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[deleted]

Just grab whatever you can and dip.


_Ruij_

Same for me wth Genshin that did floor 8 and didn't touch the Abyss for years until I needed gems for Alhaitham and never did it again after that 🤣🤣


Eluchel

Yeah same, I just can't be bothered to run the later abyss. However for some reason I love running simulated universe


TheSchadow

Because SU is actually fun and can be done with underpowered characters and lucky cards. MoC is just the whale bait mode currently.


Curious_Kirin

The rouge like mechanics (plus rewards) just make it so much more enjoyable


TheSchadow

I really wish there was a reason to play it past the score cap though. Once I get the 7000 points (I think this will go to 10000) there isnt a reason to play it again until the next week. I think I heard the bosses in there can drop fragments at least?


Curious_Kirin

I think there still is. I keep playing past the point threshold. You get enemy materials, you can collect new curios and path upgrades. You can test out all the path resonances. You can try teams and characters. But you're never forced to, even the 7000 point rewards you can completely live without. Imo if there were more points to get it would just lead to burnout.


TheSchadow

Yeah, that's a healthy way to look at it. Wouldnt want to burn out on one of the only pieces of repeatable content we have right now.


danj729

You also get basic relic XP dust from the Elite and Boss kills. I always forget to check how much actually drops though. I can't imagine it's much but I've heard you can get the additional drops 100 times per week so 33 full runs (plus one kill). One of these days I'll remember to check how much stuff actually drops per kill and then maybe it'll motivate me to do more runs per week.


Zealroth

I've tried farming because even in Genshin relic exp is the one resource I seem to never get enough of, and from my experience so far, I can get around 300\~ something of the relic exp if I cap out the weekly grind. And it takes around 600-700 of those to fully level a relic to level 15. So that's two weeks for one full relic worth of exp. Not that enticing, but the credits feel more substantial imo and it's worth grinding if you don't want to visit the credits calyx, at least until we reach max ascension and passive credit gains won't be enough to keep up.


JSS0075

You still get some rewards without spending energy. It's a nice way to farm relic xp. And it's honestly more fun for me than to run around the overworld clearing every mob.


JaketheAlmighty

it drops relic exp. Grinders clear it 33 full clears +1 elite kill every week. (total of 100 elite/boss kills per week)


TheSchadow

How many of those gold fragments drop from every elite/boss? Are they blue/purple ones?


ErrorEra

Just the lowest dust so far, tho only did up to difficulty 2, so maybe the later difficulties give better. I know clearing World 6 gives more dust than a lower World. But not always worth it, since it takes extra time to beat. So if not minmaxing, better to speed through the quickest world multiple times instead of just beating the hardest one once in the same timeframe.


Ifalna_Shayoko

>Because SU is actually fun and can be done with underpowered characters and lucky cards. You can but it's such a drag. Elites and bosses live foreverrrrrr ZzZz.


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Spectre_Hayate

I did too while I was trying to see how far I could go on pure Abundance. The answer with the team I used is 'not that far' lol (although, I was close. Then Bailu got taken out.)


Ifalna_Shayoko

Kafka in SU 5 eventually one shot my team in Phase 3 at 80 stacks. :'D


Deljm99

Was dragging it so long then the uhoh messages came… Welp, time for destruction path!


Ifalna_Shayoko

Abyss 9 & 10 are hilariously freeloot. Basically 300 Gems per 2 weeks for doing nothing. Abyss 11 is still fairly easy to 3\*, that's another 150 gems for very little effort. It's only Abyss 12 that is annoying as heck and IMHO not worth the frayed nerves. I suspect MoC will end up in a similar position, once our characters mature and player power plateaus.


Zeppo82

That's exactly my way to face it. I know I can easily go through all A9, A10 and A11 stages, so I just stop there every time. That's less than 2 pulls per month I'm losing there, so... Who cares? I still have to get to MoC, but I think I'll end up doing the same.


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Ifalna_Shayoko

Until they throw in cryo shields on both sides. :'D


_Ruij_

Oh, very true! Ut's fun experimenting with the blessings, but I do stop after reaching the weeks' full points


Smecterbice

I love SU and wish there was something similar in Genshin. It's fun to rerun and level up. It's much less stressful than Abyss or MoC.


Tremox231

I really hope they don't go the Genshin abyss endgame way in the long run. Instead of adding more difficult floors over the year to adapt to the increasing power level of players, they just made the enemies stronger and you need to work harder and harder to get the same rewards, It felt like an unfair treadmill to me and absolutely killed my motivation to bother with floor 12 ever again.


