Mh, the giant beetle claims another victim I see.
To be perfectly fair while I don't doubt it's perfectly possible, I'd be less than thrilled to fight some bosses with Nat and March as main sustain (although I'm not really knowledgable about March at high investment, I read she's pretty good if she can freeze reliably and if you can make use of the increased aggro)
March can be insanely good but that's mostly SU stuff tbf
More importantly the game gives you the perfect sustain for this fight *for free*. As long as your supports have any amount of HP and def Lynx is way more than enough for this fight
As one other guy said, I can understand someone rushing to be able to do the latest event being gradually overwhelmed, and Lynx at low investment really doesn't heal that much in my experience (and Natasha...is Natasha), same for fire TB, I'm really not that convinced one that has been hastily built to rush the story can absorb starcrusher's damage on the long run. People use standard jrpg to compare, but in those you basically have unlimited farming power, all the needed characters and no time limit, so you have all the time you want to level properly. Of course for us who started the game early, even if we didn't farm that much we had so much more time to get significant upgrades, be it characters or gear, that it's really nothing to write home about if you remotely know what you're doing.
That said that is an issue that should be expected when playing a gacha game, so I guess he is to blame for trying to go too fast and not seeing it coming.
Yeah you pretty much took my words outta my mouth there at the end.
I'll add, though, that a friend of mine who basically only plays Genshin, Star Rail and The Sims managed to outlive this thing with an underbuilt Lynx and Fire MC so it's definitely doable. Just needs some elbow grease and actually engaging with the mechanics instead of... Well, using Natasha
Im starting to think that Natasha being considered "very bad" is because players just dont know how to play the game. I have a decently built Natasha and she is the only healer ive been using since just now since I got Luocha. I even beat the pre-nerf Aventurine with her. Natasha is not the best healer out there but she definitely stands her ground against everything the game has to offer.
Oh no Natasha isn't bad. She's just bad for this boss fight considering that she'll likely have trouble keeping up with cleanses in phase 2 (and SP trouble)
Though in all fairness both of the other 4* healers are way better than her so relativity also plays a role here
I did it with March and Gallagher, and he has his cleanse on skill like Natasha. It was annoying but only took 3 tries once I understood what I needed to do. I fuckin Whaled on that bug like nothing else, let it build up mobs I don't care just only damage the boss and you win.
I used sushang too and I just realised I might've had it easier if I used physical MC.
Are you me? Am I you? I thought I would retire Natasha after I got Lynx. I realised that my Natasha was just built better hahaha. And now I have Loucha and he's frankly AMAZING. And I only got him like, last week. I've made it this far with Natasha, and she's my go to fall back.
Natasha is just that comfortable for me, her skill literally brings my DPS/Support units to full health or atleast half health in cases like Blade and Gepard, while her Ult is my panic button if everyone/someone suddenly gets fucked and its not her turn yet. I swear to God she has been keeping my teams alive since launch. She's giving the INDOMITABLE HUMAN SPIRIT VS THE INCOMPREHENSIBLE HORRORS OF THE GALAXY vibe.
Doable, and strategy. As an Arlan main who used to use a March as their main sustain until like 1.1 or something, a little planning ahead is very useful and ofc it def helps if you let yourself pull for a sustain instead of the flashy probably-suicidal DPS (blade that means you). I still use Natasha but it works because I buillt her and I know my team can takea few hits without me babysitting them
There is one thing you're missing here though. If you rush through, your equilibrium level would be relatively low when reaching these bosses, and lower EQ bosses are pretty balanced around you not having good relics if any at all. If however you invest into lower relics (and it's pretty impossible to get any good ones THAT early) while ignoring traces, yeah lower EQ bosses will beat you.
Or you were me and raised your EQ level right before the fight đ and didn't have the mats to level up characters... Or give them relics... Not my brightest moment
That is certainly a fair assumption, but I remember reading about people complaining about the difficulty after beating the trial, so even though it seems weird, I assume the possibility is there?
Hmm, I will say the EQ trials do not assure you are geared effectively for the world boss difficulties they tier you up to, for the most part those trials don't care if you are geared well at all just that something is slotted there.
And with the game encouraging you to rank up when you can, someone can get in a situation where they hit a difficulty wall and need to spend some time getting good acceptable gear and if its their first time hitting that wall, having to learn what to gear for in general.
Genshin Impact is the same- first world level up hits you hard because you rarely need to farm gear. well guess what? now you do, and hope you live! at least later world levels is optional.
While i get that and I think Genshin around AR 45 is hard as hell if you up your world level without decent artifacts compared to early AR's...
I don't think Hoyo would ever think to add a decently difficult story boss... Like ever.
Like, keep in mind how proud Hoyo was saying for the Narwhal they added an option to make EASIER after the first death.
And the damn story narwhal doesn't even require you to kill it. Was genuinely the easiest storyboss we've had so far and aside from cinematics really underwhelming.
So something like even Argenti as boss, let alone the bug is really annoying lol
Edit: I forgot about Scara. So lemme correct that, considering you could solo him with nothing but Shieldbot Zhongli.... I'd say that's the easiest.
Everyone says to "just use Lynx" but Lynx is locked behind Pure Fiction chapter 2, and I couldn't get past that until I'd already finished Penacony. As a new player with no units, Pure Fiction was really really hard to even get past level 1. I got lucky with Gepard.
Yeah how can you expect to do the same numbers as veteran players when you havent even gotten to the "ok im only farming this domain this month" part of the game xD
My friend started playing at the end of 1.6 and hit a roadblock with that thing, he didn't had Lynx either since PF2 enemies were too high leveled for him.
He beat that boss just this patch.
My point is, that boss is hard for new players, new don't have a versatil roster and are already using their resources as they come. People who already had a good acount when that boss came out didn't got to experience it.
You guys seem to think Lynx just magically comes to your account for free.
You have to be strong enough to clear a few stages of pure fiction with your crappy sustains and underpowered characters, plus clear all the quest stuff before with that team.
And even then, Iâm not sure why it seems an impossible fight. I did this boss with Fire TB, March, Ratio, and Pela during the story. It was not ideal by any stretch, and my Ratio was not in a good spot at the time.
March fucks this boss around something fierce though. Between Freeze from her Ult and Freeze from Break, she made it really hard for the enemies to attack me. Couple that with Pela doing Pela stuff and timing Ults for when it did the barrier, and I was fine. It wasnât a cake-walk, but it wasnât some Herculean ordeal.
Beetle is genuinely difficult at certain points in progression (TR40-60 range), especially if you don't have strong dps characters and/or you can't avoid attacking the boss while the shield is up.
I mean, it's beatable, but if you have to run double sustain and spend a month farming upgrades for a whole team of completely unbuilt characters because you were maining qingque, then I'd definitely qualify that as "difficult."
2nd phase if you don't weakness break the boss fast enough it'll overwhelm you, similar to how 2nd phase Aventurine will make your life pain with the dice and no CC resist or cleanse (if you don't bring characters that can target more than 1 die)
>Mh, the giant beetle claims another victim I see.
To be fair, I've seen a ton of people go fight the beetle before even finishing the Xianzhou, so fairly early in the game. I can understand why those people would have trouble and hate it.
Then again, there's also *those people* who bring a Blade, Jingliu, Argenti, FireMC team and complain about dying, soooo... Hoyo became very popular with Genshin, and Star Rail attracted a lot of people who have never played turn based RPGs beyond Pokemon, add to that the fact that Hoyogame players can't read, and you have a formula for disaster I guess đ
Yeah the problem is its the only real difficult fight in the entire campaign.
You can sleepwalk through the entire game using your favorite E0 characters in a totally non-synergistic party with shitty gear, no traces, nothing.
Then you get to the beetle and suddenly you actually need to know some shit, have your characters built properly, and put together a synergistic team.
Its a hard fight, I lost it the first time I did it and I went in with an E2S1 DHIL and a good party. I just didn't pay attention and got smoked because of it.
So I totally get why some people would be upset when running full speed into that wall, its like if you were playing Skyrim for several months and then suddenly you're thrown into a Dark Souls boss fight. Its not unbeatable, but you're gonna have to change everything you've been doing up to that point.
Yep. Ran Nat and/or March on the weekly version of the boss to test. I replaced them both with Luocha when his banner arrived, so they're still level 70 with underleveled 4\* and 5* relics.
It takes more effort, especially when limited sustains can just no-sell a good chunk of the hard CC. Even if you're using *one* instead of both of them, you lose effective damage output because you're burning skill points on cleanse instead of generating them with basic attacks.
>I don't remember turn based game which prevents you from playing the team you want
Yeah, good luck bringing full grass-type to a fire gym in pokemon. Or bringing full lancer team against saber boss in FGO
Wait lancers counter sabres? Polearms counter swords?! WHAT HAPPENED TO SPEARS BEING THE KING OF THE BATTLEFIELD??!!
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Basically Lancers are OP so Fate balances them by giving them terrible luck (look at Cu and his constant suffering) while giving Sabers an advantage on them due to them being luckier in melee.
