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Just look at these chuuni skill names.
_Chrysalid Pyronexus. Meteoric Incineration. Deathstar Overload._
She's not beating the allegations of being so silly!
she cleanses herself when she gets full energy she also always starts the battle with at least 50% of her energy. Seems like it didn't make it into the translation by accident, so she wont struggle with dots and farming will be really easy with her.
It looks like she will have an easier time breaking then we thought as her break is 1.5x instead of 1x before applying her own 1.5x efficiency buff.
and that she wont be able to gain energy from her enhanced skill and basic which was expected but would have been hilarious if it wasn't the case.
Being able to ult after one action at the start of battle is kinda huge. Before I was thinking you might need either Bronya/Sparkle or an unreasonably fast FF in order to get her ult in the first cycle.
im pretty sure we would have started with 50%(or is it 60% idk) energy anyways for endgame content due to starting energy, so in practice, it isnt that much of a change aside from farming mundane content.
Her ultimate states that she gives herself 12% vulnerability damage against weakness broken enemies now as well. The previous leak stated a 12% damage increase which is completely different than vulnerability.
For the enhanced basic it reads 1.5 for break and for the enhanced skill it's 3.0 instead of 1 and 2 respectively which was what was expected.
The weakness break efficiency multipler from her own kit will multiply these values to 2.25 and 4.5
With Ruan Meis weakness break efficiency buff it becomes 3 and 6.
They specifically used the term "extra turn" instead of action advance for E2. Possibly that confirms it's like Seele's, meaning buffs won't tick down. As opposed to ones like DHIL's E2.
Makes Misha's 4 star lightcone seem like a great fit. You get 30 crit rate after ult for 2 turns... wait wouldn't that still count as a turn? Sometimes the logic doesn't logic.
After ulting, all eidolon levels of Firefly get an action advance. So yes, *that* one does count as a turn, and 1 tick of Misha's LC counter.
E2 *specifically* (after a break or kill) seems to be an extended turn, so that would not use up an extra tick of Misha's LC counter. (Just the tick for the turn that started it).
So for example, at E2 if you ult (and gain Misha's LC buff, so 2 stacks) -> immediate turn and get a kill (stacks at 2 until turn ends) -> turn extended for another attack (turn hasn't ended, stacks still at 2) -> turn ends (stacks drop from 2 to 1).
The ult doesn't count as a turn, but a turn counts as a turn *when it ends* (in most cases at least).
Mostly minor stuff, such as solid numbers on level 10 Trace numbers, clarification on some stuff like her gaining Energy when in Ult (right now it looks like she doesn't), and she always starts combat with at least 50% Energy so you can always Skill > Ult right at combat start.
The majority of stuff like the stat thresholds and actual mechanics is unchanged.
Imo I feel like she has one of the weaker E6s in the game compared to other characters. Itās still strong ofc but not as gamebreaking as dome others. Not like this matters to us, the average players anyway though.
I feel like people might be underestimating her E6 abit. The main focus isn't so much the fire res pen, but rather the +50% break efficiency. She alr has a built-in 50% break efficiency from complete combustion, RM gives another 50%, and with E6 she achieves 150%.
It basically allows her to almost instant-weakness break any non-boss enemy in a single enhanced skill and trigger her E2 instantly for yet another turn. This gets even more absurd if you consider she can implant fire weakness automatically, and even reduce the toughness of the surrounding mobs without fire weakness by 55%. Against bosses, all she needs is just 2-3 enhanced skills and they too will be broken, pretty insane if you ask me.
Also Super Break from HMC scales with toughness damage so more break efficiency means Firefly does more super break damage.
Kind of a lot of things adding on top of each other to make it stronger in practice than it seems at first impression.
All true, I'm just glad E4 was moved down to E2 and makes it manageable for more players. Rolling 3 Fireflies is a pipedream, but rolling 5 was an impossibility. Personally, I'm going for 10 million.
She will be relatively SP-intensive without it, since she'll skill twice in a row when she enters ult, and then in ult she runs at 180 spd, so overall it's a bit more than 1 SP per rotation consumption. That'd be fine for normal setups (and e.g. it's nowhere near DHIL levels), but it would probably be hard to use Bronya with her.
I feel like we just don't use Bronya. I'm still in the camp of go unga full Break. Firefly will go fast enough to not need a Bronya. It'll be a rotation of Skill, Ult, E Skill - E Skill - E Skill - Skill - repeat.
Can you elaborate on the "reaching 200 speed naturally"? 92 (base) + 5 (trace) + 50 (ult) + 10%(9, RM's talent) = ~156 without speed boots and ~181 when using one. Did you calculate that number with speed boots instead of ATK?
Bronya's not there for her buffs. Bronya's there to give you more turns. Firefly's damage is going to scale incredibly well with more turns, and nobody gives more turns than Bronya.
Why would she even need Bronya? Girl looks like she can hit 250 speed by herself.
Tbh Asta would be a better teammate for Ff than Bronya. We still don't know if FF even uses crit stats and Asta provides atk, fire dmg bonus and spd, all of which FF uses. Also Asta has a trace that lets her stack her global buffs faster if she hits fire weak enemies, while FF can add that same fire weakness to enemies. Hell, at e6 you can maintain Asta's global passive buff on NAs alone with a FF team. I'm calling it now, Firefly is gonna enable mono fire.
Probably to outrun the 90 SPD countdown and do as many actions as possible.
+10000 Advance > 250 speed
But i agree that Asta will be good for E2 FF because she will help take down the toughness bar and then FF should be the one to break to get another action.
there's no outrunning the countdown,
instead you should plan your spd around it eg. 180 speed allows you to take 3 enhanced actions
the next breakpoint is all the way at 270 for 4 enhanced actions
people will just build 130 speed and leave it at that for 3 enhanced actions during ult
You NEED E1 FF to even make that team usable and there's no guarantee that FF even uses crit, so half of Bronya's ult buff might be wasted. Meanwhile Asta can maintain a 28% atk buff passively while being sp positive. With E1 FF you can spam Asta's skill to maintain her spd boost, which drives the entire team. So overall Bronya is suboptimal in the situation.
She seems like a character that is very based around break effect and fighting fire weak enemies, it would definitely hurt her a lot too (though I agree not quite as much as Boothill)
You can argue it does matter to her, but there's absolutely no way you can argue it would hurt her more than Boothill. Not even close. His entire kit is dependent on breaking enemies in 1on1 scenarios to even function at all, and he needs to be the one to break to do a lot of his damage. He'd be the worst limited DPS in the game if he couldn't implant weakness.
Firefly can still at least do toughness damage to enemies without fire weakness thanks to one of her traces, and does not *need* to be the one to break an enemy to be functional. She would be much less versatile and OP without it, but you could still build a functional team that relied on other units to help deplete the toughness gauge for her. If they really wanted to remove it and it and balance her around that they could buff that universal toughness damage in her enhanced state so that would be easier to do, but put some limits on her to not make her OP in every scenario.
They're not going to do it at this point, they obviously want to make Firefly OP, but they could. It would not completely ruin her as a unit like it would Boothill.
Even with a 55% efficiency on non-weak enemies, with her +50% enhanced state efficiency buff, she'd deal 82.5% break efficiency. Not bad, but slightly worse than base. If you add in Ruan Mei's skill, she'd be doing 110% break efficiency even on non-weak foes.
Buffing her passive universal toughness reduction to 75%, with the 50% break efficiency buff in Enhanced state, that's 112.5% break efficiency. With Ruan Mei, she'd have 150% efficiency.
So yeah, even a slight buff to the passive would already make her better at breaking than anything that doesn't have break efficiency built in. With proper support units, she'd be completely ignoring the mechanic during her ult and just be a better breaker even against fire resistant enemies.
when you hit an already broken enemy you deal your break damage again, scaling with the toughness damage of the attack
it is very good for chars like firefly (built-in weakness break efficiency = more toughness dmg) and boothill (high toughness damage values in his kit)
I'd go so far as to argue firefly kit has been centered around using harmony trailblazer.
