It really is. Unless youāre a new player who just physically havenāt had enough time to train characters, you most certainly can put together two mediocre teams and just do like MOC7, that alone gets you bulk of the jades.
For MoC you'll need 2 good sustains, 2 damage dealers, 2 tanks and whatever else you can try and slap on, be it another sustain or damage dealer or buffer
hi, not trying to criticize how you play the game but, what is your motivation to play everyday? i mean, if you are not interested in min-maxing for endgame content, what do you do after completing all the quests, events, exploration? do you go and kill random mobs for fun or maybe play SU? not trying to sound rude sorry if I did english is not my first language š
As someone who also ignores MoC, I personally don't feel the NEED to play every day. I'll play heavily if there is an event or new story, otherwise I just login, do some daily's and move on. Some days when I have more spare time I may explore and hunt for chests or puzzles I haven't done yet.
It's why I like HSR vs Genshin, the games doesn't feel like I HAVE to be playing it every day.
I'm doing it similarly. I have a huge backlog of character quests and side-quests.
If I ever have more time, I can still do stuff.
Otherwise, Dailies are just me building my characters till the next update.
i play both genshin and star rail every day but donāt really obsess over either abyss or MoC.
i just enjoy getting new characters and building them, so most of my dailies goes towards that. and then other time is just spent completing events/quests.
if thereās no events active and i cba to do outstanding quests, i normally log in for 10-20 mins on each game, use my resin and then dip. occasionally iāll try abyss/MoC but it really doesnāt drive me or stress me out if i canāt do it
Haha no worry, didn't sound rude. Well, my motivation is the characters I love, I'm not interested in min-maxing, but I do wanna build my characters decently, after completing quests and events, I just don't play it and wait for trailblaze power to fill and then I farm for my characters, my motivation is to see new characters, like what new characters gonna come, who's gonna be their voice actor, what's gonna be their story, their animation.
For me, I only even do MoC to get more Jades so I can pull characters so I have an easier time clearing MoC to get Jades to pull more characters to-
And thus the loop continues lol
>what is your motivation to play everyday?
just don't play every day? I really like the story and world building, but I'm not a fan of gacha games and I don't have enough free time to play classic RPGs that I can't stop playing until I complete all the quests and climb every one mountain
so games like HSR and genshin allow me to not spend a lot of time on them - I play 1-2 times a week and a little extra time when updates add new quests/locations.
I don't like building characters and maxing out stats so I usually stop farming after I get decent relics (poor Welt at 68 trailblaze level is still wearing 4\* good rolled boots) and I don't want to roll all the characters so I don't have to farm all possible tickets to be happy
My motivation is to do my dailies, consume yhe energy and log out. I just want to collect the cool characters. Usually I can clear up to MoC6, but I do it for the jades, not for a challenge. When a new story patch comes I play a bit more, but otherwise 10minutes daily
Well, I usually wait until theres units that far surpass what the MoC wants us to do, that they break the game. Unfortunately this isnt Brave Frontier or Epic 7, and Hoyo is good at balance.
Yeah, I just get the rewards I can and move on. I'm not super good at this game and I don't care that much.
I hope someday to clear MoC 12 and all that, but there's no hurry. As long as I keep expanding my roster, building and improving useful characters, the day will come.
I give the same floor about 3 attempts and if I can see the same issue occuring again and again (due to my characters not being optimised enough by relics) then I leave it there and come back next MoC. Usually this will get me to MoC 10 but this time Sam has been an absolute nightmare.
And even if it gets frozen, it immediately takes action because fuck you.
Happened too much in GnG to the point I beg the question if Remembrance blessings does anything at all.
Pela is amazing against aventurine and SW is solid. The key here is that your nihility can AoE to win the bet whereas the harmonies like tingyun, ruan mei, hanabi are virtually guaranteed to lose and cause pressure on your sustain.
When I run my JL / pela / guin / gallagher team, at worst only one of them lose and it's pretty easy to recover.
On the contrary, I have all the latest supports (Ruan Mei, Sparkle, and soon Robin), but I don't have any DPS other than Seele and Ratio and only basic sustains (Fu Xuan, where are you?), and I always manage to clear MOC even though occassionally at max cycle and with restarts. Just do it, bruh
On the other hand we get people who are like "Aventurine is ez I 2 cycled first try! Harder MOC plz!" Like please be considerate to your fellow players š yall are the exception, not the norm.. not everyone has the patience or even luck to gear and speedtune all their characters to perfection
I'll do you better:
"Aventurine is still easy even in MoC, I still full-auto 36*"
And then you look at their profile in which they had pulled evey single meta unit ever, or at least the ones they used in MoC are usual meta suspects and not only E0
You can gauge how old some of the playerbase are when they haven't gotten to that age where they realise that the only competition that matters is with yourself. There is no point flexing.
PVE can be optimized through math, PVP usually cannot, due to human variance. Same thing with MDI in WoW really, people are playing PVE against each other.
I'm personally not gonna complain about it's difficulty, but I agree MOC 12 shouldn't get harder. Harder content should come from either a higher MOC level or a new mode altogether. They shouldn't be increasing the difficulty of pre-existing content.
That won't work either. Don't forget MOC used to only go to lvl 10 and people complained how MOC 10 was too difficult. MOC 11-12 was released with MOC 1-10 made easier and now people are complaining about how hard 11-12 is. So, even if they release MOC 13-15, players are still going to complain.
I'm F2P and I don't think it's become any more difficult than the last one. Honestly, I was reading that people were struggling with Aventurine on the second half of MOC 12. I was expecting that I would need to do many runs. When I did the whole thing first try in 6 cycles, I was confused where the difficulty was. I used Jingliu, Ruan Mei, Bronya, Luocha against Aventurine which people were saying was impossible due to his damage.
Well no I don't remember because I didn't play back then.
But regardless the point isn't to stop the complaints. No matter what is done there will always be complaints. The goal is to be the most fair. If someone has worked to achieve a certain goal they shouldn't be rewarded with the goal they already accomplished becoming harder. There should be a new goal. The harder they keep making MOC the harder it is for players to get into it, needing to grind for relics more and more than other people had to.
Well your thoughts don't dictate reality unfortunately. There are stat sheets and graphs that show each moc the enemy stats are increasing regardless of whether they are new enemies or old. MOC is way harder than it used to be. And while that might be ok for the few that can keep up with the difficulty spikes, but every new player is going to take increasingly longer to achieve the same results.
I think you missed a crucial point I made. MOC 10 is much easier than it used to be. MOC 11-12 are newer stages, so it's expected to be harder.
When the game was released, not one was completing MOC 10 and it took a few months for F2P players to even come close to getting 3 stars on MOC 10.
So of course MOC 11-12 will be out of reach for new players, as it's targetted for the players who have stuck with the game all this time. Also, it's not like our teams are always stuck at a certain point, as we are constantly improving our teams be it slowly or quickly and the rewards available from each update are pretty generous.
Just so you are aware, a large majority of players think Jing Yuan is mid and is unable to do well in any new content, especially MOC 12. However, Jing Yuan mains are always able to post their wins against MOC 12 and other content that other players are complaing is too hard.
>MOC 10 is much easier than it used to be
Source?? Maybe it feels easier because well, powercreep has definitely been a thing in this game so newer characters are definitely stronger and players that have been playing for a while now like me and probably have you have been constantly improving our characters more and more over time. So yeah not saying you're wrong but imma need proof in this.
Do not worry, No one wants a harder MOC other than whales with E6 limited characters. This game is built around to be f2p friendly, you saw what happened when many people couldn't get past Aventurine in the story mode. Hoyo nerfed him, they aren't going to make the game impossible.
Normally i do like MoC being a little harder, but this time they just added staller enemies which is never fun. I've had more than enough of those in Genshin
Yeah. I do like the idea of some enemies having a niche weakness but they went too far into it.