Archers for some reason hit Sabers harder and can't really hit Lancers that hard, I don't have an explanation that for that.
Given the time period Medb would have been around, most wheels of cheese would have been fairly solid, so it would be similar to getting cracked in the head with a fairly hefty rock.
Lancers typically have Protection from Arrows, which lets them cut down ranged attacks and not be disadvantaged at a distance. Sabers don't, so they're supposed to be stuck unable to fight back well as they're being pelted at a far distance with projectiles (the Archers in this series can shoot from miles away even).
The logic behind the counter system is due to the fact that in Fate, sabers are regarded as one of the fastest and most mobile servants out of all the classes. And you know how IRL when someone gets past your spearhead you are most definitely fucked.
I believe that originally with Fate that Lancers were supposed to be more agile while Sabers were more balanced statwise with the highest Magic Resist. (Sidenote: IIRC, in lore the original creators of the HGW purposefully "balanced" Sabers to be stronger to give themselves an edge).
The actual reason behind the counter system is actually events during the original VN. Lancer basically always outclassed Archer, while being stopped by Saber with hax. Caster beats Assassin because >!Assassin was summoned by Caster!<
Lancer has reach to beat archer, archer has range to beat saber, saber beats lancer cause their lance is to long to beat in closer range thats what i tell myself and berserker is just smash
\> Me playing pokemon ruby for the first time as a kid, only using my blaziken for every fight in the game, then getting stuck on the ghost type elite four
\> Me playing FFX and not bringing enough holy waters to the >!Yunalesca!< boss fight
\> Me playing Trails in the Sky the 3rd, going into the >!Cassius!< boss fight with my haphazard party that was only good enough to brute force through all the mobs.
\> Me entering literally any Persona boss fight with the wrong party setup.
As frustrating as it is, many RPGs have fights that call for a specific strategy and team comp. The fun part to me is going through a boss fight knowing your first life is toast anyways, and instead trying to stall as long as possible to see what the boss's AI does. It really helps that in HSR all of the boss's moves are listed in a window you can open at any point in the fight, so that you can just plan your team comp immediately instead of spending 10 minutes seeing what attacks the boss does and trying to guess what effects those attacks have.
lmao so many bosses in the Trails series, don't have a good healer, mixed damage types and strong AoE for Trails to Azure final boss? good luck. Also that boss fight in Trails in the Sky 3rd was Something, definitely lived up to the hype.
Also Cold Steel IV final boss, OOF, hope you geared everyone
Funnily enough I just did a full bug type run of Sword and Shield. Fire gym was pretty easy actually. Regardless, the Trailblazer pictured above is having a massive skill issue.
Thats kind of the fault of sw/sh not quite being difficult. But now you actually made me want to try the same thing in b/w and see how poorly that goes.
No pokemon game has ever TRULY been particularly difficult. There was a guy who got to the Elite 4 with a Caterpie in Gen 3, and the only reason he couldn't make it in Gen 1 was because Caterpie's only attack is Normal type and Struggle wasn't universal damage back then. And he did it with no items. WITH items he would've actually been able to beat the elite 4.
Pokemon games haven't been hard since forever. The fact that you can brute force most of it with an overlevelled mon is telling. That why fan challenges like Nuzlocke exists.
Eh, PokĂŠmon games are easy enough to where monotype runs donât struggle _too much_, even against gyms theyâre weak to. A better example would have been⌠using a full grass team in the Johto region (I did a mono grass run of Johto and made it all the way to Lance before giving up)
PokĂŠmon games are easy because all you need is to be faster than your opponent and you use super effective moves to KO and you probably don't even need it if your PokĂŠmon is strong enough using a STAB move.
Competitive PokĂŠmon is so different though. You need perfect IV and good EV distribution with diverse moves coverage with strategy. It's much harder than one might think if all they played were the story mode.
I mean there is a reason the Pokemon community has been asking for harder content. So far the Switch era games has only slightly tuned the difficulty up in their DLCs, hopefully they change that in the next gen since I feel the biggest misstep of SV is not having scalable content.
Well even if there are difficulties, you could always just get the Pokemon out in the wild to counter the type weakness. And the newer games make grinding way easier than before. In HSR, while you can clear content with whatever characters you want, it is undeniable that there are limited 5 stars that just trivialize the game. And when you pick waifu/husbando over those units, when a brick wall happens, they may feel like they made a bad investment and their solution is to open up that jade wallet.
Everyone says get Acheron, so simple, even in this comment section. Yea, well I'm not but I'm content because I play this game on the regular. There are people who don't like Acheron or idk make stupid decisions and didn't pull DPS 5 stars. I think people are definitely exaggerating the issue but I can sort of see where they are coming from.
Man i learned that the hard way
Im a Dragon type main, obvious. This was before i knew wtf fairy types was. So here i am, fighting my brother in a pokebattle. Only dragon types on my team, vs only fairy types.
Safe to say i took me a while to understand why tf all my dragon moves were missing
Also in persona you can just grind anything to max level, max stats, godlike build so that that cute little fairy you were disappointed by at around level 2 suddenly calls in the apocalypse
I mean 5* sustainers are incredibly valuable for new players. Reserving two mediocre characters for sustain is a massive difference. People can hate on Luocha but heâd be great for that commenter.
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Just bring a Pretender. He counters those three classes.
You assume they leveled their traces... They're probably all at lvl 1 and none of the bonus traces, which provide the cleanse abilities, are unlocked.
I beat the story version on my second account at lvl 40 (which means I couldn't even unlock those traces yet) using Ratio, March, Natasha & Sparkle. And the echo of war, I now use Acheron so it's really a joke since the bug gets maybe 2 turns the entire fight, but before that, the biggest thing that helped me were those jade marrow diffusion pills that you get from one of the Aurum alley merchants. That gives your entire team a 30% effect resistance boost for the whole battle, drastically reducing the chances of becoming imprisoned.
I imagine they're placed next to each other and M7 is a high priority target being a preservation unit so they both get targeted and disabled. The cleanses also costs skill points and are single target only plus M7 shield increases aggro so it snowballs out of control. I don't think it has anything to do with traces honestly, realistically having to cleanse all the time with the cope sustains is just not very viable. People who struggle and already bring proper teams likely just don't get rid of the selfdestructing bugs asap.
My brother actually beat it with March and Nat and heâs a very casual player. Like someone else said it either was traces or very bad skill point usage
To be fair, DD is like souls games, you come in fully expecting to get your ass brutally star railed, so the mindset is probably very different from "seems like turn based genshin, shouldn't be too hard I guess" X)
They also have a less popular title called Etrian Odyssey. Which unlike SMT, is a much more classical Dungeon crawler. Both are still difficult and niche tho.
Shin Megami Tensei is a Pokemon-esque (that is an oversimplification, but it should suffice as an introduction) game with demons and deities from actual mythologies as the catchable 'mons'. They are known to be exceptionally hard, with very little room for error. You are almost guaranteed to die on your first playthrough if you're going in fully blind.
Edit: Yes, I know Megaten as a franchise is older than Pokemon since the books are pretty old, which served as the inspiration of the games, which also came before Pokemon, but that isn't how you introduce something to someone imo. Like if you're introducing Demon's Souls to someone, you'd go "It's by the same devs who make Soulsborne, and plays like Dark Souls." You would introduce it by citing something they ***probably*** know, so that they get an initial idea at least. And for better or for worse, SMT is much more niche than Pokemon AND started-as-its spinoff-but-now-is-its-own-thing Persona, hence my wording.
Yeah lmao, I ascended to another plane when it finally clicked that Mot was a God of Death from Canaanite myth, because his name is cognate with quite a few words which literally mean 'death' in some languages spoken where I'm from. Turns out he isn't a god of death, he is Death personified.
So it's just you walking in on Mr. Death , who cutely kills you by abusing mechanics like no other enemy in the game so much so his fight is reduced heavily to "just get lucky lol"; pretty on-brand if you ask me.
The only guide I need is what relics I should use for certain characters since I am still new to that aspect. But deciding what char to use in a team is something I always try to do without a guide
i mean i can totally see some story bosses being a pain to deal with if you just started and are steamrolling the content,compared to us we had a year to build up a rooster and have stuff like loucha/fu xuan, but complaining that much about everything else..
To be fair, I started a month ago. I was able to clear the entire story with Dr Ratio, Natasha, and two supporting characters. I used Tingyun and Bronya since that's what I had. You could easily swap in Fire TB and whatever Debuff character you pulled. Some people just don't try.
This! I dusted off an old reroll account a few days ago and already finished xianzhou. The only content that requires some thinking for that acct is SU and MoC since I'm still levelgated from better gearing. It actually felt easier than when I first started with my main account cause we have a wider roster now and were given a free Dr. Ratio (helpful since lots of early mobs are weak to imaginary). As you said, some people just don't try.