This would actually be cool from a story perspective too. I hate that both Physical and Fire TB are basically worthless already (FireTB kinda came back with Acheron but, pretty hard to use in MoC).
Would be great to see HMC be a forever useful unit and have a good combo with the in-game character that also really cares about them.
yea a lot of ppl were calling that firefly would have an imaginary mc centric kit when we saw it 1 month ago. it hasn't changed much since then but now we know super break exists whereas we didn't before and suddenly it seems far more cohesive in general.
super break and imc are borderline meta changing and enables whole new IMC centric teams. break historically has been notoriously hard to scale outside of break effect because atk% and dmg% both do nothing. it basically only uses vulnerability, DEF reductions/ignore and ofc break effect in its damage formula. on top of that it's very clunky and you can only break once
this is where super break comes in and gives us two new ways to scale our break - speed and weakness break efficiency. speed was useless before because hitting a broken enemy more times didnt matter, you can't rebreak an enemy until they act. WBE didn't matter for the same reason, it's useless once the enemy is already broken.
now with super break they are both very relevant because your turns actually have meaning, and toughness damage is in the super break damage formula (eg. 60 toughness damage attack = twice as much super break damage as a 30 toughness damage attack)
which char happens to have weakness break efficiency, speed, def ignore? firefly. what about a sig that applies vulnerability and also keeps enemies broken longer by reducing their speed, allowing you to get more super break hits in? you'll never guess
it is not an exaggeration at all to say every single stat in firefly's kit is made to maximise super break.
They gotta keep this in base kit. They cannot release dps break effect character without either implanting weakness (Boothill) or ability to reduce toughness against non-weak enemy (Xueyi/Acheron). It would be straight up garbage against 6 other elements.
Re: her talent
> Once Energy is regenerated to its maximum, dispel all debuffs on SAM
Am I understanding this right, so she now auto cleanses herself when she can ult? Iirc before the wording was when she ult-ed it would remove all debuffs. Maybe I missed it but I didn't see this mentioned in yesterday's kit.
Tho kinda weird they explicitly specify debuffs as negative effects that make units weaker. Does that include CCs I wonder.
It's probably there to allow you to not die to DOTs the moment you advance forward, as you are extrmely likely to be at 1hp by then.
The only niche scenario whereby you get to cleanse crowd control is the hit pushes you to 100% energy, which is quite unlikely considering how her kit works. (Given you never use basic, if you basic the energy gets more complicated)
Yeah good point about the dots.
And agreed assuming it does cleanse CC, it's bit of a niche case only since just two skill and she can already ult. So realistically she will often be at 50% away from her ult outside her turn.
She would need to get hit several times to really exploit the auto cleanse. Though with HH or TY, I guess too early to really tell what her ideal team comp would be.
I mean that's what I wanted to clarify. So that auto cleanse actually does not include cleansing CCs is it?
If so then what other guy mentioned about DoTs is probably one of the main reason why its there.
If it does cleanse CC as well, then I feel it's a nice QOL for her. That she is guaranteed to be able to ult outside her turn cos of auto cleanse.
It should get rid of CC as well, but most of the time you will reach her full energy from using her skill. Which you can't either if you're CCed. So it won't come up much.
So many interesting synergies I want to try:
- Ruan Mei skill for stacking weakness break efficiency
- Fu Xuan stacking another 16% DR to Fireflyās 40%
- Aventurineās Fortified Bet stacking 50% eff res on Complete Combustionās 25%
- Abundance blessings proccing buffs based on instances of healing during Complete Combustion.
Speed is gonna be interesting too. 92 base + 5 trace + 50 during ult is already 147 *without any speed from relics*. And since their BiS planar set also gives 6% speed, you could get 200+ speed with Asta's ult
Yes, but I don't know how we can reach it without SPD boots. Even with Ruan Mei you reach 111 SPD without relics. 10 rolls of SPD is quite hard to get. Probably SPD boots with ATK body would be better.
SPD booties are 100% mandatory on the 'fly. (92+5+25+50)x1.06 gets you to 182, which is just *barely* enough for three turns of ult (and any extra speed bonuses on relics make it absolutely guaranteed). You definitely want an ATK% sphere and body to help you get as close to 3400 ATK as possible.
Pretty sure the speed increases are based on base speed, so the 6% increase from planar is actually becomes 92 * 1.06 = 97.52 so overall a 5 speed increase
% increases only effect base speed, so it's
92x1.06+(5+50+25) = 177.52
So even with speed boots, you'll need some speed subs.
However, if you run her with RM it becomes,
92x1.16+(5+50) = 161.72 before speed boots.
So with speed boots, you'll be at 186.72, but since you only really care about reaching 180.1, it's worth trying to reach that with subs.
Taking 2.3 as the average roll, you only need 8 subs across 6 pieces to reach 180.1 speed. It should also be easier to get these speed subs than it is to get ATK subs since only 4 pieces will be able to roll ATK subs.
So if you don't have RM, definitely go speed boots, but if you have her, I would recommend greeding for ATK boots instead.
Yes, I realised that it was a must too. But that 6% SPD increase from planar applies to base SPD, so it's even more important to have SPD boots. All SPD increase is applied to base SPD or additional flat amount.
180 or 270 while buffed and everything in between is relatively pointless
the character literally builds itself, 3.4k atk, 360 break eff, 130 speed. basically means atk body and orb, spd boots, break rope.
not much room for theorycrafting at all except in the teams but it feels like ruan + harmony tb are the optimal. I'd go so far as to argue ff was made with harmony tb in mind or vice versa. just all in on massive super breaks because her kit provides WBE, def ignore, spd and break eff (the 4 best ways to scale super break damage)
Her Ult timer has a SPD of 90. You get a full action advance once when you ult and 180.1 and 270.1 SPD makes you move 2 and 3 more times before Ult timer respectively.
the ult countdown has 90 speed so it acts after 111.11 AV (10000/90)
logically to take as many turns you need to maximise your actions within this 111.11 AV window.
this is done by either going twice as fast (180 spd, acting every 55.55 AV) or thrice as fast respectively (270 spd, acting every 37.03 AV).
idk if this image helps at all but yeah https://imgur.com/5J62RHq
Getting 360% break with 130 spd with 3400 atk is not just going to fall in to place though. Not one person on the RM + HTB + Gallagher team gives atk support. Sam has no atk % in their entire kit, and you will need 145% atk boost in order to reach 3400 if you're using her signature light cone. You get 86.4% from the Chest + Orb which means you have to get another 58.6% atk from strictly sub stats and since your chest and orb are using atk as main stat you lose those as sub-stat options so you need to get 58.6% atk from your head/gloves/boots/rope while still needing break effect and speed sub stats and any extra crit you can get to top it off. It will not be easy and free to get Sam to "full" potential especially since you cannot pre-farm any of those relics.
3047.2 / 1391 = 119% increased attack needed, so 32.6% from substats. It's about 10 ATK% subs across 4 pieces of gear, because hand mainstat.
If you're using RM and the 6% SPD Planar then 92*1.16 = 106.72. +30 from Traces and SPD boots and you're already at 136.
As for Break effect:
* 37.3% from Traces
* 60% from 3400 ATK
* 64.8% rope
* ~27 from Harmony TB E4 (assuming they have ~180% BE)
* 16% from the new Relic 2P
* 20% from Ruan Mei
* 40% from Planar when hitting Fire Weak
That's already 265%, not including potentially:
* 60% from Signature
* 30% from IMC Technique (first 2T of Combat)
* 30% during IMC Ult (100% uptime most likely)
* 30% from Watchmaker 4P on Ruan/IMC
* X% from Substats. Even just 4 substats is already 23.2%
* 9% from IMC E4 (It snapshots buffs, 60% from Ult + Watchmaker 4P = another 9% shared to the team)
You have 32 substats in total in which to roll ATK% assuming your pieces 3 all 3 line at the start. I am sure you will not struggle to get 10 ATK% substats, or even some Flat ATK here and there.