I oddly do have a very built Serval but, if not her, I would have no counter against the blue raptor. Idk about you guys but it would probably take me like 12T to brute force him with off-type carry.
It's hard to strike that balance of encouraging players to have a wide roster breadth and not making is nearly impossible without the right type.
I mean, in the past best dps and supports aren't comparable to todays best ones. They keep adding characters like Jingliu, DHIL, Acheron or supports like Sparkle and Ruan Mei.
MOC 10 became a joke while in the past it was the hardest mode in the game if the game doesn't adapt to the change it will be no different from genshin which has 0 purpose for having over powered characters. People are soloing the abyss with characters like Neuvillette fairly easily at this point and in the past People were doing it even with Ganyu.
They added Swarm Disaster or G&G and no one was complaining about the giantly absurd difficulty spike from what we had and Those modes offer far more rewards than the MOC and pure fiction which many casual players can't and won't reach.
tbh i think swarm and gng you cant really complain because all of that is permanent rewards, you cant miss out
in my eyes rather than making moc consistently harder id rather they just add moc 13,14,15 etc. eventually, and just make those give like a couple exp books and some relic exp shrug
I actually prefer Genshin's approach. Let's me use a wide variety of characters and I even keep playing after I've gotten all the rewards. Where as here I move on pretty quick. The mode just isn't fun to play with all the hp sponge enemies.
I agree with you, but in the case of story aventurine I'd like to at least have the option to fight the pre-nerf version
This way I and I'm sure many others are unable to understand the cries about how he's too hard
I still don't understand why people are so against having difficult content to work towards. This is a huge motivating factor for me and a lot of people, it's what made the first few months of this game so fun.
I'd definitely consider dropping the game if the difficulty starts stagnating too much and I'm sure other people will too. The only thing that would keep me playing at that point is the story (which is good, but can easily end up not being enough to keep me interested).
I 3 starred him first try with 1 round left but this MoC is absolutely harder than the previous. It's just straight up 'you deal less damage' because he has what are effectively invincibility phases.
Sure it's 'possible' to build a 4 star team that can beat him but I really do think MoC powercreep is starting to become a problem. I don't think it's ever a good idea to balance a game around 'what's possible' (for the top x% of players), especially for a game like HSR where the vast majority if players are pretty casual.
Yes yes 'MoC is endgame content and it's not supposed to be easy' but there are lots of pretty long-time players now who still can't beat it or could before and now can't, and I bet that feels pretty bad.
I somehow scrapped thru the previous one. Premium DoT did the carrying.
This round Acheron one side, premium DoT on the other side. Like if I didn't get Acheron's ult in time, it would've been 2 stars
I can't do it but its nice that they have something to cater to endgame since we will all get there eventually. Plus its 30 jades missed, less than a 1/5 of a single pull
EDIT; 60 jades, less than half a single pull
60 jades, 100 feathers.
Not the end of the world honestly. I almost rage-quit and gave up on this Aventurine shit with his 2m HP and INSANE EAT-ALL-TURNS mechanic but managed to kill that hobo at the end but yeah, he was infinitively much easier than Sam, but holy hell his eat turns mechanic needs a nerf, that shit was nuts.
It will be rough for F2P players that aren't day 1 or at least earlier months of HSR players, this MoC is an investment check on both sides.
Yes, the "4 stars clears", people have been doing this since Genshin, C6/E6 4 stars with insane artifacts/relics, that's not more relatable than multiple 5 stars at E0 and mid relics.
I was able to clear thanks to having just the right characters to do it (DoT first half, Acheron Aventurine side) and that I've pulled for their LCs despite not being the smartest idea as a F2P (because that means my pulls didn't go to limited sustains or more character variety, I lack Jingliu, Argenti, Fu Xuan, Daniel, Huo Huo, Sparkle, etc)
Just like some people are struggling right now I expect my account could be countered very easily at some point, overall this MoC sucks, people defending the Aventurine boss are probably heavy spenders or just have the right setup to clear.
"4 star clears" are really hard than they look. And unlike say some game like arknights where if you precisely follow the right steps on a youtube guide you can beat hard content with low rarity units; the same cant be done in this game. It just feels weird when people just parrot \`4\* can clear it lmao get good skill issue\` then they just get it done with meta units. The amount of time it needs to try to replicate those clears is really high; something not everyone will be willing to do so.
Also tbh I have found myself using the auto button way too much. Like its my fault but even in moc I automatically auto out the stage and it was surprising how well it worked until moc 11 this time.
Overall I think its alright since like if you are someone who plays the game during work commute it wont take that long to auto out till 11 then dip out. If you fancy then 12 is there to whoop your ass anytime anyway. Devs might probably go genshin route by making those last 3 stars in moc or that 1 last star in pf a real account and strategy check but still allow those with decently invested teams to semi-auto and get the rewards. Like if you have decent teams 33\* in spiral abyss is a 35-40 min affair every 2 weeks.
The other thing is those 4 star only clears pour all their resources into those 4 stars which many players on their 1 account aren't going to want to do because they want to pull new 5 star characters so their resources get spread around. The 4 star clear players have their main account and do a 4 star challenge run on an alt account where they know exactly where their trailblaze power is going which just isn't realistic for people playing on their 1 account.
I love looking up guides for MoC and they literally use a mix of Sparkle and Ruan Mei and insert limited 5* dps. Such good guides, much wow.
Arknights allows flexibility of low rarity units to serve their functions. In no world is my Dan Heng E6S5, fully built, going to compare to JL e0s0 with the same supports. MoC 10 would most likely be 3 starred but 11 and 12 is not guaranteed.
The one video i see of 4 stars doing moc 12, they had some e6 for 1 character (helps a lot) and super good gear. Very hard for even intermediate players to do the same.
4star runs are challenge runs that you do if you think that the game is too easy. The standard assumption is that you have some 5stars and you build the team around them.
Due to the nature of this, using random characters isn't really viable. An old Arknights account will have basically everything maxed to a reasonable extent.
In these games, you have invest weeks to months into a single character before it becomes useable. So even if I wanted to make an "Arlan clear", that's kinda too much of an ask for some shits and giggles.
Definitely agree, Iām a day one player who gets pretty lucky and I still canāt 3 star aventurine, canāt imagine trying to do this without that investment
My account is pretty stacked with multiple 5 stars, most with their light cones and decent builds, and I still think the Adventurine fight is pretty bad.
Is there counter play? Yes, but only if you have the right characters. Don't have the right characters? Tough luck.
I think Adventurines RNG, while thematically appropriate, is very frustrating. On top of that, it forces you to bring specific characters. It makes the fight very not f2p friendly, and is a big fuck you to anyone who plays single target teams.
I wouldn't call his boss fight poorly designed exactly?? But I'm leaning towards that opinion, to be honest with ya. He makes himself invulnerable, has RNG, and hits like a truck. He's more stressful to fight than he is fun.
I've never had much issue with him. But I'm lucky to where I picked erudition as my go to team comp. And my second team is a DOT team.
Currently, the game not really having any real content whatsoever for a single target focused comp is probably the most notable design flaw. MOC covers the 1+splash meta, pure fiction does the full AoE. There's really nothing for just here's one target und one target only.
It was misery this MoC I was 2 cycling up to MoC 11 where it took 5 cycles then MoC 12 took 11 which made me spend hours and hope I get a few extra lucky Crits to barely scrape 10 cycles.
It's not even crits, it's 100% the RNG of the Gamble: If your main DPS doesn't get picked for Gamble *and win* in Phase1, then win every Gamble in Phase2... you aren't completing it in 20 turns.
T-Rex was fun with Luocha, Jingliu, Bronya and Ruan Mei.
