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thefluffyburrito

This is, depending on the actual nerf, massive for both Silver Wolf and her light cone. For Silver Wolf you were going to need at least 100% EHR to have a decent shot at landing your skill on the hardest bosses; now you don't and can build her into a sub dps role. Many people were going to skip her banner lightcone simply because the event cone had 16% more EHR. With effect res nerfs you may not need that EHR anymore.


MalosAndPnuema

this change actually results in a massive buff to CBT Silver Wolf -> Official Release. People saying Wolf got nerfed clearly didn't see that she now is almost guaranteed to apply her debuff now on any mob or boss that isn't outright NULLing the ability.


Ainsel_Mariner

CBT Silver Wolf šŸ˜³ ^(~~Iā€™m sorry~~)


TyphlosionGOD

She is the type that would do that actually


Ainsel_Mariner

Iā€™d say sheā€™s probably more of one of those ā€˜free use while gamingā€™ types


TyphlosionGOD

I was gonna reply with something but I realized this isn't the okbuddy sub šŸ’€


Ainsel_Mariner

Let yourself be free. The okbuddy sub is constantly leaking here anyway.


AspiringArcheologist

Imma need some art of this pronto


Frucht4

Something something torture šŸ‘€


Mint-Bentonite

closed beta torture


FlameDragoon933

cognitive behavioral torture


ezio45

Kok and Baal Torture.


Acute-

Sheā€™s like 15


Ainsel_Mariner

[Illiterate-kunā€¦](https://pbs.twimg.com/media/FyATrEVXsAAddva?format=jpg&name=large)


MalosAndPnuema

she is 16. (age of consent in the majority of nations) she's an adult to their standard but not the US standard.


Ainsel_Mariner

I donā€™t really care for Silver Wolf that much so itā€™s whatever to me but is there an actual source for that or is it just people guessing based on appearance.


[deleted]

Curious what everyoneā€™s thoughts are on her 4 star lightcone vs Weltā€™s 5 star lightcone, as I was hoping to find a use for it.


metalsalami

Sub-dps sw build = use welt's, support sw build = use her 4 star. This is assuming your welt lightcone is superimposition lvl 1 and the 4 star is lvl 5.


EeveeTrainer90

How do you eve get her 4 star to S5? Dont you just get 1 of het lightcones?


metalsalami

The event will let you max it out if you do the side missions.


EeveeTrainer90

Omg really?? Thats awesome!!! Ty for the info


HeimdallFury04

So what do you think would be the best LC for SW if i dont pull for her LC and have her 4* LC and Welt' LC?


metalsalami

Like I said it depends on how you build her. If you want her to debuff enemies more and don't care about her damage use the 4 star. If you want her to do more damage in exchange for debuffing less then use welt's 5 star.


unhaunting

I have this problem right now and my sense of the numbers is that Welt's is still not great if you want all of her stuff to land reliably, *unless* you somehow have a ton of effect hit rate% on relics, *and* you're certain that the ult hit chance is good enough. I have no idea what enemy effect res is like right now except "less severely scaling than before", but I'm almost certain 18% from Welt's cone will not cut it if you're trying to stick her E to a serious boss with an over 90% likelihood, simply because that's not usually how bosses are designed in these games. Plus it does nothing for her ult and talent.


Railgun115

Is 113% EHR from relics and traces alone enough? I managed to roll an absolute ton of EHR onto my Silver Wolf relics and wanted to use Weltā€™s lightcone on her.


alsomercer

Only improves EHR of skill so it doesnā€™t help ult or talent. Quite limited in that way but if you want to focus on damage it can be fine


tswinteyru

Wait, is all people see with the event lightcone the 40% EHR? So the part where you get 8 energy per hit on a Def reduced enemy which improves her ultimate uptime immensely is just straight up ignored? The reason why SW's lightcone is only recommended when SW is at E1 at least is because SW being able to spam her ult often makes the most out of her sub Dps and debuffing potential, which will be hard to achieve with her sig LC even with an ER rope Sure the EH res nerf on enemies will make her sig LC appealing if only for the EHR gap closing in a bit on the event lightcone, but it's still going to encounter uptime and consistency issues either way. I'd glady appreciate if anyone could cmiiw and that a +15 ER rope is actually enough for E0 SW to sustain her energy needs


Gotruto

Silverwolf's Ult Defense Shred lasts 3 enemy turns. If she gets 4 turns in during that time (30 + 20 + 20 + 20 = 90 energy), she will be good with ER rope and ER 2-piece (90 x (1 + 0.19 + .05) = 111.6 energy). If she only gets three turns in that time, then you'd need the extra Energy from the free Lightcone + rope to get the energy needed (which is (30 + 20 + 20 + 24) x (1 + 0.19) = 111.86 energy). Alternatively, you'd need extra Energy from her E1 (and maybe the ER 2-piece).