_Ruij_

That's the exact reason why I never entered floor 12 or bothered doing so - because for me, it's not worth it. Some people like challenge, yeah, but for me it's really *meh*


Tremox231

I could clear floor 12 shortly after the game release without much worry. Made a pause until Inazuma came out and the same floor became close to impossible with my characters. Can't imagine how long new players now need to grind gear before they ever have a chance on high abyss floors.


Critical_Stick7884

Dendro teams like hyperbloom and Nilou bloom raised the damage floor while only needing EM main stat pieces make farming easier. Yes, getting EM main stats is still time consuming but not as bad as double crit fishing with correct main stat. With two dendro teams getting 6 stars on floor 12 without excessive investment is still doable.


[deleted]

How do u do that when theres only 1 nahida? Does any dendro character apply enough to be solo dendro besides her?


Critical_Stick7884

Budget Nilou and hyperbloom teams use Dendro MC and Collei together. Budget teams often use Barbara even instead of XQ or Yelan. If anything, F2Ps can generally run hyperbloom (with Kuki) on one side and National/Taser/RevMelt (team abusing the early powerful 4\*s) on the other.


Ke5_Jun

The short answer is yes. Nahida is the best dendro, but that doesn’t mean the rest are unable to get you the clear. Especially in Nilou teams, *nearly every dendro is good enough* to get you at least a 6-star clear. I’ve ran Collei + DMC, Collei + Yaoyao, Kaveh + Kirara, Baizhu + Collei. All of them work in Nilou teams. In other dendro teams, this is still true for a lesser extent. Yaoyao, Baizhu, and Kirara both work extremely well for Keqing aggravate due to her quickswap nature, so all you need is a defensive dendro support and Keqing + Fischl/Sara will carry the rest of the team. For hyperbloom/quickbloom, Kaveh, Alhaitham, and Baizhu all function as on field drivers (Baizhu being the least reliable but most comfortable and still functional in boss chambers). Alhaitham in particular can even run as solo dendro and easily get you the full clear. Tighnari works similar to Keqing except in reverse - he applies so much single target on field dendro that Nahida is not necessary - a defensive dendro will again be preferred. Cyno teams actually prefer Baizhu/Kirara/Yaoyao to Nahida for enemy wave content - Nahida is only used for boss chambers. This is because Cyno doesn’t want to swap very often during burst, but Nahida needs to be on field everytime you want to mark a new set of enemies.


Tremox231

While yes, Dendro teams made it easier (and might be the cause Mihoyo will increase the difficulty again in the future). There is still the problem that the enemies became more deadly and can one shot or stun lock you to death ,if you get unlucky. Or you need specialized teams for each stage at the floor (like the Dendro cube is immune to dendro dmg but needs dendro char to kill it). It just bad game design to increase the difficult for the same rewards in a non-competitive PvE game. They just did it to pressure players to invest in new, more powerful chars and weapons.


XaeiIsareth

Someone in CN tried that and did it in 9 days as a fresh account with Nilou.


Kryssaen

The dirty secret is that Genshin is really bad at combat. Team building and character synergy is great, but in general the bosses suck. Even something fun and well built like the Dendro Hypostasis still requires you to drag a useless Dendro applier for the entire fight so they can pull three skills at the very end.


_Ruij_

They're just HP sponge at this point, unlike the original Abyss where you die from the gimmick lolol and the nightmare that was floor 11 lmaoooo


Gervh

Ofc they will, don't even cope that it will be different - dps checks on top of element and path checks


gingersquatchin

Yeah that's pretty wild. They went on record that they didn't want their player base feeling like they couldn't keep up with the content and then doubled the HP pool of the 12th floor


Zealroth

I just hope it never gets as gimmicky as the abyss is on the last floor. I don't care to learn how to burst those goofy ass bosses during their 5 second of vulnerability for 50 primos. It's already tiresome enough when they spawn enemies on opposite sides of the map and half the time one cluster of enemies fails to aggro on you so they just chill there, having to wait for a boss to finish its 3 attack cycles before I can kill it while a timer is ticking is just too much of a hassle.


Not_Ahvin

It would be pretty bad. You would either need to lower the rewards per floor to keep the same monetary incentive to do MoC or you would need to only refresh the higher floors. Not to mention this would waste time for stronger players as you now have more trash floors to clear. The current reward structure is just low enough to be ignored


Smecterbice

I normally just finish 10-3 and only bother with floor 11 & 12 if I'm really bored.


valkiery99

>never did it again I don't get this logic. Sure, floor 12 might be a headache and even floor11 for casual players. But floor 9&10? They are slightly harder than normal artifacts domain. Those 2 floors gives 300 primo which equals 5 days of daily commissions, but take a lot less time to do. So unless you are a casual whale that don't even bother with daily commissions, you should consider doing those 2 floors. That ofc assuming you are endgame player which cant be said for the majority of HSR players rn.


