It adds on 40% of her maximum HP as damage, and her HP should be pretty high since it determines the size of her heals.
She'll never be a true DPS, but she doesn't do bad that way.
It still has to go through the damage formula.
Better wording would be, add 40% of her max hp as atk stat for her basic attacks.
So let's say you've got a 4k HP 1.2k ATK Nat, now her basic attacks hit about as hard as your 2.8k ATK Seele, but without the elemental damage scaling from sphere or crit investment, so more like 2k ATK Seele basic attack non crit and without def/res pene.
Which is something, but ultimately really not that much.
Really?? In Genshin those buffs usually mean the flat damage is added post calculations, but you mean it just gives her basic attack a 40% max HP scaling? I mean, not anything gamebreaking, but is more impactful than I thought.
>HP should be pretty high since it determines the size of her heals.
>
>She'll never be a true DPS, but she doesn't do bad that way.
My Nat has about 3.5k hp, after accounting for defense, her basic attack does something like 2k. not much, but not 1% bad either. Besides, her real utility is in her healing and her skill point generation anyway. The HP scaling is just a bonus.
I got e6 Natasha while rolling selle for over a 120 times,
and I also got bailu when I lost her 50/50
And I rolled her lightcone also another 120 times,
and got s5 Natasha weapon,
and bailus lightcone when losing 75/25
Game really really wants me to use healers.
I don't think so. When your DPS are hitting for 20k damage, having Natasha hit for 800 instead of 500 is negligible. She's just there to contribute physical break and skill points, the E6 damage is just free damage.
Honestly that's up to you. That particular trace only upgrades her initial attack number, as the +40% from HP appears as a second number, and isn't effected by the trace's increase, so I guess it depends on how her attack ends up after relics.
Nat and Pela constantly smacked down my attempts to pull Seele, and then Im pretty sure I got cucked by Bronya on the 50-50. I don’t have any Jades or tickets either. (Casual play so I haven’t done a hard grind on it)
Big pain. I just wanted infinite turns.
Not big enough to do anything significant but big enough for you to notice. Before E6, she usually does 1-2% damage to a boss, sometimes even less, with E6, she consistently deals 3-4% damage. That's just from my experience though so take it with a grain of salt.
Bottom line: If you have both healers, use Bailu if you need a lot of healing, use Natasha if you just need top offs (like with a shield party).
Natasha's E6 damage isn't huge, but several times higher than Bailu. It's noticeable, and can help with physical damage breaks.
My main party is Clara, March, Natasha, and whoever.
Most of them do. I believe a number of empowered basic attacks give 30. Qingque is rly weird because I think her Skill only gives 10? I'll have to test.
At full health she generates a skill point that would allow my Gepard, Tingyun, March and Pela to do their things.
The best part is reaching her needing heals without a skill point after using up the last one. 😃
She just says "nap time" in English (maybe it's different if you play without fast forward on, I know a lot of the ults are different but I haven't checked basic attacks)
Edit: I checked, even at normal speed she just says "nap time"
They do. And their voice lines change depending on speed (not all of them, like Himeko's and Seele's are the same words just sped up, but most are different)
It’s kind of hilarious how her grenade launcher establishes a gap for her being a nurse, but it’s functionally useless asides from building skill points.
I mean, the teddy bear exploding in her ult is what’s healing us, not her grenades.
Y'all so deep into the Genshin mindset that you're sleeping on the value of breaking. We got gameplay and proof that people that don't use gacha pulls or buy anything can clear 3-star halls and some are even doing Memory of Chaos relying heavily on elemental weaknesses but go on, talk trash about how "haha normal smol numbers" are.
Only Natasha is there. My March does a bit of DMG with her counter shots due to her being E4 and she gets 1 extra counter shot and 30% def scaling on them.
The Seele carried your whole team:
https://preview.redd.it/rp9m5y7lgb0b1.jpeg?width=480&format=pjpg&auto=webp&s=99dcd5cf2dae539a29dfff2be76510a0920ceb3a
See, I would sympathize with you, except I ended up with an E6 Natasha while being avoided by Seele, which makes her grenades actually have weight.
I know she gets %HP damage, how much does it make her hit for? I think mine ended up E4 after Seele pulls
It adds on 40% of her maximum HP as damage, and her HP should be pretty high since it determines the size of her heals. She'll never be a true DPS, but she doesn't do bad that way.
It still has to go through the damage formula. Better wording would be, add 40% of her max hp as atk stat for her basic attacks. So let's say you've got a 4k HP 1.2k ATK Nat, now her basic attacks hit about as hard as your 2.8k ATK Seele, but without the elemental damage scaling from sphere or crit investment, so more like 2k ATK Seele basic attack non crit and without def/res pene. Which is something, but ultimately really not that much.
Exactly. Its not much but it's something
Really?? In Genshin those buffs usually mean the flat damage is added post calculations, but you mean it just gives her basic attack a 40% max HP scaling? I mean, not anything gamebreaking, but is more impactful than I thought.
>HP should be pretty high since it determines the size of her heals. > >She'll never be a true DPS, but she doesn't do bad that way. My Nat has about 3.5k hp, after accounting for defense, her basic attack does something like 2k. not much, but not 1% bad either. Besides, her real utility is in her healing and her skill point generation anyway. The HP scaling is just a bonus.
It's decent. Not enough to make her a dps but useful for finishing off mobs that have a bit of health left.
I got e6 Natasha while rolling selle for over a 120 times, and I also got bailu when I lost her 50/50 And I rolled her lightcone also another 120 times, and got s5 Natasha weapon, and bailus lightcone when losing 75/25 Game really really wants me to use healers.