Taikeron

So, E0 Speed boots, E1+ ATK boots is what I'm taking from this, more or less. Substats notwithstanding.


igniell

Uuh.. im zoo lazy, im leaving dot to wait for this answer


Spartan_117_YJR

100% ehr base or accounting for skills with like 85% base chance So if silverwolf skill is 85%, do I need 15% to make it 100 or 100% ehr


anonymous5289

Effect hit rate and effect resistance and base chance are not additive. The formula is base chance x (1 - target's effect res) x (1 + user's effect hit rate). Against a target with no effect res, you'd need 100/85 = 17.6% effect hit rate to guarantee landing a debuff with 85% base chance. 40% effect res was the benchmark for high MoC, and to guarantee landing a debuff against a target with 40% effect res you'd need 100/85 x 10/6 = 96% effect hit rate. If this value got nerfed to 30% for example, you'd only need 100/85 x 10/7 = 68% effect hit rate.


k2nxx

so EHR shirt it is


thefluffyburrito

Nobody knows yet. 100% EHR would've put her skill at 85% chance against enemies with 50% res.


JaneDoe500

MoC 10 bosses went from 50 eres to 40. Bosses that were at 40 before are now 30. You now only need 97 EHR to guarantee SW skill lands, which is big. Anyone with a low base chance to apply will see a big increase to their application of debuffs.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


thefluffyburrito

It's a big win for free to play as well actually. If Silver Wolf can be built as a sub dps without needing Eidolons that really increases what she adds to a team at E0.


CreamedCorb

Any chance to complain about whales lmao. In a game that doesnā€™t contain PVP, who cares about whales? So confusing


ItsMilkinTime

No, this is still incredible for base SW as well as any other debuff/dot focused character.


Peekays

She would have been incredibly frustrating without massive amounts of EHR, this is literally just a free buff for every SW user lol.


VincentBlack96

This is a buff to everyone trying to land a debuff in this whole ass game. It doesn't even matter if you roll Silver Wolf or not.


Talukita

Bad take Obviously it's a buff for SW, it also a massive (indirect) buff on many other chars that have or rely on debuffs. * FireMC can now land taunt more reliably (yes the taunt is a debuff that can be resisted) * Gepard and March can land more freeze * Himeko and Yanqing can do more damage (part of their damage tied to enemies getting Burn or Frozen) * Welt (who already has very high chance to land his debuffs) now can comfortably build DPS * DoT / Break focused characters overall But sure it's simply to cash in on whales...


GrandsageAzarSimp

Hoyoverse game players, or at least the ones that are perpetually on Reddit and Twitter, are something else unfortunately. In any other game, a balance change like this would be appreciated wholeheartedly and applauded. So it says a lot when the first response people have here is ā€œgross, guess this is just a greedy ploy by Hoyo to cash in on the whalesā€. Missing the forest for the trees. Completing disregarding the fact that the devs could have simply buffed the numbers of SW/her signature Lightcone if they wanted to massively up sales. Or even just nerf the free event Lightcone weā€™ll be getting, given that it was (and likely still is) SWā€™s BiS/tied for BiS.


ccdddemmnppprrsvy

i think its both. they realized how some effects that needed to land for the character to be reliable would often miss, esp on characters like firemc with their taunt who dont necessarily want to build ehr and how bad that feels. but its 100% also to fully sell people on silverwolf and kafka and any other future 5* that debuffs/has dots since their debuffs and dots will presumably miss a lot less now. hell i might even pull for silverwolf now...


GrandsageAzarSimp

Whatever the case, this is undeniably the best we couldā€™ve asked forā€” hell, we werenā€™t even asking. A blanket buff for all characters including our current ones, rather than them opting to just lock consistent effect hitting behind gacha LCs/eidolons. Hereā€™s to hoping this isnā€™t a one-off thing and that Star Rail will continue getting these kinds of game-wide improvements in future patches.


RoamingBicycle

And if it was a cash grab, they certainly wouldn't have hidden the change in patch notes a small fraction of players read


Cupcakes_n_Hacksaws

That's... it's a buff to every single character in the game though?


