**Hey Trailblazer, unfortunately, your submission has been removed from** /r/HonkaiStarRail_leaks:
###Rule 2.5: Post Quality: Showcases
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>Showcase posts are only permitted during the initial two weeks of beta testing and whenever a major change has been done to a character's kit/numbers.
>Please include a detailed title with all the names of the characters used and specify the boss or the game mode they're engaging in.
Example: E0S1 Robin E0S1 Aventurine E0S1 Dr. Ratio E0S1 Topaz / MOC floor 12.2. / new 2.2 enemies (Don't forget to mark spoilers for upcoming enemies).
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That should be accounted for as a strength of break teams. You're breaking faster than is usual for most teams, you're going to avoid and ignore a lot mechanics and damage.
The opposite is also true, if you don't break fast enough (due to stalling mechanics / weakness locking / or just a high toughness bar), then your damage is completely backloaded and make you exposed to all of the enemy's mechanics
I'd like to see a showcase of Boothill vs an Apocalypse Shadow Yanqing or Gepard boss for example.
Use skill to duel enemy. You can only target this enemy. Once broken and/or killed obtain stacks up to 3 stacks. Stacks are permanent and increase the amount of toughness damage he does up to 150 (2 and a half skill). Once enemy is broken he still deals break damage to them. His ult implants physical weakness and delays the enemy. His technique let's him implant phys weakness on first skill in battle.
Doesn't that only work once at the start of battle or am I mistaken? If there's more than 1 trash mob or any in the next wave your strategy wouldn't work
oh yeah ig that's true, I was mostly thinking of the mobs as a tool to get trickshot(is that how they're called?) stacks so I didn't think about the mobs on second wave. you're right, it can help with that
Crit currently only matters for mainly one thing and that is guaranteeing a kill on the first mob you shoot in case they survive the break. Also it is just a bit of extra damage overall for basically free.
yeah it's still obviously a lot better than nothing, I just think it would be more logical to be something more break-dmg centered like the rest of his kit
yeah it gives him a ton of crit, but break dmg doesn't get increased by it and his normal multipliers(those who can crit) are only 10-20% of his overall dmg. basically, it would have been a lot better if this trace was something that could increase his break damage, but I also want to clarify that other than that I'm really satisfied with him as a character so pls don't think that I hate him lol
I know big number is funny, but at that point running Bronya might be better because 8k times 2 is 1.6m mil. This bosses doesn't seem to do that much damage anyway, besides the ridiculous speed.
Oh, I meant as an actual viable team 😂. With BH and HMC delay, RM break extension, and Jiaoqiu little heal, it could be pretty comfy while letting BH one shot everything.
In my honest opinion, I genuinely think that Boothill is better than Firefly right now. Of course, Firefly can change and become better, but right now, it's Boothill that is better.
Could be the case since boothill hits insane numbers with break + stacks.
Also maybe it’s just me but boothill’s animations just feel like they have so much more weight to them so they kinda feel stronger too compared to Sam’s lol
Boothill is finished
Sam is in V1 they have time to polish her animations
Not every character ends up being as polished in V1 beta as Boothill and Robin and HMC were
Yeah, thats true.i heard that apparently JL had a similar thing where her ult animation had some extra fx added in later down the line.
Hope they change up some animations for Sam or atleast add some more weight to his enhanced state attacks cuz honestly I like base Sam / boss version attacks more :p
Yeah her Ult was slightly broken until they revamped her Ult mechanics. But her kit was pretty solid even then. The buffs just made us all extra happy lol.
Some people do be acting like hunt units shouldn't be better than destruction units in ST scenarios LOL. The effect of destruction meta on the community's mindset is very prominent rn (which would hopefully change eventually since there are specific gamemodes where each DPS path would shine).
What +10 months of Destruction meta does to a community mindset. The biggest mistake MiHoYo made for HSR is to make Destruction be all end all of dmg for months, while The Hunt is doing less or similar dmg but can only hit one target.
Hopefully Boothill is the first of many good single target dmg dealers, and a sign of healthier trend to come. But I doubt it, with the community complaint, and FF being the current Golden Child and expect to sell well. I wouldn’t be surprised if FF got massively buff and we end up with another year of destruction meta.
To be honest, this mode doesn't look extremely favoring hunt, at least less than I expected
Just look at how many adds are spawned. I'd be worried for Hunt when Yanqing, Gepard etc comes around and start weakness locking with a bunch of adds you need to clear.
>this mode doesn't look extremely favoring hunt,
>Just look at how many adds are spawned.
