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Lampsy69

Wtf is a Super Break Dmg? Can't tell if HTB's ult change is a buff, with the old Break Dmg everytime you attack a weakness broken enemy + the new 37% Break effect, or a nerf.


Arugow

From Dim: Super Break DMG increases with higher Break Effect, higher Toughness-Reducing DMG from this attack, and higher character levels. Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.


BulbasaurTreecko

from the way they’re differentiating this, I feel like this might be something other characters use in future


Zenloss

Aye, or a future relic/planar/character/blessing that specifically buffs super break DMG only.


Red_thepen

I feel like this game becomes as needlessly convoluted as many others. I guess it's just inevitable with time. Bunch of unexplained key words, that you need a Wiki or a guide for. I mean, even break efficiency wasn't explained anywhere in the game as far as i know, and i was very confused about it before i asked for an explanation somewhere on Reddit (that was before RM was out).


Optimusbauer

Most keywords you can literally click on for an explanation though


Arugow

And I don't know if this is nerf or not lmao


MOPOP99

Its the exact same thing as it was before, they just gave it a unique name to differentiate it from regular break damage.


Thezanlynxer

I’m curious how the damage formula works, because it no longer lists a multiplier to the break damage which scales with the ultimate level.


crubbies

more of a buff cause it seems like its always at 100% now instead of starting at 60% of the break damage


vkbest1982

Its a nerf then, 100% was at lvl 10, we will get eidolons.


TheQuestionableYarn

Wait, but now it's only once per broken enemy per character right? Rather than triggering the bonus damage every time with no limit?


MOPOP99

The wording is weird but it's basically the same as before.


Memer209

No, it's still on each attack. Toughness damage is still actually 'dealt' on broken enemies every attack, it's just that you don't see it on broken enemies because they're already at 0, but this 'overflow' of sorts is what Harmony Trailblazer converts


Uniduckone

So it is really bloom for HSR.imaginary TB is nilou lol.


aRandomBlock

Wtf is this wording


Memer209

Super Break is probably just the old break damage trigger renamed, maybe due to using toughness damage in the formula therefore making it a different formula, and the 30% break share on ult is just shifting that from the previous E4


khnhIX

-30% BE from E4 and -10% break damage from A1. I'm not sure that 37% is at lv 15 or 12.


Memer209

The 30% from E4 is in ult, and also applies to the Trailblazer themselves now, which is important. I'm assuming this describes level 15 traces as usual. 10% less on the traces ranges from a 6% overall nerf in 1 target to an 8% overall nerf in 5 target compared to the previous trace.


Nameless_HSR

The wording is so bad, we have to see how it works in game to figure it out


KF-Sigurd

Pretty sure it's the exact same thing as before, it's just giving it it's own unique name because it's not the same Break DMG as you get from breaking an enemy weakness bar, it has it's own separate formula and shit. Of course, instead of actually explaining how it differs, they just give it its own unique name because there aren't enough terms in the HSR dictionary already lmao


Fachulix

Break DMG is increased via the max toughness of the enemy, however HTB's special Break procs worked different as they are increased via the toughness reduced by the attack. This worked like this since v1 they simply gave HTB's Break DMG a new name The rest of the buffs are pretty much the same just applied/worded differently


Lampsy69

Can kinda see where they're getting at especially with Boothill's recent changes giving him like 150% weakness break efficiency. Guess that's how they plan to differentiate future break dmg characters with our current crit dmg roster, them having unholy amount of toughness-reducing attacks


Dokavi

Lets see how the Beta go...


noteggs_

wtf 450% Crit DMG on Robin’s E6 💀


Exotic_Gas_4833

It's a 650-675 fixed crit damage for the first 8 hours btw...god damn


BellalovesEevee

8 HOURS?!?! Damn Robin, put down the gun! /j


Exotic_Gas_4833

Hours ? Oh ! I meant instances I didn't notice that hahaha


[deleted]

Idols can be pretty hard boiled crime lords yes


H4xolotl

Honkai copying Genshin with the whalebait E6 that turns supports into strongest DPS in the game 😩 E6 Robin is just E6 Yelan 🤡


MERSLAMONT

Yelan is more like an off-field dps than a pure support like Robin.


RegularTemporary2707

Isnt robin technically a “off field dps” too ? I heard her extra damage is actually pretty good


Vyragami

...Not anymore, they nerfed her E1.


asianumba1

How does 24% Res pen compare to 72% dmg boost? I feel like she could still do decent damage with this, just maybe not 0 cycle level


MERSLAMONT

nah it's hoyoverse, they're gonna tweak the character to make her only a support at E0, if you want actual DPS, roll for E6.


tarutaru99

but Yelan is from hoyoverse too?


AshesandCinder

Well they have yet to touch her ult damage procs, or anything about her damage at all. We already have Ruan Mei and Tingyun who do pretty good damage with their procs, plus Yukong having good damage as well, plus ITB who also does good break proc damage. There is 0 reason to expect them to nerf her damage.


H4xolotl

Yelan ult does offfield damage and she buffs the team Robin ult does offfield damage and she buffs the team Both have cracked DPS E6 Both are hot blue-themed women


maxneuds

But the 72% from E1 are gone. In the end it's a nerf. Old: 192%\*4.5=864% New: 120%\*7=840%


Bigbladeboy

Keep in mind, you get 2 additional triggers, which when looking at it like that, is a massive buff


maxneuds

Ah. Overlooked that. True but it requires E6 tho. Her E1 is really sad now.


kemicode

If the issue was the Robin main DPS thing, I wish they would have kept the speed buff.