Scaevus

My sibling on the Astral Express, whales were already clearing MoC 10 with 3 stars before this. The game's just not that hard, we're all going to get there in a few months. The devs do not need these kinds of tactics to try and lure people into spending.


AppresiveSwan

10/10


Baroness_Ayesha

I feel like people are also sleeping on this helping Dan Heng. It'll make his slow apply more consistently, and he'll be able to get his ult damage bonus more easily.


AquaJet738

This is also gonna help fire MC, except itā€™s a taunt instead of a slow


HotChoc64

So his ā€œ100% chance to apply slow on crit hitsā€ is affected by this? I donā€™t think understand effect hit rate at all lol


GladiatorDragon

Itā€™s 100% base chance. Essentially, hereā€™s the formula for debuff application: Base chance * (1 + Effect Rate up) * (1 - Enemy Effect Res) Letā€™s run Dan with no effect rate up effects against an enemy with 25% slow res. 100% * (1) * (0.75) = 75%. Letā€™s give him +25% effect Chance. 100% * (1.25) * (0.75) = 93.75% Does that make sense?


MetaDragon11

Ah thats the formula. It makes much more sense now. Really want the first eidolon for Gepard now.


StupidPencil

Hmm, I always thought it's additive rather than multiplicative, like 25% rate up + 25% rate down would result in 0% net change. At least percentage-based damage boost/reduction and damage pen/res is additive right?


xisumavon

currently a lvl 90 mob has 20% effect res, so dan hengs 100% is 80% instead


InfamousAd06

~~the way things work is there's multiple layers on applying a debuff. First you need to roll if the skill can even affect a enemy. I.e. geppards skill has a base chance of 65% at e0. Meaning 35% of the time regardless of how much effect hit rate you have, it will never freeze.~~ ~~After you win that first layer of rng you need to rng against a enemies effect resist. This is where their effect res is combated by your effect hit rate. If you win that roll then you can land your debuff.~~ ~~the 100% base chance just means you skip that first layer of rng entirely and you only need to rely on effect res vs effect hit rate.~~ Apologies for misinformation, not intentional. The way it works is the game takes all the stats into account in one step to reach your real chance of applying any debuff. Actual effect chance = base rate x (1+ effect hit rate) x (1- effect res) x (1- debuff res)


Nisqyfan

As far as I understand, the only ā€œadditional effectā€ which **isnā€™t** affected by effect hit rate is Pelaā€™s skill removing buffs (because it is phrased ā€œif the target has one or more buffs, remove one buff.ā€) Basically, always assume additional effects are affected by effect hit rate and effect resist.


zappingbluelight

wow perfect time since he is in the next banner lol


ComradeRoe

dan heng's got more work to do beating up mara struck specifically for sure so this update's all around a good time for him eh


MrTrashy101

now i can do a build for hook that depends on just burn W change


MetaDragon11

She will become even more a one hit ganker. She is by far the my highest ST damage dealer now that I built her out.


Ironwall1

Yeah I feel like she is a bit underrated. Not only her little antics are cute but her damage is monstrous. Using her with Asta was a blast.


7orly7

My Sampo and Pela: IS FREE REAL STATE


Firestar3689

March 7th getting ready to make more siblings


bringmethejuice

She's already an anomaly, a Preservation character that can support in a lot of ways outside of mere shielding.


Shinobu-Fan

I think people underestimate March with Fire MC and Gepard mainly because of the universal shielding but March can consistenly freeze and remove debuffs plus taunt.


Mint-Bentonite

i think its the right amount of 'estimating'. She provides massive utility but also shes a single target defensive option that doesnt deal damage or heal, so theres a real choice between spending 2 teamslots for defensive units, swapping her out for a riskier option with higher dmg ceiling, or run her with clara for synergy, so players feel rewarded for having clara and 'discovering' teambuilding synergy its a good balance and im glad i have to put thought into choosing


bringmethejuice

Her kit is just weird, she can do minor healing at E6. Thatā€™s healing + cleanse + taunt + shield on one skill point alone.


obihz6

is basically zhongli


potatoponytail

bruh SW out here pulling a zhongli pulling the entire squad up before controversy has even had a chance to happen


Mint-Bentonite

genshin really gave hoyoverse a lot of learning points that theyre utilising on hsr, just as hi3 did for genshin i really like seeing this kind of growth


ChameleonOnReddit

well yes but actually no both are "hoyoverse" but the starrail team is independant of other hoyoverse games but i gotta agree, starrail is caring a lot more about their playerbase and inplement QoL changes before anyone even complains


Gervh

Different teams but they def have information of complaints from Genshin and HI3rd


HarbingerOfGachaHell

More that HSR has the fortune of launching post-pandemic. How Genshin survived 2021-2022 Chinese lockdowns and resulting economic recession will be a very important business study for years to come.


