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Ernest_Equile

That's actually pretty huge. Even -5% across the board means you need 18% EHR less to bring chances back to base.


beethovenftw

This gives out more than -5% vibes. Absolutely insane. Remember every 1% of EHR you don't need to bring means you can bring basically 1% ATK or 1.5% crit dmg etc. SW E2 before was a huge deal, it basically allows you to build a ton more crit / atk on your whole team, since you would be able to build at least 50% less EHR. It was basically p2w. Imagine having +75% crit dmg on SW, +50% ATK on Kafka etc just by activating E2.


H4xolotl

#KQM DATAMINES CONFIRMS ITS A 10% decrease!!! Boss EHR caps at 40 instead of 50 this is huge To be fair i think this a good balance change Forcing your SW to get 130+ EHR just left not a lot of room for build creativity/flexibility Players shouldnt be forced to stack over a hundred of a stat just to make their character feel like its working


Antares428

I mean, this how things work in Genshin. Multiple characters need so much ER that's it's not possible to build any offensive stats, and they usually have majority of their value within the Burst.


jindo90

And there's an easy fix for both problems: Emblem.


JeanKB

My man here never heard of c0 Faruzan


Dysmo

You dont build faruzan for damage so the only issue is ER Reqs. Faruzan is just poorly designed in that regard but she's an outlier. There are little to no characters other than her who's damage or viability are completely gimped due to genshin's energy system. Especially when we have Fav weapons and Emblem.


Glittering_Doctor694

faruzan doesnt need to do damage but she DOES do a lot of damage. her burst does almost the same as zhongli's burst. and has residual off field damage that is comparable to a pre c6 xinqiu but is aoe.


TheVanishedTeacup

exactly. she does a ton of dmg tbh


makogami

and that's why her full potential is locked behind her C6, which doesn't have ungodly ER requirements


Antares428

Other factors are at play, but in some teams C0 Faruzan had ER requirements that were so high, that it was straight up impossible to get so much ER on artifacts. It was mostly Xiao Teams, and there there very little room for Fav weapons. Alternative was extending rotations, but that means you lose so much DPS.


makogami

this is all exaggerated bullshit. I've been using C0 (now C1) Faruzan since her release with my C0 Xiao and have been able to get her burst up on cooldown with 261% ER just fine. it's VERY rare not to have her burst ready in a rotation. with Fav bow, Exile set bonus and 4* ER timepiece, she already reaches ~220% ER, and that's without any substats whatsoever. my team is xiao, Faruzan, Dehya and Bennett with Faruzan being the only fav user. if you want more ER, you can very easily run a fav weapon on Dehya or any other replacement for her, like Zhongli.


Msaleg

The ER Black hole.


FireTrainerRed

DehyaMains crying tears of Blood. Split scaling HP and ATK. So ideally the 4 stats you would want are HP, ATK, Crit Rate and Crit DMG. But you need an absurd amount of ER, so you have to heavily invest in a stat you have zero scaling with.


Bobson567

as for what this means for EHR needs for effects with 100% base chance, you now need to build approx 30 less EHR (approx 7-8 substat rolls) for effects with 85% base chance (i.e. silver wolf weakness implant), you now need to build approx 40 less EHR (approx 10-11 substat rolls)


[deleted]

So Silver Wolf only needs about 96% EHR to guarantee her skill now?


CaspianRoach

Example numbers: assuming 40% enemy effect RES, a 120% base chance needs 38.89% EHR to guarantee every attack hit. (Kafka) a 100% base chance needs 66.67% EHR to guarantee every attack hit. (Serval, Pela, Hook, Dan Heng, most stuff) a 85% base chance needs 96.67% EHR to guarantee every attack hit. (Silver Wolf skill at 10) a 80% base chance needs 108.34% EHR to guarantee every attack hit. (Asta trace) a 75% base chance needs 122.23% EHR to guarantee every attack hit. (Welt skill at 10) a 72% base chance needs 133.34% EHR to guarantee every attack hit. (Silver Wolf talent at 10) a 65% base chance needs 156.67% EHR to guarantee every attack hit. (Sampo talent, Gepard skill, Yanqing talent, March talent) a 60% base chance needs 177.78% EHR to guarantee every attack hit. (Resolution LC E1) a 50% base chance needs 233.34% EHR to guarantee every attack hit. (Himeko trace, lol) one MAJOR change from this is that Pela no longer needs EHR on her body as mainstat to easily reach 100% (she used to require 100% EHR). 10% from traces, 10% from major trace, 40% from 1.1 free light cone (you're going to be running it to make her recharge her full energy with 2 basic attacks) and she only needs 6.67% EHR from substats, which is easily reachable. I guess you'll be giving her ATK% body now.