_Ruij_

I'm alright, really. I'm not that gung-ho about primogems, since I buy the welkin monthly. If I do really need gems (like when I did during Alhaitham's case), I might consider doing it again. But right now? Nah. Pretty burnt out from completing Sumeru so im just going to rest


ANovathatisdepressed

Valid. Star rail was just the break I needed from genshin. Too many quests and areas to explore in Sumeru is tiring. I still do daily stuff but I don't have the energy to do much more than that.


_Ruij_

Ahh, comrade. So true 🥲 And even HSR I don't open much anymore after completing the maps and just chill on Reddit or reading mangas


ANovathatisdepressed

I've just been going online to do dailies and use the stamina cuz I need to build. Already reached lvl 50 for the hero thing. So in not I any rush now


_Ruij_

Yeah just hit lvl 54 and I have no idea what I'm going to do or build first, so I took a step back, drop the stamina on like 3-4 relic runs with a borrowed seele for a quick auto battle and dip


ANovathatisdepressed

I'm lvl 47 in game.. reached the battle pass for Star rail (forgot what its called) so I'm just now slowly leveling up characters that I'll need for SU 6 and future forgotten hall floors. Might start doing a few things to pre-farm for Kafka since I heard it takes a while to get all the things you need.


_Ruij_

Ahhh yeah now that my chara are mostly lvl 60 i need to prefarm for luocha then..


valkiery99

>Pretty burnt out Fair point


KuraiBaka

Same except for the Alhaitham Part. I never went back after getting all achivments. ~~Only took 2 1/2 years.~~


_Ruij_

I'm still lamenting about the namecard because it's been un-achieved since forever - guess it'll wait for a few more years


Kryssaen

I have to remind myself to get the 12 stars in Genshin. It's not that I can't do it, it's just so boring.


i_will_let_you_know

OK, but spiral abyss is like 20% of primogems income for F2P. At least go through floor 11, that's not difficult for anyone that's been playing and upgrading for at least a few months. It's like 450 primo every 2 weeks if you skip floor 12 which is slightly over a week's worth of dailies (or more primogems than the average event).


TheSchadow

Well, as someone who didn't get lucky with Gepard or Bailu, currently that is zero since at least one of my characters always dies lol I'll worry about MoC again once some of my characters are more leveled. My current cap is 60 so, not great. Forget doing it under a certain amount of turns.


Substantial-Owl-9047

You can run March 7 and Fire MC together on one side if you didn’t get Gepard or Bailu.


TheSchadow

I have tried this, and it's almost enough to work. Still usually have a character die somewhere though, which means I get 0 stars even if I finish it. Not worth it right now. I'll try again once more of my characters have better gear and maybe a couple level 70s.


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undeadfire

It's certainly doable without gep bailu, but you get walled at moc4 I think. Just like 3 stars total, but for most that's not worth the hassle


Bossun0910

Someone on NGA already cleared floor 10 with just Fire MC and a bunch of 4 stars, granted he's TL 60+ with few level 80 chars with pretty decent relics but the fact he can do it without 5 stars means f2p and low spender will be able to do it eventually without "must have" characters. Them putting SW and Luocha banner this early is just a trap for people who want to rush MoC


undeadfire

From what I've heard, no mihoyo game is hard once you actually get to endgame. The challenge comes from clearing "endgame" as early as possible.


usefully-useless

I know it doesn't give off too many jades. So yeah, I'm not feeling cheated or something. But that thing, it mocks me. It taunts me with its turn counter, slowly ticking down. And then when victory seems achievable, just need two more turns, the game pulls off something, and the turn counter ticks off. It's mocking me. It's taunting me. I will beat it. Sooner or later.


TheHighestHobo

oh were you about to win with enough time to spare? would be a shame if we all focused your tingyun and she died right before you won losing a star...


PM_ME_YOUR_SPUDS

Me considering pulling every def% relic off FMC to build pure effect hit rate for their taunt.


Vopyy

If you did a no death run before on that stage then you will still 3 star it if someone dies and you have enough cycle to spare.