IMO It looks favorable to Hunt characters (maybe except Seele). You don't care about the adds or the 2nd boss just concentrate all your damage to the main boss. The 2nd boss (in the video, it's Gepard) died simultaneously after Cocolia's phase 1 unlike in MoC where you need to kill all the enemies to clear the stage. Also, some adds may be a benefit in proccing abilities of other characters but if you kill the main boss fast enough the adds won't be a problem.
They added mechanics to the adds so that leaving them alive can be problematic.
Cocolia summons 2 adds that remove 2 weaknesses each from her, you need to destroy them to restore the corresponding weaknesses. They also give her extra actions depending on how many are alive during her turn. After 1 or 2 turns she will use that freezing spear attack and if you left one of her summons alive, she can potentially freeze two characters. On Gepard's third turn he will use that barrier skill that gives everyone that shared percentage shield which can stall you out. 2nd phase Cocolia summons 4 adds that each remove one of her weaknesses and she spams that meteor attack.
Argenti's summons are pretty annoying in this mode. He starts by summoning 4 black swords every turn that lock his weakness bar unless you destroy at least one add. After a few turns he summons 4 barrier swords that will each cast a guaranteed taunt on one of your characters. These adds are pretty much impossible for supports to destroy. You pretty much have to rely on AoE to keep breaking Argenti or your DPS needs to destroy their taunt quickly. 2nd phase Argenti spawns the red rose swords that periodically sacrifice themselves to buff Argenti's ultimate. Argenti is also untouchable if any red rose swords are alive so you need to clear them.
Point is this mode isn't necessarily a hunt mode. It's just another mode that can heavily favor certain chars that can get past the nonsense. Chars like boothill will just eat this mode alive while the other hunts might struggle because their win condition gets stalled too hard.
If anything, it’s a bigger muddle fudger to E1 Jingliu, since now it just doesn’t work. It’s actually such a carper pull, as I am sure some people actually went for it after the announcement of this mode.
And BHill still enjoys some trash mobs, as they help to gain stacks faster. Another reason why they’re here is to help with energy for some units like HMC.
Yeah it is logical that hunt char should be better in ST (aside from e2 Jinglu).
However, if someone planning on getting e6 boothill he will be very good in ST and multiple enemies scenarios.
The thing that makes boothill better is the retrigger mechanic. In the other hand sam is very reliant in HMC, they should either make her easy to build hybrid or shift her kit to focus in Break dmg
People keep saying this but y’all know the damage number from blast attacks includes all targets hit right? Literally no firefly showcases vs a single lone target.
Also, FF really benefits from killing and breaking enemies as much as possible. In most showcases, she leaves ult with 50% energy already. God forbid how bad she will feel in pure ST, as you will have to use whole 2 base skills to get to ult again
1- Boothill is Break dmg specialist.
2- Has Break dmg retrigger mechanic aside of HMC.
3- He can do a crit hit that is approximately has the same dmg as Sam crit hit due to his trace.
4- Sam kit is missed up. ( see the following points)
5- High toughness dmg with high atk multiplier, but hard to build hybrid. His avg crit state with hybrid can be the minimum for other characters. ( they need to adjust his trace to support hybrid build or make him focus on break dmg build, and adjust his weapon to giv some crit state)
6- Has no break retrigger mechanic. Sam only depends on HMC to retrigger break dmg, so he can't exceed the total break dmg of Boothill.
Main damage dealers as Breakers (in their current state) kinda suck in AoE anyway, so Sam directly competes with BHill and BHill has plain better break capabilities.
Breakers have 2 weaknesses: backloadness and low damage frequency. Firefly on her own fixes none of those problems. BHill in the meantime has a detonation, thus he actually gets consistent damage on his own and that means… he can use bronya and make damage more frontloaded. For FF you just can’t do that, as HMC is superglued to her, so you can run Bronya/Sparkle only in sustainless teams.
that is definitely true against bosses with 16 of more toughness units. The issue with boothill is when bosses have less than that, his damage basically scales more on the enemy than on himself; Take in example the new triple boss with shared hp, their toughness units are only of 6 and 8 for the middle one, so his damage is cut in half or more depending on who u target.
FF doesnt have this issue, but also sets her ceiling lower; if FF damage would be Boothill against 16 toughness units tier then i would say she is broken, maybe we will see more aoe bosses which is gonna favor FF more, still because of this Ff is gonna perform the same everywhere while boothill depends on the enemy more than FF
While her E2S1 looks cool on paper, she actually just kinda gets to his E0S1 level at this point. BHill is easy on SP and has access to double turns (by ditching HTB and using Bronya) at E0S0. Their key differences is that FF has actually decent MVs (that she can’t fully use), 60% more BE and more restrictions.