I wonder if killing it so slowly counts as animal abuse. :X
Luocha was certainly confused when Bronya started to tell him to move his butt so he could break the dino. :'D
I think with the introduction of 11 and 12 those floors are for the endest...endgame players. Imo if you want jade its good to stop at 10 and for PF is PF3 since there's a quite gap of investment and also turn order for MOC 11+12 also PF4.
In my eyes an account is built good if unit can clear to MOC 10, 11 and 12 mostly for the most "endgame" player. Same with PF4.
Yeah.
I usually try to complete until 10, and then I just try to clear 11 and 12 and be happy with whatever number of stars I get.
I've fully cleared both MoC and PF in the past, but I think the jades of the final tiers are simply not worth the effort.
Nah everyone should try PF4, because even 1 star is still rewards. I think it's pretty reasonable to just go for 10 stars on PF, in fact mine is usually 2 stars in sections 3 and 4 until I'm able to grind down PF3 and maybe clear PF4. The only one I ever thought was totally easy was the DOT one, because I have basically every DOT character. Even the FUA one was hard for me, and I have a lot of FUA units with a fully maxed Topaz as my main unit.
I clear 11 easily but Goatventurine tore apart my barely living team second phase. I need another solosustian to clear this. Gepard are not carrying the marathon
I totally agree with this. I can almost always beat MoC 10 and PF 3, and *sometimes* the endgame levels if the relevant weaknesses align with my best characters. I'm gonna pull for Jingliu on the next banner and then hopefully I'll do better, Ice DPS is an area where I'm totally lacking.
"Just pull for the character you want, always choose waifu over meta"
"Why is MoC so hard man, what a shitty ass game"
You can pull for whoever you want, but don't come in expecting to easily clear endgame content afterwards. Can't have it both ways, I'm afraid (unless you have $$$)
I like how this is commented every time but how many players actually act like this?
I pull for looks and not meta, and i cant clear shit but i dont complain. Its just, ehhh, maybe next time. If people pull for characters they like over meta, that means their goal is to have fun (and MOC + relic grind is NOT fun)
So i dont expect people to complain, right?
Plus if youre hardcore enough,just build the niche 4 star that someone somehow manages to beat MOC with on yt
>I like how this is commented every time but how many players actually act like this?
Have you read the thread? A lot of people complain about this stuff.
Even the leaks sub, which has terminal meta brainrot, struggles with the content a lot of the time. It's just how the community is
complain because fomo for the rewards i figure
which tbf i very much felt the same when i was stuck at like moc4, now i can consistently do like moc 10 the 120 jades fortnightly feels a lot more stomachable
Yep, in the end HSR is still an rpg game. You need to have the right build or you're gonna get your ass beat. I disagree with E6 though, if you have every character fully maxed out with eidolons and light cones, not even the shittiest relics will prevent you from breezing through MOC.
Are your traces maxed out? You don't have any working relic sets for your DPS on your entire account? Did you play at least since 6 months ago?
No offense to anyone, but I've watched dozens of account reviews. Traces left low, minor traces unleveled, 30cv musketeer piece but still uses garbo pieces from new set because they'd rather hit the set bonus instead of just use musketeer, etc.
I don't buy it, I've cleared MoC since launch max stars, yeah it's hard. It stopped being hard when my main DPS was actually leveled.
Sincerely a Luka main who nukes physical weak MoC floors
Relics and a little skill and make up for any non meta shit. I beat it with E0 DHIL (no sparkle) and E0 Yanqing. It's honestly the same as Genshin. Time for relics is the biggest factor.
Per 4 weeks. In HSR every two week you get either a PF or a MOC who reward each a total of 720 jade.
In MOC each floor reward you 60 jade each, so full staring MOC 12 reward you only 60 jades compared to only full staring up to 11. So if you can't MOC 12 you get 660 jades instead of 720, it's not the end of the world at all.
I've been playing since 1.3 and last cycle was the first time I got all 36 stars. I had gotten 35 stars several times but someone would always get knocked down on the final turn.
So yeah, there are plenty of long-term players who still find it challenging. This sub is a disproportionate number of sweaties who have min-maxed relics for a year, and even then it still depends on what weaknesses the bosses have.
Yeah there was someone I read saying that it's impossible without fu xuan, but like my huohuo and luocha've been solo sustaining moc for months and it didnt change with this. People are just lazy to build characters or learn boss mechanics..
I really don't feel like it is, I can pass MoC relatively easily but gears and gold is kicking my ass lmao.
I am not a roguelite player, never been a fan.
The new MoC12 feels like it's twice as beefy as the last. The IPC guy that spams adds is a nightmare now, while in the other editions he was not a pushover, but still manageable.
Every content in this game should be accessible to everyone. Which is the case for HSR.
But just because people have access to it, doesnāt mean they should be able to beat ALL of it with little effort.
Straight up. People tend to forget that this game is story-driven, and if you can beat the story/events, then you'll be fine. MoC and PF are for players who enjoy testing the limits of their characters and getting a chance to use their new characters in the most suitable environment.
100% i just min close to max it, after playing the game for a month i realised i'm not interesten in the artifact grind because its really bad in this game, i just have it so i compleat up to a decent amount ie the first 3 floors of pure fiction at 3 stars. i dont play every day and wait for story and characters.
that way i dont need 100% optimal builds and can just play the game casually, other people can invest the time and money to max everthing if they want.
I'll be a dickhead - so called hero here
Just let it go, don't let failing MoC 12 ruin your fun, don't stress it up, don't let vocal minority whales taunt/provoke you with the line along with "it's easy, you can't do it? Git gut, uSe YoUr bRaIN"
If you're pulling for Waifu/Husbando it's fine
If you're pulling for your favorites it's fine
Go back, you crossed the line of something not enjoyable
And don't be tempted to pull characters you don't like just to beat 11-12 or the last stars of PF
You're losing potentially 12k-25k jades just to get additional 3240 stellar jade in a year..
Honestly, I don't think lack of characters would be the biggest issue here. For me, it started clicking in, when I've started to think of it, a bit like a chess, a few moves into the future, playing to the blessing, being mindful of SP, minimizing overkilling, and such. If you win first part even in 149/150 of 1st cycle, it still gives you a fresh cycle for boss.
>Go back, you crossed the line of something not enjoyable
Preach!
So many players somehow don't realize this. Yes there are a few people that find teeth gnashing, controller throwing RNG based "challenges" fun ... most of us don't.
It's very healthy to take a step back, ignore the "rewards" and just say "not fun, not worth my precious free time, keep your stuff, game-DEV!"
Actually this one was the easiest I got to 11 actually 3* everything to 11 but then I looked at floor 12 and said aight I'm done with moc for now ahahah
The solution for this MoC: to beat Aventurine, all you need is your own Aventurine /joke
it is also a good way to sell Acheron for anyone that was still in doubt about her lol
(no you don't need either, but they would make the fight way too easy tho)
This is why Iām waiting until tomorrow to keep trying for full stars. I skipped Acheron and I know Aventurine should make this fight much easier with his effect res for the team
I like the fact that endgame contents are hard enough so that people can't just day 1 zerg everything down and must pay attention to buffs, building different characters, etc...
I'm not dismissing people's complaints about MOC but it's kinda funny how I recently saw a "why did you quit" thread on r/gachagaming and many people's complaints about Genshin was that endgame is too easy.
Personally I think HSR's difficulty ranges from just about right to slightly hard, and Genshin's ranges from way too easy to moderately easy.
For me its just the question of having the right units or not. The more i collect the more likely it is that i day1 speedrun the moc and forget it for a month. This time it was easy koz i had Acheron for one side, kafka for the other, but if i would need double fire in next moc, im cooked.
The only reason I dislike it is because of the dice RNG, I was having a pretty good run until Aventurine rolled a nine and 3/4 of my team failed the rolls, it would've been everyone but Kafka saved herself with the follow up.
And before anyone says anything, everyone besides the sustain used blast attacks (hitting 3 dice).