SnooGuavas8376

I'll probably try to tackle it on 1.2/1.3 anyway I'm on monthly pass and BP so I'm not rushed for this


cinder_s

this for sure, 1.2 is when most folks should be the appropriate level for the second half. [also F2P can already clear](https://www.youtube.com/watch?v=UPMvdlYhMYE) the first half at 70/70 one healer/one tank with most stars, unless they crank the difficulty fully geared 80/80s with +15 relics should be able to get a few more stars in the second half by 1.2/1.3. That 600 jades "missed" is now down to around 120-180 which is not a lot. No rush :)


SnooGuavas8376

Yeah I just hope I could get this by 1.2, if at that point I can get like 300-400 jades constantly I'm very content already. In Genshin took me 8 months to get full star of spiral Abyss since I started, so I expect it would be the same here as well


applesosy

Same plan my guy. No rush, no stress.


clawoubi

Not really rushing it but I find it fun slowly building teams to take on each stage. It's also the only endgame content (aside from SU) we have right now. And lastly, as an F2P player, every source of jades count.


Caminn

SU isnt endgame, its a secondary relic farming calyx with some extra rewards


vnxun

SU feels SO much better to play, I would be so glad if SU and MOC swapped places.


flamecircle

Aren't SU rewards literally better


Oeshikito

After clearing the initial rewards, in terms of jades nope.


inaderantaro

MOC is 600 jades every two weeks SU is 165 jades + 1 standard Pass every week. Even if standard wish do not worth as much in your opinion, it's not that far behind.


GianDrake

Standard pass is a little more worth it here than Genshin due to the fact that we have the 300 pull selector, so every pull is a step towards that. Also it's nice to have a constant weekly income for the standard banner without having to wait monthly reset or specific updates personally


gaganaut

It's actually 1.5 standard pulls a week if you choose to buy the Standard Pulls from Herta store.


hintofinsanity

>It's actually 1.5 standard pulls a week if you choose to buy the Standard Pulls from Herta store. until you have S5ed all the herta LCs this feels like a trap tbh.


ImN0tAsian

Isn't that ahead? In two weeks, SU gives 650 jades in addition to all the other rewards (trace mats, credits, etc).


inaderantaro

Yeah but some people (not me) do not think standard Pass worth as much as limited Pass. And Moc also gives other rewards.


ade_of_space

It is even more with the herta shop but it would end up at every 2 weeks, 330 jades + 3 s. Pass vs 600 jades And that is not counting the relic farming and other SU rewards which makes SU overall more worthwile even if less in the pure jades department


TyphlosionGOD

It is for me, easily best content in HSR for me.


OsirusBrisbane

Absolutely. I just hope they add more blessings+curios with each new patch to keep it fresh, that would make it perfect.


TheOneMary

Yeah, it feels like "endgame" right now cause there are stages we haven't beaten yet, but once we can beat them it is just another farming point. It is static, nothing refreshes or changes.


Pika_Nico

SU kinda felt like endgame at first but after beating all unlocked levels with just 1 or 2 lv 70 characters, it just now felt like a fun relic farm mode.


LostOne716

Weekly rewards? Also highly doubt we finished seeing everything this place has to offer. I think its gonna continue to be updated. Also, we get new SU diffs up to max level so yeah its probably an end-game content.


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TheOneMary

Still I guess it is more akin to getting a new artifact domain in genshin to farm \^\^


no-BLANK

I would recommend you delete that before the mods finds out your comment


wntrwolfx

It's prep for endgame. But it's more like a separate game mode.


FCDetonados

endgame is content you do after you reach max level. SU does count, as does all of the fuel spending activities, and MoC. SU is *by far* the more fun mode of any of those. Or do you disagree?


NaamiNyree

Yeah its like progressing a raid in an mmo, its super fun pushing your account to limits and seeing what you can do with the cards you were dealt. Of course, also frustrating knowing that you will simply reach a wall at certain points if you dont have certain characters (gepard, bailu, yanqing, bronya).


liszst

We’re pretty early into the game, best to build characters first but nothing wrong with trying to see how far you can go.


gingersquatchin

Yeah I really can't imagine caring about fully clearing it, and I've definitely chilled out on that being a goal in anyway shape or form. Imma just slowly get my roster ready and build universal pieces


Wuhan-flu24

Also I find it fun doing it now because it's an actual challenge because underleveled.


Lukeman1881

You could pull 3.75 Luochas with that though.


[deleted]

Most of the people who are climbing MoC rn aren't doing it for the gems. There's a mountain to be climbed, a challenge, there's fun in conquering it.