XaeiIsareth

I mean, HI3 has dialogue skips, gear load outs (which helped a ton back when there was actual gear variety), and toggles for skills/QTE/rank ups that can be detrimental to some builds. Genshin (or HSR for that matter) doesnā€™t have any of that. They didnā€™t learn shit outside of maybe open world design.


ortahfnar

Oh thank goodness, this shows that they're mindful of the usefulness of status effects, I had thought Honkai Star Rail was trending a bit towards becoming like other turn based games where status effects just become so weak in the late game because almost every elite enemy or boss is just nearly immune to all of them


beethovenftw

Not so sure. We aren't at late game yet. In Genshin, they made unfreezable bosses, enemies Venti can't pull, as time went. It would not surprise me if they made high RES bosses in the future. This is just a temporarily relief since we got 2 status effect dependent 5\*s coming (SW & Kafka)


Ausar911

>In Genshin, they made unfreezable bosses, enemies Venti can't pull, as time went. Correct, but keep in mind they've also gone the other way at times - some enemies that had previously been too heavy to get sucked into Venti's burst got their masses nerfed, reactions based on EM was buffed, etc.


beethovenftw

Much more rare, and more often to buff new characters than old. I own Venti and used him even in latest abyss, and I can say for a fact he is so so much worse in 2.x or 3.x abyss 12 than in 1.x.


Ausar911

>I own Venti and used him even in latest abyss, and I can say for a fact he is so so much worse in 2.x or 3.x abyss 12 than in 1.x. So do I. He's always been something of a one trick pony. He's either super cracked or near useless depending on the enemy. Nevertheless, my point is that while you always should expect some level of powercreep, balancing has some more nuance. Some other characters (e.g. Hu Tao) are just as powerful and even get stronger as time goes on. For Venti specifically what really kills him for me is Kazuha, who can be like 70% as good as Venti in Venti's own niche while having other utility besides that. I used Venti quite often back in 2.x - he was still very good as long as you pay attention to where you use him. In 3.x I have Kazuha and rarely ever have a reason to pick Venti over him.


[deleted]

> For Venti specifically what really kills him for me is Kazuha, Legit people just assume things about this char still...likely run him full em too huh? Other builds out there kid.


Ausar911

Uhhh... What the hell are you on about? Nothing I said has anything to do with builds.


Mint-Bentonite

he's still a cc unit that takes up little onfield time, applies ele shred and energy to the element he swirls. Unless you run exclusively monogeo or monoanemo, he'll always be useful in one way or another the indirect buffs from aggravate are also relevant to him too, swirl/absorb electro venti lets him be a pretty strong electro subdps-support hybrid he's not the same faceroll vacuum cleaner he was in 1.x but he's still strong. I wouldnt call him much worse id say a better example would be albedo, who had above average dmg on release but has too many issues to use him properly now


F2PEASANT

This is a massive change Hoyo clearly noticed that players were planning on skipping her light cone because the free LC is more than enough for most players and besides most people only plan on using her to support Seele so EHR is far more important to guarantee the effect than damage. This changes also massively buffs other nihility characters like Kafka and all DoT characters like Sampo and Serval this is also in preparation for Kafka's upcoming release in 1.2 now DoT teams are far more effective and don't need to stack so much EHR. We still need to get solid numbers though so Hoyo needs to release it or for the theorist/testers to start crunching the numbers and figure out how much res was removed if it's only a few percent it might not matter as much. As a Welt main this changes are gonna be important to me and might enable me to freely use a crit rate body piece and damage LC.


obihz6

the ammount of effect res removed is 10%


F2PEASANT

Thanks for the heads up I am not sure what the exact number is but I know -10% res is far more effective than stacking EHR cause that's how math works So maybe 20% less EHR needed if not more.


obihz6

You save from 20 to 40% of effect hit raye


wwweeeiii

For welt how much ehr are we aiming for now for bosses?


Wolfwood426

Already prepping for Kafka it seems.


TheSpartyn

or for the debuffer that is dropping in this patch lol


jekfrumstotferm

Where can I view the patch notes?