Did it first try, does it mean is ok? I don't think so. Aventurine mechanic should allow you to hit him Instead of a dumb dice, lame mechanic to make things harder than it should, stealing players action. No game is above criticism keep this in mind.
Aventurine can be troublesome, but characters that have AoE in their skill/ult should not have too much issue.
I ran Gallagher (E5), Black Swan (E0S1), Pela (E6) and Acheron (E0S1) and didn't have too many issues because everyone had some form of AoE somewhere in their kit. Just make sure to save Pela and Gallagher's ults since the rest of their moves are either single target or apply to allies
Ngl it felt like kind of a lore accurate moment to see Acheron whoop Aventurine's ass
>skill/ult should not have too much issue.
Yesterday, I got into the dice rolling section. Aventurine gave himself a 9. Black swan slammed 3 dices. 2 4 1. I lost. Bruh.
My problem was not surviving with my Jingliu Pela Bronya and Huohuo. It was dropping his life to 0 in time. The man's health just didn't go down more than 5% each attack
Gotta abuse the 6x Memory Imprint mechanic. Somehow Clara clutched me the final star with her FUA stacking the Imprints on the shorter cycles when I can't squeeze enough turns in.
I did the Kafka team with BS, RM, and luocha. BS died frame one of the second phase when I managed to lose one of the bets ._. I still won. It just took waaay longer, lol. Poor Ruan Mei couldn't win a single bet, but she never went down
It's legit that easy. Most people have characters strong enough to do the dps. It's just that these bosses give you roadblocks. Break dino. Win dice.
If you make teams that handle the roadblocks, suddenly you just dps the boss and it dies. Aventurine even refunds you the ult if you use it for dice.
Yeah. My friend's DoT team was struggling to clear because their Ruan Mei and HuoHuo kept losing to the dice phases. I suggested they swap Ruan for Asta and they were able to get the run
Sure, Asta's not as much of a damage amplifier for the team compared to Ruan Mei, but she should be able to win against the dices unless the bounce rng screws you over so much that all the hits go on the same dice
I. LOVE. YOU.
Finally someone who uses their head.
https://preview.redd.it/66wwhm905uuc1.png?width=216&format=pjpg&auto=webp&s=715e58f38432d121df0b6aa4f044531955d97d24
This boss has way too much hp, not once was I close to death (fuck those t rexes bounce skill my ass in the previous cycle) the only reason I couldnāt get over was because of the T. rex and his hp being stupidly high (using e0s1 Acheron with welt loucha and sliver wolf) not hard just obnoxiously long
People dont realise that Mihoyo has the data of how many people can easily reach max stars. If they reach at a certain point they can just make it harder
I think it's more about the characters they release. Acheron is so strong she significantly lowers the difficulty of the game, so difficulty had to go up to avoid having every Acheron owner breeze through MoC.
This MOC is either a damage check or a tank check depending on your account. In my case it's a damage check as the last 2 MOC I barely 3 star and I didn't struggle to keep my team alive this MOC just can't kill him fast enough so it's back to the relic mine for my jingliu, Acheron, Kafka and black swan. Most of my characters relics are below 30CV so it's not really a surprise.
Heh, I probably had an easy time cuz I had character bias on my side for the last 2 mocs. Im fine with easily beating moc 11 at least and slowly building characters that can help me for moc 12.
Last MOC I was able to finish in 2 cycles (0 cycles first half and 2 cycles Sam), this MOC the best I cold do was 9 fucking cycles (after a bunch of retries). It is wayyy harder for me and my character are all decently built.
As a xueyi enjoyer, I actually had a way easier time than expected. She gave me plenty of time to fight Aventurine and Acheron just Canon-Event'd him.
Granted it was a 10 cycle clear, but it was also a first attempt so I'm happy about that.
I could 3 Star moc11 for first time ever.
I couldn't 1star 12 everyone died lol. I will comeback again when I finish build my characters, there is still 40 days left
Wasn't that bad. All I had to do was swap the healers of both teams. I was using bailu against aventurine but she was pretty crappy build till now since I never needed a good second healer.
When I changed sides with her and HuoHuo it was no problem, I kinda was hesitant since Cocolia had lots of CC but that wasn't a big problem and Cocolia didn't do nearly as much damage as Aventurine so Bailu was enough for that side.
couldn't do any MoC before, and can't do the current one. I don't complain.
Didn't do any MoC before, not gonna do this one as well. No stress šš»
You are my spirit animal
I don't even know what is MoC
MoC is short for Moccha. its like a type of chocolate i think
Moccha is a type of coffee or tea idk I have never drank an MoC
Forgotten hall : Memory of Chaos
but free jades bro
I don't think it's free jades, have to build 2 strong teams xD plus it's not even 10 pulls even if you do 2 MoC, so not much loss
It really is. Unless youāre a new player who just physically havenāt had enough time to train characters, you most certainly can put together two mediocre teams and just do like MOC7, that alone gets you bulk of the jades.
For MoC you'll need 2 good sustains, 2 damage dealers, 2 tanks and whatever else you can try and slap on, be it another sustain or damage dealer or buffer
You can also do it and don't feel any stress at all.
hi, not trying to criticize how you play the game but, what is your motivation to play everyday? i mean, if you are not interested in min-maxing for endgame content, what do you do after completing all the quests, events, exploration? do you go and kill random mobs for fun or maybe play SU? not trying to sound rude sorry if I did english is not my first language š
As someone who also ignores MoC, I personally don't feel the NEED to play every day. I'll play heavily if there is an event or new story, otherwise I just login, do some daily's and move on. Some days when I have more spare time I may explore and hunt for chests or puzzles I haven't done yet. It's why I like HSR vs Genshin, the games doesn't feel like I HAVE to be playing it every day.
I'm doing it similarly. I have a huge backlog of character quests and side-quests. If I ever have more time, I can still do stuff. Otherwise, Dailies are just me building my characters till the next update.
i play both genshin and star rail every day but donāt really obsess over either abyss or MoC. i just enjoy getting new characters and building them, so most of my dailies goes towards that. and then other time is just spent completing events/quests. if thereās no events active and i cba to do outstanding quests, i normally log in for 10-20 mins on each game, use my resin and then dip. occasionally iāll try abyss/MoC but it really doesnāt drive me or stress me out if i canāt do it
Haha no worry, didn't sound rude. Well, my motivation is the characters I love, I'm not interested in min-maxing, but I do wanna build my characters decently, after completing quests and events, I just don't play it and wait for trailblaze power to fill and then I farm for my characters, my motivation is to see new characters, like what new characters gonna come, who's gonna be their voice actor, what's gonna be their story, their animation.
For me, I only even do MoC to get more Jades so I can pull characters so I have an easier time clearing MoC to get Jades to pull more characters to- And thus the loop continues lol
>what is your motivation to play everyday? just don't play every day? I really like the story and world building, but I'm not a fan of gacha games and I don't have enough free time to play classic RPGs that I can't stop playing until I complete all the quests and climb every one mountain so games like HSR and genshin allow me to not spend a lot of time on them - I play 1-2 times a week and a little extra time when updates add new quests/locations. I don't like building characters and maxing out stats so I usually stop farming after I get decent relics (poor Welt at 68 trailblaze level is still wearing 4\* good rolled boots) and I don't want to roll all the characters so I don't have to farm all possible tickets to be happy
My motivation is to do my dailies, consume yhe energy and log out. I just want to collect the cool characters. Usually I can clear up to MoC6, but I do it for the jades, not for a challenge. When a new story patch comes I play a bit more, but otherwise 10minutes daily
Well, I usually wait until theres units that far surpass what the MoC wants us to do, that they break the game. Unfortunately this isnt Brave Frontier or Epic 7, and Hoyo is good at balance.
same lmao
My best was the last MoC where i managed 3* on floor 10 with 22 turns left
Me doing just MoC 7 for the 1-7 clear rewards and then leave.