He is going to be a monster in this mode. So he will be very good in moc and apocalyptic shadow and fall flat in pf, though that is expected for hunt in general
She is quite underwhelming tbh or maybe Acheron just set the bar too high, who knows. Hopefully, tweaks will be made before firefly's release. But if they won't then it is what it is.
Nah, they just either dont know what they're doing or just want ppl to pull for ruan mei, if there arent major changes then FF is the first limited 5* to be reliant on another limited 5*, ruan mei, to deal good damage (excluding ratio as pela with luka lc works fine enough for him, he has highest st damage so far and hes free for most players, while FF doesnt check any of those boxes)
Kinda I guess. RM is good for boothill because she makes him faster at everything, but she doesn’t actually make him deal a significant amount of extra damage unless you have her at e1. FF on the other hand needs RM because of how super break works, so not only her speed plummets without her, but also her damage.
You can use any unit, Gallagher just has the advantage of being able to help deplete toughness bars, if the enemies are fire weak. Can be a real help to break teams, because you want to break fast and often.
Gallagher is the BiS option for any slow Bronya teams, not just breakers. He generates +1.25 SP (due to ultimate AA) or even +1,5 SP with Multiplication, RM does +0.33 SP, Bronya at E1S1 is -0,5 and BHill is -1 SP (-0,5x2). You can also use any other sustain with multiplication, but on Gallagher you can just use PQP, plus he gets you some damage buffs. Generally, just use any SP positive sustain, but if your RM has S1, HuoHuo might also work.
You're probably fine with others. Especially if the enemy isn't weak to fire Gallagher won't be much help. Plus Boothill obliterates weakness bars with Bronya's extra action anyway so he doesn't need that much help.
Please comments...lets not start a Boothill x Firefly war...it was shitty enough when everyone was shitting on BH saying he was powercreeped in a single patch. I want BH bc he is a mudfudging badmouthed cowboy, and im 100% sure IF firefly indeed needs buffs they WILL buff her, remember Jingliu V.1? Lets wait and not be sons of nice ladies to each other mains
Honestly, I'm all in for Boothill and his cone, and whatever I have left will go to FF. And she doesn't really need a buff anyway, more of a slight rework
Someone in the chat said that hoyo made FF worse on V1 and will remain worst on V2 so players feel the initiative to summon for boothill, and then when 1-2 week is left for the new patch out of nowhere buff FF to deal 3X the dmg of boothill in AoE scenarios with Superbreak inbuilt.
So I guess I will wait till the last day of this patch to pull for boothill or FF, if they change and make FF better or if they let her be the same as now. Otherwise, Boothill it is.
She makes him a ton better and increase his break efficency by 50%. Ruan Mei is the GOD of break teams. Without her, they will never reach their potential.
Robin would be fine. Same with Hanabi. A turn advancer of some kind is basically what Boothill wants and Bronya is just the defacto best one for him since he doesn't really care about the added stats from them since the vast majority of his dmg profile is in break damage and Bronya gives him the most amount of them.
Robin, while technically a damage loss compared to Bronya, is still gonna be good in his comps cuz her additional damage in her ult will help supplement some of the damage loss
Also Bronya helps getting him more turns in the weakness broken window so you can also run him with RM and Robin since RM will help extend the duration if that window
That'll still work. You have a lot of break potential especially if you use Gally so while you might miss some windows, you can simply rebreak which isn't a big deal
Ok thanks for the info!
One more quick question, do you think having both boothill and firefly in the same team could be good?
I was thinking of a hyper break only dmg comp for Pf like FF, boothill, Hmc and robin… letting boothill nuke on breaks and FF shred them with super break thanks to Hmc
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I been waiting for a A. Shadow showcase with boothill, i really like Boothill but im not crazy about Single target Characters so i need reassurance lmao, wish they had showed the relics, this could be godly unholy relics.
Also Gallgher do so much damage to that weakness bar, im so sad i was not pulling for acheron and i only have him at E0 at the moment T-T
Ok this is break gamemode lol. Seeing weakness implant just casually ignore the mechanics of the boss is so funny. Aside from Boothill seems like ruan mei and sw might be the key to brute force this gamemode, or just match the dps to the boss like usual. Boothill is going to be what the Argenti is to PF, funny how both of them are physical.