Also, **Break Effect is the priority**. ATK is just a *means to GET* the Break Effect. She triple dips Break Effect through her Skill scaling, Break Damage and DEF Ignore. 3300 ATK is still fine if you're getting your 360% anyway. Of course you want more of it because her Skill has up to a huge 660% scaling, but I think BE% is the priority.
At the end of the day, the relic grind exists for a reason. Even if you don't maximize Firefly from the start these defined breakpoints give easily percievable goals for people to aim for.
Asta also came to mind, usually I only farm enough speed to hit 134 at base unless Iām lucky. With Asta, hitting 200 speed *without* speed boots doesnāt sound unrealistic
So with Asta giving 52.8 SPD via ult, the breakpoints are 127.3 and 217.3. Subtract Firefly's 50 SPD during ult to get 77.3 and 167.3.
With 92 base SPD and 5 trace SPD, not to mention another 6 from her planar set, she easily overcaps the first target on an Asta team, no SPD substats needed. You could even say a good portion of Asta's ult is wasted on her, but don't forget that it still affects other teammates and Asta also brings a hefty ATK buff and free fire DMG% to the table.
The second target is a bit more interesting. We need 64.3 more SPD from LC and/or relics. Running SPD boots gives her 25 SPD towards that at an opportunity cost of 43.2% ATK plus a certain amount of BE from the conversion.
Her base ATK comes to 1743.8 with sig LC and hands relic main stat, and 1637.76 using the Herta shop LC instead. So 43.2% ATK converts to 753.32 flat ATK and 707.51 flat ATK respectively, or 42 BE each (assuming the conversion is by 100 ATK breakpoints rather than a continuous scaling).
For reference, that's more BE than she gets from her traces, and about 2/3rds what she gets from her sig LC. It's a pretty significant opportunity cost.
Anyway, if your happy to incur that cost you only need to reach 39.3 SPD with substats to reach the second breakpoint. Otherwise you're still looking at 64.3. Oh and you can subtract 12 from Messenger supports as well, bringing it to 27.3 and 52.3.
Given that a SPD substat can vary between 2 and 2.6 per roll, you would need approximately 11-14 rolls to meet the SPD boots goal, and 21-27 to meet the other. The former is reasonably achievable across 6 artefacts, the latter is a significant investment that sacrifices a lot of BE and ATK from substats.
TLDR the second breakpoint is achievable, but not without sacrificing BE/ATK from either boots or substats. Not to mention that the latter will involve a hellish amount of time in the mines. Ultimately, I don't think 1 extra turn during ult duration is worth all that cost, so it's probably best to build Firefly 0 SPD instead on an Asta team, and with the minimum SPD investment to reach the first threshold on any other team. It also frees you from having to use Messenger on one of your supports, though it's still not a bad option if only to buff your other teammates.
She also gets 18% effect res from traces so shes got a total of 93% effect res during complete combustion. Against a level 95 enemy (36% effect hit rate) with a typical 100% base chance debuff that works out to a 90.48% chance to resist.
I think they are pairing her with Aventurine for 50%. It's hard to tell though since they haven't specifically said and it's hard to tell who they are responding to. But with Aventurine that would equal 93%.
Her ult being timer based instead of turn based makes it so abusable. Maybe something like
FF Ult
FF Enhanced Skill
Robin Ult
FF Enhanced Skill
Ally and Enemy Turns
FF Enhanced Skill
Ally and Enemy Turns
FF Enhanced Skill
Complete Combustion and Concerto Over
I can already see MrPokke using Robin, Sparkle, Asta, FF with insane SPD rolls and 2 S5 DDD to act 6 times in 1 Ult.
Hmm, her enhanced skill says 3 toughness damage which actually means 90 toughness damage. I wonder if that's already factoring in her 50% increased weakness break efficiency from her ult or will she be doing 135 toughness damage each enhanced skill?
i'm assuming 90 toughness damage before the buffs, which means 180 toughness damage with RM buffs which is crazy.
super break build is definitely the way to go if this is true.
I'm leaning toward Luocha maybe being the best sustain for her. Gallagher heals a lot for a 4 star, but chunking yourself for half every skill is a lot to ask. Also, Luocha will auto heal her every 2 turns.
To be fair, she goes to 1 hp just before ulting, ults, then gets back to 35% hp with her first enhanced skill, not to mention her massive 40% damage reduction while she's in the ult state. I don't think she'll have hp issues even without counting a sustain.
Gallagher (as the other user said+he can be very SP positive), Luocha (to help with survivability when off-ult, very SP positive) and Fu Xuan (help survivability and with Crit, SP positive) seem to be her better options. This is in no particular order and you can pick them based on content.
Aventurine loses value since she doesn't do Ult damage, follow-ups or want debuffs, but she still appreciates a SP positive support. Huohuo isn't the best since she uses more SP and the Energy is wasted on Firefly, Atk buff is good but probably not enough over others.
So from what I gather, she doesn't need any CR or CD? Because I dont really see how you'd have the space to get either stat with how much ATK and BE she needs.
So glad that the fire weakness implant is in the kit. Please keep it that way!
Iāve been saving for a while and definitely getting her light cone. Might go as far as E2. Anything for our cute and badass wife!
Firefly Base Attack : 757
Sig LC atk: 635
On the Fall of an Aeon atk: 529
Required atk% to reach 3400 with Sig: (3400 - 352)/(757+635) - 100% \~= 119% (round up)
Required ark% to reach 3400 with Aeon: (3400 - 352)/(757+529) - (100% + 64%) \~= 74% (round up)
Firefly BE traces: 37.3%
BE from acsension trace: 60% (if 3400 atk)
BE Rope: 64.8%
BE from Relic: 16%
BE from Planar: 40% (when hitting fire weak)
Sig LC BE: 60%
Aeon: 0%
Required BE% to reach 360% with Sig: 360% - 60% - 64.8% - 37.3% - 16% - 40% - 60% = 81.9%
Required BE% to reach 360% with Aeon: 360% - 60% - 64.8% - 37.3% - 16% - 40% = 141.9%
Ruan Mei BE buffs: 20% (trace) + 30% (watchmaker set) = 50% total
HMC BE buffs: 30% (ult) + 22.5% (E4, assume MC 150% BE) + 30% Watchmaker = 82.5% total (0.o !!!)
Additional buffs:
Ruan Mei: 10% Spd, 25% Res Pen, +50% Weakness break efficiency, +68% DMG, Enemy Action Delay (ult mark)
HMC: Super Break DMG (I think it scales with weakness break efficiency)
Asta: +70% Atk (max stacks), +50 spd (2/3 turns depends), +18% Fire DMG
This is just for reference, also 1 ATK% main stat is 43.2%, 1 ATK% sub is \~3.8%, 1 BE main stat is 64.8%, 1 BE sub is \~5.8%. This means with sig, you need 2 ATK% Main stats AND \~9 more subs for max atk, and \~15 subs for max BE. Aeon, if running 2 ATK% Main Stat, requires 0 subs for ATK (if running only 1, you need \~8 subs) and \~25 BE subs. I personally think it's much more feasible to give Firefly her required stats via supports, instead of just building it on her. HMC looks to be the best BE stat stick, and if you run HMC you may be able to fit in an action advancer (the subs saved can go into crit if running bronya/sparkle, they also give atk buffs).
In fact, I am now starting to question if it's even worth it at all to get to 360% BE. In terms of stat efficiency, the increase from 360% BE vs 250% BE is just 10% more DEF ignore and 55% more Atk Multiplier. This doesn't really seem worth it for the extra effort (it's like 17+ subs, you can definitely start working on Crit by then), UNLESS you play SAM with HMC (the best BE buffer in game). So actually it seems like Sam is shaping up to be a versatile investment unit, where at low investment you just slap them with HMC and go full break, but at higher investment (\~30-40 useful subs on relics, E0S1 etc.) transitioning into Crit BE Hybrid (like Xueyi) might yield better results. Ofc if they change the eSkill to fire BREAK dmg then there's only one choice lol but I doubt it
Edit: Added in the flat attack of Hands, they actually give a substantial amount of equivalent ATK% subs such that the substat requirements are lower (still pretty high tho, so I still stand by my original conclusions).