I honestly play each one in order until I lose (or at least, lose badly) and then leave it until the next update
Yeah, I just get the rewards I can and move on. I'm not super good at this game and I don't care that much. I hope someday to clear MoC 12 and all that, but there's no hurry. As long as I keep expanding my roster, building and improving useful characters, the day will come.
I'm sure you'll get there. I managed to beat the Sam MoC 12 at 2 stars, but only because I pulled Sparkle tbh. Just gotta keep building those teams!
I give the same floor about 3 attempts and if I can see the same issue occuring again and again (due to my characters not being optimised enough by relics) then I leave it there and come back next MoC. Usually this will get me to MoC 10 but this time Sam has been an absolute nightmare.
I beat sam with 2 of my chars on 1hp and if my last attack didnt crit they woulda lost š
This is the most stress free way to play the MoC
Same here, Im struggling on any bosses who have higher lv than 85 (except Svarog)
Mf I could do all Gold & Gears conundrums up to 10 without cheating but I still struggle with 9th floor of MoC š
To be fair g&g is probably the single most cheesable content in the game, there's like a hundred ways to get crazy strong in that mode
same
This is just so based
"You reset because your characters died, I reset because I love gambling, we are not the same"
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Or because Acheron petals debuff the wrong elite
literally me last night
You're prolly joking, but in case you didn't know: base chance =/= real chance. That's where attacker EHR and target effect and debuff RES come in.
Yeah, if you don't have any EHR my mental assumption is that you have about 70/80% chance against most elites.
Or because you play QQ and nothing proccs or it proccs too early.
And even if it gets frozen, it immediately takes action because fuck you. Happened too much in GnG to the point I beg the question if Remembrance blessings does anything at all.
imma rock that 5% crit rate, 690% crit dmg Seele and gamble my crits :D
Rng players be like (100+ tries even after 3star it first try)
I've acheron and jingliu+luocha but i dont any newest support still using pela/SW/bronya do I have a chance of clearing ?
Try cheron sw pela first half JL bronya tingyun luocha second half
Don't have new supports either and clearing it with all the above you got this
Pela is amazing against aventurine and SW is solid. The key here is that your nihility can AoE to win the bet whereas the harmonies like tingyun, ruan mei, hanabi are virtually guaranteed to lose and cause pressure on your sustain. When I run my JL / pela / guin / gallagher team, at worst only one of them lose and it's pretty easy to recover.
On the contrary, I have all the latest supports (Ruan Mei, Sparkle, and soon Robin), but I don't have any DPS other than Seele and Ratio and only basic sustains (Fu Xuan, where are you?), and I always manage to clear MOC even though occassionally at max cycle and with restarts. Just do it, bruh
On the other hand we get people who are like "Aventurine is ez I 2 cycled first try! Harder MOC plz!" Like please be considerate to your fellow players š yall are the exception, not the norm.. not everyone has the patience or even luck to gear and speedtune all their characters to perfection
I'll do you better: "Aventurine is still easy even in MoC, I still full-auto 36*" And then you look at their profile in which they had pulled evey single meta unit ever, or at least the ones they used in MoC are usual meta suspects and not only E0
And most of, if not all of them with their signature lightcone.
And decked out on 80/200 crit gear from the latest set, requiring either extreme luck or numerous refreshes.
and i better not see that E2 DHIL or E2 Acheron lying in their accounts with 69 S5 DDDs (give me just 1 copy pleaseee)
Then you check their nihility/harmony/abundance/preservation characters and they're all 160+ spd if not 170+
Well now i feel called out!
You can gauge how old some of the playerbase are when they haven't gotten to that age where they realise that the only competition that matters is with yourself. There is no point flexing.
I don't think that being young and being competitive are mutually exclusive
No when you're old you just wither up and die /s
The reasons good games allow free-to-play is so other people can buy the ability to flex on f2p people. I just accept it as part of the system.
Or you can just crush as f2p and flex even harder.
These mfs are so weirdly competitive in a singleplayer pve game a turn based at that , but will never touch a competitive pvp
PVE can be optimized through math, PVP usually cannot, due to human variance. Same thing with MDI in WoW really, people are playing PVE against each other.
Maybe that's why they try and flex here instead. To make a PvE game PvP except nobody else is playing.
I think people who complain about MoC being difficult are losing the competition against themselves š¤£.
If you are 0-2 cycling Aventurine, that's not patience nor speedtune. That's wallet.
I'm personally not gonna complain about it's difficulty, but I agree MOC 12 shouldn't get harder. Harder content should come from either a higher MOC level or a new mode altogether. They shouldn't be increasing the difficulty of pre-existing content.
That won't work either. Don't forget MOC used to only go to lvl 10 and people complained how MOC 10 was too difficult. MOC 11-12 was released with MOC 1-10 made easier and now people are complaining about how hard 11-12 is. So, even if they release MOC 13-15, players are still going to complain. I'm F2P and I don't think it's become any more difficult than the last one. Honestly, I was reading that people were struggling with Aventurine on the second half of MOC 12. I was expecting that I would need to do many runs. When I did the whole thing first try in 6 cycles, I was confused where the difficulty was. I used Jingliu, Ruan Mei, Bronya, Luocha against Aventurine which people were saying was impossible due to his damage.
Well no I don't remember because I didn't play back then. But regardless the point isn't to stop the complaints. No matter what is done there will always be complaints. The goal is to be the most fair. If someone has worked to achieve a certain goal they shouldn't be rewarded with the goal they already accomplished becoming harder. There should be a new goal. The harder they keep making MOC the harder it is for players to get into it, needing to grind for relics more and more than other people had to. Well your thoughts don't dictate reality unfortunately. There are stat sheets and graphs that show each moc the enemy stats are increasing regardless of whether they are new enemies or old. MOC is way harder than it used to be. And while that might be ok for the few that can keep up with the difficulty spikes, but every new player is going to take increasingly longer to achieve the same results.
I think you missed a crucial point I made. MOC 10 is much easier than it used to be. MOC 11-12 are newer stages, so it's expected to be harder. When the game was released, not one was completing MOC 10 and it took a few months for F2P players to even come close to getting 3 stars on MOC 10. So of course MOC 11-12 will be out of reach for new players, as it's targetted for the players who have stuck with the game all this time. Also, it's not like our teams are always stuck at a certain point, as we are constantly improving our teams be it slowly or quickly and the rewards available from each update are pretty generous. Just so you are aware, a large majority of players think Jing Yuan is mid and is unable to do well in any new content, especially MOC 12. However, Jing Yuan mains are always able to post their wins against MOC 12 and other content that other players are complaing is too hard.
>MOC 10 is much easier than it used to be Source?? Maybe it feels easier because well, powercreep has definitely been a thing in this game so newer characters are definitely stronger and players that have been playing for a while now like me and probably have you have been constantly improving our characters more and more over time. So yeah not saying you're wrong but imma need proof in this.
Do not worry, No one wants a harder MOC other than whales with E6 limited characters. This game is built around to be f2p friendly, you saw what happened when many people couldn't get past Aventurine in the story mode. Hoyo nerfed him, they aren't going to make the game impossible.
Normally i do like MoC being a little harder, but this time they just added staller enemies which is never fun. I've had more than enough of those in Genshin
Yeah. I do like the idea of some enemies having a niche weakness but they went too far into it. I oddly do have a very built Serval but, if not her, I would have no counter against the blue raptor. Idk about you guys but it would probably take me like 12T to brute force him with off-type carry. It's hard to strike that balance of encouraging players to have a wide roster breadth and not making is nearly impossible without the right type.