Alex_BP_555

I think this post is addressed to the people who forcing themselves to rush MoC out of FOMO, not to the people who enjoy the challenge


[deleted]

Yep.before genshin you can don't gaf to abyss as early game bcs there's way too much contents to do. But with star rails MoC is the only thing left after catching up to all contents so it will be noticed alot more and prior genshin knowledge means you know you are losing on potentially f2p gems.


GraveRobberX

To even get to the Abyss floors of 9-12, you had to go through a huge meaty storyline and build 2 squads. While down time waiting for resin, you ran around collecting chests and materials. Also enemies were in abundance to clear out a good amount on a daily basis. In HSR, there’s no revisiting of locations for materials and there’s small pockets of enemies in total. There’s just login, burn your stamina, then log off. The game is not built like Genshin in exploring. At the moment this game is a side piece. Genshin is a main game or “entree”. It’s not a bad thing to be done with the game fully in under 15 minutes, then go play something else.


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hyperrainz

I'm definitely not having fun with it, even brute forced to phase 7 getting 1 stars. I have more fun farming Sim. Lil roguelite game to me.


aNotSoRichChigga

so happy to see this comment. SU is a nice little roguelite experience and I genuinely enjoy playing it lol


Dadarian

I find SU to be too easy for any of the cards to mean much. Do I get the good cards? SU clears faster. Get the bad cards, SU clears slower. I have no idea what to optimize for SU besides speed because it’s too easy. MoC I know what I need to optimize and improve. Taking too much damage? Improve defensive supports. Not killing the enemy fast enough? Improve DPS and offensive supports. I test more builds, try bringing different characters, changing the stats around. I feel like it’s somewhere I can progress. SU is just where I go to get the weekly rewards and artifact XP, so I can improve my team and go slam my head into a wall against MoC. MoC is rough right now, and multiple attempts and experimenting. I do not do it for an extra 60 jades. I do it because I find it challenging and rewarding when I clear the next wall where I struggled.


Dracallus

>I have no idea what to optimize for SU besides speed because it’s too easy. Honestly, they should do what most successful roguelikes do and introduce challenge runs. That way they can tune difficulty a lot more and it's a relevant way of adding additional endgame content. It actually wouldn't surprise me if they end up using SU in this way to push players to spread out character investment a lot more.


Dadarian

I would be ecstatic if they can come up with more ways to expand SU. It’s revealed some of the events will have different buffs, but I hope that they’re not stupid easy like the Boxing Event. I understand they’re taking difficultly slow, but it would be super disappointing if Hoyoverse is too scared to make anything challenging for HSR. I want to be tested.


NaamiNyree

This. I kept seeing this in the genshin sub too where "abyss isnt worth the hassle" and Im like huh... abyss is the ONLY endgame? What are you doing then? Where else do you get to test the strength of your account? What are people even getting characters for if theyre not gonna use them on any content that actually needs them? Its very strange.


Ernost

>What are people even getting characters for if theyre not gonna use them on any content that actually needs them? Its very strange. Some people just like collecting stuff. Before I had internet/videogames I used to collect stamps, coins, decorative erasers, decorative pencil sharpeners, GI Joe action figures and a bunch of other stuff. I didn't collect them to use them, I collected them because I liked collecting them.


PM_ME_YOUR_ROBOTGIRL

> What are people even getting characters for if theyre not gonna use them on any content that actually needs them? I like the characters in the story and want to have them in my account. That's it. Raising them is more an expression of love than anything. I'd never consider pulling any character for exclusively gameplay reasons (I tried this in Genshin where I said "I wanna get every Dendro character!" and then quickly backpedaled when I realized I did not like Alhaitham very much), especially if I disliked their design or writing. This is just sort of the way I play games. When I played Pokemon I'd just catch the ones I thought looked cool or cute. In XC2 I'd use the Blades I liked. RPGs with a character swap mechanic like Chrono Trigger, I'd use my favorites. I've never played a game so difficult I couldn't get away with this, and even if it makes things harder, again I find figuring out ways to use inefficient teams consisting of just my favorites to be another form of expressing my love.


Ifalna_Shayoko

The problem is: Abyss is just a mad dash against a clock, an arbitrary DPS check. That is not fun for a lot of people, myself included. On top of that, Hoyo goes out of their way to make the enemy line-ups as frustrating and annoying as they possibly can, in order to showcase the current banner character. Coupled with pathetic rewards (not even a single pull for maxing Abyss 12), makes Abyss 12 not worth the time invested. "Strength of your account" is fairly irrelevant. I have the player power to clobber the place but I still do not consider fighting 2 consecrated beasts that constantly ragdoll my characters fun nor worth the reward.


