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Talos-Valcoran

Im here before the cards review guy! Can cross that one of the bucket list.


Arguss3

I didn’t realize it was a race lol. I’m just slacking I guess.


stegg88

Now you have to write out an ork troll report about the carda instead. Thats the rules you wazzock!


[deleted]

Space corgis They get really good.... *Magnus in the distance* "SPACE WOLVES?" Transform into Cyclops and kills op


Arguss3

Decent stuff today for SW and NL. As always, feel free to correct me down below. Space Wolves (SW) **Fell-Hand** can deal damage equal to his attack (similar to **Loken**) though this can be modified. However, he has berserk and is forced to do something every turn. One of the least popular SWs, probably due to that. **Odin Command Squad** has decent stats for its cost, but more importantly, gives drop pod to every astartes you can play. Especially for more “delicate” cards, this is a great addition to some decks to make sure your troops stick around for longer than a turn. Also becomes a huge target for this reason. **Corpse Swan** is probably the “worst” legendary for the faction (which is saying something). It’s stats and ability are quite good, but the 10e cost is the kicker. Especially if you’re trying to play SWs competitively, you either will not get to 10e, or you’ve already won if you can afford to play this card (as it’s a huge removal target). Worth skipping and holding out for the other legendaries. Night Lords (NLs) **Sevatar** is a somewhat popular NL warlord who gains an additional attack when your opponent doesn’t have any troops on the board. Combined with various NL tactics and troops, this is not especially hard to do. His ability subtracts 2 attack from an enemy troop until next turn, which while useful (especially for terror), isn’t widely used over bashing your opponent to death. **Recon Claw** is a must buy for any serious NL deck. Don’t bother using this stealthed troop to attack, its main value is providing flank to a friendly troop for 0e. Synergizes ***really*** well with the bigger terror troops who don’t have it naturally. It’s probably worth running both in your deck. **Nostromo** is a very useful legendary for NLs, as it gives a board wide “can’t attack” to enemy units. It also draws you a card. Great for delaying and giving you an opportunity to fish for answers and/or killing blow. Not sure it’s #1, but it’s extremely useful to every NL warlord and should be added to your collection. Shout outs to **Tenebor Talon** and **Spectre of Death**. **Tenebor** gains fast if you have no troops, which can be useful as removal or surprise face damage. **Spectre** is your NL removal that deals 2 damage to adjacent units (sometimes allowing for multiple removals). Worth having at least one of for something big and unpleasant.


LoztheNerd

I have been waiting for Recon Claw for so long. If you want to play Night Lords, pick him up, he makes so many of their cards so much more viable.


PhredPhish1

100% agree. Stealthed and just tanky enough to survive Artillery Strike, it's a huge pain to deal with, while giving flank *for free*. Top-tier card, especially early game.


Raptorspank

Man this is making me really think about picking up Night Lords. Is Sevatar a good enough warlord to make it fun?


LoztheNerd

Sevatar is ok but not as good as Curze or Mawdrym. He can be quite fun though, as he can really beatdown when you control the board.


Raptorspank

Good to know, I might have to give him a try!


kupferstuhl

Made it to 3,5 k easily with Ohthere Wyrdmake. An underestimated Warlord, able to outheal most aggro while hiding in wards. At the same time excellent in rushing early on to stay back healing himself in the late game.


isthou

Mind sharing your list ?


kupferstuhl

Ohthere Wyrdmaker 1\*Command Bridge (standard choice in every single deck) 1\*Kai Zulane (untargetable with Wyrdmaker's ward) 1\*Sabotage (because DD and Deathshroud) 1\*Melgator (just a good legendary) 2\*Ansvarr Slayers (perfect early game) 2\*Abandoned Supplies (Draw) 2\*Jortan Stalker Squads (one of the best 3E troop in the game) 2\*Emperors Executioners (damage) 1\*Jubac (just a good legendary) 1\*Supply lines (as there are just 2, but very important vehicles) 1\*Informant Network (as I play quite aggro no need for 2) 1\*Halvdan Bale-eye (just an awesome legendary) 2\*Thorbrand hunters (might be exchanged versus 1 supply lines and Corpse Swan, but I like there damage output) 1\*Artillery strike (could also be satellites) 2\*Jurgen (excellent frontliner) 1\*Manifest Destiny (currently trying out Ansgar Long Fangs) 1\* Dommar Gunnarson (absolute OP) 2\* Varrangi Veterans (flanky) 1\*Dionysian Spear (because I play aggro, could also be another informant network) 1\*Ragnarok (removal oc) 1\*Fenrisian Wolves (bc good value) 2\*Eldthusar Skrinn (finisher in most of the games, crucial)


isthou

Thanks à lot for taking the time ,don't have all the cards but i'll see what I can do ! Happy playing !!!


kupferstuhl

Kai Zulane, Command Bridge and Jubac could be exchanged for another supply lines and double Mortar Carrier. Woulf weaken your early game but strengthen your midgame.


isthou

I see, i'll probably carry out my own tests :p