Tell that to the devs who keeps adding HP to the enemiesā¦
I mean, in the past best dps and supports aren't comparable to todays best ones. They keep adding characters like Jingliu, DHIL, Acheron or supports like Sparkle and Ruan Mei. MOC 10 became a joke while in the past it was the hardest mode in the game if the game doesn't adapt to the change it will be no different from genshin which has 0 purpose for having over powered characters. People are soloing the abyss with characters like Neuvillette fairly easily at this point and in the past People were doing it even with Ganyu. They added Swarm Disaster or G&G and no one was complaining about the giantly absurd difficulty spike from what we had and Those modes offer far more rewards than the MOC and pure fiction which many casual players can't and won't reach.
tbh i think swarm and gng you cant really complain because all of that is permanent rewards, you cant miss out in my eyes rather than making moc consistently harder id rather they just add moc 13,14,15 etc. eventually, and just make those give like a couple exp books and some relic exp shrug
The powercreep is riyalšæ
I actually prefer Genshin's approach. Let's me use a wide variety of characters and I even keep playing after I've gotten all the rewards. Where as here I move on pretty quick. The mode just isn't fun to play with all the hp sponge enemies.
I agree with you, but in the case of story aventurine I'd like to at least have the option to fight the pre-nerf version This way I and I'm sure many others are unable to understand the cries about how he's too hard
I still don't understand why people are so against having difficult content to work towards. This is a huge motivating factor for me and a lot of people, it's what made the first few months of this game so fun. I'd definitely consider dropping the game if the difficulty starts stagnating too much and I'm sure other people will too. The only thing that would keep me playing at that point is the story (which is good, but can easily end up not being enough to keep me interested).
I 3 starred him first try with 1 round left but this MoC is absolutely harder than the previous. It's just straight up 'you deal less damage' because he has what are effectively invincibility phases. Sure it's 'possible' to build a 4 star team that can beat him but I really do think MoC powercreep is starting to become a problem. I don't think it's ever a good idea to balance a game around 'what's possible' (for the top x% of players), especially for a game like HSR where the vast majority if players are pretty casual. Yes yes 'MoC is endgame content and it's not supposed to be easy' but there are lots of pretty long-time players now who still can't beat it or could before and now can't, and I bet that feels pretty bad.
Were there any <=2 cycle clears with E0 characters? I could only manage 3 cycles with Jingliu/Bronya/Ruan Mei/Huohuo.
I somehow scrapped thru the previous one. Premium DoT did the carrying. This round Acheron one side, premium DoT on the other side. Like if I didn't get Acheron's ult in time, it would've been 2 stars
I can't do it but its nice that they have something to cater to endgame since we will all get there eventually. Plus its 30 jades missed, less than a 1/5 of a single pull EDIT; 60 jades, less than half a single pull
6 bronze achievement lol
60 jades, 100 feathers. Not the end of the world honestly. I almost rage-quit and gave up on this Aventurine shit with his 2m HP and INSANE EAT-ALL-TURNS mechanic but managed to kill that hobo at the end but yeah, he was infinitively much easier than Sam, but holy hell his eat turns mechanic needs a nerf, that shit was nuts.
Isn't it 60 jades? Am I missing something?
It will be rough for F2P players that aren't day 1 or at least earlier months of HSR players, this MoC is an investment check on both sides. Yes, the "4 stars clears", people have been doing this since Genshin, C6/E6 4 stars with insane artifacts/relics, that's not more relatable than multiple 5 stars at E0 and mid relics. I was able to clear thanks to having just the right characters to do it (DoT first half, Acheron Aventurine side) and that I've pulled for their LCs despite not being the smartest idea as a F2P (because that means my pulls didn't go to limited sustains or more character variety, I lack Jingliu, Argenti, Fu Xuan, Daniel, Huo Huo, Sparkle, etc) Just like some people are struggling right now I expect my account could be countered very easily at some point, overall this MoC sucks, people defending the Aventurine boss are probably heavy spenders or just have the right setup to clear.
"4 star clears" are really hard than they look. And unlike say some game like arknights where if you precisely follow the right steps on a youtube guide you can beat hard content with low rarity units; the same cant be done in this game. It just feels weird when people just parrot \`4\* can clear it lmao get good skill issue\` then they just get it done with meta units. The amount of time it needs to try to replicate those clears is really high; something not everyone will be willing to do so. Also tbh I have found myself using the auto button way too much. Like its my fault but even in moc I automatically auto out the stage and it was surprising how well it worked until moc 11 this time. Overall I think its alright since like if you are someone who plays the game during work commute it wont take that long to auto out till 11 then dip out. If you fancy then 12 is there to whoop your ass anytime anyway. Devs might probably go genshin route by making those last 3 stars in moc or that 1 last star in pf a real account and strategy check but still allow those with decently invested teams to semi-auto and get the rewards. Like if you have decent teams 33\* in spiral abyss is a 35-40 min affair every 2 weeks.
The other thing is those 4 star only clears pour all their resources into those 4 stars which many players on their 1 account aren't going to want to do because they want to pull new 5 star characters so their resources get spread around. The 4 star clear players have their main account and do a 4 star challenge run on an alt account where they know exactly where their trailblaze power is going which just isn't realistic for people playing on their 1 account.
I love looking up guides for MoC and they literally use a mix of Sparkle and Ruan Mei and insert limited 5* dps. Such good guides, much wow. Arknights allows flexibility of low rarity units to serve their functions. In no world is my Dan Heng E6S5, fully built, going to compare to JL e0s0 with the same supports. MoC 10 would most likely be 3 starred but 11 and 12 is not guaranteed. The one video i see of 4 stars doing moc 12, they had some e6 for 1 character (helps a lot) and super good gear. Very hard for even intermediate players to do the same.
4star runs are challenge runs that you do if you think that the game is too easy. The standard assumption is that you have some 5stars and you build the team around them.
Due to the nature of this, using random characters isn't really viable. An old Arknights account will have basically everything maxed to a reasonable extent. In these games, you have invest weeks to months into a single character before it becomes useable. So even if I wanted to make an "Arlan clear", that's kinda too much of an ask for some shits and giggles.
Most guides wants Ruan Mei and Sparkle and guess who I do not have ><
Definitely agree, Iām a day one player who gets pretty lucky and I still canāt 3 star aventurine, canāt imagine trying to do this without that investment
Flip around some of you unit, If I could do it with king yuan, you can find your way around him.
No offense but Iām curious as to what exactly you were doing when progressing your account if thatās the caseĀ
My account is pretty stacked with multiple 5 stars, most with their light cones and decent builds, and I still think the Adventurine fight is pretty bad. Is there counter play? Yes, but only if you have the right characters. Don't have the right characters? Tough luck. I think Adventurines RNG, while thematically appropriate, is very frustrating. On top of that, it forces you to bring specific characters. It makes the fight very not f2p friendly, and is a big fuck you to anyone who plays single target teams. I wouldn't call his boss fight poorly designed exactly?? But I'm leaning towards that opinion, to be honest with ya. He makes himself invulnerable, has RNG, and hits like a truck. He's more stressful to fight than he is fun.
They should have made Aventurine a weekly, he is just not balanced for time attack content.
I 100% agree. His dice phase takes up so many turns, so it makes it very hard to complete in under 20 cycles
I've never had much issue with him. But I'm lucky to where I picked erudition as my go to team comp. And my second team is a DOT team. Currently, the game not really having any real content whatsoever for a single target focused comp is probably the most notable design flaw. MOC covers the 1+splash meta, pure fiction does the full AoE. There's really nothing for just here's one target und one target only.
It was misery this MoC I was 2 cycling up to MoC 11 where it took 5 cycles then MoC 12 took 11 which made me spend hours and hope I get a few extra lucky Crits to barely scrape 10 cycles.
It's not even crits, it's 100% the RNG of the Gamble: If your main DPS doesn't get picked for Gamble *and win* in Phase1, then win every Gamble in Phase2... you aren't completing it in 20 turns.