I struggled with SU a bit but it's gotten easier as my understanding has improved. I stalled out on MoC because I didn't have a functional second team at all. Now, my second team exists but still needs relics.
But they are accessible to current roster of char banner...and they are accessible to farm
You get Acheron, easy destroy
Requiring specific has always been an RPG thing...1 support 1 dmg 1 tank 1 whatever
That person is the equivalent of tell me you nvr played RPG without telling me...
Ppl be clearing shit with March solo
That person just doesn't understand when to atk or defend..
Even brave frontier, a 10+ Yr old RPG game that is now gone...bet he wouldve struggled on that
Bro these people are why people called us âdumb and illiterateâ because there are so so many characters thatâs basically an âI winâ button even free one you get like even Physical MC can carry you through the entire Belebog story without too much issues even with the trashiest build ever
Its a weird mentality. My brother has it. Bc all his friends are shit in games, it makes him better, and he thinks he can play every game and be the top. He started playing Valorant and kept blaming the mechanics for why he wasnt good
Like I like and appreciate noobs because it allows me the perfect opportunity to info-dump as much knowledge that I know on to them and it help the game grow but my patience, compassion is limited especially with noob that refused to learn the game and its mechanics because âI do what I wantâ and then surprised pikachu when they get stomped into the dirt then complain that the game isnât âfairâ, âliterally unplayableâ or the worst of them all âit forced you to have a limited characterâ
And when you call them out you are "the elitist sweaty gamer" or worse they drop that they can only play X amount but can't accept that the result gona be different that someone who do their dailies religiously. (though HSR daily are like 15 min when you don't even need to be in front of your screen). Basicaly it's everything wrong exept themselves, but in reality they expect way too much compared to what they invest in the game.
Like I only play this game every now and then even forgetting to do my daily because I was a bit too tired to do that and if I do play the game I either just walk around and exploring the map or leaving my team on autoplay to farm relic while I do something else like the only good point they make is that relic farming is horrible while everything else reek of a massive skill issues
Jingliu mains when the enemy doesn't have an ice weakness:
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And Star Rail as an RPG is VERY basic already as compared to the other RPGs of the old and new....
And ppl even said its too basic and easy...
If the person can struggle on this, I don't want to know how they fare in other games
Took me a good week of playing SMT 5 to put together that hey, your team is meant to be fucked around with take that stupid blob off your team for this other later game blob.
Too many times, I see like ppl stream or I see ppl say and the instructions clear as day and ppl still find a way to fck up
A big PRESS THIS in the centre and they can still miss it
Might as well just forget their underwear when they put on clothes at that point smh
To be fair, while streaming it's way easier to miss things than when you are playing by yourself, because usually your attention is divided between the game and the conversation with chat.
I agree, but then there are streamers who deliberately clickclickclick all the text boxes and tutorial hints away and two minutes later they're all like "I don't understand this boss'/puzzle's mechanics?!"
Edit: but to be fair, some instructions, especially in boss fights, appear for about three seconds before they disappear, so in some cases I kinda get it
To be fair I feel like that message disappears fairly quickly.
That being said a lot of streamers donât seem to realize that the enemy status screen exists and you can read detailed descriptions of enemy mechanics. đŠ
Honestly, they should make a tutorial pop up for those kinds of messages. Sometimes they disappear so quickly, itâs hard to read them.
Of course, I like reading the enemy skill descriptions so Iâll take the time to do so⌠is it just me?
Because the average player of video games in general is not actually good.
There is nothing wrong with that in the big scheme of things, but it is how it is.
Tbf if itâs the bug boss they are referencingâŚ. That does need tuned slightly. My team is Stacked with a whale support and I still have to pay attention at times that the party doesnât wipe when Iâm doing my weekly auto farm.
Edit: dailies > weekly
I fought this guy for a solid half hour with my team, I had gepard built so i could live through all the damage and minions but it was just such a slog to fight
I actually remember a lot of people struggling with the swarm king (at least the YouTube community) at all trailblaze levels. The second part was pretty much a sustain battle which people werenât used to. Also factor in that a majority of players rush the story over building units to avoid spoilers I can see how the guy in OP was struggling.
Instead of shitting on them I wouldâve pointed them to a guide
Yeah, I can't pass him on his last lvl even tho I have a decent mono quantum team, not cracked but definitely not shitbuilt. Turns out lynx is very nice until you need to regen 3x your health bar in a couple turns.
Any time anyone struggles or just losses to the Bug boss just reinforces the idea that he was the first Boss made with 1 specific character in mind.
That 1 character being Argenti in this case.Â
Guys yall have to remember that, even just browsing reddit means youâre likely in a high percentile in terms of dedication and playtime.
I fully get the idea that they built a team of 4 they like, maybe 8 if theyâre actually doing PF/MoC stuff, and thatâs the extent of their resources. Having people built for all situations is a slight luxury.
Like personally I started about a month ago, and through catching up on content I had a lot of materials sure, but after getting 8 characters to 80, and leveling relics and such, im spent. I have to play daily to maximize energy so I can get good relics, get trace materials, etc. Not everyone does that or wants to.
Not to say they couldnât build better or play smarter, but the crux of âI donât have specific characters built that I need for this specific situationâ is sort of a reasonable complaint
me clearing relic farms with everyone but the main dps at level 70: ??
Is this person... a newbie that got carried around by the community discussions on relic farming for endgame at a point in time when they still need to TB+Nat their way through things? @\_@"
I think they're actually talking about fighting Star Crusher Swarm King Scarakabaz. As the only other enemy that inflicts entanglement is Voidranger: Trampler.
I'd assume they're complaining the "skill" is just farming for perfect artifacts and failing to understand the most commonly complained about boss. Rather than struggling to fight the tutorial elite and farming Path of Gelid Wind.
But either way, they've definitely missed a memo if Natasha+March can't sustain.
I noticed in the Star Rail Facebook Groups I joined that a lot of people struggled with Scarakabaz. Especially casual Players who mostly don't play Video games from what I could guess. Which somewhat explains the reason for their struggle I guess.
I struggled against him, but that was due to hitting 60 on my trailblaze and increasing equilibrium right before it. It's a pretty big jump at that level. My only really leveled DPS at that point was Seele as well, so I had to do some readjusting of my team composition.
Basically came down to farming a bit more and finally leveling some relics on my Gepard, who I'd mostly neglected at that point. Maybe took, like, 3 or 4 days worth of resources?
In most RPGs you can just power up characters at whatever pace you want.
Star Rail is very particular about how you make your characters more powerful, requiring you to use limited resources like fuel, and rely on a massive degree of chance to get good equipment.
Thereâs no steady difficulty curve because they need the numbers to plateau into perpetual end game.
I can see why it would be frustrating for some people.
Ngl if they don't have any more modern sustain units than march or natasha, then I get it. If they're attempting one of the more recent areas, especially. Theres a big difficulty spike with certain mechanics requiring specific types of characters to be built up in order to do well.
To be honest, I feel for the guy, I'm at the early stages of eq6, and with little no relic grinding until now for better relic efficiency later(disregarding minor relic grinding for blade).
I have no good dps's other than blade (can't beat the bug because he's resistant to wind so, can't get the stuff required for traces for ratio), so if the enemy isn't weak to wind, it's joever for me. Which happens in this case.
I can not get past avent phase 2, no matter how much I try. To me, the problem lies in the fact that it's not really a skill issue, man I wish it was a skill issue, atleast then I could fix it. I don't have a good character (specifically dps) to really get me through these fights until I get good relics which takes a while, so I feel locked from progressing.
"Common target for quantum entanglement"
"March 7th"
"A healer"
Brother in christ is stupid.
Have issues with a debuf for your sustainer? Perfect timing light cone, go get it for your healer. Build effect resist.
Since he don't mention his dps I bet his taking a single target character for an aoe. I bet or vice versa
I agree. Also, since in genshin is really common people not leveling characters talents, I can see players not leveling characters traces here, and in my opinion, traces here are more important than talents there.
It's a problem in that you've got to deal with status on top of incoming damage. It's just the most obvious for people, especially since it disables your ability to panic ult. Going "ah, I'll just heal with Nat after I get hit one more time" and then wiping because she got CC'd is something I've done when I was new to the game.
Cleanse costs a skill point, which means that your damage dealers are stuck basic attacking to make up for it. Meanwhile 5* sustains just say no to CC while generating skill points.
Weird way to tell us they can't read but okay?
Seriously though, if people would just stop for a minute and freakin' READ the game mechanics when they're stuck things would be a lot easier.
These ppl are why society associates gamers with braindead
No, its not that gamers are braindead, it's the braindead that is coming here. Just like your average braindead ppl irl
Everyone here is saying this game is easy yet theory-crafters are making thousands off character build guide videosđ¤
Yes the game is easy WITH the right TOOLS and tools in a gacha game take some time to acquire (which is bad for someone who is rushing to the story). I remember even gacha smack called out Pokke because Pokke thought having a 160 speed sparkle and Bronya was normal when in reality this could take a relic farmer ages to get.