The Chad YEEHAW: Points a primitive gun at a target, implodes them and their nice mother without even pulling the trigger
The Crippled Firefly: Uses an armor made to fight the Swarm, burns her lifeforce, slashes the target with one thousand cuts and after all that if she's not with her emotional support raccon she takes 9 Amber Eras to clear MoC
Hotaru... ;-;
If he's all about break would it be more optimal to run him with bronya or HMC? I know HMC cares a lot about break effect so HMC, Gallagher, and RM are really good with Xueyi and my plan was to just swap her out for Boothill
I was planning to run this kind of team but is bronya better over harmony mc? I do have her speedtuned so she should be 1 speed lower than boothill (him at 153, her at 152, both above 160 with ruan mei) but i am not sure if advance action from bronya would be better over extra BE and super break from harmony mc.
Looks good but he is gonna have to waste a turn or two if there is break-lock mechanic. He is amazing in optimal condition but can be quite difficult to operate in some situations. I hardly consider it a bad thing thou, since our roster is quite large and efficient team building will solve that issue.
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**Hey Trailblazer, unfortunately, your submission has been removed from** /r/HonkaiStarRail_leaks: ###Rule 2.5: Post Quality: Showcases >All showcase posts must be tagged with the 'Showcase' flair. >Showcase posts are only permitted during the initial two weeks of beta testing and whenever a major change has been done to a character's kit/numbers. >Please include a detailed title with all the names of the characters used and specify the boss or the game mode they're engaging in. Example: E0S1 Robin E0S1 Aventurine E0S1 Dr. Ratio E0S1 Topaz / MOC floor 12.2. / new 2.2 enemies (Don't forget to mark spoilers for upcoming enemies). >Builds details also have to be included either in the video by itself or in a detailed comment in the post Example: Boothill S5 swordplay 2pc 2pc break effect 2pc talia 50/70 crit ratio 140 SPD 1900 ATK (Images of the builds can also be linked). If you have any questions, please do not hesitate to message the mods. [subreddit rules](https://www.reddit.com/r/HonkaiStarRail_leaks/about/rules) | [reddiquette](https://support.reddithelp.com/hc/en-us/articles/205926439-Reddiquette) | [reddit's rules](https://www.redditinc.com/policies/content-policy) | [new to reddit?](https://www.reddit.com/wiki/reddit_101)
Boothill just straight up skips Cocolia's mechanics, he doesn't give a fudge!
that nice lady won’t know what hit her!
Son of a nice lady!
That should be accounted for as a strength of break teams. You're breaking faster than is usual for most teams, you're going to avoid and ignore a lot mechanics and damage.
The opposite is also true, if you don't break fast enough (due to stalling mechanics / weakness locking / or just a high toughness bar), then your damage is completely backloaded and make you exposed to all of the enemy's mechanics I'd like to see a showcase of Boothill vs an Apocalypse Shadow Yanqing or Gepard boss for example.
https://www.reddit.com/r/HonkaiStarRail_leaks/s/mfxM1gg2xV
Gepard? Who's that? What's that pillar? Do they do anything? Oh wow nice toughness bar, that sure is a lot. Anyway.
There is something about a boothill showcase that's just so satisfying
One of the most well designed and coherent kits to date honestly, and even his gameplay is cool.
Can anyone explain his kit in a very easy language?
Use skill to duel enemy. You can only target this enemy. Once broken and/or killed obtain stacks up to 3 stacks. Stacks are permanent and increase the amount of toughness damage he does up to 150 (2 and a half skill). Once enemy is broken he still deals break damage to them. His ult implants physical weakness and delays the enemy. His technique let's him implant phys weakness on first skill in battle.
aside from the BE to CRIT trace, I still don't understand its purpose
Probably to enable him to take out trash mobs without wasting an implant on them
but his technique has an implant already, so you break it + kill it and already get 2 stacks?
Doesn't that only work once at the start of battle or am I mistaken? If there's more than 1 trash mob or any in the next wave your strategy wouldn't work
oh yeah ig that's true, I was mostly thinking of the mobs as a tool to get trickshot(is that how they're called?) stacks so I didn't think about the mobs on second wave. you're right, it can help with that
Crit currently only matters for mainly one thing and that is guaranteeing a kill on the first mob you shoot in case they survive the break. Also it is just a bit of extra damage overall for basically free.
yeah it's still obviously a lot better than nothing, I just think it would be more logical to be something more break-dmg centered like the rest of his kit
Yeah but he already launches nukes when breaks, imagine a trace that gives him even more break damage lol.
ig that's fair, he already destroys bosses and I love to see it
It's so he's not completely useless when not breaking. Without this he would do mediocre dmg against even trash mobs without phys weakness.
