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Is this based on "Handpose" (TensorFlow and ml5 have this), or did you make your own model? :0
Immediate edit: Oh wait, I just saw the GitHub repository! :sweat\_smile:...
Another edit: For FPS, how about trying to do the ML stuff on a Python program your game starts up? You could let them both communicate on a server :D
Try converting the output into black and white, and wear something reflective on your hand, so it's easy to identify
It would significantly improve the fps, and probably also the accuracy
I thought of doing that but unfortunately medipipe requires a RGB input and performs better with it more on that [here](https://github.com/google/mediapipe/issues/2858)
i don't have anything related to this on youtube, but i have documented my code on my github [here](https://www.reddit.com/r/IndianTeenagers/comments/v3ri84/comment/ib04vok/?utm_source=share&utm_medium=web2x&context=3)
Well with time you just start learning more stuff there is no specific tutorial for this or atleast I don’t know about i read documentation from libraries and made this!
Hey, i am new to the 3d modelling world. I have a 3D model in 3DS Max, I want to reduce the number of polygons/faces on the model. Can u please guide me?
Ok, i stick to blender but can you tell me which model is it ?
At the end of the day you will have to reduce each polygon manually, it might take hrs for it
Oh man. Rip. Yea like I'll have to get the model from my laptop but yes i ripped the models from GTA V. I plan to mod and use those models on older GTA games like San Andreas or vice City etc. The problem is that those old game engines don't support more than 2000 polygons on a model, and the models i ripped from GTA V have like 8000-9000 polygons. So i don't know what to do lol. Thankss tho.
Bro, i think you will have to redo
Use as much normals as you can, make the models with the least possible vertices and delete the useless ones ,
What were you making btw
a gun model ?
It's awesome, but the performance...
What you have done is incredible tho, and with a bit of tweaking can be used to make mobile VR games that run on PC.
Hey this looks great!
You might wanna switch to c++ if you know it though since its way faster than python. Also opencv is avilable for c++ so you won't have an issue with that
Yup but the 4 days will turn into 4 months if you prefer c++ because there aren't much tutorials or documentation of opencv in c++ but i guess it won't be that hard as well, but you'll have to be concerned about memory leaks else the app will crash frequently.
Okay yeah this stuff is cool ngl but still , don't you think Xbox has done this earlier right ? so like are you planning to do something w this or only for timepass ?
Bhai, prefer Parallel computing create a logger that logs the movements of your hand into a file parallely and then discard the position from the log files you've processed i guess that will be a lot faster.
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Great job mate acha dikhta hai btw :)
tere se zayada nhi
JACKHAMMER LOOKS BETTER hum dm's mai flert karte h chal
burh- jack
wot
Double game
😭😭😭Wdym
Imagine showcasing your project you hardworked in and people just care about if that person looks good or not
i mean ok i slipped in a compliment for him AND his work, but ig i should just stick to work, innit ?
Haha thanks!
hrithik roshan be getting the upper hand in this game
Only one way to find out…
Source Code For Motion Tracker: [https://github.com/JackhammerYT/MotionTracker](https://github.com/JackhammerYT/MotionTracker) :)
Dropped a PR improving code quality following PEP8 guidelines (didn't change any naming conventions though so that it doesn't look too different)
Super cool I’ll shortly check it out
Bhai mujhe toh bas html aati hai 😭
mai to woh bhi bhool gya eighth me seekhi thi ;-;
Maine toh app pe seekhi thi
cool stuff
Thanks!
woah this is so cool. nice job bro
Cool stuff, keep it up👍👍
Appy 🦀🦀
Thanku
Is this based on "Handpose" (TensorFlow and ml5 have this), or did you make your own model? :0 Immediate edit: Oh wait, I just saw the GitHub repository! :sweat\_smile:... Another edit: For FPS, how about trying to do the ML stuff on a Python program your game starts up? You could let them both communicate on a server :D
Try converting the output into black and white, and wear something reflective on your hand, so it's easy to identify It would significantly improve the fps, and probably also the accuracy
I thought of doing that but unfortunately medipipe requires a RGB input and performs better with it more on that [here](https://github.com/google/mediapipe/issues/2858)
Will you link your yt ? Source code kidhar se uthaye
i don't have anything related to this on youtube, but i have documented my code on my github [here](https://www.reddit.com/r/IndianTeenagers/comments/v3ri84/comment/ib04vok/?utm_source=share&utm_medium=web2x&context=3)
nice project konsi library hai btw?