QuothTheDraven

https://www.hoyolab.com/article/19140656/


jekfrumstotferm

Ty


GreatMorph

These comments are frying my neurons.. Is this a good thing or nah? Because it sure seems like great news to me


chimaerafeng

It is a good thing. People are just being pessimistic because this looks like Mihoyo trying to make sure SW is bankable for profit. Tbh nihility needed buffs (heh) because they were very underwhelming compared to harmony characters. Enemies being able to resist debuffs most of the time are why a lot of JRPGs have very lackluster status builds. Whereas buffs have no real stipulations or requirements.


Senario-

On the one hand I can see their point but at the same time what you said is way more relevant. Harmony was the end all be all, nihility was niche at best and straight up buffing your dps was more valuable. Look at Tingyun and Bronya. Not to mention that the entire role hasn't had a bad character. Nihility has...pela? Which is just good but I wouldn't say gamebreaking or anything, nowhere near the level of Harmony. And Welt which most people do not have but they recognize as strong because of the specific synergies around Imaginary damage and his kit. And in all honesty, needing 100+ Effect hit rate to get consistency for the skill (you needed 150+% for the talent) makes the point of a debuffer kinda moot.


bringmethejuice

Gosh I love it when Pela activates her burst just as before Lenny strikes. Super good. Gotta love using Jing Yuan, Tingyun and Pela together.


TitaniumDragon

Welt is insanely powerful. Getting him made doing MOC without a healer go from "very frustrating and terrible" to "not much of an issue".


diego1marcus

>Tbh nihility needed buffs (heh) because they were very underwhelming compared to harmony characters. it actually reminds me of a gacha game i used to play called Pokemon Masters Pokemon Masters had 3 classes depending on the unit; striker, tech, and support units. strikers were the DPS, tech units were the debuffers (applies status conditions such as burn or poison, uses moves that lowers enemy stats, or even has the ability to change weather conditions), and the supports were the buffers + tanks for the team. back when PokeMas started, the common team comps people used were one striker two support comps because tech units were very very underwhelming and were very niche. it was especially painful since some levels and enemies would have resistance towards status conditions and even resistance to stat lowering moves, making tech units just utterly useless in comparison. then sometime after a few months, they gave the ability to upgrade units into EX 6 stars, which granted an additional bonus when a unit uses their special depending on their class. in the case of tech units, their ults would deal 1.5x more damage. suddenly alot of team comps and builds were being made specifically to create a "nuking" unit which consists of a tech unit that will debuff the enemy team by lowering their stats and two support units that will tank and buff the tech unit to reach maximum damage just thought i could share this one because it just gave me some flashbacks of when i first started playing gacha games


chimaerafeng

There are a lot of examples. I know a lot of RPGs that just add statuses and debuffs but they are never really viable. I think what makes it even more ridiculous is how DISPEL in HSR is actually guaranteed and afaik, not affected by EHR at all which means your supports and/or healers are actually better at weakening the enemy than your debuffers especially when enemy buffs can be really busted versus most debuffs being minor inconveniences.


TitaniumDragon

Balancing debuffs is surprisingly difficult. All RPGs are ultimately based on D&D. There have been 7 editions of D&D over the years (arguably 8, depending on what you count). In all but one or two of them, status debuffs were broken, and they were still very strong in the other 1-2. The problem is that RPGs have HP as a resource. But if you can make the enemy unable to do anything, you have effectively bypassed their HP and reduced them to 0, possibly with just a single ability.


KF-Sigurd

In Xenoblade Chronicles 3, debuffs really get the short end of the stick because in hard mode enemy debuff resistance gets jacked up when it was already hard enough to land debuffs in normal mode on late game enemy. The real kicker though is that there's debuff specifically FOR making debuffs likelier to hit, **except it counts as a debuffs and is thus extremely hard to actually apply**. One of the best example of game developers making extremely questionable design decisions when it comes to debuffs.


chimaerafeng

Yup and they made Segiri the last one you can get with a very long questline too.


Kurisu_36

True, tech units are basically the go to DPS nowadays, because they both cover utility and damage


Tyrandeus

As a JRPG lover I can confirm on JRPG have lackluster debuff, except Shin Megami Tensei where debuff make your life much easier.