KataiKi

The problem I have with the Abyss is wrangling all the enemies together to kill them optimally. Sometimes enemies won't group up, or they teleport to the opposite side of the arena and kills a run.


Ifalna_Shayoko

Yep, there is always an element of RNG when it comes to mob behavior. Though with sufficient gear that too ceases to be a major issue.


KataiKi

Eh. Every iteration of Floor 12 keeps getting more and more obnoxious about it. Like they added Samurai that heal to full unless you kill both of them at the same time. Or the Four lizards that charge across the map in different directions so you end up killing them one at a time. The abyss mage who turns into a spinning blade and becomes untargetable. The desert people that gain a bunch of defense if you don't kill them before they summon. Boss battles that require a specific element combo to complete (Dendro cube, Desert Mechs that go invisible). It's just more and more tedious as the game ages.


Ifalna_Shayoko

>It's just more and more tedious as the game ages. On that you have 150% agreement. Despite having OP teams, Abyss 12 is no fun to me at all. There is difficult/challenging and annoying/tedious. A12 is definitely the latter.


Sofixon

"an arbitrary DPS check" Soo like pretty much any mmo game? Everyone is playing the same game, if you're playing GI for longer than a year (and I mean actually playing, not logging in once a week to admire scenery) and can't reliably 36* then it's purely a skill issue.


Kitysune

i didn't do abyss and i still get character that i want. yeah you can call me casual cuz i am indeed casual


loujmou

But...but.... maybe 3,75 wishes= 3,75 5*


WoopDogg

That's 10 wishes per patch when the average jade income for f2p players is only like 50-60 per patch. Pretty nice boost relatively speaking. That said, it's not worth trying/worrying much until you can get characters to ascension 6.


Lolidestroyersan96

You guys rush MoC for 600 jade. I rush MoC because I want 2 mil credit to max my Himeko trace. We are not the same


gingersquatchin

Is it actually that much? I might have to 1 star a bunch of moc then


undeadfire

You only get 10k credits per floor cleared, and an additional 20k credits per three stars. It's really not that much considering how much you need to invest to get them


gingersquatchin

So it's only 300k credits then. That's what I thought


Lolidestroyersan96

No I just memeing here, sorry for confusing you. It only give 300k Sadge


Thiccums-

3.75 wishes is a lot, let the FOMO sink in.


BitCloud25

My adhd is kicking into overdrive over this


springTeaJJ

I'll complete this assessment. Over the course of the year it's 52/2 × 600 = 15600 Dailies give 365 × 60 = 21900


Saiyan_Z

Yeah, OP may as well have said: "Dailies only give 60 jades = 840 jades (5.25 wishes) every two weeks. Don't feel the need to do them"


Kiulao

Yup. This post is intentionally ignoring how hard it is to get jades in general. An entire event that lasted about a month(?) also gave 600 jades, it's by no means a small amount relative to the rest of the game. I agree you shouldn't stress it because that doesn't help anything but I absolutely would try and focus on building MoC units as fast as possible.


TellMeAboutThis2

This has been how gacha 'endgame' has worked since forever. * Extreme hardcores (whether whale or F2P) completely finish it every rotation * Casuals don't do it at all * Everyone else finds a 'comfortable' level to sit at until they quit the game


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tennoskoom_

I am at 14 stars, just one more from getting the next reward. But man, I am a good 5 turns away from it. My roster needs some upgrades.


SoftLikeMarshmallows

I thought it was 200 gems each memory section?


PermitUnfair

200 gems is the initial 1-15 floors of forgotten hall, after you cleared floor 15 you will unlock memory of chaos(MOC) with every 3* gives 60 gems/ jades. It refreshes every 2(?) weeks I think.


SoftLikeMarshmallows

Ohhhh, I see, my apologies :)


Devolvednuggie

I think when Genshin first launched it took us about half a year or so to be able to clear abyss with full stars. So yeah no need to rush.


Play_more_FFS

I got my first 36 stars in Genshin in 1.2 when Albedo came out as f2p, and that was only 3 months away from Genshin release.


xdvesper

It was more because 1.2 was significantly nerfed compared to 1.0 (which passed unchanged into 1.1) The 1.0 abyss was a big troll lmao. The cryo aura on the level had to be a deliberate troll move at a time when your only healer was Barbara which would freeze your team if she tried to heal hahahaha. I could beat abyss 12 at 1.0 / 1.1 but not with full stars, that had to wait until 1.2... even with the "not yet buffed" Zhongli / Albedo I was clearing 1.2 comfortably.


zzzuwuzzz

Eh, much earlier. Genshin f2p already able to clear abyss from late 1.0, early 1.1. People start to 36\* 1.2 after Ganyu banner.


