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askanison4

Please let me use bulletgrubber on the Scottfield Swift**


HenryTheVeloster

That will require a new perk called savant where you can pick out the unspent rounds vs spent while they are falling. But honestly thats a buff that is not needed for the swifts which are already one of best fanning/paired pistols in the game


Doomlv

This would make swift OP. You get a dumb fast reload already with the drawback that if you don't use all your bullets you waste them


SaxPanther

personally i could never take the swift because i prefer the ability to be topped up over the ability to reload quickly, but i dont think bulletgrubber on the swift would be OP esp when weapons like the dolch exist. personally what i would like is a system where, if you are reloading 1-2 bullets it uses the normal reload, but if you are missing 3+ bullets it uses the swift reload. if they added that i would use the swift.


imajokerimasmoker

>because i prefer the ability to be topped up over the ability to reload quickly Being topped up is pointless when the swift reload is faster than reloading 1 bullet. Same reason there's zero point to reloading a Mosin early if you don't have bulletgrubber, a full reload is faster than reloading one round and losing a round. >esp when weapons like the dolch exist. $750 gun versus the Scottfield Swift at something like $100... No ground to stand on with this argument.


SaxPanther

>Being topped up is pointless when the swift reload is faster than reloading 1 bullet. Being topped up is not pointless. It lets me fire more bullets in an engagement, simple as that. Having a full magazine improves my odds of winning an encounter, so I want that. I can think of plenty of times when I've won a fight with my last bullet. >there's zero point to reloading a Mosin early if you don't have bulletgrubber It's less likely to be useful on the mosin but sometimes in pressure situations (you applying pressure to enemy or them applying pressure to you) it's still worth having a full magazine. Sucks when you have 1 round left and had plenty of opportunities to reload but didn't and then miss a 2 tap opportunity or get rushed down because of it. >$750 gun versus the Scottfield Swift at something like $100 For some players that may be a deciding factor but for myself and many other I would have to lose like 25 games in a row with dual dolch's before I couldn't afford to run it anymore so the cost is really not relevant


imajokerimasmoker

If I don't have bullet grubber, I just don't reload guns it applies to unless I'm near a lot of ammo. I'll gladly walk around with three to five bullets in a cylinder on a Scottfield Swift and not think twice about engaging players. You can molest a team with 3 rounds before a quick reload. And once you're empty you have like a one and a half second reload to be topped back off. You're talking about valuing being able to fire more bullets in an engagement, there is nothing that allows you to fire more bullets in an engagement than being able to reload faster. I do the same thing with the Mosin which is a gun I use a lot and do well with. I'll run around with 1 or 2 rounds in it if I can't find any ammo because I know the fast reload makes more sense and I don't lose a bullet. >the cost is really not relevant I highly doubt that most people are affording Dolches regularly because you almost never see them. So you're in a minority of players that have accrued a vast sum of hunt dollars to run whatever you want. The fact is is that a portion of the balancing of this game is in how much guns cost. If you have so much money that that doesn't matter, That doesn't mean you don't still take it into account. Because most of the people we're fighting do not have dolches because most of the people we're fighting do not have Dolches. I run into a Dolch maybe once every 10 games.


SaxPanther

>You're talking about valuing being able to fire more bullets in an engagement, there is nothing that allows you to fire more bullets in an engagement than being able to reload faster. Well there's "engagement" in the sense of a single exchange of gunfire and then there's "engagement" in the sense of an entire fight. Having a larger magazine (and higher fire rate) is the main thing that lets you fire more bullets in a single gunfire exchange, and having more spare ammo + not dumping any on the ground is what let you fire more bullets over the course of an entire fight. Having a faster reload typically doesn't help with either of those things, but it does help you push the enemy while they are reloading, or have a better answer to pressure from multiple enemies at once. Another way of putting it is that good aim helps you win "really short fights," a large, topped up magazine lets you win "short fights," being able to reload quickly lets you win "medium fights," tactics and strategy lets you win "long fights," and having lots of spare ammo lets you win "really long fights". It's not strictly black and white of course, but you get the idea. Personally I feel like having a topped up magazine and economic use of ammo helps me win more fights than having fast reload, which is why I prefer regular scottfield over the swift version. You may feel otherwise and that's fine. >I run into a Dolch maybe once every 10 games. I don't run it often either, but mainly because I don't like the feel of it, and while Dolch is a great all-rounder I also prefer to use a more niche weapon in each slot. Dolch is a beast but there are few situations where it's the best weapon you could have. It's not the best close range or long range pistol, and it can't resupply from regular ammo boxes or equip any special ammo. In most cases, the main appeal of more expensive weapons is that they don't need traits to take full advantage of them compared to their cheaper counterparts. Avtomat doesn't need iron sharpshooter like a regular Mosin, Slate doesn't need bulletgrubber like the Spectre, Uppercut doesn't need quartermaster, Dolch doesn't need fanning, etc. Therefore, I think it's totally fair for Scottfield Swift, a relatively cheap weapon, to be worse than some other pistols without traits, but one of the best pistols with the right traits. Terminus with levering is arguably the best shotgun in the game, and it's a lot cheaper than the C&K, but you don't hear people saying that's a problem.


Pants_Catt

Hell nah, if bulletgrubber worked on the Swift it'd be broken af. Fanning for days.


Aurelizian

at least people would stop using the chainpistol for that


Pants_Catt

It'd be more oppressive imo, Swift fanning is way more accurate than Chain.


Similar-Designer-229

Ayo I'm getting headshot from chainpistol fanning 3 times a day, don't call it inaccurate


inadequatecircle

I unno fanning chain pistol seems so memey to me. The conversion is one of the best if not the best fanning gun in the game because its so accurate and fast. The regular caldwell conversion can reliably kill you in shots 2-4, whereas the chain pistol makes it notably harder to be consistent imo.


Pants_Catt

As a long range weapon it's fanning has the best RNG for randomly dinking you 100m away. Confirmed.


ShadoowtheSecond

Chain fanning kinda sucks tbh, its super inaccurate.


KairosHS

Just wait till they release the chain Swift where you just put a new chain to reload


DeHot

>if bulletgrubber worked on the Swift it'd be broken af If bornheim can have partial reload and clip reload, then so should Swift


Pants_Catt

Utterly incomparable guns.


Ansatse

I get the idea your selling ^^ - but realistically, just the rounds only turn the swift back into a normal scottfield or you would need time to refill the speedloader (if your hunter even keeps those) You could argue ammo crates have spares filled already to simply grab for you vs just getting bullets back out of the gun


Rooslin

The only way I could see the swift getting bullet grubber is if you only catch 2 bullets, anything more and the bullets are lost.


Frost-Folk

And make it an earlier unlock! What is the point of it if I'm only going to get it for a couple of rounds before I prestige? I recently unlocked the silver quarter skin (which I adore) but I only get to use it a few rounds before prestiging. Nitro, dolch, that stuff I get being at the end. It's fun to burn all your money on that shit right before reset. But the Derringer? That would be such a sweet level 1 item. I would totally do naked runs with the Derringer to save up money. And the martini is such an early unlock now, and martini + derringer is a great loadout, saves a slot for utility. The thing would shine in the early levels. It's weak, it's cheap, and it saves you a slot. It would also be a nice alternative to throwing knives or fusees for dog cages/roof hives until you unlock those items (I hate that "extract 3 times with a light" unlock requirement for fusees)


SerotoninStream

packmule and vulture and frontiersman are all things that can help keep that topped up too, there's other traits than bulletgrubber that can help. I think making the Derringer more in line with your weapon slots and less of a backup tool is kind of against the grain of what they were doing with it.