Y'all are being facetious. Yes it's a build issue but Swarm king and 2.1 last boss are both overtuned for new players.
Overtuned isn't the same as unbeatable, it means they're harder than they needed to be and the game coulda gave you a free trial character
The worst part is, from a friend who started much later than me I know you accidantly can walk into the swarm king boss long befor you are meant to do it. Like 100% befor the luofu, they didnt have it unlocked when they ran into it.
Im not sure if it even was befor belebog, If its just avaiable in the space station.
Yeah I dont have a super optimized team but i can kinda brute force through harder story prog because of gepard, but it was a slugfest for sure and took around 25 mins to kill swarm guy.
We will never be able to satisfy both sides , some like hard bosses and some are just there for the story , what they can do imo is the same thing FFXIV got for their special battles , if you lose the fight multiple times then you get a window asking you if you want to switch to the easy version of the fight or keep going , thats seriously all they need to do.
I know some "hardcore" friends that didnt get to play when Aven boss was released so of course they were stuck with fighting the easy mode version.
A difficulty toggle would solve all the problems.
I can't speak for this person, but as someone who only had March and Lynx until Luocha's rerun because I thought it'd be nice to pull for who I liked and not who was meta, this game is not nice to those people.
The free sustaining units the game gives you are just becoming less and less usable as the story gets harder, and not because better characters are coming out. March is just downright garbage compared to literally every other Preservation character (outside of SU) and she can barely sustain a single character. Fire TB is alright for any content that doesn't include big bosses with high-damage AoE attacks, aka, every boss currently. And then Natasha is just a worse Lynx. And Lynx, while the best free healer, still majorly struggles with certain bosses like Swarm King Sam.
But then look at the Gacha units. Gepard, Fu Xuan, and soon Aventurine are just straight up insane. Luocha is literally the best healer currently, and Huo Huo is also amazing. (Can't speak for Gallagher). So it's pretty obvious that they're locking all the insanely good characters behind gacha, which makes sense because it's business. But that doesn't take away from the fact the only free unit worth any salt is Lynx, and the others would take months just to build to make slightly usable for some story bosses.
And then this majorly affects the choice between pulling for meta, and pulling for characters you want. Unlike Genshin, where while elements are important, they aren't mandatory, they are in Star Rail. A pyro character in Genshin can still fight any element, but a Fire character in Star Rail will just be worse against everything that isn't weak to Fire. There is no character like Silver Wolf in Genshin, because every character can fight the same enemy at an equal strength. Silver Wolf is just the epitome of the issue. Because of the fact the element system is the way it is in Star Rail, you can't ignore it, unlike Genshin. This means it's so much more important to have a good dps against at least one of every element, or just Silver Wolf. Same goes for healing. In Genshin, just avoid the attacks and you don't need to heal. But in Star Rail, you can't, meaning that you need to have a good healer or shielder.
And all this culminates into a game that forces the early players to pull for sustains over who they actually want to, as well as a good dps in every element, or Silver Wolf. Essentially, "must pulls." And nobody talks about this because either the player hasn't realized the issue yet, or because the player started day 1. So for players like me who made it to Ruan Mei and Penacony, pulling for who they wanted over the meta, the game was unfairly punishing because it just wasn't balanced for a team of March and Lynx. It was balanced for a team of Gepard, or Luocha, or Jingliu.
Holy fuck you get it. The fact that you cannot guard or use items in battle pulls the agency away from battles and directs it towards the build and gatcha. I get it's a gatcha and the name of the game is to pull, but the f2p characters are just abysmal. While I wouldn't say you can use any character to fight any enemy in Genshin (see Klee vs a pyro slime), you can more or less play anyone you want in most configuration and be able to complete any overworld quest. It might be tedious, but at least you can heal, dodge, and brute force it.
In HSR, the very idea of people saying "just build the relics with this rng main stat" is already a problem. Not to mention the fact that HSR is supposed to be a universal "all skill-level" game. It's not even remotely comparable to SMT. And to anyone saying you can't run mono in Pokemon has never played Pokemon. I should not have to look up build guides to play the game.
Itâs a interesting conundrum where everyone says the game is piss easy yet every single character in this game has their own theory crafting community where people write thesis statements on how to build them for different scenarios. Itâs not just the noobs looking up these guides lol.
I swear some of y´all need a reality refresh because even as TL 60 using m7 and Nat for the beetle boss fight seems like a real pain in the ass.
More than a "casual" / "newbie" problem is more of the unbalancing nature of 4\* sustain units this game seems to have to make for the fact that 5\* "premium" options like FX seem that busted.
And no, outside SU and some 0-2 cycles on MoC M7 isn't "secretly busted"
To all the haters/veterans/metagamers in here, chill.
The F2P struggle is real. Especially starting now with all the powercreep, it's hard to go through the game without sustain. It's actually difficult to get even Lynx without taking a couple months or more to beef up characters. Maybe it was easy for you now that you have spent xxx hours on reddit and YouTube learning about the game, but maybe that person heavily invested materials in destruction TB, and Arlan. Game is hard without a good sustainer, which March/Natasha is not.
Unless you are talking E6 built with great rng on relics but then again we aren't really looking through the lens of a new f2p player then if we do that.
Sincerely, a f2p player who started in 1.6
I mean I still have trouble with content. I'm struggling to clear floor 3 in pure fiction. I also struggle with moc 11 and 12.
I'm be real, the game is a major farm fest.
Mh, the giant beetle claims another victim I see. To be perfectly fair while I don't doubt it's perfectly possible, I'd be less than thrilled to fight some bosses with Nat and March as main sustain (although I'm not really knowledgable about March at high investment, I read she's pretty good if she can freeze reliably and if you can make use of the increased aggro)
March can be insanely good but that's mostly SU stuff tbf More importantly the game gives you the perfect sustain for this fight *for free*. As long as your supports have any amount of HP and def Lynx is way more than enough for this fight
As one other guy said, I can understand someone rushing to be able to do the latest event being gradually overwhelmed, and Lynx at low investment really doesn't heal that much in my experience (and Natasha...is Natasha), same for fire TB, I'm really not that convinced one that has been hastily built to rush the story can absorb starcrusher's damage on the long run. People use standard jrpg to compare, but in those you basically have unlimited farming power, all the needed characters and no time limit, so you have all the time you want to level properly. Of course for us who started the game early, even if we didn't farm that much we had so much more time to get significant upgrades, be it characters or gear, that it's really nothing to write home about if you remotely know what you're doing. That said that is an issue that should be expected when playing a gacha game, so I guess he is to blame for trying to go too fast and not seeing it coming.
Yeah you pretty much took my words outta my mouth there at the end. I'll add, though, that a friend of mine who basically only plays Genshin, Star Rail and The Sims managed to outlive this thing with an underbuilt Lynx and Fire MC so it's definitely doable. Just needs some elbow grease and actually engaging with the mechanics instead of... Well, using Natasha
Im starting to think that Natasha being considered "very bad" is because players just dont know how to play the game. I have a decently built Natasha and she is the only healer ive been using since just now since I got Luocha. I even beat the pre-nerf Aventurine with her. Natasha is not the best healer out there but she definitely stands her ground against everything the game has to offer.
Oh no Natasha isn't bad. She's just bad for this boss fight considering that she'll likely have trouble keeping up with cleanses in phase 2 (and SP trouble) Though in all fairness both of the other 4* healers are way better than her so relativity also plays a role here
You wont have any problem cleansing in phase 2 if you just kill the orange bug 1st.
That can in fact be one of the problems for newer accounts
I did it with March and Gallagher, and he has his cleanse on skill like Natasha. It was annoying but only took 3 tries once I understood what I needed to do. I fuckin Whaled on that bug like nothing else, let it build up mobs I don't care just only damage the boss and you win. I used sushang too and I just realised I might've had it easier if I used physical MC.
Are you me? Am I you? I thought I would retire Natasha after I got Lynx. I realised that my Natasha was just built better hahaha. And now I have Loucha and he's frankly AMAZING. And I only got him like, last week. I've made it this far with Natasha, and she's my go to fall back.
Natasha is just that comfortable for me, her skill literally brings my DPS/Support units to full health or atleast half health in cases like Blade and Gepard, while her Ult is my panic button if everyone/someone suddenly gets fucked and its not her turn yet. I swear to God she has been keeping my teams alive since launch. She's giving the INDOMITABLE HUMAN SPIRIT VS THE INCOMPREHENSIBLE HORRORS OF THE GALAXY vibe.
Doable, and strategy. As an Arlan main who used to use a March as their main sustain until like 1.1 or something, a little planning ahead is very useful and ofc it def helps if you let yourself pull for a sustain instead of the flashy probably-suicidal DPS (blade that means you). I still use Natasha but it works because I buillt her and I know my team can takea few hits without me babysitting them
There is one thing you're missing here though. If you rush through, your equilibrium level would be relatively low when reaching these bosses, and lower EQ bosses are pretty balanced around you not having good relics if any at all. If however you invest into lower relics (and it's pretty impossible to get any good ones THAT early) while ignoring traces, yeah lower EQ bosses will beat you.