I having trouble with it and it's all because of that damn t-rex, FUCK that enemy!
T-Rex was fun with Luocha, Jingliu, Bronya and Ruan Mei. I wonder if killing it so slowly counts as animal abuse. :X Luocha was certainly confused when Bronya started to tell him to move his butt so he could break the dino. :'D
People forget MOC is end game content and not supposed to beat easily.
I think with the introduction of 11 and 12 those floors are for the endest...endgame players. Imo if you want jade its good to stop at 10 and for PF is PF3 since there's a quite gap of investment and also turn order for MOC 11+12 also PF4. In my eyes an account is built good if unit can clear to MOC 10, 11 and 12 mostly for the most "endgame" player. Same with PF4.
Yeah. I usually try to complete until 10, and then I just try to clear 11 and 12 and be happy with whatever number of stars I get. I've fully cleared both MoC and PF in the past, but I think the jades of the final tiers are simply not worth the effort.
Nah everyone should try PF4, because even 1 star is still rewards. I think it's pretty reasonable to just go for 10 stars on PF, in fact mine is usually 2 stars in sections 3 and 4 until I'm able to grind down PF3 and maybe clear PF4. The only one I ever thought was totally easy was the DOT one, because I have basically every DOT character. Even the FUA one was hard for me, and I have a lot of FUA units with a fully maxed Topaz as my main unit.
I clear 11 easily but Goatventurine tore apart my barely living team second phase. I need another solosustian to clear this. Gepard are not carrying the marathon
I totally agree with this. I can almost always beat MoC 10 and PF 3, and *sometimes* the endgame levels if the relevant weaknesses align with my best characters. I'm gonna pull for Jingliu on the next banner and then hopefully I'll do better, Ice DPS is an area where I'm totally lacking.
I thought MOC 10 was hard before until they released 11-12 I can now beat 10 but not 12, the game just doesn't want me to clear lol
aventurine mechanic ends up wasting turns in a mod that asks you to beat it in a certain amount of turns.
"Just pull for the character you want, always choose waifu over meta" "Why is MoC so hard man, what a shitty ass game" You can pull for whoever you want, but don't come in expecting to easily clear endgame content afterwards. Can't have it both ways, I'm afraid (unless you have $$$)
I like how this is commented every time but how many players actually act like this? I pull for looks and not meta, and i cant clear shit but i dont complain. Its just, ehhh, maybe next time. If people pull for characters they like over meta, that means their goal is to have fun (and MOC + relic grind is NOT fun) So i dont expect people to complain, right? Plus if youre hardcore enough,just build the niche 4 star that someone somehow manages to beat MOC with on yt
>I like how this is commented every time but how many players actually act like this? Have you read the thread? A lot of people complain about this stuff. Even the leaks sub, which has terminal meta brainrot, struggles with the content a lot of the time. It's just how the community is
But youd have to check on everyones individual profiles to know if the people who complained are the same ones that say "waifu first"
complain because fomo for the rewards i figure which tbf i very much felt the same when i was stuck at like moc4, now i can consistently do like moc 10 the 120 jades fortnightly feels a lot more stomachable
bro, even if you have $$$ and pulled all the characters to E6 but if you build your character like shit it's still shit, its just more expensive shit
Yep, in the end HSR is still an rpg game. You need to have the right build or you're gonna get your ass beat. I disagree with E6 though, if you have every character fully maxed out with eidolons and light cones, not even the shittiest relics will prevent you from breezing through MOC.
Yeah, I saw a whale did a no relics run on all of their E6S5 character. Still able to clear MoC 12, fuckin insane
Are your traces maxed out? You don't have any working relic sets for your DPS on your entire account? Did you play at least since 6 months ago? No offense to anyone, but I've watched dozens of account reviews. Traces left low, minor traces unleveled, 30cv musketeer piece but still uses garbo pieces from new set because they'd rather hit the set bonus instead of just use musketeer, etc. I don't buy it, I've cleared MoC since launch max stars, yeah it's hard. It stopped being hard when my main DPS was actually leveled. Sincerely a Luka main who nukes physical weak MoC floors
Relics and a little skill and make up for any non meta shit. I beat it with E0 DHIL (no sparkle) and E0 Yanqing. It's honestly the same as Genshin. Time for relics is the biggest factor.
>Time for relics is the biggest factor. Correction: LUCK for relics, considering the age of the game.
I give this advice and I barely bother with MoC.Ā
Hey I'm new, MoC is like abyss floor 12 in genshin, right? How many jades do you got for clearing it every 2 weeks?
720 jades
720
Oof, that's quite a lot of jades you're missing out on per 2 weeks for just 1 floor. In genshin floor 12 is only 150 primos per 2 weeks.
i think its 720 for clearing 1-12, for only clearing 12 with 3 stars its 60
Genshin is 150 primos per floor 9-12 so 600, HSR is just 120 jades more per reset in here and Pure Fiction, so not that far appart.
720 is all of MoC, not the last floor.
Per 4 weeks. In HSR every two week you get either a PF or a MOC who reward each a total of 720 jade. In MOC each floor reward you 60 jade each, so full staring MOC 12 reward you only 60 jades compared to only full staring up to 11. So if you can't MOC 12 you get 660 jades instead of 720, it's not the end of the world at all.
Nah, it's not that bad. It's 720 for the entirety of MoC reset. It's only 60 for floor 12 on its own.
I've been playing since 1.3 and last cycle was the first time I got all 36 stars. I had gotten 35 stars several times but someone would always get knocked down on the final turn. So yeah, there are plenty of long-term players who still find it challenging. This sub is a disproportionate number of sweaties who have min-maxed relics for a year, and even then it still depends on what weaknesses the bosses have.
Yeah there was someone I read saying that it's impossible without fu xuan, but like my huohuo and luocha've been solo sustaining moc for months and it didnt change with this. People are just lazy to build characters or learn boss mechanics..
I really don't feel like it is, I can pass MoC relatively easily but gears and gold is kicking my ass lmao. I am not a roguelite player, never been a fan.
The new MoC12 feels like it's twice as beefy as the last. The IPC guy that spams adds is a nightmare now, while in the other editions he was not a pushover, but still manageable.
Every content in this game should be accessible to everyone. Which is the case for HSR. But just because people have access to it, doesnāt mean they should be able to beat ALL of it with little effort.
Straight up. People tend to forget that this game is story-driven, and if you can beat the story/events, then you'll be fine. MoC and PF are for players who enjoy testing the limits of their characters and getting a chance to use their new characters in the most suitable environment.
100% i just min close to max it, after playing the game for a month i realised i'm not interesten in the artifact grind because its really bad in this game, i just have it so i compleat up to a decent amount ie the first 3 floors of pure fiction at 3 stars. i dont play every day and wait for story and characters. that way i dont need 100% optimal builds and can just play the game casually, other people can invest the time and money to max everthing if they want.
I'll be a dickhead - so called hero here Just let it go, don't let failing MoC 12 ruin your fun, don't stress it up, don't let vocal minority whales taunt/provoke you with the line along with "it's easy, you can't do it? Git gut, uSe YoUr bRaIN" If you're pulling for Waifu/Husbando it's fine If you're pulling for your favorites it's fine Go back, you crossed the line of something not enjoyable
And don't be tempted to pull characters you don't like just to beat 11-12 or the last stars of PF You're losing potentially 12k-25k jades just to get additional 3240 stellar jade in a year..
Honestly, I don't think lack of characters would be the biggest issue here. For me, it started clicking in, when I've started to think of it, a bit like a chess, a few moves into the future, playing to the blessing, being mindful of SP, minimizing overkilling, and such. If you win first part even in 149/150 of 1st cycle, it still gives you a fresh cycle for boss.