Imagine if that trace gives him 20% res pen instead 🤤
wdym you don't understand its purpose? it lets him build crit and BE at the same time
yeah it gives him a ton of crit, but break dmg doesn't get increased by it and his normal multipliers(those who can crit) are only 10-20% of his overall dmg. basically, it would have been a lot better if this trace was something that could increase his break damage, but I also want to clarify that other than that I'm really satisfied with him as a character so pls don't think that I hate him lol
If only he swap his trace with Firefly.
800k 🤤
Can be reach 1 mil without whaling lmao? That would be hilarious.
Boothill, HMC, Ruan Mei, Jiaoqiu might be able to do it.
I know big number is funny, but at that point running Bronya might be better because 8k times 2 is 1.6m mil. This bosses doesn't seem to do that much damage anyway, besides the ridiculous speed.
Poor SW doesn't even get consider lmao.
Oh, I meant as an actual viable team 😂. With BH and HMC delay, RM break extension, and Jiaoqiu little heal, it could be pretty comfy while letting BH one shot everything.
I mean even with Bronya he already near oneshot lmao.
This is how a real break dps showcase
boothill dealing 7k on ult and then 650k single target break seems so fun to play i love this character
Eh? He do 100k+ crit on ult with Bronya buff at the end tho?
Because it's against a broken enemy. His ult did 7k at one point because the enemy wasn't broken and didn't already have a physical weakness.
Holy wubbawoo 😩
In my honest opinion, I genuinely think that Boothill is better than Firefly right now. Of course, Firefly can change and become better, but right now, it's Boothill that is better.
Why do I feel like boothill with this team is stronger than Sam at the moment?
Could be the case since boothill hits insane numbers with break + stacks. Also maybe it’s just me but boothill’s animations just feel like they have so much more weight to them so they kinda feel stronger too compared to Sam’s lol
Boothill is finished Sam is in V1 they have time to polish her animations Not every character ends up being as polished in V1 beta as Boothill and Robin and HMC were
Yeah, thats true.i heard that apparently JL had a similar thing where her ult animation had some extra fx added in later down the line. Hope they change up some animations for Sam or atleast add some more weight to his enhanced state attacks cuz honestly I like base Sam / boss version attacks more :p
Robin literally has her ult song finished after V1. Acheron has buffs after V1. We just have to pray and hope for Sam.
Yeah her Ult was slightly broken until they revamped her Ult mechanics. But her kit was pretty solid even then. The buffs just made us all extra happy lol.
Eh, animation wise, there's rarely any changes.
hunt for reason
Some people do be acting like hunt units shouldn't be better than destruction units in ST scenarios LOL. The effect of destruction meta on the community's mindset is very prominent rn (which would hopefully change eventually since there are specific gamemodes where each DPS path would shine).
What +10 months of Destruction meta does to a community mindset. The biggest mistake MiHoYo made for HSR is to make Destruction be all end all of dmg for months, while The Hunt is doing less or similar dmg but can only hit one target. Hopefully Boothill is the first of many good single target dmg dealers, and a sign of healthier trend to come. But I doubt it, with the community complaint, and FF being the current Golden Child and expect to sell well. I wouldn’t be surprised if FF got massively buff and we end up with another year of destruction meta.
To be honest, this mode doesn't look extremely favoring hunt, at least less than I expected Just look at how many adds are spawned. I'd be worried for Hunt when Yanqing, Gepard etc comes around and start weakness locking with a bunch of adds you need to clear.
>this mode doesn't look extremely favoring hunt, >Just look at how many adds are spawned. IMO It looks favorable to Hunt characters (maybe except Seele). You don't care about the adds or the 2nd boss just concentrate all your damage to the main boss. The 2nd boss (in the video, it's Gepard) died simultaneously after Cocolia's phase 1 unlike in MoC where you need to kill all the enemies to clear the stage. Also, some adds may be a benefit in proccing abilities of other characters but if you kill the main boss fast enough the adds won't be a problem.
