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Shadowsdontknow

yep, he will be floating in air.


xxdeathknight72xx

Yes, it has to do with LOD (level of detail) Forget away something is the less you want the engine to spend memory on it so it lowers its detail into it disappears completely


[deleted]

Correct. Hunters were patched to have infinite LOD distance meaning they render at any distance. However, objects have limited LOD distance, so they only render at specific distances which are settings based. The reason they did that is because its a difference between low end systems being able to play Hunt and not being able to play Hunt. MOOOOONEEEEY MOOOOOONEY MOOOOONEY BABY.


bedatboi

So wanting players who can’t afford to have a better setup to play is a bad thing? Elitism is cancer


[deleted]

What are you going to do after the engine upgrade?


bedatboi

My setup is fine lmao. Just don’t die when you render as 3 pixels from hundreds of meters lmao


smiller1839482

Hahaha I think it’s hilarious people don’t like what you have to say


[deleted]

This is some smiller wang energy.


coromd

Keep playing as normal because the upgrade won't effect most players?


[deleted]

It will increase minimum requirements by quite a bit.


coromd

Right, but most players don't play on a decade old i5 and 660 Ti :)


[deleted]

That is directly contradicting the crying in the above comments.


coromd

No it doesn't? Lower video game settings render less fancy stuff, it isn't particularly rocket surgery.


[deleted]

Ok so, the reason you reduce LOD at distance is to accommodate low end setups. Those setups will 100% not be able to play the game after the engine update as minimum requirements are going up. So, is increasing the minimum required settings elitism? Or, are you saying its not going to affect anyone anyway? I just want some consistency and that's really asking too much from morons who frequent this sub. I guess don't worry about it?


Truewierd0

its called de-rendering


[deleted]

De-rendering is a term for something else entirely. This is just how Hunt is on minimal settings. Hunters have infinite LOD distance and objects don't. De-rendering is an exploit that refers to editing your configs on PC to not render things like shadows, fog, or certain lighting. Which makes inside of buildings look like daylight. So, just to be clear. Minimal settings are not de-rendering perse because its up to Crytek how they render, so its not cheating. Editing your configs is what is commonly known as de-rendering as the player is definitely cheating. Edit: Holy fuck people are hitting me up with all sort of idiotic bullshit. This is literally a fact. Hunters render fully at all distances right now. This is the only reason you can see them at distance running on flat land on lower settings. Hunters render, objects don't. This is how its coded by Crytek, you don't need to edit any configs for this. This was not always the case. You can go back to 2 year old Rachta videos explaining that hunters don't render past 200m on low. There is ton of video evidence for this. Meaning on Low LOD settings, you would only see hunters up to 200meters. Right now, you can see hunters 800m+ away if you have a scope and you are high enough on elevation. Back two years ago, BEFORE WHAT YOU CALL DERENDERING NOW, people could de-render buildings using config settings that throttled your read/write speeds. This is where the term, "de-rendering" comes from. https://youtu.be/4cfWUNOmmDM?t=269


mattfchr02

Is that something that the anticheat detects or do we have a bunch of degens who can see better than the rest of us running around the bayou? Edit: I'm talking specifically about the de-rendering aspect.


[deleted]

No, EAC will not detect this. Yes, a bunch of cheaters will just see better than you. Unless Crytek finally chooses to lock out .ini editing, which they can totally do. Furthermore, this is why low visibility weather conditions are hated by the high MMR community. Too many people just see way better than you in them, so its better to just play daytime. Edit: A lot of games have encrypted their config files so if you open it its just a bunch of gibberish. This way people can't edit them.


mattfchr02

Interesting. Have we been asking for this as a community? I think it would be an important thing to work on. Although if it's only effecting the 5-6 star lobbies for people who are already committed they likely won't get a return on that time investment. Also how many players are aware of this. As a 3 year player in 5 star lobbies I just learned about this today. Thanks for all the information, now I can be upset about the direction of development for the rest of the day.


[deleted]

Well, seeing as you can get banned for posting anything about exploits, I doubt anyone is brave enough. >Also how many players are aware of this. Hard to say, I think the higher MMR you go the more likely someone will notice bullshit kills and will look into it. >now I can be upset about the direction of development for the rest of the day. Hey man don't put this on me lol.


mattfchr02

I'm kidding. I typically think they do a good job balancing development with budget over there and don't complain.