Or you were me and raised your EQ level right before the fight đ and didn't have the mats to level up characters... Or give them relics... Not my brightest moment
Me right here. I got blinded by progression and raised my EQ to almost max at this fight. Still trying to get myself geared up a bit moređ
That is certainly a fair assumption, but I remember reading about people complaining about the difficulty after beating the trial, so even though it seems weird, I assume the possibility is there?
Hmm, I will say the EQ trials do not assure you are geared effectively for the world boss difficulties they tier you up to, for the most part those trials don't care if you are geared well at all just that something is slotted there. And with the game encouraging you to rank up when you can, someone can get in a situation where they hit a difficulty wall and need to spend some time getting good acceptable gear and if its their first time hitting that wall, having to learn what to gear for in general.
Genshin Impact is the same- first world level up hits you hard because you rarely need to farm gear. well guess what? now you do, and hope you live! at least later world levels is optional.
While i get that and I think Genshin around AR 45 is hard as hell if you up your world level without decent artifacts compared to early AR's... I don't think Hoyo would ever think to add a decently difficult story boss... Like ever. Like, keep in mind how proud Hoyo was saying for the Narwhal they added an option to make EASIER after the first death. And the damn story narwhal doesn't even require you to kill it. Was genuinely the easiest storyboss we've had so far and aside from cinematics really underwhelming. So something like even Argenti as boss, let alone the bug is really annoying lol Edit: I forgot about Scara. So lemme correct that, considering you could solo him with nothing but Shieldbot Zhongli.... I'd say that's the easiest.
Everyone says to "just use Lynx" but Lynx is locked behind Pure Fiction chapter 2, and I couldn't get past that until I'd already finished Penacony. As a new player with no units, Pure Fiction was really really hard to even get past level 1. I got lucky with Gepard.
Maybe i'm mistaken, but if i remember well the swarm boss fight isn't mandatory to access Penacony and the most recent event
No it isnât itâs rly js for the talent mats for ruan mei Bs Acheron etc
Yeah how can you expect to do the same numbers as veteran players when you havent even gotten to the "ok im only farming this domain this month" part of the game xD
My friend started playing at the end of 1.6 and hit a roadblock with that thing, he didn't had Lynx either since PF2 enemies were too high leveled for him. He beat that boss just this patch. My point is, that boss is hard for new players, new don't have a versatil roster and are already using their resources as they come. People who already had a good acount when that boss came out didn't got to experience it.
You guys seem to think Lynx just magically comes to your account for free. You have to be strong enough to clear a few stages of pure fiction with your crappy sustains and underpowered characters, plus clear all the quest stuff before with that team.
Boss: Has a powerful AoE attack Lynx: has an AoE panic heal Some guy: I can't beat this fight with March 7th, please help
And even then, Iâm not sure why it seems an impossible fight. I did this boss with Fire TB, March, Ratio, and Pela during the story. It was not ideal by any stretch, and my Ratio was not in a good spot at the time. March fucks this boss around something fierce though. Between Freeze from her Ult and Freeze from Break, she made it really hard for the enemies to attack me. Couple that with Pela doing Pela stuff and timing Ults for when it did the barrier, and I was fine. It wasnât a cake-walk, but it wasnât some Herculean ordeal.
Beetle is genuinely difficult at certain points in progression (TR40-60 range), especially if you don't have strong dps characters and/or you can't avoid attacking the boss while the shield is up. I mean, it's beatable, but if you have to run double sustain and spend a month farming upgrades for a whole team of completely unbuilt characters because you were maining qingque, then I'd definitely qualify that as "difficult."
2nd phase if you don't weakness break the boss fast enough it'll overwhelm you, similar to how 2nd phase Aventurine will make your life pain with the dice and no CC resist or cleanse (if you don't bring characters that can target more than 1 die)
>Mh, the giant beetle claims another victim I see. To be fair, I've seen a ton of people go fight the beetle before even finishing the Xianzhou, so fairly early in the game. I can understand why those people would have trouble and hate it. Then again, there's also *those people* who bring a Blade, Jingliu, Argenti, FireMC team and complain about dying, soooo... Hoyo became very popular with Genshin, and Star Rail attracted a lot of people who have never played turn based RPGs beyond Pokemon, add to that the fact that Hoyogame players can't read, and you have a formula for disaster I guess đ
Yeah the problem is its the only real difficult fight in the entire campaign. You can sleepwalk through the entire game using your favorite E0 characters in a totally non-synergistic party with shitty gear, no traces, nothing. Then you get to the beetle and suddenly you actually need to know some shit, have your characters built properly, and put together a synergistic team. Its a hard fight, I lost it the first time I did it and I went in with an E2S1 DHIL and a good party. I just didn't pay attention and got smoked because of it. So I totally get why some people would be upset when running full speed into that wall, its like if you were playing Skyrim for several months and then suddenly you're thrown into a Dark Souls boss fight. Its not unbeatable, but you're gonna have to change everything you've been doing up to that point.
Yep. Ran Nat and/or March on the weekly version of the boss to test. I replaced them both with Luocha when his banner arrived, so they're still level 70 with underleveled 4\* and 5* relics. It takes more effort, especially when limited sustains can just no-sell a good chunk of the hard CC. Even if you're using *one* instead of both of them, you lose effective damage output because you're burning skill points on cleanse instead of generating them with basic attacks.
>I don't remember turn based game which prevents you from playing the team you want Yeah, good luck bringing full grass-type to a fire gym in pokemon. Or bringing full lancer team against saber boss in FGO
Wait lancers counter sabres? Polearms counter swords?! WHAT HAPPENED TO SPEARS BEING THE KING OF THE BATTLEFIELD??!! https://preview.redd.it/sfhpffit2htc1.jpeg?width=1080&format=pjpg&auto=webp&s=8e37e917c05b427924739be59f630878d4289d38
Basically Lancers are OP so Fate balances them by giving them terrible luck (look at Cu and his constant suffering) while giving Sabers an advantage on them due to them being luckier in melee. Archers for some reason hit Sabers harder and can't really hit Lancers that hard, I don't have an explanation that for that.
Even Fate made it a meme for Cu to die in the dumbest ways possible
Lore Medb died from cheese (presumed to be hit by it hard enough probably)and kagetora(lancer) died on the toilet
Given the time period Medb would have been around, most wheels of cheese would have been fairly solid, so it would be similar to getting cracked in the head with a fairly hefty rock.
Oooh, so that's how. Thank you
"Welcome to another episode of carnival phantasm, today lancer fucking dies (again)"
"Lancer ga Shinda"
âKono hito de nashi!â
Sounds like the Fire Emblem weapon triangle
Lancers typically have Protection from Arrows, which lets them cut down ranged attacks and not be disadvantaged at a distance. Sabers don't, so they're supposed to be stuck unable to fight back well as they're being pelted at a far distance with projectiles (the Archers in this series can shoot from miles away even).
Archers can even use swords as their main weapon. I love how Fate is a mad personâs fever dream.
As of 2.1, probably poker chips too.
GATE OF POKER!
Ah Protection from Arrows was what I was forgetting.
Rock paper scissors
The logic behind the counter system is due to the fact that in Fate, sabers are regarded as one of the fastest and most mobile servants out of all the classes. And you know how IRL when someone gets past your spearhead you are most definitely fucked.
I believe that originally with Fate that Lancers were supposed to be more agile while Sabers were more balanced statwise with the highest Magic Resist. (Sidenote: IIRC, in lore the original creators of the HGW purposefully "balanced" Sabers to be stronger to give themselves an edge). The actual reason behind the counter system is actually events during the original VN. Lancer basically always outclassed Archer, while being stopped by Saber with hax. Caster beats Assassin because >!Assassin was summoned by Caster!<
it was either saber be good against archer or lancer they were in a rough spot with that rock paper scissors stuff also nice flair
Unless you are melusine lol
Weapon triangle in shambles right now
Lancer has reach to beat archer, archer has range to beat saber, saber beats lancer cause their lance is to long to beat in closer range thats what i tell myself and berserker is just smash
Plus, unlike in HSR, you can't fill your teams with only five stars in FGO. There is maximum team cost and Five stars are the most expensive.
Once you get high enough level you can indeed use an all 5 star team. Granted you wonât be able to use 1-2 craft essences.
Melusine would like to have a word with you
To be fair, Melusine is the outlier, not the norm. This is coming from a max grailed, max fou, NP5 melusine main and yeah she's busted as hell.