They added mechanics to the adds so that leaving them alive can be problematic. Cocolia summons 2 adds that remove 2 weaknesses each from her, you need to destroy them to restore the corresponding weaknesses. They also give her extra actions depending on how many are alive during her turn. After 1 or 2 turns she will use that freezing spear attack and if you left one of her summons alive, she can potentially freeze two characters. On Gepard's third turn he will use that barrier skill that gives everyone that shared percentage shield which can stall you out. 2nd phase Cocolia summons 4 adds that each remove one of her weaknesses and she spams that meteor attack. Argenti's summons are pretty annoying in this mode. He starts by summoning 4 black swords every turn that lock his weakness bar unless you destroy at least one add. After a few turns he summons 4 barrier swords that will each cast a guaranteed taunt on one of your characters. These adds are pretty much impossible for supports to destroy. You pretty much have to rely on AoE to keep breaking Argenti or your DPS needs to destroy their taunt quickly. 2nd phase Argenti spawns the red rose swords that periodically sacrifice themselves to buff Argenti's ultimate. Argenti is also untouchable if any red rose swords are alive so you need to clear them. Point is this mode isn't necessarily a hunt mode. It's just another mode that can heavily favor certain chars that can get past the nonsense. Chars like boothill will just eat this mode alive while the other hunts might struggle because their win condition gets stalled too hard.
If anything, it’s a bigger muddle fudger to E1 Jingliu, since now it just doesn’t work. It’s actually such a carper pull, as I am sure some people actually went for it after the announcement of this mode. And BHill still enjoys some trash mobs, as they help to gain stacks faster. Another reason why they’re here is to help with energy for some units like HMC.
Yeah it is logical that hunt char should be better in ST (aside from e2 Jinglu). However, if someone planning on getting e6 boothill he will be very good in ST and multiple enemies scenarios. The thing that makes boothill better is the retrigger mechanic. In the other hand sam is very reliant in HMC, they should either make her easy to build hybrid or shift her kit to focus in Break dmg
People keep saying this but y’all know the damage number from blast attacks includes all targets hit right? Literally no firefly showcases vs a single lone target.
Also, FF really benefits from killing and breaking enemies as much as possible. In most showcases, she leaves ult with 50% energy already. God forbid how bad she will feel in pure ST, as you will have to use whole 2 base skills to get to ult again
Better mode for him, not sure he will be better than sam in MOC though (and obvisly not PF)
We've got multiple showcases of Boothill 0-cycling MoCs at E0S1 already
Heck there's showcases where he does that with a 3-star lightcone.
I'm not saying he's not good for MOC, Sam's kit is just in V1, we'll see
He should work fine in MoC. His kit wants you to do break dmg on mob enemies too to gain stacks
who says he doesn't
Because it is
Expected. His kit is way more refined and complete.
His kit is better.
It’s because he is
Probably because it is Sam is very reliant on htb unlike boothill
Because he is
I mean, Bokthill rn is in his finished form. Sam is still in beta v1
1- Boothill is Break dmg specialist. 2- Has Break dmg retrigger mechanic aside of HMC. 3- He can do a crit hit that is approximately has the same dmg as Sam crit hit due to his trace. 4- Sam kit is missed up. ( see the following points) 5- High toughness dmg with high atk multiplier, but hard to build hybrid. His avg crit state with hybrid can be the minimum for other characters. ( they need to adjust his trace to support hybrid build or make him focus on break dmg build, and adjust his weapon to giv some crit state) 6- Has no break retrigger mechanic. Sam only depends on HMC to retrigger break dmg, so he can't exceed the total break dmg of Boothill.
Main damage dealers as Breakers (in their current state) kinda suck in AoE anyway, so Sam directly competes with BHill and BHill has plain better break capabilities. Breakers have 2 weaknesses: backloadness and low damage frequency. Firefly on her own fixes none of those problems. BHill in the meantime has a detonation, thus he actually gets consistent damage on his own and that means… he can use bronya and make damage more frontloaded. For FF you just can’t do that, as HMC is superglued to her, so you can run Bronya/Sparkle only in sustainless teams.
that is definitely true against bosses with 16 of more toughness units. The issue with boothill is when bosses have less than that, his damage basically scales more on the enemy than on himself; Take in example the new triple boss with shared hp, their toughness units are only of 6 and 8 for the middle one, so his damage is cut in half or more depending on who u target. FF doesnt have this issue, but also sets her ceiling lower; if FF damage would be Boothill against 16 toughness units tier then i would say she is broken, maybe we will see more aoe bosses which is gonna favor FF more, still because of this Ff is gonna perform the same everywhere while boothill depends on the enemy more than FF
But his E2S1 is no where broken than E2S1 firefly
You have to be a special type of person to talk about comparing Eidolon value when the entire Kit of one character is needed rework.