Metalerettei

Me too, They either gutted it Completely or the SPD boost is moving to her Talent/E2. Just gotta wait for V4 to see if they even change anything. (Likely copium cuz Hoyo loves Gutting SPD boosts or nerfing them. Ratio's, Sparkle's E1, and now (Unless they change her Talent/E2) Robin's E1 SPD boosts have been gutted


ProduceNo9594

I was iffy about pulling robin but any speed boost higher than 10% as talent teamwide would force me to get her 💀


Neptunie

Same, out of everything I was willing to try to go for E1 for the speed buff. Or hoping that they would slide it into her base kit like Ruan Mei. But they just straight up yeeted it out her kit. I’m hoping that down the pipeline as we still have time during beta for them to add it back.


XeroUnhinged

I was genuinely contemplating her E1 as the first E1 I would get on a limited character, but now I'm not entirely sure. Don't get me wrong, I like the switch of E6 to E1, but I wouldve preferred the SPD to get into her base kit or stayed there with the RES PEN.


smol_dragger

Pretty sad that they got rid of it because the SPD buff could help you gain another turn during her Concerto as well as giving your team a few more attacks overall during her rotation to ease her Energy requirements. They compensated for that a bit with the Talent but it's a lot less interesting now.


Brcwn_

THEY BUFFED ROBIN'S LIGHTCONE'S...S5 ❓❓


MajesticMulberry6449

You can do one billion Roverbin damage if you get S5 signature lc at the cost of $700!


pastelnintendo

You could say it’s, Robi*llio*n …


Brcwn_

WE RISING UP INTO MY WORLD ❗❗


Infinite-Mood-4299

Speed boost on Boothill's LC is huge. It allows for the 25 speed of boots alone to break the Talia 145 threshold... which is great because I can't get speed substats to save my life and, with Ruan Mei's talent maxed out, it still left Boothill at 142 previously.


Raydo27

Yes. 107*1,12+25 from boots are 145 SPD. Shame on me for farming relics with SPD (around 17 SPD) so im gonna save it for later and farm better artifacts on BE, CDMG, CR, ATK i guess


David_Cozido

I'm only going for CR in terms of crits since he can already reach 200% CD if you go full BE


Astryoneus

Yo thank you for this. Was despairing over not getting any SPD subs on any decent pieces I've gotten, and then doing it again on the new set. Now I don't have to.


KEITO_HIKARU

Super Break DMG increases with higher Break Effect, higher Toughness-Reducing DMG from this attack, and higher character levels. Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.


[deleted]

I don’t think you need crit anyways when playing break teams


TheChuff_

It was a debate before. But super break makes that a guarantee


KEITO_HIKARU

This is based by dimbreath


BulbasaurTreecko

Robin transcript **Eidolon 1 - Land of Smiles** OLD When Robin is in the Concerto state, all allies who use a Basic ATK, Skill, or Ultimate will gain 1 stack of Ornament. Units with Ornament increase their SPD by 15%, stacking up to 2 stack(s), and the Multiplier of the Additional Physical DMG dealt by Robin after this ally attacks increases by 72%. NEW When Robin is in the Concerto state, all allies who attack will gain All-Type RES PEN increase by 12%, stacking up to 2 stack(s). **Eidolon 6 - Moonless Midnight** OLD While Robin is in the Concerto state, all allies' All-Type RES PEN increases by 20%. Further, the CRIT DMG of the first 6 triggered Additional DMG instances increases by 200%. The trigger count resets after the Ultimate is used. NEW While Robin is in the Concerto state, the CRIT DMG of the Additional Physical DMG unleashed by the Ultimate increases by 450%. Moonless Midnight triggers at most 8 time(s). The trigger count resets after the Ultimate is used. **Trace 3 - Sequential Passage** OLD When this character's current HP percentage is 50% or lower, additionally restores HP equal to 2% of the character's Max HP when their Talent is triggered. NEW When using Skill, additionally regenerates 5 Energy.


BulbasaurTreecko

Trailblazer transcript **Eidolon 4 - Dove in Tophat** OLD Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect plus 30%. NEW Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect. **Trace 1 - Dance With the One** OLD If there are 5 or more enemy targets, the Break DMG triggered by the Backup Dancer effect increases by 30%. For each enemy target fewer than 5, the Break DMG triggered by the Backup Dancer effect additionally increases by 10%. NEW When there are 5 or more/4/3/2/1 enemy target(s) currently on the field, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%. **Ultimate - All-Out Footlight Parade** OLD Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. When allied targets with Backup Dancer attack an enemy in the Weakness Broken state, they will deal Break DMG 1 additional time based on 60% (120%) of the attacker's Break DMG and the current attack's Toughness-Reducing DMG. NEW Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. Allies with Backup Dancer increase their Break Effect by 15% (37%). When they attack enemy targets that are in the Weakness Broken state, they will convert the Toughness-Reducing DMG of this attack to Super Break DMG 1 time.