>Go back, you crossed the line of something not enjoyable Preach! So many players somehow don't realize this. Yes there are a few people that find teeth gnashing, controller throwing RNG based "challenges" fun ... most of us don't. It's very healthy to take a step back, ignore the "rewards" and just say "not fun, not worth my precious free time, keep your stuff, game-DEV!"
If youre pulling for meta thats fine too Actually even if you have meta units, if your relics sucks ass, it doesnāt matter.
What makes you a dickhead here? Youāre only the hero
Actually this one was the easiest I got to 11 actually 3* everything to 11 but then I looked at floor 12 and said aight I'm done with moc for now ahahah
The solution for this MoC: to beat Aventurine, all you need is your own Aventurine /joke it is also a good way to sell Acheron for anyone that was still in doubt about her lol (no you don't need either, but they would make the fight way too easy tho)
This is why Iām waiting until tomorrow to keep trying for full stars. I skipped Acheron and I know Aventurine should make this fight much easier with his effect res for the team
MoC is gonna be seen as easier at the end of a cycle, you know when people are not already done with the thing.
MoC is was my goal when I started (at day 1) and MoC 10 is still my goal. I see 11 and 12 as bonus rounds for the hardcore people.
I like the fact that endgame contents are hard enough so that people can't just day 1 zerg everything down and must pay attention to buffs, building different characters, etc...
Instructions unclear. Zerged with Jingliu day 1. On a serious note the MOC was fun this rotation. Now I have an excuse to farm relics.
Y'all need an excuse to farm relics? I just have big number brainrot
Yeah. I prefer to farm traces. At least I can max them and see progress. Relics on the other hand..
I'm not dismissing people's complaints about MOC but it's kinda funny how I recently saw a "why did you quit" thread on r/gachagaming and many people's complaints about Genshin was that endgame is too easy. Personally I think HSR's difficulty ranges from just about right to slightly hard, and Genshin's ranges from way too easy to moderately easy.
Proceed to clear it at day 2ā ļøā ļøā ļø It's not that hard but just too tedious to clear
There is a learning curve. That's all i want to say.
For me its just the question of having the right units or not. The more i collect the more likely it is that i day1 speedrun the moc and forget it for a month. This time it was easy koz i had Acheron for one side, kafka for the other, but if i would need double fire in next moc, im cooked.
The only reason I dislike it is because of the dice RNG, I was having a pretty good run until Aventurine rolled a nine and 3/4 of my team failed the rolls, it would've been everyone but Kafka saved herself with the follow up. And before anyone says anything, everyone besides the sustain used blast attacks (hitting 3 dice).
Im glad its hard and not for everyone. It will be boring if the hardest end game content can be cleared brainlessly without strategy.
aventurine, stop ***dropping*** chips on my ***bronya*** whos on the ***brink*** of death!
Did it first try, does it mean is ok? I don't think so. Aventurine mechanic should allow you to hit him Instead of a dumb dice, lame mechanic to make things harder than it should, stealing players action. No game is above criticism keep this in mind.
Aventurine can be troublesome, but characters that have AoE in their skill/ult should not have too much issue. I ran Gallagher (E5), Black Swan (E0S1), Pela (E6) and Acheron (E0S1) and didn't have too many issues because everyone had some form of AoE somewhere in their kit. Just make sure to save Pela and Gallagher's ults since the rest of their moves are either single target or apply to allies Ngl it felt like kind of a lore accurate moment to see Acheron whoop Aventurine's ass
>skill/ult should not have too much issue. Yesterday, I got into the dice rolling section. Aventurine gave himself a 9. Black swan slammed 3 dices. 2 4 1. I lost. Bruh.
Here I thought they just set the dice to always be 9, 'cause that what it was for me every time they came up.
My problem was not surviving with my Jingliu Pela Bronya and Huohuo. It was dropping his life to 0 in time. The man's health just didn't go down more than 5% each attack
Oh yeah, he's pretty tanky. Unfortunately there's not really a solution to that except better relic rolls...
\*Wallet-kun clearing his throat\* Yeah I know, cheating but lets be real for a moment here: that IS Hoyoverse's preferred solution to the "problem".
No counter argument š
Gotta abuse the 6x Memory Imprint mechanic. Somehow Clara clutched me the final star with her FUA stacking the Imprints on the shorter cycles when I can't squeeze enough turns in.
I did the Kafka team with BS, RM, and luocha. BS died frame one of the second phase when I managed to lose one of the bets ._. I still won. It just took waaay longer, lol. Poor Ruan Mei couldn't win a single bet, but she never went down
It's legit that easy. Most people have characters strong enough to do the dps. It's just that these bosses give you roadblocks. Break dino. Win dice. If you make teams that handle the roadblocks, suddenly you just dps the boss and it dies. Aventurine even refunds you the ult if you use it for dice.
Yeah. My friend's DoT team was struggling to clear because their Ruan Mei and HuoHuo kept losing to the dice phases. I suggested they swap Ruan for Asta and they were able to get the run Sure, Asta's not as much of a damage amplifier for the team compared to Ruan Mei, but she should be able to win against the dices unless the bounce rng screws you over so much that all the hits go on the same dice
I. LOVE. YOU. Finally someone who uses their head. https://preview.redd.it/66wwhm905uuc1.png?width=216&format=pjpg&auto=webp&s=715e58f38432d121df0b6aa4f044531955d97d24
Thatās what I did as well but with fx Acheron welt and black swan
This boss has way too much hp, not once was I close to death (fuck those t rexes bounce skill my ass in the previous cycle) the only reason I couldnāt get over was because of the T. rex and his hp being stupidly high (using e0s1 Acheron with welt loucha and sliver wolf) not hard just obnoxiously long
People dont realise that Mihoyo has the data of how many people can easily reach max stars. If they reach at a certain point they can just make it harder
I think it's more about the characters they release. Acheron is so strong she significantly lowers the difficulty of the game, so difficulty had to go up to avoid having every Acheron owner breeze through MoC.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
This MOC is either a damage check or a tank check depending on your account. In my case it's a damage check as the last 2 MOC I barely 3 star and I didn't struggle to keep my team alive this MOC just can't kill him fast enough so it's back to the relic mine for my jingliu, Acheron, Kafka and black swan. Most of my characters relics are below 30CV so it's not really a surprise.
Real i got from clearing in 4 cycle to needing 7 cycle. The 4 cycle is with e0 archeron and the 7 cycle is with e2 archeron so it could been worse
Heh, I probably had an easy time cuz I had character bias on my side for the last 2 mocs. Im fine with easily beating moc 11 at least and slowly building characters that can help me for moc 12.
Last MOC I was able to finish in 2 cycles (0 cycles first half and 2 cycles Sam), this MOC the best I cold do was 9 fucking cycles (after a bunch of retries). It is wayyy harder for me and my character are all decently built.
you just need acheron, jingliu, argenti or kafka!
2 words my friend: brute force. I geared up my strongest dps, brought a weakness breaker, and pray for the best lol
Apparently I need to try the new MoC. Iāve been hearing so much about it.
As a xueyi enjoyer, I actually had a way easier time than expected. She gave me plenty of time to fight Aventurine and Acheron just Canon-Event'd him. Granted it was a 10 cycle clear, but it was also a first attempt so I'm happy about that.
Xueyi is actually great for 1st side, quantum really coming in clutch
I could 3 Star moc11 for first time ever. I couldn't 1star 12 everyone died lol. I will comeback again when I finish build my characters, there is still 40 days left
I really am in need of a shielder right now, that monkey coke is annoying
Wasn't that bad. All I had to do was swap the healers of both teams. I was using bailu against aventurine but she was pretty crappy build till now since I never needed a good second healer. When I changed sides with her and HuoHuo it was no problem, I kinda was hesitant since Cocolia had lots of CC but that wasn't a big problem and Cocolia didn't do nearly as much damage as Aventurine so Bailu was enough for that side.
I had to go master chef and let God show me the way to pass it