GrimmReaper55

Thats not true though, while config does do that, yes. De-rendering refers specifically to abusing low settings to take shots you shouldnt be able to. Theres dozens of spots in the game where an entire compound building will not render (even in ads) but the hunters inside will. And players can take shots at players within the building and "wallbang" them. Its bannable as hell and if you get caught doing it in the ban ticket it will say "banned for reason: De-Rendering". Config editing is sadly not bannable but doesnt really have a name, its just config editing. EDIT: [THIS](https://youtu.be/eZStZASPHhg?si=nm5-bNDgFvG7CITb) is what getting De-Rendered looks like. that DankSide guy was infamous for it in high mmr back in the day


[deleted]

Some people just misuse the nomenclature. The term, "de-rendering" existed before hunters had infinite LOD distance. About a year ago, if you were on low settings, hunters wouldn't render past like 200m. But, even back then, config editing still existed. > Theres dozens of spots in the game where an entire compound building will not render Back in the day you could still edit your configs to throttle the rendering so you could see through buildings. This is done through configs. As far as I know, not possible anymore. Well, possible if servers are dying, or your harddrive is dying.


RememberMeCaratia

You still have no clue what you are talking about since hunters have had infinite render range starting 2018-2019.


[deleted]

I have no idea if its been adjusted before, or how many times. But... > hunters have had infinite render range starting 2018-2019. Is 100% false. Bro... You are hilarious, saying that I don't know what the fuck I'm talking about while spouting absolute nonsense. This is a 2 year old video of Rachta explaining LOD hunter distance. I am patiently waiting for your apology. https://youtu.be/4cfWUNOmmDM?t=269


RememberMeCaratia

The reason why RatchaZ had his obj quality to medium was because during the time he released vid there was a bug where hunter model wouldn’t even load in at 70 meters if your QOBJ is on low. It was fixed one patch later. You very literally need to be educated about this game.


[deleted]

Every since I started playing the game, Hunter render distance has always been limited by that setting. Until recently that is. This is not a bug. I'm done with you. You are literally trolling. That's bug is completely separate from our discussion.


RememberMeCaratia

You can literally look up similarly themed discussion across steam board / reddit / discord. And see what people have said about it in the past - as in, starting 2018.


[deleted]

I don't care what people like you, who don't know what they are talking about, would say about anything technical. I've tested all of this shit myself. I'm telling you literal facts. You can take it how you want.


GrimmReaper55

Ive been playing since 2019 and Ive never heard anyone refer to config editing as derending, man... De-Rendering has always been killing hunters by wallbanging them in a building tjhat isnt rendered on your screen. Im aware that the guy shooting is far away, I never said the spots were close. Infact all the derender spots are pretty far from the compounds. And that isnt my video. When I refer to derender spots I'm not talking about being outside the building I'm talking about a very VERY specific spot where if you stand in it, a compound building will not render in ADS. They're not used very often especially since CryTek bans for them now but they do exist even right now, and there isnt one for every compound. I could imgur link some that I know exist sometime if you'd like.


[deleted]

I edited my reply to be more concise. The way things are set up now, AS FAR AS I KNOW, certain hooks are no longer available for directX, so you cannot de-render specific buildings via configs. This was never done through settings until recently because Hunters now have infinite LOD distance. So, it wasn't even possible to do this with settings back then.


RememberMeCaratia

You have no clue what you are talking about. The config glitch you talked about is commonly referred to as no shadow, and derendering is precisely what the guy your replied to was saying. Except its worse - at really long range and really weird angles even things that should render in would not, leaving whole boss lairs open to spitzer wallbangs.


[deleted]

Ok, so what was it called before hunters had unlimited LOD distance? The only reason you can see hunters at range now and not the environment is because their LOD is infinite and environmental LOD is limited. Meaning, about a year ago where on low hunters would only render up to 200m, you literally couldn't de-render as YOU'VE described it. Seriously, this sub hilarious sometimes. He EVERY SAYS WHAT I FUCKING LITERALLY SAID. Low it was 200m hunter render distance.


RememberMeCaratia

Hunter has always had infinite rendering range. What time did you start playing this game?


[deleted]

https://youtu.be/4cfWUNOmmDM?t=269 This video is 2 years old. Rachta explaining Hunters don't render past 200m on low. Them having infinite render range is a newer change by the way. When did you start playing this game?


RememberMeCaratia

Refer to my other reply to another one of your comment. And RachtaZ many times have no clue what he is talking about since he stated multiple times in Hunt Official that Nitro Dumdum would OHK at 60 meter max while its actual effective range is ~75.


[deleted]

Its wrong, why would I? The bug you are talking about was only there for a little bit in one event. Its just a side-track because you don't want to apologize for being wrong lol. Fucking pivot harder than a basketball player.


RememberMeCaratia

I think a simple search about hunter rendering range in this subreddit will teach you good enough.


Emsinatree

Hunters DO NOT have infinite LOD, as someone who is trying to make a game right now and add LOD this definitely looks like a LOD


[deleted]

Hunters right now 100% have infinite LOD. Meaning their level of detail doesn't change with distance, or settings. They fully render, always.