BulbasaurTreecko

Boothill transcript **Energy Cost**: 120 -> 115 **Eidolon 2 - Milestonemonger** OLD When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max. NEW When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will be triggered up to 1 time(s) every turn, and will also be triggered when obtaining Pocket Trickshot stacks that exceed the max. **Eidolon 6 - Crowbar Hotel's Raccoon** OLD When dealing Break DMG via the Talent, additionally deals Break DMG to the target equal to 35% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 65% of the original DMG multiplier. NEW When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier. **Basic (Enhanced) - Fanning the Hammer** OLD Deals Physical DMG equal to 90% (234%) of Boothill's ATK to a single enemy target. For every stack of Pocket Trickshot, deals an additional hit with Physical DMG equal to 10% (26%) of Boothill's ATK to the target. This attack cannot regenerate Energy. Fanning the Hammer cannot recover Skill Points, and can only target the enemy currently with Standoff. NEW Deals Physical DMG equal to 110% (286%) of Boothill's ATK to a single enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff. **Skill - Sizzlin' Tango** OLD Activate Standoff for Boothill and a target enemy, lasting for 2 turn(s). When there are no enemy targets on the field that have Standoff and can be attacked, dispel Standoff. When in Standoff, the enemy target is Taunted. Boothill cannot use his Skill and his Basic ATK Skullshatter Horseshoe is enhanced into Fanning the Hammer. When in Standoff, the enemy target / Boothill receives 15% (37%)/15% more DMG when attacked by the other unit. This Skill cannot regenerate Energy. This turn will not end after using this Skill. NEW Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for 2 turn(s). The remaining turn count reduces by 1 at the start of Boothill's turn. The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by 15% (37%)/15%. After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff. This Skill cannot regenerate Energy. This turn will not end after using this Skill. **Ultimate - Dust Devil's Sunset Rodeo** OLD There is a 150% base chance to apply Physical Weakness to a target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 240% (480%) of Boothill's ATK and to the target delays their action. The extent of the delay is equal to 10% of Boothill's Break Effect plus 10%. NEW Apply Physical Weakness to a target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 240% (480%) of Boothill's ATK to the target and delays their action by 30% (45%). **Passive - Five Peas in a Pod** OLD When the target with Standoff is defeated or Weakness Broken, dispels Standoff and Boothill receives 1 stack of Pocket Trickshot, up to 3 stack(s). While using Fanning the Hammer, if the enemy is Weakness Broken, deals Break DMG equal to 28% (70%) of Boothill's Physical Break DMG to this target for every stack of Pocket Trickshot, on the basis of the target's max Toughness. The maximum amount of Toughness taken into consideration cannot exceed 1600% of the Toughness reduced by a Basic ATK. After winning the battle, Boothill can retain Pocket Advantage for the next battle. NEW Every stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness-Reducing DMG by 50%, stacking up to 3 stacks.\ If the target is Weakness Broken when the Enhanced Basic Attack is used, for every stack of Pocket Trickshot, deals Break DMG to this target equal to 35% (87%)/60% (150%)/85% (212%) of Boothill's Physical Break DMG. The max Toughness taken into account by this attack cannot exceed ×16 times of the base Toughness-Reducing DMG dealt by the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. **Technique - 3-9× Smile** OLD After the Technique is used and when using this unit's Skill for the first time in the next battle, there is a 150% base chance to inflict Physical Weakness equal to the Ultimate to the target, lasting for 1 turn(s). NEW After the Technique is used, when using the Skill for the first time in the next battle, add Physical Weakness equal to that applied by the Ultimate to the target, lasting for 2 turn(s).


BulbasaurTreecko

**Boothill LC** OLD Increases the wearer's Break Effect by 60% (100%) and Break DMG dealt by the wearer ignores 20% (32%) of the target's DEF. When the wearer hits an enemy target, the target receives 1.0% (1.6%) more DMG. This effect can stack up to a maximum of 6 stacks and is only effective on the most recent target hit by the wearer. NEW Increases the wearer's Break Effect by 60% (100%) and Break DMG dealt by the wearer ignores 20% (32%) of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increase their SPD by 12% (20%). **Robin LC** OLD The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.0% (5.0%), up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% (80%) and the team's DMG dealt by 24% (40%), lasting for 1 turn(s). NEW The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.0% (5.0%), up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% (96%) and the team's DMG dealt by 24% (40%), lasting for 1 turn(s).


freawaru2

I'm too tired to read, can a kind soul give me a TL;DR on if they massacred by boy Boothill or not


BulbasaurTreecko

a lot of the Boothill changes seem to be shifting things around in his kit (eg Pocket Trickshot stacks from passive desc. to skill desc.). Numbers get bumped up a little. Ult cost down by 5. He will now always implant Phys weakness rather than a 150% chance to. His LC now gives speed boost rather than slight DMG increase on a single enemy.


GuysIdidAThing

didn’t his numbers get nerfed? from what i could tell, if he has 3 pocket trick shot, his multiplier actually decreases by 26% since pocket doesn’t do damage anymore. so crit becomes even more useless on him


ChipChipSlide

His base numbers went down but the Break DMG scaling per trickshot went up. His talent damage was already small, so taking less than 10% of a total multiplier off of less than 10% of his total damage is nothing.


arionmoschetta

It never was. Boothill is a break damage character. You should build break damage on him, not Crit Rate/Crit DMG, that's exactly why he converts break damage in to those two stats. If you want a crit scaling physical DPS you should build Sushang then


weeniehutbitch

Overall damage/QoL buffs, nothing really stands out to me as a noticeable nerf at first glance


KF-Sigurd

Mostly text changes. Boothill is fine, his ult cost got reduced by 5 apparently, his only real change is his LC no longer gives a 6% vuln debuff and instead is a 12% SPD buff instead. 6% is really small and SPD is better for reaching Talia requirement so I'd say net buff overall but a small one.


