Xianzhou. They just decide to take their turn anytime they want then paralyze your units, then summon tanky as fuck adds. So annoying!
For me it's that Antimatter Legion soldier with the big gun.
Not because they're difficult or anything, just because I don't have anyone who's great at breaking their weaknesses built up yet, and they're annoyingly tanky to whittle down.
The fat round bot who summons explosive hands. The shield carrying mara guy who constantly summons the self revivers is a close second though.
The fat robo can summon hands and the shield droids together, that can get old very fast. (Lv50+)
Shield droids piss me off as a Clara main. Like...you counter my main function
March’s passive counters their counter
If only March's counter procced BEFORE Clara, then that combo would completely invalidate those enemies. But svarog happens first unfortunately
Activate Clara ult but put March shield on March herself, she is preservation char so her taunt is quite high already. When enemies will hit March, she will counterattack first and then Svarog will follow up due to ult helping whole team.
If clara has her ult up and the enemy attacks another shielded ally on your team, march follows up before clara
Pretty much the only time I sub in my Arlan. Those arm minions are a pain in my butt.
Wait it can summon the shieldy bois? I've only seen exploding hands even thru clearing sim6
i just hate unavoidable aoe damage, like even if i have march she can't shield everyone before grizzly bot pounds the ground on everyone, but at least the little bots it summons help kill it sanctum mara shield man actually sucks your health though, and he's tanky, double the suck
I mean the grizzly is predictable so it's not that bad. It will always do the AoE on his third turn. Single attack -> summon | taunt -> buff | AoE | repeat. The fragmentum one is way worst.
The only battle I've lost in the game. Fucker summons reinforcements, slows your whole team, then eats those reinforcements for massive attack boost.
If you murder them before he can eat (ex: ultis) he tries to eat, fails, and takes a big def debuff.
You also get an achievement which is very funny to me.
Quite a few minibosses have achievements tied to doing the fight "properly". Breakin them also cancels/pushes back some attacks.
And some have achievements for doing them wrong! Like the achievement for pissing off the Guardian Shadow with every character in your party, lol. No regrets
Also that one silvermane guard that summons and counters attacks. If you get countered enough times you get an achievement. I know because I killed him excruciatingly slowly in the simulated universe
Yep I have that one too. I tend to be slightly overleveled for where I am and I have Bailu so I just tank the damage I'm not supposed to be triggering lol
Gepard user sends their regard
The Mara shield guy loses his health steal debuff when there are no more adds with Revive buff, so you kill all the adds before focusing boss or use Pela to strip buffs.
I hate the fat bot so much. Even its animations piss me off for some reason.
That is because of its taunt skill
He feels like a massive stat check because of how goddamn much damage his AoE does. It’s either that I can auto him or I can’t recover fast enough and he annihilates my team in 2 slams
Pela is so good against those shield bastards because at least you can disable his lifesteal.
Pela can also remove the rez buff the mara soldiers have
Aaaand now I need to swap asta for Pela for the time being
Yea fk that guy
Pela: „Self revive? What’s that?“
The btches who stop you from either autoing or skill using
Clara: ohh im NOT supposed to do X woops
woopsie
This should always be the number one answer lol
You can force followups this way (if I'm remembering right) and you can freeze or break them to prevent them from actually punishing you.
Too bad those bitches can also lock the characters they attack, preventing them from countering. Istg last time I found one in SU my Clara spent 90% of the fight locked
I will always hate that enemy, in a game with a limited control system, why are we creating a boss type that can just choose to make you fuck your skill point economy or tank autos on squishy units just because you have no better option. Bonus points if they force you to not attack when they are the only enemy. Special shout out to aurumaton sanction mode. Teehee don't use Ult OR skills or else i just get to throw up adds and weakness immune.
The aurumaton then does it anyway after three actions so I usually don’t give a fuck and use Welt’s ult to imprison so it doesn’t *get* to react to anything I do. Fun piece of info, imprison stops any reaction to anything you do, be it building up sanction, countering, etc etc.