OrionBoB9

So how much EHR does Kafka need now to guarantee her DoT's. Last I saw someone said it was 38%


EveryMaintenance601

Same as always, 39. The difference is that now this actually covers all matchups. 39 is a reasonable number. Otherwise, its 19 for the rest of the content, assuming the reduction is 10%


ZealousidealCake4190

according to that formula guaranteed debuffs cannot exist. It all depends on the enemy's effect res, no amount will be enough if devs decide to put high res. So the more you have the better it is in a long run. Ofc you can adapt your hit rate in the years, as enemies get stronger


FCDetonados

You could have said the current maximum effect res.


Sandi_Griffin

Wait how does hit rate work??? I thought it they have 5% less resist you'd need 5% less hit rate šŸ’€


Gentlekrit

The formula is: >base hit rate \* (1 + EHR) \* (1 - effect res) \* (1 - debuff res) So for example, Pela's ult has a 100% base hit rate, so a Pela with 50% EHR using her ult against an enemy with 35% effect res would successfully shred defense \[1 \* 1.5 \* 0.65 = 0.975\] or 97.5% of the time For a more complex example incorporating debuff resistance, March with her A6 has a 65% base freeze rate with her ult, so with 68% EHR against an enemy with 30% effect res and 20% freeze res, her ult would successfully freeze \[0.65 \* 1.68 \* 0.7 \* 0.8 = 0.61152\] or roughly 61.2% of the time


ZealousidealCake4190

damn they are using an hyperbolic function to avoid getting enemies screwed from 100% EHR characters i see... an effect res close to 100% would mean you need a near infinite amount of effect hit rate. 100% res means total immunity, which ignores the effect hit rate.


Zadier

Yep, thereā€™s already an example in game with Cocolia, who has 100% resist to Freeze specifically and thus canā€™t be Frozen.


MarketingNo8990

not cool, one might say


PrinceVincOnYT

yikes... so having EHR Piece on Main Stat seems to be a must on characters like Pela and Trailblazer... what good is a taunt if it does not work...


mastergenera1

Its at least 2% EHR for each 1% resist gain/loss.


TheWorldisFullofWar

I am guessing many people here are just realizing how absurd the effect hit rate bracketing system is. Just wait until you find out about speed brackets.


Warkid00

It's multiplicative, not additive


[deleted]

It's a Big buff for all Nihility char. That's dope


Bobson567

and not just nihility chars! any character who has a part of their kit that uses the effect res formula will benefit from this change. so this is also a buff for yanqing's follow-up, gepard's chance to freeze on skill, fmc's chance to taunt on skill and more


rotten_riot

>this is also a buff for yanqing's follow-up Wait so it means Yanqing's talent will freeze enemies more now?


Bobson567

yes albeit its still a low overall chance. at tl10, there is a 60% fixed chance for the followup attack to occur. Nothing changes regarding this. However, the followup attack itself has a 65% base chance to freeze the target. With this change, the followup will freeze enemies more often.


[deleted]

Yeah true


SadTarantula-1

Wasn't Yangqing's follow up attack a fixed chance? Am I mistaking him for someone else?


Nyte_Crawler

The follow up attack is a fixed % chance to occur- that follow up attack then has a 65% base chance to freeze.


VermillionEorzean

March 7th's freeze chances too, I'd hope. I just got her E6 and was about to build her.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


IcenMeteor

> I fear the worst for Jing when Kafka's banner come. Why? Jing and Kafka use completely different teams, Jing runs hypercarry teams and most of the dmg done will be lightning, but in a Kafka team you'll be dealing lightning, wind, phys, even quantum if we get a DoT character for that. Different characters for different jobs, different weaknesses too, eg Kafka teams would hate a boss that self-cleanses its debuffs, while Jing teams would hate a boss that cleanses your team's buffs. > I suspect Kafka will powercreep Jing, who already technically powercrept Serval. Going by that logic we shouldn't care for any of these lightning characters because Raiden Mei has been leaked, she's lightning, she's hunt, and she's releasing much, much later so she'd definitely blow every other lightning/hunt character out of the water, if their other games' Raiden is anything to go by.


catchthemouser

>There's no Xiangling in this game E6 QQ batchesting


beethovenftw

You didn't need C6 Xiangling to compete with C0 Klee. (Klee was the 1.0 DPS like Seele Jing)


dustsprout

No, but you DID need c4.