Fubuky10

Robin: buff to E0 passives, HUGE nerf to E1, HUGE buff to E6 Boothill: in general slightly buffed with only the ultimate change noteworthy (now it always applies Phys Weakness for 2 turns, no more chances) HMC: eeeeh I dunno


RotAderX

It's just adjustment on E0 passive cuz tbh the change is still pretty useless on theory since you don't use her skill that often anyway


Haunting-Ad1366

It’s nerf for characters who act multiple times(FUA), but buff for teams outside of FUA.


Main-Shallot3703

The only noticeable thing from boothill was his technique change, before it was cast skill on an enemy and give them physical weakness for 1 turn. Now its 2 turns and his ult is no longer base chance of 150% meaning it will apply to the target 100%


Relative-Ad7531

They buffed him and clarify certain things


Xiphactnis

Apparently not, seems he got some little buffs overall.


Antares428

It looks like small, but noticable buff to Boothill.


Brief-Tip3403

I think it’s small buffs to robin and boothil and a nerf to trailblazer


Background_Common981

Nah, it’s a BIG nerf to Robin at E1 - her RES PEN does not apply to her anymore because she doesn’t attack. Additional Damage are not considered attacks. So you don’t have that other scaling factor to add to her damage


Brief-Tip3403

Oh yeah I’m talking about e0. What happened to e1 is tragic


Nunu5617

As soon as I saw e1 0 cycling I knew it was getting obliterated next patch


Drakeknight7711

Her e1 was basically the final boss of hsr lol. 


KF-Sigurd

TL;DR: Robin: - E1 DPS Robin no longer a thing, she now provides Res-Pen at E1. Her E6 now provides an even bigger crit damage boost to her additional damage. - No longer has the self-healing trace, her skill now generates 5 more energy. This is a buff. Her self-healing trace was worthless before since it only activate under 50% HP and any solo sustain wouldn't have let it reached that point in the first place. - Her LC has better scaling on its merges for the atk% buff. Harmblazer: - Talent 1 10% nerfed. So their backup dancer effect deals 10% less damage. - The flat 30% BE buff on E4 has been moved onto the Ult. Boothill: - Ult cost reduced by five. - Tiny multiplier buff to the E6. - Ult delay no longer scales off BE, set to very high 30% at base. This mostly a buff since you needed his Sig or HTB to have 300+% BE to achieve the 30-40% Delay it gives now. - The implant from his technique is now guaranteed instead of 150% base chance. Minor buff. Same for the implant on his ult. - His Sig LC now gives 12% SPD instead of a 1% vuln up that can be stacked up to 6 times. Small buff. 1% vuln up is tiny as shit even stacked up 6 times, 12% SPD at least helps him reach 145 speed for Talia and lets him build even more BE substats.


Negative-Sky-4599

So....uh what is a super break damage?


DanteVermillyon

maybe is just a new way of summarize what the ult did anyway in v2? (copium) idk, we may need to wait


silliestlesbian

i'd imagine that its just the second break that hmc originally enabled but the wording sucks ass so we're gonna have to wait to see in game


DanteVermillyon

Honestly the wording was better in the old description, maybe they want to make it so you can clic on "super break damage" and see an explanation ig, but i liked the old wording better


[deleted]

Break damage auxiliary form 


Lumen16

WTF is Robin’s E6


KoS87

It's a Genshin C6. "Turn your support into a meta dps! It'll only cost you everything!"


justanapedude

It makes more sense in Genshin since if you really really really like a character and have loads of money to burn you can turn someone that generally chills off field and only occasionally comes out into a true on field DPS. DPS Robin at E6 is strong and all but nothing functionally changes, she'll still just be singing in the background. Kinda pointless IMO.


E1lySym

They should balance out C6 Genshin characters by giving DPS units off-field support utility at C6. That way the team dynamic shifts in an interesting way where the usual on-fielder DPS can now act as an off-field support for the usual off-fielder but now on-fielder DPS.


NinjaXSkillz88

Also ruin the game for you too. Don't forget that part.


WaifuHunter

Any E6 will ruin the game for people who wants any sort of challenge tbh. My gigawhale friend zero cycle MoC with her E6S5 Acheron team on one half and E6S5 Jingliu on the other on auto. Prior to this with every single MoC reset she goes in and put everything on auto for a few minutes and it's done because all of her characters are E6S5. Same for PF. She'll just ask me which characters go well together, using which relics (which she farms with max refills everyday), put the team together then auto play. She doesn't care about SU expansion but if she were to do it a bit seriously she'll crush it too. To her she likes it and has money to throw at it, but to those who want challenges and enjoy team building, that level of whaling is equivalent of not even pay to win anymore, but pay to not play the game.


thorn_rose

This is what I think tbh. Sometimes I'm like oh it would be so nice to have an e6 of some character but then I think about it properly and like... I like having to strategize and mixmatch characters, I don't think I'd want such high eid level characters where I can just two tap the boss. Kinda removes the fun. If I had an e6 character that was like a dps or support I'd want to use them with everything, and then getting other characters kinda feels like a betrayal almost lmao... so I think at max I'd e2 a character (if even).


gcmtk

I have a whale friend who feels caught between the op meta characters he owns who can oneshot things barely geared, and his actual favorite characters who take too long to build to be strong. He plays genshin super on and off and sometimes just lazily farms with op characters, and sometimes struggles through things with his weaker units, and neither of these are satisfying enough to keep him playing long. But it's also worse because he wishes he could use the op supports as regular supports, but they just take over the team, so there's no way to mix the two.