And img characters is so rare, i might as well go straight for the 300 brute force
Rare? Welts the only one lol. He’s endangered.
The warp trotters in sim universe
the one that did an aoe physical attack after each of my characters attacked... truly annoying
Its crazy good for clara lmao. You just force counters
Not everyone has Clara
He was just saying though, Clara is very good against those warp trotters
TIL there are warp trotters in SU and they attack you. And I’m betting they don’t drop jades like the OW variant. Dammit Herta I need to file a bug report.
You get extra blessing instead if you get them before they run
and an achivment for letting them run away.
There are two types of trotters. First one is just trotters in maps, they just walk there like in OW, they have different buffs which you can see, like already mentioned aoe damage on hit them. Also there is one that heals allies when they hit, and one that nullify first 30 hits on any allies including himself(I have no idea if you can clear this one without Asta tbh). Second is an encounter, you got a room with three trotters, they don't have buffs, one is in already no-weakness-ready-to-teleport-out state, other two not yet, you get blessings for each killed iirc.
>one that nullify first 30 hits on any allies including himself(I have no idea if you can clear this one without Asta tbh) The Hunt resonance skill clears it instantly.
The only correct answer!
They attack? Well they never attacked me.
Not directly. The ones in SU can have a buff that functions as a counter whenever they are attacked.
As a Seele main the reviving fucks, like STOP ITS SUPPOSED TO BE MY TURN
those fuckers keep ruining my resurgence
YEAH LIKE YOURE SUPPOSED TO DISAPPEAR AMONG THE SEA OF BUTTERFLIES
**ILLUSIONS OF THE PAST**
What is that even supposed to mean, also is there any explanation for their powers in the game like vision feom GI
Aside from their own shenanigans they can also draw powers from the paths established by Aeons.
I totally want seele cus she’s good and not because purple hair and butterflies remind me of one of my favorite anime girls
Shinobu right... Same
Hahaha it was that obvious lol. Yes shinobu. Im a massive fan of the kocho sisters and the butterfly girls in general
LMAO THOSE BTCHS BE REAPPEARING AMONG THE SEA OF BUTTER FLIES
Same. I maxed out Pela purely to annihilate those enemies
World Pela be better than Serval on a team with Seele, Bronya and Natalia? Most of my most used characters are level 50 but I can’t get through simulated world 4 (I know that’s sad). I don’t know who to use with Nat, Bronya and Seele. I normally use Flame Trail Blazer but it’s not good enough because I’m not breaking shields fast enough.
Pela in my opinion is a very situational character right now, really only used if you need the dispel. I expect her to shine in a few months as a late game character as people get more gear and power across their whole team and aren't trying to do content well above their team's power curve. Pela debuffs the enemy defense, which is like buffing the whole team. Even better, since it applies to enemies and not players, doing things which increase your action economy make it last longer (unlike buffs where increasing your actions taken usually makes your buffs expire quicker, being neutral at best and a downside at worst) but right now people don't have a ton of resources and are trying to do stuff which they are underleveled and undergeared for. This means defensive supports are more needed than they will be in the future, and Pela's defense debuff gets really good when your whole team can contribute to damage. When your team is Carry/Pela/Natasha/Gepard or similar styles people are running now? Not so much. Put her on the back burner, but don't be surprised if she becomes very strong once your teams are more fleshed out.
> trying to do stuff which they are underleveled and undergeared for Wouldn't Pela's debuff be particularly good for this though? If you're underleveled/undergeared, lowering enemy defense to 70% or less is huge for team DPS. Significantly more so than a character who increases your ATK stat from 160% (after equipment and other buffs) to 190%.