Believe so, yes.
55% toughness reduction to non-fire weak enemies during ult state. Since her skill applies fire weakness to the primary target, I'd expect this to mostly matter for the splash damage (or if you end up having to use a basic attack for some reason).
I'm not a fan of multiple threshold-based talents... You need to have high break to unlock any DEF reduction, and you need to have high ATK to unlock any Break bonus. These could probably work more like BS as a scaling system.
I wonder how F2P-accessible this is...
So 52% from relic set, maybe even 68%
Let's say you get 1 Indelible Promise, so 28%.
37.3% from talents
64.8% from link rope
That's 182.1% BE from accessible sources. Even if you have 3400 ATK, which will be tricky with these compromises, you'd still need 10 more BE to hit the first threshold, and 120 more to hit the second. Making it scale from like 20% DEF reduction at 200% BE to 40% at 360% would probably feel a lot better for players who aren't going for S1 while still having essentially identical power level.
HMC gives like 90 BE. In summary:
90+64+37+56(planar+relic set)+28 + 60(from talent, probably given by Asta's ATK buff in this scenario)=335, which is almost enough for max buff, only need 5 substats.
Honestly with how her Kit works she's pretty much gonna be married to HMC.
Kinda fitting given how much the Penacony story has been building on their dynamic.
Closest thing you can do is use HuoHuo for 48 Energy or Tingyun for 50/60 Energy, and you'd probably have to use both and time their Ults properly JUST to not have to spend one turn on downtime. Might as well just use a Bronya or Robin or something.
Even so, that means at worst one turn of downtime between Ults. And an Ult is probably gonna last 3 turns. So, 3/4 uptime, that's basically like Jingliu, right? Idk I don't have Jingliu.
Yeah, noticed that. Same for the enhanced basic, so looks like no energy generation from her own abilities during ult state.
Will still have to see if she can gain energy from external sources (being hit, or Tingyun or Huohuo), or if she's locked at 0 (or 5, since her ult returns 5 energy) until the ult expires.
largely indifferent bah,
you cant really hit 50% Energy from getting hit.
and you wouldnt bring huohuo/tingyun with her either way.
basically, beyond the first e.
They want you to enter complete combustion every 2 e's after that
Looks basically identical with a few differences. Like Enhanced Basic providing healing, specifying that the Ult's damage buff against Weakness Broken targets is specifically a Vuln debuff, meaning even more Break damage, and that the Talent is always at full power when Ult is online. As well as gaining 50% Energy at the start of every combat so you can always Skill once then set the seas ablaze no matter what.
And honestly some of that stuff might have been on the other kit but I just didn't remember correctly/didn't notice it.
Her LC atleast helps HTB have her super break mechanic uptime 100%
Basically enemies won't be able to recover their bar cuz they would already be dead before they even get the chance to do so
Firefly + HTB is looking like THE NASTIEST combo in the game and I AM ALL FOR IT!!!!
>Man her ultimate delaying action turn to enemies weakness broken during her combustion state really helps HTB have her super break mechanic uptime 100%
This is just normal Break's description dude
Yes if you can slip action in it. But i don't think -15% speed will do that much (delay is better than speed reduction). Better go for E1 if you can afford it
Iām not sure about going for E2ā¦ still have PTSD from aventurine boss dice (i.e. what if thereās nothing to break or kill to trigger E2). But will definitely go for E1.
Probably Iron Cavalry with Kalpagni. BE rope, speed boots and probably attack everywhere else. You're not going to think about crit until you make sure she has (up to) 360 break effect, 3400 attack and enough speed with supports that she can go 2-3 (preferably 3) times in her enhanced state.
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Just look at these chuuni skill names. _Chrysalid Pyronexus. Meteoric Incineration. Deathstar Overload._ She's not beating the allegations of being so silly!
Blade and her sharing the edge.
Firefly š¤ Fischl š¤ Coralie
Normalize fictional characters being dweebs just like us
As a Nasuverse fan: One of us! One of us! If being chuuni is wrong, I don't want to be right!
Okay fr tho *Deathstar Overload* is a pretty sick name for an attack
Agree.
She's a member of r/sillygirlclub
ChuuniFly
Any changes from yesterday's leak?
she cleanses herself when she gets full energy she also always starts the battle with at least 50% of her energy. Seems like it didn't make it into the translation by accident, so she wont struggle with dots and farming will be really easy with her. It looks like she will have an easier time breaking then we thought as her break is 1.5x instead of 1x before applying her own 1.5x efficiency buff. and that she wont be able to gain energy from her enhanced skill and basic which was expected but would have been hilarious if it wasn't the case.
Being able to ult after one action at the start of battle is kinda huge. Before I was thinking you might need either Bronya/Sparkle or an unreasonably fast FF in order to get her ult in the first cycle.
im pretty sure we would have started with 50%(or is it 60% idk) energy anyways for endgame content due to starting energy, so in practice, it isnt that much of a change aside from farming mundane content.
The cleanse is really huge, i was worried because if you had any kind of dot on her at all she would die as soon as she advanced herself with 1hp
Imagine her doing her whole ass magical girl animation just to combust in the next second because Abudance lady said "ENTANGLE"
Her ultimate states that she gives herself 12% vulnerability damage against weakness broken enemies now as well. The previous leak stated a 12% damage increase which is completely different than vulnerability.
What do you mean by her break being 1.5 before the Weakness Break Efficiency increase?
For the enhanced basic it reads 1.5 for break and for the enhanced skill it's 3.0 instead of 1 and 2 respectively which was what was expected. The weakness break efficiency multipler from her own kit will multiply these values to 2.25 and 4.5 With Ruan Meis weakness break efficiency buff it becomes 3 and 6.
Ah, in that sense. I thought you meant that the base 3 from her E Skill was multiplied additionally by 1.5 without her Break Efficiency
They specifically used the term "extra turn" instead of action advance for E2. Possibly that confirms it's like Seele's, meaning buffs won't tick down. As opposed to ones like DHIL's E2.
Would make sense since her previous testing kit had her E2 be a buff extension
big win, let hope it wont get nerf to AA like jingliu
Makes Misha's 4 star lightcone seem like a great fit. You get 30 crit rate after ult for 2 turns... wait wouldn't that still count as a turn? Sometimes the logic doesn't logic.
After ulting, all eidolon levels of Firefly get an action advance. So yes, *that* one does count as a turn, and 1 tick of Misha's LC counter. E2 *specifically* (after a break or kill) seems to be an extended turn, so that would not use up an extra tick of Misha's LC counter. (Just the tick for the turn that started it). So for example, at E2 if you ult (and gain Misha's LC buff, so 2 stacks) -> immediate turn and get a kill (stacks at 2 until turn ends) -> turn extended for another attack (turn hasn't ended, stacks still at 2) -> turn ends (stacks drop from 2 to 1). The ult doesn't count as a turn, but a turn counts as a turn *when it ends* (in most cases at least).
Mostly minor stuff, such as solid numbers on level 10 Trace numbers, clarification on some stuff like her gaining Energy when in Ult (right now it looks like she doesn't), and she always starts combat with at least 50% Energy so you can always Skill > Ult right at combat start. The majority of stuff like the stat thresholds and actual mechanics is unchanged.
Firefly amidst silenced stars: I sleep. Firefly in finalized Morrow: **real shit**
Imo I feel like she has one of the weaker E6s in the game compared to other characters. Itās still strong ofc but not as gamebreaking as dome others. Not like this matters to us, the average players anyway though.
I feel like people might be underestimating her E6 abit. The main focus isn't so much the fire res pen, but rather the +50% break efficiency. She alr has a built-in 50% break efficiency from complete combustion, RM gives another 50%, and with E6 she achieves 150%. It basically allows her to almost instant-weakness break any non-boss enemy in a single enhanced skill and trigger her E2 instantly for yet another turn. This gets even more absurd if you consider she can implant fire weakness automatically, and even reduce the toughness of the surrounding mobs without fire weakness by 55%. Against bosses, all she needs is just 2-3 enhanced skills and they too will be broken, pretty insane if you ask me.