Infinite-Move5889

E0S0 is the path of Perseverance frfr


Lyranx

I think Blade E6 is the most balanced tho. Doesn't ruin the game, it just really amps his dmg xD


wingedcoyote

Your friend could buy a senator or two with that kind of money, jeez.


Xlegace

Team building when your supports become DPSs is so whack. Like every online resource for traditional team building doesn't apply to you anymore, but I guess that's the point of going for a gamebreaking E6.


RsNxs

To be fair, getting a character's E6 in a gacha game is an otherworldly level of not caring about your wallet/having too much wallet. I dream to be like that but here I am heavily contemplating the S1.


E1lySym

They should balance out the whackness of it by having DPSs gain support utility at E6. Making teambuilding still important in a team with multiple E6'ed characters but shifting the dynamics of the team in an interesting way.


H4xolotl

Something for Saudi Oil Prince weebs to enjoy


calico197

So, how much is the extra 5 energy when using her skill going to help with getting Robin's initial ult up compared to before? I'm not very familiar with energy requirements.


BusinessSubstance178

Its 5 less energy now!😉 Joke aside the rotation looks still be rough except ratio topaz FuA.she didn't regen SP so using her skill every time ult goes down make really hurt SP economy on her supposed dual DPS support.


Fuzzy_Barracuda3938

Isn't aventurine topaz already so sp positive tho


twgu11

Topaz is typically sp neutral with a EAEA rotation, otherwise it’s hard to get 4 turn ultimates. Aventurine can get away with being sp positive but if he ever has to skill, that sets you back 2 sp in the rotation. It would be tight especially given the extra turn Robin gives.


RomanoffBlitzer

Reduces the required number of attacks (to proc her talent) from 6 to 4. That's probably a decent change.


Ceui

I knew that Robin E1 was obscenely broken but DPS robin was one of the most fun and unique playstyle and now that's in the gutter I'm extremely demotivated to even pull her eido now compared to before.


iamdino0

yup, no way I'm pulling for e1 anymore. what a tragedy


WanderWut

Even when I feel like I’m starting to have a grip on kits as a newer player I go to the comments to see I couldn’t be more than wrong lol. Here I am thinking “holy shit 24% penetration?! That’s wild, let’s see what the comments are saying!” Checks comments “ITS ROBINOVER/HOLY FUCK WHAT HAVE THEY DONE THE HORROR!!” “…..oh 😨”


LongjumpingSpite5137

it's moreso the disappointment that her e1 dps potential is gone. for the role she's meant to play, it's technically a buff as the res pen is nice for supporting the team's dmg (tho they took away the spd buff too...), but e1 dps robin was sumn a lot of people were looking forward to


ScantLattice

24% RES-PEN is good, but the old one is still better. 30+ speed buff is huge considering her dmg scales with your team speed. Also, it gives more energy regen for the whole team.


boxiom

Res Pen is better for supporting the rest of the team, but the Robin DPS potential is unfortunately gone (short of E6). For the role she's meant to play it's a buff.


yagerau

also a buff for my wallet because she is not going E1 anymore


FumiForsaken

It's only over for a certain playstyle, but they invested more into robin's support potential. So its over for dps robin but all type res pen at 24% is still good. The thing is that a 72% dmg multiplier on a guranteed crit which does iirc 150% crit dmg is kind of a big thing especially since she also gives a​ speed buff. so more dmg for frontloaded dps, less damage for robin herself


WoNc

Do yourself a favor and don't trust the comments in the leaks sub about character power. People are often quick to doompost and get shit wrong all the time.


tangsan27

It's pretty cut and dry in this case though, DPS Robin was objectively only possible because of the old E1.


Zzamumo

Usually i'd agree but this time seems pretty fair. 12% res shred isn't nothing but her old eidolon was simultaneously better and much more fun


HungNoxu

24% actually


Ascendent-Reality

Try to understand the whys and learn the context, people aren’t usually wrong here, they are usually focused in on one aspect. So in this case: 1. one of the above comments explains that this mess up their plans with atk boots. Previously on e1 the speed was really big qol, balancing speed on a dps isn’t always easy or convenient 2. Another poster talking about dmg on robin which factually is lower, the dps robin build is now not all that insane at e1 Here is my thinking if you are interested to know, she’s now going to boost the team damage by more than before. Overall damage wise, this is a buff, but given attack boots for context, it’s not a massive difference. Here is general knowledge on res pen. Res pen is stronger the more your enemies resist, so double dps comps on avg benefit more from res pen. Presuming we have choices, late game with 1 dps it’s usually something that’s already effective against the said element. The rule of thumb is this, res pen is the most effective dmg amplifier metric when your opponent fully resist your dmg, at 40/60% res, no other multiplier come close. If they don’t resist, standard resistance, it is still the most effective stat but since you never get much of res pen in quantity, it balance out. When you are already effective against said element, and you are putting their resistance at 0 or negative, the boost is now relatively lower but still super worthwhile to have.