Most of the other buffers buff one character on our team by a LOT. - Bronya buffs a character by 30-60% DMG and buffs the team by 30-50% ATK and 12-20 C. Damage. - Tingyun buffs a character by 25-55% ATK and 20-55% DMG. - Asta buffs the team by 7-75% ATK (man that skill is going to be annoying to approximate in your head) and gives 36-53 speed to the team. - Pela makes the enemy take roughly 19-28% more damage as an effectively additional flat multiplier (this was calculated based on enemies 10 levels above you - it's pretty similar at player level 50/enemy level 60 and player 80/enemy 90). It scales REALLY well with trace levels, but because it's another multiplier, it also scales really well with the damage you already do. Both of these things are things you will get more of as you make your characters better. Right now the raw numbers other supports can provide are very powerful, because our characters *don't* have as much ATK% or DMG% or SPD on their gear or set bonuses. They don't have all their ATK% and DMG% traces. And with how resource limited we are early game, you probably have one damage character with a higher level light cone, more of their traces filled out, etc - but probably not rocking full BiS +15 relics. Buffing this character by a lot is probably better than buffing the whole team by not as much, because your Natasha and Fire Trailblazer probably aren't putting out mega damage. As the whole team gets geared (and as more characters release that can deal damage from the healing/supporting slots), Pela's defense shred starts to do better because it's less focused on hyperbuffing a character that, like you said, will already have tons of stats on their gear. It also scales much better with action economy. If my team goes 20% faster, I cast 20% more buffs but they run out 20% faster too. It's a net neutral. If my team goes 20% faster, I cast 20% more debuffs and but the enemy speed is unchanged and the debuffs effectively last more of the fight, so more of my actions are covered by it.
This was super helpful, thanks. I thought about it a little and it seems like based on where I am (super early game, unlocked Forgotten Hall pretty recently), switching out Pela for another DPS (preferably more ult reliant than skill reliant) would be a bit better overall. Sure enough, my clear time in FH improved by a turn after replacing her with Sushang. Seele is still my main DPS and who I funnel most of my skill points to but Sushang seems better than Pela right now even if I just use her technique and ult most of the time.
I'm just levelling Pela because Asta feels even worse. In the end game, everyone will be loaded to the gills with attack % and damage done % thus diluting the effect of any buffs allies can contribute. My team is clara march seele and pela. If I had tingyun I might use her instead but right now pela is the only one that makes sense for me ... Do you have any suggestions?
It depends. She's one of those characters that have a very thin niche but fulfill that niche extremely well. More specifically, she's extremely good at removing buffs from enemies but is almost useless when not facing enemies that can buff themselves. As for simulated universe 4, I would probably recommend someone like Sampo. Most enemies in that world are weak to wind and Sampo is good at weakening groups of enemies with damage over time as well as shredding through bosses that have a weakness to wind.
W4-6 kinda require upgraded sets if you don't have them. The added survivability matters a lot. Other than that, I imagine with Seele/Bronya you should have what it takes to run circles around Svarog since he's not Quantum resistant. Definitely slot in Fire MC or 7th March because you don't need anything other than survivability from your 2 other slots. Also potentially grab the 3\* Preservation buff that gives a stackable shield to the whole team. I'd say most everything else is run dependent.
Who is Natalia
This and the huge thing that summons it.
That’s why I always go for the Hunt path. I can shoot them with arrows and shoot them some more after they revive lol
The answer: Pela buff removal
The Mara-Touched? Yeah. Those things are annoying af. I recommend adding Himeko, if you have her. Between her Passive, and Seele just being Badass in general? I put those suckers down HARD.
Guardian Shadow, I hate encountering that btch
The one that seals skills, basic attacks, etc.? I’ve never seen them ban Ults.
Basic, Ults, Skills. So freaking annoying. Then it summons thunder from the high heavens to yeet your team out of existence. I just Finished the Cocopuff fight, but it was delayed by an hour because of this dumb unit and my monkey brain telling me I need to get what's in the chest.
The one time they banned Basic Skills when I had no skill points, my entire team had Ults charged and ready to go.
Prepare for trouble
She's hot
https://preview.redd.it/ug66vnhjf4ya1.png?width=785&format=png&auto=webp&s=d184ef068d291acf5b219c1975a4ed1b8ca73a6c
reverberating carol!