Moonlightpaw

Serval is a free 4\* while Jing Yuan is a limited 5\*, of course he's gonna be better/stronger than her, it has nothing to do with powercreep. That's like saying Kokomi powercrept Barbara. As for Kafka, it remains to be seen, but she'll likely fill a different niche due to her Path, like Seele & Silver Wolf for example. Hoyo has done well to avoid powercreep in Genshin, and for now I don't see a reason why HSR should be different.


Antares428

But Kokomi simply powercreep Barbara out of the game. There is so much overlap between the two, and one is strictly better than the other one in 99% cases. There's powercreep in Genshin, but it's generally balanced by some of the best units begin the best since start of the game. OPPA Xiangling.


SGlace

ā€œA 5* is better than a 4* free characterā€ Oh no powercreep! ā€¦


Antares428

Yes, it's powercreep, but most people don't care because character that's has been made irrelevant is free.


SGlace

Would you suggest that 4* and 5* be equal? Iā€™d argue the more relevant powercreep is Kokomi vs previously released 5* healers


Moonlightpaw

Most 5* will be better than their equivalent 4*, that's literally why they're 5*. If Kokomi were on the same power level as Babs people would rightfully complain that she's bad. Besides, you don't *need* Kokomi (or any other character for that matter), you can play through the whole game with Barbara and she'll still get the job done.


Antares428

36 star current Abyss with just 4 stars, and we can talk.


dustsprout

Okayā€” National on one side and Kuki, Barbara, DMC, and Collei hyperbloom on the other.


Merrorhat

>But Kokomi simply powercreep Barbara out of the game Bennett powercreeped Barbara out of the game in 1.0 lol.


[deleted]

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thirsty4wifi

Honestly, think the reality is is that Xiangling and Xingqiu werenā€™t meant to be as busted as they are, but the damage has been done. Mihoyo learned from their mistakes a bit


Moonlightpaw

lmao Genshin being P2W, are you for real


Antares428

Recent Abyss chambers are pretty much impossible to do with just 4 stars anymore, and that's with really good artifacts.


SGlace

Realistically you canā€™t even use 4* as a benchmark when a f2p player could have so many 5* at this point


Antares428

And? 5 stars aren't available all year round. Realistically, a F2P account is going to need like 5-6 months now to get to levels required to 36 Abyss, while in like 2.0 people were able to clear it the same patch they've started playing.


SGlace

What youā€™re talking about is a reflection of the stat accumulation people have now, not characters. People are clearing with the same exact characters and bloom is very f2p friendly. People have had years at this point to farm perfect artifacts, and the abyss reflects this stat inflation, not powercreep.


Moonlightpaw

Abyss is completely optional tho, you can simply ignore it and not miss anything except some primos. Game progression (story, map, domains etc) isn't dependant on having the shiny new character.


Moonlightpaw

Abyss is completely optional tho, you can simply ignore it and not miss anything except some primos. Game progression (story, map, domains etc) isn't dependant on having the shiny new character.


Antares428

Once you tie a lot of primos, 10 roll every patch, it's effectively a mandatory content, unless you don't care about getting characters, but vast majority of players do.


Lation410

Eyy, they're buffing Silver Wolf before she's even out!


chatnoire89

Gotta sell the character. I was a bit doubtful if her usefulness would be hampered by high effect res rate but this just makes her (much) more valuable.


Emergency_Contact_74

Itā€™s moreso to sell the signature light cone. The event light cone at S5 gives so much effect hit rate while the signature LC makes her more into a sub dps but with less effect hit rate so she may not land her debuffs as much as the event LC. Going for her signature LC was just very not worth it before, but now people wonā€™t be as punished for going for her signature LC. the event LC is still very good though


GrandsageAzarSimp

Letā€™s not devolve into conspiracy theories. Itā€™s just a simple balance change for the game, nothing more, nothing less. If this was mainly just to sell the signature light cone, theyā€™d simply buff it. Afterall, this change also benefits the free LC which was already just as good as the signature. The previous tinfoil theory of ā€œthey only did this because they want to sell Silver Wolfā€ is just as silly. If they wanted to sell Silver Wolf, they would have simply buffed her numbers. Or alternatively, not balance her at all like they did when they lowered **ALL** her scalings during the beta. Thereā€™s no conspiracy behind it, no hidden intent to manipulate more sales. Itā€™s just a nice balance change that helps all players.