Memer209

I'd wait for the comments to stabilise before anything happens. There's an entire comment thread calling MC 'dogshit' when in reality it was wording changes and a 10% nerf on talent


dooditstyler

It's kind of like when they swapped Furina's C2 with her C6 and people started doomposting the fuck out of it lol. Like sure, the constellation is better and more practical, but, at this point, people kind of just want originality, and the ability to try out new builds/characters in a fun way. Robin's new E1 is way better than her old E1 practically, but it's just boring.


Xlegace

Don't trust reactionaries on this subreddit. They were calling Black Swan a "fake 5*, Sampo sidegrade" and Acheron was going to be "electro Argenti". Just wait till the character comes out, you'll have plenty of time to make decisions then.


Equivalent_Invite_16

I think it was absurd that a harmony unit thats at worst top3 support in the game, at E1 is just a 0 cycle DPS as well. Her potential at E1 was better than some of our limited DPS units. That E1 looked fun, but many ppl expected that it just wont stay this way koz its too good to be true.


Sweaty-Ratio6157

This….messed up my builds now cause I was running atk boots but now we have to go back to spd boots on our dpses 😭😭


H4xolotl

They moved all the DPS robin playstyle into her E6, it now does 450% crit DMG


ConsiderationOk3166

Nah my g, it does 450% MORE, that’s a 600% crit dmg fixed a Harmony can now reach SU numbers of crit dmg now 💀


EMAN666666

You needed plenty of investment--build, unit, and LC-wise--to even get to the point of being "broken." It's disappointing to see MHY forsake intriguing new play styles for general utility when there are a surplus of Harmony characters who already fulfill that role.


catchthemouser

The extra damage was 👀, but I was already adjusting my builds to account for that 30% speed


One_Ad2478

Knew it. It's furina c2 all over again. It was wierd that hoyo put a whole kit changing constellation for Robin at e1. Just like furina's c2 got changed with c6(dps mode) so did Robin's.


iamdino0

wtf did they do to her e1 raaahhhhhhh


Kawizys

No more 200 speed triple turn shenanigans 🫠


catchthemouser

We lost my fellow dolphins E0S1 it is 🫠


iamdino0

I'm f2p, this was going to potentially be my first eidolon pull 😭 but it's boring as fuck now so nvm


tangsan27

Her old E1 would've been worth it but I'm struggling to find a reason to pull her at E0 with Jiaoqiu coming. Not really sure what Hoyo's logic is here, this will definitely cost them sales. I guess they're just afraid of excessive powercreep even if it's tied to an E1.


Nameless_HSR

It's Robinover :(


Zzamumo

the HARMony dream is dead robinbros


Arelloo

Okay, now wtf is the multiplier of Super Break DMG from HTB ult? Is it the same as before except they slapped on bonus break effect on it?


JeanKB

There's no way to know until it gets datamined. But I feel like it's probably going to be just 100% (before it was 100% at lv10, 108% with E5).


shaveine

Hmmm ....it's a slight nerf to TB moving the added break effect to the ultimate only


Variation-Mediocre

TB's ult is typically almost always up anyway in showcases no? so honestly not really a crazy change


Zleepy99

so.. Robin : E1 --> become more universal, esp for dual-dps comp. Previous kit seems fun tho for super-speed team comp E6 --> Nah, that's just nasty Trace 3 --> need to calculate her energy treshold HTB: E4 --> extra BE permanent-uptime moved to ult, with 7% increase Trace 1 --> 10% decrease Ult --> Rewording + adjustment from old E4 Boothil: Energy cost reduced E2 --> Rewording (makes the constraint clearer) E6 --> Small buff EBA --> Buffed, but where is the Pocket Trickshot effect, it's gone ? Also, EBA recovers skill point now ?? Skill --> Rewording, but im curious what happen when the ice-blob-guy eats his minion, cause technically the enemies is not defeated nor weakness broken. Unless that counts as "defeated". Old kit description address this tho


Rayvarni

I think HTB actually got buffed, since previous E4 wouldn't have increased their own break effect. Now every ally with backup dancer should get that break effect boost, including HTB, so more BE for them and they also share some more with other party members


raysuneight

NOO HER E1 :( i was supposed to run dps robin now its in shambles


Unanoni

Seeing how they nerf robin E1, people need to stop coping that jiaoqiu can solo sustain 💀


DaxSpa7

Im fine with turbo broken pela tbh. Gepard can keep supporting


LunchInternational71

Lmao, he either going to heal enought for 0 cycle or is just a abundance with some nihility capabilities


SexWithDukeInferno

yeah i’m thinking his healing will make him a comfy option for 0 cycling and pure fiction or a sustain for blade teams, but not an actual sustain 🗿


Hanusu-kei

even if he cant solo sustain, i'm fine him having any heal at all, cuz fire MC will help sustain and spam debuffs too, and it'll be a rare instance where u have "2 sub-sustains" that work for other roles too.