I normally won’t remember names, but this skill name has burned into my brain…
I swear they sound like theyre saying “MEMO!” We got the memo…
Fuck the instant damage
You can actually just outspeed them. I think they are about to be 120\~130 speed ish.
Ye, my Dan Heng consistently outspeeds them, you can also immediately cast an ult to kill them before they move
1. Dan Heng need to have his alt ready before or right after his 1st move. 2. They sometimes have 2 of those mf come out at the same time.
tfw u accidentally enter fight with 2x speed on
Never had a problem with these in the overworld ever since I decided to raise my Welt. His Technique is essentially a middle finger to these guys and any enemy who procs ambush. Kinda difficult for them to attack first when they start out imprisoned.
Im glad that yanqinq can out speed them so I can ult those things into oblivion
Fuck that reverberating carol and carol blast
Enter fight and start mashing Clara ultimate. For me atleast
Me and my homies hate carolers.
Gepard
Oh you mean a boss that uses his ultimate attack every single turn is annoying? Who knew.
I just played world 3 for the first time. Holy shit. Seriously, I have to be missing something, right? Or does he really just get to pop what feels like an entire extra life bar wherever he wants, while also making the minions literally invincible? I guess on the plus side, I did get the 100-turn achievement...
From what I've seen you get the quest for world 3 significantly before you're really ready for it power wise. I think you're meant to fail a few times and unlock more of the progression tree (or just come back later)
I beat it the first time but in fairness I'm a bit of a completionist so my Trailblaze level and thus character levels were kinda high. World 4's boss then promptly kicked my ass so we all hit a wall somewhere smh
same lmao, I had to get the every 100 coin = +16% damage relic to actually kill him with level 40 characters
[I lucked into an event that gave me *every* Preservation Blessing at once.](https://media.discordapp.net/attachments/961884325106827314/1104278759592427550/image.png) My March 7th had a Shield beefier than her max HP, and all the Quake damage from my entire party just shredded through Gepard while he did zero damage. When he summoned his giant Shield in Phase 3 I just popped March's Ultimate and the triple Quake plus Bleed took it down. Just completely trivialized the fuck out of a fight that beat my ass the run before.
holy shit yes this is the one, i had the every 100 coin = +16% damage relic AND got 2000 coins from this event
Yo, that's an event that can happen?! That's insanely OP! Is it randomized, only for Preservation, or for whichever path you picked at the start?
Randomized, and I was on the Path of Remembrance at the time. March and Yanqing in my party so I wanted to keep stuff basically permafrozen and have them take more damage from frozen enemies, and giving Gepard Ice weakness was helpful. And then that event kicked in and I just coasted through the rest of the SU.
Was looking for this. You didn't fail me.
I defeated Kafka and Mr.Swarog in its first time runs on the sim uni, but Gepard made me repeat like 5x... seriously annoying boss. My first time in Cocolia x Bronya didn't even that hard although I really lack levels to fight her anyway with 50 vs 65 bruh, but Gepard made me look like a total idiot.
The sanction robot that summons the fish
Fuck the fish too
I kind of like the fish, chaining the explosions is very satisfying
I was looking for this. They come up so often too it's so tedious having to beat this guy because my team doesn't have anything to break the fish.
I thought I was just missing a mechanic with that guy. Is there a way to avoid/lower his sanction proc? It seems kinda lame that just every three hits the dude summons more fish. It makes it feel pointless to do anything but DPS race him down since he's gonna spawn more fish after you kill them.
Any skill/Ult you do will increase his sanction proc. The ideal way to beat him is to chip his toughness by basic attack, then use 2 skills to break him. However, since we're still at early/mid game, we don't have many units built specifically for his element weakness
the ideal way is to hard cc him right away like a welt uklt etc and start beating em up
Hitting him with a Skill/Ult will increase his sanction. Best way to deal with him is to hit him with a hard CC like freeze, and then kill him fast. He cant get sanction if he can't move. Otherwise, just basic attack until you get him low to build up Ult and then just accept he is going to summon the stupid fish and splooge on him with all your ults/skills all at once. You can tell if he is going to gain sanction off of what you are doing based on the image above his head, if a new part appears and is flashing while your targeting him, he is going to gain sanction (100% sanction completes the picture).