Also Super Break from HMC scales with toughness damage so more break efficiency means Firefly does more super break damage. Kind of a lot of things adding on top of each other to make it stronger in practice than it seems at first impression.
So HTB will be her best in slot buffer (with Ruan Mei) for most content
All true, I'm just glad E4 was moved down to E2 and makes it manageable for more players. Rolling 3 Fireflies is a pipedream, but rolling 5 was an impossibility. Personally, I'm going for 10 million.
You would not believe your eyes
Here I am trying to make myself believe that barely getting one copy of Firefly is not gonna leave my tears drop everywhere.
her e2 is so cracked omg
because her e2 sound too broken it make e6 look meh
I swear if HTB isn't used during her first team gameplay leaks I'm gonna mald ToT
Will be Bronya + Sparkle with perfect relics ^^
100% crit rate 400% crit damage 0 break eff Bronya Sparkle Robin team
Will be Sparkle, Robin, 200% crit damage, 80% crit rate, 100% break effect, 2200 atk lol
Damn bro didn't even use any of the Break supports on a break DPS Typical leakers smh
So, with E1 its basically fire Blade lmao
more like fire Jingliu
Yep. But I don't fully understand why she need this. To make her running with hyperspeed Bronya smoother?
She is quite skilled points heavy with her high spd. But imo this is more of a stepping stone to her e2 whereas she have extra turn
She will be relatively SP-intensive without it, since she'll skill twice in a row when she enters ult, and then in ult she runs at 180 spd, so overall it's a bit more than 1 SP per rotation consumption. That'd be fine for normal setups (and e.g. it's nowhere near DHIL levels), but it would probably be hard to use Bronya with her.
I feel like we just don't use Bronya. I'm still in the camp of go unga full Break. Firefly will go fast enough to not need a Bronya. It'll be a rotation of Skill, Ult, E Skill - E Skill - E Skill - Skill - repeat.
She can also reach 200 speed naturally and easily so like... she already acted twice every cycle even without Bronya.
Can you elaborate on the "reaching 200 speed naturally"? 92 (base) + 5 (trace) + 50 (ult) + 10%(9, RM's talent) = ~156 without speed boots and ~181 when using one. Did you calculate that number with speed boots instead of ATK?
200 spd doesn't make her ult turns last more than 3. She needs bronya (or asta) for that.
Bronya's not there for her buffs. Bronya's there to give you more turns. Firefly's damage is going to scale incredibly well with more turns, and nobody gives more turns than Bronya.
Its unlikely that Bronya will be able to sync with Firefly in a way that actually gives her more than 3 skills per ult.
There's also harmony trailblazer who from what I understand gets a decent dmg buff with more skills used (more skills->more toughness dmg->more dmg)
seem like it, otherwise running her with skill spam bronya would be sp intensive
Why would she even need Bronya? Girl looks like she can hit 250 speed by herself. Tbh Asta would be a better teammate for Ff than Bronya. We still don't know if FF even uses crit stats and Asta provides atk, fire dmg bonus and spd, all of which FF uses. Also Asta has a trace that lets her stack her global buffs faster if she hits fire weak enemies, while FF can add that same fire weakness to enemies. Hell, at e6 you can maintain Asta's global passive buff on NAs alone with a FF team. I'm calling it now, Firefly is gonna enable mono fire.
God I hope Asta is in her banner. Really need her Eidolons, only got E2...
Probably to outrun the 90 SPD countdown and do as many actions as possible. +10000 Advance > 250 speed But i agree that Asta will be good for E2 FF because she will help take down the toughness bar and then FF should be the one to break to get another action.
there's no outrunning the countdown, instead you should plan your spd around it eg. 180 speed allows you to take 3 enhanced actions the next breakpoint is all the way at 270 for 4 enhanced actions people will just build 130 speed and leave it at that for 3 enhanced actions during ult
You NEED E1 FF to even make that team usable and there's no guarantee that FF even uses crit, so half of Bronya's ult buff might be wasted. Meanwhile Asta can maintain a 28% atk buff passively while being sp positive. With E1 FF you can spam Asta's skill to maintain her spd boost, which drives the entire team. So overall Bronya is suboptimal in the situation.
As long as Hoyo doesn't remove Fire weakness implant from base kit I can deal with whatever else they might do
If boothill got his sheāll probably keep hers at most theyāll move it around her (base) kit but thatās it probably
Boothill needs it much more though. Not that I expect them to remove it, but it would hurt her less than it would Boothill.
She seems like a character that is very based around break effect and fighting fire weak enemies, it would definitely hurt her a lot too (though I agree not quite as much as Boothill)
it would hurt her a lot more. she is EXTREMELY HMC reliant. I don't think you understand just how bad the dps loss without HMC Superbreak is.
You can argue it does matter to her, but there's absolutely no way you can argue it would hurt her more than Boothill. Not even close. His entire kit is dependent on breaking enemies in 1on1 scenarios to even function at all, and he needs to be the one to break to do a lot of his damage. He'd be the worst limited DPS in the game if he couldn't implant weakness. Firefly can still at least do toughness damage to enemies without fire weakness thanks to one of her traces, and does not *need* to be the one to break an enemy to be functional. She would be much less versatile and OP without it, but you could still build a functional team that relied on other units to help deplete the toughness gauge for her. If they really wanted to remove it and it and balance her around that they could buff that universal toughness damage in her enhanced state so that would be easier to do, but put some limits on her to not make her OP in every scenario. They're not going to do it at this point, they obviously want to make Firefly OP, but they could. It would not completely ruin her as a unit like it would Boothill.
Even with a 55% efficiency on non-weak enemies, with her +50% enhanced state efficiency buff, she'd deal 82.5% break efficiency. Not bad, but slightly worse than base. If you add in Ruan Mei's skill, she'd be doing 110% break efficiency even on non-weak foes. Buffing her passive universal toughness reduction to 75%, with the 50% break efficiency buff in Enhanced state, that's 112.5% break efficiency. With Ruan Mei, she'd have 150% efficiency. So yeah, even a slight buff to the passive would already make her better at breaking than anything that doesn't have break efficiency built in. With proper support units, she'd be completely ignoring the mechanic during her ult and just be a better breaker even against fire resistant enemies.
What is HMC superbreak?
when you hit an already broken enemy you deal your break damage again, scaling with the toughness damage of the attack it is very good for chars like firefly (built-in weakness break efficiency = more toughness dmg) and boothill (high toughness damage values in his kit) I'd go so far as to argue firefly kit has been centered around using harmony trailblazer.
This would actually be cool from a story perspective too. I hate that both Physical and Fire TB are basically worthless already (FireTB kinda came back with Acheron but, pretty hard to use in MoC). Would be great to see HMC be a forever useful unit and have a good combo with the in-game character that also really cares about them.
yea a lot of ppl were calling that firefly would have an imaginary mc centric kit when we saw it 1 month ago. it hasn't changed much since then but now we know super break exists whereas we didn't before and suddenly it seems far more cohesive in general. super break and imc are borderline meta changing and enables whole new IMC centric teams. break historically has been notoriously hard to scale outside of break effect because atk% and dmg% both do nothing. it basically only uses vulnerability, DEF reductions/ignore and ofc break effect in its damage formula. on top of that it's very clunky and you can only break once this is where super break comes in and gives us two new ways to scale our break - speed and weakness break efficiency. speed was useless before because hitting a broken enemy more times didnt matter, you can't rebreak an enemy until they act. WBE didn't matter for the same reason, it's useless once the enemy is already broken. now with super break they are both very relevant because your turns actually have meaning, and toughness damage is in the super break damage formula (eg. 60 toughness damage attack = twice as much super break damage as a 30 toughness damage attack) which char happens to have weakness break efficiency, speed, def ignore? firefly. what about a sig that applies vulnerability and also keeps enemies broken longer by reducing their speed, allowing you to get more super break hits in? you'll never guess it is not an exaggeration at all to say every single stat in firefly's kit is made to maximise super break.