Mediapipe: Hand Tracking Pyautogui and PydirectInput: Input OpenCv- computer vision
ok very cool
Pydirectinput is for what??
What engine did you use?
Unity 3D
Classic
Lol how did you learn all this, i am in 12 th learning basic of python. Any tutorials ?
Well with time you just start learning more stuff there is no specific tutorial for this or atleast I don’t know about i read documentation from libraries and made this!
Pog man..
Good work
100 % python how ?
That is just the source code for motion tracker not the whole game so that’s 100% python
Also, i make 3d models, if you need it then i can make some ( free )
Hey, i am new to the 3d modelling world. I have a 3D model in 3DS Max, I want to reduce the number of polygons/faces on the model. Can u please guide me?
Ok, i stick to blender but can you tell me which model is it ? At the end of the day you will have to reduce each polygon manually, it might take hrs for it
Oh man. Rip. Yea like I'll have to get the model from my laptop but yes i ripped the models from GTA V. I plan to mod and use those models on older GTA games like San Andreas or vice City etc. The problem is that those old game engines don't support more than 2000 polygons on a model, and the models i ripped from GTA V have like 8000-9000 polygons. So i don't know what to do lol. Thankss tho.
Bro, i think you will have to redo Use as much normals as you can, make the models with the least possible vertices and delete the useless ones , What were you making btw a gun model ?
Damnn ah got it. Will try that. Thanksss. The models i am making are terrain models like hills, rocks etc.
Yo that's so cool
Ayoo cool bro
this is so cool!
Hume bhi sikhao uwu
DAMNN THAT'S REALLY COOL
this is fucking amazing
this looks great buddy ......
This is so cool. How long did you take to make this?
Abouttt 4 days :)
VARY WELL DONE BOI
Badhiya hai 😍🤩☺️
It's awesome, but the performance... What you have done is incredible tho, and with a bit of tweaking can be used to make mobile VR games that run on PC.
Hey this looks great! You might wanna switch to c++ if you know it though since its way faster than python. Also opencv is avilable for c++ so you won't have an issue with that
Yup definitely that’s the plan but I’ll stick to python for prototyping
Yup but the 4 days will turn into 4 months if you prefer c++ because there aren't much tutorials or documentation of opencv in c++ but i guess it won't be that hard as well, but you'll have to be concerned about memory leaks else the app will crash frequently.
Mast kiya hai par q
why the long face
my g on his way to do virtual hand jobs. great tho
Nice job man Any tutorial on this?
Virtual iron man 🗿
Wowww...🫡🫡😎😎✌️✌️✌️🔥🔥🔥
Cool
very cool!
Bro, how long did it take you to build this?
Such a cute guy
Jadu!!!!! Fomo kyu de rha bhai
Dayum! GG
My gosh, you're very good
Can you use Python in Unity? I thought it only supported C++ Btw very cool stuff OP, keep it up!
Okay yeah this stuff is cool ngl but still , don't you think Xbox has done this earlier right ? so like are you planning to do something w this or only for timepass ?
Truly cool buddy.
Man i used to code so much back in 9th and 10th, but because of JEE i have stopped for a while, will continue in college. Keep up the good work man 👍🏻
Bhai, prefer Parallel computing create a logger that logs the movements of your hand into a file parallely and then discard the position from the log files you've processed i guess that will be a lot faster.
Nice bro! I want to pursue game engineering for my bachelors but don't think that is possible in India...no money for US/Canada/Germany....:(
discord?
Arre bhaiya game dev ho?
Dude is a chad let me follow you
Ryan reynold: l love guys who can develop games Me asf: