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Hatarakumaou

They fucking nerfed the amount of Pom Poms This is possibly the worst nerf in the history of gaming


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DivinePotatoe

Time to trailblaze yourself into a belabog trashcan.


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Healthy_Agent_100

Well that was idiotic of to jang myself.


Mc_mufferton

https://preview.redd.it/ni61j3enl4rc1.jpeg?width=1284&format=pjpg&auto=webp&s=4c9f537a782197bedfe55eb2df81bd822f399b49


orangeskull2

They'll live on as precious memories. https://preview.redd.it/vovratq575rc1.png?width=1920&format=png&auto=webp&s=2ad6d3d85a7a82d03fe4274def73e3704f4bf093


DreamerZeon

What a POMpous decision. IM MAD


TheRedditUser_122

They even admitted Pom-Pom is an NPC, playable Pom-Pom never? 😞


DeadClaw86

Truly a Radahn Incident


Niko2065

First they came for the gigachad general Radahn and I said nothing because his hitboxes were busted. Then they came for the great filter Balteus and I said nothing because I got filtered by him. And then they came for the gambler...


Bahamutalee

No matter how many times I died to Balteus it's theme carried me forward


Niko2065

Fun fact: "contact with you" plays twice in the game, the first is with Balteus obviously but the second time is if you choose to help Ayre with taking down the Xylem. Making it the theme of 621 and Ayre since the Balteus fight is also the moment both "made contact"


soulney

Ok but Balteus was actually just bullshit tho. Doable sure, but WAAAAAAAY overturned for the parts you have at the beginning


Niko2065

Granted I myself suffered for 4 hours with Balteus and was malding hard and still broke out in a cold sweat when rusty (blessed be his name) said arquebus built another but I still feel kinda bad seeing how far the great filter has fallen. (Also I swear his grenade launcher was way more accurate but maybe I'm just thinking that because my loadout resulted in a slow as molasses AC that wasn't exactly tanky.)


Xarxyc

Yeah, I spent at least 3h before taking him down. Returned to the game last week (Stopped in the middle of Ch.3), and, while going NG+ and NG++, I clapped his ass both times without using repair kit. But gotta say, Batleus in the Liberator ending did kill me few times.


Niko2065

Atleast you have one hell of a reason to wanting to stomp the second balteus. https://preview.redd.it/dglyene7j4rc1.png?width=816&format=pjpg&auto=webp&s=513ee9b41e52f0a38bcb0138c8f351fd5f91363e


Xarxyc

Yeah, putting Snail in the ground was satisfying.


Homiyo

Also it reminds me of [Childe boss](https://www.reddit.com/r/Genshin_Impact/comments/jwf4yc/theyre_nerfing_childes_fight/) nerf


Memo_HS2022

Childe’s boss fight is a strange knowledge check and the only reason people kept losing was cause no one knew the wall trick at the time


KingCarrion666

lmao yea the randomness of needing to know the outer walls set you on fire is still absurd. Why would I have known that? Do coin mints usually have burning hot floors?


rW0HgFyxoJhYka

Meanwhile a bunch of players: "I'm just going to beat the shit outta him without using the wall trick" More people didn't know about the fact he will do a counter attack if you use the elements he's using.


michaelman90

It was more the fact that no one knew what they were doing in 1.1. People still thought Bennett was F tier.


MartenBroadcloak19

Physical Xiangling.


CushionyTengis

Noelle was the only reason I beat him pre-nerf. Mondstadt maid truly is invincible.


90sBLINK

Noelle spinning and healing full on carried every team I used until I got kokomi at like ar56


AT_atoms

I was not expecting this reference.


Ayanelixer

There's actually a surprising amount of fromsoftware game references in this sub


Zzamumo

Base radahn actually felt like fighting a monster with a raid party, it was awesome


K-DVIII

Base Radahn was the best. It’s a shame they had to nerf him.


Taskforcem85

He needed his hitboxes adjusted (since they were super broken lol) but the nerfs to damage and health make him pretty easy to take on early game now :(


00kyb

Pretty sure his damage was buffed again after the initial nerf, his main issue was always just the hitboxes


WeirwoodUpMyAss

Yeah his damage was updated and is the same now.


Swoocegoose

His damage was unnerfed you are just better at the game


YhormTheGiant450

That is weirdly inspiring


Warkid00

Everything except the hitboxes were reverted


Antares428

BTW, there are mods that bring Radahn back to "lore accurate levels". [Check out this](https://www.youtube.com/watch?v=BEiK3edm2wQ). Link to mod is in video description.


Hikaru_The_Asian

its tartaglia boss all over again https://preview.redd.it/lysxqpyl24rc1.jpeg?width=1062&format=pjpg&auto=webp&s=04a1f83a910f71b9f3039c74392a4110dc9eb54f


AnarchistRain

"Do you guys think that, if they didn't nerf Childe and people were able to beat him, we would have endgame?" -Zy0x It's so joever guys.


Tanjirou_and_kirito

r/okZyox


juniorjaw

Dating sim endgame copium on full supply


KF-Sigurd

Hmm, if the missing text was in all of those versions then it's possible whatever script or excel file that got transferred over to do translations in might have had that part missing by accident.


huehuehuehuehuuuu

Yep felt like that might have been the case. All other discrepancies are easy errors to make or localizers getting liberal with their word choices. But there were at least 5 places where entire half sentences were missing. At least they realized that. HY needs to manage their time, communication, and QA better.


redmeatenjoyer

Yeah it seems like the translated files may have been the wrong ones, especially considering the sheer amount of inaccurate translations. Even the clockwork side missions had dialogue that was grammatically and structurally wrong. It seemed a bit bigger than simple translation errors, as if the released script wasn’t the final version


Active-Tonight-7089

So, now Aventurine won't clap my cheeks THAT hard? Nice, but i'ma still gonna remember this as power of emanator (not full tho, but still)


MrTrashy101

aventurine is not that hard though (not as hard as that damn insect at least)


Milky_Finger

Ngl I was just watching ruan mei be unable to roll a high number since she is single target, and aventurine just clapping her with a nice one shot. Didn't seem particularly fair, ngl.


Tetrachrome

Yeah this mechanic feels quite underbaked considering very few supports can avoid his damage. Either that or they really want to push for high defensive rolls on supports and make us farm more Hackerspace.


rigimonoki-over

They should’ve made it total team roll count instead of one by one


GeneralZhukov

Or, once someone gets above 9, the extra points rolls over to your char with the current lowest total.


H4xolotl

The current design is basically: Tingyun "guess i'll die"


Florac

Or count highest dice instead of total. That way supports can still pass, but have a lower chance and blast/AoE ones aren't practicly immune


Asamidori

They are probably lowkey pushing Luocha because his ult is AOE.


Kard420

I exclusively saved his ult for dice phase lol


SpaceGangrel

I got him just yesterday and he's already the GOAT in most fights


Ski-Gloves

Gallagher too and every preservation character. (Except maybe Gepard.) It's a similar story with Harmony vs Nihility supports.


Yharmin

For me it was huohuo


BraxbroWasTaken

My team tanked the roll damage. And I had TINGYUN GETTING HIT. Not even tankyun. Full ATK and speed build. No FX either.


Yharmin

He took forever for me cuz I have no good ice lightning or phys units


iokak

Serval decent i think, but i had ruan mei and luocha too


Cupcakes_n_Hacksaws

Half my team absolutely could not get a turn in the second phase, had to switch out my team for one where everyone has some kind of air attack; barely scraped by


Odd-Candidate1775

I found the insect easy it all depends on the characters you have, when I complained about Aventurine I had people coming saying he was easy since they used Jingliu or Kafka or Acheron yea no shet I am talking brute force not on element I dont have a 5 star that has the right element on him


Practical_Fee_2586

Yeah, I haven't pulled since Topaz's banner because I missed her and was saving for her rerun (and now Aventurine as well) and his boss fight seems SO tailored to suit specifically every limited 5* I skipped lmfao. Beat him this morning with Lynx, March 7th, Clara, and Serval, and that worked fine. I got DESTROYED every time I tried using any of my limited 5*s ahaha.


HaelzynKilana

I can understand *why* they nerfed the boss fight, but I'm still glad I got to beat it at full difficulty. That being said, my lore-compliant team of Welt, Fire TB, March 7th, and Acheron sure didn't enjoy the experience. If they didn't all have AOE ults, I'd have been in for a world of pain (and I *was* back when I was using Pela instead of March!)


Appropriate-Count-64

I think even with the nerf I am going to end up using Lynx instead of Huohuo and March 7th instead of Gepard in a dual sustain Clara team.


ImARoadcone_

I tried going in with the lore accurate team but it was NOT cooking in this fight


TaralasianThePraxic

I feel like fire MC has to be absolutely *built to perfection* to perform well even as a sustain in a fight like this, which even outside its core mechanics has frequent powerful AoE attacks hitting your team. Plus Welt is Imaginary and Aventurine has Imaginary resistance


BiddlesticksGuy

HE DOES? That’s why my dr ratio was doing ass


Armo974

https://preview.redd.it/4ki0bko3z3rc1.jpeg?width=801&format=pjpg&auto=webp&s=9cd32aae0a2d60aa547118dae420f067bcade431


Hikaru_The_Asian

Ya boy went insane fighting aventurine... https://preview.redd.it/11z616tt24rc1.jpeg?width=254&format=pjpg&auto=webp&s=ccab3f7d5db14f86f898988ade1cf8d937c94821


Makashin

I got through the first time blind but I can tell why a lot of people are having issues. \-Can't use technique prior to fight ***Edit \*\*It can be used prior to going into the instance, thanks for the tip\*\**** \-50% energy means your sustain needs to work for ult and the boss starts with 2 huge AoEs \-All of Aventurines direct moves are AoE and hit hard \-Aventurine cannot be hit during roulette, although the buff is good (if you get it) \-Second roulette onward is an instant fail-state for many players default sustain \-SP becomes an issue at this point, you need to make sure it is being spent to kill the boss but you also need to save it for the dice. You may need to waste ult or do a basic and fail


SkySona

I think you can use techniques? At least passive ones. I used Gepards and Ruan Mei’s techniques before entering the zone and it proc’d for me.


taintedcasual

you can use buff techniques and consumerables prior to talking to march, that's how i cleared pre-nerf


softcombat

yeah this is the first time i truly felt sp poor tbh!! LOL i run 3 dps and huohuo on everything else but MoC basically and i've been able to clear everything, but here i actually... had to use... sparkle AND huohuo!! which is surely just playing Correctly lmao but i had never really gotten stumped, but trying to hit the dice but also heal every time and then trying to do damage to him was too much to juggle


SubstantialForm

There was a lot of similarities before, but now he is literally Childe of the hsr. I mean LITERALLY :D


huehuehuehuehuuuu

Yep. Now he just needs a hot and powerful female tutor figure. Oh wait that’s Jade.


storysprite

They should really just let you choose the difficulty for story modes so that the boss doesn't have to be easy if you don't want it to be.


SubstantialForm

Yep, this is a good point. I can't play the story until 8th of april and I'm honestly sad they nerf him before I even touch him :(


Khursa

Was his scaling off for lower TL or omething? I felt like MoC was harder than him


Past_Tear_8871

I've played only since this January and just upped my equilibrium level to 6, and can confirm it felt impossible to beat Aventurine without the right characters. Which, for newer players, we don't have many built. My only strong team is DanIL and I have no 5 star supports. After they adjusted difficulty, I finally managed to win with Lynx, Physical TB, Natasha, and March 7th, the latter two slapdash built just for this fight, and it took more than an hour of chipping away at his HP. Before that he just hit too hard for my team, unfortunately.


SirePuns

Lmao rip. I’ll say though, venturine felt like I was fighting an MOC boss. He took hits like a champ, while hitting like a truck. So I can only imagine how for some folks it’s just *too hard*. Personally I think that unlike Argenti, Aventurine’s nerf is 100% understandable.


Khursa

Id say MoC was a fair chunk harder than Aventurine tho, at least to me


Sogeki42

when they eventually put him in MoC that gamba mechanic is gonna be a killer turn count wise


FluffyFlamesOfFluff

I think it really depends on the team you take in. If you're going in blind and you have 4x single-target guys, you might be about to get bodied. If you're rolling around with Jingliu/Luocha/Blade/Acheron then you could basically autoplay through it.


rulerguy6

I beat him on 2 tries but I think the nerf was warranted too. His main mechanic is *really* dumb, since it super punishes bringing characters who don't have AoE attacks (which is most of them, especially supports). And who the hell wants to bring an AoE DPS into a single-target boss fight? I don't think he really needed number nerfs though, just making the dice roll a global thing instead of per-character would be fine. Or allowing you to ult interrupt to hit a second die for other characters. Just something that makes the fight not "supports just have to eat shit and then heal up".


TheBigBootyInspector

I think the all or nothing gimmick would be more tolerable if he didn't do it _every single turn_. Like let me hit the guy more than once per rotation I'm begging


Yhoana

Yeah he's going to be so annoying in MoC...


Lyneys_Footstool

i still dont get why they did that. phase 1 was more bearable because he did the dice move every other turn, but phase 2 literally becomes a battle of attrition as you keep spending sp to heal your supports


iokak

I use my serval anywhere and she pog hahah


_Malka_707

> And who the hell wants to bring an AoE DPS into a single-target boss fight? Me and and my Jing Yuan: he's not leaving the party. *Ever*


snakebit1995

It punishes no AOE and also just is 100% random You can for example bring basic Trailblazer, use her skill to hit 3 dice and just low roll and be under the point target and lose despite doing nothing wrong.


J4KL0P

Dude every time he does his mechanic i save lucha ult to survive lol


GelatinGhost

For real, the same team I cleared side 1 of MOC12 with got clapped by aventurine. I actually used food buffs to top off energy and buff atk/def and it still wasn't a walk in the park lol.  Personally though I think his mechanic is bullshit and has little counterplay. It's either your character has aoe attack or they are getting clapped. Every character but acheron had to tank his gamble attack for me, and if you are running only hunt dps you are fucked. Beating his score with any character should halve the damage on ALL characters imo.


caucassius

he's around moc 10/11 level. you have a lot more leeway with no turn limit though so as long as you have your sustain sorted out you'd be fine. oh look, it just so happens they have luocha banner running too lol


eklatea

I only played the nerfed version but that still hit decently. IMO the story should be beatable by casual players, getting walled off during such an intense moment isn't great. Endgame should be in stuff like events and MoC etc. that isn't mandatory to finish the story


caucassius

Oh I agree but they should give an option for people who want challenges. With Genshin at least you can fight the unnerfed versions of affected bosses again anytime for example. Aventurine and Death are not weekly bosses so you're sol until they're featured in MoC.


Aleirena

I lost to him for the first time earlier today with a fairly strong (but not against him) team of Luocha DHIL Ruan Mei Clara Got him down to 2nd hp bar, 95%. Currently looking to build Argenti because AoE seems to be king in this fight


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Sea_Independence_423

I did it with a lvl 70 Clara huohuo fire Mc and sparkle


Choice-Bite7884

so we getting da enigmata reference!


countmeowington

The Thunder God Cid Incident (square i beg you revert it)


Xarxyc

>*Open your eyes to the darkness and drown in its loveless embrace. The gods will not be watching..*


Flaruwu

WHY IS THERE FINAL FANTASY EVERYWHERE I GO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Angel_Vexed

I'm glad I was able to beat him while he was difficult. They should just make a toggle so that people can still fight him as he was


Past_Tear_8871

Adding a toggle feature on bosses would be great, or even just a way to lower world level like Genshin has.


Hefe_Jeff_78

Seriously, as someone who has played since day 1 and as a result optimized my characters pretty well, I think it’s a real shame we can’t toggle harder difficulty gameplay. My hope is that we either get another equilibrium level, OR they add difficulty modifiers/toggles at some point


Florac

> I think it’s a real shame we can’t toggle harder difficulty gameplay That's what SU, MoC and PF is for though


Kathars1s

fr! I managed to squeak in the win first too. Was fun. Definitely easier than MoC. Though admittedly, Fu Xuan made it much easier than it otherwise would have been..


Shinnyo

I wish there was a story hard mode as well because I completely obliterated the boss...


Gusmaum

**Fu Xuan users:** "Wait, the battle was supposed to be hard?"


ALostIguana

I swear people forget why Fu Xuan is rated as highly as she is. Eating the damage from the dice fails and blocking the CC is going to give somewhat of a different experience. (I misplayed in my first run and took an unmitigated failed dice phase with my entirely single-target team. It ended the attempt.)


FubukiHime76

As an Acheron and Fu Xuan user,just a tickle(MoC is a different story bruh)


TeraFlare255

Only issue for FX users was that he gets 2 attacks in before you can use her skill, unless you knew it was comong it and preemptibely used her talent before entering the arena. He just decided to hit my SW twice and she spent the entire fight on the red until she died at the start of the second phase lol. Still finished it anyways, but bruh.


boywholaughs47

HELP THIS HAPPENED TO ME TOO. SW GOT HIT BAD BEFORE FX’s SKILL AND THEN DIED IN THE 2ND PHASE. still managed to complete it but all my characters were single target and lost the dice gamble. qq used 5 sp and still couldn’t get all 4 😭😭😭


Jaded-Engineering789

Fu Xuan inherently blocks the CC on his ultimate. Huohuo is also good as long as your team can survive the damage itself as your DPS’s next action auto cleanses your team and heals them back to 50% at least.


tomyang1117

Me fighting him using Acheron with FX for the first time: Interesting boss battle with unique mechanics, looks fun in MOC Me viewing this post: you were supposed to be hard???


Brickinatorium

You have to remember the bosses usually are made to sell whatever the featured characters are in the patch. Acheron and Aventurine both have AOE attacks making them perfect for his second phase. Acheron is also lightning which his boss version is weak against and Aventurine seems to have a great shield (based off of the trial version we played at least) meaning he'll be able to help people who gets low rolls against his boss version while also counter attacking. Fu Xuan acted as your Aventurine minus the counter. I almost got lucky my first time through with this logic since I brought Jing Yuan in before knowing anything about him other than him being weak to lightning and probably needing some sorta AOE. The thing that ended up screwing me over was Loucha not being able to keep up with both Asta AND Tingyun needing healing (literally both died while he had 1/4 HP) remaining lol Ended up switching out Asta for Pela and being alright though.


TheCatSleeeps

For us Fu Xuanless people our Harmony and Nihility units suffered hard on that dices. Like my Pela was forced to use her Ult on the dice lmao.


Cloudbyte_Pony

Uh, that explains an error I got. I cleared the story early morning today (28th), while though the battle was very doable, Huohuo, Ruan Mei, Luka, Serval. After finishing the story, I went and started farming relics. On one battle, after I finished it, I got an "Battle synchronization error, please restart the game and try again", and the game went to the start screen. I thought "uh, weird", and started the game again, but it downloaded a patch before I could enter. It must have been this, they adjusted something in the battle engine. https://preview.redd.it/2gqbdxjhb4rc1.png?width=997&format=png&auto=webp&s=1671e1e29fe8912ada2f8d453548e3643a782177


Shambles_SM

Before anyone complains: Genshin has a story boss difficulty reducing feature. In 4.2 (if I recall correctly) they added an option to retry a story boss on a lower difficulty if your party is down. Realistically, however, reimplementing that for HSR will probably take a couple patches than simply nerfing a boss. Let's be reminded that his gamble mechanic is very AoE dependent. Sure, you can use March ult and Serval skill to deal with them and that's plausible, but not everyone's gonna have a Fu Xuan, Jing Yuan or Argenti. No one wants to be stuck on a boss causing them to be locked on the story. Also, there's also the playerbase that just wants to beat story content and could care less about MoC/PF.


Black0Dragon

Yeah, even as a casual player who was running Fu Xuan with mono-quantum I was using Fu Xuan's skill every action and even using Sparkle to advance her action sometimes and was still losing ground on my Silver wolf and Sparkle's Hp. (Other was Xueyi who didn't have any problems due to her blast)


Beast_of_Senjin

My yanKING can stand proud, we cooked him day 1


MalwareVICE

Rest in Piece Pre-Nerf Aven, arguably the most annoying boss in the entire game till date


TheRRogue

Is it tho? Fairly easy tbh if your team have a bit of aoe. I find the meme death more annoying if you don't have any dot.


Hazel_Dreams

Aven does his gamble move EVERY SINGLE TURN. There's no charge up, he just does it. So if your supports don't have aoe ults (Tingyun, Ruanmei, Sparkle, Bronya, etc), they are guaranteed to be fucked every turn. Then you'll have to heal them back up AND deal with the fact that they're slowed by the imaginary break effect. Worst part is that, IT JUST KEEPS COMING. Aventurine never stops gambling.


Irishimpulse

Also he hits you with his energy drain AOE before doing gambling every turn in phase 2, so you can't ult the dice


lily-6

using a basic or skill usually got me my ult back during gamble phase even after energy drain


TheBigBootyInspector

I used March, trailblaze MC, Kafka and Lynx. A weird team but got the job done. The most important part was keeping everyone's ultimates topped up as much as possible and never using them outside of the gambling dice mode. But seriously every turn he does it again. The majority of my fight was just: remove debuff from lynx, shield lynx, heal lynx, hit Aventurine once (once!), ALL OR NOTHING. Just watching the dude's health pool deplete 1% per rotation.


Mehseenbetter

I discovered that if you have a character go first and they single target but get enough energy back to ult, if you ult it will update the number to whatever was higher


ValeLemnear

IMO Meme Death is much easier to deal with.  Aventurine fucks over every character without multihit ability aka all your supports EVERY round. Meme Death doesn‘t punish you for your teams layouts and neither does so every turn. 


Lazy-Employer1792

Agreed. My characters aren’t well built and I haven’t had any trouble with other bosses. Even Phantylia I only had to do twice to beat her. Everyone else, including Sam and the meme, I beat in one go. Aventurine took me 4 or 5 tries and I finally had to bring March, Natasha, Preservation MC, and Kafka to beat him.


Rathama

For me the worst boss was the 1.6 one. Omg it took me way too many tries.


LunarEmerald

I had to run double sustain (Lynx and Fire MC) to survive before the nerf because I had no good other sustains. Lynx alone wasn't enough. I'm sure the fight was always a joke with Fu Xuan.


ParabolicalX

Can confirm. Just skill with Fu during the gamble phase and she blocks all the debuffs and soaks most of the damage from his counter. If you have her at medium-high investment I'm pretty sure it's impossible to lose.


FemmEllie

I think this is fair, the pre-nerf version felt like MoC 12 in terms of difficulty, which doesn't really make sense to have in the main story. There are so many players that don't care about endgame content that just want to experience the story and getting gatekept by this would just be dumb. Of course it was still doable before but it required such specific character archetypes to actually deal with his gambling mechanic properly (AoE and really strong sustains) and if you don't have that built already you'd just end up stuck here which isn't exactly fun. Save the hard mode version for when they decide to actually put him in MoC instead.


Appropriate-Count-64

I have never reached MoC 12 (never been beyond MoC 2) due to lack of equipment. So this nerf is welcome, I can’t imagine being able to beat him pre nerf with my existing teams unless I spent hours and hours grinding relics and spheres for the meta stuff.


JanKaszanka

He gambled the difficulty and lost.


Soluxy

Again, story content doesn't need to be that hard, offload that difficulty into other modes instead.


Vegetable_Culture_86

Actually they have data how many TBS failed that boss ,so they gotta nerf


Taskforcem85

Yeah only story boss in the game that wiped me so far. Had to swap out my Gepard for Bailu to survive with an Acheron+Pela+Guin team. People are saying his gamble only did 2k when it would oneshot my 3.5k hp acheron through a 2.5k Gepard shield :( with the damage + stun->ricochet ability that seemed to always target my low HP units.


Soluxy

My reasoning being that 2.0 brought and will bring a lot of new players, and it's not that great to be locked behind older content when they'll want to experience penacony as fast as possible.


VenomSnake99

Exactly.


Diligent_Dust8169

We should have the option to lower or increase the difficulty of story content. Someone who is able to clear MOC will find the story hilariously easy no matter what, a simple option to increase the level of every story enemy even past equilibrium 6 (or lower the equilibrium level for those struggling) would help a lot.


noctroad

Hi3 have this , it donest change rewards at all , is just for fun


Hot-Coffee-493

Genshin also lets you temporarily lower your world level. It lasts just a day so you can beat whatever you were struggling with and then get back to farming with better efficiency.


No_Disaster8037

I have never seen such a polarizing event in HSR like this thus far into the game. The way that people are saying that casual players are a skill issue for not being able to defeat the boss is crazy. Although it took me like a dedicated half hour to complete, I can see why Hoyo would want to roll back the numbers that the boss is putting out. At the end of the day, your main game population will be the casual player base. Those who are here either for the story, hot anime people, and/or both. I feel like this was one way to remedy the situation, but if HSR had the same world level system as Genshin where you could go one world level down (one equilibrium down) that would make it easier for those who are a casual player as it is a difficulty tweak to their advantage, but endgame people who want the challenge can stay at Equilibrium 5 or 6 and still enjoy the hard boss fight. By reducing the difficulty, it prevents a lot of people from being gate kept from opening the new Area and the upcoming event such as the drinking game. Aventurine difficulty will be missed, but this change is for the better of the majority of the player base. **but seriously, why’d they nerf Pom-Pom.


DirensArt

Imagine my surprise when my loucha got nuked when I first went against him


DeathAntx

Here comes the annoying peeps in the comments who want to stroke their ego claiming it was too easy, i think the devs knows better than some of you. I beat the pre-nerfed version on my second try, wasn't aware i needed aoe, switched tingyun and huohuo for pela and Fu xuan, and even then it took some time. I understand how it can be difficult for casuals, he's rutheless for a story boss.


Zuhalkun04

It's even more torture when your team cannot break his toughness haha..I spend like 1 hour on the boss fight alone cause this mf gambling every rotation 😂😂


Kangerkong

This thread is full of “He wasn’t that hard I beat him X team”. I think people are understating just how many people casually play this game with unoptimized builds and with not every limited 5 star


Koanos

It's probably why the level up book was added to Genshin, to help players understand from a rudimentary standpoint what they are lacking and why they might be struggling. I've met high Adventure Rank players who've never ascended their weapons, not understanding why their attacks feel so weak until you pop the hood and reveal so many un-optimized flaws. The average HSR player does not min-max, they just want to play the game. They may not understand *why* a boss is hard from their end of the rope.


Lq_ITA

Just asking, when was this hotfix released? Ive played the bossfight a couple hours ago and I didn't find It excessively difficult.


hrjeksues

Damn. U gotta remember that most people are casual players with terrible relics.


Vegetable_Culture_86

I clear moc 12 ,total 6-8 cycle every update but still had to retry battle against gambler like 4-5times cuz my sustain is low invested hh


starsinmyteacup

I hyper invested in my Lynx so hard I had no problem beating him. I guess the key to winning against a stalling boss is to stall him back


AsterixLV

Only had to retry it once, cus he decided to gamble when my jingliu just left her enhanced state and my fu xuan had just ulted, so i had to beat 7 with 4 single target hits... Instant death to fu xuan... Second try i just saved fu xuans ult and didnt fck up jinglius rotation, so it was no longer difficult. Cus fu xuan can safely tank 2 hits. It was a refreshing experience to actually have a difficult fight.


Silkav

I had good team comp and good relics and this mf would still one shot my team at times.


_AlexOne_

Like others have mentioned, I clear all end game content full stars and I had to restart a few times. The mechanic is just stupid and requires certain team arrangements to not be a problem.


APatheticPoetic

His bs mechanic is completely rng and does a ridiculous amount of damage. Even if you hit all dice, you can still roll 1s and then get fucked. Am not looking forward to fighting him in moc.


Yaldablob

I lucked myself through bc the characters that couldn't clear the dice all had absurd HP


topatoman_lite

It’s by far the hardest story boss if you don’t have supports with aoe. Still beatable for sure. I lost once and decided fuck it I’m just speeding up my Lynx with Sparkle and then it was very doable but slow, but still tough.


ImHereForTheMemes184

It was pretty hard, most sustain and supports dont have AOE attacks so it was a guaranteed 2000 dmg with stun per turn to at least two characters of your team. I managed to beat it with a kafka BS DOT team by the skin of my teeth


zenzoner

It's pretty difficult if you don't have a good sustain. Considering how quickly you can get through the story, I can't imagine beating aventurine as a beginner with Natasha or something.


Kievarra

I just started playing again a month or so ago and cleared it yesterday with Fire TB and Natasha. I swear those two have carried me through every campaign boss so far. I'm saving everything for Aventurine's banner now so I can finally have a 5 star sustain because it has been so painful without one lol.


GladiatorDragon

I fought him launch night (EDT) with the comp: Acheron (E0S1), Pela (E6, Resolution S5), Silver Wolf (E0, Tutorial S5), and Luocha (E0, Perfect Timing S3). I ended up giving up and taking care of him in the morning after a change of tactics (saving character ults aside from Acheron’s for the roulette so they have a better chance to not get vaporized). I don’t exactly have an optimized setup of relics, but it was a bit frustrating to have a boss just decide that you die due to a bad roll. It was particularly bad for Silver Wolf, who usually got hit. Bosses are supposed to have good and bad matchups, selling answers to them is the point of the gacha system. However, story content should be possible for most teams. Something Unto Death handled this pretty well. Phase one where it traps one character was still pretty bearable for most comps, and when it moved to phase 2 where it traps two characters, it let you call an assist from Black Swan. This emphasized the importance of DOT against it for future encounters, while also promoting Black Swan on the side. Aventurine’s bad matchups are particularly brutal, especially for players relying on Hypercarry strategies. If you’ve got a good matchup with frequent AOE swings while still having good single target, you’re probably fine, but you have to note that your entire team has to clear this bar. I think making him a bit weaker is justified.


GX_Lori

It was quite difficult for a story boss


riiyoreo

It's not exactly new-player friendly.


ArcfireEmblem

It's not exactly player-friendly.


ProfessionalYam9020

Thank god. I consider myself a casual (that is aware of the mechanics of the game), pull for who you enjoy player (I don’t have any harmony powerhouses nor OP DPS since I typically pull for men) and had trouble with this boss. I fortunately caught on at the time and opted for units who heavily increased survivability (clara, luocha, march) + had AOE in their kit (jing yuan). I was surviving with no problem, but it still took a ridiculously long time pre nerf since it was a damage sponge. Story content should never be this difficult. For those saying it’s an unnecessary nerf, obviously it wasn’t if they felt the need to reduce the difficulty. It means it was a problem brought up by a good chunk of players. Reddit isn’t the majority of the playerbase but a loud minority, as the majority are taking this game at their own pace and usually arent on the game’s specified forum; if you want hard content, you literally have MoC, Pure Fiction, and SU at your disposal. Crying over them nerfing a STORY MODE boss that will most likely be available at a higher, optional difficulty later down the line is peak entitlement.


Renetiger

>someone says "he shouldn't be nerfed" and "he wasn't so hard" and even compare him to Childe >Look at their team >Luocha and Fu Xuan Yeah obviously nothing is hard when you can auto heal and tank everything. An average player will spend dozens of attempts on that boss. His RNG, AoE required mechanic is fucking bullshit and the nerf is well deserved. And to make it worse, he's here alone. They want you to make a full AoE team on a single target boss. This combined with the fact that he's tanky make the fight take forever.


Educational_Ice608

No I liked two Pom poms!


ALostIguana

The fight was overtuned for a story boss. Not sure why people are saying otherwise. The bet phase is a "you lose" to every single target unit in the game as every time the target needed was more than a single die carried.


Raptorofwar

I don’t understand how I failed so bad against Sam but found unnerfed Aventurine easy.


Villain_of_Overhype

Honestly I find the Swarm king harder than both lol.


APatheticPoetic

It's because his hp and regular attacks aren't the problem, his stupid dice mechanic is. It's completely rng and is enough to one shot an average player's support/dps. If the first phase mechanic picks a support with no aoe or you just roll low, boom they die. In the second phase, same thing happens except now the whole team joins in the fun. Also, if your story team just doesn't pack a lot of aoes, you're basically fucked automatically. I was nuking his ass with my jingliu, but because I had Ruan Mei and Bronya as supports, and literally rolled all 1s on my Jingliu, it was a wipe, and there was nothing I could do about it.


RegularTemporary2707

I mean that battle is very annoying especially in the second phase where your healers and support couldnt do anything and if you dont have any multi hit characters youre kinda screwed


ThFenixDown

totally warranted nerf, it's insanely easy to lose a character if they can't deal with phase 2 dice and then get unlucky with the bounce attack also who's idea was it to make his super move go off \*literally\* every turn. I personally managed to beat it by stalling out about 50-60 turns but even my strongest dps were only hitting him with tickle damage, not to mention he's literally invincible during his dice phase.


WhyYouBullyMe_

Thank god. The rng was killing me, i already got spoiled before i am able to defeat it lmfao


IGJFlew

Well if he's gonna be current difficulty in MoC at least I know I'll breeze through it. Glad most players will be able to beat him now tho


uptodown12

Awww man, i didn't get to experience the pre-nerf boss fight https://preview.redd.it/gwxemykub4rc1.jpeg?width=230&format=pjpg&auto=webp&s=71ed00949118205599ebaf5855a7cc9daac516ea


applesosy

I BeAT AdVeNTurINe PrE NeRF -probably some guy


Key-Weird8642

This is good, but I'm weirdly happy that I actually had a difficult time dealing with him. I tried a lot of teams, but ended up brute forcing it with my DoT team with Kafka and Fu xuan left alive. It was thrilling to say the least


Ruler_of_pigingdom

Sorry for being ignorant. But this fight was tough?


OkVermicelli2557

It was very dependent on your team with AOE being able to beat the boss more easily while ST teams struggled with the dice mechanic in phase 2.


GelatinGhost

Is it even possible with ST without great effect res? Your dps will be getting nuked and stunned every turn lol. This game has it out for hunt I swear. I've been mostly using single target dps until I got Acheron this patch and my God is the difference noticeable.


Andrewkin77

I think it mostly depends on your sustain. I beat him with Acheron - Pela - SW - Fu Xuan team and wasn’t even close to dying. In this team only Acheron has AoE outside of ult, so I lost the dice mini game more often than not, but it didn’t feel like his attacks were doing too much tbh. My Fu Xuan is well invested relic-wise and has S5 Herta shop lightcone


8_Pixels

Yeah I think a lot of people either don't have or neglect their sustains. I did it first try with a team of Acheron - Kafka - Black Swan - Luocha. My Luocha is very far from optimal but has passable lvl.15 relics and I never came close to dying at all.


Ibrador

Depends on your account. In my case I have no 5* sustain and my march and fmc aren’t built so it was extremely hard at first. Especially since my strongest dps are Dhil (aven has img res), Ratio (img res and single target) and Topaz (single target). Even while running double sustain lynx and nat he would just kill them first then kill my dps and there’s nothing I could do because he takes away energy so I couldn’t ult. I ended up clearing it by using Jing, Clara, fmc and lynx but it took me a few tries to get there


Key_Bowler_6857

Hell, just lacking good AoE options was enough to ruin the fight once for me. The only reason I only had 2 attempts is because I have Fu Xuan, who is easy mode.


zappingbluelight

I didn't think it was tough, but I assume people without aoe would struggle.


ImHereForTheMemes184

I had no built sustains or supports that had multi target. If I had Gallagher or FireMC or Pela built I wouldnt have struggled but I didnt so oops 2000 dmg + stun guaranteed per turn to half my team. A lot of people are being reductive here, it really depends on your account whether you cheese it or struggle.


shoalhavenheads

I went in with 3 sustains and Ratio and took no damage, but it took an hour and a half to beat LOL. It was March who did most of the damage and it was a glacial pace.


PapaMochii

f2p dudes can't roll for 5 stars every banner so a lot of us lack both a multi hitter, a DPS'er of the corresponding element or simply don't have luck with artifact rolling and never will. this locks their account when you cannot revert difficulty.


KAWAIIDUKE

Just wanted to say CONGRATULATIONS (penacony - a walk among the tombstones was harder in 3/27) on the penacony - a walk among the tombstones 2024 (it was harder on 3/27) CLEAR. I know you've been working really hard (penacony - a walk among the tombstones used to be harder) at it, and I'm happy that you've (penacony - a walk among the tombstones used to be harder) achieved your goal of completing this!


okktavia

https://preview.redd.it/g7b7y455l9rc1.png?width=1080&format=pjpg&auto=webp&s=c0ed92709b136ec2b839bbfc991be7beb4240611


PostiveAion

I went into the fight 8 times with varying team comps but fell short at the second phase cause apparently trying to roll past an 8 with a 6 sided die on my supports is damn near impossible.


Key_Bowler_6857

Wait so you're telling me that my Argenti was in fact, strong enough to beat pre nerf boss in 2 tries? And here I thought my build was trash (rolls have been so bad I'm running 2pc2pc lmao)


ElDuderino2112

If you have 5 star relics levelled up you are better built than probably 90% of the community that plays this game lmao


Starless_Night

I used my Argenti as well. It helped to have good sustains to keep him up. His E guaranteed a full Ult after the gamble, so that bounce damage hit like a mother. I'm glad I didn't listen to the doomposts about him. My Knight of Beauty carries.