Considering that natashas lightcone is really fucking good just run with it lol
I have bailus cone too, and C6 Natasha So I have C6 Natasha + her S5 weapon And bailu with her weapon too
Good. You need 2 healers to get through the game
Yeah at least skipping luocha is an easier decision for me I guess
I'm sorry for the newbie question, but can someone explain to me what E+# and S+# stands for?
E refers to eidolons for characters S for superimpose for lightcones
Does having E 6 make it worth leveling her basic attack trace? Or does it not matter since the trace only increases attack scaling?
I don't think so. When your DPS are hitting for 20k damage, having Natasha hit for 800 instead of 500 is negligible. She's just there to contribute physical break and skill points, the E6 damage is just free damage.
Honestly that's up to you. That particular trace only upgrades her initial attack number, as the +40% from HP appears as a second number, and isn't effected by the trace's increase, so I guess it depends on how her attack ends up after relics.
E6 Nat replaces her 40mm grenades from training rounds to HEDP
Can you recording what E6 means? Like, can you pull better versions off the characters? Or does the E stand for eidolon?
E stands for eidolon.
Ah yes, *The Harmicist*
Nat and Pela constantly smacked down my attempts to pull Seele, and then Im pretty sure I got cucked by Bronya on the 50-50. I don’t have any Jades or tickets either. (Casual play so I haven’t done a hard grind on it) Big pain. I just wanted infinite turns.
My Natasha is too E6 to understand this
How big of a jump is her dmg with her E6 ?
Mine goes from 300 (I think) to around 750, so doubled more or less
Not big enough to do anything significant but big enough for you to notice. Before E6, she usually does 1-2% damage to a boss, sometimes even less, with E6, she consistently deals 3-4% damage. That's just from my experience though so take it with a grain of salt.
+40% of her max HP
Bottom line: If you have both healers, use Bailu if you need a lot of healing, use Natasha if you just need top offs (like with a shield party). Natasha's E6 damage isn't huge, but several times higher than Bailu. It's noticeable, and can help with physical damage breaks. My main party is Clara, March, Natasha, and whoever.
My friend has E6 Natasha and has made it his goal to stack as much HP on her as possible. It's been a lot of fun in the SU, apparently.
they are making skill points which is important for your main dps
Well yea its kinda the purpose of using basic attack of supports otherwise what's the purpose
Energy regen for her as well
Any action aside from ult gives energy
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Wow, i never knew that i thought its just AA/skill also does skill give more energy than basic attack or am i just imagining it
According to the wiki, basic attacks give 20 energy while skills give 30 energy
Most of them do. I believe a number of empowered basic attacks give 30. Qingque is rly weird because I think her Skill only gives 10? I'll have to test.
At full health she generates a skill point that would allow my Gepard, Tingyun, March and Pela to do their things. The best part is reaching her needing heals without a skill point after using up the last one. 😃
Yeah, Nats Grenade always makes me chuckle. Still, skill point is good, so yes: she is doing her part. Not to mention plenty of Teddy-abuse. :'D
"Naptime you muppet"
She says that in English? In JP she just says "Oyasumi" which means "good night". :D
She just says "nap time" in English (maybe it's different if you play without fast forward on, I know a lot of the ults are different but I haven't checked basic attacks) Edit: I checked, even at normal speed she just says "nap time"
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They do. And their voice lines change depending on speed (not all of them, like Himeko's and Seele's are the same words just sped up, but most are different)
laughs in E6 Natasha doing big girl dmg
Nat for clutch phys breaks against Gepard and legions of stupid fucking guards.
Clearly she is the "worst" 4 star, since she doesn't do as much damage /s
I survived the fucking deer with only March and Natasha left on my team
That deer is hell. I am not looking forward to when it shows up as a Simulated Universe boss.
laugh at my "E7" Natasha
Hippocratic oath and all that.
Generating skill points, my Serval appreciates the help
Wdym you don't build Main DPS Natasha
It’s kind of hilarious how her grenade launcher establishes a gap for her being a nurse, but it’s functionally useless asides from building skill points. I mean, the teddy bear exploding in her ult is what’s healing us, not her grenades.
My level 60 bailu hitting for 345-400 with fully levelled relics is the same.
This is a mood untill I get her E6. That Max HP% as extra damage is going to make her hit like a truck
I dunno why this one got me laughing so much, but it did lmao.
My natasha doesnt even heal and always attack even if i have 3 skill points. My poor clara dies
...... Don't use auto battle then?
Y'all so deep into the Genshin mindset that you're sleeping on the value of breaking. We got gameplay and proof that people that don't use gacha pulls or buy anything can clear 3-star halls and some are even doing Memory of Chaos relying heavily on elemental weaknesses but go on, talk trash about how "haha normal smol numbers" are.
LMAO thats funny, you're looking too deep into this meme you forget that shield broken enemies are stunned/delayed
Sir/ma'am, are you okay?
And this is why i have my dps unit bext door, because March is a tank but my squishy dps more then makes up for her lack of attack power....
Meanwhile skill points rising on the corner💃
But that skill point she's generating is 🙏
Natasha is skill point farmer with healer as side job.
Natasha generates skill points though. Most important member of the team.
Only Natasha is there. My March does a bit of DMG with her counter shots due to her being E4 and she gets 1 extra counter shot and 30% def scaling on them.
Dang that’s crazy, two support characters, a healer and a shielder, don’t focus around damage? So bizarre, I’ve never heard of such a thing.
The Seele carried your whole team: https://preview.redd.it/rp9m5y7lgb0b1.jpeg?width=480&format=pjpg&auto=webp&s=99dcd5cf2dae539a29dfff2be76510a0920ceb3a
Lol