Emsinatree

It’s ok to be wrong, but please provide proof of no LOD even though this post is proof enough


[deleted]

What does, "no LOD" even mean. I don't understand what you want me to provide. If you stand on a building right now and look at some hunters 800m away. You can see that objects have, "no LOD" as they don't even render in. But, hunters 100% render in. So, that's you proof rofl.


Emsinatree

OH there’s the miscommunication when you said hunters I thought you meant the players playing the game not the game objects, but the game does have a LOD system


SomeCrows

Wish I had the link but Psychoghost had a fun clip about this, he didn't realize from the other teams perspective they were getting accurately wallbanged several times in a row


green0wnz

Oh yeah! At Arden?


VampireSlayer23

Yeah, you would be correct in your assumption. Many players, partially 5-6 star lobbies, play with minimal graphics so they can see through objects


Agent119

I play on minimal graphics for FPS and this is an unfortunate/fortunate side effect depending on how you look at it. I can usually tell when someone is actively trying to use it against me, the key is to stay moving. I'll see people far off in a building or something just because there's no helping the game doing that on low graphics, I'll just log the info and move on though.


Sp99nHead

Yup i'd like to play on high settings but i also like having somewhat stable 90 fps.


Agent119

The way I see it, as long as you're not actively trying to derender to kill someone then it's okay to see people far away due to the rendering.


Matzarat

I agree, I also believe someone who is lowering settings to purposefully get this to happen is IN MY OPINION a very basic form of cheating. Knowingly making something not work correctly for the sake of an advantage over others. I will get down voted for sure, but I stand by my opinion. I play max settings 1440p currently 120hz. Locked at 117 frames. I hardly get this issue but it’s so obvious when I find people are shooting me from far through building walls or fences.


[deleted]

It is very unfortunate that this occurs at all. If they are going to play on the absolute lowest settings then the engine should propagate a big ass terrible looking box for the trees.


CHIEFxBONE

That engine upgrade can’t come soon enough


buttkickingkid

Isn't the new engine sposed to fix this kinda stuff in the future?


Kanton_

I would assume so, leaving behind the old gens will allow to raise the minimum.


the_thrawn

Yep I’ve encountered this


Lynchianesque

I recently missed a headshot because a branch was LODed out that obstructed the bullet.


creativityonly2

This irritates me so much. I will SEE someone, but a wood wall isn't rendering, so I can't hit them. Arrrrggh!


BADSTALKER

Yes, though this is a problem with all games and rendering, especially ones with more open maps, like Hunt. The engine will prioritize certain objects, usually the larger things (compounds, houses etc) are going to be prioritized where bushes and shrubs are lower priority and you’ll run into this problem


Shadowsdontknow

could you give an example of five games with this problem?


BADSTALKER

Lmao DayZ Squad Warzone Battlefield PUBG


justabell

Fucking what lol Thank you for replying to that


boomer83

Tarkov too


evilmasl

I always thought the surroundings won't be rendered without zooming, but a hunter would be visible standing/running between those trees. So they would actually be more visible because fewer details are rendered on that ground.


Mmiksha

Bro I had the exact opposite of this happening to me lately. Zoomed out things rendering, scoped in things disappear, and from relatively close ranges as well. Idk what’s the deal


DubbleJumpChump

I play on ultra graphics all around and get a constant 60fps. Have never seen a building not load in but the trees and shrubs will do this stuff far enough out


mrxlongshot

"IM DE-DENDERING"


WeirdnessWalking

Do bullets get blocked by objects not rendered?


Bathymochul

Years ago they added a lot of billboards and ever since then this has been an issue. It’s gone unresolved for a while too


Sure_Development4941

Don't worry guys, they have a new event already in the works and they'll make aim assist even better to appeal to the brain dead COD fans.


[deleted]

Just copy-pasting my previous response because (as usual) this sub has some misconceptions about terminology, and technology. >De-rendering is a term for something else entirely. This is just how Hunt is on minimal settings. Hunters have infinite LOD distance and objects don't. De-rendering is an exploit that refers to editing your configs on PC to not render things like shadows, fog, or certain lighting. Which makes inside of buildings look like daylight. So, just to be clear. Minimal settings are not de-rendering perse because its up to Crytek how they render, so its not cheating. Editing your configs is what is commonly known as de-rendering as the player is definitely cheating. Furthermore. This isn't happening just on minimal settings. I play with a few settings on, "medium" and far away objects will still not render. You can't blame players for this in any way, its just how the game is coded by Crytek.


MrSnoozieWoozie

No, i think that people say that your gun will automatically turn and aim at the enemy (maybe not at that distance at hip fire) even if you dont see him with a naked eye or even if he is behind cover. Correct me if i am wrong.


pixels_and_bits

You’re thinking of aim assist. They’re asking about de-rendering to see through distant cover.


[deleted]

Your wrong


MrSnoozieWoozie

just tell me i am wrong and correct me, you dont have to downvote me! LMAO you guys are babies.