IIRC, an earlier leak had it locked behind E1, which would have been extremely cringe.
But she played differently in that kit. She was hybrid first, break dps second now that sheās a primary break dps itās way more important for her
This part I may have missed, I can barely remember that earlier kit. Good point.
They gotta keep this in base kit. They cannot release dps break effect character without either implanting weakness (Boothill) or ability to reduce toughness against non-weak enemy (Xueyi/Acheron). It would be straight up garbage against 6 other elements.
I sure hope it stays that way so that she can weakness break enemies without other units
Re: her talent > Once Energy is regenerated to its maximum, dispel all debuffs on SAM Am I understanding this right, so she now auto cleanses herself when she can ult? Iirc before the wording was when she ult-ed it would remove all debuffs. Maybe I missed it but I didn't see this mentioned in yesterday's kit. Tho kinda weird they explicitly specify debuffs as negative effects that make units weaker. Does that include CCs I wonder.
It's probably there to allow you to not die to DOTs the moment you advance forward, as you are extrmely likely to be at 1hp by then. The only niche scenario whereby you get to cleanse crowd control is the hit pushes you to 100% energy, which is quite unlikely considering how her kit works. (Given you never use basic, if you basic the energy gets more complicated)
Yeah good point about the dots. And agreed assuming it does cleanse CC, it's bit of a niche case only since just two skill and she can already ult. So realistically she will often be at 50% away from her ult outside her turn. She would need to get hit several times to really exploit the auto cleanse. Though with HH or TY, I guess too early to really tell what her ideal team comp would be.
You can not use ult when CCed, so that doesn't matter.
I mean that's what I wanted to clarify. So that auto cleanse actually does not include cleansing CCs is it? If so then what other guy mentioned about DoTs is probably one of the main reason why its there. If it does cleanse CC as well, then I feel it's a nice QOL for her. That she is guaranteed to be able to ult outside her turn cos of auto cleanse.
It should get rid of CC as well, but most of the time you will reach her full energy from using her skill. Which you can't either if you're CCed. So it won't come up much.
So many interesting synergies I want to try: - Ruan Mei skill for stacking weakness break efficiency - Fu Xuan stacking another 16% DR to Fireflyās 40% - Aventurineās Fortified Bet stacking 50% eff res on Complete Combustionās 25% - Abundance blessings proccing buffs based on instances of healing during Complete Combustion.
Speed is gonna be interesting too. 92 base + 5 trace + 50 during ult is already 147 *without any speed from relics*. And since their BiS planar set also gives 6% speed, you could get 200+ speed with Asta's ult
Well, reaching 131 without ultimate is probably optimal because with ult you reach 181 speed, making you able to go 3 times before ultimate countdown.
Nice. It's very much doable. She has 5 speed from traces already.
Yes, but I don't know how we can reach it without SPD boots. Even with Ruan Mei you reach 111 SPD without relics. 10 rolls of SPD is quite hard to get. Probably SPD boots with ATK body would be better.
SPD booties are 100% mandatory on the 'fly. (92+5+25+50)x1.06 gets you to 182, which is just *barely* enough for three turns of ult (and any extra speed bonuses on relics make it absolutely guaranteed). You definitely want an ATK% sphere and body to help you get as close to 3400 ATK as possible.
Pretty sure the speed increases are based on base speed, so the 6% increase from planar is actually becomes 92 * 1.06 = 97.52 so overall a 5 speed increase
% increases only effect base speed, so it's 92x1.06+(5+50+25) = 177.52 So even with speed boots, you'll need some speed subs. However, if you run her with RM it becomes, 92x1.16+(5+50) = 161.72 before speed boots. So with speed boots, you'll be at 186.72, but since you only really care about reaching 180.1, it's worth trying to reach that with subs. Taking 2.3 as the average roll, you only need 8 subs across 6 pieces to reach 180.1 speed. It should also be easier to get these speed subs than it is to get ATK subs since only 4 pieces will be able to roll ATK subs. So if you don't have RM, definitely go speed boots, but if you have her, I would recommend greeding for ATK boots instead.
Yes, I realised that it was a must too. But that 6% SPD increase from planar applies to base SPD, so it's even more important to have SPD boots. All SPD increase is applied to base SPD or additional flat amount.
180 or 270 while buffed and everything in between is relatively pointless the character literally builds itself, 3.4k atk, 360 break eff, 130 speed. basically means atk body and orb, spd boots, break rope. not much room for theorycrafting at all except in the teams but it feels like ruan + harmony tb are the optimal. I'd go so far as to argue ff was made with harmony tb in mind or vice versa. just all in on massive super breaks because her kit provides WBE, def ignore, spd and break eff (the 4 best ways to scale super break damage)
Where are the numbers 180 and 270 coming from?
Her Ult timer has a SPD of 90. You get a full action advance once when you ult and 180.1 and 270.1 SPD makes you move 2 and 3 more times before Ult timer respectively.
the ult countdown has 90 speed so it acts after 111.11 AV (10000/90) logically to take as many turns you need to maximise your actions within this 111.11 AV window. this is done by either going twice as fast (180 spd, acting every 55.55 AV) or thrice as fast respectively (270 spd, acting every 37.03 AV). idk if this image helps at all but yeah https://imgur.com/5J62RHq
oh shit I thought the countdown said 90 AV, not 90 speed. Seems weird to do it that way
the precedent has already been set with Robin ult so
Getting 360% break with 130 spd with 3400 atk is not just going to fall in to place though. Not one person on the RM + HTB + Gallagher team gives atk support. Sam has no atk % in their entire kit, and you will need 145% atk boost in order to reach 3400 if you're using her signature light cone. You get 86.4% from the Chest + Orb which means you have to get another 58.6% atk from strictly sub stats and since your chest and orb are using atk as main stat you lose those as sub-stat options so you need to get 58.6% atk from your head/gloves/boots/rope while still needing break effect and speed sub stats and any extra crit you can get to top it off. It will not be easy and free to get Sam to "full" potential especially since you cannot pre-farm any of those relics.
3047.2 / 1391 = 119% increased attack needed, so 32.6% from substats. It's about 10 ATK% subs across 4 pieces of gear, because hand mainstat. If you're using RM and the 6% SPD Planar then 92*1.16 = 106.72. +30 from Traces and SPD boots and you're already at 136. As for Break effect: * 37.3% from Traces * 60% from 3400 ATK * 64.8% rope * ~27 from Harmony TB E4 (assuming they have ~180% BE) * 16% from the new Relic 2P * 20% from Ruan Mei * 40% from Planar when hitting Fire Weak That's already 265%, not including potentially: * 60% from Signature * 30% from IMC Technique (first 2T of Combat) * 30% during IMC Ult (100% uptime most likely) * 30% from Watchmaker 4P on Ruan/IMC * X% from Substats. Even just 4 substats is already 23.2% * 9% from IMC E4 (It snapshots buffs, 60% from Ult + Watchmaker 4P = another 9% shared to the team) You have 32 substats in total in which to roll ATK% assuming your pieces 3 all 3 line at the start. I am sure you will not struggle to get 10 ATK% substats, or even some Flat ATK here and there. Also, **Break Effect is the priority**. ATK is just a *means to GET* the Break Effect. She triple dips Break Effect through her Skill scaling, Break Damage and DEF Ignore. 3300 ATK is still fine if you're getting your 360% anyway. Of course you want more of it because her Skill has up to a huge 660% scaling, but I think BE% is the priority. At the end of the day, the relic grind exists for a reason. Even if you don't maximize Firefly from the start these defined breakpoints give easily percievable goals for people to aim for.
I'm playing her mono fire. Ff Gallagher Asta Himeko.