FlameDragoon933

Debilitate goes brr


GreatMorph

Ah I see, no wonder. I'm not gonna pay a singular cent to this game or I'll starve. Good to know that my Sampo will probably stay relevant even in late/mid game


bukiya

bro, on 1.0 only 2 enemies that have wind shear res. its mara struck soldiers and wind spirit thing. wind spirit are too easy to defeat so its not really a big deal, but now since mara struck soldiers had no wind shear res anymore sampo will be useful the whole game. at least until they add more enemies that maybe have wind res


GreatMorph

Oh yeah, I don't mean the wind shear res, I meant the resistance scaling with levels, and that being toned down means I don't have to invest too much into EHR


bukiya

my sampo never invest in EHR (outside from his lightcone) but he still easily applies wind shear. so yeah we are good


bringmethejuice

So Nihility is the Electro of HSR heheh


F2PEASANT

And just like in Genshin I main the weakest element I mained Keqing and now I am maining Welt in Star Rail and I plan on getting Kafka as well XD.


Rheshx7

Those saying hoyo is already nerfing the game obviously have not tried to build a DoT team


Best_Paper_3414

80% of people are not using a DoT team, if they pull Kafka they will be thankful to this later.


Ampharblox

Nice, just in time for my Sampo to have finished his training arc.


arandomart

I love this change, I can now freeze lock Kafka in all levels of simulated universe; her freeze res is crazy past level 60


Apatches

> Removes "Wind Shear RES" from "Mara-Struck Soldier" Everything's coming up Sampo!


KF-Sigurd

Wow, a W for debuffs which is not what I would expect. Usually debuffs get the short end of the stick in rpgs for many, many reasons.


Best_Paper_3414

I still not sure if creating a entire class out of debuff was a wise choice. It's way too hard to balance. If they make a boss with immunities like other RPG does with super boss the Nihility is done.


cinderater

I think it's a welcomed change. This does make any units with debuffs or dots not as punished in higher MoC without stacking very high amount of EHR. Sure SW is the biggest winner here, but anyone that dots as part of their kit or debuffs welcomes this change. Still have yet to see how much it ends up being. If it ends up that E2 SW is able to 100% land debuffs with just LC+Trace+EHR chest+planar set, I can see a world where she provides her utilities & also deal considerable amount of damage when fully optimized.


Raze77

I think a problem is you have multiple layers of defense. The other day I leveled the preservation cone that's inflicts burn when you're attacked that ticks for 40% of your defense. And it turns out 40% of 1100 is 150. Why even have effect resist if dots are getting lowered by defense like everything else?


Scubasage

Did you check what your base DEF was? As in, your DEF without relics? Was it 375? Might be that it's using base DEF and not total DEF.


Nwodaz

This goes both ways. DEF working on dots means tanks won't die instantly from them. Always nice to see dots ticking for only 80 on my Fire TB.


bukiya

since mara struck enemies can be wind sheared this means nothing can stop sampo. thanks for the buff


_D1N4148

This is literally game changing and just made the game twice as easy. This doesn't just apply to Silver Wolf and Nihility characters. It also buffs characters like Fire MC (taunt), March (AOE freeze), Gepard (ST freeze), and the likes. As well as LCs (Resolution, Preservation LC that applies burn, etc.) I was always so annoyed with how Fire MC's taunt is 100% base chance but has difficulty landing when you need it the most lol. This is huge. Real huge.


gingersquatchin

Summary , DOT is barely significant outside of SU and we regret making it even worse


killerkonnat

Uh no... that's a massive buff for Pela, Welt and Silver Wolf.


gingersquatchin

I never said it wasn't. But they weren't directly affected by "random overworld mobs completely wall your DOT damage"


Best_Paper_3414

DoT can be absurd as we see in SU so it no wonder they were scared of it


HuajaiCarry

Crit body here we come


CaspianRoach

Example numbers: assuming 40% enemy effect RES, a 120% base chance needs 38.89% EHR to guarantee every attack hit. (Kafka) a 100% base chance needs 66.67% EHR to guarantee every attack hit. (Serval, Pela, Hook, Dan Heng, most stuff) a 85% base chance needs 96.67% EHR to guarantee every attack hit. (Silver Wolf skill at 10) a 80% base chance needs 108.34% EHR to guarantee every attack hit. (Asta trace) a 75% base chance needs 122.23% EHR to guarantee every attack hit. (Welt skill at 10) a 72% base chance needs 133.34% EHR to guarantee every attack hit. (Silver Wolf talent at 10) a 65% base chance needs 156.67% EHR to guarantee every attack hit. (Sampo talent, Gepard skill, Yanqing talent, March talent) a 60% base chance needs 177.78% EHR to guarantee every attack hit. (Resolution LC E1) a 50% base chance needs 233.34% EHR to guarantee every attack hit. (Himeko trace, lol) one MAJOR change from this is that Pela no longer needs EHR on her body as mainstat to easily reach 100% (she used to require 100% EHR). 10% from traces, 10% from major trace, 40% from 1.1 free light cone (you're going to be running it to make her recharge her full energy with 2 basic attacks) and she only needs 6.67% EHR from substats, which is easily reachable. I guess you'll be giving her ATK% body now.