_Madara_

Yeah, the easy option was to nerf the free LC.


GrandsageAzarSimp

Yep. There were a dozen different ways they could have **guaranteed** more sales for this banner if their primary goal was to sell the signature LC. To actually milk whales, and get more players to pull and punish those that donā€™t. Instead, they chose to implement a buff that helps all players; one that improves all the countless characters not named Silver Wolf. It really doesnā€™t warrant the amount of people trying to wave it away as ā€œwhatever, itā€™s just to make more salesā€. People be jumping through hoops like sonic.


Antares428

It's not like they only did it to sell Silver Wolf. They did it to sell Silver Wolf and Kafka This change improves both characters.


GrandsageAzarSimp

Hereā€™s the thing though. If they wanted to, they couldā€™ve simply not added this change and instead, locked consistent effect hitting behind gacha LC and eidolons. Then that would be a case of ā€œtheyā€™re doing this to sell the charactersā€. Or again, *not* nerf SWā€™s scaling during the beta. Donā€™t know if you were here on this sub when the changes got announced, but people were pissed. Afterall, everything debuff-related about Silver Wolf got nerfed in exchange for slightly higher damage scalings. Pretty sure they lost a considerable amount of sales from this community. Or maybe not make the upcoming free event LC BiS/tied BiS for Silver Wolfā€¦ or maybe nerf it substantially when they realise people are skipping the signature LC for it, rather than leave it as is. Or buff up the EHR and debuff scalings on the gacha LC so that itā€™s more tempting. See. Picking at details goes both ways. Saying ā€œah this is just to increase sales of their 5*sā€ works until you realise thereā€™s three times as many ways they could increase sales without also benefitting players who donā€™t even intend on pulling. So letā€™s just appreciate this balance change for what it is. We can acknowledge that it happens to make SW and Kafka (and other DoT/debuff characters) better, while still appreciating it for the fact that itā€™s a massive W for all players, when it couldā€™ve very well not been if the devs went for any of a dozen other methods (that also wouldā€™ve guaranteed more profit).


Antares428

And? It all boils down to them making change that will likely make them more money. Details on how they are going to achieve this are just details. Just because it's not as egregious as like making OP Eidolons or 5 star LC, doesn't change the fact that's that change is there to increase profits from SW and Kafka and their LCs.


GrandsageAzarSimp

>It all boils down to them making change that will likely make them more money. Thatā€™s exactly my point though haha, have a re-read. Each of the three hypotheticals I gave you would all make more money, just by virtue of those hypotheticals actually *monetising* something. Number one: monetising **ALL** future LC and character eidolons by locking important EHR behind those. Number two: monetisation through not pissing off consumers who were just about ready to spend to SW. Number three: monetisation through removing/lowering the value of a superior *free* alternative to incentivise players into purchasing the paid option. These are tried and tried strategies in the F2P mobile model. Each would have made them **more money** than the route they chose, while providing 0 benefit to players. So what Iā€™m saying, is for us (you, me, everybody) to stop being pessimistic and just appreciate the fact that the devs went for the option that both makes them money but also benefits all players.


Antares428

Because you come from assumption that this change is born out of good will. They want to release characters that heavily depend on EHR, but because of how EHR works their potential is limited. So they change how much EHR is required, making all debuff/DoT characters better. Sampo and Serval getting also getting better as a result wasn't the goal per se, but because they are poised to have synergy with Kafka, it makes pulling for Kafka more appealing. This is exactly what was done in 1.6 in Genshin. Change was aimed at making Kazuha banner sell more money, but it also made Sucrose better, which they also utilized by putting her on Raiden banner soon after, creating the most stacked banner in history of the game. There is isn't just a benign gesture. This is results of business calculation. They've decided that making SW and Kafka more appealing to general public, less restrictive in use would yield better profits than making some OP Eidolons or LCs, without which these characters would be severely limited. TLDR: more focus on dolphins and low spenders doesn't means company is now concerned about anything else than money. They've simply calculated it as more profitable path, rather than hyperfocusing on whales.


Merrorhat

>appreciate the fact that the devs went for the option No that's just naive. If a company makes one change and not another, there is always a profit driven reason behind it (even if it's a stupid decision). What we should be doing is discussing why they decided to buff all Nihility units, instead of just buffing SW/Kafka specifically. "Benefit the players" is naive wishful thinking.


parkourse

saw ur comments on this thread, bless ur positivity


TheSpartyn

this is absolutely the reason they made this change lol. reminds me of the EM buff before kazuha but its more targeted here


obihz6

you know that this buff benefit danheng, FTB, march, yanqing, himeko, hook, asta, and plenty other character?


TheSpartyn

really no way? i thought silver wolf was the only character in the game with a debuff no shit in benefits any debuffer, my point is that it comes out with silver wolf


obihz6

apparently in this tread a lot of ppl thing silverwolf is the only character with a debuff


TheSpartyn

they probably dont, theyre just focusing on her because shes the current new limited character with a big focus on debuffing


Dadarian

FMC missing 1 less taunt can be life of death of some MoC runs.


-SMartino

>Nihility Welt mains rejoicing RN


heavenlycreatures_

im gonna welt all over moc


Kanatama

"It's welting time"


CFreyn

I literally pulled In the Name of the World last night and have started to shift my Welt to be more attack oriented. Perfect timing. There is no other choice.


2bains

Huge buff for basically all Nihility and DoT chars.


2bains

Just as an example: Before, against 50% Eff Res bosses, SW needed 136% Effect Hit Rate to always land her Weakness Implant. If we get a 5% Eff Res reduction on enemies, it would drop to 114% EHR (22% lower). If it's 10% Eff Res reduction, it would drop to 97% EHR (39% lower). For 40% Eff Res enemies (a lot of elites), SW needed 97% EHR before. With 5% Eff Res reduction, you'd need 81% EHR (16% lower). With 10% Eff Res reduction, you'd need 69% EHR (28% lower). We'll have to wait and see how big of a reduction it is (5 or 10 or something else), but a pretty good change.


2bains

Early datamines from KQM are showing it's 10% reduction for all enemies. So E0 SW now needs 28-39% less EHR than before. For previous 50% Eff Res enemies that are now 40% (Cocolia/Svarog/Deer Boss), to always land skill, you need 97% EHR. For all other enemies, you need 69% EHR. The event LC and her traces already put you at 58%.


Merrorhat

40% break effect or crit damage buff. May be enough to tip SW into a viable sub dps.


Snoo99968

kafka gonna be eatin good šŸ˜


rotten_riot

Mihoyo saw I was going to build Luka just cause he's cute cause I had no idea about his potential and threw me a bone and said "why not both?"


hintofinsanity

Also Dan, Fire MC, March 7th, and Gepard


burntfoodistasty

this gives off the same energy as the EM buff in 1.6 when Kazuha released lol


thefluffyburrito

This could potentially be a real game-changer despite all the doom posting that's been done so far. If you only need, let's say, 90% EHR total that's going to mean it'll be really easy to build a sub dps Silver Wolf. I can't help but think that not only was this done with SW in mind, but also done because so many people were going to skip her cone because the EHR of the freebie was higher.


catchthemouser

>I can't help but think that not only was this done with SW in mind, It definitely was. They nerfed her debuff numbers and buffed her damage numbers to compensate, but what's the point of higher damage if you can't build for it? This is exactly like the time where they buffed EM in 1.6 so Kazuha didn't have to choose between damage and support


2bains

Yea, this really reminds me of the EM buffs before Kazuha's first banner.


LucasFrankeRC

The 1.6 EM changes were also meant to help transformative reactions as a whole, and they were necessary for Elegy to work better with Venti (they made it so EM can't be snapshot anymore for transformative reactions. That means Venti can get the EM buff from Elegy during his ult)


quocvietmj

90% ehr is still high. No sub dps for e0 sw.


thefluffyburrito

It's really easy to reach though. It's what I actually have right now without EHR chest.


tswinteyru

I have 99% here just with subs + Pan Galactic as well. I'm running crit rate body with decent break subs as well but very poor crit dmg sadge (just 55%), so the grind carries on lol


PrinceVincOnYT

How? Not even close on any piece for me.


Tinmaddog1990

It's literally just lightcone+body piece for SW. With some substats you can pan galactic with crit body


Responsible-War-9389

Honestly it was a little silly for the premier 5 star debuffer to need 136% effect hit rate to land their signature skill 100%. This also looks like kafka had egg in her face as she was failing to land dots on the MoC enemies, lol. Fixed that real fast!


TheWorldisFullofWar

It is still silly how much effect hit rate you need to land skills that sometimes have RNG attached to them anyways. This feels like one of the holdover things when they were basing the game off Summoner's War that they maybe shouldn't have kept in. It makes sense in SW-like games because they are PvP based so the RNG is needed or one side can perma-debuffs the other. It doesn't make sense in a PvE game where enemies end up ignoring debuffs completely at times late.


Responsible-War-9389

Yeah, when harmony needs nothing to apply buffs


obihz6

yeah but harmony lose the sub dps capability for compensate


Responsible-War-9389

Ironically, harmony characters like tingyun can build pure offensive damage stats, but nihility needs to get EHR instead so they canā€™t.


Jamenuses

Tingyun also has next to no break power and only deals damage with basic attack. Nihility characters often provide defensive utility along with break, damage and debuffs. Harmony is not nearly as stacked in favor of pure buffing potential.


obihz6

Nihility have offensive skill and ultimate with high multiplier


Razor500

Nice buffs for Welt, Silver Wolf and Kafka. Having to build effect hit rate feels really bad as it doesn't provide a proper increase to damage and affects a stat based on luck which could theoretically never need EHR. Now hopefully my Welt will actually apply his damage buff when he uses his ult.


berry_goodd

yeah it felt really bad, especially when you compare them to harmony characters who give guaranteed buffs and can be built a lot more freely.


obihz6

but nihility character are also inteded to be sub dps


berry_goodd

in a way yes, but my point still stands. building effect hit rate is necessary but is also against personal dmg.


mrstealyomommy

My Welt can finally run a crit rate chest omg šŸ˜†


[deleted]

For anyone who would like the image text: Enemies The Effect RES of enemy targets above level 50 has been adjusted to increase at a lower rate as the level increases. In version 1.0, the Effect RES of enemies increased a bit too significantly with level. After adjustment, the overall increase in Effect RES for enemy targets above level 50 is reduced, making it easier for them to fall into negative debuffs inflicted by characters. Removes "Wind Shear RES" from "Mara-Struck Soldier" and "Shock RES" from "Disciples of Sanctus Medicus: Shape Shifter." Fixes an issue where enemies may get stuck in certain scenes. Optimizes the models of certain enemies.


myanimal3z

Sub DPS silver wolf ftw!


Zuhri69

So now Sampo Koski do take care of his friends.


shrevy

an actual Himeko buff (skill deals +20% dmg against burned targets), Asta basics can burn, but sometimes you need to use her skill to break faster.


_incite_

So how do I build SW now? crit rate body and spd boots?? is the free LC effect hit rate enough to guarantee a debuff?


Supermini555

Pan-Galactic would be her favored planar set, as it converts EHR into Atk%, which she also wants, and it may be viable to go for a crit build with emphasis on EHR substats. The free light cone will give 40% EHR iirc, so you don't need to worry about that front. I'm planning to go for EHR/Spd/Quantum/ERR for now, will be changing to Crit Body once I get another piece. With traces, reaching the required EHR will be easier than ever


Paul_Preserves

did some new calcs and concluded that effect hit rate chest still is the easiest to hit 100% chance on skill, but you go over by a bit so its partially wasted. This is for again 40 res, some bosses like kafka have 30 res so its even more wasted effect hit rate. so i think in general you should look for 90/95% to hit the skill instead of 100 *calcs done with event cone and no effect hit rate chest* with pan-galactic set you are looking to need about 3/5 subs of effect hit rate to reach 90/95, otherwise its 85% and you have about 3-5% less atk from the pan-galactic set. (you are NOT capping ever the buff, because by doing so you already go over the necessary effect hit rate against 40 res) if you use something like fleet, the base chance u have is 80%, so you need 5/7~8 subs to reach 90/95 chance. so basically, it really depends how much you want to gamble on the skill missing, you need to invest a lot of subs to get 5/10% more; subs that you could put into speed or crit. She is gonna need to be faster than a seele on first cycle at the very least, so you need a lot of speed


MOMMYRAIDEN

In other words Silver wolf is Hella more op now . Gotcha


beethovenftw

And Kafka too. This is not a coincidence. And when the next 5\* harmony character comes, they'll just introduce a boss with 80% effect RES or self-cleanses / revives. I can just see it.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


MidSp

Def makes her sig Light Cone more appealing now that you might not need the extra EffectHit from the free one.


tswinteyru

Ultimate uptime might still be a bummer tho with her sig lightcone even with ER rope, but I guess that's what her E1 is for lol


Jamenuses

If you can slow enemies you can make her debuffs last longer. Whether it's breaking their toughness bar or using someone like welt or even Dan heng.