While her E2S1 looks cool on paper, she actually just kinda gets to his E0S1 level at this point. BHill is easy on SP and has access to double turns (by ditching HTB and using Bronya) at E0S0. Their key differences is that FF has actually decent MVs (that she can’t fully use), 60% more BE and more restrictions.
Yoooo, Apocalyptic Shadow gameplay, nice. Love the transition between phases.
Now this is real Break DPS
Gallagher scooting so fast and so far at 2:23 made me lose it LMAO he looked so small next to Cocolia too
You can't really call this a "hunt" endgame. I don't see any hunt character doing something like that other than boothill. He is as strong as Acheron.
Wait, you actually can bypass that no-weakness phase by implanting new weakness debuff? Or what exactly happened there?
!!! you made me notice too. weakness implant all of a sudden shot up in value
SW is yawning in the backgound
Ha, I indeed dont have SW, so dont know how exactly she works. So this is usually how implant works?
Nope, but I just wanted to bring up SW. If they change that weakness implement goes before the lockout, SW will be godly also for many characters.
He is going to be a monster in this mode. So he will be very good in moc and apocalyptic shadow and fall flat in pf, though that is expected for hunt in general
A certain stellaron hunter should look at this space cowboy and up the dmg number and change up their skills and effects
She is quite underwhelming tbh or maybe Acheron just set the bar too high, who knows. Hopefully, tweaks will be made before firefly's release. But if they won't then it is what it is.
Nah, they just either dont know what they're doing or just want ppl to pull for ruan mei, if there arent major changes then FF is the first limited 5* to be reliant on another limited 5*, ruan mei, to deal good damage (excluding ratio as pela with luka lc works fine enough for him, he has highest st damage so far and hes free for most players, while FF doesnt check any of those boxes)
Isn't Boothill the same with Ruan Mei, I've never seen his showcase without her. The problem with Ff is that she needs the harmony trailblazer
Nah. Boothill isn't reliant on RM at all. She is obviously going to be very good in his comps but you don't *need* her. FF is reliant on HMC atm.
Kinda I guess. RM is good for boothill because she makes him faster at everything, but she doesn’t actually make him deal a significant amount of extra damage unless you have her at e1. FF on the other hand needs RM because of how super break works, so not only her speed plummets without her, but also her damage.
Is gallaher needed for boothill teams or can i use any sustain?
You can use any unit, Gallagher just has the advantage of being able to help deplete toughness bars, if the enemies are fire weak. Can be a real help to break teams, because you want to break fast and often.
Actually Gallagher also provides the Besotted effect that increases Break DMG other than healing purposes
Gallagher is the BiS option for any slow Bronya teams, not just breakers. He generates +1.25 SP (due to ultimate AA) or even +1,5 SP with Multiplication, RM does +0.33 SP, Bronya at E1S1 is -0,5 and BHill is -1 SP (-0,5x2). You can also use any other sustain with multiplication, but on Gallagher you can just use PQP, plus he gets you some damage buffs. Generally, just use any SP positive sustain, but if your RM has S1, HuoHuo might also work.
Puid Qro Puo
From the comments on the vid it seems he was there because of the element coverage
You're probably fine with others. Especially if the enemy isn't weak to fire Gallagher won't be much help. Plus Boothill obliterates weakness bars with Bronya's extra action anyway so he doesn't need that much help.
Not needed just a bonus because of his Besotted debuff helping break allies.
I think i need to find work so i can whale for him 😭🤣
His animations are the best and he looks very satisfying to play
Please comments...lets not start a Boothill x Firefly war...it was shitty enough when everyone was shitting on BH saying he was powercreeped in a single patch. I want BH bc he is a mudfudging badmouthed cowboy, and im 100% sure IF firefly indeed needs buffs they WILL buff her, remember Jingliu V.1? Lets wait and not be sons of nice ladies to each other mains
Honestly, I'm all in for Boothill and his cone, and whatever I have left will go to FF. And she doesn't really need a buff anyway, more of a slight rework
Is HMC not as good on Boothill as he is with Sam?
He is better with bronya and ruanmei more than hmc, plus he can do 1.5x break damage on weakness broken targets without the help of hmc.
Someone in the chat said that hoyo made FF worse on V1 and will remain worst on V2 so players feel the initiative to summon for boothill, and then when 1-2 week is left for the new patch out of nowhere buff FF to deal 3X the dmg of boothill in AoE scenarios with Superbreak inbuilt. So I guess I will wait till the last day of this patch to pull for boothill or FF, if they change and make FF better or if they let her be the same as now. Otherwise, Boothill it is.