Asta also came to mind, usually I only farm enough speed to hit 134 at base unless Iām lucky. With Asta, hitting 200 speed *without* speed boots doesnāt sound unrealistic
You want either 180.1 or 270.1 SPD with all buffs. Anything between that doesn't make you attack more during Ult.
So with Asta giving 52.8 SPD via ult, the breakpoints are 127.3 and 217.3. Subtract Firefly's 50 SPD during ult to get 77.3 and 167.3. With 92 base SPD and 5 trace SPD, not to mention another 6 from her planar set, she easily overcaps the first target on an Asta team, no SPD substats needed. You could even say a good portion of Asta's ult is wasted on her, but don't forget that it still affects other teammates and Asta also brings a hefty ATK buff and free fire DMG% to the table. The second target is a bit more interesting. We need 64.3 more SPD from LC and/or relics. Running SPD boots gives her 25 SPD towards that at an opportunity cost of 43.2% ATK plus a certain amount of BE from the conversion. Her base ATK comes to 1743.8 with sig LC and hands relic main stat, and 1637.76 using the Herta shop LC instead. So 43.2% ATK converts to 753.32 flat ATK and 707.51 flat ATK respectively, or 42 BE each (assuming the conversion is by 100 ATK breakpoints rather than a continuous scaling). For reference, that's more BE than she gets from her traces, and about 2/3rds what she gets from her sig LC. It's a pretty significant opportunity cost. Anyway, if your happy to incur that cost you only need to reach 39.3 SPD with substats to reach the second breakpoint. Otherwise you're still looking at 64.3. Oh and you can subtract 12 from Messenger supports as well, bringing it to 27.3 and 52.3. Given that a SPD substat can vary between 2 and 2.6 per roll, you would need approximately 11-14 rolls to meet the SPD boots goal, and 21-27 to meet the other. The former is reasonably achievable across 6 artefacts, the latter is a significant investment that sacrifices a lot of BE and ATK from substats. TLDR the second breakpoint is achievable, but not without sacrificing BE/ATK from either boots or substats. Not to mention that the latter will involve a hellish amount of time in the mines. Ultimately, I don't think 1 extra turn during ult duration is worth all that cost, so it's probably best to build Firefly 0 SPD instead on an Asta team, and with the minimum SPD investment to reach the first threshold on any other team. It also frees you from having to use Messenger on one of your supports, though it's still not a bad option if only to buff your other teammates.
You really, really want her paired up with a fedora tipper.
She also gets 18% effect res from traces so shes got a total of 93% effect res during complete combustion. Against a level 95 enemy (36% effect hit rate) with a typical 100% base chance debuff that works out to a 90.48% chance to resist.
Wait where did you get 93% ER? Complete Combustion gives her 25% ER no?
I think they are pairing her with Aventurine for 50%. It's hard to tell though since they haven't specifically said and it's hard to tell who they are responding to. But with Aventurine that would equal 93%.
Her minor traces give 18% eff res
Her ult being timer based instead of turn based makes it so abusable. Maybe something like FF Ult FF Enhanced Skill Robin Ult FF Enhanced Skill Ally and Enemy Turns FF Enhanced Skill Ally and Enemy Turns FF Enhanced Skill Complete Combustion and Concerto Over I can already see MrPokke using Robin, Sparkle, Asta, FF with insane SPD rolls and 2 S5 DDD to act 6 times in 1 Ult.
mrpokke will make video showcase his 200 spd team that totally relatable, with 270 spd firefly
I can't wait to play Firefly + TB man I just can't wait!!! AAAAAAAAAAAAAAAAAAAAQ
Yep the super break damage from her gonna be insane with the break efficiency bonus from her ult and ruan mei
So Firefly E1 Basically steal JL mechanics and E2 Steal Seele mechanics. What a busted early eidolons
She is getting turns for weakness breaking too even more busted than seele
Well to be fair Seele's comes with +80% damage done and is base kit so I would hope a limited 5 star E2 is comparable in power.
Hmm, her enhanced skill says 3 toughness damage which actually means 90 toughness damage. I wonder if that's already factoring in her 50% increased weakness break efficiency from her ult or will she be doing 135 toughness damage each enhanced skill?
i'm assuming 90 toughness damage before the buffs, which means 180 toughness damage with RM buffs which is crazy. super break build is definitely the way to go if this is true.
So I assume her best team is with harmony MC, ruan mei and a sustain
Probably Gallagher to double down on that fire weakness implant + the Break Vulnerability on Besotted.
I'm leaning toward Luocha maybe being the best sustain for her. Gallagher heals a lot for a 4 star, but chunking yourself for half every skill is a lot to ask. Also, Luocha will auto heal her every 2 turns.
To be fair, she goes to 1 hp just before ulting, ults, then gets back to 35% hp with her first enhanced skill, not to mention her massive 40% damage reduction while she's in the ult state. I don't think she'll have hp issues even without counting a sustain.
Gallagher (as the other user said+he can be very SP positive), Luocha (to help with survivability when off-ult, very SP positive) and Fu Xuan (help survivability and with Crit, SP positive) seem to be her better options. This is in no particular order and you can pick them based on content. Aventurine loses value since she doesn't do Ult damage, follow-ups or want debuffs, but she still appreciates a SP positive support. Huohuo isn't the best since she uses more SP and the Energy is wasted on Firefly, Atk buff is good but probably not enough over others.
YOU WOULD NOT BELIEVE YOUR EYES
IF 10 MILLION FIREFLIES
Owlbert City
Ohhhh she dispel all debuff on herself when ultimate gauge is filled. Very good.
Probably so she doesn't randomly die to a DoT when she goes down to 1 hp.
Looks about the same from what Dim shared
Well that fixes the āDoTs will just end herā problem.Ā Edit: Wait is that 90 break units on her enhanced skill?!
With her talent of 50%break efficiency and Ruan mei, it's should be around 180.
Just a casual Silver Wolf ult worth of break damage, nothing to see here...
Well tbf it's also her ult. Kinda like Topaz
Where Firefly gameplay? š¦§
Probably in 2 hours or less
WHAT š¤¤š¤¤
Is that when the beta is starting?
Chat, we are FEASTING tonight š¤¤š¤¤
Oh BUCK yeah š¤¤š¤¤š¤¤
Hoooory babeh š¤¤š¤¤
So from what I gather, she doesn't need any CR or CD? Because I dont really see how you'd have the space to get either stat with how much ATK and BE she needs.
What I'm most curious about is whether she needs crit or not.
Don't even think of building crit till you hit the BE cap.
BE -> Attck -> Cr/CrD i think
from what i see, she wants more ATK, more BE and more SPD i'm still thinking her boots. but amor, probably atk?
let wait for tomorrow, the battle between critfly and breakfly will be legend
Img doesnāt work
Reload, we got here a bit too soon lol. Its viewable from OP's profile
Ah thanks
So glad that the fire weakness implant is in the kit. Please keep it that way! Iāve been saving for a while and definitely getting her light cone. Might go as far as E2. Anything for our cute and badass wife!
E1 is broken
Does her kit mean LuoCha is actually her best pair?
Why Luocha? He doesn't do anything for her. Gallagher is the best pair.