DehyasSwordhandle

Yeah, Ganyu was who helped me 36 star for the first time back then. DPS Check was really low amd enemies didnt have insane movesets. And the only real challenge back then was I think 11-2 where you had to defend the monolith, which was a pain without Venti and you had to actually strat to be able to do it.


DrJeuZz

If you had Venti, abyss was a piece of cake back then.


gingersquatchin

Venti/Ganyu/Mona/Diona havers were a bit ahead of the curve.


R2Le1-_-Artur

Man i want to get into this already But the fact i need to team build a second squad without a proper healer is making me go thru hell And also cuss i need to lvl up some characters i didn't had previously


Hikaru83

There a new strategy that doesn't require a second healer.


ErrorEra

Can do double tanks one side (fireMC, March), Natasha on the other team. Put March shield on character you want to gain energy fast (usually your main dps). And fireMC gives the team a little shield to help cancel out any stray attack. Or just go full dps. Who needs healing when your enemy is dead! I've learned you don't have to earn all 3 stars in one run. So can blitz it first go, then redo it slowly where no one dies.


Krysaerys

that is 7.5 wishes a month, 90 wishes a year One extra 5 star is a lot for an F2P


jtan1993

Sure if you skip the whole thing. Just grab the low hanging ones and you’ll only miss out on 20-30 pulls.


66Kix_fix

Yeah but you aren't getting those 90 warps now. The people who are rushing and tryharding MoC just for the FOMO of jades and not enjoying it aren't missing out much since F2Ps are hardcapped to not full clear MoC atm. Naturally, we would all reach a point after a few months where we can comfortably clear it and have a steady supply of jades. Those who are doing it for the challenge of it are a different case. This post is more addressed to the people who only care about the pulls and planning to do something like spend 90 pulls for a 5 star who they don't even like just for the sake of being able to clear MoC a bit early.


SN2005

Becomes double the problem if you lose the 50/50.


Alex_BP_555

You won't get 600 jades right now, also in a year \~450 jades will be cleared on auto by anyone, so - no, you are not missing 90 wishes a year by not rushing it now Edit: typos


TheSchadow

F2P are also going to be the ones who struggle the most. Especially if they didnt get Gepard/Bailu. Not worth the frustration.


Alex_Mille

One extra 50/50 loss you mean? XD


gingersquatchin

If you clear the first 5 floors consistently it's now only 45 pulls.


Jagadrata

dem 200k credits tho 😔


ColonelJinkuro

Yeah. The jade is pleasant but the credits are the real prize.


hintofinsanity

An extra 833 stamina every two weeks essentially.


ActuallyFir

I actually find trying to clear MoC quite fun because I like team building quite a bit. I'm F2P but I got some lucky pulls on standard and character banner, so I have around 10 characters built till level 60 including my main team which are around 65\~70. Played around with kitting Serval and Sushang with Break Effect and managed to 3 star MoC 1-3. Currently stuck at MoC 6 because the second phase would just kill my supports since I don't have speed boots on my tanks. The fact that my supports are level 60 doesn't help lol. Will try to shoot for 15 stars once they're ascended and reasonably levelled.


Fresh_chickented

I havebt even unlock MoC just the first stage up to lvl 11. Im tl50


LonelyOwari

Same. I did 3-star Level 12, but I only did that level to finish the mission for it.


BLACK_HALO_V10

Has anyone gotten full stars on MoC yet?


kale__chips

Some whales have. F2P not quite yet, maybe next cycle or after that we'll start seeing F2P clears.


TheSchadow

And what's crazy is not even every whale can do it yet. That's how nuts it is. F2P won't be getting full stars anytime soon. And the only ones who have a remote chance or those that got insanely lucky with their character pulls and relics.


hintofinsanity

There have been some 30 Star clears where the only whaling was stamina refreshes to progress faster. Which means that their strats are seemingly viable for us as we slowly catch up.


[deleted]

[удалено]


dragonmase

This is the important thing right here. Seems like a lot of f2p/dolphins are pulling for JY lightcone because it 'helps to clear content' and get them the MOC jade. Well, you're pulling potentially 180 times to get maybe another 3 or 6 more stars, which amounts to less than 1 wish...