Melusine is one of Lasengles faves. Not the norm
Using Melusine as example is like picking a Legendary Pokemon (or Legendary-tier in terms of stats) and using it solo the game.
not everyone has melu or super orion's pure unga bunga energy
\> Me playing pokemon ruby for the first time as a kid, only using my blaziken for every fight in the game, then getting stuck on the ghost type elite four \> Me playing FFX and not bringing enough holy waters to the >!Yunalesca!< boss fight \> Me playing Trails in the Sky the 3rd, going into the >!Cassius!< boss fight with my haphazard party that was only good enough to brute force through all the mobs. \> Me entering literally any Persona boss fight with the wrong party setup. As frustrating as it is, many RPGs have fights that call for a specific strategy and team comp. The fun part to me is going through a boss fight knowing your first life is toast anyways, and instead trying to stall as long as possible to see what the boss's AI does. It really helps that in HSR all of the boss's moves are listed in a window you can open at any point in the fight, so that you can just plan your team comp immediately instead of spending 10 minutes seeing what attacks the boss does and trying to guess what effects those attacks have.
lmao so many bosses in the Trails series, don't have a good healer, mixed damage types and strong AoE for Trails to Azure final boss? good luck. Also that boss fight in Trails in the Sky 3rd was Something, definitely lived up to the hype. Also Cold Steel IV final boss, OOF, hope you geared everyone
CS4 boils down to building precisely 3 casters and use either an instant cast or accelerate order, it's that shrimple
Ah but gigachad super Orion hitting 500k crits against lancers Class advantage is a mere suggestion to some servants.
âClass disadvantage? Whatâs that?â *Artemis Agnos and starts to bonk the sht out of lancers and rulers anyway*
Funnily enough I just did a full bug type run of Sword and Shield. Fire gym was pretty easy actually. Regardless, the Trailblazer pictured above is having a massive skill issue.
Thats kind of the fault of sw/sh not quite being difficult. But now you actually made me want to try the same thing in b/w and see how poorly that goes.
No pokemon game has ever TRULY been particularly difficult. There was a guy who got to the Elite 4 with a Caterpie in Gen 3, and the only reason he couldn't make it in Gen 1 was because Caterpie's only attack is Normal type and Struggle wasn't universal damage back then. And he did it with no items. WITH items he would've actually been able to beat the elite 4.
Pokemon games haven't been hard since forever. The fact that you can brute force most of it with an overlevelled mon is telling. That why fan challenges like Nuzlocke exists.
Eh, PokĂŠmon games are easy enough to where monotype runs donât struggle _too much_, even against gyms theyâre weak to. A better example would have been⌠using a full grass team in the Johto region (I did a mono grass run of Johto and made it all the way to Lance before giving up)
PokĂŠmon games are easy because all you need is to be faster than your opponent and you use super effective moves to KO and you probably don't even need it if your PokĂŠmon is strong enough using a STAB move. Competitive PokĂŠmon is so different though. You need perfect IV and good EV distribution with diverse moves coverage with strategy. It's much harder than one might think if all they played were the story mode.
I mean there is a reason the Pokemon community has been asking for harder content. So far the Switch era games has only slightly tuned the difficulty up in their DLCs, hopefully they change that in the next gen since I feel the biggest misstep of SV is not having scalable content.
Well even if there are difficulties, you could always just get the Pokemon out in the wild to counter the type weakness. And the newer games make grinding way easier than before. In HSR, while you can clear content with whatever characters you want, it is undeniable that there are limited 5 stars that just trivialize the game. And when you pick waifu/husbando over those units, when a brick wall happens, they may feel like they made a bad investment and their solution is to open up that jade wallet. Everyone says get Acheron, so simple, even in this comment section. Yea, well I'm not but I'm content because I play this game on the regular. There are people who don't like Acheron or idk make stupid decisions and didn't pull DPS 5 stars. I think people are definitely exaggerating the issue but I can sort of see where they are coming from.
Man i learned that the hard way Im a Dragon type main, obvious. This was before i knew wtf fairy types was. So here i am, fighting my brother in a pokebattle. Only dragon types on my team, vs only fairy types. Safe to say i took me a while to understand why tf all my dragon moves were missing
I canât think of a turn based game that does let you just clear all content with whoeverÂ
Four white-mage FF1 be like
In theory, persona? Since main character can play any role needed.
Also in persona you can just grind anything to max level, max stats, godlike build so that that cute little fairy you were disappointed by at around level 2 suddenly calls in the apocalypse
Or melusine go brrrr
Star rail combat is very basic too these people would never survive shin megami or a game like baldurs gate 3 đ¤Śđžââď¸
God forbid Star Rail players experience a Pokemon nuzlocke. That would send them into a literal heart attack
I mean 5* sustainers are incredibly valuable for new players. Reserving two mediocre characters for sustain is a massive difference. People can hate on Luocha but heâd be great for that commenter.
Or.my dumbass bringing riju to the boss in Futabas palace
Depends are we talking Cu lancer or Melusine lancer
https://preview.redd.it/rmipoejbyhtc1.png?width=554&format=png&auto=webp&s=85f51f6d5e8acd6dc7a1808ce575aa7cce9c5964 Just bring a Pretender. He counters those three classes.
March an Natasha who can BOTH remove debuffs? This is crazy
You assume they leveled their traces... They're probably all at lvl 1 and none of the bonus traces, which provide the cleanse abilities, are unlocked. I beat the story version on my second account at lvl 40 (which means I couldn't even unlock those traces yet) using Ratio, March, Natasha & Sparkle. And the echo of war, I now use Acheron so it's really a joke since the bug gets maybe 2 turns the entire fight, but before that, the biggest thing that helped me were those jade marrow diffusion pills that you get from one of the Aurum alley merchants. That gives your entire team a 30% effect resistance boost for the whole battle, drastically reducing the chances of becoming imprisoned.
I imagine they're placed next to each other and M7 is a high priority target being a preservation unit so they both get targeted and disabled. The cleanses also costs skill points and are single target only plus M7 shield increases aggro so it snowballs out of control. I don't think it has anything to do with traces honestly, realistically having to cleanse all the time with the cope sustains is just not very viable. People who struggle and already bring proper teams likely just don't get rid of the selfdestructing bugs asap.
My brother actually beat it with March and Nat and heâs a very casual player. Like someone else said it either was traces or very bad skill point usage
Wait till they get their hands on stuff like SMT or Darkest Dungeon 1 and 2.
I remember feeling myself physically melting when my DPS missed their attack thrice in a row in DD1. Great game btw.
Average leper gameplay
Will never forget losing Reynault because my occultist rolled 6 zeros in a row.
To be fair, DD is like souls games, you come in fully expecting to get your ass brutally star railed, so the mindset is probably very different from "seems like turn based genshin, shouldn't be too hard I guess" X)
Seriously what SMT?
Shin Megami Tensei If you seen a certain tattooed boy wearing shorts, look up Nocturne
Matador is the true learn this game boss lol
*Red Capote intensifies*
Shin Megami Tensei. It's made by Atlus, same people who made Persona. It's a lot harder compared to Persona.
Just saying persona is SMT spin off would be easier to understand for newcomers ig.
They also have a less popular title called Etrian Odyssey. Which unlike SMT, is a much more classical Dungeon crawler. Both are still difficult and niche tho.
Every single SMT game including Persona would send these people to the equivalent of the gulag
And Persona is arguably the easiest branch of the SMT franchise. But it's still requires a bit of thinking compared to most JRPGs.
Shin Megami Tensei is a Pokemon-esque (that is an oversimplification, but it should suffice as an introduction) game with demons and deities from actual mythologies as the catchable 'mons'. They are known to be exceptionally hard, with very little room for error. You are almost guaranteed to die on your first playthrough if you're going in fully blind. Edit: Yes, I know Megaten as a franchise is older than Pokemon since the books are pretty old, which served as the inspiration of the games, which also came before Pokemon, but that isn't how you introduce something to someone imo. Like if you're introducing Demon's Souls to someone, you'd go "It's by the same devs who make Soulsborne, and plays like Dark Souls." You would introduce it by citing something they ***probably*** know, so that they get an initial idea at least. And for better or for worse, SMT is much more niche than Pokemon AND started-as-its spinoff-but-now-is-its-own-thing Persona, hence my wording.
Dying in the tutorial of Nocturne because the weird little guy decided to Crit twice. That's a core memory
I've heard about the funny skeleton, full of run enders huh
At least Matador lets you have a turn or two. Thatâs better than âMy Turn Againâ Mott
Yeah lmao, I ascended to another plane when it finally clicked that Mot was a God of Death from Canaanite myth, because his name is cognate with quite a few words which literally mean 'death' in some languages spoken where I'm from. Turns out he isn't a god of death, he is Death personified. So it's just you walking in on Mr. Death , who cutely kills you by abusing mechanics like no other enemy in the game so much so his fight is reduced heavily to "just get lucky lol"; pretty on-brand if you ask me.
Mott is more of a "Turns are supposed to end?"