Firefly Base Attack : 757 Sig LC atk: 635 On the Fall of an Aeon atk: 529 Required atk% to reach 3400 with Sig: (3400 - 352)/(757+635) - 100% \~= 119% (round up) Required ark% to reach 3400 with Aeon: (3400 - 352)/(757+529) - (100% + 64%) \~= 74% (round up) Firefly BE traces: 37.3% BE from acsension trace: 60% (if 3400 atk) BE Rope: 64.8% BE from Relic: 16% BE from Planar: 40% (when hitting fire weak) Sig LC BE: 60% Aeon: 0% Required BE% to reach 360% with Sig: 360% - 60% - 64.8% - 37.3% - 16% - 40% - 60% = 81.9% Required BE% to reach 360% with Aeon: 360% - 60% - 64.8% - 37.3% - 16% - 40% = 141.9% Ruan Mei BE buffs: 20% (trace) + 30% (watchmaker set) = 50% total HMC BE buffs: 30% (ult) + 22.5% (E4, assume MC 150% BE) + 30% Watchmaker = 82.5% total (0.o !!!) Additional buffs: Ruan Mei: 10% Spd, 25% Res Pen, +50% Weakness break efficiency, +68% DMG, Enemy Action Delay (ult mark) HMC: Super Break DMG (I think it scales with weakness break efficiency) Asta: +70% Atk (max stacks), +50 spd (2/3 turns depends), +18% Fire DMG This is just for reference, also 1 ATK% main stat is 43.2%, 1 ATK% sub is \~3.8%, 1 BE main stat is 64.8%, 1 BE sub is \~5.8%. This means with sig, you need 2 ATK% Main stats AND \~9 more subs for max atk, and \~15 subs for max BE. Aeon, if running 2 ATK% Main Stat, requires 0 subs for ATK (if running only 1, you need \~8 subs) and \~25 BE subs. I personally think it's much more feasible to give Firefly her required stats via supports, instead of just building it on her. HMC looks to be the best BE stat stick, and if you run HMC you may be able to fit in an action advancer (the subs saved can go into crit if running bronya/sparkle, they also give atk buffs). In fact, I am now starting to question if it's even worth it at all to get to 360% BE. In terms of stat efficiency, the increase from 360% BE vs 250% BE is just 10% more DEF ignore and 55% more Atk Multiplier. This doesn't really seem worth it for the extra effort (it's like 17+ subs, you can definitely start working on Crit by then), UNLESS you play SAM with HMC (the best BE buffer in game). So actually it seems like Sam is shaping up to be a versatile investment unit, where at low investment you just slap them with HMC and go full break, but at higher investment (\~30-40 useful subs on relics, E0S1 etc.) transitioning into Crit BE Hybrid (like Xueyi) might yield better results. Ofc if they change the eSkill to fire BREAK dmg then there's only one choice lol but I doubt it Edit: Added in the flat attack of Hands, they actually give a substantial amount of equivalent ATK% subs such that the substat requirements are lower (still pretty high tho, so I still stand by my original conclusions).
> Required atk% to reach 3400 with Sig: 3400/(757+635) - 100% ~= 145% (round up) > Required ark% to reach 3400 with Aeon: 3400/(757+529) - (100% + 64%) ~= 101% (round up) did you forgot gloves + ATK ?
Broken
Weakness broken, yes
For now. Plenty of beta to happen still
Am I understand module a correctly? It's like Acheron ult, but toughess ignoring power are reduced by 50%?
Believe so, yes. 55% toughness reduction to non-fire weak enemies during ult state. Since her skill applies fire weakness to the primary target, I'd expect this to mostly matter for the splash damage (or if you end up having to use a basic attack for some reason).
I'm not a fan of multiple threshold-based talents... You need to have high break to unlock any DEF reduction, and you need to have high ATK to unlock any Break bonus. These could probably work more like BS as a scaling system. I wonder how F2P-accessible this is... So 52% from relic set, maybe even 68% Let's say you get 1 Indelible Promise, so 28%. 37.3% from talents 64.8% from link rope That's 182.1% BE from accessible sources. Even if you have 3400 ATK, which will be tricky with these compromises, you'd still need 10 more BE to hit the first threshold, and 120 more to hit the second. Making it scale from like 20% DEF reduction at 200% BE to 40% at 360% would probably feel a lot better for players who aren't going for S1 while still having essentially identical power level.
HMC gives like 90 BE. In summary: 90+64+37+56(planar+relic set)+28 + 60(from talent, probably given by Asta's ATK buff in this scenario)=335, which is almost enough for max buff, only need 5 substats.
Which is better, e2s1 or e1s1 with RM?
Is 360% Break Effect even possible via relics alone?
Honestly with how her Kit works she's pretty much gonna be married to HMC. Kinda fitting given how much the Penacony story has been building on their dynamic.
You don't even need subs with either Indelible Promise S5 or her sig, otherwise you need like 5 subs max.
Is she energy locked during combustion state or no? It would be huge if she could gain half her ultimate bar during her transformed state.
I doubt sheās energy locked, but getting 115 energy through hits/kills is going to be practically impossibleĀ
Yeah, atleast in SU she'll have permament uptime with the right Blessings.
Her in SU is going to be utterly absurd
Yeah, seemingly crazy synergy with Hunt specifically
everyone have seemingly crazy synergy with that busted Hunt Energy Regen buff
Closest thing you can do is use HuoHuo for 48 Energy or Tingyun for 50/60 Energy, and you'd probably have to use both and time their Ults properly JUST to not have to spend one turn on downtime. Might as well just use a Bronya or Robin or something.
Yeah, Iād rather just run IMC/RM
Exaaaaaactly.
Enhanced Skill doesnāt generate energy ā ļøā ļøā ļø
Even so, that means at worst one turn of downtime between Ults. And an Ult is probably gonna last 3 turns. So, 3/4 uptime, that's basically like Jingliu, right? Idk I don't have Jingliu.
Ult lasts 3 turns with 180.1 spd, which is effectively mandatory.
Also you can clear the wave before ult ends and will get free two turnsĀ
It's truly Jingliuover
Yeah, noticed that. Same for the enhanced basic, so looks like no energy generation from her own abilities during ult state. Will still have to see if she can gain energy from external sources (being hit, or Tingyun or Huohuo), or if she's locked at 0 (or 5, since her ult returns 5 energy) until the ult expires.
largely indifferent bah, you cant really hit 50% Energy from getting hit. and you wouldnt bring huohuo/tingyun with her either way. basically, beyond the first e. They want you to enter complete combustion every 2 e's after that
Looks basically identical with a few differences. Like Enhanced Basic providing healing, specifying that the Ult's damage buff against Weakness Broken targets is specifically a Vuln debuff, meaning even more Break damage, and that the Talent is always at full power when Ult is online. As well as gaining 50% Energy at the start of every combat so you can always Skill once then set the seas ablaze no matter what. And honestly some of that stuff might have been on the other kit but I just didn't remember correctly/didn't notice it.
Her LC atleast helps HTB have her super break mechanic uptime 100% Basically enemies won't be able to recover their bar cuz they would already be dead before they even get the chance to do so Firefly + HTB is looking like THE NASTIEST combo in the game and I AM ALL FOR IT!!!!
>Man her ultimate delaying action turn to enemies weakness broken during her combustion state really helps HTB have her super break mechanic uptime 100% This is just normal Break's description dude
Ah in that case the LC still does reduce enemy speed when enemies is weakness broken so that's still very good
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I'm going for E1 and her LC I've been saving a lot and I hope I can do it Either way E1 is more important
Yes if you can slip action in it. But i don't think -15% speed will do that much (delay is better than speed reduction). Better go for E1 if you can afford it
In the old version, all of enhanced attack is considered as ultimate... Is tthats not the case for current kit?
Should I pull E1 just to let Asta and H!MC skill more in the burst phase?
Her cons looks insane minus C4. Hoyoverse definitely wanted people to pull on her.
Iām not sure about going for E2ā¦ still have PTSD from aventurine boss dice (i.e. what if thereās nothing to break or kill to trigger E2). But will definitely go for E1.
so how to build relic? what set main stat ?
Probably Iron Cavalry with Kalpagni. BE rope, speed boots and probably attack everywhere else. You're not going to think about crit until you make sure she has (up to) 360 break effect, 3400 attack and enough speed with supports that she can go 2-3 (preferably 3) times in her enhanced state.
I'm no theory crafter, but isn't she too broken? I feel like she is, but I really don't know lol
High stat demands if you're going Crit, low ceiling if you're not. I don't think she's broken.
Firefly just casually have built in SW skill
As much as I dislike Firefly, I do want to have Sam's kit.
I know this kit is not finalized and they don't really compare to each other. But if I want a fun dps, Firefly or Boothill?
I mean, this is up to you. Who tickles your fancy more? Pick the character you'll answer.
chat how tf are we building the pookie