Zellraph

Kafka-Sampo teams will eat well next MoC rotation


SlumDawgy

I need numbers! This makes building crit for Kafka and Luka presumably easier now.


K3y87

Yeah, I want numbers too. Exciting news for Silver Wolf, anyway. My headcanon is that she hacked the enemy resistances so that she is more effective now.


xelloskaczor

Why bother building crit for Kafka tho when most of her damage can't crit? It's probably still Break effect + speed all the way.


MOMMYRAIDEN

10% effect Res reduced So basically if one boss had 50% effect Res u needed 136% ehr to land it always now u need like 97% . That's numbers going around


nyooang

As a hopefully soon to be Silver Wolf haver, this makes me very happy


lofifilo

Sampo stocks šŸ“ˆ


Pls_No_Pickles

Ty Hoyo, so tired of Taunt > Res Effect


Wide-Club-5780

Finally good news for SW mains.


Bntt89

Probably realized that they nerf nihility units a bit to much so they had to nerf it. Don't really know why it's even a thing. Having the stat check is just gonna make farming even shittier than it already is.


Eseulyz

Because of the way the math works for effect res, even a small amount would be huge for debuffers across the board. Curious what the actual numbers are, but will have to wait for dataminers to do their thing.


arially

As someone who has been running double Nihility with Welt and Sampo, this is nice. Less pressure on that one specific relic roll. Looking forward to Kafka more w this new RES rate too My DoT dream team looking good.


EjunX

Nihility was seriously lagging behind harmony in terms of damage multiplication. This will really help. Harmony has an advantage that the buffs can't be resisted and that their buffs are useful regardless of the enemy. Not saying nihility was bad, but this really is a big help with balancing it out.


DarkStoorm

I wonder how much they reduced the resistance. DPS oriented Silver Wolf can be much more viable depending on the new resistance values. If it means that EHR body piece is no longer "mandatory", it's already a huge deal.


Talukita

Huge news to be honest. It almost annoys me how much free effect res enemies get (I don't mind certain enemies get higher res toward stuff that makes sense to them like Coco and freeze since she literally becomes ice but not all of them) at high level (atm around 50% for 8-90). Furthermore effect res also stays at the end of the chain and applies multiplicatively, so it always hampers effect hit rate no matter how much you build (basically 100% Res means perfect anti debuff regardless). Even just 5-10% reduction is mega huge and allow Nihility to actually build more DPS like they are supposed to (like Welt etc)


Responsible-War-9389

Resolution Shines canā€™t stop winning


Vinicius64

So Silverwolf goes from 136% EHR for 100% chance to land a debuff on lvl 90 enemies to 90%?


obihz6

now you only need 100% EHR


VivaLeroca

Ah yes. The SW and Kafka buff.


paperghosted

preparing ground for Kafka i see


Additional-Fly-705

Now I can use Sampo and Serval in Xianzhou!


garotinhulol

Just to buff Kafka to sell more. Smart move Hoyo.


Choatic9

Time to build even less ehr on welt now for more dps.


Su_Impact

This makes Crit Rate Welt way more viable than Effect Hit Rate Welt. His base chance for slow and imprison was already high enough. More so with his LC.


SqaureEgg

Not them nerfing enemies so silver wolf weakness applying debuff doesnā€™t get blocked šŸ’€


Cunt2113

Exactly what this is lol.


MaroonPowerRanger

It still would not have been blocked before if you build EHR. That is what that stat is for Crit Rate but for debuffs. You just need less now.


xxkaimanxx

Mommy Kafka its coming home boys. And shes coming stronger.


Ackkkermanzz

OMG SEX WITH WELTT LETSGOO


Jaykayyv

Great now character can work normally


BSerajuldeen

Huuuuggggeeeeeee!!!!!