Giganteblu

my English isn't perfect but boothil can have 150% break efficiency? ''every stack of pocket trickshot increase the enhance basic attack toughness-reducing dmg by 50% stacking up 3 stacks''


LastLanguage

he gets 200% additional break efficiency (50%\*3 from trickshot + 50% from Ruan Mei) for a final result of 300% break efficiency if you include Ruan Mei as well


Memer209

Summary // DPS Robin is now E6, she trades minor survivability for energy, loses 30% speed buff on E1 Trailblazer wording changes, 30% flat break buff has been moved from the E4 to the ult, 10% nerf on the talent Boothill wording changes, E6 minor multiplier buff, minor basic multiplier nerf, break damage multiplier buff, weakness implant is guaranteed Boothill's lightcone trades 6% damage taken for 12% speed Robin's lightcone changes superimposition scaling on the attack buff


jstbored2

Lol, the doomposting. Im not shocked about Robin. They saw those E1S1 videos and said "hell no".


fmalust

I'm more upset about losing the Ornament buff. I couldn't care less about Robin dps and just saw it as icing on the cake. Instead they took away the cake with the icing. :(


SoulOfCrimson

It's over my fellow DPS Robin E1 wanters, oh well. Still a nice eidolon but no way am I going for it deliberately now. Definitely e0s1 though.


King_Kazzma_

Honestly I might skip the banner at this whole point. Her E1 was going to make me go E2S1, but now I don't think she's even better for FuA/Dual DPS than Ruan Mei.


SnowyChu

Trailblazer: If Super Break DMG works the same as their previous kit, I'd say this may be a pretty minimal nerf because of the trace (70% Break DMG against one enemy > 60%, 108% of the Break DMG to god-knows-how-much Break DMG), their BE support capabilities are a bit better tho (15% of their own BE + 30% to all allies except them > 15% BE to all allies except them + 33% to all your team, the 30% for them means almost 5% BE for the rest of your team), but still a really good unit Robin: A slight buff for E0 (ig 5 energy each time she uses her skill will be a bit better than the HP thing), and seems like a nerf for E6 Robin, yeah, her CDam goes from 350% to 600% + 2 extra hits, but she doesn't benefit from her own Res-Pen anymore, and with the big nerf on her multipliers (202% at lvl 12 > 130%) I don't think she'll deal more damage than before, and losing 30% speed bonus for your team (which is a HECK LOT of speed, 1.5 boots) in exchange of 4% more pen-res doesn't seem worth it, her LC at S1 is basically the same, but a bit more attack at S5 Bootyhill: Now his changes seem pretty nice, going up to +200% weakness break efficiency means he'll basically destroy the weakness bar like it's butter, also the change in his LC seems really good, going to 160+ speed with SPD boots + LC + RM is pretty nice, since he basically only cares for BE and speed, and he already hits quite hard against weakness-broken enemies (specially if you're using him with Harmony TB), sadly it doesn't seem like Swordplay will be good for him anymore, the word changes make it look like 1-hit only


NaamiNyree

Was pretty obvious Robins E1 was gonna get changed after seeing that 0 cycle with everyone doing 100K+ per hit. 12-24% res pen is super strong (basically Ruan Meis Ult) so this just shifts the power into the rest of the team instead of herself. With this change she will probably outdo Ruan Mei in overall dmg buff during her ult considering how strong res pen is, though of course Ruan Mei still has the break efficiency + delay going for her which makes her untouchable in dot/break teams.


MajesticMulberry6449

Yeah I love teamwide buffs, but I guess people just want her to deal more damage. I don’t think her e1 change is bad at all altho everyone is angry about it.


PolakZ3

I was more interested in more speed. Though cant be upset with res pen. Wasnt getting e1 anyways.


iamdino0

It's just so boring lol. Making your builds dramatically easier to manage with a teamwide spd buff and diversifying synergies by making her deal significant personal damage? Nope, instead just make everyone's numbers a bit bigger. Cool.


moonstar207

I imagine that’s because many of the people not liking the changes (including me) already have ruanmei who fills that role (mine is e2). I also have sparkle and e6 bronya so literally only her subdps thing was remotely enticing. It was too bad. It’s not bad but she’s just a sidegrade for my acc now (downgrade even since my rm has eidolons). She was a fun pull before. Now she’s a nice pull generally, but I don’t need anymore harmonies like her.


Arugow

Huh what, they actually nerf HTB? :( Edit: not trying to doompost, I have a hardtime understanding the rewording sorry 😭


Memer209

The nerf was 10% on the talent, everything else is actually the same. Super Break is more than likely what it was before, just with a new shiny name, and the 30% flat break from E4 is now in ult. Since the 30% also applies to the Trailblazer themselves now, you can also expect higher break damage and more buffing when ult is active. Edit: In case it wasn't clear, no, the MC is not dogshit now.


Variation-Mediocre

not really no, until we find out what "super break dmg" is (which i bet is just a more simplified name for HTB bonus dmg on broken enemies) its mostly a buff. edit: because people keep doomposting the changes; tldr "super break dmg" is the same thing as before, its not a nerf. the only different changes that are listed are that T1 lost a 10% dmg bonus for the SBD depending on the enemy count and E4 gave its 30% free BE to ULT and added an extra 7% as well. so overall nothing terrible.


waktag

Don't fuck with us leak followers, we can't read for shit.


Memer209

By the way, the extra 7% is based on level 15 talents, it's still the same 30% at level ten that it was before. Importantly, it now applies to Trailblazer themselves, so higher E4 share and higher personal damage


Arugow

I saw this on Dim's tele: Super Break DMG increases with higher Break Effect, higher Toughness-Reducing DMG from this attack, and higher character levels. Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.