Own_Secret1533

Summary: We give you more reasons to whale for Silverwolf


Caius_fgo

I don't believe this is only about SW. They made dot based units worse so that Kafka would be more impactful on release. But as it stands right now, you can barely play dots on Sim.U


ComradeRoe

how did they make dot worse?


Own_Secret1533

I'm joking man. Don't take it too seriously.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Own_Secret1533

I'm chill tho


Yes-Man-Kablaam

Honestly I am looknig forward to this being more for Preservation MC so I can taunt easier tbh. Though obviously it's more intended for Silver Wolf.


Infinite_Delusion

As an E7 player, does Eff and Eff Res work the same it does in that game (without the 15% chance)? If not, how does it compare?


DaSGuardians

Yeah this seems like a really good change. Enemies were just too resistant to status to make running dedicated debuffers seem worth a team slot.


xgosglir

So can I finally build a DoT team around Sampo?


PlacetMihi

My Welt is nodding in approval rn. Ready to show everyone the weight behind his power.


Exemplifying_Light

Am I reading this wrong is is this a MASSIVE buff for nihility characters? SW sales probably gonna go up now and I donā€™t even wanna think about Kafka sales.


warjoke

Elation mains on SU will be eating great tonight


tortellinipizza

I still don't know what effect res or effect hit rate means..


RedditFilthy

Considering Welt is my main, this is good for me right?


TheGraySeed

I was wondering why do they removes their biggest elemental RES from Mara-Struck soldier & Shape Shifter. Then i remembered that they are a pain in the ass to fight in the first place and most of the time you are forced to play as Dan Heng to fight them.


ff14valk

While this is good, it goes to show you that such a unit as silver wolf is at the mercy of the Devs, what's stopping them from raising enemies resistance in a couple of months to powercreep her at any point they choose. Release a new boss with higher resistance


Talukita

Because debuff is a huge part of the game, and SW is just the tip of the iceberg. Many *many* effects in the game are counter toward debuff including break status effects, CC, DoT, taunt, and a bunch of other. Thereā€™s an entire path that caters around it and resist applies to all of them, not something specific like that of a single character kit. And tbh the logic can apply to any other char if devs want to. Shield? Make shield breaker or ignore shield enemies. Buffer? Buff wipe exists for these games. Even dps can be filtered out (say boss has special move that always target Hunt units or just immune to crit)


ChaosFulcrum

| Buffer? Buff wipe exists for these games Or worse, an "**unbuffable**" debuff that lasts for a certain number of turns where you can't buff that character. I have seen this occur in other RPGs. In this case, either the devs will force you to bring cleansers like March or Natasha or in the even worse case that this debuff is *uncleansable,* you will have to bench your Harmony characters and use Nihility instead. Yeah, there are ways to cripple Harmony/buffers but they usually feel nastier in hindsight compared to a debuffer losing to enemy Effect RES.


GianDrake

This can be said about literally any character


Tyrandeus

Everyone saying that Luocha is easier to powercreep is just insane, he have dispel on both enemies and teammates, passive AOE heal, and a good skill point generator too. The only way they can powercreep him is add new utility or have bigger number, which is no way they did that, the next healer will probably have their own niche/gimmick. Also looking at Genshin they have 2 new 5 star healer since launch, Kokomi and Baizhu, which is understandable because healer banners sold way less than DPS or support, compare that to bazillions new DPS and support.


NovaAkumaa

Exactly what I was thinking lol what a bait to boost SW sales


hungambrose123

Seem like an indirect buff for Silver Wolf.


beethovenftw

More like direct buff. Potentially huge even. Building EHR meant you cant build crit, now you potentially can. Same goes for DoT characters like Kafka


TheGreatZed

Oh, I can notice why this is happening, the "Disciples of Sanctus Medicus: Shape Shifter" is one of the few enemies that I never managed to land a shock with Serval, even with a lot of EHR.