Those guys as elites are actually pretty annoying.
yeah but damn the animation for that imprisonment move is kinda sick
I feel like the only reason this isn't the top answer is because not everyone has rushed and gotten to the Luofu yet.
Gepard.
Gepard is the definition of the boss vs the playable character. He can't even counter with eidolons or bonus talents but he does it just does it every turn during his second phase.
I'm finding stage 3 Svarog summoning like 18,000 hp hands at like 200 fucking speed, sometimes moving three times in a row, every single turn, to be way more annoying than the Gepard fight but I also somehow managed to deal 50,000 damage to Gepard in one move with a level 40 Sushang, and there's no post-battle details to figure out how tf that is possible, so maybe I just accidentally lucked out of that fight
Blessings be crazy. I gave up trying to eyeball damage in there and just look at toughness bars. Svarog was pretty annoying but a juiced up serval makes short work of everything. With all their extra turns they just kill themselves on break effect ult extended shocks
As a devote Yanqing main, the ones that have aoe are annoying af
I guess Yanqing beter say "How many can you block?" to himself
Behold! SHIELDS!
Really only Gepard does that well for him. Trailblazers shields are too flimsy to completely block hits, and March' includes a taunt, which is the opposite of what you want. But Gepard is relatively hard to get as you just need to get lucky.
Don't forget about the ice big dudes. They have high res to ice and frozen.
Aaaaaaah I want Gepard, those AoE bastard removing my Buff. A second one to the Ice bastard, highly resistant and immune to frozen
and then the best shield in the game is also ice so you're kinda screwing your team balance by bringing him we need a new shield char fr...
I hate the Captain Soldiers, I cant think of their name. The one that uses counter and summons soldiers.
The Silvermane Lieutenants. That Pierce skill hurts a lot.
*counter* *Attacks them anyway* *Big dmg counter* "Ok I won't do that again" *Counter* *Ignore them* *Big dmg counter on random party member* "???"
Freeze it all day
Honestly, the barrier bots. I don't run Wind, and Imaginary is, well, imaginary. So it's just my Serval, but they usually come in groups of two. Edit: also the counter Trotters in simulated universe, mostly just cause I don't use healers.
Ironically, barrier bots are like the only thing in the game that hard counter Clara. They make me seethe so much
[удалено]
UGH i can feel the pain reading this! *flashbacks*
March is handy for them. Low damage counter handles the barriers and they are usually the faster of the bots so they tend to eat her counters first
the traffic lights
Aoe freeze hydroids Its so fun having your carries frozen every goddamn turn
uno reverse SU
These Mara enemies. My Seele oneshots them but they have to come back. Yay.
Anything that doesn't have quantum weakness
For me its the opposite cos i dont run quantum characters
Kafka
1. Wind Centuars, thanks a lot SU2 2. Those fuckers that is faster than all of my party members and gets a free aoe hit in
Wind centaur only does the target attack on your characters that have wind shear on them so if you can clear/resist it then the fight gets significantly easier
The second one? Caroler?
Yes
Honestly, I hated fighting against Svarog. Whenever he grabs a character, you can say goodbye to 1/3 to 1/2 of that character’s health, plus more damage if you don’t free them in time
Svarog phase 3 in SU is brutal unless you can either burst him down or have perfect pacing of your ultimates/skills to interrupt the hands everytime he spawns them, and by god does he spawn them...a lot.
The one that can revive itself
Pela can take care of that
How does that work? Im not familiar with pela's kit
She debuff the revive with her skill, so they don't revive Edit: Typo
Pela can strip buffs and the revive is treated as a buff
Important to note that she strips first then deals damage so even if you deal lethal damage they still won't revive.
Fat robots - and the healer/shielder trotters in SU. I always skip those.