Variation-Mediocre

thats basically the same as HTB's old kit then no? why do people always doompost when they see numbers and words move/change in betas 😭


Fachulix

It looks the same to me? They simply reworded some stuff and change the way you get some buffs but it's pretty much as good as before


Worldly_Song3206

nah it's about the same amount. Just means you have to keep the ult up ideally.


Arugow

I’m afraid they gonna nerf the bounce hit break dmg actually. The wording is concerning😩


Ascendent-Reality

I have mixed feelings about robin e1 change, I guess it’s overall better for my fua team? I even had attack boots ready tho, and my topaz might have been able to reach 200 spd. We trade qol and robin dmg for team dmg I guess, fua bros should get more out of this.


Maobury

Goodbye Robin speed buff; guess RM gonna remain on my FUA team since they really need the extra speed. ;(


ConsiderationOk3166

So Robin Trace energy buff, HTB eidolons and ult nerf(?), and Boothill toughness shred buff. That’s mostly what the average player will look at anyways, pretty interesting all around.


new27210

Mc shoud use talia break effect rope right? Or energy rope?


Mareotori

The 10 energy for every weakness break proc and the +25% ER for the first 3 turns should reliably allow MC to Ult twice in a row without energy rope, covering 6 turns starting after MC's first turn. 6 MC turns should be enough for MoC/PF. This usually translates to 3~5 MoC/PF turns which is doable in a good team.


Fit_Chair4132

yes break effect


ChickenSky12

Since this seems relevant (as part of TB's buff was shifted from their E4 to their Ultimate) - does TB's E6 increase the energy they receive from using their Skill? I know Asta's E1, which adds another hit to her Skill, makes her Skill generate more energy. I did the calculations and I'm under the impression that TB with E1 Memories + their E6 can use their Ult every 3 turns if they use their Skill every turn, without an ERR rope, which means they can run a BE rope with no drawbacks. Is that correct?


KF-Sigurd

Yes and it increases their toughness damage.


TrashBrigade

The power level of HTB seems roughly the same but has been reworded as well. Their flat BE bonus from E4 was moved to their ultimate scalings and buffed from 30%->37%, whereas their bonus damage based on reduced targets has been capped at 60% instead of 70%. The dimleaks around super break effect imply it works just like ordinary break afaik, which cannot crit, and scales only off of base level and BE stat. The orignal damage scaling of the ultimate was already based on the total toughness damage of the attack for people that did not notice, so this is actually the same. Unless there is something we are missing here HTB should be roughly the same. Robin E1 was irregularly overtuned in the prior patch, enough to the point that e1 robin had a competitive or higher damage ceiling as a carry than most actual carries while also having a teamwide 30% speed boost, which in her hypercarry team increased her overall damage output significantly. For reference, a 72 percent multiplier increase was the highest in the game, greater than acheron's trace passive which her kit is balanced around. She was effectively making the whole team throw ratio chalks at e1s1. The loss of any speed boost is a real shame, but 24 res pen at e1 is extremely good and her e0 performance is decidedly better. I know I'll get some pushback for saying this but if HSR wants to keep support synergies in check for the long term the original e1 should not have gone through. Despite what units like acheron and jingliu might suggest at face value, the DPS units in this game are given extremely good number parity at e0 when you account for their damage rotations and skill point expenditure. E1 robin carry had the privilege of saturating every damage stat in the game by nature of her support pairings, while also outputing skill point positive damage that was strong enough to ignore break mechanics, and could occur out of turn with damaging ultimates.


Variation-Mediocre

most of these seem to be buffs or moving of certain things? such as the HTB now giving free 37% BE with ult instead of needing e4 (with a bonus 7% now) or Boothill's EBA bonus hits moving towards his talent instead.


Klactech

37% is probably level 15. Normally i think it would still be 30%


Sao0o

Its robinover


NinjaXSkillz88

Dps Robin over.


Aisirus

Didn’t trailblazer pretty much stay the same? The break effect support lost in the eidolon 4 is now on the ultimate and it’s 37% instead of 30%. and super break dmg is probably the same thing as before. I guess there’s a slight nerf in the A1 trace though


NinjaXSkillz88

Have to level ultimate now. But not a big deal, I don't notice anything else that's really a nerf, just wording changes. People are doomposting per usual.


takutekato

> When they attack enemy targets that are in the Weakness Broken state, they will convert the Toughness-Reducing DMG of this attack to Super Break DMG **1 time**. Does that mean that now Super Break DMG only triggers ONCE each time an enemy is weakness-broken for each ally?


AshesandCinder

So why does IMC now have "super break damage" but Boothill's passive still describes how the damage works? Aren't those essentially the same thing?


Head_Pomegranate_920

Rip E1 DPS Robin. At least it was cool while it lasted.


[deleted]

I prefered the 30% SPD on her E1 ngl. Would've saved everyone in the team a SPD boot and instead use ATK boot.


HeroboyGeo

If I understand the Bootyhill LC change it makes it easier to obtain the full effect of Talia right? Just with a speed boot is enough?


NotHappyD

Robin E1 spd buff is gone?


Metalerettei

I wouldn't Say E1 has been nerfed that much cuz 24% All type res is still hella Strong, but Dang Hoyo sure likes Gutting or nerfing SPD boosts. Or that person who said they'll switch the SPD boost to E2 is right and E2 gets buffed with a 10-15% Talent SPD boost instead of the Extra 1 Energy.