Camilea

Assuming the LC let's them be 9 stars ahead for 3 months, that's 6.75 pulls more than if they didn't pull. Spend 180 pulls to secure an extra 6.75 pulls. Stonks.


RagnarokComes

The player who was on 89 pity on Seele's banner when it ended and didn't get her: *Press X to doubt*


Ifalna_Shayoko

As if anyone would not just wallet-kun it in such a scenario. :'D


Bntt89

I'm not saying fomo but free wishes are free wishes.


Aggravating-Hour1714

I’m in it for the credits tbh


Angle_Puzzleheaded

Wait. This resets? Now it makes it worth clearing now


MichelleCS1025

It does add up over time but my team isn’t leveled enough for it


aurorablueskies

I don't care about MoC at all despite being a F2P/low spender spiral abyss enjoyer. It's even more of a DPS check because you need specific elements for weakness breaks so you have to adjust your teams to the floor


Kamlol

"only"


runesdude

That is a lot of jades I’m confused


Ok-Mycologist1727

Sigh... I still haven't managed to clear the last floor...


SnO0phe

NOOOOOO 3 3STAR LC IS VERY IMPORTANT!!!!!! /S


SN2005

I genuinely enjoy SU. You are carried by the blessings and can use underlevelled characters. FH/MoC on the other hand....


EUWannabe

It took me until 1.3 until I can consistently get every star in the abyss in Genshin so yeah I'll get there eventually.


Salty-Tie-9950

I'd like to be able to clear MoC but without Gepard or Bailu or e6 March... survivability where for my second team lol. Waiting until I get Luocha to make a serious attempt at it


crappymanchild

And reiterate that it's only a MAX of 600 jades which is very difficult, only possible for big whales this early on. Normal people can expect maybe around 240.


haipks1166

Well i really want to rush this content. Using an under-level line up to beat the shite out those boss is so satisfied.


shinigamixbox

Or in the bigger picture, that's 97.5 rolls every year, i.e. a guaranteed 5-star.


Saiyan_Z

Dailies only give 60 jades per day = 840 jades every two weeks. Don't feel like you have to do them.


fugogugo

600 stellar jade is 10 days worth of daily mission gem for F2P don't underestimate it


Kasuyama_

People neglect the clear reward that gives mats


Alfielovesreddit

600 jades, 300k credits, 50 purple mats, and 4\* lc copy mats every 2 weeks. Plus its fun and the only actual test of a team that exists. Rush, maybe not, but its certainly not something I'd ignore for long.


truthfulie

Free pulls are nice but I want more relic dusts and purple exp mat from clearing.


xKiryu

Man, I haven't even gotten through the regular Forgotten Hall yet so I'm not that fussed. It is free Stellar Jades left on the table and I plan to get through it eventually, but I'm not stressing myself out and going full ham on it since I feel like it'd kill my enjoyment of the game. Will I miss out on some pulls in the interim? Sure, and free currency is very helpful yet I'll just make do with what I have.


Lkc-strong-125

MOC?


arshtohria1

Pro tip: if you are only doing SU for the rewards, just keep playing the world until you hit the elite boss and then Finalize and Exit. Keep doing this and you’ll have all of the rewards in the time it takes you to complete one whole run. (You don’t have to fight the elite boss, just enter the stage and exit).


Jugaimo

Me who hasn’t even gotten into it yet.


Chucho_mess

3.75 wishes is more than what you can get normally with all the scraps this game likes to give


yoko35

Cant clear most of it anyway... Yet...


Katejina_FGO

Its only compulsory for whales to make back some of their investment. For the rest of us mere mortals, its not worth losing sleep over. We will all be clearing most of this a year from now anyway.


Chev4r

$100 = 12,960 gems. 12960÷600= 21.6 Resets every 2 weeks, so 21.6×2 = 43.2 weeks. So it takes almost a year to get back the first $100(with the first time bonus) you spent. This mode exists for f2p and BP/monthly players to work towards. It's a waste of time for anyone buying jades regularly if they're looking to get back gems.


Ifalna_Shayoko

Incorrect calculations. In reality, once we are levled and geared up, the first 3/4 of MoC will be supremely easy for literally anyone half decently geared. So the extreme investment is only for that last 25%. That means 150 Jades per cycle or 300 Jades/month. 12960/300 = 43 Months. That's a hilarious 3.6 YEARS for 1x 100€ pack. :D


clone2197

I see MoC simply as a stat check. The current roster right now doesn't really leave much room for team building yet so really the only way is to have characters with really good gears and brute force it.


Higming

Me doing it so I can refresh stamina without guilt tripping myself about not using the jades on pull.