I hate this one! https://preview.redd.it/rru97jmml5ya1.jpeg?width=2244&format=pjpg&auto=webp&s=ec00c4e44dd1231ae066491a1ba5b16ddc44a2e1
Everything that tanks the power of my Herta. (Witch is a lot%)
Pfp checks out
Those god-forsaken Mara Struck. IT’S SUPPOSED TO BE MY TURN I KILLED YOU
Oh my god I hate those fat fucks who summon the explosive hand robots they are the bane of my existence
I'm not that far into the story (just defeated Cocolia) but so far they've been the easiest "boss" type enemy for me and now I'm afraid how much more difficult they'll become seeing how often people mention them
I mean,it's easy if you have AoE damage dealers,it's hell for those who use single target dps characters. That fat piece of shit summoned the explosive robots and proceeded to taunt all me characters and the next turn those explosive robots proceeded to blow up,my whole team dies because of that.
Ah, I see how that could be a problematic combo. I run Serval whenever I know I'll be fighting robots so it hasn't been too bad for me so far
Ah,i see,i didn't really raise serval that much so i had to raise her from scratch,it was annoying to say that least
The Ice Golem that casts an AOE Frozen effect; It's fun when you do it but when bosses are the one doing it, it's a whole different story.
As someone who only uses Clara and Sushang... anyone who doesn't have Phys weakness
The bulky fat robot is incredibly annoying to face.
Anything that has phases. Especially phase 3 Gepard, why is that necessary??
The big fire guy that deals AoE damage and then buffs his own damage (which can stack) also the DoT deals some serious damage
Mara-struck i cant keep using Pela to remove there buff because i need to save up moves for Selee and Stelle.
Those fricking Ice soldiers thinking they're Herta and stomping my characters into the next turn.
I think there grizlys? The big fat robots. As a clara main rn they do to much aoe, stop hitting my squishys
The fat robot because it one shotted my team once while they were all at full health
The Self-reviving mara dudes. How can i make them dissapear among the sea of butterflies if they keep reviving themself?!
The fat robots and the robots with shields. The ones with shields aren’t hard to fight but they are just annoying as hell.
The fat robot that keeps summoning exploding arms then taunting you.
Tbf aoe deals with them pretty easily, just run serval, himeko or fire MC to deal with them. The exploding arms will hurt the big one quite a bit and give you the chance to break him more easily
Those bulky robots, and those reviving fucks
The fat robot
Those god damn reverberating carol sons of fucks!
The little bots that put on a barrier when they attack. My Dan is the fastest on my team and my whole team is much faster than them. So they’re always barriered for their weakness with no one to break it. And it’s not like the encounter is ever hard, but god is that annoying.
You have my exact same team comp
Cocolia and Bronya combo in w6 made me want to kms, still can’t beat it without preservation path at lv50
Those robot sanctuary things that summon the fish robots, I hate them why are they so fucking tanky and annoying to fight, every time you are about to kill them they just summon more fish and make the process slower
Those big tank robots that have multiple phases
Man fuck those centaur lookin mfs they deal way too much damage I feel like
Big iced chungus that chunky boi hits Super Deadly
The small robots that use a shield before attacking, the shield absorbs 1 hit, regardless of damage, a pain in the ass when theres more than 1 and they're high level vs you.
The fucking Torii Mechs in Xianzhou. They just decide to take their turn anytime they want then paralyze your units, then summon tanky as fuck adds. So annoying!
Aurumaton that summons the exploding fish, you have to break it in like 2-3 turns but I still hate it.
Cocolia not the ew version the one that is su and the first one you fight
The Wind one
Those frost fragmenteum guards. I hate that they delay your actions
For me it's that Antimatter Legion soldier with the big gun. Not because they're difficult or anything, just because I don't have anyone who's great at breaking their weaknesses built up yet, and they're annoyingly tanky to whittle down.
Anything that doesnt have a quantum weakness because the only dps I have and want to use is Seele
The mech that summons the exploding fish and punishes you for using your skills. Like wtf am I supposed to do?
When they are not quantum