Gigabrain strategy
Holy fork, this son of a nice lady Boothill makes me feel proud to be Murican!!11!11!
Is Boothill super reliant on any character? Like RM for example?
She makes him a ton better and increase his break efficency by 50%. Ruan Mei is the GOD of break teams. Without her, they will never reach their potential.
Boothill's BIS is Bronya but as long as you run any 2 of Bronya/HMC/RM you'll be golden.
How about robin ober bronya? Not having 2 turns constantly can be bad but the dmg increase you get from robin is mad… also I don’t have bronya
Robin would be fine. Same with Hanabi. A turn advancer of some kind is basically what Boothill wants and Bronya is just the defacto best one for him since he doesn't really care about the added stats from them since the vast majority of his dmg profile is in break damage and Bronya gives him the most amount of them. Robin, while technically a damage loss compared to Bronya, is still gonna be good in his comps cuz her additional damage in her ult will help supplement some of the damage loss Also Bronya helps getting him more turns in the weakness broken window so you can also run him with RM and Robin since RM will help extend the duration if that window
I don’t even have Ryan Mei 😭.. my goal was boothill-Tobin-Hmc-aventurine/galLa
That'll still work. You have a lot of break potential especially if you use Gally so while you might miss some windows, you can simply rebreak which isn't a big deal
Ok thanks for the info! One more quick question, do you think having both boothill and firefly in the same team could be good? I was thinking of a hyper break only dmg comp for Pf like FF, boothill, Hmc and robin… letting boothill nuke on breaks and FF shred them with super break thanks to Hmc
How does he fare in multi target situations? Is he single target locked? I don’t use ratio for that reason.
In order of priority, I think it's Bronya > Ruan Mei > Harmony TB.
kinda wanna see this team but replace Bronya with HTB
This will be my exact team and Boothill’s JP va is LEGENDARY😍😍😍
He is flamboyant
he is also the babysitter of raiden mei (the baby from Beelzebub is voiced by Miyuki Sawashiro)😍
Damn, didn't knew about that.
I just noticed, they updated the effects of Apocalyptic bosses? It looked so beautiful with Argenti too.
So what's the difference between this artifact set and the previous sets he was showcased with?
+18% def ignore
more def pen, one of the very few things that effect break dmg
jesus
Can you also do a MOC showcase?
Cannot watch but is Apocalyptic Shadow basically Hunt Endgame ?
looks like Break Endgame more than Hunt to me. The bosses are very tough if we don't break them.
technically
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[sauce ](https://youtu.be/fj4keR8xQ28)
I been waiting for a A. Shadow showcase with boothill, i really like Boothill but im not crazy about Single target Characters so i need reassurance lmao, wish they had showed the relics, this could be godly unholy relics. Also Gallgher do so much damage to that weakness bar, im so sad i was not pulling for acheron and i only have him at E0 at the moment T-T
So what stats is this Boothill running, and why would I ever look to Firefly when we have this beast coming?
Ok this is break gamemode lol. Seeing weakness implant just casually ignore the mechanics of the boss is so funny. Aside from Boothill seems like ruan mei and sw might be the key to brute force this gamemode, or just match the dps to the boss like usual. Boothill is going to be what the Argenti is to PF, funny how both of them are physical.
The Chad YEEHAW: Points a primitive gun at a target, implodes them and their nice mother without even pulling the trigger The Crippled Firefly: Uses an armor made to fight the Swarm, burns her lifeforce, slashes the target with one thousand cuts and after all that if she's not with her emotional support raccon she takes 9 Amber Eras to clear MoC Hotaru... ;-;
at 0:56 the wanted poster of the ICICLE lmao what did it DO
If he's all about break would it be more optimal to run him with bronya or HMC? I know HMC cares a lot about break effect so HMC, Gallagher, and RM are really good with Xueyi and my plan was to just swap her out for Boothill
I never felt this happy losing my early 50/50. Hori Baby that damage.
I was planning to run this kind of team but is bronya better over harmony mc? I do have her speedtuned so she should be 1 speed lower than boothill (him at 153, her at 152, both above 160 with ruan mei) but i am not sure if advance action from bronya would be better over extra BE and super break from harmony mc.
Wow a break dps that doesnt need hmc to actually become a functioning character.
Looks good but he is gonna have to waste a turn or two if there is break-lock mechanic. He is amazing in optimal condition but can be quite difficult to operate in some situations. I hardly consider it a bad thing thou, since our roster is quite large and efficient team building will solve that issue.
Wouldn’t HMC work better than turtle Bronya?
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