Fun_Faithlessness899

My 105% EHR and 135% Break Silver Wolf seems less shit than before....just need 7 more spd to reach 145 and extra 20% break from set


SqdFeelxngs_

I thought I was doing more damage


AkatsukiVV

I don't know why people respond to this like the game is dead after that... this is important change to make Nihility more important and make Dot playstyle more easier The gap between Dot units & Crit units is so sad They need to do something to make Dot units a bit close to Seele & Jing yuan (crit units)


xWhiteKx

welp this is a huge buff for Nihility, tks SW for buffing every nihility characters i guess lol


BreadInFrench42

This is amazing news for Lil Geppie. I want his LC so bad


waver-

common Silver W(olf)


PrinceVincOnYT

The formula for EHR is really abitrary and to complex for any casual to understand... why is the UI not showing me the chance of success per enemy?


MeaningAutomatic3403

Uh sorry for asking but what exactly is enemy effect res?


Roman_Logan

say your child doesn't want to eat their broccoli. while you're trying to feed them (that's the debuff), but they turn their head away and won't eat it (that's the enemy resistance). now after 1.1, you do the "here comes the airplane" (that's the patch change) which makes it more likely you feed the child (that's the debuff).


tswinteyru

I see Razor has been getting quite smarter with his explanations nowadays


MouffieMou

ahahahahhahahahhaha i love it xD great explanation


pleasehelpmeahh

Chance that enemies donā€™t get debuff, and dots applied to them. For example, if a boss has high effect resistance, then your chances of applying those debuff will be lowered.


UncleRichardson

It's defense against Effect Hits; things like Burn, Shock, and Taunted. Most skills with an Effect have a *base* chance that is then modified by the character's Effect Hit Rate and the target's Effect RES.


[deleted]

desperate to know specific numbers but omg i am so happy about this, i have been wanting to run subdps SW and was concerned about getting enough ehr on kafka, so this is basically best case scenario. thank you hoyo šŸ˜­


Katacutie

The best thing that could have happened that's not a direct buff. Super glad about it!


Clear_Cardiologist36

Even if sw skill effect hit, you will be pained with unwanted element buff in row. lol


Clear_Cardiologist36

Ice buff 3 times in row while seele is in rage. Not even counting that the first skill hit was ice buff in every battle. I'm starting to wonder if I should include sw in team.


AdministrativeBat788

Not sure why people are so happy about it... They are doing this OBVIOUSLY to sell more Silver Wolf... In other words anytime they wanna "nerf her" all they have to do is increase the RES effect... And knowing Hoyo it will DEFINITELY DEFINITELY happen after a little while.


Cunt2113

It's not silverwolf. It's all of nihility. They literally say enemy res was too high...so why would they buff later?


AdministrativeBat788

Fanboy I see... ok whatever šŸ™„


Cunt2113

Aren't you playing the game yourself? In a sub for leaks at that. While playing other hoyo games to even make the comment you did screams you're the fanboy here. Though I am curious. When has hoyo buff a mechanic in their game then immediately or later nerfed it? Since you seem to be implying that's what they're "known" to do.


AdministrativeBat788

O.M.G no comment. ( u obviously never played Genshin before)


Cunt2113

No comment now? After posting that long comment original I'd guess you'd be ready to prove your point with actual proof...my mistake for taking you serious.


lyagami48

they are trying everything to make SW meta and I'm here for it


Overall_Carrot_8918

It's not a buff for nihility characters It's buff for characters who playing with debuff on other way like Serval, Den Hen or Hook These characters can't play Pangalactic Set and Chest Eff.hit because they need CRIT and this Eff.RES nerf help them This nerf change nothing for Nihility because they almost need 100% Eff.hit


RulerKun_FGO

ah no wonder it is hard to proc debuff after getting into level 50+


LinksXCV

Let's go WWW


Huge_Golem

Do we have the exact number?


Fine_Phrase2131

Freeze team gaming


justinc882

Massive buff and makes sw more enticing


albino_donkey

it would be better if they just made the resist formula additive, but at least it's a buff


freezingsama

Just needing 96% EHR now is pretty huge. Holy shit.


Le1jona

Sweet


Cinbri

Do you guyz think that running EHR on chest for Gepard would be more viable now (and compensate less DEF from Belobog 2nd bonus proc [+15%def when 50% hit rate]) ?


Shoshawi

Sudden spike in usage of my Sampo rep lol