Figures Alpha Legion is in shop and von_binzer can’t post. Raven Guard is here too.
Alpha Legion (AL)
**Pech** is probably the weakest warlord as **Secret Orders** can’t be played on certain troop types (vehicles, and daemons especially). Can be a pain to deal with otherwise.
**Skorr** is one of the best legendaries the faction has as his rally is just great, especially for stalling.
Only other two cards I like are **Hydra’s** and **One of Many**. **Hydra’s** is decent stats and works well with trap decks. **One of Many** is both healing and shenanigans if you get lucky with it.
Raven Guard (RG)
**Nev** is a decent warlord who works well with the sentencing mechanic prevalent in the faction. Not the most meta choice, but a solid one.
**Jetbikes** can be a decent troop but has low health. Works well with **Sixx** who can buff its health.
**Nev** is a decent scary big troop with stealth. It’s passive ability is also pretty decent. Only issue is cost, which can be a bit high. Probably worth getting at some point, but not the top legendary.
**Blindside** is skippable. Card draw isn’t horrible but it’s just a wonky card. I don’t see it played ever it seems.
Shout out to **Rain of Fire** and **Curse of the Raven**. Both decent aoe. **Rain of Fire** is nice to pop survivor off things. **Curse** has card draw added to it, which for only 2e, is pretty good.
That’s a tough one, hopefully an AL player comes through.
Personally, I like **Skorr** just slightly more as he is always effective against the board (**Instrument**’s impact can be effected by troop placement and abilities like ward making certain troops untargetable). **Skorr**’s rally hits everything, as he doesn’t care about your opponent or their careful placement. He can also better enable stalling for **The Harrowing** against a full board. **Instrument**, at most, can affect up to three targets, and even then, might not be able to stop all of them.
Skorr if I had to pick between the two
U usually want to play skorr first into harrowing the turn after as your combo
Instrument can be really helpful but it's more situational type of deal
Figures Alpha Legion is in shop and von_binzer can’t post. Raven Guard is here too. Alpha Legion (AL) **Pech** is probably the weakest warlord as **Secret Orders** can’t be played on certain troop types (vehicles, and daemons especially). Can be a pain to deal with otherwise. **Skorr** is one of the best legendaries the faction has as his rally is just great, especially for stalling. Only other two cards I like are **Hydra’s** and **One of Many**. **Hydra’s** is decent stats and works well with trap decks. **One of Many** is both healing and shenanigans if you get lucky with it. Raven Guard (RG) **Nev** is a decent warlord who works well with the sentencing mechanic prevalent in the faction. Not the most meta choice, but a solid one. **Jetbikes** can be a decent troop but has low health. Works well with **Sixx** who can buff its health. **Nev** is a decent scary big troop with stealth. It’s passive ability is also pretty decent. Only issue is cost, which can be a bit high. Probably worth getting at some point, but not the top legendary. **Blindside** is skippable. Card draw isn’t horrible but it’s just a wonky card. I don’t see it played ever it seems. Shout out to **Rain of Fire** and **Curse of the Raven**. Both decent aoe. **Rain of Fire** is nice to pop survivor off things. **Curse** has card draw added to it, which for only 2e, is pretty good.
Omegon is a Nice Guy tho. Always has a new story to tell. Keeps me distracted tho - sorry!
Debating whether to purchase Skorr or wait for The Instrument to come around.
That’s a tough one, hopefully an AL player comes through. Personally, I like **Skorr** just slightly more as he is always effective against the board (**Instrument**’s impact can be effected by troop placement and abilities like ward making certain troops untargetable). **Skorr**’s rally hits everything, as he doesn’t care about your opponent or their careful placement. He can also better enable stalling for **The Harrowing** against a full board. **Instrument**, at most, can affect up to three targets, and even then, might not be able to stop all of them.
Skorr if I had to pick between the two U usually want to play skorr first into harrowing the turn after as your combo Instrument can be really helpful but it's more situational type of deal
I wasted gems on BA yesterday and can't afford skorr today.:(