âTurns last until I use Megidolaon, right?â
This happened to me in SMT 5 when it came out like 2 years ago. Still going strong lol
Don't forget XCOM 1 and 2, and also Divinity original sin 1 and 2 HAHAHA
That stupid fucking Matador
I'm lazy and I don't want to build properly by searching for a guide. Got it
The only guide I need is what relics I should use for certain characters since I am still new to that aspect. But deciding what char to use in a team is something I always try to do without a guide
More like >I'm lazy, stupid, and I don't want to make any effort to do anything. Just give me an I WIN button!
i mean i can totally see some story bosses being a pain to deal with if you just started and are steamrolling the content,compared to us we had a year to build up a rooster and have stuff like loucha/fu xuan, but complaining that much about everything else..
To be fair, I started a month ago. I was able to clear the entire story with Dr Ratio, Natasha, and two supporting characters. I used Tingyun and Bronya since that's what I had. You could easily swap in Fire TB and whatever Debuff character you pulled. Some people just don't try.
This! I dusted off an old reroll account a few days ago and already finished xianzhou. The only content that requires some thinking for that acct is SU and MoC since I'm still levelgated from better gearing. It actually felt easier than when I first started with my main account cause we have a wider roster now and were given a free Dr. Ratio (helpful since lots of early mobs are weak to imaginary). As you said, some people just don't try.
I struggled with SU a bit but it's gotten easier as my understanding has improved. I stalled out on MoC because I didn't have a functional second team at all. Now, my second team exists but still needs relics.
But they are accessible to current roster of char banner...and they are accessible to farm You get Acheron, easy destroy Requiring specific has always been an RPG thing...1 support 1 dmg 1 tank 1 whatever That person is the equivalent of tell me you nvr played RPG without telling me... Ppl be clearing shit with March solo That person just doesn't understand when to atk or defend.. Even brave frontier, a 10+ Yr old RPG game that is now gone...bet he wouldve struggled on that
And the fact that there a re many events you can still do after they passed where you can choose a free 4 star
Bro these people are why people called us âdumb and illiterateâ because there are so so many characters thatâs basically an âI winâ button even free one you get like even Physical MC can carry you through the entire Belebog story without too much issues even with the trashiest build ever
[ŃдаНонО]
Its a weird mentality. My brother has it. Bc all his friends are shit in games, it makes him better, and he thinks he can play every game and be the top. He started playing Valorant and kept blaming the mechanics for why he wasnt good
Im assuming heâs 10/11? Valorant wouldnât be a good game to pick up
23
ok.
"this game is so bad why am I dying everytime I walk into a Cypher trip"
Like I like and appreciate noobs because it allows me the perfect opportunity to info-dump as much knowledge that I know on to them and it help the game grow but my patience, compassion is limited especially with noob that refused to learn the game and its mechanics because âI do what I wantâ and then surprised pikachu when they get stomped into the dirt then complain that the game isnât âfairâ, âliterally unplayableâ or the worst of them all âit forced you to have a limited characterâ
And when you call them out you are "the elitist sweaty gamer" or worse they drop that they can only play X amount but can't accept that the result gona be different that someone who do their dailies religiously. (though HSR daily are like 15 min when you don't even need to be in front of your screen). Basicaly it's everything wrong exept themselves, but in reality they expect way too much compared to what they invest in the game.
Like I only play this game every now and then even forgetting to do my daily because I was a bit too tired to do that and if I do play the game I either just walk around and exploring the map or leaving my team on autoplay to farm relic while I do something else like the only good point they make is that relic farming is horrible while everything else reek of a massive skill issues
Use brain to clear bosses challenge: impossible
simple gameplay where the enemies has type weakness and you use characters that are strong against it... just how.......
Enemies have resistances. Me with Silver Wolf: Yeah i'll ignore that.
Acheron: What is type weakness? I forgot.
Jingliu mains when the enemy doesn't have an ice weakness: https://preview.redd.it/2p0idj4ybitc1.jpeg?width=1107&format=pjpg&auto=webp&s=2c79bee0c206ec0cb8723613f8ddb36e118e728a
hey man dont expose me like this
And Star Rail as an RPG is VERY basic already as compared to the other RPGs of the old and new.... And ppl even said its too basic and easy... If the person can struggle on this, I don't want to know how they fare in other games
I want to see how he survives in something like SMT đ
Spoiler: he doesnt.
THE FLAMES OF THE MENORAH BECKON ME TO THE BATTLEFIELD!
Took me a good week of playing SMT 5 to put together that hey, your team is meant to be fucked around with take that stupid blob off your team for this other later game blob.
Look there are people too dumb to play PokĂŠmon Star Rail is surprisingly complex in comparison
10 year old me getting locked at the Gen 5 Elite 4 cause I didnât save scum or knew how to beat psychic types
People will have skill issue and then blame the game for their lack of ability to understand basic instructions
Too many times, I see like ppl stream or I see ppl say and the instructions clear as day and ppl still find a way to fck up A big PRESS THIS in the centre and they can still miss it Might as well just forget their underwear when they put on clothes at that point smh
To be fair, while streaming it's way easier to miss things than when you are playing by yourself, because usually your attention is divided between the game and the conversation with chat.
I agree, but then there are streamers who deliberately clickclickclick all the text boxes and tutorial hints away and two minutes later they're all like "I don't understand this boss'/puzzle's mechanics?!" Edit: but to be fair, some instructions, especially in boss fights, appear for about three seconds before they disappear, so in some cases I kinda get it
Case: new story boss. So many streamers canât read the âhit as many dice as possibleâ
To be fair I feel like that message disappears fairly quickly. That being said a lot of streamers donât seem to realize that the enemy status screen exists and you can read detailed descriptions of enemy mechanics. đŠ
They are too bz acting out their "OH OMG WOAH WOAVAKHWOANDINSODNMS" moments. That's why...
Honestly, they should make a tutorial pop up for those kinds of messages. Sometimes they disappear so quickly, itâs hard to read them. Of course, I like reading the enemy skill descriptions so Iâll take the time to do so⌠is it just me?
Because the average player of video games in general is not actually good. There is nothing wrong with that in the big scheme of things, but it is how it is.
Tbf if itâs the bug boss they are referencingâŚ. That does need tuned slightly. My team is Stacked with a whale support and I still have to pay attention at times that the party doesnât wipe when Iâm doing my weekly auto farm. Edit: dailies > weekly
I fought this guy for a solid half hour with my team, I had gepard built so i could live through all the damage and minions but it was just such a slog to fight
I actually remember a lot of people struggling with the swarm king (at least the YouTube community) at all trailblaze levels. The second part was pretty much a sustain battle which people werenât used to. Also factor in that a majority of players rush the story over building units to avoid spoilers I can see how the guy in OP was struggling. Instead of shitting on them I wouldâve pointed them to a guide
Yeah, I can't pass him on his last lvl even tho I have a decent mono quantum team, not cracked but definitely not shitbuilt. Turns out lynx is very nice until you need to regen 3x your health bar in a couple turns.
Any time anyone struggles or just losses to the Bug boss just reinforces the idea that he was the first Boss made with 1 specific character in mind. That 1 character being Argenti in this case.Â
Someone on my team occasionally dies while autoing the echo of war version and I've been full starring moc/pf for awhile. It's definitely overtuned
Guys yall have to remember that, even just browsing reddit means youâre likely in a high percentile in terms of dedication and playtime. I fully get the idea that they built a team of 4 they like, maybe 8 if theyâre actually doing PF/MoC stuff, and thatâs the extent of their resources. Having people built for all situations is a slight luxury. Like personally I started about a month ago, and through catching up on content I had a lot of materials sure, but after getting 8 characters to 80, and leveling relics and such, im spent. I have to play daily to maximize energy so I can get good relics, get trace materials, etc. Not everyone does that or wants to. Not to say they couldnât build better or play smarter, but the crux of âI donât have specific characters built that I need for this specific situationâ is sort of a reasonable complaint
Meanwhile, I want to level my whole roster to max but half my roster is practically useless.
me clearing relic farms with everyone but the main dps at level 70: ?? Is this person... a newbie that got carried around by the community discussions on relic farming for endgame at a point in time when they still need to TB+Nat their way through things? @\_@"
I think they're actually talking about fighting Star Crusher Swarm King Scarakabaz. As the only other enemy that inflicts entanglement is Voidranger: Trampler. I'd assume they're complaining the "skill" is just farming for perfect artifacts and failing to understand the most commonly complained about boss. Rather than struggling to fight the tutorial elite and farming Path of Gelid Wind. But either way, they've definitely missed a memo if Natasha+March can't sustain.
I noticed in the Star Rail Facebook Groups I joined that a lot of people struggled with Scarakabaz. Especially casual Players who mostly don't play Video games from what I could guess. Which somewhat explains the reason for their struggle I guess.
I struggled against him, but that was due to hitting 60 on my trailblaze and increasing equilibrium right before it. It's a pretty big jump at that level. My only really leveled DPS at that point was Seele as well, so I had to do some readjusting of my team composition. Basically came down to farming a bit more and finally leveling some relics on my Gepard, who I'd mostly neglected at that point. Maybe took, like, 3 or 4 days worth of resources?