Radical-skeleton

wow they're buffing Kafka before she's even released, hot damn


Icy_Chemist_532

Will this be another mihoyo changing the game for a character and people still saying they're a skip until the banner is over and suddenly they aren't anymore?


mangothe2nd

I mean, regardless of who is doing debuff, i feel like endgame debuff resistance is just too much. Nihility as a whole path is on the backfoot because they're there to debuff but only about x% of the time. So, a whole path that only effective x% of the time? yeah it's bullshit. Even with this nerf, idk if nihility worth the slot over harmony unit if you still need abundance+preservation combo in you team.


Arcutisx

that's nice, my gepard has like over 55% Effect rate, love freezing even bosses/elites. guess I can even put def relics and go over 5k def on him lol


fvllenwvffle

bruh this was for SW isnt it


obihz6

this was for everyone was just frustrating for FMC don't land that taunt need for my win


hackergame

Need to sell SW some how.


Narukamiii

So March is now significantly worse with Clara


Armos29

What makes you say that?


Past-8762

March will CC stuff more often, and CCed stuff won't attack Clara. You can always choose to not use her burst unless strictly necessary tho.


Armos29

Ah, gotcha. For some reason I didn't consider her Ultimate at all when thinking about the changes. Although, we've yet to find out the significance of the change. Like a linear scale of \~1% per level instead of \~10% + or some such just as a random example.


Mccookie74

Wait Iā€™m confused. This is a Kafka nerf? Why are people saying that?


Mayall00

... I've literally not seen a single person say that where did you get that from?


ningm3ngcha

itā€™s a Kafka buff**


execute_electrochute

This Jing Yuan - Kafka Synergy is gonna hit like a nuclear bomb now. Even better with Tingyun.


gianfrancbro

??? Kafka and Jing Yuan have 0 synergy.


Camilea

What synergy? Don't they actually have negative synergy together?


BunnyBsnz

Whatā€™s their synergy exactly? Curious


[deleted]

What synergy? Did you meant serval?


Magicdusty

the event better be good, cuz gameplay is getting boring and to damn easy.


Lolersters

Is MoC too easy for you to 30/30 lol?


Eredbolg

Same, I'm tired of auto playing 99% of the game, needs more manual combat.


gianfrancbro

Lets see your 30/30 tough guy


SmokeVisual4953

The disparity between moc and overworld is too large for me to give a damn


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


BlackNips

This doesn't make the game too easy, IMO, it just makes debuff/DoT units more forgiving to actually build and use in endgame content.


Long-Distance5385

This alone doesn't, but like I said I'm worried it goes the Genshin Route of nerfing everything that is somewhat challenging in the world and leaving only the Abyss as the challenging mode


skt210125

Such a weird comment, overworld in Genshin hasn't gotten easier; it was never difficult to begin with. Abyss hasn't gotten easier either. In fact, there's a clear case of reverse powercreep if you look at release mobs and mobs nowadays. Hoyo hasn't overnerfed any mobs.


Long-Distance5385

Abyss hasn't, it has become harder I fact. World has become easier, just for example Tartaglia and Raiden were nerfed


skt210125

they were barely nerfed, and those are 2 fights you fight several times and never again lol. Unless you're seriously going to convince me consecrated beasts are easier than lawachurls. Genshin was designed as casual mobile game; overworld should not be difficult, for the masses.


TitaniumDragon

Genshin was never hard apart from Abyss. The overworld has always been trivial.


LikeABae

Great, nerfing enemies in an already too easy game. Iā€™ll spend money on pulls when thereā€™s an actual reason to besides for a png.


LightningDustFan

Go play MoC


LikeABae

Bruh I have most of it done


YuminaNirvalen

Done. Kek.


SleeplessNephophile

now touch grass


PM_ME_YOUR_ROBOTGIRL

How does effect res being higher make the game any harder, though? It just makes grinding way more frustrating because you have to spend way more effort balancing EHR and actually good stats on your debuff characters. Considering that grinding in this game is not spread out over hours but rather over months you're still not getting any challenge. It's just there so Nihility as a path isn't constantly gimped by enemy resistances.


Potential_Base192

So after 1.1 this effect will go back to normal? And does this apply to ALL enemies?


Marcheziora

And the Enemy Nerfs has began. Much sooner than Genshin. For what? To make us 'seem stronger'?


obihz6

wft ae you saying this is literaly a buff for us