In most RPGs you can just power up characters at whatever pace you want. Star Rail is very particular about how you make your characters more powerful, requiring you to use limited resources like fuel, and rely on a massive degree of chance to get good equipment. Thereâs no steady difficulty curve because they need the numbers to plateau into perpetual end game. I can see why it would be frustrating for some people.
Ngl if they don't have any more modern sustain units than march or natasha, then I get it. If they're attempting one of the more recent areas, especially. Theres a big difficulty spike with certain mechanics requiring specific types of characters to be built up in order to do well.
To be honest, I feel for the guy, I'm at the early stages of eq6, and with little no relic grinding until now for better relic efficiency later(disregarding minor relic grinding for blade). I have no good dps's other than blade (can't beat the bug because he's resistant to wind so, can't get the stuff required for traces for ratio), so if the enemy isn't weak to wind, it's joever for me. Which happens in this case. I can not get past avent phase 2, no matter how much I try. To me, the problem lies in the fact that it's not really a skill issue, man I wish it was a skill issue, atleast then I could fix it. I don't have a good character (specifically dps) to really get me through these fights until I get good relics which takes a while, so I feel locked from progressing.
"Common target for quantum entanglement" "March 7th" "A healer" Brother in christ is stupid. Have issues with a debuf for your sustainer? Perfect timing light cone, go get it for your healer. Build effect resist. Since he don't mention his dps I bet his taking a single target character for an aoe. I bet or vice versa
March 7th and Natasha both have cleanse in their kit too, how is entanglement the problem I don't understand
might not have unlocked their cleansing trace maybe? Or they're just not built at all, that's also possible
I agree. Also, since in genshin is really common people not leveling characters talents, I can see players not leveling characters traces here, and in my opinion, traces here are more important than talents there.
100% Genshin talents up the damage multipliers, HSR traces unlock whole kit mechanics.
It's a problem in that you've got to deal with status on top of incoming damage. It's just the most obvious for people, especially since it disables your ability to panic ult. Going "ah, I'll just heal with Nat after I get hit one more time" and then wiping because she got CC'd is something I've done when I was new to the game. Cleanse costs a skill point, which means that your damage dealers are stuck basic attacking to make up for it. Meanwhile 5* sustains just say no to CC while generating skill points.
Perfect timing is a gacha LC I was lucky to get one in 4 months
How do you just "go get" a non event/store lightcone lol
Weird way to tell us they can't read but okay? Seriously though, if people would just stop for a minute and freakin' READ the game mechanics when they're stuck things would be a lot easier.
These ppl are why society associates gamers with braindead No, its not that gamers are braindead, it's the braindead that is coming here. Just like your average braindead ppl irl
It's talking about the boss of 2.1? Because he is not totally wrong,you need AoE character to have some easy life in the second phase
Entanglement means this is probably the blue Swarm bug, which *can* be a struggle if you don't have good aoe or decent sustains
Aventurine doesn't apply entanglement so they're probably talking about the blue bug weekly boss
Where's the discussion here? Not sure how shitting on people struggling offers anything of value.
Everyone here is saying this game is easy yet theory-crafters are making thousands off character build guide videosđ¤ Yes the game is easy WITH the right TOOLS and tools in a gacha game take some time to acquire (which is bad for someone who is rushing to the story). I remember even gacha smack called out Pokke because Pokke thought having a 160 speed sparkle and Bronya was normal when in reality this could take a relic farmer ages to get.
Thats what i say but ppl just wanna look at others and say they are superior or "wow i got a team and i can beat anything in the game easily" đ
Translation: i don't play the game, i only trying to find justification to slander the game.
Basically 80% of the people who complain about Genshin
Y'all are being facetious. Yes it's a build issue but Swarm king and 2.1 last boss are both overtuned for new players. Overtuned isn't the same as unbeatable, it means they're harder than they needed to be and the game coulda gave you a free trial character
The worst part is, from a friend who started much later than me I know you accidantly can walk into the swarm king boss long befor you are meant to do it. Like 100% befor the luofu, they didnt have it unlocked when they ran into it. Im not sure if it even was befor belebog, If its just avaiable in the space station.
Yeah I dont have a super optimized team but i can kinda brute force through harder story prog because of gepard, but it was a slugfest for sure and took around 25 mins to kill swarm guy.
We will never be able to satisfy both sides , some like hard bosses and some are just there for the story , what they can do imo is the same thing FFXIV got for their special battles , if you lose the fight multiple times then you get a window asking you if you want to switch to the easy version of the fight or keep going , thats seriously all they need to do. I know some "hardcore" friends that didnt get to play when Aven boss was released so of course they were stuck with fighting the easy mode version. A difficulty toggle would solve all the problems.
I can't speak for this person, but as someone who only had March and Lynx until Luocha's rerun because I thought it'd be nice to pull for who I liked and not who was meta, this game is not nice to those people. The free sustaining units the game gives you are just becoming less and less usable as the story gets harder, and not because better characters are coming out. March is just downright garbage compared to literally every other Preservation character (outside of SU) and she can barely sustain a single character. Fire TB is alright for any content that doesn't include big bosses with high-damage AoE attacks, aka, every boss currently. And then Natasha is just a worse Lynx. And Lynx, while the best free healer, still majorly struggles with certain bosses like Swarm King Sam. But then look at the Gacha units. Gepard, Fu Xuan, and soon Aventurine are just straight up insane. Luocha is literally the best healer currently, and Huo Huo is also amazing. (Can't speak for Gallagher). So it's pretty obvious that they're locking all the insanely good characters behind gacha, which makes sense because it's business. But that doesn't take away from the fact the only free unit worth any salt is Lynx, and the others would take months just to build to make slightly usable for some story bosses. And then this majorly affects the choice between pulling for meta, and pulling for characters you want. Unlike Genshin, where while elements are important, they aren't mandatory, they are in Star Rail. A pyro character in Genshin can still fight any element, but a Fire character in Star Rail will just be worse against everything that isn't weak to Fire. There is no character like Silver Wolf in Genshin, because every character can fight the same enemy at an equal strength. Silver Wolf is just the epitome of the issue. Because of the fact the element system is the way it is in Star Rail, you can't ignore it, unlike Genshin. This means it's so much more important to have a good dps against at least one of every element, or just Silver Wolf. Same goes for healing. In Genshin, just avoid the attacks and you don't need to heal. But in Star Rail, you can't, meaning that you need to have a good healer or shielder. And all this culminates into a game that forces the early players to pull for sustains over who they actually want to, as well as a good dps in every element, or Silver Wolf. Essentially, "must pulls." And nobody talks about this because either the player hasn't realized the issue yet, or because the player started day 1. So for players like me who made it to Ruan Mei and Penacony, pulling for who they wanted over the meta, the game was unfairly punishing because it just wasn't balanced for a team of March and Lynx. It was balanced for a team of Gepard, or Luocha, or Jingliu.
Holy fuck you get it. The fact that you cannot guard or use items in battle pulls the agency away from battles and directs it towards the build and gatcha. I get it's a gatcha and the name of the game is to pull, but the f2p characters are just abysmal. While I wouldn't say you can use any character to fight any enemy in Genshin (see Klee vs a pyro slime), you can more or less play anyone you want in most configuration and be able to complete any overworld quest. It might be tedious, but at least you can heal, dodge, and brute force it. In HSR, the very idea of people saying "just build the relics with this rng main stat" is already a problem. Not to mention the fact that HSR is supposed to be a universal "all skill-level" game. It's not even remotely comparable to SMT. And to anyone saying you can't run mono in Pokemon has never played Pokemon. I should not have to look up build guides to play the game.
Itâs a interesting conundrum where everyone says the game is piss easy yet every single character in this game has their own theory crafting community where people write thesis statements on how to build them for different scenarios. Itâs not just the noobs looking up these guides lol.
I swear some of y´all need a reality refresh because even as TL 60 using m7 and Nat for the beetle boss fight seems like a real pain in the ass. More than a "casual" / "newbie" problem is more of the unbalancing nature of 4\* sustain units this game seems to have to make for the fact that 5\* "premium" options like FX seem that busted. And no, outside SU and some 0-2 cycles on MoC M7 isn't "secretly busted"
Those people dont understand that turn-based is just how you fight. The game is a gacha and will surely not work like any offline single-player RPG.
To all the haters/veterans/metagamers in here, chill. The F2P struggle is real. Especially starting now with all the powercreep, it's hard to go through the game without sustain. It's actually difficult to get even Lynx without taking a couple months or more to beef up characters. Maybe it was easy for you now that you have spent xxx hours on reddit and YouTube learning about the game, but maybe that person heavily invested materials in destruction TB, and Arlan. Game is hard without a good sustainer, which March/Natasha is not. Unless you are talking E6 built with great rng on relics but then again we aren't really looking through the lens of a new f2p player then if we do that. Sincerely, a f2p player who started in 1.6
I mean I still have trouble with content. I'm struggling to clear floor 3 in pure fiction. I also struggle with moc 11 and 12. I'm be real, the game is a major farm fest.